Dynamically changes a tracker's chosen color's opacity to full when it registers as docked to fix the framebuffer ghosting.

This commit is contained in:
Malkierian 2025-04-08 08:44:25 -07:00
commit 8534807228

View file

@ -1161,11 +1161,16 @@ void BeginFloatingWindows(std::string UniqueName, ImGuiWindowFlags flags = 0) {
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
}
ImGui::PushStyleColor(ImGuiCol_WindowBg,
VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 })));
auto color = VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 }));
ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str());
if (window != NULL && window->DockTabIsVisible) {
color.w = 1.0f;
}
ImGui::PushStyleColor(ImGuiCol_WindowBg, color);
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
ImGui::Begin(UniqueName.c_str(), nullptr, windowFlags);
ImGui::GetCurrentWindow()->Name;
}
void EndFloatingWindows() {
ImGui::PopStyleVar();