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Gameplay stats 1.1 (#2129)
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parent
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commit
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6 changed files with 39 additions and 3 deletions
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@ -1616,11 +1616,18 @@ void func_80084BF4(PlayState* play, u16 flag) {
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// Gameplay stat tracking: Update time the item was acquired
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// (special cases for some duplicate items)
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void GameplayStats_SetTimestamp(u8 item) {
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void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
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if (gSaveContext.sohStats.timestamp[item] != 0) {
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// If we already have a timestamp for this item, do nothing
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if (gSaveContext.sohStats.timestamp[item] != 0){
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return;
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}
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// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
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if (play != NULL) {
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if (item == ITEM_KEY_BOSS && play->sceneNum != 13 && play->sceneNum != 10) {
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return;
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}
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}
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u32 time = GAMEPLAYSTAT_TOTAL_TIME;
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@ -1658,6 +1665,11 @@ void Randomizer_GameplayStats_SetTimestamp(uint16_t item) {
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time = 1;
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}
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// Use ITEM_KEY_BOSS to timestamp Ganon's boss key
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if (item == RG_GANONS_CASTLE_BOSS_KEY) {
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gSaveContext.sohStats.timestamp[ITEM_KEY_BOSS] = time;
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}
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// Count any bottled item as a bottle
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if (item >= RG_EMPTY_BOTTLE && item <= RG_BOTTLE_WITH_BIG_POE) {
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if (gSaveContext.sohStats.timestamp[ITEM_BOTTLE] == 0) {
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@ -1698,7 +1710,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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s16 temp;
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// Gameplay stats: Update the time the item was obtained
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GameplayStats_SetTimestamp(item);
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GameplayStats_SetTimestamp(play, item);
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slot = SLOT(item);
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if (item >= ITEM_STICKS_5) {
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@ -1087,6 +1087,10 @@ void Play_Update(PlayState* play) {
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// Gameplay stat tracking
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if (!gSaveContext.sohStats.gameComplete) {
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gSaveContext.sohStats.playTimer++;
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if (CVar_GetS32("gMMBunnyHood", 0) && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
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gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
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}
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}
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func_800AA178(1);
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@ -374,6 +374,7 @@ void EnClearTag_Update(Actor* thisx, PlayState* play2) {
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if ((s8)this->actor.colChkInfo.health <= 0) {
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this->state = CLEAR_TAG_STATE_CRASHING;
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this->actor.velocity.y = 0.0f;
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gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARWING]++;
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goto state_crashing;
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}
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}
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@ -5350,6 +5350,13 @@ s32 func_8083BDBC(Player* this, PlayState* play) {
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}
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} else {
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func_8083BCD0(this, play, sp2C);
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if (sp2C == 1 || sp2C == 3) {
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gSaveContext.sohStats.count[COUNT_SIDEHOPS]++;
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}
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if (sp2C == 2) {
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gSaveContext.sohStats.count[COUNT_BACKFLIPS]++;
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}
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return 1;
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}
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}
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