mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Merge develop-blair into available-checks-entrance-shuffle.
This commit is contained in:
commit
8f18e610ca
31 changed files with 318 additions and 132 deletions
|
@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_C_STANDARD 17 CACHE STRING "The C standard to use")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
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@ -4,6 +4,7 @@ set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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project(soh LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_C_STANDARD 17 CACHE STRING "The C standard to use")
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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enable_language(OBJCXX)
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@ -15,7 +15,7 @@ extern "C"
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#include <soh/Enhancements/randomizer/randomizer_inf.h>
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#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
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#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__)
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#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__)
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#else
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#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
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#endif
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@ -544,7 +544,7 @@ typedef enum {
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LANGUAGE_MAX
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} Language;
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#define TODO_TRANSLATE "__Translate_This__"
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#define TODO_TRANSLATE "TranslateThis"
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// TODO get these properties from the textures themselves
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#define FONT_CHAR_TEX_WIDTH 16
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@ -265,6 +265,9 @@ void Draw_SfxTab(const std::string& tabId, SeqType type, const std::string& tabN
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}
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}
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auto playingFromMenu = CVarGetInteger(CVAR_AUDIO("Playing"), 0);
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auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
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// Longest text in Audio Editor
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ImVec2 columnSize = ImGui::CalcTextSize("Navi - Look/Hey/Watchout (Target Enemy)");
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ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit);
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@ -291,10 +294,13 @@ void Draw_SfxTab(const std::string& tabId, SeqType type, const std::string& tabN
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const std::string lockedButton = ICON_FA_LOCK + hiddenKey;
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const std::string unlockedButton = ICON_FA_UNLOCK + hiddenKey;
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const int currentValue = CVarGetInteger(cvarKey.c_str(), defaultValue);
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const bool isCurrentlyPlaying = currentValue == playingFromMenu || seqData.sequenceId == currentBGM;
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%s", seqData.label.c_str());
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ImGui::TextColored(
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UIWidgets::ColorValues.at(isCurrentlyPlaying ? UIWidgets::Colors::Yellow : UIWidgets::Colors::White), "%s",
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seqData.label.c_str());
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ImGui::TableNextColumn();
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ImGui::PushItemWidth(-FLT_MIN);
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const int initialValue = map.contains(currentValue) ? currentValue : defaultValue;
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@ -642,10 +642,14 @@ void SohInputEditorWindow::DrawStickSection(uint8_t port, uint8_t stick, int32_t
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ImGui::SameLine();
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ImGui::BeginGroup();
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DrawStickDirectionLine(ICON_FA_ARROW_UP, port, stick, Ship::UP, color);
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DrawStickDirectionLine(ICON_FA_ARROW_DOWN, port, stick, Ship::DOWN, color);
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DrawStickDirectionLine(ICON_FA_ARROW_LEFT, port, stick, Ship::LEFT, color);
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DrawStickDirectionLine(ICON_FA_ARROW_RIGHT, port, stick, Ship::RIGHT, color);
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DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_UP, stick).c_str(), port, stick, Ship::UP,
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color);
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DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_DOWN, stick).c_str(), port, stick, Ship::DOWN,
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color);
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DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_LEFT, stick).c_str(), port, stick, Ship::LEFT,
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color);
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DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_RIGHT, stick).c_str(), port, stick,
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Ship::RIGHT, color);
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ImGui::EndGroup();
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode(StringHelper::Sprintf("Analog Stick Options##%d", id).c_str())) {
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@ -1335,12 +1339,12 @@ void SohInputEditorWindow::DrawOcarinaControlPanel() {
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ImGui::AlignTextToFramePadding();
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ImGui::BulletText("Disable song detection");
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DrawButtonLine(ICON_FA_BAN, 0, BTN_CUSTOM_OCARINA_DISABLE_SONGS);
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DrawButtonLine(ICON_FA_BAN "##DisableSongDetection", 0, BTN_CUSTOM_OCARINA_DISABLE_SONGS);
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ImGui::AlignTextToFramePadding();
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ImGui::BulletText("Pitch");
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DrawButtonLine(ICON_FA_ARROW_UP, 0, BTN_CUSTOM_OCARINA_PITCH_UP);
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DrawButtonLine(ICON_FA_ARROW_DOWN, 0, BTN_CUSTOM_OCARINA_PITCH_DOWN);
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DrawButtonLine(ICON_FA_ARROW_UP "##Pitch", 0, BTN_CUSTOM_OCARINA_PITCH_UP);
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DrawButtonLine(ICON_FA_ARROW_DOWN "##Pitch", 0, BTN_CUSTOM_OCARINA_PITCH_DOWN);
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if (!CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0)) {
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ImGui::EndDisabled();
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@ -155,12 +155,12 @@ const std::string CustomMessage::GetFrench(MessageFormat format) const {
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}
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const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const {
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return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language,
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format);
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return GetForLanguage(
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((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : (Language)gSaveContext.language, format);
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}
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const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const {
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std::string output = messages[language] != TODO_TRANSLATE ? messages[language] : messages[LANGUAGE_ENG];
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std::string output = !messages[language].starts_with(TODO_TRANSLATE) ? messages[language] : messages[LANGUAGE_ENG];
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ProcessMessageFormat(output, format);
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return output;
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}
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@ -474,6 +474,14 @@ typedef enum {
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// - `*BgHeavyBlock`
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VB_FREEZE_LINK_FOR_BLOCK_THROW,
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// #### `result`
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// ```c
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// true
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// ```
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// #### `args`
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// - None
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VB_FREEZE_LINK_FOR_FOREST_PILLARS,
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// #### `result`
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// ```c
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// true
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@ -1358,6 +1366,14 @@ typedef enum {
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// - `*BgTreemouth`
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VB_PLAY_DEKU_TREE_INTRO_CS,
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// #### `result`
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// ```c
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// true
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// ```
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// #### `args`
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// - `*DemoKekkai`
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VB_PLAY_DISPEL_BARRIER_CS,
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// #### `result`
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// ```c
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// true
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@ -1422,6 +1438,15 @@ typedef enum {
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// - None
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VB_PLAY_FIRE_ARROW_CS,
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// #### `result`
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// ```c
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// true
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// ```
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// #### `args`
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// - `*EnHeishi2`
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// - `bool` (clearCamera - true if the code clears a sub-camera, false otherwise)
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VB_PLAY_GATE_OPENING_OR_CLOSING_CS,
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// #### `result`
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// ```c
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// true
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@ -648,6 +648,8 @@ void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAcce
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if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) {
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Rando::StaticData::RetrieveItem(RG_GUARD_HOUSE_KEY).ApplyEffect();
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}
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RegionTable(RR_ROOT)->adultNight = true;
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RegionTable(RR_ROOT)->adultDay = true;
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} else {
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ApplyAllAdvancmentItems();
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}
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@ -2412,13 +2412,13 @@ void StaticData::HintTable_Init() {
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hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place"));
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hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
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/*german*/ "&Sieht aus wie immer.",
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/*french*/ "&Elle vous semble %rordinaire%w."));
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hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage("&It's %gordinary%w.",
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/*german*/ "&Sieht aus %gwie immer%w.",
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/*french*/ "&Elle vous semble %gordinaire%w."));
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hintTextTable[RHT_DUNGEON_MASTERFUL] = HintText(CustomMessage(" It's masterful!",
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/*german*/ "&Man kann darauf die Worte&%r\"Master Quest\"%w entziffern...",
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/*french*/ "&Étrange... les mots %r\"Master&Quest\"%w sont gravés dessus."));
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hintTextTable[RHT_DUNGEON_MASTERFUL] = HintText(CustomMessage("&It's %rmasterful%w!",
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/*german*/ "&Man kann darauf die Worte %r\"Master_Quest\"%w entziffern...",
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/*french*/ "&Étrange... les mots %r\"Master_Quest\"%w sont gravés dessus."));
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// clang-format on
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}
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@ -10,9 +10,10 @@
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#include "soh/Enhancements/debugger/performanceTimer.h"
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#include <fstream>
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#include <soh/OTRGlobals.h>
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#include "3drando/shops.hpp"
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extern "C" {
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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}
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@ -45,17 +46,71 @@ bool LocationAccess::ConditionsMet(Region* parentRegion, bool calculatingAvailab
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conditionsMet = true;
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}
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return conditionsMet &&
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(calculatingAvailableChecks || CanBuy()); // TODO: run CanBuy when price is known due to settings
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return conditionsMet && CanBuy(calculatingAvailableChecks);
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}
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bool LocationAccess::CanBuy() const {
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return CanBuyAnother(location);
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static uint16_t GetMinimumPrice(const Rando::Location* loc) {
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extern PriceSettingsStruct shopsanityPrices;
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extern PriceSettingsStruct scrubPrices;
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extern PriceSettingsStruct merchantPrices;
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PriceSettingsStruct priceSettings = loc->GetRCType() == RCTYPE_SHOP ? shopsanityPrices
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: loc->GetRCType() == RCTYPE_SCRUB ? scrubPrices
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: merchantPrices;
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auto ctx = Rando::Context::GetInstance();
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switch (ctx->GetOption(priceSettings.main).Get()) {
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case RO_PRICE_VANILLA:
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return loc->GetVanillaPrice();
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case RO_PRICE_CHEAP_BALANCED:
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return 0;
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case RO_PRICE_BALANCED:
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return 0;
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case RO_PRICE_FIXED:
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return ctx->GetOption(priceSettings.fixedPrice).Get() * 5;
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case RO_PRICE_RANGE: {
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uint16_t range1 = ctx->GetOption(priceSettings.range1).Get() * 5;
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uint16_t range2 = ctx->GetOption(priceSettings.range1).Get() * 5;
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return range1 < range2 ? range1 : range2;
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}
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case RO_PRICE_SET_BY_WALLET: {
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if (ctx->GetOption(priceSettings.noWallet).Get()) {
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return 0;
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} else if (ctx->GetOption(priceSettings.childWallet).Get()) {
|
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return 1;
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} else if (ctx->GetOption(priceSettings.adultWallet).Get()) {
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return 100;
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} else if (ctx->GetOption(priceSettings.giantWallet).Get()) {
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return 201;
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} else {
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return 501;
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}
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}
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default:
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return 0;
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}
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}
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bool LocationAccess::CanBuy(bool calculatingAvailableChecks) const {
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const auto& loc = Rando::StaticData::GetLocation(location);
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const auto& itemLoc = OTRGlobals::Instance->gRandoContext->GetItemLocation(location);
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if (loc->GetRCType() == RCTYPE_SHOP || loc->GetRCType() == RCTYPE_SCRUB || loc->GetRCType() == RCTYPE_MERCHANT) {
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// Checks should only be identified while playing
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if (calculatingAvailableChecks && itemLoc->GetCheckStatus() != RCSHOW_IDENTIFIED) {
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return CanBuyAnother(GetMinimumPrice(loc));
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} else {
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return CanBuyAnother(itemLoc->GetPrice());
|
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}
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}
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return true;
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}
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|
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bool CanBuyAnother(RandomizerCheck rc) {
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uint16_t price = ctx->GetItemLocation(rc)->GetPrice();
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return CanBuyAnother(ctx->GetItemLocation(rc)->GetPrice());
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}
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|
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bool CanBuyAnother(uint16_t price) {
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if (price > 500) {
|
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return logic->HasItem(RG_TYCOON_WALLET);
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} else if (price > 200) {
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@ -275,7 +330,7 @@ bool BeanPlanted(const RandomizerRegion region) {
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if (gPlayState != nullptr && gPlayState->sceneNum == sceneID) {
|
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swch = gPlayState->actorCtx.flags.swch;
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} else if (sceneID != SCENE_ID_MAX) {
|
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swch = gSaveContext.sceneFlags[sceneID].swch;
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swch = Rando::Context::GetInstance()->GetLogic()->GetSaveContext()->sceneFlags[sceneID].swch;
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} else {
|
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swch = 0;
|
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}
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|
|
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@ -100,9 +100,10 @@ class LocationAccess {
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std::string condition_str;
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|
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// Makes sure shop locations are buyable
|
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bool CanBuy() const;
|
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bool CanBuy(bool calculatingAvailableChecks) const;
|
||||
};
|
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|
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bool CanBuyAnother(uint16_t price);
|
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bool CanBuyAnother(RandomizerCheck rc);
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|
||||
namespace Rando {
|
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|
|
|
@ -25,7 +25,6 @@ void RegionTable_Init_BottomOfTheWell() {
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}, {
|
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//Locations
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LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()),
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LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->HasItem(RG_BRONZE_SCALE) || logic->LoweredWaterInsideBotw) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->LoweredWaterInsideBotw),
|
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LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->LoweredWaterInsideBotw),
|
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LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, logic->CanBreakPots()),
|
||||
|
|
|
@ -20,7 +20,7 @@ void RegionTable_Init_FireTemple() {
|
|||
//Exits
|
||||
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->FireTimer() >= 24;}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked);}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, []{return true;}),
|
||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}),
|
||||
});
|
||||
|
@ -43,7 +43,7 @@ void RegionTable_Init_FireTemple() {
|
|||
|
||||
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}),
|
||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked;}),
|
||||
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}),
|
||||
});
|
||||
|
||||
|
|
|
@ -658,7 +658,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
|
||||
areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE] = Region("Water Temple MQ Dragon Room Alcove", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||
//Events
|
||||
EventAccess(&logic->MQWaterDragonTorches, []{return true;}),
|
||||
EventAccess(&logic->MQWaterDragonTorches, []{return logic->HasFireSource();}),
|
||||
},
|
||||
{
|
||||
//Locations
|
||||
|
|
|
@ -1389,6 +1389,7 @@ bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless
|
|||
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >=
|
||||
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched;
|
||||
}*/
|
||||
// If the Fire Temple loop lock is removed, Small key Count is set to 1 before starting
|
||||
return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless;
|
||||
|
||||
case RR_WATER_TEMPLE:
|
||||
|
@ -2338,9 +2339,9 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
|||
StartPerformanceTimer(PT_LOGIC_RESET);
|
||||
memset(inLogic, false, sizeof(inLogic));
|
||||
// Settings-dependent variables
|
||||
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE);
|
||||
IsFireLoopLocked = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD) ||
|
||||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON);
|
||||
|
||||
// AmmoCanDrop = /*AmmoDrops.IsNot(AMMODROPS_NONE)*/ false; TODO: AmmoDrop setting
|
||||
|
||||
|
@ -2403,7 +2404,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
|||
|
||||
// If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in
|
||||
// vanilla FiT
|
||||
if (!IsKeysanity && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
|
||||
if (!IsFireLoopLocked && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
|
||||
SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
|
||||
}
|
||||
}
|
||||
|
@ -2504,6 +2505,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
|||
ForestOpenBossCorridor = false;
|
||||
ShadowTrialFirstChest = false;
|
||||
MQGTGMazeSwitch = false;
|
||||
MQGTGRightSideSwitch = false;
|
||||
GTGPlatformSilverRupees = false;
|
||||
MQJabuHolesRoomDoor = false;
|
||||
JabuWestTentacle = false;
|
||||
|
|
|
@ -59,7 +59,7 @@ class Logic {
|
|||
bool LightTrialClear = false;
|
||||
|
||||
// Logical keysanity
|
||||
bool IsKeysanity = false;
|
||||
bool IsFireLoopLocked = false;
|
||||
|
||||
// Bottle Count
|
||||
uint8_t Bottles = 0;
|
||||
|
|
|
@ -65,7 +65,7 @@ const std::string Randomizer::NaviRandoMessageTableID = "RandomizerNavi";
|
|||
const std::string Randomizer::IceTrapRandoMessageTableID = "RandomizerIceTrap";
|
||||
const std::string Randomizer::randoMiscHintsTableID = "RandomizerMiscHints";
|
||||
|
||||
static const char* englishRupeeNames[190] = {
|
||||
static const char* englishRupeeNames[188] = {
|
||||
"[P]",
|
||||
"Bad RNG Rolls",
|
||||
"Baht",
|
||||
|
@ -111,8 +111,6 @@ static const char* englishRupeeNames[190] = {
|
|||
"Dimes",
|
||||
"Dinars",
|
||||
"DNA",
|
||||
"Doge",
|
||||
"Dogecoin",
|
||||
"Doll Hairs",
|
||||
"Dollars",
|
||||
"Dollarydoos",
|
||||
|
@ -258,25 +256,25 @@ static const char* englishRupeeNames[190] = {
|
|||
"Zorkmids",
|
||||
};
|
||||
|
||||
static const char* germanRupeeNames[80] = {
|
||||
"Baht", "Bananen", "Bitcoin", "Bonbons", "Bratwürste", "Brause UFOs", "Brötchen", "Cent",
|
||||
"Diamanten", "Dinar", "Diridari", "Dogecoin", "Dollar", "Draken", "ECU", "Elexit",
|
||||
"Erz", "Erzbrocken", "Euro", "EXP", "Forint", "Franken", "Freunde", "Gil",
|
||||
"Gold", "Groschen", "Gulden", "Gummibären", "Heller", "Juwelen", "Karolin", "Kartoffeln",
|
||||
"Kies", "Knete", "Knochen", "Kohle", "Kraniche", "Kreuzer", "Kronen", "Kronkorken",
|
||||
"Kröten", "Lira", "Mark", "Mäuse", "Monde", "Moorhühner", "Moos", "Münzen",
|
||||
"Naira", "Penunze", "Pesa", "Pfandflaschen", "Pfennig", "Pfund", "Pilze", "Plastiks",
|
||||
"Pokédollar", "Radieschen", "Rand", "Rappen", "Real", "Rial", "Riyal", "Rubine",
|
||||
"Rupien", "Saphire", "Schilling", "Seelen", "Septime", "Smaragde", "Steine", "Sterne",
|
||||
"Sternis", "Tael", "Taler", "Wagenchips", "Won", "Yen", "Yuan", "Zenny",
|
||||
static const char* germanRupeeNames[79] = {
|
||||
"Baht", "Bananen", "Bitcoin", "Bonbons", "Bratwürste", "Brause UFOs", "Brötchen", "Cent",
|
||||
"Diamanten", "Dinar", "Diridari", "Dollar", "Draken", "ECU", "Elexit", "Erz",
|
||||
"Erzbrocken", "Euro", "EXP", "Forint", "Franken", "Freunde", "Gil", "Gold",
|
||||
"Groschen", "Gulden", "Gummibären", "Heller", "Juwelen", "Karolin", "Kartoffeln", "Kies",
|
||||
"Knete", "Knochen", "Kohle", "Kraniche", "Kreuzer", "Kronen", "Kronkorken", "Kröten",
|
||||
"Lira", "Mark", "Mäuse", "Monde", "Moorhühner", "Moos", "Münzen", "Naira",
|
||||
"Penunze", "Pesa", "Pfandflaschen", "Pfennig", "Pfund", "Pilze", "Plastiks", "Pokédollar",
|
||||
"Radieschen", "Rand", "Rappen", "Real", "Rial", "Riyal", "Rubine", "Rupien",
|
||||
"Saphire", "Schilling", "Seelen", "Septime", "Smaragde", "Steine", "Sterne", "Sternis",
|
||||
"Tael", "Taler", "Wagenchips", "Won", "Yen", "Yuan", "Zenny",
|
||||
};
|
||||
|
||||
static const char* frenchRupeeNames[40] = {
|
||||
"Anneaux", "Baguettes", "Balles", "Bananes", "Bitcoin", "Blés", "Bling", "Capsules",
|
||||
"Centimes", "Champignons", "Clochettes", "Crédits", "Croissants", "Diamants", "Dogecoin", "Dollars",
|
||||
"Émeraudes", "Éthers", "Étoiles", "Euros", "Florens", "Francs", "Galds", "Gils",
|
||||
"Grouses", "Halos", "Joyaux", "Lunes", "Mailles", "Munnies", "Orbes", "Orens",
|
||||
"Pépètes", "Pièces", "Plastyks", "Pokédollars", "Pokémon", "Radis", "Rubis", "Zennies",
|
||||
static const char* frenchRupeeNames[39] = {
|
||||
"Anneaux", "Baguettes", "Balles", "Bananes", "Bitcoin", "Blés", "Bling", "Capsules",
|
||||
"Centimes", "Champignons", "Clochettes", "Crédits", "Croissants", "Diamants", "Dollars", "Émeraudes",
|
||||
"Éthers", "Étoiles", "Euros", "Florens", "Francs", "Galds", "Gils", "Grouses",
|
||||
"Halos", "Joyaux", "Lunes", "Mailles", "Munnies", "Orbes", "Orens", "Pépètes",
|
||||
"Pièces", "Plastyks", "Pokédollars", "Pokémon", "Radis", "Rubis", "Zennies",
|
||||
};
|
||||
|
||||
Randomizer::Randomizer() {
|
||||
|
@ -3726,13 +3724,15 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||
}
|
||||
|
||||
UIWidgets::Spacer(0);
|
||||
ImGui::BeginDisabled((gSaveContext.gameMode != GAMEMODE_FILE_SELECT) || GameInteractor::IsSaveLoaded());
|
||||
if (UIWidgets::Button("Generate Randomizer",
|
||||
UIWidgets::ButtonOptions().Size(ImVec2(250.f, 0.f)).Color(THEME_COLOR))) {
|
||||
UIWidgets::ButtonOptions options = UIWidgets::ButtonOptions().Size(ImVec2(250.f, 0.f)).Color(THEME_COLOR);
|
||||
options.Disabled((gSaveContext.gameMode != GAMEMODE_FILE_SELECT) || GameInteractor::IsSaveLoaded());
|
||||
if (options.disabled) {
|
||||
options.DisabledTooltip("Must be on File Select to generate a randomizer seed.");
|
||||
}
|
||||
if (UIWidgets::Button("Generate Randomizer", options)) {
|
||||
ctx->SetSpoilerLoaded(false);
|
||||
GenerateRandomizer(CVarGetInteger(CVAR_RANDOMIZER_SETTING("ManualSeedEntry"), 0) ? seedString : "");
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (!CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0)) {
|
||||
|
@ -4515,6 +4515,9 @@ CustomMessage Randomizer::GetMapGetItemMessageWithHint(GetItemEntry itemEntry) {
|
|||
messageEntry.Replace("[[typeHint]]", Rando::StaticData::hintTextTable[RHT_DUNGEON_ORDINARY].GetHintMessage());
|
||||
}
|
||||
|
||||
// BUG: the icon is not in the message yet so are not accounted for, so overflows are possible
|
||||
messageEntry.AutoFormat();
|
||||
|
||||
return messageEntry;
|
||||
}
|
||||
|
||||
|
|
|
@ -1995,7 +1995,7 @@ void RecalculateAvailableChecks(RandomizerRegion startingRegion /* = RR_ROOT */)
|
|||
const auto& ctx = Rando::Context::GetInstance();
|
||||
|
||||
std::vector<RandomizerCheck> targetLocations;
|
||||
targetLocations.reserve(RR_MAX);
|
||||
targetLocations.reserve(RC_MAX);
|
||||
for (auto& location : Rando::StaticData::GetLocationTable()) {
|
||||
RandomizerCheck rc = location.GetRandomizerCheck();
|
||||
Rando::ItemLocation* itemLocation = ctx->GetItemLocation(rc);
|
||||
|
@ -2007,17 +2007,8 @@ void RecalculateAvailableChecks(RandomizerRegion startingRegion /* = RR_ROOT */)
|
|||
|
||||
std::vector<RandomizerCheck> availableChecks = ReachabilitySearch(targetLocations, RG_NONE, true, startingRegion);
|
||||
for (auto& rc : availableChecks) {
|
||||
const auto& location = Rando::StaticData::GetLocation(rc);
|
||||
const auto& itemLocation = ctx->GetItemLocation(rc);
|
||||
const auto& region = areaTable[itemLocation->GetParentRegionKey()];
|
||||
|
||||
if (location->GetRCType() == RCTYPE_SHOP && itemLocation->GetCheckStatus() == RCSHOW_IDENTIFIED) {
|
||||
if (CanBuyAnother(rc)) {
|
||||
itemLocation->SetAvailable(true);
|
||||
}
|
||||
} else {
|
||||
itemLocation->SetAvailable(true);
|
||||
}
|
||||
itemLocation->SetAvailable(true);
|
||||
}
|
||||
|
||||
totalChecksAvailable = 0;
|
||||
|
@ -2144,7 +2135,10 @@ void CheckTrackerSettingsWindow::DrawElement() {
|
|||
"with your current progress.")
|
||||
.Color(THEME_COLOR))) {
|
||||
enableAvailableChecks = CVarGetInteger(CVAR_TRACKER_CHECK("EnableAvailableChecks"), 0);
|
||||
RecalculateAvailableChecks();
|
||||
|
||||
if (GameInteractor::IsSaveLoaded(true)) {
|
||||
RecalculateAvailableChecks();
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
|
|
|
@ -1532,8 +1532,9 @@ void ItemTrackerWindow::DrawElement() {
|
|||
|
||||
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Notes"), SECTION_DISPLAY_HIDDEN) ==
|
||||
SECTION_DISPLAY_MAIN_WINDOW &&
|
||||
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) ==
|
||||
TRACKER_DISPLAY_ALWAYS) {
|
||||
(CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING &&
|
||||
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) ==
|
||||
TRACKER_DISPLAY_ALWAYS)) {
|
||||
DrawNotes();
|
||||
}
|
||||
EndFloatingWindows();
|
||||
|
@ -1642,7 +1643,10 @@ void ItemTrackerWindow::DrawElement() {
|
|||
|
||||
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Notes"), SECTION_DISPLAY_HIDDEN) ==
|
||||
SECTION_DISPLAY_SEPARATE &&
|
||||
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
|
||||
(CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW ||
|
||||
(CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING &&
|
||||
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) !=
|
||||
TRACKER_DISPLAY_COMBO_BUTTON))) {
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
|
||||
BeginFloatingWindows("Personal Notes", ImGuiWindowFlags_NoFocusOnAppearing);
|
||||
DrawNotes(true);
|
||||
|
@ -1943,7 +1947,10 @@ void ItemTrackerSettingsWindow::DrawElement() {
|
|||
shouldUpdateVectors = true;
|
||||
}
|
||||
|
||||
if (CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
|
||||
if (CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_WINDOW ||
|
||||
(CVarGetInteger(CVAR_TRACKER_ITEM("WindowType"), TRACKER_WINDOW_FLOATING) == TRACKER_WINDOW_FLOATING &&
|
||||
CVarGetInteger(CVAR_TRACKER_ITEM("DisplayType.Main"), TRACKER_DISPLAY_ALWAYS) !=
|
||||
TRACKER_DISPLAY_COMBO_BUTTON)) {
|
||||
if (CVarCombobox("Personal notes", CVAR_TRACKER_ITEM("DisplayType.Notes"), displayTypes,
|
||||
ComboboxOptions()
|
||||
.DefaultIndex(SECTION_DISPLAY_HIDDEN)
|
||||
|
|
|
@ -269,9 +269,9 @@ extern "C" void Randomizer_InitSaveFile() {
|
|||
|
||||
// Remove One Time Scrubs with Scrubsanity off
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_OFF) {
|
||||
Flags_SetRandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_BRIDGE);
|
||||
Flags_SetRandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_GROTTO_FRONT);
|
||||
Flags_SetRandomizerInf(RAND_INF_SCRUBS_PURCHASED_HF_DEKU_SCRUB_GROTTO);
|
||||
Flags_SetItemGetInf(ITEMGETINF_DEKU_SCRUB_HEART_PIECE);
|
||||
Flags_SetInfTable(INFTABLE_BOUGHT_STICK_UPGRADE);
|
||||
Flags_SetInfTable(INFTABLE_BOUGHT_NUT_UPGRADE);
|
||||
}
|
||||
|
||||
int startingAge = OTRGlobals::Instance->gRandoContext->GetOption(RSK_SELECTED_STARTING_AGE).Get();
|
||||
|
|
|
@ -250,7 +250,7 @@ void Settings::CreateOptions() {
|
|||
OPT_U8(RSK_LACS_REWARD_COUNT, "GCBK Reward Count", {NumOpts(0, 10)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LacsRewardCount"), "", WidgetType::Slider, 9, true);
|
||||
OPT_U8(RSK_LACS_DUNGEON_COUNT, "GCBK Dungeon Count", {NumOpts(0, 9)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LacsDungeonCount"), "", WidgetType::Slider, 8, true);
|
||||
OPT_U8(RSK_LACS_TOKEN_COUNT, "GCBK Token Count", {NumOpts(0, 100)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LacsTokenCount"), "", WidgetType::Slider, 100, true);
|
||||
OPT_U8(RSK_LACS_OPTIONS, "GCBK LACS Reward Options", {"Standard Reward", "Greg as Reward", "Greg as Wildcard"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LacsRewardOptions"), "", WidgetType::Combobox, RO_LACS_STANDARD_REWARD);
|
||||
OPT_U8(RSK_LACS_OPTIONS, "GCBK LACS Reward Options", {"Standard Reward", "Greg as Reward", "Greg as Wildcard"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LacsRewardOptions"), mOptionDescriptions[RSK_LACS_OPTIONS], WidgetType::Combobox, RO_LACS_STANDARD_REWARD);
|
||||
OPT_U8(RSK_KEYRINGS, "Key Rings", {"Off", "Random", "Count", "Selection"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleKeyRings"), mOptionDescriptions[RSK_KEYRINGS], WidgetType::Combobox, RO_KEYRINGS_OFF);
|
||||
OPT_U8(RSK_KEYRINGS_RANDOM_COUNT, "Keyring Dungeon Count", {NumOpts(0, 9)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleKeyRingsRandomCount"), "", WidgetType::Slider, 8);
|
||||
OPT_U8(RSK_KEYRINGS_GERUDO_FORTRESS, "Gerudo Fortress Keyring", {"No", "Random", "Yes"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleKeyRingsGerudoFortress"), "", WidgetType::Combobox, 0);
|
||||
|
|
|
@ -13,12 +13,14 @@ extern "C" {
|
|||
#include "src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h"
|
||||
#include "src/overlays/actors/ovl_En_Owl/z_en_owl.h"
|
||||
#include "src/overlays/actors/ovl_En_Go2/z_en_go2.h"
|
||||
#include "src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h"
|
||||
#include "src/overlays/actors/ovl_En_Ko/z_en_ko.h"
|
||||
#include "src/overlays/actors/ovl_En_Ma1/z_en_ma1.h"
|
||||
#include "src/overlays/actors/ovl_En_Ru2/z_en_ru2.h"
|
||||
#include "src/overlays/actors/ovl_En_Zl4/z_en_zl4.h"
|
||||
#include "src/overlays/actors/ovl_En_Box/z_en_box.h"
|
||||
#include "src/overlays/actors/ovl_Demo_Im/z_demo_im.h"
|
||||
#include "src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h"
|
||||
#include "src/overlays/actors/ovl_En_Sa/z_en_sa.h"
|
||||
#include "src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h"
|
||||
#include "src/overlays/actors/ovl_En_Tk/z_en_tk.h"
|
||||
|
@ -217,6 +219,25 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Entrances"), IS_RANDO) &&
|
||||
(entranceFlag != EVENTCHKINF_EPONA_OBTAINED) && entranceIndex != ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE) {
|
||||
*should = false;
|
||||
|
||||
// Check for dispulsion of Ganon's Tower barrier
|
||||
switch (entranceIndex) {
|
||||
case ENTR_INSIDE_GANONS_CASTLE_2:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_3:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_4:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_5:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_6:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_7:
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) &&
|
||||
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_DISPELLED_GANONS_TOWER_BARRIER);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -275,6 +296,11 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||
}
|
||||
switch (actor->id) {
|
||||
case ACTOR_OBJ_SWITCH: {
|
||||
if ((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
|
||||
(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE) &&
|
||||
CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
|
||||
break;
|
||||
}
|
||||
ObjSwitch* switchActor = (ObjSwitch*)actor;
|
||||
switchActor->cooldownTimer = 0;
|
||||
*should = false;
|
||||
|
@ -349,6 +375,11 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||
}
|
||||
break;
|
||||
}
|
||||
case VB_FREEZE_LINK_FOR_FOREST_PILLARS:
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), IS_RANDO)) {
|
||||
*should = false;
|
||||
}
|
||||
break;
|
||||
case VB_SHOW_TITLE_CARD:
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.DisableTitleCard"), IS_RANDO)) {
|
||||
*should = false;
|
||||
|
@ -441,6 +472,26 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||
*should = false;
|
||||
}
|
||||
break;
|
||||
case VB_PLAY_DISPEL_BARRIER_CS: {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), IS_RANDO)) {
|
||||
static s16 trialEntrances[] = {
|
||||
0,
|
||||
ENTR_INSIDE_GANONS_CASTLE_3,
|
||||
ENTR_INSIDE_GANONS_CASTLE_6,
|
||||
ENTR_INSIDE_GANONS_CASTLE_5,
|
||||
ENTR_INSIDE_GANONS_CASTLE_4,
|
||||
ENTR_INSIDE_GANONS_CASTLE_7,
|
||||
ENTR_INSIDE_GANONS_CASTLE_2,
|
||||
};
|
||||
RateLimitedSuccessChime();
|
||||
DemoKekkai* kekkai = va_arg(args, DemoKekkai*);
|
||||
gPlayState->nextEntranceIndex = trialEntrances[kekkai->actor.params];
|
||||
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gPlayState->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
*should = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VB_OWL_INTERACTION: {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipOwlInteractions"), IS_RANDO) && *should) {
|
||||
EnOwl* enOwl = va_arg(args, EnOwl*);
|
||||
|
@ -720,6 +771,18 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
|||
|
||||
break;
|
||||
}
|
||||
case VB_PLAY_GATE_OPENING_OR_CLOSING_CS: {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO)) {
|
||||
EnHeishi2* enHeishi2 = va_arg(args, EnHeishi2*);
|
||||
enHeishi2->unk_2F2[0] = 0;
|
||||
|
||||
// The second argument determines whether the vanilla code should be run anyway. It
|
||||
// should be set to `true` ONLY IF said code calls `Play_ClearCamera`, false otherwise.
|
||||
bool clearCamera = (bool)va_arg(args, int);
|
||||
*should = clearCamera && enHeishi2->cameraId != MAIN_CAM;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VB_PLAY_RAINBOW_BRIDGE_CS: {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Story"), IS_RANDO)) {
|
||||
*should = false;
|
||||
|
|
|
@ -2437,15 +2437,15 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
|||
// animation until the text box auto-dismisses.
|
||||
// RANDOTODO: Implement a way to determine if an item came from a skulltula and
|
||||
// inject the auto-dismiss control code if it did.
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("SkulltulaFreeze"), 0) != 0 &&
|
||||
!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) != RO_TOKENSANITY_OFF)) {
|
||||
bool gsTokensShuffled = Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) != RO_TOKENSANITY_OFF;
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("SkulltulaFreeze"), 0) != 0 && !(IS_RANDO && gsTokensShuffled)) {
|
||||
textId = TEXT_GS_NO_FREEZE;
|
||||
} else {
|
||||
textId = TEXT_GS_FREEZE;
|
||||
}
|
||||
// In vanilla, GS token count is incremented prior to the text box displaying
|
||||
// In rando we need to bump the token count by one to show the correct count
|
||||
s16 gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0);
|
||||
s16 gsCount = gSaveContext.inventory.gsTokens + ((IS_RANDO && gsTokensShuffled) ? 1 : 0);
|
||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId, MF_FORMATTED);
|
||||
messageEntry.Replace("[[gsCount]]", std::to_string(gsCount));
|
||||
} else if (CVarGetInteger(CVAR_ENHANCEMENT("SkulltulaFreeze"), 0) != 0 &&
|
||||
|
|
|
@ -336,8 +336,8 @@ void SohMenu::AddMenuEnhancements() {
|
|||
.CVar(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"))
|
||||
.Options(CheckboxOptions().Tooltip(
|
||||
"Don't skip cutscenes that are associated with useful glitches. Currently, it is "
|
||||
"only the Fire Temple Darunia CS, Forest Temple Poe Sisters CS, and the Box Skip One "
|
||||
"Point in Jabu."));
|
||||
"only the Fire Temple Darunia CS, Forest Temple Poe Sisters CS, Dodongo Boss "
|
||||
"Door Switch CS, Water Temple Dragon Switch CS, and the Box Skip One Point in Jabu."));
|
||||
|
||||
AddWidget(path, "Text", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Skip Pickup Messages", WIDGET_CVAR_CHECKBOX)
|
||||
|
|
|
@ -4112,7 +4112,8 @@ void Interface_DrawItemButtons(PlayState* play) {
|
|||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
||||
X_Margins_CD = Left_HUD_Margin;
|
||||
};
|
||||
C_Down_BTN_Pos[0] = (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
|
||||
C_Down_BTN_Pos[0] =
|
||||
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
|
||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
||||
X_Margins_CD = Right_HUD_Margin;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "z_bg_mori_kaitenkabe.h"
|
||||
#include "objects/object_mori_objects/object_mori_objects.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
@ -97,7 +98,9 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, PlayState* play) {
|
|||
if ((this->timer > (28 - CVarGetInteger(CVAR_ENHANCEMENT("FasterBlockPush"), 0) * 4)) &&
|
||||
!Player_InCsMode(play)) {
|
||||
BgMoriKaitenkabe_SetupRotate(this);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, 8);
|
||||
if (GameInteractor_Should(VB_FREEZE_LINK_FOR_FOREST_PILLARS, true)) {
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, 8);
|
||||
}
|
||||
Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos);
|
||||
push.x = Math_SinS(this->dyna.unk_158);
|
||||
push.y = 0.0f;
|
||||
|
@ -131,7 +134,9 @@ void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* this, PlayState* play) {
|
|||
Math_StepToF(&this->rotSpeed, 0.6f, 0.02f);
|
||||
if (Math_StepToF(&this->rotYdeg, this->rotDirection * 45.0f, this->rotSpeed)) {
|
||||
BgMoriKaitenkabe_SetupWait(this);
|
||||
Player_SetCsActionWithHaltedActors(play, thisx, 7);
|
||||
if (GameInteractor_Should(VB_FREEZE_LINK_FOR_FOREST_PILLARS, true)) {
|
||||
Player_SetCsActionWithHaltedActors(play, thisx, 7);
|
||||
}
|
||||
if (this->rotDirection > 0.0f) {
|
||||
thisx->home.rot.y += 0x2000;
|
||||
} else {
|
||||
|
@ -148,7 +153,9 @@ void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* this, PlayState* play) {
|
|||
this->dyna.unk_150 = 0.0f;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_MOVING_DYNAPOLY;
|
||||
}
|
||||
Math_Vec3f_Copy(&player->actor.world.pos, &this->lockedPlayerPos);
|
||||
if (GameInteractor_Should(VB_FREEZE_LINK_FOR_FOREST_PILLARS, true)) {
|
||||
Math_Vec3f_Copy(&player->actor.world.pos, &this->lockedPlayerPos);
|
||||
}
|
||||
}
|
||||
|
||||
void BgMoriKaitenkabe_Update(Actor* thisx, PlayState* play) {
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "z_demo_kekkai.h"
|
||||
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
|
||||
#include "scenes/dungeons/ganontika/ganontika_scene.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/ResourceManagerHelpers.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||
|
@ -257,13 +258,15 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, PlayState* play) {
|
|||
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider1.base);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider1.base);
|
||||
if (this->collider2.base.acFlags & AC_HIT) {
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||
// "I got it"
|
||||
LOG_STRING("当ったよ");
|
||||
this->actor.update = DemoKekkai_TrialBarrierDispel;
|
||||
this->timer = 0;
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(sSageCutscenes[this->actor.params]);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
if (GameInteractor_Should(VB_PLAY_DISPEL_BARRIER_CS, true, this)) {
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||
// "I got it"
|
||||
LOG_STRING("当ったよ");
|
||||
this->actor.update = DemoKekkai_TrialBarrierDispel;
|
||||
this->timer = 0;
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(sSageCutscenes[this->actor.params]);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
}
|
||||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider2.base);
|
||||
func_8002F974(&this->actor, NA_SE_EV_TOWER_ENERGY - SFX_FLAG);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
struct DemoKekkai;
|
||||
|
||||
typedef void (*DemoKekkaiUpdateFunc)(struct DemoKekkai* this, PlayState* play);
|
||||
typedef void (*DemoKekkaiUpdateFunc)(struct DemoKekkai* thisx, PlayState* play);
|
||||
|
||||
typedef struct DemoKekkai {
|
||||
/* 0x0000 */ Actor actor;
|
||||
|
|
|
@ -314,19 +314,21 @@ void func_80A5372C(EnHeishi2* this, PlayState* play) {
|
|||
f32 frameCount = Animation_GetLastFrame(&gEnHeishiIdleAnim);
|
||||
|
||||
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_280.x = 947.0f;
|
||||
this->unk_280.y = 1195.0f;
|
||||
this->unk_280.z = 2682.0f;
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, false)) {
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_280.x = 947.0f;
|
||||
this->unk_280.y = 1195.0f;
|
||||
this->unk_280.z = 2682.0f;
|
||||
|
||||
this->unk_28C.x = 1164.0f;
|
||||
this->unk_28C.y = 1145.0f;
|
||||
this->unk_28C.z = 3014.0f;
|
||||
this->unk_28C.x = 1164.0f;
|
||||
this->unk_28C.y = 1145.0f;
|
||||
this->unk_28C.z = 3014.0f;
|
||||
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
}
|
||||
this->actionFunc = func_80A53850;
|
||||
}
|
||||
|
||||
|
@ -334,11 +336,15 @@ void func_80A53850(EnHeishi2* this, PlayState* play) {
|
|||
BgSpot15Saku* gate;
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, false)) {
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
}
|
||||
gate = (BgSpot15Saku*)this->gate;
|
||||
if ((this->unk_2F2[0] == 0) || (gate->unk_168 == 0)) {
|
||||
Play_ClearCamera(play, this->cameraId);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, true)) {
|
||||
Play_ClearCamera(play, this->cameraId);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
}
|
||||
Message_CloseTextbox(play);
|
||||
this->unk_30C = 1;
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, 7);
|
||||
|
@ -479,23 +485,25 @@ void func_80A53DF8(EnHeishi2* this, PlayState* play) {
|
|||
f32 frameCount = Animation_GetLastFrame(&gEnHeishiIdleAnim);
|
||||
|
||||
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_2BC.x = -71.0f;
|
||||
this->unk_280.x = -71.0f;
|
||||
this->unk_2BC.y = 571.0f;
|
||||
this->unk_280.y = 571.0f;
|
||||
this->unk_2BC.z = -1487.0f;
|
||||
this->unk_280.z = -1487.0f;
|
||||
this->unk_298.x = 181.0f;
|
||||
this->unk_28C.x = 181.0f;
|
||||
this->unk_298.y = 417.0f;
|
||||
this->unk_28C.y = 417.0f;
|
||||
this->unk_298.z = -1079.0f;
|
||||
this->unk_28C.z = -1079.0f;
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, false)) {
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_2BC.x = -71.0f;
|
||||
this->unk_280.x = -71.0f;
|
||||
this->unk_2BC.y = 571.0f;
|
||||
this->unk_280.y = 571.0f;
|
||||
this->unk_2BC.z = -1487.0f;
|
||||
this->unk_280.z = -1487.0f;
|
||||
this->unk_298.x = 181.0f;
|
||||
this->unk_28C.x = 181.0f;
|
||||
this->unk_298.y = 417.0f;
|
||||
this->unk_28C.y = 417.0f;
|
||||
this->unk_298.z = -1079.0f;
|
||||
this->unk_28C.z = -1079.0f;
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
}
|
||||
this->actionFunc = func_80A53F30;
|
||||
}
|
||||
|
||||
|
@ -503,11 +511,15 @@ void func_80A53F30(EnHeishi2* this, PlayState* play) {
|
|||
BgGateShutter* gate;
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, false)) {
|
||||
Play_CameraSetAtEye(play, this->cameraId, &this->unk_280, &this->unk_28C);
|
||||
}
|
||||
gate = (BgGateShutter*)this->gate;
|
||||
if ((this->unk_2F2[0] == 0) || (gate->openingState == 0)) {
|
||||
Play_ClearCamera(play, this->cameraId);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
if (GameInteractor_Should(VB_PLAY_GATE_OPENING_OR_CLOSING_CS, true, this, true)) {
|
||||
Play_ClearCamera(play, this->cameraId);
|
||||
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
}
|
||||
if ((this->unk_30A != 2)) {
|
||||
if (this->unk_30A == 0) {
|
||||
this->actor.textId = 0x2015;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue