mirror of
https://github.com/HarbourMasters/Shipwright.git
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Merge pull request #10 from briaguya-ai/try-reimplementing-melons-file-select-stuff
This commit is contained in:
commit
930ecea047
16 changed files with 458 additions and 161 deletions
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@ -54,8 +54,8 @@ static struct {
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std::string game_name;
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std::string game_name;
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HMODULE dxgi_module;
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HMODULE dxgi_module;
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HRESULT (__stdcall *CreateDXGIFactory1)(REFIID riid, void **factory);
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HRESULT(__stdcall* CreateDXGIFactory1)(REFIID riid, void** factory);
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HRESULT (__stdcall *CreateDXGIFactory2)(UINT flags, REFIID iid, void **factory);
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HRESULT(__stdcall* CreateDXGIFactory2)(UINT flags, REFIID iid, void** factory);
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bool process_dpi_awareness_done;
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bool process_dpi_awareness_done;
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@ -87,8 +87,8 @@ static struct {
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static void load_dxgi_library(void) {
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static void load_dxgi_library(void) {
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dxgi.dxgi_module = LoadLibraryW(L"dxgi.dll");
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dxgi.dxgi_module = LoadLibraryW(L"dxgi.dll");
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*(FARPROC *)&dxgi.CreateDXGIFactory1 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory1");
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*(FARPROC*)&dxgi.CreateDXGIFactory1 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory1");
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*(FARPROC *)&dxgi.CreateDXGIFactory2 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory2");
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*(FARPROC*)&dxgi.CreateDXGIFactory2 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory2");
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}
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}
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template <typename Fun>
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template <typename Fun>
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@ -106,25 +106,26 @@ static void run_as_dpi_aware(Fun f) {
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// From windef.h, missing in MinGW.
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// From windef.h, missing in MinGW.
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#define DPI_AWARENESS_CONTEXT_UNAWARE ((DPI_AWARENESS_CONTEXT)-1)
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#define DPI_AWARENESS_CONTEXT_UNAWARE ((DPI_AWARENESS_CONTEXT)-1)
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#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE ((DPI_AWARENESS_CONTEXT)-2)
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#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE ((DPI_AWARENESS_CONTEXT)-2)
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
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#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
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#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
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DPI_AWARENESS_CONTEXT (WINAPI *SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT dpiContext);
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DPI_AWARENESS_CONTEXT(WINAPI * SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT dpiContext);
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*(FARPROC *)&SetThreadDpiAwarenessContext = GetProcAddress(GetModuleHandleW(L"user32.dll"), "SetThreadDpiAwarenessContext");
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*(FARPROC*)&SetThreadDpiAwarenessContext = GetProcAddress(GetModuleHandleW(L"user32.dll"), "SetThreadDpiAwarenessContext");
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DPI_AWARENESS_CONTEXT old_awareness_context = nullptr;
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DPI_AWARENESS_CONTEXT old_awareness_context = nullptr;
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if (SetThreadDpiAwarenessContext != nullptr) {
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if (SetThreadDpiAwarenessContext != nullptr) {
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old_awareness_context = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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old_awareness_context = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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} else {
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}
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else {
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// Solution for Windows 8.1 and newer, but before Windows 10 1607.
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// Solution for Windows 8.1 and newer, but before Windows 10 1607.
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// SetProcessDpiAwareness must be called before any drawing related API is called.
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// SetProcessDpiAwareness must be called before any drawing related API is called.
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if (!dxgi.process_dpi_awareness_done) {
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if (!dxgi.process_dpi_awareness_done) {
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HMODULE shcore_module = LoadLibraryW(L"SHCore.dll");
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HMODULE shcore_module = LoadLibraryW(L"SHCore.dll");
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if (shcore_module != nullptr) {
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if (shcore_module != nullptr) {
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HRESULT (WINAPI *SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS value);
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HRESULT(WINAPI * SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS value);
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*(FARPROC *)&SetProcessDpiAwareness = GetProcAddress(shcore_module, "SetProcessDpiAwareness");
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*(FARPROC*)&SetProcessDpiAwareness = GetProcAddress(shcore_module, "SetProcessDpiAwareness");
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if (SetProcessDpiAwareness != nullptr) {
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if (SetProcessDpiAwareness != nullptr) {
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SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
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SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
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// Ignore result, will fail if already called or manifest already specifies dpi awareness.
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// Ignore result, will fail if already called or manifest already specifies dpi awareness.
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@ -162,13 +163,15 @@ static void toggle_borderless_window_full_screen(bool enable, bool call_callback
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if (dxgi.last_maximized_state) {
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if (dxgi.last_maximized_state) {
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SetWindowPos(dxgi.h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
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SetWindowPos(dxgi.h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
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ShowWindow(dxgi.h_wnd, SW_MAXIMIZE);
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ShowWindow(dxgi.h_wnd, SW_MAXIMIZE);
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} else {
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}
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else {
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SetWindowPos(dxgi.h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED);
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SetWindowPos(dxgi.h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED);
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ShowWindow(dxgi.h_wnd, SW_RESTORE);
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ShowWindow(dxgi.h_wnd, SW_RESTORE);
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}
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}
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dxgi.is_full_screen = false;
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dxgi.is_full_screen = false;
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} else {
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}
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else {
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// Save if window is maximized or not
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// Save if window is maximized or not
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WINDOWPLACEMENT window_placement;
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WINDOWPLACEMENT window_placement;
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window_placement.length = sizeof(WINDOWPLACEMENT);
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window_placement.length = sizeof(WINDOWPLACEMENT);
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@ -212,6 +215,8 @@ static void onkeyup(WPARAM w_param, LPARAM l_param) {
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}
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}
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}
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}
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extern "C" void LoadItemLocations(const char* spoilerFileName);
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static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
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SohImGui::EventImpl event_impl;
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SohImGui::EventImpl event_impl;
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event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
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event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
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@ -227,7 +232,8 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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if (dxgi.in_paint) {
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if (dxgi.in_paint) {
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dxgi.recursive_paint_detected = true;
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dxgi.recursive_paint_detected = true;
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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} else {
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}
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else {
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if (dxgi.run_one_game_iter != nullptr) {
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if (dxgi.run_one_game_iter != nullptr) {
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dxgi.in_paint = true;
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dxgi.in_paint = true;
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dxgi.run_one_game_iter();
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dxgi.run_one_game_iter();
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@ -251,11 +257,17 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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case WM_KEYUP:
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case WM_KEYUP:
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onkeyup(w_param, l_param);
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onkeyup(w_param, l_param);
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break;
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break;
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case WM_DROPFILES:
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char fileName[256];
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DragQueryFileA((HDROP)w_param, 0, fileName, 256);
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LoadItemLocations(fileName);
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break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYDOWN:
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if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) {
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if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) {
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toggle_borderless_window_full_screen(!dxgi.is_full_screen, true);
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toggle_borderless_window_full_screen(!dxgi.is_full_screen, true);
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break;
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break;
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} else {
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}
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else {
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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return DefWindowProcW(h_wnd, message, w_param, l_param);
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}
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}
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default:
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default:
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@ -264,7 +276,7 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
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return 0;
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return 0;
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}
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}
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void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
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void gfx_dxgi_init(const char* game_name, bool start_in_fullscreen) {
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LARGE_INTEGER qpc_init, qpc_freq;
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LARGE_INTEGER qpc_init, qpc_freq;
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QueryPerformanceCounter(&qpc_init);
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QueryPerformanceCounter(&qpc_init);
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QueryPerformanceFrequency(&qpc_freq);
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QueryPerformanceFrequency(&qpc_freq);
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@ -302,9 +314,9 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
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ATOM winclass = RegisterClassExW(&wcex);
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ATOM winclass = RegisterClassExW(&wcex);
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run_as_dpi_aware([&] () {
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run_as_dpi_aware([&]() {
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// We need to be dpi aware when calculating the size
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// We need to be dpi aware when calculating the size
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RECT wr = {0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT};
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RECT wr = { 0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT };
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AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
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AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
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dxgi.h_wnd = CreateWindowW(WINCLASS_NAME, w_title, WS_OVERLAPPEDWINDOW,
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dxgi.h_wnd = CreateWindowW(WINCLASS_NAME, w_title, WS_OVERLAPPEDWINDOW,
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@ -319,6 +331,8 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
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if (start_in_fullscreen) {
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if (start_in_fullscreen) {
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toggle_borderless_window_full_screen(true, false);
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toggle_borderless_window_full_screen(true, false);
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}
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}
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DragAcceptFiles(dxgi.h_wnd, TRUE);
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}
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}
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static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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@ -354,7 +368,7 @@ static void gfx_dxgi_main_loop(void (*run_one_game_iter)(void)) {
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}
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}
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}
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}
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static void gfx_dxgi_get_dimensions(uint32_t *width, uint32_t *height) {
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static void gfx_dxgi_get_dimensions(uint32_t* width, uint32_t* height) {
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*width = dxgi.current_width;
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*width = dxgi.current_width;
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*height = dxgi.current_height;
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*height = dxgi.current_height;
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}
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}
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@ -409,8 +423,8 @@ static bool gfx_dxgi_start_frame(void) {
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dxgi.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR;
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dxgi.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR;
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if (dxgi.frame_stats.size() >= 2) {
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if (dxgi.frame_stats.size() >= 2) {
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DXGI_FRAME_STATISTICS *first = &dxgi.frame_stats.begin()->second;
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DXGI_FRAME_STATISTICS* first = &dxgi.frame_stats.begin()->second;
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DXGI_FRAME_STATISTICS *last = &dxgi.frame_stats.rbegin()->second;
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DXGI_FRAME_STATISTICS* last = &dxgi.frame_stats.rbegin()->second;
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uint64_t sync_qpc_diff = last->SyncQPCTime.QuadPart - first->SyncQPCTime.QuadPart;
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uint64_t sync_qpc_diff = last->SyncQPCTime.QuadPart - first->SyncQPCTime.QuadPart;
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UINT sync_vsync_diff = last->SyncRefreshCount - first->SyncRefreshCount;
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UINT sync_vsync_diff = last->SyncRefreshCount - first->SyncRefreshCount;
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UINT present_vsync_diff = last->PresentRefreshCount - first->PresentRefreshCount;
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UINT present_vsync_diff = last->PresentRefreshCount - first->PresentRefreshCount;
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@ -455,7 +469,8 @@ static bool gfx_dxgi_start_frame(void) {
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vsyncs_to_wait = 1;
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vsyncs_to_wait = 1;
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}
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}
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dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
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dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
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} else {
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}
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else {
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// Drop frame
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// Drop frame
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//printf("Dropping frame\n");
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//printf("Dropping frame\n");
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dxgi.dropped_frame = true;
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dxgi.dropped_frame = true;
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@ -477,7 +492,8 @@ static bool gfx_dxgi_start_frame(void) {
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}
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}
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if (diff_left < diff_right) {
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if (diff_left < diff_right) {
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vsyncs_to_wait = floor(vsyncs_to_wait);
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vsyncs_to_wait = floor(vsyncs_to_wait);
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} else {
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}
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else {
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vsyncs_to_wait = ceil(vsyncs_to_wait);
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vsyncs_to_wait = ceil(vsyncs_to_wait);
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}
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}
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if (vsyncs_to_wait == 0) {
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if (vsyncs_to_wait == 0) {
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@ -493,7 +509,8 @@ static bool gfx_dxgi_start_frame(void) {
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dxgi.use_timer = true;
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dxgi.use_timer = true;
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}
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}
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dxgi.length_in_vsync_frames = vsyncs_to_wait;
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dxgi.length_in_vsync_frames = vsyncs_to_wait;
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} else {
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}
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else {
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dxgi.length_in_vsync_frames = 1;
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dxgi.length_in_vsync_frames = 1;
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dxgi.use_timer = true;
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dxgi.use_timer = true;
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}
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}
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@ -558,10 +575,11 @@ static void gfx_dxgi_set_frame_divisor(int divisor) {
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dxgi.frame_divisor = divisor;
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dxgi.frame_divisor = divisor;
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}
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}
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)) {
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1* adapter, bool test_only)) {
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if (dxgi.CreateDXGIFactory2 != nullptr) {
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if (dxgi.CreateDXGIFactory2 != nullptr) {
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ThrowIfFailed(dxgi.CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory2), &dxgi.factory));
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ThrowIfFailed(dxgi.CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory2), &dxgi.factory));
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} else {
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}
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else {
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ThrowIfFailed(dxgi.CreateDXGIFactory1(__uuidof(IDXGIFactory2), &dxgi.factory));
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ThrowIfFailed(dxgi.CreateDXGIFactory1(__uuidof(IDXGIFactory2), &dxgi.factory));
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}
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}
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@ -592,7 +610,7 @@ void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*crea
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SetWindowTextW(dxgi.h_wnd, w_title);
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SetWindowTextW(dxgi.h_wnd, w_title);
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}
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}
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ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown* device) {
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bool win8 = IsWindows8OrGreater(); // DXGI_SCALING_NONE is only supported on Win8 and beyond
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bool win8 = IsWindows8OrGreater(); // DXGI_SCALING_NONE is only supported on Win8 and beyond
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bool dxgi_13 = dxgi.CreateDXGIFactory2 != nullptr; // DXGI 1.3 introduced waitable object
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bool dxgi_13 = dxgi.CreateDXGIFactory2 != nullptr; // DXGI 1.3 introduced waitable object
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@ -609,7 +627,7 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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swap_chain_desc.Flags = dxgi_13 ? DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT : 0;
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swap_chain_desc.Flags = dxgi_13 ? DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT : 0;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Count = 1;
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|
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run_as_dpi_aware([&] () {
|
run_as_dpi_aware([&]() {
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// When setting size for the buffers, the values that DXGI puts into the desc (that can later be retrieved by GetDesc1)
|
// When setting size for the buffers, the values that DXGI puts into the desc (that can later be retrieved by GetDesc1)
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// have been divided by the current scaling factor. By making this call dpi aware, no division will be performed.
|
// have been divided by the current scaling factor. By making this call dpi aware, no division will be performed.
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// The same goes for IDXGISwapChain::ResizeBuffers(), however that function is currently only called from the message handler.
|
// The same goes for IDXGISwapChain::ResizeBuffers(), however that function is currently only called from the message handler.
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@ -622,7 +640,8 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
|
ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
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dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
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dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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||||||
} else {
|
}
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|
else {
|
||||||
ComPtr<IDXGIDevice1> device1;
|
ComPtr<IDXGIDevice1> device1;
|
||||||
ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
|
ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
|
||||||
ThrowIfFailed(device1->SetMaximumFrameLatency(1));
|
ThrowIfFailed(device1->SetMaximumFrameLatency(1));
|
||||||
|
@ -646,7 +665,7 @@ void ThrowIfFailed(HRESULT res) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message) {
|
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char* message) {
|
||||||
if (FAILED(res)) {
|
if (FAILED(res)) {
|
||||||
char full_message[256];
|
char full_message[256];
|
||||||
sprintf(full_message, "%s\n\nHRESULT: 0x%08X", message, res);
|
sprintf(full_message, "%s\n\nHRESULT: 0x%08X", message, res);
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
|
|
||||||
#define GFX_API_NAME "SDL2 - OpenGL"
|
#define GFX_API_NAME "SDL2 - OpenGL"
|
||||||
|
|
||||||
static SDL_Window *wnd;
|
static SDL_Window* wnd;
|
||||||
static SDL_GLContext ctx;
|
static SDL_GLContext ctx;
|
||||||
static int inverted_scancode_table[512];
|
static int inverted_scancode_table[512];
|
||||||
static int vsync_enabled = 0;
|
static int vsync_enabled = 0;
|
||||||
|
@ -105,7 +105,8 @@ static void set_fullscreen(bool on, bool call_callback) {
|
||||||
window_width = mode.w;
|
window_width = mode.w;
|
||||||
window_height = mode.h;
|
window_height = mode.h;
|
||||||
SDL_ShowCursor(false);
|
SDL_ShowCursor(false);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
window_width = DESIRED_SCREEN_WIDTH;
|
window_width = DESIRED_SCREEN_WIDTH;
|
||||||
window_height = DESIRED_SCREEN_HEIGHT;
|
window_height = DESIRED_SCREEN_HEIGHT;
|
||||||
}
|
}
|
||||||
|
@ -129,9 +130,11 @@ static int frameDivisor = 1;
|
||||||
#define FRAME_INTERVAL_US_DENOMINATOR 3
|
#define FRAME_INTERVAL_US_DENOMINATOR 3
|
||||||
#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor)
|
#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor)
|
||||||
|
|
||||||
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
|
static void gfx_sdl_init(const char* game_name, bool start_in_fullscreen) {
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
|
|
||||||
|
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
|
||||||
|
@ -200,7 +203,7 @@ static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
|
static void gfx_sdl_get_dimensions(uint32_t* width, uint32_t* height) {
|
||||||
*width = window_width;
|
*width = window_width;
|
||||||
*height = window_height;
|
*height = window_height;
|
||||||
}
|
}
|
||||||
|
@ -208,7 +211,8 @@ static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
|
||||||
static int translate_scancode(int scancode) {
|
static int translate_scancode(int scancode) {
|
||||||
if (scancode < 512) {
|
if (scancode < 512) {
|
||||||
return inverted_scancode_table[scancode];
|
return inverted_scancode_table[scancode];
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -227,8 +231,11 @@ static void gfx_sdl_onkeyup(int scancode) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern "C" void LoadItemLocations(const char* spoilerFileName);
|
||||||
|
|
||||||
static void gfx_sdl_handle_events(void) {
|
static void gfx_sdl_handle_events(void) {
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
|
char* dropped_filedir;
|
||||||
while (SDL_PollEvent(&event)) {
|
while (SDL_PollEvent(&event)) {
|
||||||
SohImGui::EventImpl event_impl;
|
SohImGui::EventImpl event_impl;
|
||||||
event_impl.sdl = { &event };
|
event_impl.sdl = { &event };
|
||||||
|
@ -249,6 +256,11 @@ static void gfx_sdl_handle_events(void) {
|
||||||
window_height = event.window.data2;
|
window_height = event.window.data2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case SDL_DROPFILE:
|
||||||
|
{
|
||||||
|
LoadItemLocations(event.drop.file);
|
||||||
|
break;
|
||||||
|
}
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -240,6 +240,11 @@ namespace SohImGui {
|
||||||
stbi_image_free(img_data);
|
stbi_image_free(img_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// thought this might be a way to work around the LoadItemLocations not defined issue
|
||||||
|
// void LoadItemLocations(const char* spoilerFileName) {
|
||||||
|
// CVar_SetString("gSpoilerFileName", spoilerFileName);
|
||||||
|
// }
|
||||||
|
|
||||||
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array.
|
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array.
|
||||||
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255;
|
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255;
|
||||||
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255;
|
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255;
|
||||||
|
|
|
@ -82,4 +82,5 @@ namespace SohImGui {
|
||||||
void LoadInterfaceEditor();
|
void LoadInterfaceEditor();
|
||||||
ImTextureID GetTextureByID(int id);
|
ImTextureID GetTextureByID(int id);
|
||||||
ImTextureID GetTextureByName(const std::string& name);
|
ImTextureID GetTextureByName(const std::string& name);
|
||||||
|
// void LoadItemLocations(const char* spoilerFileName);
|
||||||
}
|
}
|
||||||
|
|
|
@ -179,7 +179,8 @@ typedef struct {
|
||||||
/* 0x1420 */ s16 worldMapArea;
|
/* 0x1420 */ s16 worldMapArea;
|
||||||
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
|
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
|
||||||
/* 0x1424 */ s16 healthAccumulator;
|
/* 0x1424 */ s16 healthAccumulator;
|
||||||
ItemLocation itemLocations[512];
|
ItemLocation itemLocations[266];
|
||||||
|
Sprite seedIcons[5];
|
||||||
} SaveContext; // size = 0x1428
|
} SaveContext; // size = 0x1428
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
|
|
@ -1,5 +1,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char tex[512];
|
||||||
|
uint16_t width;
|
||||||
|
uint16_t height;
|
||||||
|
uint8_t im_fmt;
|
||||||
|
uint8_t im_siz;
|
||||||
|
} Sprite;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
LINKS_POCKET,
|
LINKS_POCKET,
|
||||||
|
|
|
@ -4,14 +4,83 @@
|
||||||
#include <variables.h>
|
#include <variables.h>
|
||||||
#include <macros.h>
|
#include <macros.h>
|
||||||
#include <objects/gameplay_keep/gameplay_keep.h>
|
#include <objects/gameplay_keep/gameplay_keep.h>
|
||||||
#include <objects/object_gi_bomb_1/object_gi_bomb_1.h>
|
#include <functions.h>
|
||||||
#include <objects/object_gi_letter/object_gi_letter.h>
|
#include <Cvar.h>
|
||||||
|
#include <textures/icon_item_static/icon_item_static.h>
|
||||||
|
#include <textures/icon_item_24_static/icon_item_24_static.h>
|
||||||
|
|
||||||
using json = nlohmann::json;
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
std::unordered_map<std::string, Sprite> gSeedTextures;
|
||||||
|
|
||||||
Randomizer::Randomizer() {
|
Randomizer::Randomizer() {
|
||||||
//todo something?
|
// this isn't as clean as i'd like it to be but it's working
|
||||||
|
Sprite dekuStickSprite = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Deku Stick"] = dekuStickSprite;
|
||||||
|
Sprite dekuNutSprite = { gDekuNutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Deku Nut"] = dekuNutSprite;
|
||||||
|
Sprite bowSprite = { gFairyBowIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Bow"] = bowSprite;
|
||||||
|
Sprite slingshotSprite = { gFairySlingshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Slingshot"] = slingshotSprite;
|
||||||
|
Sprite fairyOcarinaSprite = { gFairyOcarinaIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Fairy Ocarina"] = fairyOcarinaSprite;
|
||||||
|
Sprite bombchuSprite = { gBombchuIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Bombchu"] = bombchuSprite;
|
||||||
|
Sprite longshotSprite = { gLongshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Longshot"] = longshotSprite;
|
||||||
|
Sprite boomerangSprite = { gBoomerangIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Boomerang"] = boomerangSprite;
|
||||||
|
Sprite lensOfTruthSprite = { gLensofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Lens of Truth"] = lensOfTruthSprite;
|
||||||
|
Sprite magicBeansSprite = { gMagicBeansIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Beans"] = magicBeansSprite;
|
||||||
|
Sprite megatonHammerSprite = { gMegatonHammerIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Megaton Hammer"] = megatonHammerSprite;
|
||||||
|
Sprite fishSprite = { gFishIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Bottled Fish"] = fishSprite;
|
||||||
|
Sprite milkSprite = { gMilkFullIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Bottled Milk"] = milkSprite;
|
||||||
|
Sprite maskOfTruthSprite = { gMaskofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Mask of Truth"] = maskOfTruthSprite;
|
||||||
|
Sprite soldOutSprite = { gSoldOutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["SOLD OUT"] = soldOutSprite;
|
||||||
|
Sprite cuccoSprite = { gCuccoIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Cucco"] = cuccoSprite;
|
||||||
|
Sprite oddMushroomSprite = { gOddMushroomIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Mushroom"] = oddMushroomSprite;
|
||||||
|
Sprite sawSprite = { gPoachersSawIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Saw"] = sawSprite;
|
||||||
|
Sprite frogSprite = { gEyeBallFrogIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Frog"] = frogSprite;
|
||||||
|
Sprite masterSwordSprite = { gMasterSwordIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Master Sword"] = masterSwordSprite;
|
||||||
|
Sprite mirrorShieldSprite = { gMirrorShieldIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Mirror Shield"] = mirrorShieldSprite;
|
||||||
|
Sprite kokiriTunicSprite = { gKokiriTunicIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Kokiri Tunic"] = kokiriTunicSprite;
|
||||||
|
Sprite hoverBootsSprite = { gHoverBootsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Hover Boots"] = hoverBootsSprite;
|
||||||
|
Sprite silverGauntletsSprite = { gSilverGauntletsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Silver Gauntlets"] = silverGauntletsSprite;
|
||||||
|
Sprite goldenScaleSprite = { gGoldenScaleIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Gold Scale"] = goldenScaleSprite;
|
||||||
|
Sprite stoneOfAgonySprite = { gStoneOfAgonyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Stone of Agony"] = stoneOfAgonySprite;
|
||||||
|
Sprite skullTokenSprite = { gGoldSkulltulaIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Skull Token"] = skullTokenSprite;
|
||||||
|
Sprite heartContainerSprite = { gHeartContainerIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Heart Container"] = heartContainerSprite;
|
||||||
|
Sprite bossKeySprite = { gBossKeyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Boss Key"] = bossKeySprite;
|
||||||
|
Sprite compassSprite = { gCompassIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Compass"] = compassSprite;
|
||||||
|
Sprite mapSprite = { gDungeonMapIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Map"] = mapSprite;
|
||||||
|
Sprite bigMagicSprite = { gBigMagicJarIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
gSeedTextures["Big Magic"] = bigMagicSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
Randomizer::~Randomizer() {
|
Randomizer::~Randomizer() {
|
||||||
this->itemLocations.clear();
|
this->itemLocations.clear();
|
||||||
}
|
}
|
||||||
|
@ -643,24 +712,45 @@ s16 Randomizer::GetItemModelFromId(s16 itemId) {
|
||||||
return itemIdToModel[itemId];
|
return itemIdToModel[itemId];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Randomizer::LoadItemLocations() {
|
void Randomizer::LoadItemLocations(const char* spoilerFileName) {
|
||||||
|
if (strcmp(spoilerFileName, "") != 0) {
|
||||||
// bandaid until new save stuff happens
|
// bandaid until new save stuff happens
|
||||||
ParseItemLocations("");
|
ParseItemLocations(spoilerFileName);
|
||||||
|
|
||||||
for(auto itemLocation : gSaveContext.itemLocations) {
|
for (auto itemLocation : gSaveContext.itemLocations) {
|
||||||
this->itemLocations[itemLocation.check] = itemLocation.get;
|
this->itemLocations[itemLocation.check] = itemLocation.get;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
u16 index = 0;
|
||||||
|
for (auto itemLocation : this->itemLocations) {
|
||||||
|
gSaveContext.itemLocations[index].check = itemLocation.first;
|
||||||
|
gSaveContext.itemLocations[index].get = itemLocation.second;
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Randomizer::ParseItemLocations(std::string spoilerFileName) {
|
void Randomizer::ParseItemLocations(const char* spoilerFileName) {
|
||||||
// todo pull this in from cvar or something
|
// todo pull this in from cvar or something
|
||||||
std::ifstream spoilerFileStream("spoiler.json");
|
std::ifstream spoilerFileStream(spoilerFileName);
|
||||||
if (!spoilerFileStream)
|
if (!spoilerFileStream)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
bool success = false;
|
||||||
|
|
||||||
|
try {
|
||||||
json spoilerFileJson;
|
json spoilerFileJson;
|
||||||
spoilerFileStream >> spoilerFileJson;
|
spoilerFileStream >> spoilerFileJson;
|
||||||
json locationsJson = spoilerFileJson["locations"];
|
json locationsJson = spoilerFileJson["locations"];
|
||||||
|
json hashJson = spoilerFileJson["file_hash"];
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
|
for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
|
||||||
|
gSaveContext.seedIcons[index] = gSeedTextures[it.value()];
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
index = 0;
|
||||||
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
|
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
|
||||||
if (it->is_structured()) {
|
if (it->is_structured()) {
|
||||||
json itemJson = *it;
|
json itemJson = *it;
|
||||||
|
@ -679,6 +769,17 @@ void Randomizer::ParseItemLocations(std::string spoilerFileName) {
|
||||||
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
|
success = true;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (success) {
|
||||||
|
CVar_SetS32("gRandomizer", 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 Randomizer::GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ) {
|
s32 Randomizer::GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ) {
|
||||||
|
@ -921,6 +1022,11 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(sceneNum) {
|
switch(sceneNum) {
|
||||||
|
case 17:
|
||||||
|
switch (actorParams) {
|
||||||
|
case 0x1F:
|
||||||
|
return DEKU_TREE_QUEEN_GOHMA_HEART;
|
||||||
|
}
|
||||||
case 40:
|
case 40:
|
||||||
switch(actorParams) {
|
switch(actorParams) {
|
||||||
case 22944:
|
case 22944:
|
||||||
|
@ -934,7 +1040,7 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
|
||||||
}
|
}
|
||||||
case 84:
|
case 84:
|
||||||
switch (actorParams) {
|
switch (actorParams) {
|
||||||
case 0x0406:
|
case 1030:
|
||||||
return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
|
return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
|
||||||
case 2822:
|
case 2822:
|
||||||
return ZR_NEAR_DOMAIN_FREESTANDING_POH;
|
return ZR_NEAR_DOMAIN_FREESTANDING_POH;
|
||||||
|
|
|
@ -21,8 +21,8 @@ class Randomizer {
|
||||||
~Randomizer();
|
~Randomizer();
|
||||||
|
|
||||||
s16 GetItemModelFromId(s16 itemId);
|
s16 GetItemModelFromId(s16 itemId);
|
||||||
void LoadItemLocations();
|
void LoadItemLocations(const char* spoilerFileName);
|
||||||
void ParseItemLocations(std::string spoilerfilename);
|
void ParseItemLocations(const char* spoilerFileName);
|
||||||
s32 GetRandomizedItemId(GetItemID ogId, s16 actorId = -1, s16 sceneNum = -1, s16 actorParams = -1, s32 homePosX = 0, s32 homePosY = 0, s32 homePosZ = 0);
|
s32 GetRandomizedItemId(GetItemID ogId, s16 actorId = -1, s16 sceneNum = -1, s16 actorParams = -1, s32 homePosX = 0, s32 homePosY = 0, s32 homePosZ = 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1000,12 +1000,12 @@ extern "C" s16 GetItemModelFromId(s16 itemId) {
|
||||||
return OTRGlobals::Instance->gRandomizer->GetItemModelFromId(itemId);
|
return OTRGlobals::Instance->gRandomizer->GetItemModelFromId(itemId);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" void LoadItemLocations() {
|
extern "C" void LoadItemLocations(const char* spoilerFileName) {
|
||||||
OTRGlobals::Instance->gRandomizer->LoadItemLocations();
|
OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" void ParseItemLocations(const char* spoilerfilename) {
|
extern "C" void ParseItemLocations(const char* spoilerFileName) {
|
||||||
OTRGlobals::Instance->gRandomizer->ParseItemLocations(spoilerfilename);
|
OTRGlobals::Instance->gRandomizer->ParseItemLocations(spoilerFileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams) {
|
extern "C" s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams) {
|
||||||
|
|
|
@ -74,6 +74,7 @@ int AudioPlayer_GetDesiredBuffered(void);
|
||||||
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
|
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
|
||||||
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
|
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
|
||||||
int Controller_ShouldRumble(size_t i);
|
int Controller_ShouldRumble(size_t i);
|
||||||
|
void LoadItemLocations(const char* spoilerFileName);
|
||||||
void ParseItemLocations(const char* spoilerfilename);
|
void ParseItemLocations(const char* spoilerfilename);
|
||||||
s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams);
|
s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams);
|
||||||
s32 GetRandomizedItemIdFromActor(GetItemID ogId, s16 actorId);
|
s32 GetRandomizedItemIdFromActor(GetItemID ogId, s16 actorId);
|
||||||
|
|
|
@ -4,7 +4,7 @@ void TitleSetup_InitImpl(GameState* gameState) {
|
||||||
osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
|
osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
|
||||||
SaveContext_Init();
|
SaveContext_Init();
|
||||||
gameState->running = false;
|
gameState->running = false;
|
||||||
SET_NEXT_GAMESTATE(gameState, FileChoose_Init, TitleContext);
|
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TitleSetup_Destroy(GameState* gameState) {
|
void TitleSetup_Destroy(GameState* gameState) {
|
||||||
|
|
|
@ -193,11 +193,67 @@ void Gameplay_Destroy(GameState* thisx) {
|
||||||
gGlobalCtx = NULL;
|
gGlobalCtx = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GiveLinksPocketMedallion(GlobalContext* globalCtx) {
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
RandomizerGet get = gSaveContext.itemLocations[LINKS_POCKET].get;
|
||||||
|
|
||||||
|
s16 item;
|
||||||
|
|
||||||
|
u8 medallion = 0;
|
||||||
|
|
||||||
|
switch (get) {
|
||||||
|
case FOREST_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_FOREST;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case FIRE_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_FIRE;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case WATER_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_WATER;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case SHADOW_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_SHADOW;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case SPIRIT_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_SPIRIT;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case LIGHT_MEDALLION:
|
||||||
|
item = ITEM_MEDALLION_LIGHT;
|
||||||
|
medallion = 1;
|
||||||
|
break;
|
||||||
|
case KOKIRI_EMERALD:
|
||||||
|
item = ITEM_KOKIRI_EMERALD;
|
||||||
|
break;
|
||||||
|
case GORON_RUBY:
|
||||||
|
item = ITEM_GORON_RUBY;
|
||||||
|
break;
|
||||||
|
case ZORA_SAPPHIRE:
|
||||||
|
item = ITEM_ZORA_SAPPHIRE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (medallion == 1) {
|
||||||
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
|
||||||
|
|
||||||
|
if (item == ITEM_MEDALLION_WATER) {
|
||||||
|
func_8006D0AC(globalCtx);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Gameplay_Init(GameState* thisx) {
|
void Gameplay_Init(GameState* thisx) {
|
||||||
GlobalContext* globalCtx = (GlobalContext*)thisx;
|
GlobalContext* globalCtx = (GlobalContext*)thisx;
|
||||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||||||
gGlobalCtx = globalCtx;
|
gGlobalCtx = globalCtx;
|
||||||
//globalCtx->state.gfxCtx = NULL;
|
// globalCtx->state.gfxCtx = NULL;
|
||||||
u32 zAlloc;
|
u32 zAlloc;
|
||||||
u32 zAllocAligned;
|
u32 zAllocAligned;
|
||||||
size_t zAllocSize;
|
size_t zAllocSize;
|
||||||
|
@ -207,6 +263,8 @@ void Gameplay_Init(GameState* thisx) {
|
||||||
u8 tempSetupIndex;
|
u8 tempSetupIndex;
|
||||||
s32 pad[2];
|
s32 pad[2];
|
||||||
|
|
||||||
|
GiveLinksPocketMedallion(globalCtx);
|
||||||
|
|
||||||
if (gSaveContext.entranceIndex == -1) {
|
if (gSaveContext.entranceIndex == -1) {
|
||||||
gSaveContext.entranceIndex = 0;
|
gSaveContext.entranceIndex = 0;
|
||||||
globalCtx->state.running = false;
|
globalCtx->state.running = false;
|
||||||
|
|
|
@ -515,8 +515,13 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
|
||||||
Flags_SetEventChkInf(7);
|
Flags_SetEventChkInf(7);
|
||||||
Flags_SetEventChkInf(9);
|
Flags_SetEventChkInf(9);
|
||||||
Item_Give(globalCtx, ITEM_KOKIRI_EMERALD);
|
Item_Give(globalCtx, ITEM_KOKIRI_EMERALD);
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
globalCtx->nextEntranceIndex = 0x0457;
|
||||||
|
gSaveContext.nextCutsceneIndex = 0;
|
||||||
|
} else {
|
||||||
globalCtx->nextEntranceIndex = 0xEE;
|
globalCtx->nextEntranceIndex = 0xEE;
|
||||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
globalCtx->nextEntranceIndex = 0x457;
|
globalCtx->nextEntranceIndex = 0x457;
|
||||||
gSaveContext.nextCutsceneIndex = 0;
|
gSaveContext.nextCutsceneIndex = 0;
|
||||||
|
|
|
@ -58,9 +58,14 @@ void ItemBHeart_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||||
Flags_SetCollectible(globalCtx, 0x1F);
|
Flags_SetCollectible(globalCtx, 0x1F);
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
|
} else {
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
s16 getItemId = GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F);
|
||||||
|
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 40.0f);
|
||||||
} else {
|
} else {
|
||||||
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80B85264(ItemBHeart* this, GlobalContext* globalCtx) {
|
void func_80B85264(ItemBHeart* this, GlobalContext* globalCtx) {
|
||||||
|
@ -93,6 +98,10 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
actorIt = actorIt->next;
|
actorIt = actorIt->next;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gSaveContext.n64ddFlag) {
|
||||||
|
GetItem_Draw(globalCtx,
|
||||||
|
GetItemModelFromId(GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F)));
|
||||||
|
} else {
|
||||||
if (flag) {
|
if (flag) {
|
||||||
func_80093D84(globalCtx->state.gfxCtx);
|
func_80093D84(globalCtx->state.gfxCtx);
|
||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551),
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551),
|
||||||
|
@ -106,6 +115,7 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561);
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561);
|
||||||
}
|
}
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include "textures/title_static/title_static.h"
|
#include "textures/title_static/title_static.h"
|
||||||
#include "textures/parameter_static/parameter_static.h"
|
#include "textures/parameter_static/parameter_static.h"
|
||||||
|
#include <textures/icon_item_static/icon_item_static.h>
|
||||||
|
|
||||||
static s16 sUnused = 106;
|
static s16 sUnused = 106;
|
||||||
|
|
||||||
|
@ -63,6 +64,7 @@ void FileChoose_InitModeUpdate(GameState* thisx) {
|
||||||
this->configMode = CM_FADE_IN_START;
|
this->configMode = CM_FADE_IN_START;
|
||||||
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
|
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
|
||||||
osSyncPrintf("Sram Start─Load 》》》》》 ");
|
osSyncPrintf("Sram Start─Load 》》》》》 ");
|
||||||
|
CVar_SetS32("gRandomizer", 0);
|
||||||
Sram_VerifyAndLoadAllSaves(this, &this->sramCtx);
|
Sram_VerifyAndLoadAllSaves(this, &this->sramCtx);
|
||||||
osSyncPrintf("終了!!!\n");
|
osSyncPrintf("終了!!!\n");
|
||||||
}
|
}
|
||||||
|
@ -163,6 +165,63 @@ void FileChoose_FinishFadeIn(GameState* thisx) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Sprite sprDPad = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
|
||||||
|
|
||||||
|
void SpriteLoad(FileChooseContext* this, Sprite* sprite) {
|
||||||
|
OPEN_DISPS(this->state.gfxCtx, "gfx.c", 12);
|
||||||
|
|
||||||
|
if (sprite->im_siz == G_IM_SIZ_16b) {
|
||||||
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt,
|
||||||
|
G_IM_SIZ_16b, // @TEMP until I figure out how to use sprite->im_siz
|
||||||
|
sprite->width, sprite->height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
} else {
|
||||||
|
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt,
|
||||||
|
G_IM_SIZ_32b, // @TEMP until I figure out how to use sprite->im_siz
|
||||||
|
sprite->width, sprite->height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
}
|
||||||
|
|
||||||
|
CLOSE_DISPS(this->state.gfxCtx, "gfx.c", 40);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpriteDraw(FileChooseContext* this, Sprite* sprite, int left, int top, int width, int height) {
|
||||||
|
int width_factor = (1 << 10) * sprite->width / width;
|
||||||
|
int height_factor = (1 << 10) * sprite->height / height;
|
||||||
|
|
||||||
|
OPEN_DISPS(this->state.gfxCtx, "gfx.c", 51);
|
||||||
|
|
||||||
|
gSPWideTextureRectangle(POLY_OPA_DISP++, left << 2, top << 2, (left + width) << 2, (top + height) << 2,
|
||||||
|
G_TX_RENDERTILE,
|
||||||
|
0, 0, width_factor, height_factor);
|
||||||
|
|
||||||
|
CLOSE_DISPS(this->state.gfxCtx, "gfx.c", 62);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawSeedHashSprites(FileChooseContext* this) {
|
||||||
|
OPEN_DISPS(this->state.gfxCtx, "dpad.c", 60);
|
||||||
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||||
|
|
||||||
|
// Draw Seed Icons
|
||||||
|
u16 xStart = 64;
|
||||||
|
for (u8 i = 0; i < 5; i++) {
|
||||||
|
// gSaveContext.seedIcons[i];
|
||||||
|
// hacky check to make sure we leaded the icons
|
||||||
|
if(gSaveContext.seedIcons[i].height) {
|
||||||
|
SpriteLoad(this, &gSaveContext.seedIcons[i]);
|
||||||
|
SpriteDraw(this, &gSaveContext.seedIcons[i], xStart + (40 * i), 10, 24, 24);
|
||||||
|
}
|
||||||
|
// SpriteLoad(this, &sprDPad);
|
||||||
|
// SpriteDraw(this, &sprDPad, xStart + (40 * i), 10, 24, 24);
|
||||||
|
}
|
||||||
|
|
||||||
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
|
CLOSE_DISPS(this->state.gfxCtx, "dpad.c", 113);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the cursor and wait for the player to select a button to change menus accordingly.
|
* Update the cursor and wait for the player to select a button to change menus accordingly.
|
||||||
* If an empty file is selected, enter the name entry config mode.
|
* If an empty file is selected, enter the name entry config mode.
|
||||||
|
@ -814,6 +873,8 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
|
||||||
s16 j;
|
s16 j;
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||||||
s16 deathCountSplit[3];
|
s16 deathCountSplit[3];
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||||||
|
|
||||||
|
DrawSeedHashSprites(this);
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||||||
|
|
||||||
if (1) {}
|
if (1) {}
|
||||||
|
|
||||||
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1709);
|
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1709);
|
||||||
|
@ -1458,7 +1519,6 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
gSaveContext.fileNum = this->buttonIndex;
|
gSaveContext.fileNum = this->buttonIndex;
|
||||||
Sram_OpenSave(&this->sramCtx);
|
Sram_OpenSave(&this->sramCtx);
|
||||||
LoadItemLocations();
|
|
||||||
gSaveContext.gameMode = 0;
|
gSaveContext.gameMode = 0;
|
||||||
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
||||||
this->state.running = false;
|
this->state.running = false;
|
||||||
|
@ -1466,12 +1526,14 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||||
gSaveContext.fileNum = this->buttonIndex;
|
gSaveContext.fileNum = this->buttonIndex;
|
||||||
Sram_OpenSave(&this->sramCtx);
|
Sram_OpenSave(&this->sramCtx);
|
||||||
LoadItemLocations();
|
|
||||||
gSaveContext.gameMode = 0;
|
gSaveContext.gameMode = 0;
|
||||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||||
this->state.running = false;
|
this->state.running = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LoadItemLocations("");
|
||||||
|
|
||||||
gSaveContext.respawn[0].entranceIndex = -1;
|
gSaveContext.respawn[0].entranceIndex = -1;
|
||||||
gSaveContext.respawnFlag = 0;
|
gSaveContext.respawnFlag = 0;
|
||||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||||
|
|
|
@ -449,7 +449,17 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||||
|
|
||||||
dayTime = ((void)0, gSaveContext.dayTime);
|
dayTime = ((void)0, gSaveContext.dayTime);
|
||||||
|
|
||||||
ParseItemLocations("blarg");
|
// hacky function for testing
|
||||||
|
// while drag and drop is broken on linux
|
||||||
|
// enter "rando" as file name
|
||||||
|
if(this->fileNames[1][0] == '5' &&
|
||||||
|
this->fileNames[1][1] == '$' &&
|
||||||
|
this->fileNames[1][2] == '1' &&
|
||||||
|
this->fileNames[1][3] == '\'' &&
|
||||||
|
this->fileNames[1][4] == '2')
|
||||||
|
{
|
||||||
|
ParseItemLocations("spoiler.json");
|
||||||
|
}
|
||||||
|
|
||||||
Sram_InitSave(this, &this->sramCtx);
|
Sram_InitSave(this, &this->sramCtx);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue