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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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926 changed files with 41210 additions and 41210 deletions
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@ -1228,7 +1228,7 @@ typedef struct {
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} TransitionActorContext;
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// Global Context (dbg ram start: 80212020)
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typedef struct GlobalContext {
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typedef struct PlayState {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ s16 sceneNum;
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/* 0x000A6 */ u8 sceneConfig;
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@ -1266,15 +1266,15 @@ typedef struct GlobalContext {
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/* 0x117A4 */ ObjectContext objectCtx;
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/* 0x11CBC */ RoomContext roomCtx;
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/* 0x11D34 */ TransitionActorContext transiActorCtx;
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/* 0x11D3C */ void (*playerInit)(Player* player, struct GlobalContext* globalCtx, FlexSkeletonHeader* skelHeader);
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/* 0x11D40 */ void (*playerUpdate)(Player* player, struct GlobalContext* globalCtx, Input* input);
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/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct GlobalContext* globalCtx);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct GlobalContext* globalCtx);
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/* 0x11D4C */ s32 (*grabPlayer)(struct GlobalContext* globalCtx, Player* player);
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/* 0x11D50 */ s32 (*startPlayerCutscene)(struct GlobalContext* globalCtx, Actor* actor, s32 mode);
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/* 0x11D54 */ void (*func_11D54)(Player* player, struct GlobalContext* globalCtx);
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/* 0x11D58 */ s32 (*damagePlayer)(struct GlobalContext* globalCtx, s32 damage);
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/* 0x11D5C */ void (*talkWithPlayer)(struct GlobalContext* globalCtx, Actor* actor);
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/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
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/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
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/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
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/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 mode);
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/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
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/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
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/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
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/* 0x11D60 */ MtxF viewProjectionMtxF;
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/* 0x11DA0 */ MtxF billboardMtxF;
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/* 0x11DE0 */ Mtx* billboardMtx;
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@ -1315,7 +1315,7 @@ typedef struct GlobalContext {
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/* 0x1242B */ u8 unk_1242B;
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/* 0x1242C */ SceneTableEntry* loadedScene;
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/* 0x12430 */ char unk_12430[0xE8];
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} GlobalContext; // size = 0x12518
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} PlayState; // size = 0x12518
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typedef struct {
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/* 0x0000 */ GameState state;
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