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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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926 changed files with 41210 additions and 41210 deletions
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@ -451,9 +451,9 @@ typedef struct {
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#define PLAYER_STATE3_6 (1 << 6)
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#define PLAYER_STATE3_7 (1 << 7)
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typedef void (*PlayerFunc674)(struct Player*, struct GlobalContext*);
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typedef s32(*PlayerFunc82C)(struct Player*, struct GlobalContext*);
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typedef void (*PlayerFuncA74)(struct GlobalContext*, struct Player*);
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typedef void (*PlayerFunc674)(struct Player*, struct PlayState*);
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typedef s32(*PlayerFunc82C)(struct Player*, struct PlayState*);
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typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
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typedef struct Player {
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/* 0x0000 */ Actor actor;
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