Gameplay stats 1.1 (#2129)

This commit is contained in:
Sarge-117 2022-12-10 12:37:33 -08:00 committed by GitHub
commit 8c23bcd67c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 39 additions and 3 deletions

View file

@ -374,6 +374,7 @@ void EnClearTag_Update(Actor* thisx, PlayState* play2) {
if ((s8)this->actor.colChkInfo.health <= 0) {
this->state = CLEAR_TAG_STATE_CRASHING;
this->actor.velocity.y = 0.0f;
gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARWING]++;
goto state_crashing;
}
}

View file

@ -5350,6 +5350,13 @@ s32 func_8083BDBC(Player* this, PlayState* play) {
}
} else {
func_8083BCD0(this, play, sp2C);
if (sp2C == 1 || sp2C == 3) {
gSaveContext.sohStats.count[COUNT_SIDEHOPS]++;
}
if (sp2C == 2) {
gSaveContext.sohStats.count[COUNT_BACKFLIPS]++;
}
return 1;
}
}