fix TODO_TRANSLATE language replacement in cases where the text is already formatted

This commit is contained in:
Pepper0ni 2025-04-16 16:05:06 +01:00
commit 84238094ac
2 changed files with 3 additions and 3 deletions

View file

@ -544,7 +544,7 @@ typedef enum {
LANGUAGE_MAX
} Language;
#define TODO_TRANSLATE "__Translate_This__"
#define TODO_TRANSLATE "TranslateThis"
// TODO get these properties from the textures themselves
#define FONT_CHAR_TEX_WIDTH 16

View file

@ -155,12 +155,12 @@ const std::string CustomMessage::GetFrench(MessageFormat format) const {
}
const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const {
return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language,
return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : (Language)gSaveContext.language,
format);
}
const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const {
std::string output = messages[language] != TODO_TRANSLATE ? messages[language] : messages[LANGUAGE_ENG];
std::string output = !messages[language].starts_with(TODO_TRANSLATE) ? messages[language] : messages[LANGUAGE_ENG];
ProcessMessageFormat(output, format);
return output;
}