From 8ab9346f7658f291a579df3d3939007fe99eed60 Mon Sep 17 00:00:00 2001 From: aMannus Date: Wed, 30 Aug 2023 19:04:51 +0200 Subject: [PATCH] Fix bombs not showing up (#3145) --- soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c index 7afa6d7f9..7632cda23 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -267,7 +267,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) { } // With random bomb fuse timer or gBombTimerMultiplier, sound effect and scaling is already done on init. - if (this->timer == 67 && !GameInteractor_GetRandomBombFuseTimerActive() && CVarGetFloat("gBombTimerMultiplier", 1.0f) != 1.0f) { + if (this->timer == 67 && !GameInteractor_GetRandomBombFuseTimerActive() && CVarGetFloat("gBombTimerMultiplier", 1.0f) == 1.0f) { Audio_PlayActorSound2(thisx, NA_SE_PL_TAKE_OUT_SHIELD); Actor_SetScale(thisx, 0.01f); }