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HERE
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1 changed files with 3 additions and 2 deletions
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@ -162,6 +162,7 @@ void RegionTable_Init_SpiritTemple() {
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LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, true),
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LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, true),
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LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, true),
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LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, true),
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}, {
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}, {
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//Exits
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Entrance(RR_SPIRIT_TEMPLE_ADULT_LOBBY, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3);}),
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Entrance(RR_SPIRIT_TEMPLE_ADULT_LOBBY, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3);}),
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Entrance(RR_SPIRIT_TEMPLE_STATUE_ROOM_EAST, []{return true;}),
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Entrance(RR_SPIRIT_TEMPLE_STATUE_ROOM_EAST, []{return true;}),
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});
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});
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@ -227,7 +228,7 @@ void RegionTable_Init_SpiritTemple() {
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areaTable[RR_SPIRIT_TEMPLE_WEST_IRON_KNUCKLE] = Region("Spirit Temple East Stairs to Iron Knuckle", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_SPIRIT_TEMPLE_WEST_IRON_KNUCKLE] = Region("Spirit Temple East Stairs to Iron Knuckle", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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//Exits
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Entrance(RR_SPIRIT_TEMPLE_WEST_STAIRS_TO_HAND, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5);}),
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Entrance(RR_SPIRIT_TEMPLE_WEST_STAIRS_TO_HAND, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5);}),
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Entrance(RR_SPIRIT_TEMPLE_EXIT_TO_SILVER_GAUNTLETS_HAND, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);}),
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Entrance(RR_SPIRIT_TEMPLE_EXIT_TO_SILVER_GAUNTLETS_HAND, []{return Here(RR_SPIRIT_TEMPLE_WEST_IRON_KNUCKLE, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
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});
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});
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areaTable[RR_SPIRIT_TEMPLE_EXIT_TO_SILVER_GAUNTLETS_HAND] = Region("Spirit Temple Exit to Mirror Shield Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_SPIRIT_TEMPLE_EXIT_TO_SILVER_GAUNTLETS_HAND] = Region("Spirit Temple Exit to Mirror Shield Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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@ -302,7 +303,7 @@ void RegionTable_Init_SpiritTemple() {
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areaTable[RR_SPIRIT_TEMPLE_EAST_IRON_KNUCKLE] = Region("Spirit Temple East Stairs to Iron Knuckle", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_SPIRIT_TEMPLE_EAST_IRON_KNUCKLE] = Region("Spirit Temple East Stairs to Iron Knuckle", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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//Exits
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Entrance(RR_SPIRIT_TEMPLE_EAST_STAIRS_TO_HAND, []{return true;}),
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Entrance(RR_SPIRIT_TEMPLE_EAST_STAIRS_TO_HAND, []{return true;}),
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Entrance(RR_SPIRIT_TEMPLE_EXIT_TO_MIRROR_SHIELD_HAND, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);}),
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Entrance(RR_SPIRIT_TEMPLE_EXIT_TO_MIRROR_SHIELD_HAND, []{return Here(RR_SPIRIT_TEMPLE_EAST_IRON_KNUCKLE, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
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});
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});
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areaTable[RR_SPIRIT_TEMPLE_EXIT_TO_MIRROR_SHIELD_HAND] = Region("Spirit Temple Exit to Mirror Shield Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_SPIRIT_TEMPLE_EXIT_TO_MIRROR_SHIELD_HAND] = Region("Spirit Temple Exit to Mirror Shield Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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