Fixed camera roll

This commit is contained in:
MelonSpeedruns 2022-05-15 10:32:33 -04:00
commit 8c65ecd7ca

View file

@ -1529,6 +1529,7 @@ s32 Camera_Free(Camera* camera) {
camera->at = at;
camera->fov = Camera_LERPCeilF(60.0f, camera->fov, camSpeed / 2, 1.0f);
camera->roll = 0;
camera->eyeNext = camera->eye;
return 1;