diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index c45e478d8..c36ee957a 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -449,19 +449,6 @@ void FileChoose_DrawNameEntry(GameState* thisx) { dayTime = ((void)0, gSaveContext.dayTime); - // hacky function for testing - // while drag and drop is broken on linux - // enter "rando" as file name - // if(this->fileNames[1][0] == '5' && - // this->fileNames[1][1] == '$' && - // this->fileNames[1][2] == '1' && - // this->fileNames[1][3] == '\'' && - // this->fileNames[1][4] == '2') - // { - ParseItemLocations("spoiler.json"); - LoadItemLocations("spoiler.json"); - // } - Sram_InitSave(this, &this->sramCtx); // todo: fill link's pocket here