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64-bit early draft - no audio yet
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parent
247360cbf0
commit
92c8ecb726
29 changed files with 853 additions and 169 deletions
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@ -84,6 +84,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
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}
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
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return; // OTRTODO64
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AudioPlayer_Init();
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memset(audioMgr,0, sizeof(AudioMgr));
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@ -7,6 +7,8 @@ u8 D_8012D200[] = {
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void func_800C3C20(void) {
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s32 i;
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return; // OTRTODO64
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for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
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Audio_StopSfxByBank(D_8012D200[i]);
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}
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@ -3502,6 +3502,7 @@ void func_800F4A70(void);
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void func_800F5CF8(void);
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void func_800F3054(void) {
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return; // OTRTODO64
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if (func_800FAD34() == 0) {
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sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
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sAudioUpdateStartTime = osGetTime();
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@ -4420,6 +4421,8 @@ void func_800F5918(void) {
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void func_800F595C(u16 arg0) {
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u8 arg0b = arg0 & 0xFF;
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return; // OTRTODO60
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if (sSeqFlags[arg0b] & 2) {
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Audio_PlayFanfare(arg0);
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} else if (sSeqFlags[arg0b] & 4) {
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@ -4524,6 +4527,8 @@ void Audio_PlayFanfare(u16 seqId)
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u8* sp1C;
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u8* sp18;
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return; // OTRTODO64
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sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
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sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
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sp18 = func_800E5E84(seqId & 0xFF, &sp20);
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@ -579,6 +579,8 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
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u8 entryIndex = gSoundBanks[bankId][0].next;
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u8 prevEntryIndex = 0;
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return; // OTRTODO64
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while (entryIndex != 0xFF) {
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entry = &gSoundBanks[bankId][entryIndex];
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if (entry->posX == &pos->x) {
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@ -676,6 +678,7 @@ void Audio_StopSfxById(u32 sfxId) {
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u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
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u8 prevEntryIndex = 0;
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SoundBankEntry cmp;
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return; // OTRTODO64
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while (entryIndex != 0xFF) {
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entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
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@ -737,6 +740,7 @@ void func_800F8F88(void) {
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u8 Audio_IsSfxPlaying(u32 sfxId)
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{
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return; // OTRTODO64
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SoundBankEntry* entry;
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u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
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@ -1516,7 +1516,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
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if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
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// "/* BGCheck LonLon Size %dbyte */\n"
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osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
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colCtx->memSize = 0x3520;
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colCtx->memSize = 0x3520 * (sizeof(void*) / 4); // 64-bit build needs more memory
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} else {
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// "/* BGCheck Mini Size %dbyte */\n"
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osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);
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@ -194,7 +194,7 @@ void Font_LoadOrderedFont(Font* font) {
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size_t len;
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size_t jj;
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s32 fontStatic;
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u32 fontBuf;
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u8* fontBuf;
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s32 codePointIndex;
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s32 fontBufIndex;
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s32 offset;
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@ -198,8 +198,8 @@ void Gameplay_Init(GameState* thisx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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gGlobalCtx = globalCtx;
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//globalCtx->state.gfxCtx = NULL;
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u32 zAlloc;
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u32 zAllocAligned;
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uintptr_t zAlloc;
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uintptr_t zAllocAligned;
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size_t zAllocSize;
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Player* player;
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s32 playerStartCamId;
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@ -554,7 +554,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
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roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
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// "Room buffer initial pointer=%08x"
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osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
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roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize);
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roomCtx->bufPtrs[1] = (void*)((intptr_t)roomCtx->bufPtrs[0] + maxRoomSize);
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// "Room buffer end pointer=%08x"
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osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
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osSyncPrintf(VT_RST);
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@ -61,6 +61,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
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for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
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objectCtx->status[i].id = OBJECT_INVALID;
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objectCtx->status[i].segment = NULL;
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}
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osSyncPrintf(VT_FGCOL(GREEN));
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@ -857,7 +857,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
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animation = ResourceMgr_LoadAnimByName(animation);
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LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
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u32 ram = frameTable;
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Vec3s* ram = frameTable;
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osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
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