undo clang format in logic files

This commit is contained in:
Pepper0ni 2025-04-06 14:13:48 +01:00
commit 816e4f393e
3 changed files with 345 additions and 504 deletions

View file

@ -3,44 +3,35 @@
using namespace Rando;
// clang-format off
void RegionTable_Init_GerudoFortress() {
#pragma region Ground
areaTable[RR_GF_OUTSKIRTS] = Region(
"Gerudo Fortress Outskirts", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_GF_OUTSKIRTS] = Region("Gerudo Fortress Outskirts", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GF_GateOpen,
[] { return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD); }), // needs climb
},
{
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}), //needs climb
}, {
//Locations
LOCATION(RC_GF_OUTSKIRTS_NE_CRATE,
(logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD)) && logic->CanBreakCrates()),
LOCATION(RC_GF_OUTSKIRTS_NE_CRATE, (logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD)) && logic->CanBreakCrates()),
LOCATION(RC_GF_OUTSKIRTS_NW_CRATE, logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD)),
},
{
}, {
//Exits
Entrance(RR_GV_FORTRESS_SIDE, []{return true;}),
Entrance(RR_GF_OUTSIDE_GATE, []{return logic->GF_GateOpen;}),
Entrance(RR_TH_1_TORCH_CELL, []{return true;}),
Entrance(RR_GF_NEAR_GROTTO, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
Entrance(RR_GF_OUTSIDE_GTG, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
// As of now there is no infinitly repeatable way to get thrown in jail, once one is added getting here only
// needs hookshot from jail
//As of now there is no infinitly repeatable way to get thrown in jail, once one is added getting here only needs hookshot from jail
Entrance(RR_GF_JAIL_WINDOW, []{return logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_GF_NEAR_GROTTO] =
Region("GF Near Grotto", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_NEAR_GROTTO] = Region("GF Near Grotto", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_SOUTHMOST_CENTER_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_MID_SOUTH_CENTER_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_MID_NORTH_CENTER_CRATE, logic->CanBreakCrates()),
LOCATION(RR_GF_NORTHMOST_CENTER_CRATE, logic->CanBreakCrates()),
},
{
}, {
//Exits
Entrance(RR_TH_KITCHEN_CORRIDOR, []{return true;}),
Entrance(RR_TH_1_TORCH_CELL, []{return true;}),
@ -51,62 +42,41 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
});
areaTable[RR_GF_OUTSIDE_GTG] = Region(
"GF Outside GTG", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_GF_OUTSIDE_GTG] = Region("GF Outside GTG", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GtG_GateOpen,
[] {
return (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) &&
logic->HasItem(RG_CHILD_WALLET));
}),
},
{},
{
EventAccess(&logic->GtG_GateOpen, []{return (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}),
}, {}, {
//Exits
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
Entrance(RR_GTG_ENTRYWAY,
[] {
return logic->GtG_GateOpen &&
(logic->IsAdult || ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES));
}),
Entrance(RR_GTG_ENTRYWAY, []{return logic->GtG_GateOpen && (logic->IsAdult || ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES));}),
Entrance(RR_GF_NEAR_GROTTO, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
// RANDTODO: Add tricks for getting past the gerudo guarding the hba range
Entrance(RR_GF_HBA_RANGE, []{return logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
Entrance(RR_GF_ABOVE_GTG, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
Entrance(RR_GF_TOP_OF_UPPER_VINES,
[] { return logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_LONGSHOT); }),
Entrance(RR_GF_TOP_OF_UPPER_VINES, []{return logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_LONGSHOT);}),
});
#pragma endregion
#pragma region Rooftops
areaTable[RR_GF_BELOW_CHEST] =
Region("GF Below Chest", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_BELOW_CHEST] = Region("GF Below Chest", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_TH_BREAK_ROOM, []{return true;}),
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
});
areaTable[RR_GF_LONG_ROOF] = Region(
"GF Long Roof", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_LONG_ROOF] = Region("GF Long Roof", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_GF_BELOW_CHEST, []{return true;}),
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
Entrance(RR_GF_BELOW_GS, []{return true;}),
Entrance(
RR_GF_NEAR_GS,
[] { return (logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP)) || logic->CanUse(RG_HOVER_BOOTS); }),
Entrance(RR_GF_NEAR_GS, []{return (logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP)) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_GF_NEAR_CHEST, []{return logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_GF_ABOVE_GTG] =
Region("GF Above GTG", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_ABOVE_GTG] = Region("GF Above GTG", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_TH_KITCHEN_CORRIDOR, []{return true;}),
// need to explicitly convert it into a bool
@ -117,9 +87,7 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_OUTSIDE_GTG, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
});
areaTable[RR_GF_BOTTOM_OF_LOWER_VINES] =
Region("GF Bottom of Lower Vines", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_BOTTOM_OF_LOWER_VINES] = Region("GF Bottom of Lower Vines", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_TH_STEEP_SLOPE_CELL, []{return true;}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true /* logic->CanClimb() */;}),
@ -128,9 +96,7 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
});
areaTable[RR_GF_TOP_OF_LOWER_VINES] =
Region("GF Top of Lower Vines", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_TOP_OF_LOWER_VINES] = Region("GF Top of Lower Vines", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_TH_KITCHEN_TOP, []{return true;}),
Entrance(RR_TH_DOUBLE_CELL, []{return true;}),
@ -141,9 +107,7 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_ABOVE_GTG, []{return true;}),
});
areaTable[RR_GF_BOTTOM_OF_UPPER_VINES] =
Region("GF Bottom of Upper Vines", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_BOTTOM_OF_UPPER_VINES] = Region("GF Bottom of Upper Vines", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_GF_TOP_OF_UPPER_VINES, []{return true /* logic->CanClimb() */;}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
@ -151,44 +115,30 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS);}),
});
areaTable[RR_GF_BELOW_GS] = Region(
"GF Below GS", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_BELOW_GS] = Region("GF Below GS", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT) &&
logic->CanGetNightTimeGS()),
},
{
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT) && logic->CanGetNightTimeGS()),
}, {
//Exits
Entrance(RR_TH_DEAD_END_CELL, []{return true;}),
Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
});
areaTable[RR_GF_NEAR_GS] = Region(
"GF Near GS", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_NEAR_GS] = Region("GF Near GS", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOMB_THROW) &&
logic->CanGetNightTimeGS()),
},
{
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && logic->CanGetNightTimeGS()),
}, {
//Exits
Entrance(RR_TH_KITCHEN_TOP, []{return true;}),
Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
Entrance(RR_GF_BELOW_GS, []{return true;}),
Entrance(RR_GF_LONG_ROOF,
[] {
return logic->CanUse(RG_HOVER_BOOTS) /* || bunny hood jump */ ||
logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP);
}),
Entrance(RR_GF_LONG_ROOF, []{return logic->CanUse(RG_HOVER_BOOTS) /* || bunny hood jump */ || logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP);}),
Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult;}),
Entrance(RR_GF_NEAR_CHEST, []{return logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_GF_SLOPED_ROOF] =
Region("GF Sloped Roof", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_SLOPED_ROOF] = Region("GF Sloped Roof", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_GF_TOP_OF_UPPER_VINES, []{return logic->IsAdult;}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
@ -197,40 +147,24 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
});
areaTable[RR_GF_TOP_OF_UPPER_VINES] =
Region("GF Top of Upper Vines", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_TOP_OF_UPPER_VINES] = Region("GF Top of Upper Vines", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
// if RR_GF_SLOPED_ROOF > RR_GF_TOP_OF_UPPER_VINES is ever made part of RT_GF_JUMP, climb is needed
// to get back up
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult &&
logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH) &&
logic->CanGetNightTimeGS()),
},
{
//if RR_GF_SLOPED_ROOF > RR_GF_TOP_OF_UPPER_VINES is ever made part of RT_GF_JUMP, climb is needed to get back up
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH) && logic->CanGetNightTimeGS()),
}, {
//Exits
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
Entrance(RR_GF_BOTTOM_OF_UPPER_VINES, []{return true;}),
Entrance(RR_GF_NEAR_GS, []{return true;}),
Entrance(RR_GF_SLOPED_ROOF, []{return true;}),
Entrance(RR_GF_NEAR_CHEST,
[] {
return logic->CanUse(RG_HOVER_BOOTS) ||
(logic->IsAdult && logic->CanUse(RG_SCARECROW) && logic->CanUse(RG_HOOKSHOT)) ||
logic->CanUse(RG_LONGSHOT);
}),
Entrance(RR_GF_NEAR_CHEST, []{return logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_GF_NEAR_CHEST] =
Region("GF Near Chest", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_NEAR_CHEST] = Region("GF Near Chest", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_CHEST, true),
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult &&
logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONG_JUMPSLASH) &&
logic->CanGetNightTimeGS()),
},
{
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONG_JUMPSLASH) && logic->CanGetNightTimeGS()),
}, {
//Exits
Entrance(RR_GF_NEAR_GS, []{return true;}),
Entrance(RR_GF_BELOW_GS, []{return true;}),
@ -240,13 +174,10 @@ void RegionTable_Init_GerudoFortress() {
#pragma endregion
areaTable[RR_GF_ABOVE_JAIL] =
Region("GF Above Jail", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_ABOVE_JAIL] = Region("GF Above Jail", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_ABOVE_JAIL_CRATE, true),
},
{
}, {
//Exits
//you don't take fall damage if you land on the rock with the flag on for some reason
//there's a trick to reach RR_GF_LONG_ROOF but that's too intricate for GF_JUMP
@ -256,27 +187,18 @@ void RegionTable_Init_GerudoFortress() {
Entrance(RR_GF_JAIL_WINDOW, []{return logic->CanUse(RG_HOOKSHOT);}),
});
areaTable[RR_GF_JAIL_WINDOW] =
Region("GF Jail Window", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_GF_JAIL_WINDOW] = Region("GF Jail Window", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
//There's a trick where hovers backwalk into backflip gives access to RR_GF_LONG_ROOF from here
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
Entrance(RR_GF_BELOW_CHEST, []{return true;}),
});
areaTable[RR_GF_HBA_RANGE] = Region(
"GF HBA Range", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_GF_HBA_RANGE] = Region("GF HBA Range", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GF_HBA_1000_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) &&
logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) &&
logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_1500_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) &&
logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) &&
logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_RANGE_GS, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) &&
logic->CanGetNightTimeGS()),
LOCATION(RC_GF_HBA_1000_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_1500_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_RANGE_GS, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_HBA_RANGE_CRATE_1, logic->CanBreakCrates()),
LOCATION(RC_GF_HBA_RANGE_CRATE_2, logic->CanBreakCrates()),
LOCATION(RC_GF_HBA_RANGE_CRATE_3, logic->CanBreakCrates()),
@ -287,49 +209,29 @@ void RegionTable_Init_GerudoFortress() {
LOCATION(RC_GF_HBA_CANOPY_EAST_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_HBA_CANOPY_WEST_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_NORTH_TARGET_EAST_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_NORTH_TARGET_WEST_CRATE,
logic->IsAdult ||
(logic->BlastOrSmash() || logic->HookshotOrBoomerang() || logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_GF_NORTH_TARGET_WEST_CRATE, logic->IsAdult || (logic->BlastOrSmash() || logic->HookshotOrBoomerang() || logic->CanUse(RG_HOVER_BOOTS))),
//implies logic->CanBreakCrates()
LOCATION(RC_GF_NORTH_TARGET_CHILD_CRATE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_GF_SOUTH_TARGET_EAST_CRATE, logic->CanBreakCrates()),
LOCATION(RC_GF_SOUTH_TARGET_WEST_CRATE, logic->CanBreakCrates()),
},
{
}, {
//Exits
Entrance(RR_GF_OUTSIDE_GTG, []{return logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
});
areaTable[RR_GF_OUTSIDE_GATE] =
Region("GF Outside Gate", "Gerudo Fortress", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_GF_OUTSIDE_GATE] = Region("GF Outside Gate", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GF_GateOpen,
[] {
return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) &&
(ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) ||
ctx->GetOption(
RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);
}),
},
{},
{
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);}),
}, {}, {
//Exits
Entrance(RR_GF_OUTSKIRTS,
[] {
return (logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) ||
!ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES))) ||
logic->GF_GateOpen;
}),
Entrance(RR_GF_OUTSKIRTS, []{return (logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || !ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES))) || logic->GF_GateOpen;}),
Entrance(RR_WASTELAND_NEAR_FORTRESS, []{return true;}),
});
areaTable[RR_GF_STORMS_GROTTO] = Region("GF Storms Grotto", "GF Storms Grotto", {}, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_GF_STORMS_GROTTO] = Region("GF Storms Grotto", "GF Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FreeFairies, []{return true;}),
},
{
}, {
//Locations
LOCATION(RC_GF_FAIRY_GROTTO_FAIRY_1, true),
LOCATION(RC_GF_FAIRY_GROTTO_FAIRY_2, true),
@ -339,9 +241,9 @@ void RegionTable_Init_GerudoFortress() {
LOCATION(RC_GF_FAIRY_GROTTO_FAIRY_6, true),
LOCATION(RC_GF_FAIRY_GROTTO_FAIRY_7, true),
LOCATION(RC_GF_FAIRY_GROTTO_FAIRY_8, true),
},
{
}, {
//Exits
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
});
}
// clang-format on

View file

@ -3,22 +3,13 @@
using namespace Rando;
// clang-format off
void RegionTable_Init_ThievesHideout() {
areaTable[RR_TH_1_TORCH_CELL] = Region(
"Thieves Hideout 1 Torch Cell", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_TH_1_TORCH_CELL] = Region("Thieves Hideout 1 Torch Cell", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->THCouldFree1TorchCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
EventAccess(&logic->THRescuedAllCarpenters,
[] {
return logic->SmallKeys(
RR_GF_OUTSKIRTS,
ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) ? 4 : 1) &&
logic->THCouldFree1TorchCarpenter && logic->THCouldFreeDoubleCellCarpenter &&
logic->TH_CouldFreeDeadEndCarpenter && logic->THCouldRescueSlopeCarpenter;
}),
},
{
EventAccess(&logic->THRescuedAllCarpenters, []{return logic->SmallKeys(RR_GF_OUTSKIRTS, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) ? 4 : 1) && logic->THCouldFree1TorchCarpenter && logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter && logic->THCouldRescueSlopeCarpenter;}),
}, {
//Locations
LOCATION(RC_TH_1_TORCH_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
LOCATION(RC_TH_1_TORCH_CELL_RIGHT_POT, logic->CanBreakPots()),
@ -26,27 +17,17 @@ void RegionTable_Init_ThievesHideout() {
LOCATION(RC_TH_1_TORCH_CELL_LEFT_POT, logic->CanBreakPots()),
LOCATION(RC_TH_1_TORCH_CELL_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_FREED_CARPENTERS, logic->THRescuedAllCarpenters),
},
{
}, {
//Exits
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
});
areaTable[RR_TH_DOUBLE_CELL] = Region(
"Thieves Hideout Double Cell", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_TH_DOUBLE_CELL] = Region("Thieves Hideout Double Cell", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->THCouldFreeDoubleCellCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
EventAccess(&logic->THRescuedAllCarpenters,
[] {
return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) &&
logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter &&
logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter &&
logic->THCouldRescueSlopeCarpenter;
}),
},
{
EventAccess(&logic->THRescuedAllCarpenters, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter && logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter && logic->THCouldRescueSlopeCarpenter;}),
}, {
//Locations
LOCATION(RC_TH_DOUBLE_CELL_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
LOCATION(RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT, logic->CanBreakPots()),
@ -59,144 +40,102 @@ void RegionTable_Init_ThievesHideout() {
LOCATION(RC_TH_DOUBLE_CELL_LEFT_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_DOUBLE_CELL_RIGHT_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_FREED_CARPENTERS, logic->THRescuedAllCarpenters),
},
{
}, {
//Exits
Entrance(RR_GF_OUTSKIRTS, []{return true;}),
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
});
areaTable[RR_TH_DEAD_END_CELL] = Region(
"Thieves Hideout Dead End Cell", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_TH_DEAD_END_CELL] = Region("Thieves Hideout Dead End Cell", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->TH_CouldFreeDeadEndCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
EventAccess(&logic->THRescuedAllCarpenters,
[] {
return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) &&
logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter &&
logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter &&
logic->THCouldRescueSlopeCarpenter;
}),
},
{
EventAccess(&logic->THRescuedAllCarpenters, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter && logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter && logic->THCouldRescueSlopeCarpenter;}),
}, {
//Locations
LOCATION(RC_TH_DEAD_END_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
LOCATION(RC_TH_DEAD_END_CELL_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_FREED_CARPENTERS, logic->THRescuedAllCarpenters),
},
{
}, {
//Exits
Entrance(RR_GF_BELOW_GS, []{return true;}),
});
areaTable[RR_TH_STEEP_SLOPE_CELL] = Region(
"Thieves Hideout Steep Slope Cell", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE,
{
areaTable[RR_TH_STEEP_SLOPE_CELL] = Region("Thieves Hideout Steep Slope Cell", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->THCouldRescueSlopeCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
EventAccess(&logic->THRescuedAllCarpenters,
[] {
return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) &&
logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter &&
logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter &&
logic->THCouldRescueSlopeCarpenter;
}),
},
{
EventAccess(&logic->THRescuedAllCarpenters, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && logic->SmallKeys(RR_GF_OUTSKIRTS, 4) && logic->THCouldFree1TorchCarpenter && logic->THCouldFreeDoubleCellCarpenter && logic->TH_CouldFreeDeadEndCarpenter && logic->THCouldRescueSlopeCarpenter;}),
}, {
//Locations
LOCATION(RC_TH_STEEP_SLOPE_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
LOCATION(RC_TH_STEEP_SLOPE_RIGHT_POT, logic->CanBreakPots()),
LOCATION(RC_TH_STEEP_SLOPE_LEFT_POT, logic->CanBreakPots()),
LOCATION(RC_TH_FREED_CARPENTERS, logic->THRescuedAllCarpenters),
},
{
}, {
//Exits
Entrance(RR_GF_ABOVE_GTG, []{return true;}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
});
areaTable[RR_TH_KITCHEN_CORRIDOR] =
Region("Thieves Hideout Kitchen Corridor", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_TH_KITCHEN_CORRIDOR] = Region("Thieves Hideout Kitchen Corridor", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_TH_NEAR_KITCHEN_LEFTMOST_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_NEAR_KITCHEN_MID_LEFT_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_NEAR_KITCHEN_MID_RIGHT_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_NEAR_KITCHEN_RIGHTMOST_CRATE, logic->CanBreakCrates()),
},
{
}, {
//Exits
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
Entrance(RR_GF_ABOVE_GTG, []{return true;}),
Entrance(RR_TH_KITCHEN_MAIN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
});
areaTable[RR_TH_KITCHEN_MAIN] = Region(
"Thieves Hideout Kitchen Bottom", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_TH_KITCHEN_MAIN] = Region("Thieves Hideout Kitchen Bottom", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_TH_KITCHEN_POT_1, logic->CanBreakPots() && logic->CanPassEnemy(RE_GERUDO_GUARD)),
LOCATION(RC_TH_KITCHEN_POT_2, logic->CanBreakPots() && logic->CanPassEnemy(RE_GERUDO_GUARD)),
LOCATION(RC_TH_KITCHEN_CRATE, logic->CanBreakCrates() && logic->CanPassEnemy(RE_GERUDO_GUARD)),
LOCATION(RC_TH_KITCHEN_SUN_FAIRY, logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->CanUse(RG_SUNS_SONG)),
},
{
}, {
//Exits
Entrance(RR_TH_KITCHEN_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
Entrance(RR_TH_KITCHEN_TOP, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
});
areaTable[RR_TH_KITCHEN_TOP] =
Region("Thieves Hideout Kitchen Top", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_TH_KITCHEN_TOP] = Region("Thieves Hideout Kitchen Top", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_TH_KITCHEN_POT_1, logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_TH_KITCHEN_POT_2, logic->CanUse(RG_BOOMERANG)),
},
{
}, {
//Exits
Entrance(RR_TH_KITCHEN_MAIN, []{return true;}),
//hookshot to cross using the rafters is implied in logic->CanPassEnemy(RE_GERUDO_GUARD)
Entrance(RR_GF_NEAR_GS,
[] { return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS); }),
Entrance(RR_GF_TOP_OF_LOWER_VINES,
[] { return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS); }),
Entrance(RR_GF_NEAR_GS, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
});
areaTable[RR_TH_BREAK_ROOM] =
Region("Thieves Hideout Break Room", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {},
{
areaTable[RR_TH_BREAK_ROOM] = Region("Thieves Hideout Break Room", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_TH_BREAK_ROOM_FRONT_POT,
(logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakPots()) ||
LOCATION(RC_TH_BREAK_ROOM_FRONT_POT, (logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakPots()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_TH_BREAK_ROOM_BACK_POT,
(logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakPots()) ||
LOCATION(RC_TH_BREAK_ROOM_BACK_POT, (logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakPots()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_TH_BREAK_HALLWAY_OUTER_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_BREAK_HALLWAY_INNER_CRATE, logic->CanBreakCrates()),
LOCATION(RC_TH_BREAK_ROOM_RIGHT_CRATE,
(logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakCrates()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->HasExplosives() &&
logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_TH_BREAK_ROOM_LEFT_CRATE,
(logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakCrates()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->HasExplosives() &&
logic->CanUse(RG_BOOMERANG))),
},
{
LOCATION(RC_TH_BREAK_ROOM_RIGHT_CRATE, (logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakCrates()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->HasExplosives() && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_TH_BREAK_ROOM_LEFT_CRATE, (logic->CanPassEnemy(RE_BREAK_ROOM_GUARD) && logic->CanBreakCrates()) ||
(logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->HasExplosives() && logic->CanUse(RG_BOOMERANG))),
}, {
//Exits
Entrance(RR_GF_BELOW_CHEST, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
//Implies logic->CanPassEnemy(RE_GERUDO_GUARD)
Entrance(RR_TH_BREAK_ROOM_CORRIDOR, []{return logic->CanUse(RG_HOOKSHOT);}),
});
areaTable[RR_TH_BREAK_ROOM_CORRIDOR] =
Region("Thieves Hideout Break Room", "Thieves Hideout", { RA_GERUDO_FORTRESS }, NO_DAY_NIGHT_CYCLE, {}, {},
{
areaTable[RR_TH_BREAK_ROOM_CORRIDOR] = Region("Thieves Hideout Break Room", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_TH_BREAK_ROOM, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_GF_ABOVE_JAIL, []{return true;}),
});
}
// clang-format on