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Shooting gallery difficulty options menu (#1354)
* Added difficulty settings menu for shooting gallery * Reverted linux assert fix for PR * Added difficulty option to not randomize rupee order as adult * Changed checkbox wording due to text overflow * Reverted incorrect change from merge * Update soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * Added Checkbox to turn on and off all customizations in shooting gallery behavior * Added disable-switch for sliders, shooting gallery difficulty options are now disabled when customize behavior is turned off instead of hidden Co-authored-by: Ralphie Morell <rafael.morell@techfield.us> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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2c0ec96eff
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5 changed files with 97 additions and 11 deletions
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@ -110,7 +110,11 @@ void EnSyatekiItm_Idle(EnSyatekiItm* this, PlayState* play) {
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player->currentYaw = player->actor.world.rot.y = player->actor.shape.rot.y = 0x7F03;
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player->actor.world.rot.x = player->actor.shape.rot.x = player->actor.world.rot.z = player->actor.shape.rot.z =
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0;
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func_8008EF44(play, 15);
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s32 ammunition = 15;
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if(CVar_Get("gCustomizeShootingGallery", 0)) {
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ammunition = CVar_GetS32(LINK_IS_ADULT ? "gAdultShootingGalleryAmmunition" : "gChildShootingGalleryAmmunition", 15);
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}
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func_8008EF44(play, ammunition);
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this->roundNum = this->hitCount = 0;
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for (i = 0; i < 6; i++) {
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this->roundFlags[i] = false;
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@ -128,7 +132,7 @@ void EnSyatekiItm_StartRound(EnSyatekiItm* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (this->unkTimer == 0) {
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if (LINK_IS_ADULT) {
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if (LINK_IS_ADULT && !(CVar_Get("gCustomizeShootingGallery", 0) && CVar_Get("gConstantAdultGallery", 0))) {
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for (i = 0, j = 0; i < SYATEKI_ROUND_MAX; i++) {
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if (this->roundFlags[i]) {
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j++;
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@ -289,7 +289,12 @@ void EnSyatekiMan_StartGame(EnSyatekiMan* this, PlayState* play) {
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Message_CloseTextbox(play);
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gallery = ((EnSyatekiItm*)this->actor.parent);
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if (gallery->actor.update != NULL) {
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gallery->signal = ENSYATEKI_START;
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if(CVar_Get("gCustomizeShootingGallery", 0) && CVar_Get("gInstantShootingGalleryWin", 0)) {
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gallery->hitCount = 10;
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gallery->signal = ENSYATEKI_END;
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} else {
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gallery->signal = ENSYATEKI_START;
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}
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this->actionFunc = EnSyatekiMan_WaitForGame;
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}
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}
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@ -395,7 +400,11 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) {
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break;
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case SYATEKI_RESULT_ALMOST:
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this->timer = 20;
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func_8008EF44(play, 15);
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s32 ammunition = 15;
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if(CVar_Get("gCustomizeShootingGallery", 0)) {
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ammunition = CVar_GetS32(LINK_IS_ADULT ? "gAdultShootingGalleryAmmunition" : "gChildShootingGalleryAmmunition", 15);
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}
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func_8008EF44(play, ammunition);
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this->actionFunc = EnSyatekiMan_RestartGame;
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break;
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default:
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