golden skulltula tree qol

This commit is contained in:
Demur Rumed 2025-06-11 01:47:29 +00:00
commit 82b1733d9f

View file

@ -122,6 +122,16 @@ void RegisterShuffleTrees() {
EnWood02* treeActor = va_arg(args, EnWood02*);
if (EnWood02_RandomizerHoldsItem(treeActor, gPlayState)) {
EnWood02_RandomizerSpawnCollectible(treeActor, gPlayState);
// QoL, drop golden skulltula alongside item
if ((treeActor->unk_14C < 0 || treeActor->unk_14C >= 0x64) && treeActor->actor.home.rot.z != 0) {
Vec3f dropsSpawnPt = treeActor->actor.world.pos;
dropsSpawnPt.y += 200.0f;
treeActor->actor.home.rot.z &= 0x1FFF;
treeActor->actor.home.rot.z |= 0xE000;
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_SW, dropsSpawnPt.x, dropsSpawnPt.y,
dropsSpawnPt.z, 0, treeActor->actor.world.rot.y, 0, treeActor->actor.home.rot.z, true);
treeActor->actor.home.rot.z = 0;
}
*should = false;
}
});