Bump LUS version (#2849)

* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
This commit is contained in:
Kenix3 2023-05-07 20:18:54 -04:00 committed by GitHub
commit 91bd693ff6
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59 changed files with 233 additions and 218 deletions

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@ -5,7 +5,7 @@
#include <unordered_map>
#include "Utils/Directory.h"
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include "Utils/Path.h"
#include "ZFile.h"
#include "tinyxml2.h"
@ -57,7 +57,7 @@ void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
{
auto symbolLines = File::ReadAllLines(symbolMapPath);
auto symbolLines = DiskFile::ReadAllLines(symbolMapPath);
for (std::string& symbolLine : symbolLines)
{
@ -79,7 +79,7 @@ void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
actorList.emplace_back(std::move(line));
@ -89,7 +89,7 @@ void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
objectList.emplace_back(std::move(line));