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Add RSK_SHUFFLE_GANON_TOWER_ENTRANCE
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7 changed files with 63 additions and 15 deletions
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@ -1145,6 +1145,9 @@ int EntranceShuffler::ShuffleAllEntrances() {
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{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
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{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
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{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::GanonTower, RR_GANONS_TOWER_ENTRYWAY, RR_GANONS_TOWER_FLOOR_1, ENTR_GANONS_TOWER_0 },
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{ EntranceType::GanonTower, RR_GANONS_TOWER_FLOOR_1, RR_GANONS_TOWER_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_1 } },
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{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
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{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
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{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
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@ -1222,6 +1225,15 @@ int EntranceShuffler::ShuffleAllEntrances() {
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entrancePools[EntranceType::BossReverse].push_back(entrance->GetReverse());
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entrancePools[EntranceType::BossReverse].push_back(entrance->GetReverse());
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}
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}
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_GANON_TOWER_ENTRANCE).IsNot(RO_GENERIC_OFF)) {
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AddElementsToPool(entrancePools[EntranceType::Boss], GetShuffleableEntrances(EntranceType::GanonTower));
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if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
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for (Entrance* entrance : GetShuffleableEntrances(EntranceType::GanonTower)) {
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entrancePools[EntranceType::BossReverse].push_back(entrance->GetReverse());
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}
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}
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}
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} else {
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} else {
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entrancePools[EntranceType::ChildBoss] = GetShuffleableEntrances(EntranceType::ChildBoss);
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entrancePools[EntranceType::ChildBoss] = GetShuffleableEntrances(EntranceType::ChildBoss);
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entrancePools[EntranceType::AdultBoss] = GetShuffleableEntrances(EntranceType::AdultBoss);
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entrancePools[EntranceType::AdultBoss] = GetShuffleableEntrances(EntranceType::AdultBoss);
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@ -1241,6 +1253,15 @@ int EntranceShuffler::ShuffleAllEntrances() {
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entrancePools[EntranceType::AdultBossReverse].push_back(entrance->GetReverse());
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entrancePools[EntranceType::AdultBossReverse].push_back(entrance->GetReverse());
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}
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}
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_GANON_TOWER_ENTRANCE).IsNot(RO_GENERIC_OFF)) {
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AddElementsToPool(entrancePools[EntranceType::AdultBoss], GetShuffleableEntrances(EntranceType::GanonTower));
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if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
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for (Entrance* entrance : GetShuffleableEntrances(EntranceType::GanonTower)) {
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entrancePools[EntranceType::AdultBossReverse].push_back(entrance->GetReverse());
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}
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}
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}
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}
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}
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}
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}
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@ -25,6 +25,7 @@ enum class EntranceType {
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ChildBossReverse,
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ChildBossReverse,
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AdultBoss,
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AdultBoss,
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AdultBossReverse,
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AdultBossReverse,
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GanonTower,
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Interior,
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Interior,
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InteriorReverse,
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InteriorReverse,
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SpecialInterior,
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SpecialInterior,
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@ -28,7 +28,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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@ -162,7 +162,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
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Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
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//RANDOTODO could we just set these events automatically based on the setting?
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//RANDOTODO could we just set these events automatically based on the setting?
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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@ -431,10 +431,17 @@ void RegionTable_Init_GanonsCastle() {
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#pragma region Tower and Escape
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#pragma region Tower and Escape
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areaTable[RR_GANONS_TOWER_ENTRYWAY] = Region("Ganon's Tower MQ Decider", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
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Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
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});
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areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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});
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});
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areaTable[RR_GANONS_TOWER_FLOOR_2] = Region("Ganon's Tower Floor 2", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_GANONS_TOWER_FLOOR_2] = Region("Ganon's Tower Floor 2", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -145,6 +145,8 @@ void Settings::CreateOptionDescriptions() {
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"\n"
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"\n"
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"Full - Shuffle the entrances of all boss rooms together. Child may be expected to defeat Phantom Ganon and/or "
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"Full - Shuffle the entrances of all boss rooms together. Child may be expected to defeat Phantom Ganon and/or "
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"Bongo Bongo.";
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"Bongo Bongo.";
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mOptionDescriptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE] =
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"Shuffle the entrance from Ganon's Castle to Ganon's Tower into the pool of boss entrances.";
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] =
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] =
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"Shuffle the pool of Overworld entrances, which corresponds to almost all loading zones between overworld "
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"Shuffle the pool of Overworld entrances, which corresponds to almost all loading zones between overworld "
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"areas.\n"
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"areas.\n"
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@ -988,7 +988,6 @@ typedef enum {
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RR_GANONS_CASTLE_SHADOW_TRIAL,
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RR_GANONS_CASTLE_SHADOW_TRIAL,
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RR_GANONS_CASTLE_SPIRIT_TRIAL,
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RR_GANONS_CASTLE_SPIRIT_TRIAL,
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RR_GANONS_CASTLE_LIGHT_TRIAL,
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RR_GANONS_CASTLE_LIGHT_TRIAL,
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RR_GANONS_CASTLE_TOWER,
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RR_GANONS_CASTLE_MQ_LOBBY,
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RR_GANONS_CASTLE_MQ_LOBBY,
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RR_GANONS_CASTLE_MQ_MAIN,
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RR_GANONS_CASTLE_MQ_MAIN,
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@ -1017,6 +1016,7 @@ typedef enum {
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK,
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK,
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM,
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM,
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RR_GANONS_TOWER_ENTRYWAY,
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RR_GANONS_TOWER_FLOOR_1,
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RR_GANONS_TOWER_FLOOR_1,
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RR_GANONS_TOWER_FLOOR_2,
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RR_GANONS_TOWER_FLOOR_2,
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RR_GANONS_TOWER_FLOOR_3,
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RR_GANONS_TOWER_FLOOR_3,
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@ -5205,6 +5205,7 @@ typedef enum {
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RSK_DAMAGE_MULTIPLIER,
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RSK_DAMAGE_MULTIPLIER,
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RSK_ALL_LOCATIONS_REACHABLE,
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RSK_ALL_LOCATIONS_REACHABLE,
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RSK_SHUFFLE_BOSS_ENTRANCES,
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RSK_SHUFFLE_BOSS_ENTRANCES,
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RSK_SHUFFLE_GANON_TOWER_ENTRANCE,
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RSK_SHUFFLE_100_GS_REWARD,
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RSK_SHUFFLE_100_GS_REWARD,
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RSK_TRIFORCE_HUNT,
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RSK_TRIFORCE_HUNT,
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RSK_TRIFORCE_HUNT_PIECES_TOTAL,
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RSK_TRIFORCE_HUNT_PIECES_TOTAL,
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@ -371,15 +371,17 @@ const EntranceData entranceData[] = {
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{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"},
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{ ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE, ENTR_TEMPLE_OF_TIME_ENTRANCE, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time Entrance", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"},
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// Hyrule Castle
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// Hyrule Castle
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{ ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
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{ ENTR_MARKET_DAY_CASTLE_EXIT, ENTR_CASTLE_GROUNDS_SOUTH_EXIT, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "Castle Grounds South Exit", "Market Castle Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"},
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{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1},
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{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Boulder Crawlspace", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1},
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{ ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Entry", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1},
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{ ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Storms Grotto Entry", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1},
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{ ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR},
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{ ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Boulder Crawlspace", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR},
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{ ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Entry", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"},
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{ ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Storms Grotto Entry", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"},
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{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1},
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{ ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Behind Pillar", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1},
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{ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Inside Ganon's Castle Entrance", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1},
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{ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC Rainbow Bridge Exit", "Inside Ganon's Castle Entrance", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1},
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{ ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"},
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{ ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC Behind Pillar", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"},
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{ ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_INSIDE_GANONS_CASTLE), "Inside Ganon's Castle Entrance", "OGC Rainbow Bridge Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc"}
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{ ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_INSIDE_GANONS_CASTLE), "Inside Ganon's Castle Entrance", "OGC Rainbow Bridge Exit", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc"},
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{ ENTR_INSIDE_GANONS_CASTLE_1, ENTR_GANONS_TOWER_0, SINGLE_SCENE_INFO(SCENE_GANONS_TOWER), "Ganon's Tower Entrance", "Inside Ganon's Castle Past Trials", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "gc"},
|
||||||
|
{ ENTR_GANONS_TOWER_0, ENTR_INSIDE_GANONS_CASTLE_1, SINGLE_SCENE_INFO(SCENE_INSIDE_GANONS_CASTLE), "Inside Ganon's Castle Past Trials", "Ganon's Tower Entrance", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "gc"},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Check if Link is in the area and return that scene/entrance for tracking
|
// Check if Link is in the area and return that scene/entrance for tracking
|
||||||
|
|
|
@ -136,6 +136,7 @@ void Settings::CreateOptions() {
|
||||||
OPT_BOOL(RSK_SHUFFLE_ENTRANCES, "Shuffle Entrances");
|
OPT_BOOL(RSK_SHUFFLE_ENTRANCES, "Shuffle Entrances");
|
||||||
OPT_U8(RSK_SHUFFLE_DUNGEON_ENTRANCES, "Dungeon Entrances", {"Off", "On", "On + Ganon"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_ENTRANCES], WidgetType::Combobox, RO_DUNGEON_ENTRANCE_SHUFFLE_OFF);
|
OPT_U8(RSK_SHUFFLE_DUNGEON_ENTRANCES, "Dungeon Entrances", {"Off", "On", "On + Ganon"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_ENTRANCES], WidgetType::Combobox, RO_DUNGEON_ENTRANCE_SHUFFLE_OFF);
|
||||||
OPT_U8(RSK_SHUFFLE_BOSS_ENTRANCES, "Boss Entrances", {"Off", "Age Restricted", "Full"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), mOptionDescriptions[RSK_SHUFFLE_BOSS_ENTRANCES], WidgetType::Combobox, RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF);
|
OPT_U8(RSK_SHUFFLE_BOSS_ENTRANCES, "Boss Entrances", {"Off", "Age Restricted", "Full"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), mOptionDescriptions[RSK_SHUFFLE_BOSS_ENTRANCES], WidgetType::Combobox, RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF);
|
||||||
|
OPT_BOOL(RSK_SHUFFLE_GANON_TOWER_ENTRANCE, "Ganon Tower Entrance", CVAR_RANDOMIZER_SETTING("ShuffleGanonTowerEntrance"), mOptionDescriptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE]);
|
||||||
OPT_BOOL(RSK_SHUFFLE_OVERWORLD_ENTRANCES, "Overworld Entrances", CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]);
|
OPT_BOOL(RSK_SHUFFLE_OVERWORLD_ENTRANCES, "Overworld Entrances", CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]);
|
||||||
OPT_U8(RSK_SHUFFLE_INTERIOR_ENTRANCES, "Interior Entrances", {"Off", "Simple", "All"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), mOptionDescriptions[RSK_SHUFFLE_INTERIOR_ENTRANCES], WidgetType::Combobox, RO_INTERIOR_ENTRANCE_SHUFFLE_OFF);
|
OPT_U8(RSK_SHUFFLE_INTERIOR_ENTRANCES, "Interior Entrances", {"Off", "Simple", "All"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), mOptionDescriptions[RSK_SHUFFLE_INTERIOR_ENTRANCES], WidgetType::Combobox, RO_INTERIOR_ENTRANCE_SHUFFLE_OFF);
|
||||||
OPT_BOOL(RSK_SHUFFLE_GROTTO_ENTRANCES, "Grottos Entrances", CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), mOptionDescriptions[RSK_SHUFFLE_GROTTO_ENTRANCES]);
|
OPT_BOOL(RSK_SHUFFLE_GROTTO_ENTRANCES, "Grottos Entrances", CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), mOptionDescriptions[RSK_SHUFFLE_GROTTO_ENTRANCES]);
|
||||||
|
@ -594,6 +595,7 @@ void Settings::CreateOptions() {
|
||||||
mOptionGroups[RSG_SHUFFLE_ENTRANCES_IMGUI] = OptionGroup::SubGroup("Shuffle Entrances", {
|
mOptionGroups[RSG_SHUFFLE_ENTRANCES_IMGUI] = OptionGroup::SubGroup("Shuffle Entrances", {
|
||||||
&mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_BOSS_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_BOSS_ENTRANCES],
|
||||||
|
&mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE],
|
||||||
&mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES],
|
||||||
|
@ -829,6 +831,7 @@ void Settings::CreateOptions() {
|
||||||
&mOptions[RSK_SHUFFLE_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_BOSS_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_BOSS_ENTRANCES],
|
||||||
|
&mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE],
|
||||||
&mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES],
|
||||||
&mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES],
|
&mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES],
|
||||||
|
@ -1402,6 +1405,12 @@ void Settings::UpdateOptionProperties() {
|
||||||
int interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF);
|
int interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF);
|
||||||
int grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF);
|
int grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF);
|
||||||
|
|
||||||
|
if (!bossShuffle) {
|
||||||
|
mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE].Hide();
|
||||||
|
} else {
|
||||||
|
mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE].Unhide();
|
||||||
|
}
|
||||||
|
|
||||||
// Hide Mixed Entrances option if no applicable entrance shuffles are visible
|
// Hide Mixed Entrances option if no applicable entrance shuffles are visible
|
||||||
if (!dungeonShuffle && !bossShuffle && !overworldShuffle && !interiorShuffle && !grottoShuffle) {
|
if (!dungeonShuffle && !bossShuffle && !overworldShuffle && !interiorShuffle && !grottoShuffle) {
|
||||||
mOptions[RSK_MIXED_ENTRANCE_POOLS].Hide();
|
mOptions[RSK_MIXED_ENTRANCE_POOLS].Hide();
|
||||||
|
@ -1885,6 +1894,7 @@ void Context::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocation
|
||||||
// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
|
// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
|
||||||
if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
|
if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
|
||||||
|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
|
|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
|
||||||
|
|| mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE]
|
||||||
|| mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]
|
|| mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]
|
||||||
|| mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)
|
|| mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)
|
||||||
|| mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES] || mOptions[RSK_SHUFFLE_OWL_DROPS]
|
|| mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES] || mOptions[RSK_SHUFFLE_OWL_DROPS]
|
||||||
|
@ -1894,6 +1904,10 @@ void Context::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocation
|
||||||
mOptions[RSK_SHUFFLE_ENTRANCES].Set(RO_GENERIC_OFF);
|
mOptions[RSK_SHUFFLE_ENTRANCES].Set(RO_GENERIC_OFF);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].Is(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
|
||||||
|
mOptions[RSK_SHUFFLE_GANON_TOWER_ENTRANCE].Set(RO_GENERIC_OFF);
|
||||||
|
}
|
||||||
|
|
||||||
if (mOptions[RSK_SHUFFLE_DUNGEON_REWARDS].Is(RO_DUNGEON_REWARDS_END_OF_DUNGEON)) {
|
if (mOptions[RSK_SHUFFLE_DUNGEON_REWARDS].Is(RO_DUNGEON_REWARDS_END_OF_DUNGEON)) {
|
||||||
mOptions[RSK_LINKS_POCKET].Set(RO_LINKS_POCKET_DUNGEON_REWARD);
|
mOptions[RSK_LINKS_POCKET].Set(RO_LINKS_POCKET_DUNGEON_REWARD);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue