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3 changed files with 20 additions and 15 deletions
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@ -35,7 +35,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LEFT_SIDE, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LEFT_SIDE, []{return Here(RR_GERUDO_TRAINING_GROUND, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LEFT_SIDE] = Region("Gerudo Training Ground Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_LEFT_SIDE] = Region("Gerudo Training Ground Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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@ -80,7 +80,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
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EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME)));}),
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EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}),
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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@ -93,13 +93,13 @@ void RegionTable_Init_GerudoTrainingGround() {
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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//Exits
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// possible to make across with as adult's rolling jump, no hookshot necessary
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// possible to make across with as adult's rolling jump, no hookshot necessary
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && (logic->CanUse(RG_HOOKSHOT) || logic->HasItem(RG_BRONZE_SCALE)) && logic->WaterTimer() >= 24),
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_BRONZE_SCALE) && logic->WaterTimer() >= 24),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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@ -115,9 +115,12 @@ void RegionTable_Init_GerudoTrainingGround() {
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGClearedEyeStatue, []{return logic->CanUse(RG_FAIRY_BOW);}),
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}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->GTGClearedEyeStatue),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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@ -127,7 +130,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->CanUse(RG_FAIRY_BOW);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->GTGClearedEyeStatue;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
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@ -156,7 +159,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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EventAccess(&logic->GTGUnlockedDoorBehindHeavyBlock, []{return true;})
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EventAccess(&logic->GTGUnlockedDoorBehindHeavyBlock, []{return true;})
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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});
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});
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@ -168,10 +171,10 @@ void RegionTable_Init_GerudoTrainingGround() {
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areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanPassEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, true),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return true;}),
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@ -283,7 +286,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue ROom", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
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}, {
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}, {
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@ -385,11 +388,11 @@ void RegionTable_Init_GerudoTrainingGround() {
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areaTable[RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM] = Region("Gerudo Training Ground MQ Dinolfos Room", SCENE_GERUDO_TRAINING_GROUND, {
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areaTable[RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM] = Region("Gerudo Training Ground MQ Dinolfos Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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//Events
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//EventAccess(&WallFairy, []{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}),
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//EventAccess(&WallFairy, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}),
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}, {
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}, {
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//Locations
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//Locations
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//implies logic->CanKillEnemy(RE_LIZALFOS and logic->CanKillEnemy(RE_DODONGO)
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//implies logic->CanKillEnemy(RE_LIZALFOS and logic->CanKillEnemy(RE_DODONGO)
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//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it take too many to clear the room
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//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it takes too many to clear the room
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//Proper enemy kill room ammo logic is needed to handle this room
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//Proper enemy kill room ammo logic is needed to handle this room
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//some combinations may be impossible without taking damage, keep an eye out for issues here
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//some combinations may be impossible without taking damage, keep an eye out for issues here
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))),
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@ -2515,6 +2515,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
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GTGPlatformSilverRupees = false;
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GTGPlatformSilverRupees = false;
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GTGPushedHeavyBlock = false;
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GTGPushedHeavyBlock = false;
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GTGUnlockedDoorBehindHeavyBlock = false;
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GTGUnlockedDoorBehindHeavyBlock = false;
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GTGClearedEyeStatue = false;
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MQJabuHolesRoomDoor = false;
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MQJabuHolesRoomDoor = false;
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JabuWestTentacle = false;
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JabuWestTentacle = false;
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JabuEastTentacle = false;
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JabuEastTentacle = false;
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@ -164,6 +164,7 @@ class Logic {
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bool GTGPlatformSilverRupees = false;
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bool GTGPlatformSilverRupees = false;
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bool GTGPushedHeavyBlock = false;
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bool GTGPushedHeavyBlock = false;
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bool GTGUnlockedDoorBehindHeavyBlock = false;
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bool GTGUnlockedDoorBehindHeavyBlock = false;
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bool GTGClearedEyeStatue = false;
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bool MQJabuHolesRoomDoor = false;
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bool MQJabuHolesRoomDoor = false;
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bool JabuWestTentacle = false;
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bool JabuWestTentacle = false;
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bool JabuEastTentacle = false;
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bool JabuEastTentacle = false;
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