diff --git a/soh/assets/custom/objects/object_festivehats/antlers_64 b/soh/assets/custom/objects/object_festivehats/antlers_64 new file mode 100644 index 000000000..74fe9e819 Binary files /dev/null and b/soh/assets/custom/objects/object_festivehats/antlers_64 differ diff --git a/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL new file mode 100644 index 000000000..6d059179f --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_0 new file mode 100644 index 000000000..3e0ab2ad8 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_0 @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_1 b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_1 new file mode 100644 index 000000000..99f0a799d --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_tri_1 @@ -0,0 +1,22 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_0 new file mode 100644 index 000000000..ebb2b0eea --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_0 @@ -0,0 +1,50 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_1 b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_1 new file mode 100644 index 000000000..d7263bc94 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gEponaRudolphHatDL_vtx_1 @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL new file mode 100644 index 000000000..2b2ee6c3e --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_tri_0 new file mode 100644 index 000000000..543e90c1f --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_tri_0 @@ -0,0 +1,22 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_vtx_0 new file mode 100644 index 000000000..d7263bc94 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gHorseAntlersDL_vtx_0 @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL new file mode 100644 index 000000000..27bdd9211 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_tri_0 new file mode 100644 index 000000000..313f489de --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_tri_0 @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_vtx_0 new file mode 100644 index 000000000..eb7d042ff --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultHatTrimDL_vtx_0 @@ -0,0 +1,54 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL new file mode 100644 index 000000000..6f7262451 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_tri_0 new file mode 100644 index 000000000..83cf6d929 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_tri_0 @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_vtx_0 new file mode 100644 index 000000000..b937dad3e --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkAdultPompomDL_vtx_0 @@ -0,0 +1,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL new file mode 100644 index 000000000..769a41928 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_tri_0 new file mode 100644 index 000000000..776fb4da9 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_tri_0 @@ -0,0 +1,50 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_vtx_0 new file mode 100644 index 000000000..847f1ae81 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildHatTrimDL_vtx_0 @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL new file mode 100644 index 000000000..4093e1aa3 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_tri_0 new file mode 100644 index 000000000..4f18af8bf --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_tri_0 @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_vtx_0 new file mode 100644 index 000000000..b0c371f13 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gLinkChildPompomDL_vtx_0 @@ -0,0 +1,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL new file mode 100644 index 000000000..ec6ccada7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_tri_0 new file mode 100644 index 000000000..672602bc1 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_tri_0 @@ -0,0 +1,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_vtx_0 new file mode 100644 index 000000000..c7a513a67 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gPaperCrownGenericDL_vtx_0 @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL new file mode 100644 index 000000000..0f4573976 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_0 b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_0 new file mode 100644 index 000000000..5396ff4d8 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_0 @@ -0,0 +1,62 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_1 b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_1 new file mode 100644 index 000000000..bdf895c49 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_tri_1 @@ -0,0 +1,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_0 b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_0 new file mode 100644 index 000000000..145ca70f4 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_0 @@ -0,0 +1,63 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_1 b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_1 new file mode 100644 index 000000000..7f90daac7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/gSantaHatGenericDL_vtx_1 @@ -0,0 +1,40 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/hilite_nose b/soh/assets/custom/objects/object_festivehats/hilite_nose new file mode 100644 index 000000000..b2d4623c9 Binary files /dev/null and b/soh/assets/custom/objects/object_festivehats/hilite_nose differ diff --git a/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_antlers b/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_antlers new file mode 100644 index 000000000..3717c72b2 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_antlers @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_rednose b/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_rednose new file mode 100644 index 000000000..758d8698b --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gEponaRudolphHatDL_f3dlite_rednose @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gHorseAntlersDL_f3dlite_antlers b/soh/assets/custom/objects/object_festivehats/mat_gHorseAntlersDL_f3dlite_antlers new file mode 100644 index 000000000..3717c72b2 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gHorseAntlersDL_f3dlite_antlers @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultHatTrimDL_f3dlite_santahat_white b/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultHatTrimDL_f3dlite_santahat_white new file mode 100644 index 000000000..2f72783f7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultHatTrimDL_f3dlite_santahat_white @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultPompomDL_f3dlite_santahat_white b/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultPompomDL_f3dlite_santahat_white new file mode 100644 index 000000000..2f72783f7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gLinkAdultPompomDL_f3dlite_santahat_white @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gLinkChildHatTrimDL_f3dlite_santahat_white b/soh/assets/custom/objects/object_festivehats/mat_gLinkChildHatTrimDL_f3dlite_santahat_white new file mode 100644 index 000000000..2f72783f7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gLinkChildHatTrimDL_f3dlite_santahat_white @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gLinkChildPompomDL_f3dlite_santahat_white b/soh/assets/custom/objects/object_festivehats/mat_gLinkChildPompomDL_f3dlite_santahat_white new file mode 100644 index 000000000..2f72783f7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gLinkChildPompomDL_f3dlite_santahat_white @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gPaperCrownGenericDL_f3dlite_crown b/soh/assets/custom/objects/object_festivehats/mat_gPaperCrownGenericDL_f3dlite_crown new file mode 100644 index 000000000..4fb4e2029 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gPaperCrownGenericDL_f3dlite_crown @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatred b/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatred new file mode 100644 index 000000000..b42644ae8 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatred @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatwhite b/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatwhite new file mode 100644 index 000000000..2f72783f7 --- /dev/null +++ b/soh/assets/custom/objects/object_festivehats/mat_gSantaHatGenericDL_f3dlite_santahatwhite @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/soh/assets/soh_assets.h b/soh/assets/soh_assets.h index c3233d79f..62cd02c7d 100644 --- a/soh/assets/soh_assets.h +++ b/soh/assets/soh_assets.h @@ -8,8 +8,26 @@ // On Mac, not using aligned resource names was causing crashes in release builds // objects -#define dgCuccoLadyHatDL "__OTR__objects/object_festivehats/gCuccoLadyHatDL" -static const ALIGN_ASSET(2) char gCuccoLadyHatDL[] = dgCuccoLadyHatDL; +#define dgLinkAdultHatTrimDL "__OTR__objects/object_festivehats/gLinkAdultHatTrimDL" +static const ALIGN_ASSET(2) char gLinkAdultHatTrimDL[] = dgLinkAdultHatTrimDL; + +#define dgLinkAdultPompomDL "__OTR__objects/object_festivehats/gLinkAdultPompomDL" +static const ALIGN_ASSET(2) char gLinkAdultPompomDL[] = dgLinkAdultPompomDL; + +#define dgLinkChildHatTrimDL "__OTR__objects/object_festivehats/gLinkChildHatTrimDL" +static const ALIGN_ASSET(2) char gLinkChildHatTrimDL[] = dgLinkChildHatTrimDL; + +#define dgPaperCrownGenericDL "__OTR__objects/object_festivehats/gPaperCrownGenericDL" +static const ALIGN_ASSET(2) char gPaperCrownGenericDL[] = dgPaperCrownGenericDL; + +#define dgSantaHatGenericDL "__OTR__objects/object_festivehats/gSantaHatGenericDL" +static const ALIGN_ASSET(2) char gSantaHatGenericDL[] = dgSantaHatGenericDL; + +#define dgHorseAntlersDL "__OTR__objects/object_festivehats/gHorseAntlersDL" +static const ALIGN_ASSET(2) char gHorseAntlersDL[] = dgHorseAntlersDL; + +#define dgEponaRudolphHatDL "__OTR__objects/object_festivehats/gEponaRudolphHatDL" +static const ALIGN_ASSET(2) char gEponaRudolphHatDL[] = dgEponaRudolphHatDL; #define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex" static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex; diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index c3bebe952..855eb755a 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -1048,6 +1048,10 @@ extern "C" void InitOTR() { tm *tm_now = localtime(&now); CVarRegisterInteger("gLetItSnow", 1); + CVarRegisterInteger("gCosmetics.Link_KokiriTunic.Changed", 1); + CVarRegisterColor("gCosmetics.Link_KokiriTunic.Value", Color_RGBA8{ 255, 0, 0, 255 }); + CVarRegisterInteger("gCosmetics.NPC_Kokiri.Changed", 1); + CVarRegisterColor("gCosmetics.NPC_Kokiri.Value", Color_RGBA8{ 255, 0, 0, 255 }); srand(now); #ifdef ENABLE_CROWD_CONTROL diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 4370e6338..a05652f69 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1678,16 +1678,41 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve OPEN_DISPS(play->state.gfxCtx); Matrix_Push(); - Matrix_RotateZYX(0, 0, -0x4000, MTXMODE_APPLY); if (LINK_IS_ADULT) { - Matrix_Translate(200.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_RotateZYX(24000, -16000, -7000, MTXMODE_APPLY); + Matrix_Translate(32.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHatTrimDL); } else { - Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_RotateZYX(24000, -16000, -7000, MTXMODE_APPLY); + Matrix_Translate(32.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gLinkChildHatTrimDL); + } + + Matrix_Pop(); + + CLOSE_DISPS(play->state.gfxCtx); + } + + if (limbIndex == PLAYER_LIMB_HAT) { + OPEN_DISPS(play->state.gfxCtx); + + Matrix_Push(); + if (LINK_IS_ADULT) { + Matrix_RotateZYX(0, 0, 17500, MTXMODE_APPLY); + Matrix_Translate(-195.0f, 1500.0f, -95.0f, MTXMODE_APPLY); + Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); + } else { + Matrix_RotateZYX(0, 0, 27000, MTXMODE_APPLY); + Matrix_Translate(-950.0f, 2600.0f, -75.0f, MTXMODE_APPLY); + Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); } - Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gCuccoLadyHatDL); + gSPDisplayList(POLY_OPA_DISP++, gLinkAdultPompomDL); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index e90e36e80..aacec12aa 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -5,6 +5,7 @@ #include "scenes/dungeons/ddan_boss/ddan_boss_room_1.h" #include "soh/frame_interpolation.h" #include "soh/Enhancements/boss-rush/BossRush.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) @@ -1134,6 +1135,21 @@ void BossDodongo_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s Matrix_MultVec3f(&D_808CA48C, &this->unk_404); } Collider_UpdateSpheres(limbIndex, &this->collider); + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 7) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-6643, 1771, -14834, MTXMODE_APPLY); + Matrix_Translate(2000.0f, 5000.0f, 4000.0f, MTXMODE_APPLY); + Matrix_Scale(6.114f, 6.114f, 6.114f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void BossDodongo_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index cb00dbee8..80d771976 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -8,6 +8,7 @@ #include "objects/object_geff/object_geff.h" #include "soh/frame_interpolation.h" #include "soh/Enhancements/boss-rush/BossRush.h" +#include "soh_assets.h" #include @@ -2658,6 +2659,18 @@ void BossGanon2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* } } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 16) { + Matrix_Push(); + Matrix_RotateZYX(5977, 4649, 18154, MTXMODE_APPLY); + Matrix_Translate(364.865f, 67.568f, 378.378f, MTXMODE_APPLY); + Matrix_Scale(4.595f, 4.595f, 4.595f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + } + } + CLOSE_DISPS(play->state.gfxCtx); } @@ -2782,6 +2795,21 @@ void BossGanon2_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s } else if (limbIndex == 10) { Matrix_MultVec3f(&D_80907164, &this->unk_1B8); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -15056, MTXMODE_APPLY); + Matrix_Translate(824.324f, 472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.845f, 0.845f, 0.845f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 100, 100, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void func_80905674(BossGanon2* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 111380f0b..c73842595 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -12,6 +12,7 @@ #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" #include "soh/Enhancements/boss-rush/BossRush.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) @@ -1451,6 +1452,20 @@ void BossGanondrof_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec if (((this->flyMode != GND_FLY_PAINTING) || (this->actionFunc == BossGanondrof_Intro)) && (limbIndex <= 25)) { Matrix_MultVec3f(&zeroVec, &this->bodyPartsPos[limbIndex - 1]); } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(11955, 0, -15499, MTXMODE_APPLY); + Matrix_Translate(459.460f, 256.757f, -567.568f, MTXMODE_APPLY); + Matrix_Scale(0.877f, 0.877f, 0.877f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 100, 100, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } Gfx* BossGanondrof_GetClearPixelDList(GraphicsContext* gfxCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c index c5ca6686a..d528f5403 100644 --- a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -8,6 +8,7 @@ #include "objects/object_am/object_am.h" #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_CAN_PRESS_SWITCH) @@ -944,6 +945,21 @@ void EnAm_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if ((limbIndex == 1) && (this->unk_264 != 0)) { EnAm_TransformSwordHitbox(&this->dyna.actor, play); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 4) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -2657, MTXMODE_APPLY); + Matrix_Translate(4000.0f, 1148.649f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.655f, 1.655f, 1.655f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } static Vec3f sIcePosOffsets[] = { diff --git a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 15ebd759c..099ef503d 100644 --- a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -6,6 +6,7 @@ #include "z_en_ani.h" #include "objects/object_ani/object_ani.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -321,6 +322,21 @@ void EnAni_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 15) { Matrix_MultVec3f(&sMultVec, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(1992, 0, 2656, MTXMODE_APPLY); + Matrix_Translate(972.973f, 40.541f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.965f, 0.965f, 0.965f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnAni_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c index 39c0e54e9..8024c09e3 100644 --- a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -8,6 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_Bb/object_Bb.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_PLAY_HIT_SFX) @@ -1269,6 +1270,20 @@ void EnBb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnBb* this = (EnBb*)thisx; BodyBreak_SetInfo(&this->bodyBreak, limbIndex, 4, 15, 15, dList, BODYBREAK_OBJECT_DEFAULT); + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-13063, 0, -27454, MTXMODE_APPLY); + Matrix_Translate(418.919f, -81.081f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.757f, 1.757f, 1.757f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } static Vec3f sFireIceOffsets[] = { diff --git a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c index d1659d21c..be4e96dcc 100644 --- a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -1,6 +1,7 @@ #include "z_en_cs.h" #include "objects/object_cs/object_cs.h" #include "objects/object_link_child/object_link_child.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -521,4 +522,19 @@ void EnCs_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_RotateZ(5.0 * M_PI / 9.0, MTXMODE_APPLY); Matrix_Get(&this->spookyMaskMtx); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(8191, -5757, -24133, MTXMODE_APPLY); + Matrix_Translate(270.27f, 297.297f, -513.514f, MTXMODE_APPLY); + Matrix_Scale(1.135f, 1.135f, 1.135f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } diff --git a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index 6cc91e0c7..ea01c116a 100644 --- a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -6,6 +6,7 @@ #include "z_en_daiku_kakariko.h" #include "objects/object_daiku/object_daiku.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -539,6 +540,51 @@ void EnDaikuKakariko_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, V gSPDisplayList(POLY_OPA_DISP++, carpenterHeadDLists[this->actor.params & 3]); } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + Matrix_Push(); + switch(this->actor.params) { + case 259: { + Matrix_RotateZYX(4649, 0, -3543, MTXMODE_APPLY); + Matrix_Translate(824.324f, 324.324f, -175.676f, MTXMODE_APPLY); + Matrix_Scale(0.966f, 0.966f, 0.966f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case 513: { + Matrix_RotateZYX(0, 0, -6200, MTXMODE_APPLY); + Matrix_Translate(770.27f, 567.568f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.899f, 0.899f, 0.899f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case 2: { + Matrix_RotateZYX(0, 0, 7970, MTXMODE_APPLY); + Matrix_Translate(1270.27f, -878.378f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case -256: + default: { + Matrix_RotateZYX(0, 0, -8635, MTXMODE_APPLY); + Matrix_Translate(675.676f, 716.216f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.899f, 0.899f, 0.899f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + } + } + Matrix_Pop(); + } + } + CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index 2b4344f68..524579aa9 100644 --- a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -3,6 +3,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) @@ -1279,6 +1280,20 @@ void EnDekubaba_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* if (limbIndex == 1) { Collider_UpdateSpheres(limbIndex, &this->collider); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 4) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(16485, -1425, -20964, MTXMODE_APPLY); + Matrix_Translate(-149.0f, 92.0f, -587.0f, MTXMODE_APPLY); + Matrix_Scale(1.534f, 1.534f, 1.534f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnDekubaba_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 0dd33a8ac..a70587070 100644 --- a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -8,6 +8,7 @@ #include "objects/object_shopnuts/object_shopnuts.h" #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -550,9 +551,27 @@ void EnDns_Update(Actor* thisx, PlayState* play) { } } +void EnDns_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnDns* this = (EnDns*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 17) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 17490, MTXMODE_APPLY); + Matrix_Translate(4200.0f, -472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(4.932f, 4.932f, 4.932f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } +} + void EnDns_Draw(Actor* thisx, PlayState* play) { EnDns* this = (EnDns*)thisx; Gfx_SetupDL_25Opa(play->state.gfxCtx); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, &this->actor); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, EnDns_PostLimbDraw, &this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 359477614..a342e9412 100644 --- a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -3,6 +3,7 @@ #include "overlays/actors/ovl_En_Bombf/z_en_bombf.h" #include "objects/object_dodongo/object_dodongo.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -915,6 +916,21 @@ void EnDodongo_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* Matrix_MultVec3f(&baseOffset, &this->icePos[i]); } } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 7) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -13063, MTXMODE_APPLY); + Matrix_Translate(864.865f, 756.757f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.662f, 0.662f, 0.662f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnDodongo_Draw(Actor* thisx, PlayState* play2) { diff --git a/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c index 38a1cf95b..a849b4327 100644 --- a/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -6,6 +6,7 @@ #include "z_en_dog.h" #include "objects/object_dog/object_dog.h" +#include "soh_assets.h" #define FLAGS 0 @@ -494,6 +495,19 @@ s32 EnDog_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p } void EnDog_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 4) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(20811, -32768, 3985, MTXMODE_APPLY); + Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.25f, 1.25f, 1.25f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnDog_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 6da75b1e7..c699fa286 100644 --- a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -7,6 +7,7 @@ #include "z_en_ds.h" #include "objects/object_ds/object_ds.h" #include "soh/Enhancements/randomizer/adult_trade_shuffle.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -322,6 +323,21 @@ void EnDs_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 5) { Matrix_MultVec3f(&sMultVec, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 5) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-1329, -3100, 0, MTXMODE_APPLY); + Matrix_Translate(1270.27f, 351.351f, -310.811f, MTXMODE_APPLY); + Matrix_Scale(0.797f, 0.797f, 0.797f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnDs_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c index acd64e308..3a98074b1 100644 --- a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -1,6 +1,7 @@ #include "z_en_du.h" #include "objects/object_du/object_du.h" #include "scenes/overworld/spot18/spot18_scene.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA) @@ -624,6 +625,20 @@ void EnDu_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 16) { Matrix_MultVec3f(&D_809FF40C, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 17) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(13062, -1329, -15499, MTXMODE_APPLY); + Matrix_Translate(945.946f, -297.297f, 608.108f, MTXMODE_APPLY); + Matrix_Scale(1.217f, 1.217f, 1.217f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnDu_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 2191daeab..d809d283e 100644 --- a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -7,6 +7,7 @@ #include "z_en_elf.h" #include "objects/gameplay_keep/gameplay_keep.h" #include +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) @@ -1504,6 +1505,26 @@ s32 EnElf_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p return false; } +s32 EnElf_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnElf* this = (EnElf*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 2) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 17047, MTXMODE_APPLY); + Matrix_Translate(202.0f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.595f, 0.595f, 0.595f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnElf_Draw(Actor* thisx, PlayState* play) { s32 pad; f32 alphaScale; @@ -1541,7 +1562,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, (u8)(envAlpha * alphaScale)); POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, - EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); + EnElf_OverrideLimbDraw, EnElf_PostLimbDraw, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 278fb18e2..7cc516f48 100644 --- a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -7,6 +7,7 @@ #include "z_en_fu.h" #include "objects/object_fu/object_fu.h" #include "scenes/indoors/hakasitarelay/hakasitarelay_scene.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) @@ -319,6 +320,20 @@ void EnFu_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == FU_LIMB_HEAD) { Matrix_MultVec3f(&sMtxSrc, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 14) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-27454, 0, 1992, MTXMODE_APPLY); + Matrix_Translate(878.378f, -108.108f, 67.568f, MTXMODE_APPLY); + Matrix_Scale(1.135f, 1.135f, 1.135f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnFu_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index bab56427d..d2e803639 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -1,6 +1,7 @@ #include "z_en_heishi4.h" #include "objects/object_sd/object_sd.h" #include "vt.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -414,9 +415,29 @@ s32 EnHeishi_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f return false; } +s32 EnHeishi4_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnHeishi4* this = (EnHeishi4*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 16) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 442, MTXMODE_APPLY); + Matrix_Translate(256.757f, 121.621f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.337f, 1.337f, 1.337f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnHeishi4_Draw(Actor* thisx, PlayState* play) { EnHeishi4* this = (EnHeishi4*)thisx; Gfx_SetupDL_25Opa(play->state.gfxCtx); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnHeishi_OverrideLimbDraw, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnHeishi_OverrideLimbDraw, EnHeishi4_PostLimbDraw, this); } diff --git a/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index deeeee1b9..84eb63d58 100644 --- a/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/soh/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -7,6 +7,7 @@ #include "z_en_hs2.h" #include "vt.h" #include "objects/object_hs/object_hs.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -168,6 +169,21 @@ void EnHs2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 9) { Matrix_MultVec3f(&D_80A6F4CC, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 9) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -6421, MTXMODE_APPLY); + Matrix_Translate(621.622f, 378.378f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.763f, 0.763f, 0.763f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnHs2_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c index d51c7dd92..1972406be 100644 --- a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -14,6 +14,7 @@ #include "objects/object_cne/object_cne.h" #include "objects/object_cob/object_cob.h" #include "objects/object_os_anime/object_os_anime.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -1204,6 +1205,93 @@ void EnHy_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_MultVec3f(&sp3C, &this->actor.focus.pos); } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + Matrix_Push(); + switch(this->actor.params) { + case 1938: { + Matrix_RotateZYX(5313, 0, -1550, MTXMODE_APPLY); + Matrix_Translate(1108.108f, 54.054f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + break; + } + case 135: + case 7: { + Matrix_RotateZYX(1328, 0, 885, MTXMODE_APPLY); + Matrix_Translate(864.865f, 229.73f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.25f, 1.25f, 1.25f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + break; + } + case 1922: { + Matrix_RotateZYX(4206, 221, -3543, MTXMODE_APPLY); + Matrix_Translate(662.162f, 162.162f, -27.027f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + break; + } + case 1925: { + Matrix_RotateZYX(-9521, 442, -5536, MTXMODE_APPLY); + Matrix_Translate(351.351f, 256.757f, 283.784f, MTXMODE_APPLY); + Matrix_Scale(1.217f, 1.217f, 1.217f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + break; + } + case 1920: { + Matrix_RotateZYX(0, 0, 3321, MTXMODE_APPLY); + Matrix_Translate(1148.649f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.73f, 0.73f, 0.73f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case 1930: { + Matrix_RotateZYX(3542, 0, 0, MTXMODE_APPLY); + Matrix_Translate(972.973f, -13.514f, 54.054f, MTXMODE_APPLY); + Matrix_Scale(0.831f, 0.831f, 0.831f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case 1929: { + Matrix_RotateZYX(3542, 0, 0, MTXMODE_APPLY); + Matrix_Translate(972.973f, -13.514f, 54.054f, MTXMODE_APPLY); + Matrix_Scale(0.831f, 0.831f, 0.831f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + case 1921: { + Matrix_RotateZYX(0, 0, 664, MTXMODE_APPLY); + Matrix_Translate(1256.757f, -297.297f, -40.541f, MTXMODE_APPLY); + Matrix_Scale(1.135f, 1.135f, 1.135f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + default: { + Matrix_RotateZYX(0, 0, 664, MTXMODE_APPLY); + Matrix_Translate(783.784f, 94.594f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.662f, 0.662f, 0.662f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + break; + } + } + Matrix_Pop(); + } + } + CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c index aaf0e0342..d29b1decb 100644 --- a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -9,6 +9,7 @@ #include "objects/object_ik/object_ik.h" #include "vt.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED @@ -942,6 +943,19 @@ void EnIk_PostLimbDraw3(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, break; } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + Matrix_Push(); + Matrix_RotateZYX(0, 0, -15056, MTXMODE_APPLY); + Matrix_Translate(824.324f, 472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.845f, 0.845f, 0.845f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 100, 100, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + } + } + CLOSE_DISPS(play->state.gfxCtx); } @@ -1223,6 +1237,20 @@ void EnIk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, } } break; } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + Matrix_Push(); + Matrix_RotateZYX(0, 0, -15056, MTXMODE_APPLY); + Matrix_Translate(824.324f, 472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.845f, 0.845f, 0.845f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 100, 100, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + } + } + CLOSE_DISPS(gfxCtx); } @@ -1373,6 +1401,19 @@ void EnIk_PostLimbDraw1(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, break; } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + Matrix_Push(); + Matrix_RotateZYX(0, 0, -15056, MTXMODE_APPLY); + Matrix_Translate(824.324f, 472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.845f, 0.845f, 0.845f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 100, 100, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + } + } + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_In/z_en_in.c b/soh/src/overlays/actors/ovl_En_In/z_en_in.c index 13014352a..2897f417b 100644 --- a/soh/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/soh/src/overlays/actors/ovl_En_In/z_en_in.c @@ -1,6 +1,7 @@ #include "z_en_in.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #include "objects/object_in/object_in.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -987,6 +988,18 @@ void EnIn_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, gSPDisplayList(POLY_OPA_DISP++, gIngoChildEraPitchForkDL); } + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 16) { + Matrix_Push(); + Matrix_RotateZYX(-8192, -222, -11513, MTXMODE_APPLY); + Matrix_Translate(770.0f, 837.0f, 878.0f, MTXMODE_APPLY); + Matrix_Scale(1.068f, 1.068f, 1.068f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + } + } + CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 28d8967c2..9a80b75ad 100644 --- a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -7,6 +7,7 @@ #include "z_en_jj.h" #include "objects/object_jj/object_jj.h" #include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) @@ -307,6 +308,26 @@ void EnJj_Update(Actor* thisx, PlayState* play) { this->skelAnime.jointTable[10].z = this->mouthOpenAngle; } +s32 EnJj_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnJj* this = (EnJj*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 13) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(4649, -8635, 15276, MTXMODE_APPLY); + Matrix_Translate(27.027f, 135.135f, -81.081f, MTXMODE_APPLY); + Matrix_Scale(0.304f, 0.304f, 0.304f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnJj_Draw(Actor* thisx, PlayState* play2) { static void* eyeTextures[] = { gJabuJabuEyeOpenTex, gJabuJabuEyeHalfTex, gJabuJabuEyeClosedTex }; PlayState* play = play2; @@ -318,7 +339,7 @@ void EnJj_Draw(Actor* thisx, PlayState* play2) { Matrix_Translate(0.0f, (cosf(this->skelAnime.curFrame * (M_PI / 41.0f)) * 10.0f) - 10.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, EnJj_PostLimbDraw, this); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index f388d4989..20eff8f18 100644 --- a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -6,6 +6,7 @@ #include "z_en_ma1.h" #include "objects/object_ma1/object_ma1.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA) @@ -555,6 +556,21 @@ void EnMa1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 15) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 0, MTXMODE_APPLY); + Matrix_Translate(756.757f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.73f, 0.73f, 0.73f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnMa1_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c index ddc9aea65..997e37e5f 100644 --- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -9,6 +9,7 @@ #include "overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h" #include "vt.h" #include "soh/frame_interpolation.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_ALWAYS_THROWN) @@ -1132,13 +1133,33 @@ s32 EnNiw_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p return false; } +s32 EnNiw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnNiw* this = (EnNiw*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -19705, MTXMODE_APPLY); + Matrix_Translate(297.297f, -81.082f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnNiw_Draw(Actor* thisx, PlayState* play) { EnNiw* this = (EnNiw*)thisx; Vec3f scale = { 0.15f, 0.15f, 0.15f }; GraphicsContext* gfxCtx = play->state.gfxCtx; Gfx_SetupDL_25Opa(play->state.gfxCtx); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnNiw_OverrideLimbDraw, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnNiw_OverrideLimbDraw, EnNiw_PostLimbDraw, this); if (this->actionFunc == func_80AB6450) { func_80033C30(&this->actor.world.pos, &scale, 255, play); diff --git a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index 5113b8a68..e67a75161 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -7,6 +7,7 @@ #include "z_en_niw_girl.h" #include "objects/object_gr/object_gr.h" #include "vt.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -248,6 +249,27 @@ s32 EnNiwGirlOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f static Vec3f sConstVec3f = { 0.2f, 0.2f, 0.2f }; +s32 EnNiwGirl_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnNiwGirl* this = (EnNiwGirl*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 4) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 0, MTXMODE_APPLY); + Matrix_Translate(945.945f, 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.676f, 0.676f, 0.676f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnNiwGirl_Draw(Actor* thisx, PlayState* play) { static void* eyeTextures[] = { gNiwGirlEyeOpenTex, gNiwGirlEyeHalfTex, gNiwGirlEyeClosedTex }; EnNiwGirl* this = (EnNiwGirl*)thisx; @@ -258,7 +280,7 @@ void EnNiwGirl_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnNiwGirlOverrideLimbDraw, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnNiwGirlOverrideLimbDraw, EnNiwGirl_PostLimbDraw, this); func_80033C30(&this->actor.world.pos, &sp4C, 255, play); CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index ac720f6f6..645cc6c68 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -608,7 +608,14 @@ s32 EnNiwLady_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* r if (CVarGetInteger("gLetItSnow", 0)) { if (limbIndex == 15) { OPEN_DISPS(play->state.gfxCtx); - gSPDisplayList(POLY_OPA_DISP++, gCuccoLadyHatDL); + Matrix_Push(); + Matrix_RotateZYX(-886, -3322, -5093, MTXMODE_APPLY); + Matrix_Translate(824.324f, 283.782f, -202.703f, MTXMODE_APPLY); + Matrix_Scale(0.762f, 0.762f, 0.762f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 460c788b2..668b176d5 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -16,6 +16,7 @@ #include "soh/Enhancements/randomizer/randomizer_entrance.h" #include "soh/Enhancements/cosmetics/cosmeticsTypes.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #include #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -2457,6 +2458,56 @@ void EnOssan_DrawStickDirectionPrompts(PlayState* play, EnOssan* this) { CLOSE_DISPS(play->state.gfxCtx); } +s32 EnOssan_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnOssan* this = (EnOssan*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 8) { + switch(this->actor.params) { + case 4: { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-11071, -443, -3986, MTXMODE_APPLY); + Matrix_Translate(878.378f, 351.351f, 540.541f, MTXMODE_APPLY); + Matrix_Scale(1.352f, 1.352f, 1.352f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + break; + } + case 3: { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-6643, 1992, -1772, MTXMODE_APPLY); + Matrix_Translate(918.919f, 121.622f, 256.757f, MTXMODE_APPLY); + Matrix_Scale(0.73f, 0.73f, 0.73f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + break; + } + default: { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-11071, -443, -3986, MTXMODE_APPLY); + Matrix_Translate(878.378f, 351.351f, 540.541f, MTXMODE_APPLY); + Matrix_Scale(1.352f, 1.352f, 1.352f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + break; + } + } + } + } + + return false; +} + void EnOssan_DrawBazaarShopkeeper(Actor* thisx, PlayState* play) { static void* sBazaarShopkeeperEyeTextures[] = { gOssanEyeOpenTex, gOssanEyeHalfTex, gOssanEyeClosedTex }; EnOssan* this = (EnOssan*)thisx; @@ -2466,7 +2517,7 @@ void EnOssan_DrawBazaarShopkeeper(Actor* thisx, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sBazaarShopkeeperEyeTextures[this->eyeTextureIdx])); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnOssan_OverrideLimbDrawDefaultShopkeeper, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnOssan_OverrideLimbDrawDefaultShopkeeper, EnOssan_PostLimbDraw, this); EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(play, this); @@ -2596,7 +2647,7 @@ void EnOssan_DrawPotionShopkeeper(Actor* thisx, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sPotionShopkeeperEyeTextures[this->eyeTextureIdx])); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, EnOssan_PostLimbDraw, this); EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(play, this); diff --git a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 8489b1032..ba6a1e85c 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -7,6 +7,7 @@ #include "z_en_po_relay.h" #include "overlays/actors/ovl_En_Honotrap/z_en_honotrap.h" #include "objects/object_tk/object_tk.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_WILL_TALK) @@ -425,6 +426,20 @@ void EnPoRelay_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* gSPDisplayList(POLY_OPA_DISP++, gDampeHaloDL); CLOSE_DISPS(play->state.gfxCtx); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 16) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(10627, 3321, -13727, MTXMODE_APPLY); + Matrix_Translate(418.919f, 40.54f, -256.757f, MTXMODE_APPLY); + Matrix_Scale(1.068f, 1.068f, 1.068f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnPoRelay_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index 6f48314ff..001a2dda6 100644 --- a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -1,5 +1,6 @@ #include "z_en_shopnuts.h" #include "objects/object_shopnuts/object_shopnuts.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) @@ -308,6 +309,20 @@ void EnShopnuts_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* gSPDisplayList(POLY_OPA_DISP++, gBusinessScrubNoseDL); CLOSE_DISPS(play->state.gfxCtx); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 17) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, 17490, MTXMODE_APPLY); + Matrix_Translate(4200.0f, -472.973f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(4.932f, 4.932f, 4.932f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnShopnuts_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 6a5862747..32584b826 100644 --- a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -2,6 +2,7 @@ #include "overlays/actors/ovl_En_Encount1/z_en_encount1.h" #include "objects/object_skb/object_skb.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -551,6 +552,21 @@ void EnSkb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, } else if ((this->unk_283 ^ (this->unk_283 | 4)) == 0) { BodyBreak_SetInfo(&this->bodyBreak, limbIndex, 0, 18, 18, dList, BODYBREAK_OBJECT_DEFAULT); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -2215, MTXMODE_APPLY); + Matrix_Translate(1324.324f, 662.162f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnSkb_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 81242aa77..e7cbb0fc3 100644 --- a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -10,6 +10,7 @@ #include "objects/object_boj/object_boj.h" #include #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -427,6 +428,21 @@ void EnSth_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, CLOSE_DISPS(play->state.gfxCtx); } } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-4207, -665, -4650, MTXMODE_APPLY); + Matrix_Translate(932.432f, 162.163f, 81.082f, MTXMODE_APPLY); + Matrix_Scale(0.73f, 0.73f, 0.73f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } Gfx* EnSth_AllocColorDList(GraphicsContext* play, u8 envR, u8 envG, u8 envB, u8 envA) { diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 888b0ef34..6d91875f3 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -3,6 +3,7 @@ #include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h" #include "objects/object_ossan/object_ossan.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON) @@ -535,12 +536,33 @@ s32 EnSyatekiMan_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, V return 0; } +s32 EnSyatekiMan_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { + EnSyatekiMan* this = (EnSyatekiMan*)thisx; + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 8) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(2214, 3985, -7750, MTXMODE_APPLY); + Matrix_Translate(1094.594f, 1162.162f, -40.541f, MTXMODE_APPLY); + Matrix_Scale(0.864f, 0.864f, 0.864f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } + + return false; +} + void EnSyatekiMan_Draw(Actor* thisx, PlayState* play) { s32 pad; EnSyatekiMan* this = (EnSyatekiMan*)thisx; Gfx_SetupDL_25Opa(play->state.gfxCtx); - SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnSyatekiMan_OverrideLimbDraw, NULL, this); + SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnSyatekiMan_OverrideLimbDraw, EnSyatekiMan_PostLimbDraw, this); } void EnSyatekiMan_SetBgm(void) { diff --git a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 9b0dc07e2..8ee8fb733 100644 --- a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -7,6 +7,7 @@ #include "z_en_ta.h" #include "vt.h" #include "objects/object_ta/object_ta.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -1218,6 +1219,20 @@ void EnTa_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (limbIndex == 15) { Matrix_MultVec3f(&D_80B16E7C, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(11955, -1993, 221, MTXMODE_APPLY); + Matrix_Translate(1081.081f, -108.108f, -270.270f, MTXMODE_APPLY); + Matrix_Scale(1.554f, 1.554f, 1.554f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnTa_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c index 46e9edc9e..9026b433d 100644 --- a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -7,6 +7,7 @@ #include "z_en_test.h" #include "objects/object_sk2/object_sk2.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -1949,6 +1950,20 @@ void EnTest_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot this->bodyPartsPos[bodyPart].z = sp50.z; } } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 11) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-10849, 0, -5314, MTXMODE_APPLY); + Matrix_Translate(513.514f, 283.784f, 554.054f, MTXMODE_APPLY); + Matrix_Scale(1.203f, 1.203f, 1.203f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnTest_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c index 247db92f3..12f7fa189 100644 --- a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -6,6 +6,7 @@ #include "z_en_tg.h" #include "objects/object_mu/object_mu.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -168,6 +169,34 @@ void EnTg_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, // Place the target point at the guy's head instead of the center of the actor Matrix_MultVec3f(&targetOffset, &this->actor.focus.pos); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 20) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-2657, -1550, 1549, MTXMODE_APPLY); + Matrix_Translate(594.594f, -135.135f, -54.054f, MTXMODE_APPLY); + Matrix_Scale(0.966f, 0.966f, 0.966f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + + if (limbIndex == 9) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-3100, 1992, 2435, MTXMODE_APPLY); + Matrix_Translate(864.865f, -121.622f, 175.676f, MTXMODE_APPLY); + Matrix_Scale(0.865f, 0.865f, 0.865f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 255, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } Gfx* EnTg_SetColor(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b, u8 a) { diff --git a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 738db714d..3f0fabdf6 100644 --- a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -8,6 +8,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_tk/object_tk.h" #include "soh/frame_interpolation.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) #define COLLECTFLAG_GRAVEDIGGING_HEART_PIECE 0x19 @@ -766,6 +767,20 @@ void EnTk_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_MultVec3f(&sp28, &this->v3f_304); func_80B1D200(play); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 16) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(10627, 3321, -13727, MTXMODE_APPLY); + Matrix_Translate(418.919f, 40.54f, -256.757f, MTXMODE_APPLY); + Matrix_Scale(1.068f, 1.068f, 1.068f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnTk_Draw(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index 9979c161a..dff5f74f0 100644 --- a/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/soh/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -7,6 +7,7 @@ #include "z_en_toryo.h" #include "objects/object_toryo/object_toryo.h" #include "soh/Enhancements/randomizer/adult_trade_shuffle.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) @@ -430,4 +431,18 @@ void EnToryo_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro Matrix_MultVec3f(&sMultVec, &this->actor.focus.pos); break; } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 15) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(-23691, 664, -2879, MTXMODE_APPLY); + Matrix_Translate(810.811f, -243.243f, 270.27f, MTXMODE_APPLY); + Matrix_Scale(1.216f, 1.216f, 1.216f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } diff --git a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c index ba0a75613..bff8380cd 100644 --- a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -9,6 +9,7 @@ #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -517,6 +518,20 @@ void EnVm_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, &this->colliderQuad2.dim.quad[1], &this->colliderQuad2.dim.quad[2], &this->colliderQuad2.dim.quad[3]); } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 6) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(19704, -1329, 11734, MTXMODE_APPLY); + Matrix_Translate(310.811f, -108.108f, -81.081f, MTXMODE_APPLY); + Matrix_Scale(2.297f, 2.297f, 2.297f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gSantaHatGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } void EnVm_Draw(Actor* thisx, PlayState* play2) { diff --git a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 41a485bbc..432450bf8 100644 --- a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -9,6 +9,7 @@ #include "overlays/actors/ovl_En_Encount1/z_en_encount1.h" #include "objects/object_wf/object_wf.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -1426,6 +1427,21 @@ void EnWf_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, this->bodyPartsPos[bodyPartIndex].z = bodyPartPos.z; } } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 17) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -18377, MTXMODE_APPLY); + Matrix_Translate(729.73f, 1243.243f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.743f, 0.743f, 0.743f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } static void* sWolfosNormalEyeTextures[] = { gWolfosNormalEyeOpenTex, gWolfosNormalEyeHalfTex, gWolfosNormalEyeNarrowTex, diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index 9aa8204dd..620bf67a5 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -7,6 +7,7 @@ #include "z_en_zf.h" #include "objects/object_zf/object_zf.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" +#include "soh_assets.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED) @@ -2228,6 +2229,21 @@ void EnZf_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Matrix_MultVec3f(&zeroVec, &this->bodyPartsPos[bodyPart]); } } + + if (CVarGetInteger("gLetItSnow", 0)) { + if (limbIndex == 9) { + OPEN_DISPS(play->state.gfxCtx); + Matrix_Push(); + Matrix_RotateZYX(0, 0, -22584, MTXMODE_APPLY); + Matrix_Translate(0.0f, 270.27f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(0.628f, 0.628f, 0.628f, MTXMODE_APPLY); + gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, gPaperCrownGenericDL); + Matrix_Pop(); + CLOSE_DISPS(play->state.gfxCtx); + } + } } static Gfx D_80B4A2F8[] = {