More prep for clang-format (#5239)

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Archez 2025-03-30 18:17:09 -04:00 committed by GitHub
commit 9355aca23e
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23 changed files with 311 additions and 263 deletions

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@ -93,7 +93,7 @@ std::map<uint32_t, RandomizerCheck> startingShopItem = { { SCENE_KOKIRI_SHOP, RC
{ SCENE_BOMBCHU_SHOP, RC_MARKET_BOMBCHU_SHOP_ITEM_1 },
{ SCENE_POTION_SHOP_KAKARIKO, RC_KAK_POTION_SHOP_ITEM_1 },
{ SCENE_ZORA_SHOP, RC_ZD_SHOP_ITEM_1 },
{ SCENE_GORON_SHOP, RC_GC_SHOP_ITEM_1 } };
{ SCENE_GORON_SHOP, RC_GC_SHOP_ITEM_1 }, };
std::map<SceneID, RandomizerCheckArea> DungeonRCAreasBySceneID = {
{SCENE_DEKU_TREE, RCAREA_DEKU_TREE},
@ -124,7 +124,7 @@ std::vector<uint32_t> spoilingEntrances = {
ENTR_SHADOW_TEMPLE_BOSS_DOOR,
ENTR_ICE_CAVERN_ENTRANCE,
ENTR_GERUDO_TRAINING_GROUND_ENTRANCE,
ENTR_INSIDE_GANONS_CASTLE_ENTRANCE
ENTR_INSIDE_GANONS_CASTLE_ENTRANCE,
};
std::map<RandomizerCheckArea, std::vector<RandomizerCheck>> checksByArea;
@ -418,7 +418,7 @@ bool vector_contains_scene(std::vector<SceneID> vec, const int16_t scene) {
return std::any_of(vec.begin(), vec.end(), [&](const auto& x) { return x == scene; });
}
std::vector<SceneID> skipScenes = {SCENE_GANON_BOSS, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SCENE_GANON_BOSS, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR};
std::vector<SceneID> skipScenes = {SCENE_GANON_BOSS, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SCENE_GANON_BOSS, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR,};
void ClearAreaChecksAndTotals() {
for (auto& [rcArea, vec] : checksByArea) {