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Philip Dubé 2025-08-15 05:56:56 +00:00 committed by GitHub
commit 8679fff5ba
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GPG key ID: B5690EEEBB952194
14 changed files with 47 additions and 34 deletions

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@ -91,7 +91,7 @@ void RegionTable_Init_DekuTree() {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || logic->CanGroundJump() || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
});
@ -308,7 +308,7 @@ void RegionTable_Init_DekuTree() {
Entrance(RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();});}),
//includes RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM Access, other fire sources clear directly from there
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();}) && logic->ClearedMQDekuSERoom && Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanUse(RG_STICKS);});}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return ctx->GetTrickOption(RT_DEKU_B1_SKIP) || logic->PushedDekuBasementBlock || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || logic->CanGroundJump() || logic->PushedDekuBasementBlock || logic->CanUse(RG_HOVER_BOOTS);}),
});
areaTable[RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM] = Region("Deku Tree MQ Southeast Room", SCENE_DEKU_TREE, {

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@ -35,7 +35,7 @@ void RegionTable_Init_DodongosCavern() {
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_BEGINNING, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, []{return logic->IsAdult || logic->CanGroundJump(true);}),
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, []{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return HasAccessTo(RR_DODONGOS_CAVERN_LOBBY_SWITCH);}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return HasAccessTo(RR_DODONGOS_CAVERN_FAR_BRIDGE);}),
@ -160,7 +160,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, []{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, []{return (logic->IsAdult && (ctx->GetTrickOption(RT_DC_JUMP) || logic->CanGroundJump())) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
});
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", SCENE_DODONGOS_CAVERN, {}, {
@ -180,7 +180,7 @@ void RegionTable_Init_DodongosCavern() {
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}),
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP) || (logic->IsAdult && logic->CanGroundJump());}),
});
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", SCENE_DODONGOS_CAVERN, {}, {
@ -273,7 +273,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || Here(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return logic->HasItem(RG_GORONS_BRACELET) && logic->TakeDamage();});}), //strength 1 and bunny speed works too
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->IsAdult || logic->CanGroundJump(true);}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return Here(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, []{return logic->HasExplosives() || (logic->ClearMQDCUpperLobbyRocks && logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));});}),
});
@ -383,7 +383,8 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_MQ_LARVAE_ROOM, []{return logic->HasFireSourceWithTorch();}),//torch checks here need strength 0 with sticks when that is implemented
Entrance(RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM, []{return Here(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, []{return logic->HasFireSourceWithTorch();});}), //Includes an implied CanPass(RE_BIG_SKULLTULA)
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return ((logic->IsAdult /*or bunny hood jump*/) && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
//Bunny hood jump can make it as child
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return (logic->IsAdult && (ctx->GetTrickOption(RT_DC_JUMP) || logic->CanGroundJump())) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, []{return logic->CanUse(RG_STICKS) && logic->HasItem(RG_GORONS_BRACELET);}), //Implies access to RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM from here
});

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@ -58,7 +58,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Region("Fire Temple Loop Flare Dancer", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult),
LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->IsAdult || logic->CanGroundJump())),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return true;}),
@ -146,7 +146,7 @@ void RegionTable_Init_FireTemple() {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH) || logic->CanGroundJump()) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {}, {
@ -254,7 +254,7 @@ void RegionTable_Init_FireTemple() {
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_CORRIDOR, []{return true;}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanGroundJump();}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}),
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, []{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}),

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@ -87,7 +87,7 @@ void RegionTable_Init_ForestTemple() {
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS) && ((ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives()) || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()));}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),

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@ -118,7 +118,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanGroundJump())) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
@ -130,8 +130,8 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, logic->CanBreakPots() && logic->SmallKeys(RR_GANONS_CASTLE, 2)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanGroundJump())) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanGroundJump())) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {});
#pragma endregion
@ -394,7 +394,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT] = Region("Ganon's Castle MQ Light Trial Boulder Room Front", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
//Exits
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_TRIFORCE_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL);}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL) || logic->CanGroundJump();}),
});
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK] = Region("Ganon's Castle MQ Light Trial Boulder Room Back", SCENE_INSIDE_GANONS_CASTLE, {}, {
@ -404,7 +404,7 @@ void RegionTable_Init_GanonsCastle() {
}, {
//Exits
//I got the trick going backwards, but only while taking damage. this isn't relevant anyway though
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL);}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL) || logic->CanGroundJump();}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 3) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanJumpslash() || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG));}),
});

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@ -96,8 +96,8 @@ void RegionTable_Init_GerudoTrainingGround() {
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump()));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump())) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
@ -186,7 +186,7 @@ void RegionTable_Init_GerudoTrainingGround() {
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && logic->IsAdult && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump());}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {

View file

@ -27,10 +27,10 @@ void RegionTable_Init_IceCavern() {
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, {
//Events
EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult;}),
EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump());}),
}, {
//Locations
LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))),
LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS)),
LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS) && logic->IsAdult),
@ -45,11 +45,11 @@ void RegionTable_Init_IceCavern() {
LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, logic->CanBreakPots()),
LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult),
LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))),
LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
@ -86,7 +86,7 @@ void RegionTable_Init_IceCavern() {
//if you clear the ice, you can hit it with a pot from here.
Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())) && logic->BlueFire();}),
Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
});

View file

@ -62,7 +62,7 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_BOMB_BAG) || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, logic->CanJumpslashExceptHammer()),
LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->CanUse(RG_HOVER_BOOTS)) || (logic->IsAdult && logic->CanGroundJump())),
LOCATION(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
@ -74,7 +74,7 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_PIT_STORM_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, []{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}),
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, []{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}),
});
areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", SCENE_SHADOW_TEMPLE, {}, {
@ -234,7 +234,7 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true),
//Assuming the known setup for RT_SHADOW_UMBRELLA and RT_SHADOW_UMBRELLA_GS, probably possible without sword + shield.
//Handling the trick here instead of upper as using the block to climb is not a valid method for getting this skull without other tricks to use the block before it is intended
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) ||
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || logic->CanGroundJump() ||
(ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD))),
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, logic->CanBreakPots()),

View file

@ -111,7 +111,7 @@ void RegionTable_Init_Graveyard() {
}, {
//Exits
Entrance(RR_THE_GRAVEYARD, []{return true;}),
Entrance(RR_KAK_WINDMILL, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}, false),
Entrance(RR_KAK_WINDMILL, []{return (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME)) || (logic->IsChild && logic->CanGroundJump());}, false),
});
areaTable[RR_GRAVEYARD_DAMPES_HOUSE] = Region("Graveyard Dampes House", SCENE_GRAVEKEEPERS_HUT, {}, {

View file

@ -24,7 +24,7 @@ void RegionTable_Init_HauntedWasteland() {
//Locations
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang()),
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && logic->CanGroundJump() && logic->CanJumpslash())),
LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()),
LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()),
LOCATION(RC_WASTELAND_NEAR_GS_POT_3, logic->CanBreakPots()),

View file

@ -441,6 +441,11 @@ bool Logic::CanOpenOverworldDoor(RandomizerGet key) {
return HasItem(key);
}
bool Logic::CanGroundJump(bool hasBombflower) {
return ctx->GetTrickOption(RT_GROUND_JUMP) && CanStandingShield() &&
(CanUse(RG_BOMB_BAG) || (hasBombflower && HasItem(RG_GORONS_BRACELET)));
}
bool Logic::CanOpenUnderwaterChest() {
return ctx->GetTrickOption(RT_OPEN_UNDERWATER_CHEST) && CanUse(RG_IRON_BOOTS) && CanUse(RG_HOOKSHOT);
}

View file

@ -196,6 +196,7 @@ class Logic {
bool CanOpenOverworldDoor(RandomizerGet itemName);
bool SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount);
bool SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless, uint8_t requiredAmountGlitched);
bool CanGroundJump(bool hasBombflower = false);
bool CanOpenUnderwaterChest();
bool CanDoGlitch(GlitchType glitch);
bool CanEquipSwap(RandomizerGet itemName);

View file

@ -3725,6 +3725,7 @@ typedef enum {
RT_FW_VOID_WARP,
RT_GROUND_CLIP,
RT_GROUND_JUMP,
RT_GROUND_JUMP_HARD,
RT_HESS,
RT_HOOKSHOT_CLIP,
RT_HOOKSHOT_JUMP,

View file

@ -358,9 +358,7 @@ void Settings::CreateOptions() {
// OPT_TRICK(RT_FLAME_STORAGE, RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED, Tricks::Tag::EXPERIMENTAL,
// Tricks::Tag::GLITCH}, "Flame Storage", "Enables locations requiring flame storage."); OPT_TRICK(RT_GROUND_CLIP,
// RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED, Tricks::Tag::EXPERIMENTAL, Tricks::Tag::GLITCH}, "Ground Clip",
// "Enables locations requiring ground clips."); OPT_TRICK(RT_GROUND_JUMP, RCQUEST_BOTH, RA_NONE,
// {Tricks::Tag::ADVANCED, Tricks::Tag::EXPERIMENTAL, Tricks::Tag::GLITCH}, "Ground Jump", "Enables locations
// requiring ground jumps."); OPT_TRICK(RT_HESS, RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED,
// "Enables locations requiring ground clips."); OPT_TRICK(RT_HESS, RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED,
// Tricks::Tag::EXPERIMENTAL, Tricks::Tag::GLITCH}, "HESS", "Enables locations requiring a Hyper Extended Super
// Slide."); OPT_TRICK(RT_HOOKSHOT_CLIP, RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED, Tricks::Tag::EXPERIMENTAL,
// Tricks::Tag::GLITCH}, "Hookshot Clip", "Enables locations requiring Hookshot clips.");
@ -407,6 +405,13 @@ void Settings::CreateOptions() {
OPT_TRICK(RT_OPEN_UNDERWATER_CHEST, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE, Tricks::Tag::GLITCH },
"Open Underwater Chests",
"Underwater chests can be opened by wearing iron boots and hookshotting the chest.");
OPT_TRICK(RT_GROUND_JUMP, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE, Tricks::Tag::GLITCH }, "Ground Jump",
"Enables requiring ground jumps.");
OPT_TRICK(RT_GROUND_JUMP_HARD, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE, Tricks::Tag::GLITCH },
"Hard Ground Jumps",
"Enables ground jumps which require some precision outside of setting up jump:\n- While using Hover "
"Boots in Forest Temple Courtyard to reach upper ledge\n- While using Hover Boots in Shadow Temple "
"invisible spike room to reach door\n- Jumping past second step in Ice Cavern");
OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
"Adult Kokiri Forest GS with Hover Boots",
"Can be obtained without Hookshot by using the Hover Boots off of one of the roots.");