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Added switcher method
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1 changed files with 9 additions and 1 deletions
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@ -422,7 +422,15 @@ void GameState_Update(GameState* gameState) {
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int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
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gSaveContext.dayTime = prevTime;
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}
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//I added this check here to allow Player to switch languages on runtime
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if (CVar_GetS32("gLanguages", 0) == 0) {
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gSaveContext.language = LANGUAGE_ENG;
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} else if (CVar_GetS32("gLanguages", 0) == 1) {
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gSaveContext.language = LANGUAGE_GER;
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} else if (CVar_GetS32("gLanguages", 0) == 2) {
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gSaveContext.language = LANGUAGE_FRA;
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}
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gameState->frames++;
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}
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