diff --git a/soh/include/functions.h b/soh/include/functions.h index 40a49cead..037ba9d08 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -1250,7 +1250,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex); void func_800981B8(ObjectContext* objectCtx); s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd); void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx); -void func_800994A0(PlayState* play); +void Scene_SetTransitionForNextEntrance(PlayState* play); void Scene_Draw(PlayState* play); void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 dListIndex); diff --git a/soh/include/tables/entrance_table.h b/soh/include/tables/entrance_table.h new file mode 100644 index 000000000..fc7cc00b2 --- /dev/null +++ b/soh/include/tables/entrance_table.h @@ -0,0 +1,1934 @@ +/** + * Entrance Table + * + * DEFINE_ENTRANCE should be used for entrances + * - Argument 1: Enum value for this entrance + * - Argument 2: Scene this entrance belongs to + * - Argument 3: Spawn number for this entrance + * - Argument 4: Toggle if bgm should continue during the transition using this entrance (true or false) + * NOTE: For non-cutscene layers, this field is only read from the `SCENE_LAYER_CHILD_DAY` layer. + * Meaning, the setting only matters for the first entry within a group of layers and that + * setting will apply to the other 3 non-cutscene layers. + * - Argument 5: Toggle if a title card should display when using this entrance (true or false) + * - Argument 6: Transition type when entering using this entrance (second half of a scene transition) + * - Argument 7: Transition type when exiting using this entrance (first half of a scene transition) + * + * WARNING: Due to how the entrance system is implemented, entries within the same group of scene layers are NOT shiftable. + * Groups of scene layers are indicated by line breaks. + * + * Only the first entrance within a group of layers is expected to be referenced in code. + * The entrance system will apply the offset on its own to access the correct entrance for a given layer. + */ +/* 0x000 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x001 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_1, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x002 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_2, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x003 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_0_3, SCENE_DEKU_TREE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x004 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x005 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_1, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x006 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_2, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x007 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_0_3, SCENE_DODONGOS_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x008 */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x009 */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_1, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00A */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_2, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00B */ DEFINE_ENTRANCE(ENTR_GERUDO_TRAINING_GROUND_0_3, SCENE_GERUDO_TRAINING_GROUND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x00C */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00D */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_1, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00E */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_2, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x00F */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_BOSS_0_3, SCENE_FOREST_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x010 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x011 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_1, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x012 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_2, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x013 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_0_3, SCENE_WATER_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x014 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x015 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E_1, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x016 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E_2, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x017 */ DEFINE_ENTRANCE(ENTR_UNUSED_6E_3, SCENE_UNUSED_6E, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x018 */ DEFINE_ENTRANCE(ENTR_SASATEST_0, SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x019 */ DEFINE_ENTRANCE(ENTR_SASATEST_0_1, SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x01A */ DEFINE_ENTRANCE(ENTR_SASATEST_0_2, SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x01B */ DEFINE_ENTRANCE(ENTR_SASATEST_0_3, SCENE_SASATEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x01C */ DEFINE_ENTRANCE(ENTR_SYOTES_0, SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x01D */ DEFINE_ENTRANCE(ENTR_SYOTES_0_1, SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x01E */ DEFINE_ENTRANCE(ENTR_SYOTES_0_2, SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x01F */ DEFINE_ENTRANCE(ENTR_SYOTES_0_3, SCENE_SYOTES, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x020 */ DEFINE_ENTRANCE(ENTR_SYOTES2_0, SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x021 */ DEFINE_ENTRANCE(ENTR_SYOTES2_0_1, SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x022 */ DEFINE_ENTRANCE(ENTR_SYOTES2_0_2, SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x023 */ DEFINE_ENTRANCE(ENTR_SYOTES2_0_3, SCENE_SYOTES2, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x024 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x025 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0_1, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x026 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0_2, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x027 */ DEFINE_ENTRANCE(ENTR_TESTROOM_0_3, SCENE_TESTROOM, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x028 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x029 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_1, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02A */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_2, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02B */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_3, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x02C */ DEFINE_ENTRANCE(ENTR_JABU_JABU_0_4, SCENE_JABU_JABU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x02D */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x02E */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_1, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x02F */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_2, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x030 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_3, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x031 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_4, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x032 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_0_5, SCENE_ROYAL_FAMILYS_TOMB, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x033 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_0, SCENE_MARKET_ENTRANCE_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x034 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_0_1, SCENE_MARKET_ENTRANCE_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x035 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_0_2, SCENE_MARKET_ENTRANCE_RUINS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x036 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_0_3, SCENE_MARKET_ENTRANCE_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x037 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x038 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_1, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x039 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_2, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x03A */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_0_3, SCENE_SHADOW_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x03B */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03C */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03D */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x03E */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x03F */ DEFINE_ENTRANCE(ENTR_GROTTOS_0, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x040 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_1, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x041 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_2, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x042 */ DEFINE_ENTRANCE(ENTR_GROTTOS_0_3, SCENE_GROTTOS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x043 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x044 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_1, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x045 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_2, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x046 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_0_3, SCENE_LAKESIDE_LABORATORY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x047 */ DEFINE_ENTRANCE(ENTR_SUTARU_0, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x048 */ DEFINE_ENTRANCE(ENTR_SUTARU_0_1, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x049 */ DEFINE_ENTRANCE(ENTR_SUTARU_0_2, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x04A */ DEFINE_ENTRANCE(ENTR_SUTARU_0_3, SCENE_SUTARU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x04B */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04C */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_1, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04D */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_2, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x04E */ DEFINE_ENTRANCE(ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0_3, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x04F */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x050 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_1, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x051 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_2, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x052 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_0_3, SCENE_LON_LON_BUILDINGS, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x053 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x054 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_1, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x055 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_2, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x056 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_3, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x057 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_4, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x058 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_5, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x059 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_6, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05A */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_7, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05B */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_8, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05C */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_9, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05D */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_10, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x05E */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_11, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x05F */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_12, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x060 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_13, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x061 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_14, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x062 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_0_15, SCENE_TEMPLE_OF_TIME, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x063 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x064 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_1, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x065 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_2, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x066 */ DEFINE_ENTRANCE(ENTR_TREASURE_BOX_SHOP_0_3, SCENE_TREASURE_BOX_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x067 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_3, SCENE_BACK_ALLEY_DAY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x068 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_3_1, SCENE_BACK_ALLEY_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x069 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_3_2, SCENE_BACK_ALLEY_DAY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x06A */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_3_3, SCENE_BACK_ALLEY_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x06B */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06C */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_1, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06D */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_2, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06E */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_3, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_SLOW, TRANS_TYPE_FADE_WHITE_SLOW) +/* 0x06F */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_4, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) +/* 0x070 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_5, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FADE_BLACK) +/* 0x071 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_0_6, SCENE_CHAMBER_OF_THE_SAGES, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x072 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x073 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_1, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x074 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_2, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x075 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_GRANNY_0_3, SCENE_POTION_SHOP_GRANNY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x076 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) +/* 0x077 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_1, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) +/* 0x078 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_2, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) +/* 0x079 */ DEFINE_ENTRANCE(ENTR_HAIRAL_NIWA2_0_3, SCENE_HAIRAL_NIWA2, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST)) + +/* 0x07A */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07B */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_0_1, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07C */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_0_2, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) +/* 0x07D */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_0_3, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_FAST), TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x07E */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x07F */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_1, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x080 */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_2, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x081 */ DEFINE_ENTRANCE(ENTR_MARKET_GUARD_HOUSE_0_3, SCENE_MARKET_GUARD_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x082 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x083 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_1, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x084 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_2, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x085 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_3, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x086 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_4, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x087 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_0_5, SCENE_SPIRIT_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x088 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x089 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_1, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08A */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_2, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08B */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_3, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08C */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_0_4, SCENE_ICE_CAVERN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x08D */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08E */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_1, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x08F */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_2, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x090 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_3, SCENE_SPIRIT_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x091 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_4, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x092 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_5, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x093 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_0_6, SCENE_SPIRIT_TEMPLE_BOSS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x094 */ DEFINE_ENTRANCE(ENTR_TEST01_0, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x095 */ DEFINE_ENTRANCE(ENTR_TEST01_0_1, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x096 */ DEFINE_ENTRANCE(ENTR_TEST01_0_2, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x097 */ DEFINE_ENTRANCE(ENTR_TEST01_0_3, SCENE_TEST01, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x098 */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x099 */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_1, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09A */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_2, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09B */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_0_3, SCENE_BOTTOM_OF_THE_WELL, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x09C */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09D */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_1, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09E */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_2, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x09F */ DEFINE_ENTRANCE(ENTR_TWINS_HOUSE_0_3, SCENE_TWINS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x0A0 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A1 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_1, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A2 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_2, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A3 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_3, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A4 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_4, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0A5 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FILL_WHITE) +/* 0x0A6 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_6, SCENE_CUTSCENE_MAP, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0A7 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_7, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x0A8 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_8, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0A9 */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_9, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AA */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_10, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AB */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_11, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0AC */ DEFINE_ENTRANCE(ENTR_CUTSCENE_MAP_0_12, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x0AD */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_0, SCENE_BACK_ALLEY_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0AE */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_0_1, SCENE_BACK_ALLEY_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0AF */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_0_2, SCENE_BACK_ALLEY_DAY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0B0 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_0_3, SCENE_BACK_ALLEY_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0B1 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_0, SCENE_MARKET_DAY, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0B2 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_0_1, SCENE_MARKET_NIGHT, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0B3 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_0_2, SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0B4 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_0_3, SCENE_MARKET_RUINS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0B5 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_0_4, SCENE_MARKET_DAY, 0, false, true, TRANS_TYPE_WIPE_FAST, TRANS_TYPE_WIPE_FAST) + +/* 0x0B6 */ DEFINE_ENTRANCE(ENTR_DEPTH_TEST_0, SCENE_DEPTH_TEST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0B7 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0B8 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_1, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0B9 */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_2, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x0BA */ DEFINE_ENTRANCE(ENTR_BAZAAR_0_3, SCENE_BAZAAR, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x0BB */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BC */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_1, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BD */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_2, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BE */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_3, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0BF */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_4, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0C0 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_0_5, SCENE_LINKS_HOUSE, 0, false, true, TRANS_TYPE_CS_BLACK_FILL, TRANS_TYPE_CS_BLACK_FILL) + +/* 0x0C1 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0C2 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_1, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0C3 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_2, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0C4 */ DEFINE_ENTRANCE(ENTR_KOKIRI_SHOP_0_3, SCENE_KOKIRI_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x0C5 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C6 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_1, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C7 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_2, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0C8 */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_1_3, SCENE_DODONGOS_CAVERN, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0C9 */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CA */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_1, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CB */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_2, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x0CC */ DEFINE_ENTRANCE(ENTR_KNOW_IT_ALL_BROS_HOUSE_0_3, SCENE_KNOW_IT_ALL_BROS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x0CD */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0CE */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_1, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0CF */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_2, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D0 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_3, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0D1 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_4, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0D2 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_5, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0D3 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_6, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0D4 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_7, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) +/* 0x0D5 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_8, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D6 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_9, SCENE_HYRULE_FIELD, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0D7 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_10, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_BLACK, TCS_SLOW)) +/* 0x0D8 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_11, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0D9 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_12, SCENE_HYRULE_FIELD, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW)) +/* 0x0DA */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_0_13, SCENE_HYRULE_FIELD, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x0DB */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0DC */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_1, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0DD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_2, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0DE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_3, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0DF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_4, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x0E0 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_5, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E1 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_6, SCENE_KAKARIKO_VILLAGE, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E2 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_7, SCENE_KAKARIKO_VILLAGE, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x0E3 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_0_8, SCENE_KAKARIKO_VILLAGE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0E4 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0E5 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_1, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0E6 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_2, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0E7 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_3, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0E8 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_4, SCENE_GRAVEYARD, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x0E9 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_0_5, SCENE_GRAVEYARD, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0EA */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0EB */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_1, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0EC */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_2, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0ED */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_0_3, SCENE_ZORAS_RIVER, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0EE */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0EF */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_1, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F0 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_2, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x0F1 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_3, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F2 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_4, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F3 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_5, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F4 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_6, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F5 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_7, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_FILL_WHITE) +/* 0x0F6 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_8, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F7 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_9, SCENE_KOKIRI_FOREST, 0, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x0F8 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_10, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0F9 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_11, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FA */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_12, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FB */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_0_13, SCENE_KOKIRI_FOREST, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x0FC */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FD */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_1, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FE */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_2, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x0FF */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_3, SCENE_SACRED_FOREST_MEADOW, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x100 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x101 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_0_5, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x102 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x103 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_1, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x104 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_2, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x105 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_3, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x106 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_4, SCENE_LAKE_HYLIA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x107 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_0_5, SCENE_LAKE_HYLIA, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x108 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x109 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_1, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10A */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_2, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10B */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_3, SCENE_ZORAS_DOMAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10C */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_4, SCENE_ZORAS_DOMAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x10D */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_0_5, SCENE_ZORAS_DOMAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x10E */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x10F */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_1, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x110 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_2, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x111 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_3, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x112 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_4, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE_CS_DELAYED, TRANS_TYPE_WIPE) +/* 0x113 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_5, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x114 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_6, SCENE_ZORAS_FOUNTAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x115 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_7, SCENE_ZORAS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x116 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_0_8, SCENE_ZORAS_FOUNTAIN, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x117 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x118 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_1, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x119 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_2, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x11A */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_3, SCENE_GERUDO_VALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x11B */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_4, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FILL_BROWN, TRANS_TYPE_FILL_WHITE) +/* 0x11C */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_5, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x11D */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_0_6, SCENE_GERUDO_VALLEY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x11E */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x11F */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_1, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x120 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_2, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x121 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_3, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x122 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_0_4, SCENE_LOST_WOODS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x123 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x124 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_1, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x125 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_2, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x126 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_3, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x127 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_4, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x128 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_0_5, SCENE_DESERT_COLOSSUS, 0, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) + +/* 0x129 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x12A */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_1, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12B */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_2, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x12C */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_3, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12D */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_4, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_SLOW)) +/* 0x12E */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_5, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x12F */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_0_6, SCENE_GERUDOS_FORTRESS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x130 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x131 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_1, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x132 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_2, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x133 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_0_3, SCENE_HAUNTED_WASTELAND, 0, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) + +/* 0x134 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x135 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x136 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x137 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_1_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x138 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_0, SCENE_HYRULE_CASTLE, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x139 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_0_1, SCENE_HYRULE_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13A */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_2, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13B */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_3, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13C */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_0_4, SCENE_OUTSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x13D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x13E */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_1, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x13F */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_2, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x140 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_3, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x141 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_4, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x142 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_5, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x143 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_6, SCENE_DEATH_MOUNTAIN_TRAIL, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x144 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_7, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x145 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_8, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x146 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_0_9, SCENE_DEATH_MOUNTAIN_TRAIL, 0, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x147 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x148 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_1, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x149 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_2, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_3, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_4, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x14C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_0_5, SCENE_DEATH_MOUNTAIN_CRATER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x14D */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14E */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_1, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x14F */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_2, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x150 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_3, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x151 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_4, SCENE_GORON_CITY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x152 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_0_5, SCENE_GORON_CITY, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x153 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x154 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_1, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x155 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_2, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) +/* 0x156 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_3_3, SCENE_ZORAS_DOMAIN, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x157 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x158 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_1, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x159 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_2, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x15A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_3, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_4, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x15C */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_5, SCENE_LON_LON_RANCH, 0, false, true, TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST)) +/* 0x15D */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_6, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15E */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_7, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x15F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_8, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x160 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_9, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x161 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_10, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x162 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_11, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x163 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_12, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x164 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_0_13, SCENE_LON_LON_RANCH, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x165 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x166 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_1, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x167 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_2, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x168 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_0_3, SCENE_FIRE_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x169 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16A */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_1, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16B */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_2, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x16C */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_0_3, SCENE_FOREST_TEMPLE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x16D */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x16E */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_1, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x16F */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_2, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x170 */ DEFINE_ENTRANCE(ENTR_SHOOTING_GALLERY_1_3, SCENE_SHOOTING_GALLERY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x171 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x172 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_NIGHT_0_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x173 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_0_2, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x174 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_0_3, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x175 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x176 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_1, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x177 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_2, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x178 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_1_3, SCENE_FIRE_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x179 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17A */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x17D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x17E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_1, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x17F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_2, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x180 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_1_3, SCENE_HYRULE_FIELD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x181 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x182 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_1, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x183 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_2, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x184 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_2_3, SCENE_HYRULE_FIELD, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x185 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x186 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_1, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x187 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_2, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x188 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_3_3, SCENE_HYRULE_FIELD, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x189 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_1, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x18B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_2, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_4_3, SCENE_HYRULE_FIELD, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x18D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x18E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_1, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x18F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_2, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x190 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_5_3, SCENE_HYRULE_FIELD, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x191 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x192 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_1, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x193 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_2, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x194 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_1_3, SCENE_KAKARIKO_VILLAGE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x195 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x196 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_1, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x197 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_2, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x198 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_2_3, SCENE_KAKARIKO_VILLAGE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x199 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19A */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_1, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19B */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_2, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19C */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_1_3, SCENE_ZORAS_RIVER, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x19D */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x19E */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_1, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x19F */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_2, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A0 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_2_3, SCENE_ZORAS_RIVER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1A1 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A2 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_1, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A3 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_2, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A4 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_1_3, SCENE_ZORAS_DOMAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1A5 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A6 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_1, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1A7 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_2, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1A8 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_1_3, SCENE_GERUDO_VALLEY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1A9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AA */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_1, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AB */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_2, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AC */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_1_3, SCENE_LOST_WOODS, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1AD */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AE */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_1, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1AF */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_2, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_2_3, SCENE_LOST_WOODS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1B1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_1, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_2, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B4 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_3_3, SCENE_LOST_WOODS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1B5 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1B8 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1B9 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BA */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_1, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1BB */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_2, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BC */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_1_3, SCENE_DEATH_MOUNTAIN_TRAIL, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1BD */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1BE */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_1, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1BF */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_2, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1C0 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_2_3, SCENE_DEATH_MOUNTAIN_TRAIL, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1C1 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C2 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_1, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C3 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_2, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1C4 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_1_3, SCENE_GORON_CITY, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1C5 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C6 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_1, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C7 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_2, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x1C8 */ DEFINE_ENTRANCE(ENTR_LAKESIDE_LABORATORY_1_3, SCENE_LAKESIDE_LABORATORY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x1C9 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CA */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CB */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1CC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1CD */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_8, SCENE_MARKET_DAY, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1CE */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_8_1, SCENE_MARKET_NIGHT, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1CF */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_8_2, SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D0 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_8_3, SCENE_MARKET_RUINS, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x1D1 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_9, SCENE_MARKET_DAY, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D2 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_9_1, SCENE_MARKET_NIGHT, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D3 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_9_2, SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D4 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_9_3, SCENE_MARKET_RUINS, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x1D5 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_10, SCENE_MARKET_DAY, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D6 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_10_1, SCENE_MARKET_NIGHT, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D7 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_10_2, SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x1D8 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_10_3, SCENE_MARKET_RUINS, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x1D9 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1DA */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_1, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1DB */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_2, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1DC */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_3_3, SCENE_ZORAS_RIVER, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1DD */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1DE */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_1, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1DF */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_2, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x1E0 */ DEFINE_ENTRANCE(ENTR_ZORAS_RIVER_4_3, SCENE_ZORAS_RIVER, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x1E1 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E2 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_1, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E3 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_2, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E4 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_1_3, SCENE_DESERT_COLOSSUS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1E5 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E6 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_1, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1E7 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_2, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1E8 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_2_3, SCENE_DESERT_COLOSSUS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1E9 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1EA */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_1, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EB */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_2, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1EC */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_3_3, SCENE_DESERT_COLOSSUS, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1ED */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EE */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_1, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1EF */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_2, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F0 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_4_3, SCENE_DESERT_COLOSSUS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1F1 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1F2 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_1, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1F3 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_2, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1F4 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_5_3, SCENE_DESERT_COLOSSUS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1F5 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F6 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_1, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F7 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_2, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x1F8 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_6_3, SCENE_DESERT_COLOSSUS, 6, true, false, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) + +/* 0x1F9 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FA */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_1, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1FB */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_2, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FC */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_6_3, SCENE_HYRULE_FIELD, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x1FD */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x1FE */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_1, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x1FF */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_2, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x200 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_7_3, SCENE_HYRULE_FIELD, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x201 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x202 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_1, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x203 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_2, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x204 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_3_3, SCENE_KAKARIKO_VILLAGE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x205 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x206 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_1, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x207 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_2, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x208 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_1_3, SCENE_GRAVEYARD, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x209 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x20A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_1, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_2, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x20C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_1_3, SCENE_KOKIRI_FOREST, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x20D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20E */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_1, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x20F */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_2, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x210 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_2_3, SCENE_KOKIRI_FOREST, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x211 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x212 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_1, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x213 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_2, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x214 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_3_3, SCENE_KOKIRI_FOREST, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x215 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x216 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_1, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x217 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_2, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x218 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_1_3, SCENE_SACRED_FOREST_MEADOW, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x219 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x21A */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_1, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x21B */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_2, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x21C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_1_3, SCENE_LAKE_HYLIA, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x21D */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) +/* 0x21E */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_1, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x21F */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_2, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLUE, TRANS_TYPE_FADE_BLUE) +/* 0x220 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_2_3, SCENE_LAKE_HYLIA, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x221 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x222 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_1, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x223 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_2, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x224 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_1_3, SCENE_ZORAS_FOUNTAIN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x225 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x226 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_1, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x227 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_2, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x228 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_2_3, SCENE_ZORAS_FOUNTAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x229 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22A */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_1, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x22B */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_2, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22C */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_2_3, SCENE_GERUDO_VALLEY, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x22D */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x22E */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_1, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x22F */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_2, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x230 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_3_3, SCENE_GERUDO_VALLEY, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x231 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x232 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_1, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x233 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_2, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x234 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_1_3, SCENE_GERUDOS_FORTRESS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x235 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x236 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_1, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x237 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_2, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x238 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_2_3, SCENE_GERUDOS_FORTRESS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x239 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23A */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_1, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x23B */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_2, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23C */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_3_3, SCENE_GERUDOS_FORTRESS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x23D */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x23E */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1_1, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x23F */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_1_2, SCENE_OUTSIDE_GANONS_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x240 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_1_3, SCENE_OUTSIDE_GANONS_CASTLE, 1, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x241 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_1_4, SCENE_HYRULE_CASTLE, 1, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x242 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x243 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_1, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x244 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_2, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x245 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_3_3, SCENE_DEATH_MOUNTAIN_TRAIL, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x246 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x247 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_1, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x248 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_2, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x249 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_1_3, SCENE_DEATH_MOUNTAIN_CRATER, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x24A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_1, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_2, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_2_3, SCENE_DEATH_MOUNTAIN_CRATER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x24E */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x24F */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_1, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x250 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_2, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x251 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_1_3, SCENE_FOREST_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x252 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x253 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_1, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x254 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_2, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x255 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_1_3, SCENE_DEKU_TREE, 1, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x256 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x257 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x258 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x259 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_3_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x25A */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_1, SCENE_MARKET_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x25B */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_1_1, SCENE_MARKET_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x25C */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_1_2, SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x25D */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_1_3, SCENE_MARKET_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x25E */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_2, SCENE_MARKET_DAY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x25F */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_2_1, SCENE_MARKET_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x260 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_2_2, SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x261 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_2_3, SCENE_MARKET_RUINS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x262 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_3, SCENE_MARKET_DAY, 3, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x263 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_3_1, SCENE_MARKET_NIGHT, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x264 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_3_2, SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x265 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_3_3, SCENE_MARKET_RUINS, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x266 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x267 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_1, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x268 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_2, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x269 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_4_3, SCENE_KOKIRI_FOREST, 4, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x26A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_1, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_2, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x26D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_5_3, SCENE_KOKIRI_FOREST, 5, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x26E */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_2, SCENE_MARKET_ENTRANCE_DAY, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x26F */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_2_1, SCENE_MARKET_ENTRANCE_NIGHT, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x270 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_2_2, SCENE_MARKET_ENTRANCE_RUINS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x271 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_2_3, SCENE_MARKET_ENTRANCE_RUINS, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x272 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x273 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_1, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x274 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_2, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x275 */ DEFINE_ENTRANCE(ENTR_LINKS_HOUSE_1_3, SCENE_LINKS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x276 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_DAY_1, SCENE_MARKET_ENTRANCE_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x277 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_NIGHT_1_1, SCENE_MARKET_ENTRANCE_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x278 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_1_2, SCENE_MARKET_ENTRANCE_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x279 */ DEFINE_ENTRANCE(ENTR_MARKET_ENTRANCE_RUINS_1_3, SCENE_MARKET_ENTRANCE_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x27A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_1, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x27C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_2, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_8_3, SCENE_HYRULE_FIELD, 8, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x27E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x27F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_1, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x280 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_2, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x281 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_9_3, SCENE_HYRULE_FIELD, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x282 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x283 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_1, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x284 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_2, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x285 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_10_3, SCENE_HYRULE_FIELD, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x286 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x287 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_1, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x288 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_2, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x289 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_6_3, SCENE_KOKIRI_FOREST, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x28A */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28B */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_1, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x28C */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_2, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28D */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_11_3, SCENE_HYRULE_FIELD, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x28E */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x28F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_1, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x290 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_2, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x291 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_12_3, SCENE_HYRULE_FIELD, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x292 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x293 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_1, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x294 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_2, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x295 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_13_3, SCENE_HYRULE_FIELD, 13, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x296 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_1, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x297 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_1_1, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x298 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_DAY_1_2, SCENE_CASTLE_COURTYARD_GUARDS_DAY, 1, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x299 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_GUARDS_NIGHT_1_3, SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x29A */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_1, SCENE_BACK_ALLEY_DAY, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x29B */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_1_1, SCENE_BACK_ALLEY_NIGHT, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x29C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_1_2, SCENE_BACK_ALLEY_DAY, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x29D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_1_3, SCENE_BACK_ALLEY_NIGHT, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x29E */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_4, SCENE_MARKET_DAY, 4, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x29F */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_4_1, SCENE_MARKET_NIGHT, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A0 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_4_2, SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A1 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_4_3, SCENE_MARKET_RUINS, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2A2 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_5, SCENE_MARKET_DAY, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x2A3 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_5_1, SCENE_MARKET_NIGHT, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x2A4 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_5_2, SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x2A5 */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_5_3, SCENE_MARKET_RUINS, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x2A6 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A7 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_1, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A8 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_2, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2A9 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_4_3, SCENE_KAKARIKO_VILLAGE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2AA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_1, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2AC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_2, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_4_3, SCENE_GERUDOS_FORTRESS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2AE */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2AF */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_1, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B0 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_2, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2B1 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_1_3, SCENE_LON_LON_RANCH, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2B2 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B3 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_1, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B4 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_2, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B5 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_1_3, SCENE_SHADOW_TEMPLE, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2B6 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B7 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_1, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B8 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_2, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2B9 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_2_3, SCENE_SHADOW_TEMPLE, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2BA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_1, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2BC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_2, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_5_3, SCENE_GERUDOS_FORTRESS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2BE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2BF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_1, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_2, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_6_3, SCENE_GERUDOS_FORTRESS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2C2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_1, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_2, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_7_3, SCENE_GERUDOS_FORTRESS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2C6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_1, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2C8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_2, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2C9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_8_3, SCENE_GERUDOS_FORTRESS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2CA */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CB */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_1, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CC */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_2, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) +/* 0x2CD */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_2_3, SCENE_TEMPLE_OF_TIME, 2, false, true, TRANS_TYPE_FILL_WHITE, TRANS_TYPE_FILL_WHITE) + +/* 0x2CE */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2CF */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_1, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D0 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_2, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D1 */ DEFINE_ENTRANCE(ENTR_CHAMBER_OF_THE_SAGES_1_3, SCENE_CHAMBER_OF_THE_SAGES, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2D2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_1, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_2, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_9_3, SCENE_GERUDOS_FORTRESS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2D6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_1, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2D8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_2, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2D9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_10_3, SCENE_GERUDOS_FORTRESS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2DA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_1, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2DC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_2, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_11_3, SCENE_GERUDOS_FORTRESS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2DE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2DF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_1, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_2, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_12_3, SCENE_GERUDOS_FORTRESS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2E2 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E3 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_1, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E4 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_2, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E5 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_2_3, SCENE_LON_LON_RANCH, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2E6 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E7 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_1, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2E8 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_2, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x2E9 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_3, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +// Labeled as "Test Area" in Map Select +/* 0x2EA */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EB */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EC */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2ED */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EE */ DEFINE_ENTRANCE(ENTR_TEST_SACRED_FOREST_MEADOW_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2EF */ DEFINE_ENTRANCE(ENTR_TEST_CUTSCENE_MAP_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F0 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_6, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F1 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_7, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F2 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_8, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F3 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_9, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F4 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_10, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2F5 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F6 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F7 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_2, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x2F8 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_3, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x2F9 */ DEFINE_ENTRANCE(ENTR_STABLE_0, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FA */ DEFINE_ENTRANCE(ENTR_STABLE_0_1, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FB */ DEFINE_ENTRANCE(ENTR_STABLE_0_2, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FC */ DEFINE_ENTRANCE(ENTR_STABLE_0_3, SCENE_STABLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x2FD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_1, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x2FF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_2, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x300 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0_3, SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x301 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x302 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_1, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x303 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_2, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x304 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_BOSS_0_3, SCENE_JABU_JABU_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x305 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x306 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_1, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x307 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_2, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x308 */ DEFINE_ENTRANCE(ENTR_FIRE_TEMPLE_BOSS_0_3, SCENE_FIRE_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x309 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30A */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_1, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30B */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_2, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x30C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_6_3, SCENE_LAKE_HYLIA, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x30D */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x30E */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_1, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x30F */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_2, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x310 */ DEFINE_ENTRANCE(ENTR_GRAVEKEEPERS_HUT_0_3, SCENE_GRAVEKEEPERS_HUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x311 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x312 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_1, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x313 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_2, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x314 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_14_3, SCENE_HYRULE_FIELD, 14, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x315 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x316 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x317 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x318 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x319 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_4, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x31A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_5, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x31B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0_6, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x31C */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31D */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_1, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31E */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_2, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x31F */ DEFINE_ENTRANCE(ENTR_REDEAD_GRAVE_0_3, SCENE_REDEAD_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x320 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x321 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_1, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x322 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_2, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x323 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_3_3, SCENE_TEMPLE_OF_TIME, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x324 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x325 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_1, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x326 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_2, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x327 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_4_3, SCENE_TEMPLE_OF_TIME, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x328 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x329 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_1, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x32A */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_2, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x32B */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_4_3, SCENE_ZORAS_DOMAIN, 4, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x32C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x32F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_2_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x330 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x331 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x332 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x333 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_3_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 3, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x334 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x335 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x336 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x337 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_4_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x338 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x339 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_1, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_2, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33B */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_7_3, SCENE_KOKIRI_FOREST, 7, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x33C */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33D */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_1, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33E */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_2, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x33F */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_8_3, SCENE_KOKIRI_FOREST, 8, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x340 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x341 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2_1, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x342 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_2_2, SCENE_OUTSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x343 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_2_3, SCENE_OUTSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x344 */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_2_4, SCENE_HYRULE_CASTLE, 2, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x345 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x346 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_1, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x347 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_2, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x348 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_5_3, SCENE_KAKARIKO_VILLAGE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x349 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34A */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_1, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34B */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_2, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34C */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_6_3, SCENE_KAKARIKO_VILLAGE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x34D */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34E */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_1, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x34F */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_2, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x350 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_7_3, SCENE_KAKARIKO_VILLAGE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x351 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x352 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_1, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x353 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_2, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x354 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_8_3, SCENE_KAKARIKO_VILLAGE, 8, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x355 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x356 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_1, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x357 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_2, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x358 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_2_3, SCENE_GRAVEYARD, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x359 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35A */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_1, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_2, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35C */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_3_3, SCENE_GRAVEYARD, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x35D */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35E */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_1, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x35F */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_2, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x360 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_4_3, SCENE_GRAVEYARD, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x361 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x362 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_1, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x363 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_2, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x364 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_5_3, SCENE_GRAVEYARD, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x365 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x366 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_1, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x367 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_2, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x368 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_1_3, SCENE_HAUNTED_WASTELAND, 1, true, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) + +/* 0x369 */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36A */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_1, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36B */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_2, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) +/* 0x36C */ DEFINE_ENTRANCE(ENTR_HAUNTED_WASTELAND_2_3, SCENE_HAUNTED_WASTELAND, 2, false, true, TRANS_TYPE_SANDSTORM_PERSIST, TRANS_TYPE_SANDSTORM_PERSIST) + +/* 0x36D */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x36E */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_1, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x36F */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_2, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x370 */ DEFINE_ENTRANCE(ENTR_FAIRYS_FOUNTAIN_0_3, SCENE_FAIRYS_FOUNTAIN, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x371 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x372 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x373 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x374 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x375 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_4, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x376 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_5, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x377 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0_6, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x378 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x379 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_1, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x37A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_2, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x37B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_4_3, SCENE_LON_LON_RANCH, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x37C */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37D */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_1, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37E */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_2, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x37F */ DEFINE_ENTRANCE(ENTR_GORON_SHOP_0_3, SCENE_GORON_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x380 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x381 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_1, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x382 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_2, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x383 */ DEFINE_ENTRANCE(ENTR_ZORA_SHOP_0_3, SCENE_ZORA_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x384 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0, SCENE_POTION_SHOP_KAKARIKO, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x385 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_1, SCENE_POTION_SHOP_KAKARIKO, 0, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x386 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_2, SCENE_POTION_SHOP_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x387 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_0_3, SCENE_POTION_SHOP_KAKARIKO, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x388 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x389 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_1, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x38A */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_2, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x38B */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_MARKET_0_3, SCENE_POTION_SHOP_MARKET, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x38C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_4, SCENE_BACK_ALLEY_DAY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_4_1, SCENE_BACK_ALLEY_NIGHT, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38E */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_4_2, SCENE_BACK_ALLEY_DAY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x38F */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_4_3, SCENE_BACK_ALLEY_NIGHT, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x390 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x391 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_1, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x392 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_2, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x393 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_0_3, SCENE_BOMBCHU_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x394 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x395 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_1, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x396 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_2, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x397 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_5_3, SCENE_ZORAS_FOUNTAIN, 5, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x398 */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x399 */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_1, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x39A */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_2, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x39B */ DEFINE_ENTRANCE(ENTR_DOG_LADY_HOUSE_0_3, SCENE_DOG_LADY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x39C */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39D */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_1, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39E */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_2, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x39F */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_0_3, SCENE_IMPAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x3A0 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A1 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_1, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A2 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_2, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3A3 */ DEFINE_ENTRANCE(ENTR_CARPENTERS_TENT_0_3, SCENE_CARPENTERS_TENT, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x3A4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3A5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_1, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3A6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_2, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3A7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_13_3, SCENE_GERUDOS_FORTRESS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3A8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x3A9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_1, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x3AA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_2, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x3AB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_14_3, SCENE_GERUDOS_FORTRESS, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x3AC */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AD */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_1, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AE */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_2, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) +/* 0x3AF */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_15_3, SCENE_GERUDOS_FORTRESS, 15, true, true, TRANS_TYPE_SANDSTORM_END, TRANS_TYPE_SANDSTORM_END) + +/* 0x3B0 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B1 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_1, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B2 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_2, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B3 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_16_3, SCENE_GERUDOS_FORTRESS, 16, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3B4 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B5 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_1, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B6 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_2, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3B7 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_17_3, SCENE_GERUDOS_FORTRESS, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3B8 */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_6, SCENE_MARKET_DAY, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3B9 */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_6_1, SCENE_MARKET_NIGHT, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3BA */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_6_2, SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3BB */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_6_3, SCENE_MARKET_RUINS, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3BC */ DEFINE_ENTRANCE(ENTR_MARKET_DAY_7, SCENE_MARKET_DAY, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3BD */ DEFINE_ENTRANCE(ENTR_MARKET_NIGHT_7_1, SCENE_MARKET_NIGHT, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3BE */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_7_2, SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3BF */ DEFINE_ENTRANCE(ENTR_MARKET_RUINS_7_3, SCENE_MARKET_RUINS, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3C0 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_2, SCENE_BACK_ALLEY_DAY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3C1 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_2_1, SCENE_BACK_ALLEY_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3C2 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_DAY_2_2, SCENE_BACK_ALLEY_DAY, 2, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3C3 */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_NIGHT_2_3, SCENE_BACK_ALLEY_NIGHT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3C4 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C5 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_1, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C6 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_2, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3C7 */ DEFINE_ENTRANCE(ENTR_ZORAS_DOMAIN_2_3, SCENE_ZORAS_DOMAIN, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3C8 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3C9 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_1, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3CA */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_2, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3CB */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_3_3, SCENE_LAKE_HYLIA, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x3CC */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CD */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_1, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CE */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_2, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3CF */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_4_3, SCENE_LAKE_HYLIA, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3D0 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D1 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_1, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D2 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_2, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3D3 */ DEFINE_ENTRANCE(ENTR_GERUDO_VALLEY_4_3, SCENE_GERUDO_VALLEY, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x3D4 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3D5 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_1, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3D6 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_2, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x3D7 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_3_3, SCENE_ZORAS_FOUNTAIN, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3D8 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3D9 */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_1, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DA */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_2, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DB */ DEFINE_ENTRANCE(ENTR_ZORAS_FOUNTAIN_4_3, SCENE_ZORAS_FOUNTAIN, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3DC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DD */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DE */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3DF */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 4, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E0 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E1 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E2 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E3 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_5_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 5, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E4 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E5 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3E7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3E8 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1, SCENE_POTION_SHOP_KAKARIKO, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3E9 */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_1, SCENE_POTION_SHOP_KAKARIKO, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EA */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_2, SCENE_POTION_SHOP_KAKARIKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EB */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_1_3, SCENE_POTION_SHOP_KAKARIKO, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x3EC */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2, SCENE_POTION_SHOP_KAKARIKO, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3ED */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_1, SCENE_POTION_SHOP_KAKARIKO, 2, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EE */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_2, SCENE_POTION_SHOP_KAKARIKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x3EF */ DEFINE_ENTRANCE(ENTR_POTION_SHOP_KAKARIKO_2_3, SCENE_POTION_SHOP_KAKARIKO, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x3F0 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F1 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_1, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F2 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_2, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F3 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_2_3, SCENE_SPIRIT_TEMPLE, 2, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3F4 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F5 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_1, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F6 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_2, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F7 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_3_3, SCENE_SPIRIT_TEMPLE, 3, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3F8 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3F9 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_1, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3FA */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_2, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x3FB */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_4_3, SCENE_SPIRIT_TEMPLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x3FC */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FD */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_1, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FE */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_2, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x3FF */ DEFINE_ENTRANCE(ENTR_GORON_CITY_2_3, SCENE_GORON_CITY, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x400 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x401 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_1, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x402 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_2, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x403 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_3, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x404 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_4, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x405 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_5, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x406 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_0_6, SCENE_CASTLE_COURTYARD_ZELDA, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x407 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x408 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_1, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x409 */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_2, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40A */ DEFINE_ENTRANCE(ENTR_JABU_JABU_1_3, SCENE_JABU_JABU, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x40B */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40C */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_1, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40D */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_2, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x40E */ DEFINE_ENTRANCE(ENTR_DODONGOS_CAVERN_BOSS_0_3, SCENE_DODONGOS_CAVERN_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x40F */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x410 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_1, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x411 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_2, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x412 */ DEFINE_ENTRANCE(ENTR_DEKU_TREE_BOSS_0_3, SCENE_DEKU_TREE_BOSS, 0, true, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x413 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x414 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_1, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x415 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_2, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x416 */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_BOSS_0_3, SCENE_SHADOW_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x417 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x418 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_1, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x419 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_2, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41A */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_BOSS_0_3, SCENE_WATER_TEMPLE_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x41B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_1, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_2, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x41E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_0_3, SCENE_GANONS_TOWER, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x41F */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x420 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_1, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x421 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_2, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x422 */ DEFINE_ENTRANCE(ENTR_GANONDORF_BOSS_0_3, SCENE_GANONDORF_BOSS, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x423 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) +/* 0x424 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_1, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x425 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_2, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_BLACK) +/* 0x426 */ DEFINE_ENTRANCE(ENTR_WATER_TEMPLE_1_3, SCENE_WATER_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x427 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x428 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_1, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x429 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_2, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42A */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_1_3, SCENE_GANONS_TOWER, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x42B */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_1, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_2, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x42E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_2_3, SCENE_GANONS_TOWER, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x42F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x430 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_1, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x431 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_2, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x432 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_5_3, SCENE_LON_LON_RANCH, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x433 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x434 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_1, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x435 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_2, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x436 */ DEFINE_ENTRANCE(ENTR_MIDOS_HOUSE_0_3, SCENE_MIDOS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x437 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x438 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_1, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x439 */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_2, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x43A */ DEFINE_ENTRANCE(ENTR_SARIAS_HOUSE_0_3, SCENE_SARIAS_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x43B */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43C */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_1, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43D */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_2, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x43E */ DEFINE_ENTRANCE(ENTR_BACK_ALLEY_HOUSE_0_3, SCENE_BACK_ALLEY_HOUSE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x43F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x440 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x441 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x442 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x443 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x444 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_1, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x445 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_2, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x446 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_9_3, SCENE_KOKIRI_FOREST, 9, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x447 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x448 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_1, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x449 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_2, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_10_3, SCENE_KOKIRI_FOREST, 10, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x44B */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44C */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_1, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44D */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_2, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x44E */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_9_3, SCENE_KAKARIKO_VILLAGE, 9, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x44F */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x450 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x451 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x452 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_0_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x453 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x454 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x455 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x456 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_1_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x457 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x458 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_1, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x459 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_2, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x45A */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_11_3, SCENE_KOKIRI_FOREST, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x45B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_1, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_2, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x45E */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_4_3, SCENE_DEATH_MOUNTAIN_TRAIL, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x45F */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x460 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_1, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x461 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_2, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x462 */ DEFINE_ENTRANCE(ENTR_FISHING_POND_0_3, SCENE_FISHING_POND, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x463 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x464 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_1, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x465 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_2, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x466 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_10_3, SCENE_KAKARIKO_VILLAGE, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x467 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x468 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_1, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x469 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_2, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_3, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_4, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_5, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_6, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_7, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x46F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_8, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x470 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_9, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x471 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_0_10, SCENE_INSIDE_GANONS_CASTLE, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x472 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x473 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_NIGHT_1_1, SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x474 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_1_2, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x475 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_EXTERIOR_RUINS_1_3, SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x476 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x477 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_1, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x478 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_2, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_WHITE_FAST, TRANS_TYPE_FADE_WHITE_FAST) +/* 0x479 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_15_3, SCENE_HYRULE_FIELD, 15, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x47A */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47B */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_1, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47C */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_2, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x47D */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_TRAIL_5_3, SCENE_DEATH_MOUNTAIN_TRAIL, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x47E */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_4, SCENE_HYRULE_CASTLE, 4, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x47F */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_4_1, SCENE_HYRULE_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x480 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_4_2, SCENE_OUTSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x481 */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_4_3, SCENE_OUTSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x482 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x483 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_1, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x484 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_2, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x485 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_3_3, SCENE_DEATH_MOUNTAIN_CRATER, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x486 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x487 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_1, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x488 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_2, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x489 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_0_3, SCENE_THIEVES_HIDEOUT, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x48A */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48B */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_1, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48C */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_2, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48D */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_1_3, SCENE_THIEVES_HIDEOUT, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x48E */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x48F */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_1, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x490 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_2, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x491 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_2_3, SCENE_THIEVES_HIDEOUT, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x492 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x493 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_1, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x494 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_2, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x495 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_3_3, SCENE_THIEVES_HIDEOUT, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x496 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x497 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_1, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x498 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_2, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x499 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_4_3, SCENE_THIEVES_HIDEOUT, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x49A */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49B */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_1, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49C */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_2, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49D */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_5_3, SCENE_THIEVES_HIDEOUT, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x49E */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x49F */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_1, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A0 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_2, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A1 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_6_3, SCENE_THIEVES_HIDEOUT, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4A2 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A3 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_1, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A4 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_2, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A5 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_7_3, SCENE_THIEVES_HIDEOUT, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4A6 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A7 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_1, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A8 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_2, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4A9 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_8_3, SCENE_THIEVES_HIDEOUT, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4AA */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AB */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_1, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AC */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_2, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AD */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_9_3, SCENE_THIEVES_HIDEOUT, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4AE */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4AF */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_1, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B0 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_2, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B1 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_10_3, SCENE_THIEVES_HIDEOUT, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4B2 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B3 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_1, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B4 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_2, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B5 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_11_3, SCENE_THIEVES_HIDEOUT, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4B6 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B7 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_1, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B8 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_2, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4B9 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_7_3, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4BA */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BB */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BC */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BD */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4BE */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4BF */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C0 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C1 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4C2 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C3 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C4 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C5 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4C6 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C7 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_1, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C8 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_2, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4C9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_4_3, SCENE_LOST_WOODS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4CA */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CB */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_1, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CC */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_2, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) +/* 0x4CD */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_6_3, SCENE_LON_LON_RANCH, 6, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_BLACK, TCS_FAST)) + +/* 0x4CE */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4CF */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_1, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4D0 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_2, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) +/* 0x4D1 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_7_3, SCENE_LON_LON_RANCH, 7, false, false, TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_STARBURST,TCC_WHITE, TCS_FAST)) + +/* 0x4D2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_1, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D4 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_2, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4D5 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_5_3, SCENE_LOST_WOODS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4D6 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D7 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_1, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D8 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_2, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4D9 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_6_3, SCENE_LOST_WOODS, 6, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4DA */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DB */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_1, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DC */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_2, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4DD */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_7_3, SCENE_LOST_WOODS, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4DE */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4DF */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_1, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_2, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_8_3, SCENE_LOST_WOODS, 8, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4E2 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E3 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_1, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E4 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_2, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x4E5 */ DEFINE_ENTRANCE(ENTR_GORON_CITY_3_3, SCENE_GORON_CITY, 3, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x4E6 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E7 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_1, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E8 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_2, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4E9 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_5_3, SCENE_LAKE_HYLIA, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4EA */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4EB */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_1, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4EC */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_2, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4ED */ DEFINE_ENTRANCE(ENTR_SHADOW_TEMPLE_3_3, SCENE_SHADOW_TEMPLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4EE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4EF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_1, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4F0 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_2, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x4F1 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_11_3, SCENE_KAKARIKO_VILLAGE, 11, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x4F2 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F3 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_1, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F4 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_2, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F5 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_3_3, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4F6 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F7 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_1, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F8 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_2, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4F9 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_4_3, SCENE_DEATH_MOUNTAIN_CRATER, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x4FA */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x4FB */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3_1, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FC */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_3_2, SCENE_OUTSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FD */ DEFINE_ENTRANCE(ENTR_OUTSIDE_GANONS_CASTLE_3_3, SCENE_OUTSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x4FE */ DEFINE_ENTRANCE(ENTR_HYRULE_CASTLE_3_4, SCENE_HYRULE_CASTLE, 3, false, true, TRANS_TYPE_WIPE, TRANS_TYPE_WIPE) + +/* 0x4FF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x500 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_1, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x501 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_2, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x502 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_12_3, SCENE_KAKARIKO_VILLAGE, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x503 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x504 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_1, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x505 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_2, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x506 */ DEFINE_ENTRANCE(ENTR_WINDMILL_AND_DAMPES_GRAVE_2_3, SCENE_WINDMILL_AND_DAMPES_GRAVE, 2, true, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x507 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x508 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_1, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x509 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_2, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x50A */ DEFINE_ENTRANCE(ENTR_BOMBCHU_BOWLING_ALLEY_0_3, SCENE_BOMBCHU_BOWLING_ALLEY, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x50B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50C */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_1, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50D */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_2, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x50E */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_6_3, SCENE_GRAVEYARD, 6, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x50F */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x510 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_1, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x511 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_2, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) +/* 0x512 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_16_3, SCENE_HYRULE_FIELD, 16, false, true, TRANS_TYPE_INSTANT, TRANS_TYPE_INSTANT) + +/* 0x513 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x514 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_1, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x515 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_2, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x516 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_13_3, SCENE_KAKARIKO_VILLAGE, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x517 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x518 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_1, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x519 */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_2, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x51A */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_3, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x51B */ DEFINE_ENTRANCE(ENTR_GANON_BOSS_0_4, SCENE_GANON_BOSS, 0, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x51C */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51D */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51E */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x51F */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_6_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 6, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x520 */ DEFINE_ENTRANCE(ENTR_BESITU_0, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x521 */ DEFINE_ENTRANCE(ENTR_BESITU_0_1, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x522 */ DEFINE_ENTRANCE(ENTR_BESITU_0_2, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x523 */ DEFINE_ENTRANCE(ENTR_BESITU_0_3, SCENE_BESITU, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x524 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x525 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_1, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x526 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_2, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x527 */ DEFINE_ENTRANCE(ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_7_3, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 7, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x528 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x529 */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_1, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x52A */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_2, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x52B */ DEFINE_ENTRANCE(ENTR_BOMBCHU_SHOP_1_3, SCENE_BOMBCHU_SHOP, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x52C */ DEFINE_ENTRANCE(ENTR_BAZAAR_1, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52D */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_1, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52E */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_2, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x52F */ DEFINE_ENTRANCE(ENTR_BAZAAR_1_3, SCENE_BAZAAR, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x530 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x531 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_1, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x532 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_2, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x533 */ DEFINE_ENTRANCE(ENTR_HAPPY_MASK_SHOP_0_3, SCENE_HAPPY_MASK_SHOP, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x534 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x535 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_1, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x536 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_2, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x537 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_1_3, SCENE_INSIDE_GANONS_CASTLE, 1, false, false, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x538 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x539 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_1, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_2, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_2_3, SCENE_INSIDE_GANONS_CASTLE, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x53C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_1, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_2, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x53F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_3_3, SCENE_INSIDE_GANONS_CASTLE, 3, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x540 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x541 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_1, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x542 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_2, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x543 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_4_3, SCENE_INSIDE_GANONS_CASTLE, 4, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x544 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x545 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_1, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x546 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_2, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x547 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_5_3, SCENE_INSIDE_GANONS_CASTLE, 5, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x548 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x549 */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_1, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54A */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_2, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54B */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_6_3, SCENE_INSIDE_GANONS_CASTLE, 6, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x54C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_1, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_2, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x54F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_7_3, SCENE_INSIDE_GANONS_CASTLE, 7, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x550 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x551 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_1, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x552 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_2, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x553 */ DEFINE_ENTRANCE(ENTR_HOUSE_OF_SKULLTULA_0_3, SCENE_HOUSE_OF_SKULLTULA, 0, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x554 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x555 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_1, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x556 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_2, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x557 */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_14_3, SCENE_KAKARIKO_VILLAGE, 14, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x558 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x559 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_1, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x55A */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_2, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x55B */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_8_3, SCENE_LON_LON_RANCH, 8, false, false, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x55C */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55D */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_1, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55E */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_2, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x55F */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_9_3, SCENE_LON_LON_RANCH, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x560 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x561 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_1, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x562 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_2, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) +/* 0x563 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_7_3, SCENE_LAKE_HYLIA, 7, false, true, TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST), TRANS_TYPE_CIRCLE(TCA_RIPPLE, TCC_WHITE, TCS_FAST)) + +/* 0x564 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x565 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_1, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x566 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_2, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x567 */ DEFINE_ENTRANCE(ENTR_DEATH_MOUNTAIN_CRATER_5_3, SCENE_DEATH_MOUNTAIN_CRATER, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x568 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x569 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_1, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x56A */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_2, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x56B */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_7_3, SCENE_GRAVEYARD, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x56C */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56D */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_1, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56E */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_2, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x56F */ DEFINE_ENTRANCE(ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0_3, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x570 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x571 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_1, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x572 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_2, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x573 */ DEFINE_ENTRANCE(ENTR_THIEVES_HIDEOUT_12_3, SCENE_THIEVES_HIDEOUT, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x574 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x575 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_1, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x576 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_2, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x577 */ DEFINE_ENTRANCE(ENTR_ROYAL_FAMILYS_TOMB_1_3, SCENE_ROYAL_FAMILYS_TOMB, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x578 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x579 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x57A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x57B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x57C */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x57D */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_1, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x57E */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_2, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x57F */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_7_3, SCENE_DESERT_COLOSSUS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x580 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x581 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_1, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x582 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_2, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x583 */ DEFINE_ENTRANCE(ENTR_GRAVEYARD_8_3, SCENE_GRAVEYARD, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x584 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x585 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_1, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x586 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_2, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x587 */ DEFINE_ENTRANCE(ENTR_FOREST_TEMPLE_2_3, SCENE_FOREST_TEMPLE, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x588 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x589 */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_1, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58A */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_2, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58B */ DEFINE_ENTRANCE(ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2_3, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x58C */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58D */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_1, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58E */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_2, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x58F */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_5_3, SCENE_TEMPLE_OF_TIME, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x590 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x591 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_1, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x592 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_2, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x593 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_6_3, SCENE_TEMPLE_OF_TIME, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x594 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x595 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_1, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x596 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_2, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x597 */ DEFINE_ENTRANCE(ENTR_HYRULE_FIELD_17_3, SCENE_HYRULE_FIELD, 17, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x598 */ DEFINE_ENTRANCE(ENTR_GROTTOS_1, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x599 */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_1, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59A */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_2, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59B */ DEFINE_ENTRANCE(ENTR_GROTTOS_1_3, SCENE_GROTTOS, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x59C */ DEFINE_ENTRANCE(ENTR_GROTTOS_2, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59D */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_1, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59E */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_2, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x59F */ DEFINE_ENTRANCE(ENTR_GROTTOS_2_3, SCENE_GROTTOS, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5A0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_1, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_2, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_3_3, SCENE_GROTTOS, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5A4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_1, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_2, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5A7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_4_3, SCENE_GROTTOS, 4, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5A8 */ DEFINE_ENTRANCE(ENTR_GROTTOS_5, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5A9 */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_1, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5AA */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_2, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) +/* 0x5AB */ DEFINE_ENTRANCE(ENTR_GROTTOS_5_3, SCENE_GROTTOS, 5, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_WHITE) + +/* 0x5AC */ DEFINE_ENTRANCE(ENTR_GROTTOS_6, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AD */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_1, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AE */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_2, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5AF */ DEFINE_ENTRANCE(ENTR_GROTTOS_6_3, SCENE_GROTTOS, 6, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5B0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_1, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_2, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_7_3, SCENE_GROTTOS, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5B4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_1, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_2, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_8_3, SCENE_GROTTOS, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5B8 */ DEFINE_ENTRANCE(ENTR_GROTTOS_9, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5B9 */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_1, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BA */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_2, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BB */ DEFINE_ENTRANCE(ENTR_GROTTOS_9_3, SCENE_GROTTOS, 9, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5BC */ DEFINE_ENTRANCE(ENTR_GROTTOS_10, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BD */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_1, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BE */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_2, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5BF */ DEFINE_ENTRANCE(ENTR_GROTTOS_10_3, SCENE_GROTTOS, 10, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5C0 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C1 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_1, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C2 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_2, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C3 */ DEFINE_ENTRANCE(ENTR_GROTTOS_11_3, SCENE_GROTTOS, 11, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5C4 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C5 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_1, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C6 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_2, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5C7 */ DEFINE_ENTRANCE(ENTR_GROTTOS_12_3, SCENE_GROTTOS, 12, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5C8 */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5C9 */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_1, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5CA */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_2, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5CB */ DEFINE_ENTRANCE(ENTR_IMPAS_HOUSE_1_3, SCENE_IMPAS_HOUSE, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x5CC */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CD */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_1, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CE */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_2, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) +/* 0x5CF */ DEFINE_ENTRANCE(ENTR_BOTTOM_OF_THE_WELL_1_3, SCENE_BOTTOM_OF_THE_WELL, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK_FAST) + +/* 0x5D0 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D1 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_1, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D2 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_2, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5D3 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_1_3, SCENE_LON_LON_BUILDINGS, 1, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x5D4 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D5 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_1, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D6 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_2, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5D7 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_10_3, SCENE_LON_LON_RANCH, 10, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x5D8 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5D9 */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_1, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DA */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_2, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DB */ DEFINE_ENTRANCE(ENTR_ICE_CAVERN_1_3, SCENE_ICE_CAVERN, 1, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5DC */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5DD */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_1, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5DE */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_2, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5DF */ DEFINE_ENTRANCE(ENTR_KAKARIKO_VILLAGE_15_3, SCENE_KAKARIKO_VILLAGE, 15, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5E0 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E1 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_1, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E2 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_2, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5E3 */ DEFINE_ENTRANCE(ENTR_LOST_WOODS_9_3, SCENE_LOST_WOODS, 9, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5E4 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E5 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_1, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E6 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_2, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) +/* 0x5E7 */ DEFINE_ENTRANCE(ENTR_LON_LON_BUILDINGS_2_3, SCENE_LON_LON_BUILDINGS, 2, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST)) + +/* 0x5E8 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5E9 */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_1, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5EA */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_2, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) +/* 0x5EB */ DEFINE_ENTRANCE(ENTR_KOKIRI_FOREST_12_3, SCENE_KOKIRI_FOREST, 12, false, true, TRANS_TYPE_FADE_BLACK_FAST, TRANS_TYPE_FADE_BLACK) + +/* 0x5EC */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5ED */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_1, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5EE */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_2, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5EF */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_BOSS_2_3, SCENE_SPIRIT_TEMPLE_BOSS, 2, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5F0 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5F1 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_1, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F2 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_2, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x5F3 */ DEFINE_ENTRANCE(ENTR_CASTLE_COURTYARD_ZELDA_1_3, SCENE_CASTLE_COURTYARD_ZELDA, 1, false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5F4 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F5 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_1, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F6 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_2, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F7 */ DEFINE_ENTRANCE(ENTR_TEMPLE_OF_TIME_7_3, SCENE_TEMPLE_OF_TIME, 7, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5F8 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5F9 */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_1, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FA */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_2, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FB */ DEFINE_ENTRANCE(ENTR_GERUDOS_FORTRESS_18_3, SCENE_GERUDOS_FORTRESS, 18, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x5FC */ DEFINE_ENTRANCE(ENTR_GROTTOS_13, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FD */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_1, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FE */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_2, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x5FF */ DEFINE_ENTRANCE(ENTR_GROTTOS_13_3, SCENE_GROTTOS, 13, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x600 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x601 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_1, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x602 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_2, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_GREEN, TRANS_TYPE_FADE_GREEN) +/* 0x603 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_2_3, SCENE_SACRED_FOREST_MEADOW, 2, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x604 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x605 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_1, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x606 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_2, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) +/* 0x607 */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_8_3, SCENE_LAKE_HYLIA, 8, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK) + +/* 0x608 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x609 */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_1, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60A */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_2, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60B */ DEFINE_ENTRANCE(ENTR_SACRED_FOREST_MEADOW_3_3, SCENE_SACRED_FOREST_MEADOW, 3, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x60C */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60D */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_1, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60E */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_2, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x60F */ DEFINE_ENTRANCE(ENTR_LAKE_HYLIA_9_3, SCENE_LAKE_HYLIA, 9, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) + +/* 0x610 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x611 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_1, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x612 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_2, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) +/* 0x613 */ DEFINE_ENTRANCE(ENTR_DESERT_COLOSSUS_8_3, SCENE_DESERT_COLOSSUS, 8, false, true, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE) \ No newline at end of file diff --git a/soh/include/variables.h b/soh/include/variables.h index 2bad8335c..154ef578a 100644 --- a/soh/include/variables.h +++ b/soh/include/variables.h @@ -107,7 +107,7 @@ extern "C" extern s16 gLinkObjectIds[2]; extern u32 gObjectTableSize; extern RomFile gObjectTable[OBJECT_ID_MAX]; - extern EntranceInfo gEntranceTable[1556]; + extern EntranceInfo gEntranceTable[ENTR_MAX]; extern SceneTableEntry gSceneTable[SCENE_ID_MAX]; extern u16 gSramSlotOffsets[]; // 4 16-colors palettes diff --git a/soh/include/z64.h b/soh/include/z64.h index 5fb30004a..e668b2e7a 100644 --- a/soh/include/z64.h +++ b/soh/include/z64.h @@ -1586,6 +1586,20 @@ typedef struct { uint16_t bossRushArrowOffset; } FileChooseContext; // size = 0x1CAE0 +// Macros for `EntranceInfo.field` +#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15) +#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14) +#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80 +#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7 +#define ENTRANCE_INFO_END_TRANS_TYPE(field) \ + (((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \ + & (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT)) +#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F +#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0 +#define ENTRANCE_INFO_START_TRANS_TYPE(field) \ + (((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \ + & (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT)) + typedef enum { DPM_UNK = 0, DPM_PLAYER = 1, diff --git a/soh/include/z64scene.h b/soh/include/z64scene.h index 361e5f3c8..1c2267a05 100644 --- a/soh/include/z64scene.h +++ b/soh/include/z64scene.h @@ -314,8 +314,34 @@ enum SceneID { /* 0x6E */ SCENE_ID_MAX }; +// this define exists to preserve shiftability for an unused scene that is +// listed in the entrance table +#define SCENE_UNUSED_6E SCENE_ID_MAX + #undef DEFINE_SCENE +// Entrance Index Enum +#define DEFINE_ENTRANCE(enum, _1, _2, _3, _4, _5, _6) enum, + +typedef enum { + #include "tables/entrance_table.h" + /* 0x614 */ ENTR_MAX +} EntranceIndex; + +#define ENTR_LOAD_OPENING -1 + +typedef enum { + /* 0x7FF9 */ ENTR_RETURN_YOUSEI_IZUMI_YOKO = 0x7FF9, // Great Fairy Fountain (spells) + /* 0x7FFA */ ENTR_RETURN_SYATEKIJYOU, // Shooting gallery + /* 0x7FFB */ ENTR_RETURN_2, // unused + /* 0x7FFC */ ENTR_RETURN_SHOP1, // Bazaar + /* 0x7FFD */ ENTR_RETURN_4, // unused + /* 0x7FFE */ ENTR_RETURN_DAIYOUSEI_IZUMI, // Great Fairy Fountain (magic, double magic, double defense) + /* 0x7FFF */ ENTR_RETURN_GROTTO // Grottos and normal Fairy Fountain +} ReturnEntranceIndex; + +#undef DEFINE_ENTRANCE + typedef enum { /* 0 */ SDC_DEFAULT, /* 1 */ SDC_HYRULE_FIELD, diff --git a/soh/soh/Enhancements/boss-rush/BossRush.cpp b/soh/soh/Enhancements/boss-rush/BossRush.cpp index 7a0bbab6d..63414f88c 100644 --- a/soh/soh/Enhancements/boss-rush/BossRush.cpp +++ b/soh/soh/Enhancements/boss-rush/BossRush.cpp @@ -175,33 +175,33 @@ void BossRush_HandleBlueWarp(PlayState* play, f32 warpPosX, f32 warpPosZ) { // Gohma & Phantom Ganon if (warpPosX == -100 && warpPosZ == -170) { if (gSaveContext.linkAge == LINK_AGE_CHILD) { - play->nextEntranceIndex = 0x040F; + play->nextEntranceIndex = ENTR_DEKU_TREE_BOSS_0; } else { - play->nextEntranceIndex = 0x000C; + play->nextEntranceIndex = ENTR_FOREST_TEMPLE_BOSS_0; } // King Dodongo & Volvagia } else if (warpPosX == 100 && warpPosZ == -170) { if (gSaveContext.linkAge == LINK_AGE_CHILD) { - play->nextEntranceIndex = 0x040B; + play->nextEntranceIndex = ENTR_DODONGOS_CAVERN_BOSS_0; } else { - play->nextEntranceIndex = 0x0305; + play->nextEntranceIndex = ENTR_FIRE_TEMPLE_BOSS_0; } // Barinade & Morb } else if (warpPosX == 199 && warpPosZ == 0) { if (gSaveContext.linkAge == LINK_AGE_CHILD) { - play->nextEntranceIndex = 0x0301; + play->nextEntranceIndex = ENTR_JABU_JABU_BOSS_0; } else { - play->nextEntranceIndex = 0x0417; + play->nextEntranceIndex = ENTR_WATER_TEMPLE_BOSS_0; } // Twinrova } else if (warpPosX == 100 && warpPosZ == 170) { - play->nextEntranceIndex = 0x05EC; + play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_2; // Bongo Bongo } else if (warpPosX == -100 && warpPosZ == 170) { - play->nextEntranceIndex = 0x0413; + play->nextEntranceIndex = ENTR_SHADOW_TEMPLE_BOSS_0; // Ganondork } else if (warpPosX == -199 && warpPosZ == 0) { - play->nextEntranceIndex = 0x041F; + play->nextEntranceIndex = ENTR_GANONDORF_BOSS_0; } // If coming from a boss room, teleport back to Chamber of Sages and set flag. } else { @@ -216,7 +216,7 @@ void BossRush_HandleBlueWarp(PlayState* play, f32 warpPosX, f32 warpPosZ) { BossRush_SetEquipment(LINK_AGE_ADULT); // Warp to credits. } else if (gSaveContext.bossRushOptions[BR_OPTIONS_BOSSES] == BR_CHOICE_BOSSES_CHILD) { - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -293,7 +293,7 @@ void BossRush_InitSave() { gSaveContext.questId = QUEST_BOSSRUSH; gSaveContext.isBossRushPaused = 1; - gSaveContext.entranceIndex = 107; + gSaveContext.entranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.cutsceneIndex = 0x8000; gSaveContext.isMagicAcquired = 1; diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor.h b/soh/soh/Enhancements/game-interactor/GameInteractor.h index ae711c093..1da584eb2 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractor.h @@ -5,6 +5,7 @@ #include "GameInteractionEffect.h" #include "soh/Enhancements/item-tables/ItemTableTypes.h" +#include typedef enum { /* 0x00 */ GI_LINK_SIZE_NORMAL, @@ -52,13 +53,13 @@ typedef enum { } GIColors; typedef enum { - /* */ GI_TP_DEST_LINKSHOUSE = 187, - /* */ GI_TP_DEST_MINUET = 1536, - /* */ GI_TP_DEST_BOLERO = 1270, - /* */ GI_TP_DEST_SERENADE = 1540, - /* */ GI_TP_DEST_REQUIEM = 497, - /* */ GI_TP_DEST_NOCTURNE = 1384, - /* */ GI_TP_DEST_PRELUDE = 1524, + /* */ GI_TP_DEST_LINKSHOUSE = ENTR_LINKS_HOUSE_0, + /* */ GI_TP_DEST_MINUET = ENTR_SACRED_FOREST_MEADOW_2, + /* */ GI_TP_DEST_BOLERO = ENTR_DEATH_MOUNTAIN_CRATER_4, + /* */ GI_TP_DEST_SERENADE = ENTR_LAKE_HYLIA_8, + /* */ GI_TP_DEST_REQUIEM = ENTR_DESERT_COLOSSUS_5, + /* */ GI_TP_DEST_NOCTURNE = ENTR_GRAVEYARD_7, + /* */ GI_TP_DEST_PRELUDE = ENTR_TEMPLE_OF_TIME_7, } GITeleportDestinations; #ifdef __cplusplus diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 8263c6780..45933b9a6 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -628,7 +628,7 @@ void RegisterTriforceHunt() { // Warp to credits if (GameInteractor::State::TriforceHuntCreditsWarpActive) { - gPlayState->nextEntranceIndex = 0x6B; + gPlayState->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0xFFF2; gPlayState->transitionTrigger = TRANS_TRIGGER_START; gPlayState->transitionType = TRANS_TYPE_FADE_WHITE; diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index 8f88a7299..f879be4b8 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -2715,7 +2715,7 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) { RandomizerCheckObject rcObject = GetCheckObjectFromActor(ACTOR_EN_GIRLA, // Bazaar (SHOP1) scene is reused, so if entering from Kak use debug scene to identify - (sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == 0xB7) ? SCENE_TEST01 : sceneNum, slotIndex); + (sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == ENTR_BAZAAR_0) ? SCENE_TEST01 : sceneNum, slotIndex); if (rcObject.rc != RC_UNKNOWN_CHECK) { shopItemIdentity.randomizerInf = rcToRandomizerInf[rcObject.rc]; diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index 68c8e2e8c..1dd200df3 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -17,10 +17,24 @@ extern PlayState* gPlayState; //Overwrite the dynamic exit for the OGC Fairy Fountain to be 0x3E8 instead //of 0x340 (0x340 will stay as the exit for the HC Fairy Fountain -> Castle Grounds) -s16 dynamicExitList[] = { 0x045B, 0x0482, 0x03E8, 0x044B, 0x02A2, 0x0201, 0x03B8, 0x04EE, 0x03C0, 0x0463, 0x01CD, 0x0394, 0x0340, 0x057C }; -// OGC Fairy HC Fairy +s16 dynamicExitList[] = { + ENTR_DEATH_MOUNTAIN_TRAIL_4, + ENTR_DEATH_MOUNTAIN_CRATER_3, + ENTR_POTION_SHOP_KAKARIKO_1, // OGC Fairy -- ENTR_POTION_SHOP_KAKARIKO_1 unused + ENTR_KAKARIKO_VILLAGE_9, + ENTR_MARKET_DAY_5, + ENTR_KAKARIKO_VILLAGE_3, + ENTR_MARKET_DAY_6, + ENTR_KAKARIKO_VILLAGE_11, + ENTR_BACK_ALLEY_DAY_2, + ENTR_KAKARIKO_VILLAGE_10, + ENTR_MARKET_DAY_8, + ENTR_ZORAS_FOUNTAIN_5, + ENTR_HYRULE_CASTLE_2, // HC Fairy + ENTR_DESERT_COLOSSUS_7 +}; -// Warp Song indices array : 0x53C33C = { 0x0600, 0x04F6, 0x0604, 0x01F1, 0x0568, 0x05F4 } +// Warp Song indices array : 0x53C33C = { ENTR_SACRED_FOREST_MEADOW_2, ENTR_DEATH_MOUNTAIN_CRATER_4, ENTR_LAKE_HYLIA_8, ENTR_DESERT_COLOSSUS_5, ENTR_GRAVEYARD_7, ENTR_TEMPLE_OF_TIME_7 } // Owl Flights : 0x492064 and 0x492080 @@ -47,15 +61,15 @@ typedef struct { } DungeonEntranceInfo; static DungeonEntranceInfo dungeons[] = { - //entryway exit, boss, reverse,bluewarp,dungeon scene, boss scene - { DEKU_TREE_ENTRANCE, 0x0209, 0x040F, 0x0252, 0x0457, SCENE_DEKU_TREE, SCENE_DEKU_TREE_BOSS }, - { DODONGOS_CAVERN_ENTRANCE, 0x0242, 0x040B, 0x00C5, 0x047A, SCENE_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN_BOSS }, - { JABU_JABUS_BELLY_ENTRANCE, 0x0221, 0x0301, 0x0407, 0x010E, SCENE_JABU_JABU, SCENE_JABU_JABU_BOSS }, - { FOREST_TEMPLE_ENTRANCE, 0x0215, 0x000C, 0x024E, 0x0608, SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS }, - { FIRE_TEMPLE_ENTRANCE, 0x024A, 0x0305, 0x0175, 0x0564, SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS }, - { WATER_TEMPLE_ENTRANCE, 0x021D, 0x0417, 0x0423, 0x060C, SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS }, - { SPIRIT_TEMPLE_ENTRANCE, 0x01E1, 0x008D, 0x02F5, 0x0610, SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS }, - { SHADOW_TEMPLE_ENTRANCE, 0x0205, 0x0413, 0x02B2, 0x0580, SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS }, + //entryway exit, boss, reverse, bluewarp, dungeon scene, boss scene + { DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_1, ENTR_DEKU_TREE_BOSS_0, ENTR_DEKU_TREE_1, ENTR_KOKIRI_FOREST_11, SCENE_DEKU_TREE, SCENE_DEKU_TREE_BOSS }, + { DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_3, ENTR_DODONGOS_CAVERN_BOSS_0, ENTR_DODONGOS_CAVERN_1, ENTR_DEATH_MOUNTAIN_TRAIL_5, SCENE_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN_BOSS }, + { JABU_JABUS_BELLY_ENTRANCE, ENTR_ZORAS_FOUNTAIN_1, ENTR_JABU_JABU_BOSS_0, ENTR_JABU_JABU_1, ENTR_ZORAS_FOUNTAIN_0, SCENE_JABU_JABU, SCENE_JABU_JABU_BOSS }, + { FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_1, ENTR_FOREST_TEMPLE_BOSS_0, ENTR_FOREST_TEMPLE_1, ENTR_SACRED_FOREST_MEADOW_3, SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS }, + { FIRE_TEMPLE_ENTRANCE, ENTR_DEATH_MOUNTAIN_CRATER_2, ENTR_FIRE_TEMPLE_BOSS_0, ENTR_FIRE_TEMPLE_1, ENTR_DEATH_MOUNTAIN_CRATER_5, SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS }, + { WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_2, ENTR_WATER_TEMPLE_BOSS_0, ENTR_WATER_TEMPLE_1, ENTR_LAKE_HYLIA_9, SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS }, + { SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_1, ENTR_SPIRIT_TEMPLE_BOSS_0, ENTR_SPIRIT_TEMPLE_1, ENTR_DESERT_COLOSSUS_8, SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS }, + { SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_1, ENTR_SHADOW_TEMPLE_BOSS_0, ENTR_SHADOW_TEMPLE_1, ENTR_GRAVEYARD_8, SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS }, }; //These variables store the new entrance indices for dungeons so that @@ -84,18 +98,18 @@ u8 Entrance_EntranceIsNull(EntranceOverride* entranceOverride) { } static void Entrance_SeparateOGCFairyFountainExit(void) { - //Overwrite unused entrance 0x03E8 with values from 0x0340 to use it as the + //Overwrite unused entrance 0x03E8 (ENTR_POTION_SHOP_KAKARIKO_1) with values from 0x0340 (ENTR_HYRULE_CASTLE_2) to use it as the //exit from OGC Great Fairy Fountain -> Castle Grounds for (size_t i = 0; i < 4; ++i) { - gEntranceTable[0x3E8 + i] = gEntranceTable[0x340 + i]; + gEntranceTable[ENTR_POTION_SHOP_KAKARIKO_1 + i] = gEntranceTable[ENTR_HYRULE_CASTLE_2 + i]; } } static void Entrance_SeparateAdultSpawnAndPrelude() { - // Overwrite unused entrance 0x0282 with values from 0x05F4 to use it as the + // Overwrite unused entrance 0x0282 (ENTR_HYRULE_FIELD_10) with values from 0x05F4 (ENTR_TEMPLE_OF_TIME_7) to use it as the // Adult Spawn index and separate it from Prelude of Light for (size_t i = 0; i < 4; ++i) { - gEntranceTable[0x282 + i] = gEntranceTable[0x5F4 + i]; + gEntranceTable[ENTR_HYRULE_FIELD_10 + i] = gEntranceTable[ENTR_TEMPLE_OF_TIME_7 + i]; } } @@ -123,14 +137,14 @@ void Entrance_Init(void) { // Skip Child Stealth if given by settings if (Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH)) { - gEntranceTable[0x07A].scene = 0x4A; - gEntranceTable[0x07A].spawn = 0x00; - gEntranceTable[0x07A].field = 0x0183; + gEntranceTable[ENTR_CASTLE_COURTYARD_GUARDS_DAY_0].scene = SCENE_CASTLE_COURTYARD_ZELDA; + gEntranceTable[ENTR_CASTLE_COURTYARD_GUARDS_DAY_0].spawn = 0; + gEntranceTable[ENTR_CASTLE_COURTYARD_GUARDS_DAY_0].field = ENTRANCE_INFO_FIELD(false, false, TRANS_TYPE_FADE_WHITE, TRANS_TYPE_FADE_WHITE); } // Delete the title card and add a fade in for Hyrule Field from Ocarina of Time cutscene - for (index = 0x50F; index < 0x513; ++index) { - gEntranceTable[index].field = 0x010B; + for (index = ENTR_HYRULE_FIELD_16; index <= ENTR_HYRULE_FIELD_16_3; ++index) { + gEntranceTable[index].field = ENTRANCE_INFO_FIELD(false, false, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_INSTANT); } Entrance_SeparateOGCFairyFountainExit(); @@ -206,10 +220,10 @@ void Entrance_Init(void) { } //Override both land and water entrances for Hyrule Field -> ZR Front and vice versa - if (originalIndex == 0x00EA) { //Hyrule Field -> ZR Front land entrance - entranceOverrideTable[0x01D9] = overrideIndex; - } else if (originalIndex == 0x0181) { //ZR Front -> Hyrule Field land entrance - entranceOverrideTable[0x0311] = overrideIndex; + if (originalIndex == ENTR_ZORAS_RIVER_0) { //Hyrule Field -> ZR Front land entrance + entranceOverrideTable[ENTR_ZORAS_RIVER_3] = overrideIndex; + } else if (originalIndex == ENTR_HYRULE_FIELD_2) { //ZR Front -> Hyrule Field land entrance + entranceOverrideTable[ENTR_HYRULE_FIELD_14] = overrideIndex; } } @@ -228,11 +242,11 @@ void Entrance_Init(void) { s16 indicesToSilenceBackgroundMusic[2] = { // The lost woods music playing near the GC Woods Warp keeps playing // in the next area if the bvackground music is allowed to keep playing - entranceOverrideTable[0x04D6], // Goron City -> Lost Woods override + entranceOverrideTable[ENTR_LOST_WOODS_6], // Goron City -> Lost Woods override // If Malon is singing at night, then her singing will be transferred // to the next area if it allows the background music to keep playing - entranceOverrideTable[0x025A], // Castle Grounds -> Market override + entranceOverrideTable[ENTR_MARKET_DAY_1], // Castle Grounds -> Market override }; for (size_t j = 0; j < sizeof(indicesToSilenceBackgroundMusic) / sizeof(s16); j++) { @@ -241,7 +255,7 @@ void Entrance_Init(void) { for (s16 i = 0; i < 4; i++) { // Zero out the bit in the field which tells the game to keep playing // background music for all four scene setups at each index - gEntranceTable[override + i].field &= ~0x8000; + gEntranceTable[override + i].field &= ~ENTRANCE_INFO_CONTINUE_BGM_FLAG; } } } @@ -263,7 +277,7 @@ s16 Entrance_GetOverride(s16 index) { s16 Entrance_OverrideNextIndex(s16 nextEntranceIndex) { // When entering Spirit Temple, clear temp flags so they don't carry over to the randomized dungeon - if (nextEntranceIndex == 0x0082 && Entrance_GetOverride(nextEntranceIndex) != nextEntranceIndex && + if (nextEntranceIndex == ENTR_SPIRIT_TEMPLE_0 && Entrance_GetOverride(nextEntranceIndex) != nextEntranceIndex && gPlayState != NULL) { gPlayState->actorCtx.flags.tempSwch = 0; gPlayState->actorCtx.flags.tempCollect = 0; @@ -272,7 +286,7 @@ s16 Entrance_OverrideNextIndex(s16 nextEntranceIndex) { // Exiting through the crawl space from Hyrule Castle courtyard is the same exit as leaving Ganon's castle // Don't override the entrance if we came from the Castle courtyard (day and night scenes) if (gPlayState != NULL && (gPlayState->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY || gPlayState->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_NIGHT) && - nextEntranceIndex == 0x023D) { + nextEntranceIndex == ENTR_HYRULE_CASTLE_1) { return nextEntranceIndex; } @@ -288,24 +302,24 @@ s16 Entrance_OverrideDynamicExit(s16 dynamicExitIndex) { } u32 Entrance_SceneAndSpawnAre(u8 scene, u8 spawn) { - s16 computedEntranceIndex; + s16 entranceIndex; // Adjust the entrance to account for the exact scene/spawn combination for child/adult and day/night if (!IS_DAY) { if (!LINK_IS_ADULT) { - computedEntranceIndex = gSaveContext.entranceIndex + 1; + entranceIndex = gSaveContext.entranceIndex + 1; } else { - computedEntranceIndex = gSaveContext.entranceIndex + 3; + entranceIndex = gSaveContext.entranceIndex + 3; } } else { if (!LINK_IS_ADULT) { - computedEntranceIndex = gSaveContext.entranceIndex; + entranceIndex = gSaveContext.entranceIndex; } else { - computedEntranceIndex = gSaveContext.entranceIndex + 2; + entranceIndex = gSaveContext.entranceIndex + 2; } } - EntranceInfo currentEntrance = gEntranceTable[computedEntranceIndex]; + EntranceInfo currentEntrance = gEntranceTable[entranceIndex]; return currentEntrance.scene == scene && currentEntrance.spawn == spawn; } @@ -325,32 +339,32 @@ void Entrance_SetGameOverEntrance(void) { //Set the current entrance depending on which entrance the player last came through switch (gSaveContext.entranceIndex) { - case 0x040F : //Deku Tree Boss Room + case ENTR_DEKU_TREE_BOSS_0 : //Deku Tree Boss Room gSaveContext.entranceIndex = newDekuTreeEntrance; return; - case 0x040B : //Dodongos Cavern Boss Room + case ENTR_DODONGOS_CAVERN_BOSS_0 : //Dodongos Cavern Boss Room gSaveContext.entranceIndex = newDodongosCavernEntrance; return; - case 0x0301 : //Jabu Jabus Belly Boss Room + case ENTR_JABU_JABU_BOSS_0 : //Jabu Jabus Belly Boss Room gSaveContext.entranceIndex = newJabuJabusBellyEntrance; return; - case 0x000C : //Forest Temple Boss Room + case ENTR_FOREST_TEMPLE_BOSS_0 : //Forest Temple Boss Room gSaveContext.entranceIndex = newForestTempleEntrance; return; - case 0x0305 : //Fire Temple Boss Room + case ENTR_FIRE_TEMPLE_BOSS_0 : //Fire Temple Boss Room gSaveContext.entranceIndex = newFireTempleEntrance; return; - case 0x0417 : //Water Temple Boss Room + case ENTR_WATER_TEMPLE_BOSS_0 : //Water Temple Boss Room gSaveContext.entranceIndex = newWaterTempleEntrance; return; - case 0x008D : //Spirit Temple Boss Room + case ENTR_SPIRIT_TEMPLE_BOSS_0 : //Spirit Temple Boss Room gSaveContext.entranceIndex = newSpiritTempleEntrance; return; - case 0x0413 : //Shadow Temple Boss Room + case ENTR_SHADOW_TEMPLE_BOSS_0 : //Shadow Temple Boss Room gSaveContext.entranceIndex = newShadowTempleEntrance; return; - case 0x041F : //Ganondorf Boss Room - gSaveContext.entranceIndex = 0x041B; // Inside Ganon's Castle -> Ganon's Tower Climb + case ENTR_GANONDORF_BOSS_0 : //Ganondorf Boss Room + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb return; } } @@ -393,15 +407,15 @@ void Entrance_SetSavewarpEntrance(void) { } else if (scene == SCENE_INSIDE_GANONS_CASTLE) { gSaveContext.entranceIndex = GANONS_CASTLE_ENTRANCE; } else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { - gSaveContext.entranceIndex = 0x041B; // Inside Ganon's Castle -> Ganon's Tower Climb + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb } else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout - gSaveContext.entranceIndex = 0x0486; // Gerudo Fortress -> Thieve's Hideout spawn 0 + gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0 } else if (scene == SCENE_LINKS_HOUSE) { gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); } else if (LINK_IS_CHILD) { gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); // Child Overworld Spawn } else { - gSaveContext.entranceIndex = Entrance_OverrideNextIndex(0x0282); // Adult Overworld Spawn (Normally 0x5F4, but 0x282 has been repurposed to differentiate from Prelude which also uses 0x5F4) + gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_10); // Adult Overworld Spawn (Normally 0x5F4 (ENTR_TEMPLE_OF_TIME_7), but 0x282 (ENTR_HYRULE_FIELD_10) has been repurposed to differentiate from Prelude which also uses 0x5F4) } } @@ -409,23 +423,23 @@ void Entrance_SetWarpSongEntrance(void) { gPlayState->transitionTrigger = TRANS_TRIGGER_START; gPlayState->transitionType = TRANS_TYPE_FADE_WHITE_FAST; switch (gPlayState->msgCtx.lastPlayedSong) { - case 0: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0600); // Minuet + case OCARINA_SONG_MINUET: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_SACRED_FOREST_MEADOW_2); // Minuet break; - case 1: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x04F6); // Bolero + case OCARINA_SONG_BOLERO: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_DEATH_MOUNTAIN_CRATER_4); // Bolero break; - case 2: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0604); // Serenade + case OCARINA_SONG_SERENADE: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_LAKE_HYLIA_8); // Serenade break; - case 3: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x01F1); // Requiem + case OCARINA_SONG_REQUIEM: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_DESERT_COLOSSUS_5); // Requiem break; - case 4: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0568); // Nocturne + case OCARINA_SONG_NOCTURNE: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_GRAVEYARD_7); // Nocturne break; - case 5: - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x05F4); // Prelude + case OCARINA_SONG_PRELUDE: + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_TEMPLE_OF_TIME_7); // Prelude break; default: gPlayState->transitionTrigger = TRANS_TRIGGER_OFF; // if something goes wrong, the animation plays normally @@ -451,28 +465,28 @@ void Entrance_OverrideBlueWarp(void) { switch (gPlayState->sceneNum) { case SCENE_DEKU_TREE_BOSS: // Ghoma boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0457); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_KOKIRI_FOREST_11); return; case SCENE_DODONGOS_CAVERN_BOSS: // King Dodongo boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x047A); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_DEATH_MOUNTAIN_TRAIL_5); return; case SCENE_JABU_JABU_BOSS: // Barinade boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x010E); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_ZORAS_FOUNTAIN_0); return; case SCENE_FOREST_TEMPLE_BOSS: // Phantom Ganon boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0608); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_SACRED_FOREST_MEADOW_3); return; case SCENE_FIRE_TEMPLE_BOSS: // Volvagia boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0564); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_DEATH_MOUNTAIN_CRATER_5); return; case SCENE_WATER_TEMPLE_BOSS: // Morpha boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x060C); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_LAKE_HYLIA_9); return; case SCENE_SPIRIT_TEMPLE_BOSS: // Twinrova boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0610); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_DESERT_COLOSSUS_8); return; case SCENE_SHADOW_TEMPLE_BOSS: // Bongo-Bongo boss room - gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(0x0580); + gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_GRAVEYARD_8); return; } } @@ -494,9 +508,10 @@ void Entrance_EnableFW(void) { // Leave restriction in Tower Collapse Interior, Castle Collapse, Treasure Box Shop, Tower Collapse Exterior, // Grottos area, Fishing Pond, Ganon Battle and for states that disable buttons. if (!false /* farores wind anywhere */ || - gPlayState->sceneNum == 14 || gPlayState->sceneNum == 15 || (gPlayState->sceneNum == 16 && !false /* shuffled chest mini game */) || - gPlayState->sceneNum == 26 || gPlayState->sceneNum == 62 || gPlayState->sceneNum == 73 || - gPlayState->sceneNum == 79 || + gPlayState->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || gPlayState->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || + (gPlayState->sceneNum == SCENE_TREASURE_BOX_SHOP && !false /* shuffled chest mini game */) || + gPlayState->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR || gPlayState->sceneNum == SCENE_GROTTOS || + gPlayState->sceneNum == SCENE_FISHING_POND || gPlayState->sceneNum == SCENE_GANON_BOSS || gSaveContext.eventInf[0] & 0x1 || // Ingo's Minigame state player->stateFlags1 & 0x08A02000 || // Swimming, riding horse, Down A, hanging from a ledge player->stateFlags2 & 0x00040000 // Blank A @@ -505,8 +520,8 @@ void Entrance_EnableFW(void) { return; } - for (int i = 1; i < 5; i++) { - if (gSaveContext.equips.buttonItems[i] == 13) { + for (size_t i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) { gSaveContext.buttonStatus[i] = BTN_ENABLED; } } @@ -520,38 +535,38 @@ void Entrance_HandleEponaState(void) { //unset the Epona flag to avoid Master glitch, and restore temp B. if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES) && (player->stateFlags1 & PLAYER_STATE1_ON_HORSE)) { // Allow Master glitch to be performed on the Thieves Hideout entrance - if (entrance == Entrance_GetOverride(0x0496)) { // Gerudo Fortress -> Theives Hideout + if (entrance == Entrance_GetOverride(ENTR_THIEVES_HIDEOUT_4)) { // Gerudo Fortress -> Theives Hideout return; } static const s16 validEponaEntrances[] = { - 0x0102, // Hyrule Field -> Lake Hylia - 0x0189, // Lake Hylia -> Hyrule Field - 0x0309, // LH Fishing Hole -> LH Fishing Island - 0x03CC, // LH Lab -> Lake Hylia - 0x0117, // Hyrule Field -> Gerudo Valley - 0x018D, // Gerudo Valley -> Hyrule Field - 0x0157, // Hyrule Field -> Lon Lon Ranch - 0x01F9, // Lon Lon Ranch -> Hyrule Field - 0x01FD, // Market Entrance -> Hyrule Field - 0x0181, // ZR Front -> Hyrule Field - 0x0185, // LW Bridge -> Hyrule Field - 0x0129, // GV Fortress Side -> Gerudo Fortress - 0x022D, // Gerudo Fortress -> GV Fortress Side - 0x03D0, // GV Carpenter Tent -> GV Fortress Side - 0x042F, // LLR Stables -> Lon Lon Ranch - 0x05D4, // LLR Tower -> Lon Lon Ranch - 0x0378, // LLR Talons House -> Lon Lon Ranch - 0x028A, // LLR Southern Fence Jump - 0x028E, // LLR Western Fence Jump - 0x0292, // LLR Eastern Fence Jump - 0x0476, // LLR Front Gate Jump + ENTR_LAKE_HYLIA_0, // Hyrule Field -> Lake Hylia + ENTR_HYRULE_FIELD_4, // Lake Hylia -> Hyrule Field + ENTR_LAKE_HYLIA_6, // LH Fishing Hole -> LH Fishing Island + ENTR_LAKE_HYLIA_4, // LH Lab -> Lake Hylia + ENTR_GERUDO_VALLEY_0, // Hyrule Field -> Gerudo Valley + ENTR_HYRULE_FIELD_5, // Gerudo Valley -> Hyrule Field + ENTR_LON_LON_RANCH_0, // Hyrule Field -> Lon Lon Ranch + ENTR_HYRULE_FIELD_6, // Lon Lon Ranch -> Hyrule Field + ENTR_HYRULE_FIELD_7, // Market Entrance -> Hyrule Field + ENTR_HYRULE_FIELD_2, // ZR Front -> Hyrule Field + ENTR_HYRULE_FIELD_3, // LW Bridge -> Hyrule Field + ENTR_GERUDOS_FORTRESS_0, // GV Fortress Side -> Gerudo Fortress + ENTR_GERUDO_VALLEY_3, // Gerudo Fortress -> GV Fortress Side + ENTR_GERUDO_VALLEY_4, // GV Carpenter Tent -> GV Fortress Side + ENTR_LON_LON_RANCH_5, // LLR Stables -> Lon Lon Ranch + ENTR_LON_LON_RANCH_10, // LLR Tower -> Lon Lon Ranch + ENTR_LON_LON_RANCH_4, // LLR Talons House -> Lon Lon Ranch + ENTR_HYRULE_FIELD_11, // LLR Southern Fence Jump + ENTR_HYRULE_FIELD_12, // LLR Western Fence Jump + ENTR_HYRULE_FIELD_13, // LLR Eastern Fence Jump + ENTR_HYRULE_FIELD_15, // LLR Front Gate Jump // The following indices currently aren't randomized, but we'll list // them in case they ever are. They're all Theives Hideout -> Gerudo Fortress - 0x231, - 0x235, - 0x239, - 0x2BA, + ENTR_GERUDOS_FORTRESS_1, + ENTR_GERUDOS_FORTRESS_2, + ENTR_GERUDOS_FORTRESS_3, + ENTR_GERUDOS_FORTRESS_5, }; for (size_t i = 0; i < ARRAY_COUNT(validEponaEntrances); i++) { // If the entrance is equal to any of the valid ones, return and @@ -583,15 +598,15 @@ void Entrance_OverrideWeatherState() { } // Hyrule Market - if (gSaveContext.entranceIndex == 0x01FD) { // Hyrule Field by Market Entrance + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_7) { // Hyrule Field by Market Entrance gWeatherMode = 1; return; } // Lon Lon Ranch (No Epona) if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)){ // if you don't have Epona switch (gSaveContext.entranceIndex) { - case 0x0157: // Lon Lon Ranch from HF - case 0x01F9: // Hyrule Field from LLR + case ENTR_LON_LON_RANCH_0: // Lon Lon Ranch from HF + case ENTR_HYRULE_FIELD_6: // Hyrule Field from LLR gWeatherMode = 2; return; } @@ -599,15 +614,15 @@ void Entrance_OverrideWeatherState() { // Water Temple if (!Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) { // have not beaten Water Temple switch (gSaveContext.entranceIndex) { - case 0x019D: // Zora River from behind waterfall - case 0x01DD: // Zora River from LW water shortcut - case 0x04DA: // Lost Woods water shortcut from ZR + case ENTR_ZORAS_RIVER_2: // Zora River from behind waterfall + case ENTR_ZORAS_RIVER_4: // Zora River from LW water shortcut + case ENTR_LOST_WOODS_7: // Lost Woods water shortcut from ZR gWeatherMode = 3; return; } switch (gPlayState->sceneNum) { - case 88: // Zora's Domain - case 89: // Zora's Fountain + case SCENE_ZORAS_DOMAIN: // Zora's Domain + case SCENE_ZORAS_FOUNTAIN: // Zora's Fountain gWeatherMode = 3; return; } @@ -616,13 +631,13 @@ void Entrance_OverrideWeatherState() { if (((gSaveContext.inventory.questItems & 0x7) == 0x7) && // Have forest, fire, and water medallion !(gSaveContext.sceneFlags[24].clear & 0x02)) { // have not beaten Bongo Bongo switch (gPlayState->sceneNum) { - case 82: // Kakariko - case 83: // Graveyard + case SCENE_KAKARIKO_VILLAGE: // Kakariko + case SCENE_GRAVEYARD: // Graveyard gPlayState->envCtx.gloomySkyMode = 2; switch (gSaveContext.entranceIndex) { - case 0x00DB: // Kakariko from HF - case 0x0191: // Kakariko from Death Mountain Trail - case 0x0205: // Graveyard from Shadow Temple + case ENTR_KAKARIKO_VILLAGE_0: // Kakariko from HF + case ENTR_KAKARIKO_VILLAGE_1: // Kakariko from Death Mountain Trail + case ENTR_GRAVEYARD_1: // Graveyard from Shadow Temple break; default: gWeatherMode = 5; @@ -632,21 +647,21 @@ void Entrance_OverrideWeatherState() { } // Death Mountain Cloudy if (!Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) { // have not beaten Fire Temple - if (gPlayState->nextEntranceIndex == 0x04D6) { // Lost Woods Goron City Shortcut + if (gPlayState->nextEntranceIndex == ENTR_LOST_WOODS_6) { // Lost Woods Goron City Shortcut gWeatherMode = 2; return; } switch (gPlayState->sceneNum) { - case 82: // Kakariko - case 83: // Graveyard - case 96: // Death Mountain Trail - case 97: // Death Mountain Crater + case SCENE_KAKARIKO_VILLAGE: // Kakariko + case SCENE_GRAVEYARD: // Graveyard + case SCENE_DEATH_MOUNTAIN_TRAIL: // Death Mountain Trail + case SCENE_DEATH_MOUNTAIN_CRATER: // Death Mountain Crater if (!gPlayState->envCtx.gloomySkyMode) { gPlayState->envCtx.gloomySkyMode = 1; } switch (gSaveContext.entranceIndex) { - case 0x00DB: // Kakariko from HF - case 0x0195: // Kakariko from Graveyard + case ENTR_KAKARIKO_VILLAGE_0: // Kakariko from HF + case ENTR_KAKARIKO_VILLAGE_2: // Kakariko from Graveyard break; default: gWeatherMode = 2; @@ -661,13 +676,13 @@ void Entrance_OverrideWeatherState() { // Child should always be thrown in the stream when caught in the valley, and placed at the fortress entrance from valley when caught in the fortress void Entrance_OverrideGeurdoGuardCapture(void) { if (LINK_IS_CHILD) { - gPlayState->nextEntranceIndex = 0x1A5; // Geurdo Valley thrown out + gPlayState->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; // Geurdo Valley thrown out } if ((LINK_IS_CHILD || Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) && - gPlayState->nextEntranceIndex == 0x1A5) { // Geurdo Valley thrown out - if (gPlayState->sceneNum != 0x5A) { // Geurdo Valley - gPlayState->nextEntranceIndex = 0x129; // Gerudo Fortress + gPlayState->nextEntranceIndex == ENTR_GERUDO_VALLEY_1) { // Geurdo Valley thrown out + if (gPlayState->sceneNum != SCENE_GERUDO_VALLEY) { // Geurdo Valley + gPlayState->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; // Gerudo Fortress } } } diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.h b/soh/soh/Enhancements/randomizer/randomizer_entrance.h index c00f29701..6751bbbad 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.h +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.h @@ -6,32 +6,78 @@ //Entrance Table Data: https://wiki.cloudmodding.com/oot/Entrance_Table_(Data) //Accessed June 2021, published content date at the time was 14 March 2020, at 21:47 -#define ENTRANCE_TABLE_SIZE 0x0614 +#define ENTRANCE_TABLE_SIZE ENTR_MAX -#define DEKU_TREE_ENTRANCE 0x0000 -#define DODONGOS_CAVERN_ENTRANCE 0x0004 -#define JABU_JABUS_BELLY_ENTRANCE 0x0028 -#define FOREST_TEMPLE_ENTRANCE 0x169 -#define FIRE_TEMPLE_ENTRANCE 0x165 -#define WATER_TEMPLE_ENTRANCE 0x0010 -#define SPIRIT_TEMPLE_ENTRANCE 0x0082 -#define SHADOW_TEMPLE_ENTRANCE 0x0037 -#define BOTTOM_OF_THE_WELL_ENTRANCE 0x0098 -#define GERUDO_TRAINING_GROUNDS_ENTRANCE 0x0008 -#define ICE_CAVERN_ENTRANCE 0x0088 -#define GANONS_CASTLE_ENTRANCE 0x0467 -#define LINK_HOUSE_SAVEWARP_ENTRANCE 0x00BB +#define DEKU_TREE_ENTRANCE ENTR_DEKU_TREE_0 +#define DODONGOS_CAVERN_ENTRANCE ENTR_DODONGOS_CAVERN_0 +#define JABU_JABUS_BELLY_ENTRANCE ENTR_JABU_JABU_0 +#define FOREST_TEMPLE_ENTRANCE ENTR_FOREST_TEMPLE_0 +#define FIRE_TEMPLE_ENTRANCE ENTR_FIRE_TEMPLE_0 +#define WATER_TEMPLE_ENTRANCE ENTR_WATER_TEMPLE_0 +#define SPIRIT_TEMPLE_ENTRANCE ENTR_SPIRIT_TEMPLE_0 +#define SHADOW_TEMPLE_ENTRANCE ENTR_SHADOW_TEMPLE_0 +#define BOTTOM_OF_THE_WELL_ENTRANCE ENTR_BOTTOM_OF_THE_WELL_0 +#define GERUDO_TRAINING_GROUNDS_ENTRANCE ENTR_GERUDO_TRAINING_GROUND_0 +#define ICE_CAVERN_ENTRANCE ENTR_ICE_CAVERN_0 +#define GANONS_CASTLE_ENTRANCE ENTR_INSIDE_GANONS_CASTLE_0 +#define LINK_HOUSE_SAVEWARP_ENTRANCE ENTR_LINKS_HOUSE_0 #define ENTRANCE_RANDO_GROTTO_LOAD_START 0x0700 #define ENTRANCE_RANDO_GROTTO_EXIT_START 0x0800 #define MAX_ENTRANCE_RANDO_USED_INDEX 0x0820 +typedef enum { + /* 0x00 */ GROTTO_COLOSSUS_OFFSET, + /* 0x01 */ GROTTO_LH_OFFSET, + /* 0x02 */ GROTTO_ZR_STORMS_OFFSET, + /* 0x03 */ GROTTO_ZR_FAIRY_OFFSET, + /* 0x04 */ GROTTO_ZR_OPEN_OFFSET, + /* 0x05 */ GROTTO_DMC_HAMMER_OFFSET, + /* 0x06 */ GROTTO_DMC_UPPER_OFFSET, + /* 0x07 */ GROTTO_GORON_CITY_OFFSET, + /* 0x08 */ GROTTO_DMT_STORMS_OFFSET, + /* 0x09 */ GROTTO_DMT_COW_OFFSET, + /* 0x0A */ GROTTO_KAK_OPEN_OFFSET, + /* 0x0B */ GROTTO_KAK_REDEAD_OFFSET, + /* 0x0C */ GROTTO_HC_STORMS_OFFSET, + /* 0x0D */ GROTTO_HF_TEKTITE_OFFSET, + /* 0x0E */ GROTTO_HF_NEAR_KAK_OFFSET, + /* 0x0F */ GROTTO_HF_FAIRY_OFFSET, + /* 0x10 */ GROTTO_HF_NEAR_MARKET_OFFSET, + /* 0x11 */ GROTTO_HF_COW_OFFSET, + /* 0x12 */ GROTTO_HF_INSIDE_FENCE_OFFSET, + /* 0x13 */ GROTTO_HF_OPEN_OFFSET, + /* 0x14 */ GROTTO_HF_SOUTHEAST_OFFSET, + /* 0x15 */ GROTTO_LLR_OFFSET, + /* 0x16 */ GROTTO_SFM_WOLFOS_OFFSET, + /* 0x17 */ GROTTO_SFM_STORMS_OFFSET, + /* 0x18 */ GROTTO_SFM_FAIRY_OFFSET, + /* 0x19 */ GROTTO_LW_SCRUBS_OFFSET, + /* 0x1A */ GROTTO_LW_NEAR_SHORTCUTS_OFFSET, + /* 0x1B */ GROTTO_KF_STORMS_OFFSET, + /* 0x1C */ GROTTO_ZD_STORMS_OFFSET, + /* 0x1D */ GROTTO_GF_STORMS_OFFSET, + /* 0x1E */ GROTTO_GV_STORMS_OFFSET, + /* 0x1F */ GROTTO_GV_OCTOROK_OFFSET, + /* 0x20 */ GROTTO_LW_DEKU_THEATRE_OFFSET, + /* 0x21 */ GROTTO_OFFSET_MAX, +} GrottoEntranceOffsets; + +#define ENTRANCE_RANDO_GROTTO_LOAD(index) ENTRANCE_RANDO_GROTTO_LOAD_START + index +#define ENTRANCE_RANDO_GROTTO_EXIT(index) ENTRANCE_RANDO_GROTTO_EXIT_START + index + #define ENTRANCE_OVERRIDES_MAX_COUNT 259 // 11 one-way entrances + 124 two-way entrances (x2) #define SHUFFLEABLE_BOSS_COUNT 8 #define SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT 66 // Max entrance rando index is 0x0820, (2080 / 32 == 65) + 1 #define SAVEFILE_SCENES_DISCOVERED_IDX_COUNT 4 // Max scene ID is 0x6E, (110 / 32 == 3) + 1 +#define ENTRANCE_INFO_FIELD(continueBgm, displayTitleCard, endTransType, startTransType) \ + (((continueBgm) ? ENTRANCE_INFO_CONTINUE_BGM_FLAG : 0) | \ + ((displayTitleCard) ? ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG : 0) | \ + (((endTransType) << ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_END_TRANS_TYPE_MASK) | \ + (((startTransType) << ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_START_TRANS_TYPE_MASK)) + typedef struct { int16_t index; int16_t destination; diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp index fe335c2b6..82ad8d47d 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp @@ -67,305 +67,306 @@ static std::string groupTypeNames[] = { }; // Entrance data for the tracker taken from the 3ds rando entrance tracker, and supplemented with scene/spawn info and meta search tags +// ENTR_HYRULE_FIELD_10 and ENTR_POTION_SHOP_KAKARIKO_1 have been repurposed for entrance randomizer const EntranceData entranceData[] = { - //index, reverse, scenes (and spawns), source name, destination name, source group, destination group, type, metaTag, oneExit - { 0x00BB, -1, SINGLE_SCENE_INFO(0x34), "Child Spawn", "Link's House", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x0282, -1, SINGLE_SCENE_INFO(0x43), "Adult Spawn", "Temple of Time", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + //index, reverse, scenes (and spawns), source name, destination name, source group, destination group, type, metaTag, oneExit + { ENTR_LINKS_HOUSE_0, -1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Child Spawn", "Link's House", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_HYRULE_FIELD_10, -1, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Adult Spawn", "Temple of Time", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x0600, -1, {{ -1 }}, "Minuet of Forest", "SFM Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x04F6, -1, {{ -1 }}, "Bolero of Fire", "DMC Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x0604, -1, {{ -1 }}, "Serenade of Water", "Lake Hylia Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x01F1, -1, {{ -1 }}, "Requiem of Spirit", "Desert Colossus Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x0568, -1, {{ -1 }}, "Nocturne of Shadow", "Graveyard Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x05F4, -1, {{ -1 }}, "Prelude of Light", "Temple of Time Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_SACRED_FOREST_MEADOW_2, -1, {{ -1 }}, "Minuet of Forest", "SFM Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_DEATH_MOUNTAIN_CRATER_4, -1, {{ -1 }}, "Bolero of Fire", "DMC Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_LAKE_HYLIA_8, -1, {{ -1 }}, "Serenade of Water", "Lake Hylia Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_DESERT_COLOSSUS_5, -1, {{ -1 }}, "Requiem of Spirit", "Desert Colossus Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_GRAVEYARD_7, -1, {{ -1 }}, "Nocturne of Shadow", "Graveyard Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_TEMPLE_OF_TIME_7, -1, {{ -1 }}, "Prelude of Light", "Temple of Time Warp Pad", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x0554, -1, SINGLE_SCENE_INFO(0x60), "DMT Owl Flight", "Kakariko Village Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, - { 0x027E, -1, SINGLE_SCENE_INFO(0x57), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_KAKARIKO_VILLAGE_14, -1, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT Owl Flight", "Kakariko Village Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, + { ENTR_HYRULE_FIELD_9, -1, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Owl Flight", "Hyrule Field Owl Drop", ENTRANCE_GROUP_ONE_WAY, ENTRANCE_GROUP_ONE_WAY, ENTRANCE_TYPE_ONE_WAY}, // Kokiri Forest - { 0x05E0, 0x020D, SINGLE_SCENE_INFO(0x55), "KF", "Lost Woods Bridge", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x011E, 0x0286, SINGLE_SCENE_INFO(0x55), "KF", "Lost Woods", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x0272, 0x0211, SINGLE_SCENE_INFO(0x55), "KF", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0433, 0x0443, SINGLE_SCENE_INFO(0x55), "KF", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0437, 0x0447, SINGLE_SCENE_INFO(0x55), "KF", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x009C, 0x033C, SINGLE_SCENE_INFO(0x55), "KF", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x00C9, 0x026A, SINGLE_SCENE_INFO(0x55), "KF", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x00C1, 0x0266, SINGLE_SCENE_INFO(0x55), "KF", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x071B, 0x081B, SINGLE_SCENE_INFO(0x55), "KF", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0000, 0x0209, SINGLE_SCENE_INFO(0x55), "KF", "Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0211, 0x0272, SINGLE_SCENE_INFO(0x34), "Link's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x0443, 0x0433, SINGLE_SCENE_INFO(0x28), "Mido's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x0447, 0x0437, SINGLE_SCENE_INFO(0x29), "Saria's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x033C, 0x009C, SINGLE_SCENE_INFO(0x27), "House of Twins", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x026A, 0x00C9, SINGLE_SCENE_INFO(0x26), "Know-It-All House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x0266, 0x00C1, SINGLE_SCENE_INFO(0x2D), "KF Shop", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, - { 0x081B, 0x071B, {{ 0x3E, 0x00 }}, "KF Storms Grotto", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x0209, 0x0000, SINGLE_SCENE_INFO(0x00), "Deku Tree", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""}, - { 0x040F, 0x0252, SINGLE_SCENE_INFO(0x00), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0252, 0x040F, SINGLE_SCENE_INFO(0x11), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_LOST_WOODS_9, ENTR_KOKIRI_FOREST_2, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Lost Woods Bridge", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_LOST_WOODS_0, ENTR_KOKIRI_FOREST_6, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Lost Woods", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_LINKS_HOUSE_1, ENTR_KOKIRI_FOREST_3, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Link's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_MIDOS_HOUSE_0, ENTR_KOKIRI_FOREST_9, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Mido's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_SARIAS_HOUSE_0, ENTR_KOKIRI_FOREST_10, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Saria's House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_TWINS_HOUSE_0, ENTR_KOKIRI_FOREST_8, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "House of Twins", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_KNOW_IT_ALL_BROS_HOUSE_0, ENTR_KOKIRI_FOREST_5, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Know-It-All House", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_KOKIRI_SHOP_0, ENTR_KOKIRI_FOREST_4, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "KF Shop", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "KF Storms Grotto", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTR_DEKU_TREE_0, ENTR_KOKIRI_FOREST_1, SINGLE_SCENE_INFO(SCENE_KOKIRI_FOREST), "KF", "Deku Tree", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_KOKIRI_FOREST_3, ENTR_LINKS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_LINKS_HOUSE), "Link's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTR_KOKIRI_FOREST_9, ENTR_MIDOS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_MIDOS_HOUSE), "Mido's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTR_KOKIRI_FOREST_10, ENTR_SARIAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_SARIAS_HOUSE), "Saria's House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTR_KOKIRI_FOREST_8, ENTR_TWINS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_TWINS_HOUSE), "House of Twins", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTR_KOKIRI_FOREST_5, ENTR_KNOW_IT_ALL_BROS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KNOW_IT_ALL_BROS_HOUSE), "Know-It-All House", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTR_KOKIRI_FOREST_4, ENTR_KOKIRI_SHOP_0, SINGLE_SCENE_INFO(SCENE_KOKIRI_SHOP), "KF Shop", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_INTERIOR, ""}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "KF Storms Grotto", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTR_KOKIRI_FOREST_1, ENTR_DEKU_TREE_0, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""}, + { ENTR_DEKU_TREE_BOSS_0, ENTR_DEKU_TREE_1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_DEKU_TREE_1, ENTR_DEKU_TREE_BOSS_0, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1}, // Lost Woods - { 0x020D, 0x05E0, SINGLE_SCENE_INFO(0x5B), "Lost Woods Bridge", "KF", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x0185, 0x04DE, SINGLE_SCENE_INFO(0x5B), "Lost Woods Bridge", "Hyrule Field", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"}, - { 0x0286, 0x011E, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "KF", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x04E2, 0x04D6, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "Goron City", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"}, - { 0x01DD, 0x04DA, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "ZR", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x00FC, 0x01A9, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "SFM", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x071A, 0x081A, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "LW Near Shortcuts Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1}, - { 0x0719, 0x0819, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1}, - { 0x0720, 0x0820, SINGLE_SCENE_INFO(0x5B), "Lost Woods", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1}, - { 0x081A, 0x071A, {{ 0x3E, 0x00 }}, "LW Near Shortcuts Grotto", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"}, - { 0x0819, 0x0719, {{ 0x3E, 0x07 }}, "LW Scrubs Grotto", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"}, - { 0x0820, 0x0720, {{ 0x3E, 0x0C }}, "Deku Theater", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"}, + { ENTR_KOKIRI_FOREST_2, ENTR_LOST_WOODS_9, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge", "KF", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_HYRULE_FIELD_3, ENTR_LOST_WOODS_8, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge", "Hyrule Field", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lw,hf"}, + { ENTR_KOKIRI_FOREST_6, ENTR_LOST_WOODS_0, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "KF", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_GORON_CITY_3, ENTR_LOST_WOODS_6, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "Goron City", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"}, + { ENTR_ZORAS_RIVER_4, ENTR_LOST_WOODS_7, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "ZR", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_SACRED_FOREST_MEADOW_0, ENTR_LOST_WOODS_1, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "SFM", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "LW Near Shortcuts Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Near Shortcuts Grotto", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "Lost Woods", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"}, // Sacred Forest Meadow - { 0x01A9, 0x00FC, SINGLE_SCENE_INFO(0x56), "SFM", "Lost Woods", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x0716, 0x0816, SINGLE_SCENE_INFO(0x56), "SFM", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0718, 0x0818, SINGLE_SCENE_INFO(0x56), "SFM", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x0717, 0x0817, SINGLE_SCENE_INFO(0x56), "SFM", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0169, 0x0215, SINGLE_SCENE_INFO(0x56), "SFM", "Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0816, 0x0716, {{ 0x3E, 0x08 }}, "SFM Wolfos Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, - { 0x0818, 0x0718, {{ 0x3C, 0x00 }}, "SFM Fairy Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, - { 0x0817, 0x0717, {{ 0x3E, 0x0A }}, "SFM Storms Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"}, - { 0x0215, 0x0169, SINGLE_SCENE_INFO(0x03), "Forest Temple", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON}, - { 0x000C, 0x024E, SINGLE_SCENE_INFO(0x03), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x024E, 0x000C, SINGLE_SCENE_INFO(0x14), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_LOST_WOODS_1, ENTR_SACRED_FOREST_MEADOW_0, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM", "Lost Woods", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTR_FOREST_TEMPLE_0, ENTR_SACRED_FOREST_MEADOW_1, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM", "Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"}, + { ENTR_SACRED_FOREST_MEADOW_1, ENTR_FOREST_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON}, + { ENTR_FOREST_TEMPLE_BOSS_0, ENTR_FOREST_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_FOREST_TEMPLE_1, ENTR_FOREST_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1}, // Kakariko Village - { 0x017D, 0x00DB, SINGLE_SCENE_INFO(0x52), "Kakariko", "Hyrule Field", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x00E4, 0x0195, SINGLE_SCENE_INFO(0x52), "Kakariko", "Graveyard", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD}, - { 0x013D, 0x0191, SINGLE_SCENE_INFO(0x52), "Kakariko", "DMT", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, - { 0x02FD, 0x0349, SINGLE_SCENE_INFO(0x52), "Kakariko", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0550, 0x04EE, SINGLE_SCENE_INFO(0x52), "Kakariko", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x039C, 0x0345, SINGLE_SCENE_INFO(0x52), "Kakariko", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x05C8, 0x05DC, SINGLE_SCENE_INFO(0x52), "Kakariko", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1}, - { 0x0453, 0x0351, SINGLE_SCENE_INFO(0x52), "Kakariko", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x003B, 0x0463, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1}, - { 0x0072, 0x034D, SINGLE_SCENE_INFO(0x52), "Kakariko", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x00B7, 0x0201, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1}, - { 0x0384, 0x044B, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x03EC, 0x04FF, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x070A, 0x080A, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x070B, 0x080B, SINGLE_SCENE_INFO(0x52), "Kakariko", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0098, 0x02A6, SINGLE_SCENE_INFO(0x52), "Kakariko", "Bottom of the Well", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1}, - { 0x0349, 0x02FD, SINGLE_SCENE_INFO(0x2A), "Carpenter Boss House", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x04EE, 0x0550, SINGLE_SCENE_INFO(0x50), "House of Skulltula", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x0345, 0x039C, SINGLE_SCENE_INFO(0x37), "Impa's House Front", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x05DC, 0x05C8, SINGLE_SCENE_INFO(0x37), "Impa's House Back", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"}, - { 0x0351, 0x0453, SINGLE_SCENE_INFO(0x48), "Windmill", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x0463, 0x003B, {{ 0x42, 0x00 }}, "Kak Shooting Gallery", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x034D, 0x0072, SINGLE_SCENE_INFO(0x4E), "Granny's Potion Shop", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x0201, 0x00B7, {{ 0x2C, 0x00 }}, "Kak Bazaar", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"}, - { 0x044B, 0x0384, SINGLE_SCENE_INFO(0x30), "Kak Potion Shop Front", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x04FF, 0x03EC, SINGLE_SCENE_INFO(0x30), "Kak Potion Shop Back", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, - { 0x080A, 0x070A, {{ 0x3E, 0x00 }}, "Kak Open Grotto", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x080B, 0x070B, {{ 0x3E, 0x03 }}, "Kak Redead Grotto", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x02A6, 0x0098, SINGLE_SCENE_INFO(0x08), "Bottom of the Well", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"}, + { ENTR_HYRULE_FIELD_1, ENTR_KAKARIKO_VILLAGE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Hyrule Field", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_GRAVEYARD_0, ENTR_KAKARIKO_VILLAGE_2, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Graveyard", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_DEATH_MOUNTAIN_TRAIL_0, ENTR_KAKARIKO_VILLAGE_1, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "DMT", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, ENTR_KAKARIKO_VILLAGE_6, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Carpenter Boss House", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_HOUSE_OF_SKULLTULA_0, ENTR_KAKARIKO_VILLAGE_11, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "House of Skulltula", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_IMPAS_HOUSE_0, ENTR_KAKARIKO_VILLAGE_5, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Impa's House Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_IMPAS_HOUSE_1, ENTR_KAKARIKO_VILLAGE_15, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Impa's House Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow", 1}, + { ENTR_WINDMILL_AND_DAMPES_GRAVE_1, ENTR_KAKARIKO_VILLAGE_8, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Windmill", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_SHOOTING_GALLERY_0, ENTR_KAKARIKO_VILLAGE_10, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Shooting Gallery", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "adult", 1}, + { ENTR_POTION_SHOP_GRANNY_0, ENTR_KAKARIKO_VILLAGE_7, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Granny's Potion Shop", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_BAZAAR_0, ENTR_KAKARIKO_VILLAGE_3, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Bazaar", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop", 1}, + { ENTR_POTION_SHOP_KAKARIKO_0, ENTR_KAKARIKO_VILLAGE_9, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Potion Shop Front", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_POTION_SHOP_KAKARIKO_2, ENTR_KAKARIKO_VILLAGE_12, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Potion Shop Back", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Open Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Kak Redead Grotto", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTR_BOTTOM_OF_THE_WELL_0, ENTR_KAKARIKO_VILLAGE_4, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Bottom of the Well", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw", 1}, + { ENTR_KAKARIKO_VILLAGE_6, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_CENTER_GUEST_HOUSE), "Carpenter Boss House", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_11, ENTR_HOUSE_OF_SKULLTULA_0, SINGLE_SCENE_INFO(SCENE_HOUSE_OF_SKULLTULA), "House of Skulltula", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_5, ENTR_IMPAS_HOUSE_0, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Front", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_15, ENTR_IMPAS_HOUSE_1, SINGLE_SCENE_INFO(SCENE_IMPAS_HOUSE), "Impa's House Back", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "cow"}, + { ENTR_KAKARIKO_VILLAGE_8, ENTR_WINDMILL_AND_DAMPES_GRAVE_1, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Windmill", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_10, ENTR_SHOOTING_GALLERY_0, {{ SCENE_SHOOTING_GALLERY, 0x00 }}, "Kak Shooting Gallery", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_7, ENTR_POTION_SHOP_GRANNY_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_GRANNY), "Granny's Potion Shop", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_3, ENTR_BAZAAR_0, {{ SCENE_BAZAAR, 0x00 }}, "Kak Bazaar", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR, "shop"}, + { ENTR_KAKARIKO_VILLAGE_9, ENTR_POTION_SHOP_KAKARIKO_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Front", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTR_KAKARIKO_VILLAGE_12, ENTR_POTION_SHOP_KAKARIKO_2, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_KAKARIKO), "Kak Potion Shop Back", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "Kak Open Grotto", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET), {{ SCENE_GROTTOS, 0x03 }}, "Kak Redead Grotto", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTR_KAKARIKO_VILLAGE_4, ENTR_BOTTOM_OF_THE_WELL_0, SINGLE_SCENE_INFO(SCENE_BOTTOM_OF_THE_WELL), "Bottom of the Well", "Kakariko", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_DUNGEON, "botw"}, // The Graveyard - { 0x0195, 0x00E4, SINGLE_SCENE_INFO(0x53), "Graveyard", "Kakariko", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, - { 0x030D, 0x0355, SINGLE_SCENE_INFO(0x53), "Graveyard", "Dampe's Shack", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x004B, 0x035D, SINGLE_SCENE_INFO(0x53), "Graveyard", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x031C, 0x0361, SINGLE_SCENE_INFO(0x53), "Graveyard", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x002D, 0x050B, SINGLE_SCENE_INFO(0x53), "Graveyard", "Composer's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x044F, 0x0359, SINGLE_SCENE_INFO(0x53), "Graveyard", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1}, - { 0x0037, 0x0205, SINGLE_SCENE_INFO(0x53), "Graveyard", "Shadow Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0355, 0x030D, SINGLE_SCENE_INFO(0x3A), "Dampe's Shack", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR}, - { 0x035D, 0x004B, SINGLE_SCENE_INFO(0x40), "Shield Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, - { 0x0361, 0x031C, SINGLE_SCENE_INFO(0x3F), "Heart Piece Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, - { 0x050B, 0x002D, SINGLE_SCENE_INFO(0x41), "Composer's Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, - { 0x0359, 0x044F, SINGLE_SCENE_INFO(0x48), "Dampe's Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"}, - { 0x0205, 0x0037, SINGLE_SCENE_INFO(0x07), "Shadow Temple", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON}, - { 0x0413, 0x02B2, SINGLE_SCENE_INFO(0x07), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x02B2, 0x0413, SINGLE_SCENE_INFO(0x18), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_KAKARIKO_VILLAGE_2, ENTR_GRAVEYARD_0, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Kakariko", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_GRAVEKEEPERS_HUT_0, ENTR_GRAVEYARD_2, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Dampe's Shack", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, ENTR_GRAVEYARD_4, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Shield Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTR_REDEAD_GRAVE_0, ENTR_GRAVEYARD_5, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Heart Piece Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTR_ROYAL_FAMILYS_TOMB_0, ENTR_GRAVEYARD_6, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Composer's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTR_WINDMILL_AND_DAMPES_GRAVE_0, ENTR_GRAVEYARD_3, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Dampe's Grave", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race", 1}, + { ENTR_SHADOW_TEMPLE_0, ENTR_GRAVEYARD_1, SINGLE_SCENE_INFO(SCENE_GRAVEYARD), "Graveyard", "Shadow Temple", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_GRAVEYARD_2, ENTR_GRAVEKEEPERS_HUT_0, SINGLE_SCENE_INFO(SCENE_GRAVEKEEPERS_HUT), "Dampe's Shack", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_INTERIOR}, + { ENTR_GRAVEYARD_4, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, SINGLE_SCENE_INFO(SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN), "Shield Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, + { ENTR_GRAVEYARD_5, ENTR_REDEAD_GRAVE_0, SINGLE_SCENE_INFO(SCENE_REDEAD_GRAVE), "Heart Piece Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, + { ENTR_GRAVEYARD_6, ENTR_ROYAL_FAMILYS_TOMB_0, SINGLE_SCENE_INFO(SCENE_ROYAL_FAMILYS_TOMB), "Composer's Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO}, + { ENTR_GRAVEYARD_3, ENTR_WINDMILL_AND_DAMPES_GRAVE_0, SINGLE_SCENE_INFO(SCENE_WINDMILL_AND_DAMPES_GRAVE), "Dampe's Grave", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_GROTTO, "race"}, + { ENTR_GRAVEYARD_1, ENTR_SHADOW_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON}, + { ENTR_SHADOW_TEMPLE_BOSS_0, ENTR_SHADOW_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_SHADOW_TEMPLE_1, ENTR_SHADOW_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1}, // Death Mountain Trail - { 0x0191, 0x013D, SINGLE_SCENE_INFO(0x60), "DMT", "Kakariko", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, - { 0x014D, 0x01B9, SINGLE_SCENE_INFO(0x60), "DMT", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, - { 0x0147, 0x01BD, SINGLE_SCENE_INFO(0x60), "DMT", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD}, - { 0x0315, 0x045B, SINGLE_SCENE_INFO(0x60), "DMT", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0708, 0x0808, SINGLE_SCENE_INFO(0x60), "DMT", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0709, 0x0809, SINGLE_SCENE_INFO(0x60), "DMT", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x0004, 0x0242, SINGLE_SCENE_INFO(0x60), "DMT", "Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, - { 0x045B, 0x0315, {{ 0x3B, 0x00 }}, "DMT Great Fairy Fountain", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR}, - { 0x0808, 0x0708, {{ 0x3E, 0x00 }}, "DMT Storms Grotto", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x0809, 0x0709, {{ 0x3E, 0x0D }}, "DMT Cow Grotto", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO}, - { 0x0242, 0x0004, SINGLE_SCENE_INFO(0x01), "Dodongo's Cavern", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"}, - { 0x040B, 0x00C5, SINGLE_SCENE_INFO(0x01), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, - { 0x00C5, 0x040B, SINGLE_SCENE_INFO(0x12), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, + { ENTR_GORON_CITY_0, ENTR_DEATH_MOUNTAIN_TRAIL_1, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, + { ENTR_KAKARIKO_VILLAGE_1, ENTR_DEATH_MOUNTAIN_TRAIL_0, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "Kakariko", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_DEATH_MOUNTAIN_CRATER_0, ENTR_DEATH_MOUNTAIN_TRAIL_2, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, ENTR_DEATH_MOUNTAIN_TRAIL_4, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "DMT Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "DMT Storms Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "DMT Cow Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTR_DODONGOS_CAVERN_0, ENTR_DEATH_MOUNTAIN_TRAIL_3, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "Dodongo's Cavern", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, + { ENTR_DEATH_MOUNTAIN_TRAIL_4, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00 }}, "DMT Great Fairy Fountain", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMT Storms Grotto", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET), {{ SCENE_GROTTOS, 0x0D }}, "DMT Cow Grotto", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_GROTTO}, + { ENTR_DEATH_MOUNTAIN_TRAIL_3, ENTR_DODONGOS_CAVERN_0, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"}, + { ENTR_DODONGOS_CAVERN_BOSS_0, ENTR_DODONGOS_CAVERN_1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, + { ENTR_DODONGOS_CAVERN_1, ENTR_DODONGOS_CAVERN_BOSS_0, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1}, // Death Mountain Crater - { 0x01C1, 0x0246, SINGLE_SCENE_INFO(0x61), "DMC", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, - { 0x01BD, 0x0147, SINGLE_SCENE_INFO(0x61), "DMC", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, - { 0x04BE, 0x0482, SINGLE_SCENE_INFO(0x61), "DMC", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0706, 0x0806, SINGLE_SCENE_INFO(0x61), "DMC", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0705, 0x0805, SINGLE_SCENE_INFO(0x61), "DMC", "DMC Hammer Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0165, 0x024A, SINGLE_SCENE_INFO(0x61), "DMC", "Fire Temple", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0482, 0x04BE, {{ 0x3B, 0x01 }}, "DMC Great Fairy Fountain", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR}, - { 0x0806, 0x0706, {{ 0x3E, 0x00 }}, "DMC Upper Grotto", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x0805, 0x0705, {{ 0x3E, 0x04 }}, "DMC Hammer Grotto", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "scrubs"}, - { 0x024A, 0x0165, SINGLE_SCENE_INFO(0x04), "Fire Temple", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON}, - { 0x0305, 0x0175, SINGLE_SCENE_INFO(0x04), "Fire Temple Boss Door", "Volvagia", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0175, 0x0305, SINGLE_SCENE_INFO(0x15), "Volvagia", "Fire Temple Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_GORON_CITY_1, ENTR_DEATH_MOUNTAIN_CRATER_1, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"}, + { ENTR_DEATH_MOUNTAIN_TRAIL_2, ENTR_DEATH_MOUNTAIN_CRATER_0, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, ENTR_DEATH_MOUNTAIN_CRATER_3, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "DMC Great Fairy Fountain", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "DMC Upper Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET), SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "DMC Hammer Grotto", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTR_FIRE_TEMPLE_0, ENTR_DEATH_MOUNTAIN_CRATER_2, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "Fire Temple", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_DEATH_MOUNTAIN_CRATER_3, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x01 }}, "DMC Great Fairy Fountain", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "DMC Upper Grotto", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "DMC Hammer Grotto", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_GROTTO, "scrubs"}, + { ENTR_DEATH_MOUNTAIN_CRATER_2, ENTR_FIRE_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE), "Fire Temple", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON}, + { ENTR_FIRE_TEMPLE_BOSS_0, ENTR_FIRE_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE), "Fire Temple Boss Door", "Volvagia", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_FIRE_TEMPLE_1, ENTR_FIRE_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1}, // Goron City - { 0x01B9, 0x014D, SINGLE_SCENE_INFO(0x62), "Goron City", "DMT", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"}, - { 0x0246, 0x01C1, SINGLE_SCENE_INFO(0x62), "Goron City", "DMC", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"}, - { 0x04D6, 0x04E2, SINGLE_SCENE_INFO(0x62), "Goron City", "Lost Woods", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"}, - { 0x037C, 0x03FC, SINGLE_SCENE_INFO(0x62), "Goron City", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1}, - { 0x0707, 0x0807, SINGLE_SCENE_INFO(0x62), "Goron City", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1}, - { 0x03FC, 0x037C, SINGLE_SCENE_INFO(0x2E), "Goron Shop", "Goron City", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"}, - { 0x0807, 0x0707, {{ 0x3E, 0x04 }}, "Goron City Grotto", "Goron City", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"}, + { ENTR_DEATH_MOUNTAIN_TRAIL_1, ENTR_GORON_CITY_0, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "DMT", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"}, + { ENTR_DEATH_MOUNTAIN_CRATER_1, ENTR_GORON_CITY_1, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "DMC", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_OVERWORLD, "gc"}, + { ENTR_LOST_WOODS_6, ENTR_GORON_CITY_3, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "Lost Woods", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "gc,lw"}, + { ENTR_GORON_SHOP_0, ENTR_GORON_CITY_2, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "Goron Shop", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "Goron City Grotto", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs", 1}, + { ENTR_GORON_CITY_2, ENTR_GORON_SHOP_0, SINGLE_SCENE_INFO(SCENE_GORON_SHOP), "Goron Shop", "Goron City", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_INTERIOR, "gc"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "Goron City Grotto", "Goron City", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_GROTTO, "gc,scrubs"}, // Zora's River - { 0x0181, 0x00EA, SINGLE_SCENE_INFO(0x54), "ZR", "Hyrule Field", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x04DA, 0x01DD, SINGLE_SCENE_INFO(0x54), "ZR", "Lost Woods", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, - { 0x0108, 0x019D, SINGLE_SCENE_INFO(0x54), "ZR", "Zora's Domain", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, - { 0x0702, 0x0802, SINGLE_SCENE_INFO(0x54), "ZR", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0703, 0x0803, SINGLE_SCENE_INFO(0x54), "ZR", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x0704, 0x0804, SINGLE_SCENE_INFO(0x54), "ZR", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0802, 0x0702, {{ 0x3E, 0x0A }}, "ZR Storms Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"}, - { 0x0803, 0x0703, {{ 0x3C, 0x00 }}, "ZR Fairy Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO}, - { 0x0804, 0x0704, {{ 0x3E, 0x00 }}, "ZR Open Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTR_HYRULE_FIELD_2, ENTR_ZORAS_RIVER_0, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "Hyrule Field", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_LOST_WOODS_7, ENTR_ZORAS_RIVER_4, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "Lost Woods", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"}, + { ENTR_ZORAS_DOMAIN_0, ENTR_ZORAS_RIVER_2, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "Zora's Domain", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"}, // Zora's Domain - { 0x019D, 0x0108, SINGLE_SCENE_INFO(0x58), "Zora's Domain", "ZR", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD}, - { 0x0560, 0x0328, SINGLE_SCENE_INFO(0x58), "Zora's Domain", "Lake Hylia", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, - { 0x0225, 0x01A1, SINGLE_SCENE_INFO(0x58), "Zora's Domain", "ZF", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD}, - { 0x0380, 0x03C4, SINGLE_SCENE_INFO(0x58), "Zora's Domain", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x071C, 0x081C, SINGLE_SCENE_INFO(0x58), "Zora's Domain", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1}, - { 0x03C4, 0x0380, SINGLE_SCENE_INFO(0x2F), "Zora Shop", "Zora's Domain", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR}, - { 0x081C, 0x071C, {{ 0x3C, 0x00 }}, "ZD Storms Grotto", "Zora's Domain", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"}, + { ENTR_ZORAS_RIVER_2, ENTR_ZORAS_DOMAIN_0, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain", "ZR", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_LAKE_HYLIA_7, ENTR_ZORAS_DOMAIN_4, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain", "Lake Hylia", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, + { ENTR_ZORAS_FOUNTAIN_2, ENTR_ZORAS_DOMAIN_1, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain", "ZF", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_2, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1}, + { ENTR_ZORAS_DOMAIN_2, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "Zora's Domain", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "Zora's Domain", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"}, // Zora's Fountain - { 0x01A1, 0x0225, SINGLE_SCENE_INFO(0x59), "ZF", "Zora's Domain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, - { 0x0371, 0x0394, SINGLE_SCENE_INFO(0x59), "ZF", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0028, 0x0221, SINGLE_SCENE_INFO(0x59), "ZF", "Jabu Jabu's Belly", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0088, 0x03D4, SINGLE_SCENE_INFO(0x59), "ZF", "Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0394, 0x0371, {{ 0x3D, 0x00 }}, "ZF Great Fairy Fountain", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR}, - { 0x0221, 0x0028, SINGLE_SCENE_INFO(0x02), "Jabu Jabu's Belly", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, - { 0x0301, 0x0407, SINGLE_SCENE_INFO(0x02), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x0407, 0x0301, SINGLE_SCENE_INFO(0x13), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x03D4, 0x0088, SINGLE_SCENE_INFO(0x09), "Ice Cavern", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, + { ENTR_ZORAS_DOMAIN_1, ENTR_ZORAS_FOUNTAIN_2, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF", "Zora's Domain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, ENTR_ZORAS_FOUNTAIN_5, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF", "ZF Great Fairy Fountain", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_JABU_JABU_0, ENTR_ZORAS_FOUNTAIN_1, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF", "Jabu Jabu's Belly", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_ICE_CAVERN_0, ENTR_ZORAS_FOUNTAIN_3, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "ZF", "Ice Cavern", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_ZORAS_FOUNTAIN_5, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00 }}, "ZF Great Fairy Fountain", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_INTERIOR}, + { ENTR_ZORAS_FOUNTAIN_1, ENTR_JABU_JABU_0, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, + { ENTR_JABU_JABU_BOSS_0, ENTR_JABU_JABU_1, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_JABU_JABU_1, ENTR_JABU_JABU_BOSS_0, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_ZORAS_FOUNTAIN_3, ENTR_ICE_CAVERN_0, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON}, // Hyrule Field - { 0x04DE, 0x0185, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "Lost Woods Bridge", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"}, - { 0x0276, 0x01FD, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "Market Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x0157, 0x01F9, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "Lon Lon Ranch", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"}, - { 0x00DB, 0x017D, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "Kakariko", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x00EA, 0x0181, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "ZR", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x0102, 0x0189, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "Lake Hylia", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"}, - { 0x0117, 0x018D, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "GV", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x0710, 0x0810, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Near Market Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x070E, 0x080E, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Near Kak Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1}, - { 0x070D, 0x080D, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1}, - { 0x070F, 0x080F, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x0711, 0x0811, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1}, - { 0x0713, 0x0813, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0712, 0x0812, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Inside Fence Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0714, 0x0814, SINGLE_SCENE_INFO(0x51), "Hyrule Field", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, - { 0x0810, 0x0710, {{ 0x3E, 0x00 }}, "HF Near Market Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, - { 0x080E, 0x070E, {{ 0x3E, 0x01 }}, "HF Near Kak Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"}, - { 0x080D, 0x070D, {{ 0x3E, 0x0B }}, "HF Tektite Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"}, - { 0x080F, 0x070F, {{ 0x3C, 0x00 }}, "HF Fairy Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, - { 0x0811, 0x0711, {{ 0x3E, 0x05 }}, "HF Cow Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"}, - { 0x0813, 0x0713, {{ 0x3E, 0x00 }}, "HF Open Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, - { 0x0812, 0x0712, {{ 0x3E, 0x02 }}, "HF Inside Fence Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"}, - { 0x0814, 0x0714, {{ 0x3E, 0x00 }}, "HF Southeast Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTR_LOST_WOODS_8, ENTR_HYRULE_FIELD_3, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "Lost Woods Bridge", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "hf,lw"}, + { ENTR_MARKET_ENTRANCE_DAY_1, ENTR_HYRULE_FIELD_7, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "Market Entrance", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_LON_LON_RANCH_0, ENTR_HYRULE_FIELD_6, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "Lon Lon Ranch", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_OVERWORLD, "hf,llr"}, + { ENTR_KAKARIKO_VILLAGE_0, ENTR_HYRULE_FIELD_1, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "Kakariko", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_KAKARIKO, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_ZORAS_RIVER_0, ENTR_HYRULE_FIELD_2, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "ZR", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_LAKE_HYLIA_0, ENTR_HYRULE_FIELD_4, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "Lake Hylia", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"}, + { ENTR_GERUDO_VALLEY_0, ENTR_HYRULE_FIELD_5, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "GV", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Near Market Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Near Kak Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Open Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Inside Fence Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Kak Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Open Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), {{ SCENE_GROTTOS, 0x02 }}, "HF Inside Fence Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "srubs"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Southeast Grotto", "Hyrule Field", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest"}, // Lon Lon Ranch - { 0x01F9, 0x0157, SINGLE_SCENE_INFO(0x63), "Lon Lon Ranch", "Hyrule Field", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x004F, 0x0378, SINGLE_SCENE_INFO(0x63), "Lon Lon Ranch", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1}, - { 0x02F9, 0x042F, SINGLE_SCENE_INFO(0x63), "Lon Lon Ranch", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, - { 0x05D0, 0x05D4, SINGLE_SCENE_INFO(0x63), "Lon Lon Ranch", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, - { 0x0715, 0x0815, SINGLE_SCENE_INFO(0x63), "Lon Lon Ranch", "LLR Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0378, 0x004F, {{ 0x4C, 0x00 }}, "Talon's House", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"}, - { 0x042F, 0x02F9, SINGLE_SCENE_INFO(0x36), "LLR Stables", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, - { 0x05D4, 0x05D0, {{ 0x4C, 0x01 }}, "LLR Tower", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, - { 0x0815, 0x0715, {{ 0x3E, 0x04 }}, "LLR Grotto", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"}, + { ENTR_HYRULE_FIELD_6, ENTR_LON_LON_RANCH_0, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch", "Hyrule Field", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_LON_LON_BUILDINGS_0, ENTR_LON_LON_RANCH_4, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1}, + { ENTR_STABLE_0, ENTR_LON_LON_RANCH_5, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, + { ENTR_LON_LON_BUILDINGS_1, ENTR_LON_LON_RANCH_10, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "Lon Lon Ranch", "LLR Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTR_LON_LON_RANCH_4, ENTR_LON_LON_BUILDINGS_0, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"}, + { ENTR_LON_LON_RANCH_5, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, + { ENTR_LON_LON_RANCH_10, ENTR_LON_LON_BUILDINGS_1, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Grotto", "Lon Lon Ranch", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"}, // Lake Hylia - { 0x0189, 0x0102, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "Hyrule Field", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"}, - { 0x0328, 0x0560, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "Zora's Domain", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"}, - { 0x0043, 0x03CC, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, - { 0x045F, 0x0309, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "Fishing Hole", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, - { 0x0701, 0x0801, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x0010, 0x021D, SINGLE_SCENE_INFO(0x57), "Lake Hylia", "Water Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, - { 0x03CC, 0x0043, SINGLE_SCENE_INFO(0x38), "LH Lab", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, - { 0x0309, 0x045F, SINGLE_SCENE_INFO(0x49), "Fishing Hole", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, - { 0x0801, 0x0701, {{ 0x3E, 0x04 }}, "LH Grotto", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"}, - { 0x021D, 0x0010, SINGLE_SCENE_INFO(0x05), "Water Temple", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"}, - { 0x0417, 0x0423, SINGLE_SCENE_INFO(0x05), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, - { 0x0423, 0x0417, SINGLE_SCENE_INFO(0x16), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, + { ENTR_HYRULE_FIELD_4, ENTR_LAKE_HYLIA_0, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "Hyrule Field", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"}, + { ENTR_ZORAS_DOMAIN_4, ENTR_LAKE_HYLIA_7, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "Zora's Domain", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"}, + { ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_4, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, + { ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_6, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "Fishing Hole", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTR_WATER_TEMPLE_0, ENTR_LAKE_HYLIA_2, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia", "Water Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, + { ENTR_LAKE_HYLIA_4, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, + { ENTR_LAKE_HYLIA_6, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Hole", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"}, + { ENTR_LAKE_HYLIA_2, ENTR_WATER_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"}, + { ENTR_WATER_TEMPLE_BOSS_0, ENTR_WATER_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, + { ENTR_WATER_TEMPLE_1, ENTR_WATER_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1}, // Gerudo Area - { 0x018D, 0x0117, SINGLE_SCENE_INFO(0x5A), "GV", "Hyrule Field", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x0129, 0x022D, SINGLE_SCENE_INFO(0x5A), "GV", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, - { 0x0219, -1, SINGLE_SCENE_INFO(0x5A), "GV", "Lake Hylia", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, - { 0x03A0, 0x03D0, SINGLE_SCENE_INFO(0x5A), "GV", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x071F, 0x081F, SINGLE_SCENE_INFO(0x5A), "GV", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1}, - { 0x071E, 0x081E, SINGLE_SCENE_INFO(0x5A), "GV", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, - { 0x022D, 0x0129, SINGLE_SCENE_INFO(0x5D), "GF", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, - { 0x0130, 0x03AC, SINGLE_SCENE_INFO(0x5D), "GF", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, - { 0x071D, 0x081D, SINGLE_SCENE_INFO(0x5D), "GF", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1}, - { 0x0008, 0x03A8, SINGLE_SCENE_INFO(0x5D), "GF", "Gerudo Training Grounds", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1}, - { 0x03D0, 0x03A0, SINGLE_SCENE_INFO(0x39), "Carpenters' Tent", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR}, - { 0x081F, 0x071F, {{ 0x3E, 0x06 }}, "GV Octorok Grotto", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO}, - { 0x081E, 0x071E, {{ 0x3E, 0x0A }}, "GV Storms Grotto", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"}, - { 0x081D, 0x071D, {{ 0x3C, 0x00 }}, "GF Storms Grotto", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"}, - { 0x03A8, 0x0008, SINGLE_SCENE_INFO(0x0B), "Gerudo Training Grounds", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"}, + { ENTR_HYRULE_FIELD_5, ENTR_GERUDO_VALLEY_0, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "Hyrule Field", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_GERUDOS_FORTRESS_0, ENTR_GERUDO_VALLEY_3, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, + { ENTR_GERUDOS_FORTRESS_0_5, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "Lake Hylia", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"}, + { ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_4, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1}, + { ENTR_GERUDO_VALLEY_3, ENTR_GERUDOS_FORTRESS_0, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, + { ENTR_HAUNTED_WASTELAND_0, ENTR_GERUDOS_FORTRESS_15, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF", "Haunted Wasteland", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "gerudo fortress"}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress", 1}, + { ENTR_GERUDO_TRAINING_GROUND_0, ENTR_GERUDOS_FORTRESS_14, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF", "Gerudo Training Grounds", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg", 1}, + { ENTR_GERUDO_VALLEY_4, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "gerudo fortress"}, + { ENTR_GERUDOS_FORTRESS_14, ENTR_GERUDO_TRAINING_GROUND_0, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Grounds", "GF", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_DUNGEON, "gerudo fortress,gtg"}, // The Wasteland - { 0x03AC, 0x0130, SINGLE_SCENE_INFO(0x5E), "Haunted Wasteland", "GF", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"}, - { 0x0123, 0x0365, SINGLE_SCENE_INFO(0x5E), "Haunted Wasteland", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, - { 0x0365, 0x0123, SINGLE_SCENE_INFO(0x5C), "Desert Colossus", "Haunted Wasteland", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, - { 0x0588, 0x057C, SINGLE_SCENE_INFO(0x5C), "Desert Colossus", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1}, - { 0x0700, 0x0800, SINGLE_SCENE_INFO(0x5C), "Desert Colossus", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1}, - { 0x0082, 0x01E1, SINGLE_SCENE_INFO(0x5C), "Desert Colossus", "Spirit Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1}, - { 0x057C, 0x0588, {{ 0x3D, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"}, - { 0x0800, 0x0700, {{ 0x3E, 0x0A }}, "Colossus Grotto", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"}, - { 0x01E1, 0x0082, SINGLE_SCENE_INFO(0x06), "Spirit Temple", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"}, - { 0x008D, 0x02F5, SINGLE_SCENE_INFO(0x06), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, - { 0x02F5, 0x008D, SINGLE_SCENE_INFO(0x17), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_GERUDOS_FORTRESS_15, ENTR_HAUNTED_WASTELAND_0, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland", "GF", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hw,gerudo fortress"}, + { ENTR_DESERT_COLOSSUS_0, ENTR_HAUNTED_WASTELAND_1, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, + { ENTR_HAUNTED_WASTELAND_1, ENTR_DESERT_COLOSSUS_0, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus", "Haunted Wasteland", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, ENTR_DESERT_COLOSSUS_7, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus", "Colossus Grotto", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1}, + { ENTR_SPIRIT_TEMPLE_0, ENTR_DESERT_COLOSSUS_1, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus", "Spirit Temple", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc", 1}, + { ENTR_DESERT_COLOSSUS_7, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_INTERIOR, "dc"}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_GROTTO, "dc,scrubs"}, + { ENTR_DESERT_COLOSSUS_1, ENTR_SPIRIT_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"}, + { ENTR_SPIRIT_TEMPLE_BOSS_0, ENTR_SPIRIT_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, + { ENTR_SPIRIT_TEMPLE_1, ENTR_SPIRIT_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1}, // Market - { 0x01FD, 0x0276, {SCENE_NO_SPAWN(0x1B), SCENE_NO_SPAWN(0x1C), SCENE_NO_SPAWN(0x1D)}, "Market Entrance", "Hyrule Field", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, - { 0x00B1, 0x0033, {SCENE_NO_SPAWN(0x1B), SCENE_NO_SPAWN(0x1C), SCENE_NO_SPAWN(0x1D)}, "Market Entrance", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, - { 0x007E, 0x026E, {SCENE_NO_SPAWN(0x1B), SCENE_NO_SPAWN(0x1C), SCENE_NO_SPAWN(0x1D)}, "Market Entrance", "Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe", 1}, - { 0x0033, 0x00B1, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Market Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, - { 0x0138, 0x025A, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "HC Grounds / OGC", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, - { 0x0171, 0x025E, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, - { 0x016D, 0x01CD, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1}, - { 0x0507, 0x03BC, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0063, 0x01D5, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x043B, 0x0067, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0530, 0x01D1, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x052C, 0x03B8, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1}, - { 0x0388, 0x02A2, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x0528, 0x03C0, {SCENE_NO_SPAWN(0x20), SCENE_NO_SPAWN(0x21), SCENE_NO_SPAWN(0x22), SCENE_NO_SPAWN(0x1E), SCENE_NO_SPAWN(0x1F)}, "Market", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x026E, 0x007E, {{ 0x4D }}, "Guard House", "Market Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"}, - { 0x01CD, 0x016D, {{ 0x42, 0x01 }}, "MK Shooting Gallery", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x03BC, 0x0507, SINGLE_SCENE_INFO(0x4B), "Bombchu Bowling", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x01D5, 0x0063, SINGLE_SCENE_INFO(0x10), "Treasure Chest Game", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x0067, 0x043B, SINGLE_SCENE_INFO(0x2B), "Man-in-Green's House", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x01D1, 0x0530, SINGLE_SCENE_INFO(0x33), "Mask Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x03B8, 0x052C, {{ 0x2C, 0x01 }}, "MK Bazaar", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"}, - { 0x02A2, 0x0388, SINGLE_SCENE_INFO(0x31), "MK Potion Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x03C0, 0x0528, SINGLE_SCENE_INFO(0x32), "Bombchu Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, - { 0x025E, 0x0171, {SCENE_NO_SPAWN(0x23), SCENE_NO_SPAWN(0x24), SCENE_NO_SPAWN(0x25)}, "Outside Temple of Time", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"}, - { 0x0053, 0x0472, {SCENE_NO_SPAWN(0x23), SCENE_NO_SPAWN(0x24), SCENE_NO_SPAWN(0x25)}, "Outside Temple of Time", "Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1}, - { 0x0472, 0x0053, SINGLE_SCENE_INFO(0x43), "Temple of Time", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"}, + { ENTR_HYRULE_FIELD_7, ENTR_MARKET_ENTRANCE_DAY_1, {SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_DAY), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_RUINS)}, "Market Entrance", "Hyrule Field", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"}, + { ENTR_MARKET_DAY_0, ENTR_MARKET_ENTRANCE_DAY_0, {SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_DAY), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_RUINS)}, "Market Entrance", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_MARKET_GUARD_HOUSE_0, ENTR_MARKET_ENTRANCE_DAY_2, {SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_DAY), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_RUINS)}, "Market Entrance", "Guard House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe", 1}, + { ENTR_MARKET_ENTRANCE_DAY_0, ENTR_MARKET_DAY_0, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Market Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_HYRULE_CASTLE_0, ENTR_MARKET_DAY_1, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "HC Grounds / OGC", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, + { ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, ENTR_MARKET_DAY_2, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD}, + { ENTR_SHOOTING_GALLERY_1, ENTR_MARKET_DAY_8, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "MK Shooting Gallery", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "child", 1}, + { ENTR_BOMBCHU_BOWLING_ALLEY_0, ENTR_MARKET_DAY_7, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Bombchu Bowling", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_TREASURE_BOX_SHOP_0, ENTR_MARKET_DAY_10, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Treasure Chest Game", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_BACK_ALLEY_HOUSE_0, ENTR_BACK_ALLEY_DAY_3, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Man-in-Green's House", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_HAPPY_MASK_SHOP_0, ENTR_MARKET_DAY_9, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Mask Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_BAZAAR_1, ENTR_MARKET_DAY_6, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "MK Bazaar", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop", 1}, + { ENTR_POTION_SHOP_MARKET_0, ENTR_MARKET_DAY_5, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "MK Potion Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_BOMBCHU_SHOP_1, ENTR_BACK_ALLEY_DAY_2, {SCENE_NO_SPAWN(SCENE_MARKET_DAY), SCENE_NO_SPAWN(SCENE_MARKET_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_RUINS), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_DAY), SCENE_NO_SPAWN(SCENE_BACK_ALLEY_NIGHT)}, "Market", "Bombchu Shop", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTR_MARKET_ENTRANCE_DAY_2, ENTR_MARKET_GUARD_HOUSE_0, {{ SCENE_MARKET_GUARD_HOUSE }}, "Guard House", "Market Entrance", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "pots,poe"}, + { ENTR_MARKET_DAY_8, ENTR_SHOOTING_GALLERY_1, {{ SCENE_SHOOTING_GALLERY, 0x01 }}, "MK Shooting Gallery", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_MARKET_DAY_7, ENTR_BOMBCHU_BOWLING_ALLEY_0, SINGLE_SCENE_INFO(SCENE_BOMBCHU_BOWLING_ALLEY), "Bombchu Bowling", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_MARKET_DAY_10, ENTR_TREASURE_BOX_SHOP_0, SINGLE_SCENE_INFO(SCENE_TREASURE_BOX_SHOP), "Treasure Chest Game", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_BACK_ALLEY_DAY_3, ENTR_BACK_ALLEY_HOUSE_0, SINGLE_SCENE_INFO(SCENE_BACK_ALLEY_HOUSE), "Man-in-Green's House", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_MARKET_DAY_9, ENTR_HAPPY_MASK_SHOP_0, SINGLE_SCENE_INFO(SCENE_HAPPY_MASK_SHOP), "Mask Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_MARKET_DAY_6, ENTR_BAZAAR_1, {{ SCENE_BAZAAR, 0x01 }}, "MK Bazaar", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "shop"}, + { ENTR_MARKET_DAY_5, ENTR_POTION_SHOP_MARKET_0, SINGLE_SCENE_INFO(SCENE_POTION_SHOP_MARKET), "MK Potion Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_BACK_ALLEY_DAY_2, ENTR_BOMBCHU_SHOP_1, SINGLE_SCENE_INFO(SCENE_BOMBCHU_SHOP), "Bombchu Shop", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR}, + { ENTR_MARKET_DAY_2, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Market", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "tot"}, + { ENTR_TEMPLE_OF_TIME_0, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, {SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT), SCENE_NO_SPAWN(SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS)}, "Outside Temple of Time", "Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot", 1}, + { ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, ENTR_TEMPLE_OF_TIME_0, SINGLE_SCENE_INFO(SCENE_TEMPLE_OF_TIME), "Temple of Time", "Outside Temple of Time", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_INTERIOR, "tot"}, // Hyrule Castle - { 0x025A, 0x0138, {SCENE_NO_SPAWN(0x5F), SCENE_NO_SPAWN(0x64)}, "HC Grounds / OGC", "Market", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, - { 0x0578, 0x0340, SINGLE_SCENE_INFO(0x5F), "HC Grounds", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1}, - { 0x070C, 0x080C, SINGLE_SCENE_INFO(0x5F), "HC Grounds", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1}, - { 0x0340, 0x0578, {{ 0x3D, 0x01 }}, "HC Great Fairy Fountain", "HC Grounds", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR}, - { 0x080C, 0x070C, {{ 0x3E, 0x09 }}, "HC Storms Grotto", "HC Grounds", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"}, - { 0x04C2, 0x03E8, SINGLE_SCENE_INFO(0x64), "OGC", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1}, - { 0x0467, 0x023D, SINGLE_SCENE_INFO(0x64), "OGC", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1}, - { 0x03E8, 0x04C2, {{ 0x3B, 0x02 }}, "OGC Great Fairy Fountain", "OGC", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"}, - { 0x023D, 0x0467, SINGLE_SCENE_INFO(0x0D), "Ganon's Castle", "OGC", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc"} + { ENTR_MARKET_DAY_1, ENTR_HYRULE_CASTLE_0, {SCENE_NO_SPAWN(SCENE_HYRULE_CASTLE), SCENE_NO_SPAWN(SCENE_OUTSIDE_GANONS_CASTLE)}, "HC Grounds / OGC", "Market", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_MARKET, ENTRANCE_TYPE_OVERWORLD, "outside ganon's castle"}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, ENTR_HYRULE_CASTLE_2, SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Grounds", "HC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "", 1}, + { ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_CASTLE), "HC Grounds", "HC Storms Grotto", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable", 1}, + { ENTR_HYRULE_CASTLE_2, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x01 }}, "HC Great Fairy Fountain", "HC Grounds", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR}, + { ENTRANCE_RANDO_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET), ENTRANCE_RANDO_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x09 }}, "HC Storms Grotto", "HC Grounds", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_GROTTO, "bombable"}, + { ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, ENTR_POTION_SHOP_KAKARIKO_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC", "OGC Great Fairy Fountain", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle", 1}, + { ENTR_INSIDE_GANONS_CASTLE_0, ENTR_HYRULE_CASTLE_1, SINGLE_SCENE_INFO(SCENE_OUTSIDE_GANONS_CASTLE), "OGC", "Ganon's Castle", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc", 1}, + { ENTR_POTION_SHOP_KAKARIKO_1, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x02 }}, "OGC Great Fairy Fountain", "OGC", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_INTERIOR, "outside ganon's castle"}, + { ENTR_HYRULE_CASTLE_1, ENTR_INSIDE_GANONS_CASTLE_0, SINGLE_SCENE_INFO(SCENE_INSIDE_GANONS_CASTLE), "Ganon's Castle", "OGC", ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_GROUP_HYRULE_CASTLE, ENTRANCE_TYPE_DUNGEON, "outside ganon's castle,gc"} }; // Check if Link is in the area and return that scene/entrance for tracking @@ -411,9 +412,9 @@ bool IsEntranceDiscovered(s16 index) { if (!isDiscovered) { // If the pair included one of the hyrule field <-> zora's river entrances, // the randomizer will have also overriden the water-based entrances, so check those too - if ((index == 0x00EA && Entrance_GetIsEntranceDiscovered(0x01D9)) || (index == 0x01D9 && Entrance_GetIsEntranceDiscovered(0x00EA))) { + if ((index == ENTR_ZORAS_RIVER_0 && Entrance_GetIsEntranceDiscovered(ENTR_ZORAS_RIVER_3)) || (index == ENTR_ZORAS_RIVER_3 && Entrance_GetIsEntranceDiscovered(ENTR_ZORAS_RIVER_0))) { isDiscovered = true; - } else if ((index == 0x0181 && Entrance_GetIsEntranceDiscovered(0x0311)) || (index == 0x0311 && Entrance_GetIsEntranceDiscovered(0x0181))) { + } else if ((index == ENTR_HYRULE_FIELD_2 && Entrance_GetIsEntranceDiscovered(ENTR_HYRULE_FIELD_14)) || (index == ENTR_HYRULE_FIELD_14 && Entrance_GetIsEntranceDiscovered(ENTR_HYRULE_FIELD_2))) { isDiscovered = true; } } diff --git a/soh/soh/Enhancements/randomizer/randomizer_grotto.c b/soh/soh/Enhancements/randomizer/randomizer_grotto.c index 9f30e3be8..662602543 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_grotto.c +++ b/soh/soh/Enhancements/randomizer/randomizer_grotto.c @@ -11,76 +11,76 @@ extern PlayState* gPlayState; // Information necessary for entering each grotto static const GrottoLoadInfo grottoLoadTable[NUM_GROTTOS] = { - {.entranceIndex = 0x05BC, .content = 0xFD, .scene = 0x5C}, // Desert Colossus -> Colossus Grotto - {.entranceIndex = 0x05A4, .content = 0xEF, .scene = 0x57}, // Lake Hylia -> LH Grotto - {.entranceIndex = 0x05BC, .content = 0xEB, .scene = 0x54}, // Zora River -> ZR Storms Grotto - {.entranceIndex = 0x036D, .content = 0xE6, .scene = 0x54}, // Zora River -> ZR Fairy Grotto - {.entranceIndex = 0x003F, .content = 0x29, .scene = 0x54}, // Zora River -> ZR Open Grotto - {.entranceIndex = 0x05A4, .content = 0xF9, .scene = 0x61}, // DMC Lower Nearby -> DMC Hammer Grotto - {.entranceIndex = 0x003F, .content = 0x7A, .scene = 0x61}, // DMC Upper Nearby -> DMC Upper Grotto - {.entranceIndex = 0x05A4, .content = 0xFB, .scene = 0x62}, // GC Grotto Platform -> GC Grotto - {.entranceIndex = 0x003F, .content = 0x57, .scene = 0x60}, // Death Mountain -> DMT Storms Grotto - {.entranceIndex = 0x05FC, .content = 0xF8, .scene = 0x60}, // Death Mountain Summit -> DMT Cow Grotto - {.entranceIndex = 0x003F, .content = 0x28, .scene = 0x52}, // Kak Backyard -> Kak Open Grotto - {.entranceIndex = 0x05A0, .content = 0xE7, .scene = 0x52}, // Kakariko Village -> Kak Redead Grotto - {.entranceIndex = 0x05B8, .content = 0xF6, .scene = 0x5F}, // Hyrule Castle Grounds -> HC Storms Grotto - {.entranceIndex = 0x05C0, .content = 0xE1, .scene = 0x51}, // Hyrule Field -> HF Tektite Grotto - {.entranceIndex = 0x0598, .content = 0xE5, .scene = 0x51}, // Hyrule Field -> HF Near Kak Grotto - {.entranceIndex = 0x036D, .content = 0xFF, .scene = 0x51}, // Hyrule Field -> HF Fairy Grotto - {.entranceIndex = 0x003F, .content = 0x00, .scene = 0x51}, // Hyrule Field -> HF Near Market Grotto - {.entranceIndex = 0x05A8, .content = 0xE4, .scene = 0x51}, // Hyrule Field -> HF Cow Grotto - {.entranceIndex = 0x059C, .content = 0xE6, .scene = 0x51}, // Hyrule Field -> HF Inside Fence Grotto - {.entranceIndex = 0x003F, .content = 0x03, .scene = 0x51}, // Hyrule Field -> HF Open Grotto - {.entranceIndex = 0x003F, .content = 0x22, .scene = 0x51}, // Hyrule Field -> HF Southeast Grotto - {.entranceIndex = 0x05A4, .content = 0xFC, .scene = 0x63}, // Lon Lon Ranch -> LLR Grotto - {.entranceIndex = 0x05B4, .content = 0xED, .scene = 0x56}, // SFM Entryway -> SFM Wolfos Grotto - {.entranceIndex = 0x05BC, .content = 0xEE, .scene = 0x56}, // Sacred Forest Meadow -> SFM Storms Grotto - {.entranceIndex = 0x036D, .content = 0xFF, .scene = 0x56}, // Sacred Forest Meadow -> SFM Fairy Grotto - {.entranceIndex = 0x05B0, .content = 0xF5, .scene = 0x5B}, // LW Beyond Mido -> LW Scrubs Grotto - {.entranceIndex = 0x003F, .content = 0x14, .scene = 0x5B}, // Lost Woods -> LW Near Shortcuts Grotto - {.entranceIndex = 0x003F, .content = 0x2C, .scene = 0x55}, // Kokiri Forest -> KF Storms Grotto - {.entranceIndex = 0x036D, .content = 0xFF, .scene = 0x58}, // Zoras Domain -> ZD Storms Grotto - {.entranceIndex = 0x036D, .content = 0xFF, .scene = 0x5D}, // Gerudo Fortress -> GF Storms Grotto - {.entranceIndex = 0x05BC, .content = 0xF0, .scene = 0x5A}, // GV Fortress Side -> GV Storms Grotto - {.entranceIndex = 0x05AC, .content = 0xF2, .scene = 0x5A}, // GV Grotto Ledge -> GV Octorok Grotto - {.entranceIndex = 0x05C4, .content = 0xF3, .scene = 0x5B}, // LW Beyond Mido -> Deku Theater + {.entranceIndex = ENTR_GROTTOS_10, .content = 0xFD, .scene = SCENE_DESERT_COLOSSUS}, // Desert Colossus -> Colossus Grotto + {.entranceIndex = ENTR_GROTTOS_4, .content = 0xEF, .scene = SCENE_LAKE_HYLIA}, // Lake Hylia -> LH Grotto + {.entranceIndex = ENTR_GROTTOS_10, .content = 0xEB, .scene = SCENE_ZORAS_RIVER}, // Zora River -> ZR Storms Grotto + {.entranceIndex = ENTR_FAIRYS_FOUNTAIN_0, .content = 0xE6, .scene = SCENE_ZORAS_RIVER}, // Zora River -> ZR Fairy Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x29, .scene = SCENE_ZORAS_RIVER}, // Zora River -> ZR Open Grotto + {.entranceIndex = ENTR_GROTTOS_4, .content = 0xF9, .scene = SCENE_DEATH_MOUNTAIN_CRATER}, // DMC Lower Nearby -> DMC Hammer Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x7A, .scene = SCENE_DEATH_MOUNTAIN_CRATER}, // DMC Upper Nearby -> DMC Upper Grotto + {.entranceIndex = ENTR_GROTTOS_4, .content = 0xFB, .scene = SCENE_GORON_CITY}, // GC Grotto Platform -> GC Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x57, .scene = SCENE_DEATH_MOUNTAIN_TRAIL}, // Death Mountain -> DMT Storms Grotto + {.entranceIndex = ENTR_GROTTOS_13, .content = 0xF8, .scene = SCENE_DEATH_MOUNTAIN_TRAIL}, // Death Mountain Summit -> DMT Cow Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x28, .scene = SCENE_KAKARIKO_VILLAGE}, // Kak Backyard -> Kak Open Grotto + {.entranceIndex = ENTR_GROTTOS_3, .content = 0xE7, .scene = SCENE_KAKARIKO_VILLAGE}, // Kakariko Village -> Kak Redead Grotto + {.entranceIndex = ENTR_GROTTOS_9, .content = 0xF6, .scene = SCENE_HYRULE_CASTLE}, // Hyrule Castle Grounds -> HC Storms Grotto + {.entranceIndex = ENTR_GROTTOS_11, .content = 0xE1, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Tektite Grotto + {.entranceIndex = ENTR_GROTTOS_1, .content = 0xE5, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Near Kak Grotto + {.entranceIndex = ENTR_FAIRYS_FOUNTAIN_0, .content = 0xFF, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Fairy Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x00, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Near Market Grotto + {.entranceIndex = ENTR_GROTTOS_5, .content = 0xE4, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Cow Grotto + {.entranceIndex = ENTR_GROTTOS_2, .content = 0xE6, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Inside Fence Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x03, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Open Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x22, .scene = SCENE_HYRULE_FIELD}, // Hyrule Field -> HF Southeast Grotto + {.entranceIndex = ENTR_GROTTOS_4, .content = 0xFC, .scene = SCENE_LON_LON_RANCH}, // Lon Lon Ranch -> LLR Grotto + {.entranceIndex = ENTR_GROTTOS_8, .content = 0xED, .scene = SCENE_SACRED_FOREST_MEADOW}, // SFM Entryway -> SFM Wolfos Grotto + {.entranceIndex = ENTR_GROTTOS_10, .content = 0xEE, .scene = SCENE_SACRED_FOREST_MEADOW}, // Sacred Forest Meadow -> SFM Storms Grotto + {.entranceIndex = ENTR_FAIRYS_FOUNTAIN_0, .content = 0xFF, .scene = SCENE_SACRED_FOREST_MEADOW}, // Sacred Forest Meadow -> SFM Fairy Grotto + {.entranceIndex = ENTR_GROTTOS_7, .content = 0xF5, .scene = SCENE_LOST_WOODS}, // LW Beyond Mido -> LW Scrubs Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x14, .scene = SCENE_LOST_WOODS}, // Lost Woods -> LW Near Shortcuts Grotto + {.entranceIndex = ENTR_GROTTOS_0, .content = 0x2C, .scene = SCENE_KOKIRI_FOREST}, // Kokiri Forest -> KF Storms Grotto + {.entranceIndex = ENTR_FAIRYS_FOUNTAIN_0, .content = 0xFF, .scene = SCENE_ZORAS_DOMAIN}, // Zoras Domain -> ZD Storms Grotto + {.entranceIndex = ENTR_FAIRYS_FOUNTAIN_0, .content = 0xFF, .scene = SCENE_GERUDOS_FORTRESS}, // Gerudo Fortress -> GF Storms Grotto + {.entranceIndex = ENTR_GROTTOS_10, .content = 0xF0, .scene = SCENE_GERUDO_VALLEY}, // GV Fortress Side -> GV Storms Grotto + {.entranceIndex = ENTR_GROTTOS_6, .content = 0xF2, .scene = SCENE_GERUDO_VALLEY}, // GV Grotto Ledge -> GV Octorok Grotto + {.entranceIndex = ENTR_GROTTOS_12, .content = 0xF3, .scene = SCENE_LOST_WOODS}, // LW Beyond Mido -> Deku Theater }; // Information necessary for setting up returning from a grotto static const GrottoReturnInfo grottoReturnTable[NUM_GROTTOS] = { - {.entranceIndex = 0x0123, .room = 0x00, .angle = 0xA71C, .pos = {.x = 62.5078f, .y = -32.0f, .z = -1296.2f}}, // Colossus Grotto -> Desert Colossus - {.entranceIndex = 0x0102, .room = 0x00, .angle = 0x0000, .pos = {.x = -3039.34f, .y = -1033.0f, .z = 6080.74f}}, // LH Grotto -> Lake Hylia - {.entranceIndex = 0x00EA, .room = 0x00, .angle = 0x0000, .pos = {.x = -1630.05f, .y = 100.0f, .z = -132.104f}}, // ZR Storms Grotto -> Zora River - {.entranceIndex = 0x00EA, .room = 0x00, .angle = 0xE000, .pos = {.x = 649.507f, .y = 570.0f, .z = -346.853f}}, // ZR Fairy Grotto -> Zora River - {.entranceIndex = 0x00EA, .room = 0x00, .angle = 0x8000, .pos = {.x = 362.29f, .y = 570.0f, .z = 111.48f}}, // ZR Open Grotto -> Zora River - {.entranceIndex = 0x0246, .room = 0x01, .angle = 0x31C7, .pos = {.x = -1666.73f, .y = 721.0f, .z = -459.21f}}, // DMC Hammer Grotto -> DMC Lower Local - {.entranceIndex = 0x0147, .room = 0x01, .angle = 0x238E, .pos = {.x = 63.723f, .y = 1265.0f, .z = 1791.39f}}, // DMC Upper Grotto -> DMC Upper Local - {.entranceIndex = 0x014D, .room = 0x03, .angle = 0x0000, .pos = {.x = 1104.73f, .y = 580.0f, .z = -1159.95f}}, // GC Grotto -> GC Grotto Platform - {.entranceIndex = 0x01B9, .room = 0x00, .angle = 0x8000, .pos = {.x = -387.584f, .y = 1386.0f, .z = -1213.05f}}, // DMT Storms Grotto -> Death Mountain - {.entranceIndex = 0x01B9, .room = 0x00, .angle = 0x8000, .pos = {.x = -691.022f, .y = 1946.0f, .z = -312.969f}}, // DMT Cow Grotto -> Death Mountain Summit - {.entranceIndex = 0x00DB, .room = 0x00, .angle = 0x0000, .pos = {.x = 855.238f, .y = 80.0f, .z = -234.095f}}, // Kak Open Grotto -> Kak Backyard - {.entranceIndex = 0x00DB, .room = 0x00, .angle = 0x0000, .pos = {.x = -401.873f, .y = 0.0f, .z = 402.792f}}, // Kak Redead Grotto -> Kakariko Village - {.entranceIndex = 0x0138, .room = 0x00, .angle = 0x9555, .pos = {.x = 1009.02f, .y = 1571.0f, .z = 855.532f}}, // HC Storms Grotto -> Castle Grounds - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0x1555, .pos = {.x = -4949.58f, .y = -300.0f, .z = 2837.59f}}, // HF Tektite Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0xC000, .pos = {.x = 2050.6f, .y = 20.0f, .z = -160.397f}}, // HF Near Kak Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0x0000, .pos = {.x = -4447.66f, .y = -300.0f, .z = -393.191f}}, // HF Fairy Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0xE000, .pos = {.x = -1446.56f, .y = 0.0f, .z = 830.775f}}, // HF Near Market Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0x0000, .pos = {.x = -7874.07f, .y = -300.0f, .z = 6921.31f}}, // HF Cow Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0xEAAB, .pos = {.x = -4989.13f, .y = -700.0f, .z = 13821.1f}}, // HF Inside Fence Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0x8000, .pos = {.x = -4032.61f, .y = -700.0f, .z = 13831.5f}}, // HF Open Grotto -> Hyrule Field - {.entranceIndex = 0x01F9, .room = 0x00, .angle = 0x9555, .pos = {.x = -288.313f, .y = -500.0f, .z = 12320.2f}}, // HF Southeast Grotto -> Hyrule Field - {.entranceIndex = 0x0157, .room = 0x00, .angle = 0xAAAB, .pos = {.x = 1775.92f, .y = 0.0f, .z = 1486.82f}}, // LLR Grotto -> Lon Lon Ranch - {.entranceIndex = 0x00FC, .room = 0x00, .angle = 0x8000, .pos = {.x = -189.861f, .y = 0.0f, .z = 1898.09f}}, // SFM Wolfos Grotto -> SFM Entryway - {.entranceIndex = 0x00FC, .room = 0x00, .angle = 0xAAAB, .pos = {.x = 314.853f, .y = 480.0f, .z = -2300.39f}}, // SFM Storms Grotto -> Sacred Forest Meadow - {.entranceIndex = 0x00FC, .room = 0x00, .angle = 0x0000, .pos = {.x = 55.034f, .y = 0.0f, .z = 250.595f}}, // SFM Fairy Grotto -> Sacred Forest Meadow - {.entranceIndex = 0x01A9, .room = 0x08, .angle = 0x2000, .pos = {.x = 691.994f, .y = 0.0f, .z = -2502.2f}}, // LW Scrubs Grotto -> LW Beyond Mido - {.entranceIndex = 0x011E, .room = 0x02, .angle = 0xE000, .pos = {.x = 905.755f, .y = 0.0f, .z = -901.43f}}, // LW Near Shortcuts Grotto -> Lost Woods - {.entranceIndex = 0x0286, .room = 0x00, .angle = 0x4000, .pos = {.x = -507.065f, .y = 380.0f, .z = -1220.43f}}, // KF Storms Grotto -> Kokiri Forest - {.entranceIndex = 0x0108, .room = 0x01, .angle = 0xD555, .pos = {.x = -855.68f, .y = 14.0f, .z = -474.422f}}, // ZD Storms Grotto -> Zoras Domain - {.entranceIndex = 0x0129, .room = 0x00, .angle = 0x4000, .pos = {.x = 380.521f, .y = 333.0f, .z = -1560.74f}}, // GF Storms Grotto -> Gerudo Fortress - {.entranceIndex = 0x022D, .room = 0x00, .angle = 0x9555, .pos = {.x = -1326.34f, .y = 15.0f, .z = -983.994f}}, // GV Storms Grotto -> GV Fortress Side - {.entranceIndex = 0x0117, .room = 0x00, .angle = 0x8000, .pos = {.x = 291.513f, .y = -555.0f, .z = 1478.39f}}, // GV Octorok Grotto -> GV Grotto Ledge - {.entranceIndex = 0x01A9, .room = 0x06, .angle = 0x4000, .pos = {.x = 109.281f, .y = -20.0f, .z = -1601.42f}}, // Deku Theater -> LW Beyond Mido + {.entranceIndex = ENTR_DESERT_COLOSSUS_0, .room = 0x00, .angle = 0xA71C, .pos = {.x = 62.5078f, .y = -32.0f, .z = -1296.2f}}, // Colossus Grotto -> Desert Colossus + {.entranceIndex = ENTR_LAKE_HYLIA_0, .room = 0x00, .angle = 0x0000, .pos = {.x = -3039.34f, .y = -1033.0f, .z = 6080.74f}}, // LH Grotto -> Lake Hylia + {.entranceIndex = ENTR_ZORAS_RIVER_0, .room = 0x00, .angle = 0x0000, .pos = {.x = -1630.05f, .y = 100.0f, .z = -132.104f}}, // ZR Storms Grotto -> Zora River + {.entranceIndex = ENTR_ZORAS_RIVER_0, .room = 0x00, .angle = 0xE000, .pos = {.x = 649.507f, .y = 570.0f, .z = -346.853f}}, // ZR Fairy Grotto -> Zora River + {.entranceIndex = ENTR_ZORAS_RIVER_0, .room = 0x00, .angle = 0x8000, .pos = {.x = 362.29f, .y = 570.0f, .z = 111.48f}}, // ZR Open Grotto -> Zora River + {.entranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_1, .room = 0x01, .angle = 0x31C7, .pos = {.x = -1666.73f, .y = 721.0f, .z = -459.21f}}, // DMC Hammer Grotto -> DMC Lower Local + {.entranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0, .room = 0x01, .angle = 0x238E, .pos = {.x = 63.723f, .y = 1265.0f, .z = 1791.39f}}, // DMC Upper Grotto -> DMC Upper Local + {.entranceIndex = ENTR_GORON_CITY_0, .room = 0x03, .angle = 0x0000, .pos = {.x = 1104.73f, .y = 580.0f, .z = -1159.95f}}, // GC Grotto -> GC Grotto Platform + {.entranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_1, .room = 0x00, .angle = 0x8000, .pos = {.x = -387.584f, .y = 1386.0f, .z = -1213.05f}}, // DMT Storms Grotto -> Death Mountain + {.entranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_1, .room = 0x00, .angle = 0x8000, .pos = {.x = -691.022f, .y = 1946.0f, .z = -312.969f}}, // DMT Cow Grotto -> Death Mountain Summit + {.entranceIndex = ENTR_KAKARIKO_VILLAGE_0, .room = 0x00, .angle = 0x0000, .pos = {.x = 855.238f, .y = 80.0f, .z = -234.095f}}, // Kak Open Grotto -> Kak Backyard + {.entranceIndex = ENTR_KAKARIKO_VILLAGE_0, .room = 0x00, .angle = 0x0000, .pos = {.x = -401.873f, .y = 0.0f, .z = 402.792f}}, // Kak Redead Grotto -> Kakariko Village + {.entranceIndex = ENTR_HYRULE_CASTLE_0, .room = 0x00, .angle = 0x9555, .pos = {.x = 1009.02f, .y = 1571.0f, .z = 855.532f}}, // HC Storms Grotto -> Castle Grounds + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0x1555, .pos = {.x = -4949.58f, .y = -300.0f, .z = 2837.59f}}, // HF Tektite Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0xC000, .pos = {.x = 2050.6f, .y = 20.0f, .z = -160.397f}}, // HF Near Kak Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0x0000, .pos = {.x = -4447.66f, .y = -300.0f, .z = -393.191f}}, // HF Fairy Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0xE000, .pos = {.x = -1446.56f, .y = 0.0f, .z = 830.775f}}, // HF Near Market Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0x0000, .pos = {.x = -7874.07f, .y = -300.0f, .z = 6921.31f}}, // HF Cow Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0xEAAB, .pos = {.x = -4989.13f, .y = -700.0f, .z = 13821.1f}}, // HF Inside Fence Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0x8000, .pos = {.x = -4032.61f, .y = -700.0f, .z = 13831.5f}}, // HF Open Grotto -> Hyrule Field + {.entranceIndex = ENTR_HYRULE_FIELD_6, .room = 0x00, .angle = 0x9555, .pos = {.x = -288.313f, .y = -500.0f, .z = 12320.2f}}, // HF Southeast Grotto -> Hyrule Field + {.entranceIndex = ENTR_LON_LON_RANCH_0, .room = 0x00, .angle = 0xAAAB, .pos = {.x = 1775.92f, .y = 0.0f, .z = 1486.82f}}, // LLR Grotto -> Lon Lon Ranch + {.entranceIndex = ENTR_SACRED_FOREST_MEADOW_0, .room = 0x00, .angle = 0x8000, .pos = {.x = -189.861f, .y = 0.0f, .z = 1898.09f}}, // SFM Wolfos Grotto -> SFM Entryway + {.entranceIndex = ENTR_SACRED_FOREST_MEADOW_0, .room = 0x00, .angle = 0xAAAB, .pos = {.x = 314.853f, .y = 480.0f, .z = -2300.39f}}, // SFM Storms Grotto -> Sacred Forest Meadow + {.entranceIndex = ENTR_SACRED_FOREST_MEADOW_0, .room = 0x00, .angle = 0x0000, .pos = {.x = 55.034f, .y = 0.0f, .z = 250.595f}}, // SFM Fairy Grotto -> Sacred Forest Meadow + {.entranceIndex = ENTR_LOST_WOODS_1, .room = 0x08, .angle = 0x2000, .pos = {.x = 691.994f, .y = 0.0f, .z = -2502.2f}}, // LW Scrubs Grotto -> LW Beyond Mido + {.entranceIndex = ENTR_LOST_WOODS_0, .room = 0x02, .angle = 0xE000, .pos = {.x = 905.755f, .y = 0.0f, .z = -901.43f}}, // LW Near Shortcuts Grotto -> Lost Woods + {.entranceIndex = ENTR_KOKIRI_FOREST_6, .room = 0x00, .angle = 0x4000, .pos = {.x = -507.065f, .y = 380.0f, .z = -1220.43f}}, // KF Storms Grotto -> Kokiri Forest + {.entranceIndex = ENTR_ZORAS_DOMAIN_0, .room = 0x01, .angle = 0xD555, .pos = {.x = -855.68f, .y = 14.0f, .z = -474.422f}}, // ZD Storms Grotto -> Zoras Domain + {.entranceIndex = ENTR_GERUDOS_FORTRESS_0, .room = 0x00, .angle = 0x4000, .pos = {.x = 380.521f, .y = 333.0f, .z = -1560.74f}}, // GF Storms Grotto -> Gerudo Fortress + {.entranceIndex = ENTR_GERUDO_VALLEY_3, .room = 0x00, .angle = 0x9555, .pos = {.x = -1326.34f, .y = 15.0f, .z = -983.994f}}, // GV Storms Grotto -> GV Fortress Side + {.entranceIndex = ENTR_GERUDO_VALLEY_0, .room = 0x00, .angle = 0x8000, .pos = {.x = 291.513f, .y = -555.0f, .z = 1478.39f}}, // GV Octorok Grotto -> GV Grotto Ledge + {.entranceIndex = ENTR_LOST_WOODS_1, .room = 0x06, .angle = 0x4000, .pos = {.x = 109.281f, .y = -20.0f, .z = -1601.42f}}, // Deku Theater -> LW Beyond Mido }; static s16 grottoExitList[NUM_GROTTOS] = {0}; @@ -139,7 +139,7 @@ s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) { // If Link hits a grotto exit, load the entrance index from the grotto exit list // based on the current grotto ID - if (nextEntranceIndex == 0x7FFF) { + if (nextEntranceIndex == ENTR_RETURN_GROTTO) { Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId); EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId); nextEntranceIndex = grottoExitList[grottoId]; @@ -158,7 +158,7 @@ s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) { // When the nextEntranceIndex is determined by a dynamic exit, // or set by Entrance_OverrideBlueWarp to mark a blue warp entrance, // we have to set the respawn information and nextEntranceIndex manually - if (gPlayState != NULL && gPlayState->nextEntranceIndex != -1) { + if (gPlayState != NULL && gPlayState->nextEntranceIndex != ENTR_LOAD_OPENING) { gSaveContext.respawnFlag = 2; nextEntranceIndex = grotto.entranceIndex; gPlayState->transitionType = TRANS_TYPE_FADE_WHITE; @@ -167,9 +167,9 @@ s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) { gSaveContext.respawnFlag = 2; nextEntranceIndex = grotto.entranceIndex; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; - // Otherwise return 0x7FFF and let the game handle it + // Otherwise return 0x7FFF (ENTR_RETURN_GROTTO) and let the game handle it } else { - nextEntranceIndex = 0x7FFF; + nextEntranceIndex = ENTR_RETURN_GROTTO; } lastEntranceType = GROTTO_RETURN; diff --git a/soh/soh/Enhancements/randomizer/randomizer_grotto.h b/soh/soh/Enhancements/randomizer/randomizer_grotto.h index 6a10d651d..c516d32bf 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_grotto.h +++ b/soh/soh/Enhancements/randomizer/randomizer_grotto.h @@ -3,7 +3,7 @@ #include "z64math.h" -#define NUM_GROTTOS 33 +#define NUM_GROTTOS GROTTO_OFFSET_MAX #define NOT_GROTTO 0 #define GROTTO_LOAD 1 #define GROTTO_RETURN 2 diff --git a/soh/soh/Enhancements/randomizer/savefile.cpp b/soh/soh/Enhancements/randomizer/savefile.cpp index 33278d0b7..29f2ee9a4 100644 --- a/soh/soh/Enhancements/randomizer/savefile.cpp +++ b/soh/soh/Enhancements/randomizer/savefile.cpp @@ -305,7 +305,7 @@ extern "C" void Randomizer_InitSaveFile() { switch (startingAge) { case RO_AGE_ADULT: // Adult gSaveContext.linkAge = LINK_AGE_ADULT; - gSaveContext.entranceIndex = 0x5F4; + gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_7; gSaveContext.savedSceneNum = SCENE_LON_LON_RANCH; // Set scene num manually to ToT break; case RO_AGE_CHILD: // Child diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index ad57d1ca5..242745ae3 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -2342,7 +2342,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { actorParams = stone->params; // if we're in a generic grotto - if (play->sceneNum == 62 && actorParams == 14360) { + if (play->sceneNum == SCENE_GROTTOS && actorParams == 14360) { // look for the chest in the actorlist to determine // which grotto we're in int numOfActorLists = diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index e61cf9223..42f94ee2c 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -732,7 +732,7 @@ void SaveManager::InitFileDebug() { } } - gSaveContext.entranceIndex = 0xCD; + gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.magicLevel = 0; gSaveContext.sceneFlags[5].swch = 0x40000000; } @@ -875,7 +875,7 @@ void SaveManager::InitFileMaxed() { } } - gSaveContext.entranceIndex = 0xCD; + gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.sceneFlags[5].swch = 0x40000000; } diff --git a/soh/soh/z_scene_otr.cpp b/soh/soh/z_scene_otr.cpp index ef98a4b3a..6926f313f 100644 --- a/soh/soh/z_scene_otr.cpp +++ b/soh/soh/z_scene_otr.cpp @@ -296,7 +296,7 @@ bool Scene_CommandTimeSettings(PlayState* play, LUS::ISceneCommand* cmd) { play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) || - (gSaveContext.entranceIndex == 0x0604)) { + (gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) { gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime); if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) { gSaveContext.skyboxTime = 0x3556; diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 79a3c8ace..b032b9e2b 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -6137,7 +6137,7 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a actor->focus.pos = actor->world.pos; actor->focus.pos.y += arg4; - if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); if (abs_var >= 0x4300) { @@ -6146,7 +6146,7 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a } } - if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE)) { + if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { sp2C = play->view.eye; } else { sp2C = player->actor.focus.pos; @@ -6166,7 +6166,7 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f actor->focus.pos = arg4; - if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); if (abs_var >= 0x4300) { @@ -6175,7 +6175,7 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f } } - if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == 0x00EE)) { + if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { sp24 = play->view.eye; } else { sp24 = player->actor.focus.pos; diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 0d769ca65..9c0dd9b05 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -56,40 +56,40 @@ CutsceneStateHandler sCsStateHandlers2[] = { u8 sTitleCsState = 0; EntranceCutscene sEntranceCutsceneTable[] = { - { 0x0185, 2, 0xA0, gHyruleFieldIntroCs }, - { 0x013D, 2, 0xA1, gDMTIntroCs }, - { 0x00DB, 2, 0xA3, gKakarikoVillageIntroCs }, - { 0x0108, 2, 0xA4, gZorasDomainIntroCs }, - { 0x0138, 1, 0xA5, gHyruleCastleIntroCs }, - { 0x014D, 2, 0xA6, gGoronCityIntroCs }, - { 0x0053, 2, 0xA7, gTempleOfTimeIntroCs }, - { 0x0000, 2, 0xA8, gDekuTreeIntroCs }, - { 0x028A, 0, 0x18, gHyruleFieldSouthEponaJumpCs }, - { 0x0292, 0, 0x18, gHyruleFieldEastEponaJumpCs }, - { 0x028E, 0, 0x18, gHyruleFieldWestEponaJumpCs }, - { 0x0476, 0, 0x18, gHyruleFieldGateEponaJumpCs }, - { 0x050F, 1, 0xA9, gHyruleFieldGetOoTCs }, - { 0x0102, 2, 0xB1, gLakeHyliaIntroCs }, - { 0x0117, 2, 0xB2, gGerudoValleyIntroCs }, - { 0x0129, 2, 0xB3, gGerudoFortressIntroCs }, - { 0x0157, 2, 0xB4, gLonLonRanchIntroCs }, - { 0x0028, 2, 0xB5, gJabuJabuIntroCs }, - { 0x00E4, 2, 0xB6, gGraveyardIntroCs }, - { 0x0225, 2, 0xB7, gZorasFountainIntroCs }, - { 0x0123, 2, 0xB8, gDesertColossusIntroCs }, - { 0x0147, 2, 0xB9, gDeathMountainCraterIntroCs }, - { 0x0138, 0, 0xBA, gGanonsCastleIntroCs }, - { 0x0574, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs }, - { 0x0538, 2, 0xBB, gForestBarrierCs }, - { 0x053C, 2, 0xBC, gWaterBarrierCs }, - { 0x0540, 2, 0xBD, gShadowBarrierCs }, - { 0x0544, 2, 0xBE, gFireBarrierCs }, - { 0x0548, 2, 0xBF, gLightBarrierCs }, - { 0x054C, 2, 0xAD, gSpiritBarrierCs }, - { 0x008D, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs }, - { 0x03B4, 0, 0xC7, gGerudoFortressFirstCaptureCs }, - { 0x0246, 2, 0xB9, gDeathMountainCraterIntroCs }, - { 0x05E8, 2, 0xC6, gKokiriForestDekuSproutCs }, + { ENTR_HYRULE_FIELD_3, 2, 0xA0, gHyruleFieldIntroCs }, + { ENTR_DEATH_MOUNTAIN_TRAIL_0, 2, 0xA1, gDMTIntroCs }, + { ENTR_KAKARIKO_VILLAGE_0, 2, 0xA3, gKakarikoVillageIntroCs }, + { ENTR_ZORAS_DOMAIN_0, 2, 0xA4, gZorasDomainIntroCs }, + { ENTR_HYRULE_CASTLE_0, 1, 0xA5, gHyruleCastleIntroCs }, + { ENTR_GORON_CITY_0, 2, 0xA6, gGoronCityIntroCs }, + { ENTR_TEMPLE_OF_TIME_0, 2, 0xA7, gTempleOfTimeIntroCs }, + { ENTR_DEKU_TREE_0, 2, 0xA8, gDekuTreeIntroCs }, + { ENTR_HYRULE_FIELD_11, 0, 0x18, gHyruleFieldSouthEponaJumpCs }, + { ENTR_HYRULE_FIELD_13, 0, 0x18, gHyruleFieldEastEponaJumpCs }, + { ENTR_HYRULE_FIELD_12, 0, 0x18, gHyruleFieldWestEponaJumpCs }, + { ENTR_HYRULE_FIELD_15, 0, 0x18, gHyruleFieldGateEponaJumpCs }, + { ENTR_HYRULE_FIELD_16, 1, 0xA9, gHyruleFieldGetOoTCs }, + { ENTR_LAKE_HYLIA_0, 2, 0xB1, gLakeHyliaIntroCs }, + { ENTR_GERUDO_VALLEY_0, 2, 0xB2, gGerudoValleyIntroCs }, + { ENTR_GERUDOS_FORTRESS_0, 2, 0xB3, gGerudoFortressIntroCs }, + { ENTR_LON_LON_RANCH_0, 2, 0xB4, gLonLonRanchIntroCs }, + { ENTR_JABU_JABU_0, 2, 0xB5, gJabuJabuIntroCs }, + { ENTR_GRAVEYARD_0, 2, 0xB6, gGraveyardIntroCs }, + { ENTR_ZORAS_FOUNTAIN_2, 2, 0xB7, gZorasFountainIntroCs }, + { ENTR_DESERT_COLOSSUS_0, 2, 0xB8, gDesertColossusIntroCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_0, 2, 0xB9, gDeathMountainCraterIntroCs }, + { ENTR_HYRULE_CASTLE_0, 0, 0xBA, gGanonsCastleIntroCs }, + { ENTR_ROYAL_FAMILYS_TOMB_1, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs }, + { ENTR_INSIDE_GANONS_CASTLE_2, 2, 0xBB, gForestBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_3, 2, 0xBC, gWaterBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_4, 2, 0xBD, gShadowBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_5, 2, 0xBE, gFireBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_6, 2, 0xBF, gLightBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_7, 2, 0xAD, gSpiritBarrierCs }, + { ENTR_SPIRIT_TEMPLE_BOSS_0, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs }, + { ENTR_GERUDOS_FORTRESS_17, 0, 0xC7, gGerudoFortressFirstCaptureCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_1, 2, 0xB9, gDeathMountainCraterIntroCs }, + { ENTR_KOKIRI_FOREST_12, 2, 0xC6, gKokiriForestDekuSproutCs }, }; // Unused, seems to be an early list of dungeon entrance cutscene locations @@ -246,7 +246,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { case 3: if (sp3F != 0) { Flags_SetEnv(play, 0); - if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { Flags_SetEnv(play, 2); } } @@ -574,43 +574,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB switch (cmd->base) { case 1: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 2: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 3: - play->nextEntranceIndex = 0x0117; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 4: - play->nextEntranceIndex = 0x013D; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 5: - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 6: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 7: - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; @@ -626,7 +626,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) { Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL); - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_INSTANT; @@ -638,253 +638,253 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->linkAgeOnLoad = 1; } } - play->nextEntranceIndex = 0x02CA; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 9: - play->nextEntranceIndex = 0x0117; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_BROWN; break; case 10: - play->nextEntranceIndex = 0x00BB; + play->nextEntranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 11: - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 12: - play->nextEntranceIndex = 0x047A; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 13: - play->nextEntranceIndex = 0x010E; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 14: - play->nextEntranceIndex = 0x0457; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 15: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 16: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 17: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 18: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER); - play->nextEntranceIndex = 0x0324; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 19: - play->nextEntranceIndex = 0x013D; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.cutsceneIndex = 0x8000; break; case 21: - play->nextEntranceIndex = 0x0102; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: Item_Give(play, ITEM_SONG_REQUIEM); - play->nextEntranceIndex = 0x0123; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 23: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: - play->nextEntranceIndex = 0x0028; + play->nextEntranceIndex = ENTR_JABU_JABU_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 25: play->linkAgeOnLoad = 0; - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 26: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 27: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 28: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 29: - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.chamberCutsceneNum = 0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 30: - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; Item_Give(play, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.chamberCutsceneNum = 2; break; case 32: play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_INSTANT; break; case 33: - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 34: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 35: - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 38: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 39: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF9; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 40: play->linkAgeOnLoad = 0; - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFFA; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 41: - play->nextEntranceIndex = 0x04E6; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 42: - play->nextEntranceIndex = 0x00DB; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 43: - play->nextEntranceIndex = 0x0503; + play->nextEntranceIndex = ENTR_WINDMILL_AND_DAMPES_GRAVE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 44: - play->nextEntranceIndex = 0x0320; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 46: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER); - play->nextEntranceIndex = 0x0324; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: Item_Give(play, ITEM_SONG_NOCTURNE); Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW); - play->nextEntranceIndex = 0x00DB; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 48: - play->nextEntranceIndex = 0x01ED; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END; break; case 49: - play->nextEntranceIndex = 0x058C; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 50: - play->nextEntranceIndex = 0x0513; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_13; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 51: - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW); break; case 52: - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; break; case 53: - play->nextEntranceIndex = 0x050F; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_16; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -892,102 +892,102 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = 3; Audio_SetSoundBanksMute(0x6F); play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0117; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 55: - play->nextEntranceIndex = 0x0129; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 56: - play->nextEntranceIndex = 0x00DB; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 57: - play->nextEntranceIndex = 0x013D; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 58: - play->nextEntranceIndex = 0x014D; + play->nextEntranceIndex = ENTR_GORON_CITY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 59: - play->nextEntranceIndex = 0x0102; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 60: - play->nextEntranceIndex = 0x010E; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 61: - play->nextEntranceIndex = 0x0108; + play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 62: play->linkAgeOnLoad = 0; - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 63: - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 64: - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 65: play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 66: - play->nextEntranceIndex = 0x0554; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 67: - play->nextEntranceIndex = 0x027E; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_9; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 68: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 69: - play->nextEntranceIndex = 0x05E8; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_12; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 70: - play->nextEntranceIndex = 0x013D; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -999,13 +999,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4); Player_SetEquipmentData(play, player); play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 72: - play->nextEntranceIndex = 0x0400; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1013,13 +1013,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 73: play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 74: - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -1027,27 +1027,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 75: play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 76: play->linkAgeOnLoad = 0; - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 77: play->linkAgeOnLoad = 1; - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 78: - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1067,36 +1067,36 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 91: case 92: case 93: - play->nextEntranceIndex = 0x0157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 94: - play->nextEntranceIndex = 0x02AE; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) { - play->nextEntranceIndex = 0x0053; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; } else { switch (gSaveContext.sceneSetupIndex) { case 8: - play->nextEntranceIndex = 0x00FC; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 9: - play->nextEntranceIndex = 0x0147; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 10: - play->nextEntranceIndex = 0x0102; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -1106,13 +1106,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION); - play->nextEntranceIndex = 0x0610; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; @@ -1120,48 +1120,48 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { - play->nextEntranceIndex = 0x006B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { - play->nextEntranceIndex = 0x0580; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 98: - play->nextEntranceIndex = 0x0564; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 99: - play->nextEntranceIndex = 0x0608; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 100: - play->nextEntranceIndex = 0x00EE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 101: - play->nextEntranceIndex = 0x01F5; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; break; case 102: - play->nextEntranceIndex = 0x0590; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 103: - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1169,21 +1169,21 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 104: switch (sTitleCsState) { case 0: - play->nextEntranceIndex = 0x008D; + play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 1: - play->nextEntranceIndex = 0x0147; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 2: - play->nextEntranceIndex = 0x00A0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1192,43 +1192,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 105: - play->nextEntranceIndex = 0x00E4; + play->nextEntranceIndex = ENTR_GRAVEYARD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 106: - play->nextEntranceIndex = 0x0574; + play->nextEntranceIndex = ENTR_ROYAL_FAMILYS_TOMB_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 107: - play->nextEntranceIndex = 0x0538; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 108: - play->nextEntranceIndex = 0x053C; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 109: - play->nextEntranceIndex = 0x0540; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 110: - play->nextEntranceIndex = 0x0544; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 111: - play->nextEntranceIndex = 0x0548; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 112: - play->nextEntranceIndex = 0x054C; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; @@ -1246,23 +1246,23 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 114: - play->nextEntranceIndex = 0x0185; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 115: - play->nextEntranceIndex = 0x0594; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_17; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 116: if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) { - play->nextEntranceIndex = 0x0580; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } else { - play->nextEntranceIndex = 0x0610; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } @@ -1272,13 +1272,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = 3; Audio_SetSoundBanksMute(0x6F); play->linkAgeOnLoad = 0; - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 118: - gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517; + gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_BOSS_0; Play_TriggerVoidOut(play); gSaveContext.respawnFlag = -2; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; @@ -1286,7 +1286,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 119: gSaveContext.dayTime = 0x8000; gSaveContext.skyboxTime = 0x8000; - play->nextEntranceIndex = 0x05F0; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -1314,12 +1314,12 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm play->envCtx.screenFillColor[2] = 160; if (cmd->base == 1) { play->envCtx.screenFillColor[3] = 255.0f * temp; - if ((temp == 0.0f) && (gSaveContext.entranceIndex == 0x006B)) { + if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) { Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if ((temp == 0.0f) && - ((gSaveContext.entranceIndex == 0x0053) || (gSaveContext.entranceIndex == 0x0138) || - (gSaveContext.entranceIndex == 0x0371))) { + ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) || (gSaveContext.entranceIndex == ENTR_HYRULE_CASTLE_0) || + (gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0))) { Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) { @@ -2024,10 +2024,10 @@ void func_80068DC0(PlayState* play, CutsceneContext* csCtx) { if (D_8015FCC8 != 0) { switch (gSaveContext.entranceIndex) { - case 0x028A: - case 0x028E: - case 0x0292: - case 0x0476: + case ENTR_HYRULE_FIELD_11: + case ENTR_HYRULE_FIELD_12: + case ENTR_HYRULE_FIELD_13: + case ENTR_HYRULE_FIELD_15: Play_CopyCamera(play, D_8015FCC6, csCtx->unk_14); } @@ -2115,12 +2115,12 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) { if (IS_RANDO && // don't skip epona escape cutscenes - gSaveContext.entranceIndex != 650 && - gSaveContext.entranceIndex != 654 && - gSaveContext.entranceIndex != 658 && - gSaveContext.entranceIndex != 1142 && + gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_11 && + gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_12 && + gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_13 && + gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_15 && // don't skip nabooru iron knuckle cs - gSaveContext.entranceIndex != 141) { + gSaveContext.entranceIndex != ENTR_SPIRIT_TEMPLE_BOSS_0) { gSaveContext.showTitleCard = false; return; } @@ -2152,24 +2152,24 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { const bool bShouldTowerRandoSkip = (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE)); - if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) { + if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) { if (!IS_RANDO) { Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT); - gSaveContext.entranceIndex = 0x0123; + gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0; gSaveContext.cutsceneIndex = 0xFFF0; } - } else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && + } else if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) { if (!IS_RANDO) { Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL); gSaveContext.cutsceneIndex = 0xFFF0; } - } else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) { + } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) { if (!IS_RANDO) { Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE); Item_Give(play, ITEM_OCARINA_FAIRY); - gSaveContext.entranceIndex = 0x011E; + gSaveContext.entranceIndex = ENTR_LOST_WOODS_0; gSaveContext.cutsceneIndex = 0xFFF0; } } else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && @@ -2177,7 +2177,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)) { if (!IS_RANDO) { Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS); - gSaveContext.entranceIndex = 0x0053; + gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF8; } } else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) && @@ -2185,7 +2185,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { (bShouldTowerRandoSkip && gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) { Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO); - gSaveContext.entranceIndex = 0x0517; + gSaveContext.entranceIndex = ENTR_GANON_BOSS_0; // In rando, skip the cutscene for the tower falling down after the escape. if (IS_RANDO) { return; diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index c36e6095e..6f7aa2d3a 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -68,7 +68,7 @@ void func_8006D0EC(PlayState* play, Player* player) { horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true); horseActor->room = -1; - } else if ((gSaveContext.entranceIndex == 1230) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) { + } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true); assert(horseActor != NULL); @@ -134,8 +134,8 @@ void func_8006D684(PlayState* play, Player* player) { s32 i; Vec3s spawnPos; - if ((gSaveContext.entranceIndex == 0x028A || gSaveContext.entranceIndex == 0x028E || - gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) && + if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) { Vec3s spawnPositions[] = { { 0xF46F, 0x0139, 0x1E14 }, @@ -144,13 +144,13 @@ void func_8006D684(PlayState* play, Player* player) { { 0xF6F7, 0x0139, 0x1766 }, }; - if (gSaveContext.entranceIndex == 0x028A) { + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) { spawnPos = spawnPositions[0]; - } else if (gSaveContext.entranceIndex == 0x028E) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) { spawnPos = spawnPositions[1]; - } else if (gSaveContext.entranceIndex == 0x0292) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) { spawnPos = spawnPositions[2]; - } else { + } else { // entranceIndex == ENTR_HYRULE_FIELD_15 spawnPos = spawnPositions[3]; } @@ -253,8 +253,8 @@ void func_8006DC68(PlayState* play, Player* player) { if (func_8006CFC0(play->sceneNum)) { if ((gSaveContext.sceneSetupIndex > 3) || - ((gSaveContext.entranceIndex == 0x028A || gSaveContext.entranceIndex == 0x028E || - gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) && + ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) || ((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) { diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 41bf060df..77c7546f8 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -1322,7 +1322,7 @@ void Environment_DrawSunAndMoon(PlayState* play) { play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; } - if (gSaveContext.entranceIndex != 0xCD || ((void)0, gSaveContext.sceneSetupIndex) != 5) { + if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneSetupIndex) != 5) { Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); @@ -2004,7 +2004,7 @@ void Environment_PlaySceneSequence(PlayState* play) { play->envCtx.unk_E0 = 0xFF; // both lost woods exits on the bridge from kokiri to hyrule field - if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) { + if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_8 || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_9) { Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION); } else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { if (!Environment_IsForcedSequenceDisabled()) { @@ -2546,22 +2546,22 @@ void Environment_WarpSongLeave(PlayState* play) { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; switch (play->nextEntranceIndex) { - case 0x147: + case ENTR_DEATH_MOUNTAIN_CRATER_0: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER); break; - case 0x0102: + case ENTR_LAKE_HYLIA_0: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA); break; - case 0x0123: + case ENTR_DESERT_COLOSSUS_0: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS); break; - case 0x00E4: + case ENTR_GRAVEYARD_0: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD); break; - case 0x0053: + case ENTR_TEMPLE_OF_TIME_0: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME); break; - case 0x00FC: + case ENTR_SACRED_FOREST_MEADOW_0: break; } } diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index bc51079f1..8d98535df 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1724,7 +1724,7 @@ void GameplayStats_SetTimestamp(PlayState* play, u8 item) { } // Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys if (play != NULL) { - if (item == ITEM_KEY_BOSS && play->sceneNum != 13 && play->sceneNum != 10) { + if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE && play->sceneNum != SCENE_GANONS_TOWER) { return; } } @@ -5071,7 +5071,7 @@ void Interface_Draw(PlayState* play) { aButtonColor = (Color_RGB8){ 0, 200, 50 }; } - static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; + static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 }; static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused static s16 D_80125B5C[] = { 91, 91 }; // unused static s16 D_8015FFE0; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 698a41b70..d6c84e355 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -229,7 +229,7 @@ void Play_Destroy(GameState* thisx) { void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); - if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(play, player) && + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_16 && player != NULL && !Player_InBlockingCsMode(play, player) && !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME); GiveItemEntryWithoutActor(play, getItemEntry); @@ -241,9 +241,9 @@ void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) { void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); - if ((gSaveContext.entranceIndex == 0x00DB || - gSaveContext.entranceIndex == 0x0191 || - gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) && + if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 || + gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_1 || + gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_2) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL && !Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW); @@ -257,7 +257,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL && + if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL && !Player_InBlockingCsMode(play, player)) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME); GiveItemEntryWithoutActor(play, getItemEntry); @@ -270,7 +270,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) { void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); - if (gSaveContext.entranceIndex == 0x02CA && LINK_IS_ADULT && player != NULL && + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_2 && LINK_IS_ADULT && player != NULL && !Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD); @@ -454,7 +454,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); - if (gSaveContext.entranceIndex == 0x05E0) { + if (gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY); if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) { @@ -483,12 +483,12 @@ void Play_Init(GameState* thisx) { // Skip Child Stealth when option is enabled, Zelda's Letter isn't obtained and Impa's reward hasn't been received // eventChkInf[4] & 1 = Got Zelda's Letter // eventChkInf[5] & 0x200 = Got Impa's reward - // entranceIndex 0x7A, Castle Courtyard - Day from crawlspace - // entranceIndex 0x400, Zelda's Courtyard + // entranceIndex 0x7A, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, Castle Courtyard - Day from crawlspace + // entranceIndex 0x400, ENTR_CASTLE_COURTYARD_ZELDA_0, Zelda's Courtyard if (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) && !Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) { - if (gSaveContext.entranceIndex == 0x7A) { - gSaveContext.entranceIndex = 0x400; + if (gSaveContext.entranceIndex == ENTR_CASTLE_COURTYARD_GUARDS_DAY_0) { + gSaveContext.entranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0; } } @@ -499,7 +499,7 @@ void Play_Init(GameState* thisx) { } // Invalid entrance, so immediately exit the game to opening title - if (gSaveContext.entranceIndex == -1) { + if (gSaveContext.entranceIndex == ENTR_LOAD_OPENING) { gSaveContext.entranceIndex = 0; play->state.running = false; SET_NEXT_GAMESTATE(&play->state, Opening_Init, OpeningContext); @@ -645,8 +645,8 @@ void Play_Init(GameState* thisx) { if (gSaveContext.gameMode != 1) { if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) { - play->transitionType = - (gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In + play->transitionType = ENTRANCE_INFO_END_TRANS_TYPE( + gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field); // Fade In } else { play->transitionType = gSaveContext.nextTransitionType; gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; @@ -868,7 +868,7 @@ void Play_Update(PlayState* play) { sp6E = (gSaveContext.cutsceneIndex & 0xF) + 4; } - if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off + if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & ENTRANCE_INFO_CONTINUE_BGM_FLAG)) { // Continue BGM Off // "Sound initalized. 111" osSyncPrintf("\n\n\nサウンドイニシャル来ました。111"); if ((play->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) { @@ -2266,11 +2266,11 @@ void Play_LoadToLastEntrance(PlayState* play) { if ((play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (play->sceneNum == SCENE_GANON_BOSS)) { - play->nextEntranceIndex = 0x043F; + play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0; Item_Give(play, ITEM_SWORD_MASTER); - } else if ((gSaveContext.entranceIndex == 0x028A) || (gSaveContext.entranceIndex == 0x028E) || - (gSaveContext.entranceIndex == 0x0292) || (gSaveContext.entranceIndex == 0x0476)) { - play->nextEntranceIndex = 0x01F9; + } else if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15)) { + play->nextEntranceIndex = ENTR_HYRULE_FIELD_6; } else { play->nextEntranceIndex = gSaveContext.entranceIndex; } diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index 2a0a5d5d7..1702dc3d9 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -360,7 +360,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) { play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) || - (gSaveContext.entranceIndex == 0x0604)) { + (gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) { gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime); if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) { gSaveContext.skyboxTime = 0x3556; diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index 1d991e8c0..9cb9a31d7 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -26,793 +26,20 @@ #include "soh/mq_asset_hacks.h" #include "soh/Enhancements/randomizer/adult_trade_shuffle.h" -#define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \ - { \ - scene, spawn, \ - ((continueBgm & 1) << 15) | ((displayTitleCard & 1) << 14) | ((fadeIn & 0x7F) << 7) | (fadeOut & 0x7F) \ - } +// Entrance Table definition +#define DEFINE_ENTRANCE(_0, sceneId, spawn, continueBgm, displayTitleCard, endTransType, startTransType) \ + { sceneId, spawn, \ + (((continueBgm) ? ENTRANCE_INFO_CONTINUE_BGM_FLAG : 0) | \ + ((displayTitleCard) ? ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG : 0) | \ + (((endTransType) << ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_END_TRANS_TYPE_MASK) | \ + (((startTransType) << ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_START_TRANS_TYPE_MASK)) }, EntranceInfo gEntranceTable[] = { - ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x00, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x01, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x14, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x05, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x68, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x69, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x1B, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1C, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x6A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x40, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x0B, 0x0B), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x10, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1E, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1F, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), - ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), - ENTRANCE(0x44, 0x00, 0, 1, 0x07, 0x07), ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02), - ENTRANCE(0x44, 0x00, 0, 1, 0x0D, 0x02), ENTRANCE(0x44, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), - ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), ENTRANCE(0x6B, 0x00, 0, 1, 0x22, 0x22), - ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04), - ENTRANCE(0x45, 0x00, 0, 1, 0x22, 0x04), ENTRANCE(0x46, 0x00, 0, 1, 0x22, 0x04), - ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x4D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x17, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x65, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x27, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x0A), - ENTRANCE(0x47, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x47, 0x00, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x47, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x1E, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x21, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x00, 0, 1, 0x08, 0x08), - ENTRANCE(0x67, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x34, 0x00, 0, 1, 0x10, 0x10), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2D, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x01, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x26, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x51, 0x00, 0, 1, 0x21, 0x21), - ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23), ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x00, 0, 1, 0x23, 0x23), - ENTRANCE(0x51, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x00, 0, 1, 0x29, 0x29), - ENTRANCE(0x51, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x00, 0, 1, 0x26, 0x26), - ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x21, 0x21), - ENTRANCE(0x52, 0x00, 0, 1, 0x21, 0x21), ENTRANCE(0x52, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x54, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x55, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x55, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0D, 0x0A), - ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), ENTRANCE(0x55, 0x00, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x56, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x00, 0, 1, 0x00, 0x00), - ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 0, 1, 0x0D, 0x00), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x59, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x00, 1, 1, 0x0C, 0x0A), - ENTRANCE(0x5A, 0x00, 1, 1, 0x0A, 0x0A), ENTRANCE(0x5A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5C, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x00, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x21, 0x21), - ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x00, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x0A, 0x0A), - ENTRANCE(0x60, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x00, 1, 1, 0x03, 0x03), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x61, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), - ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), - ENTRANCE(0x58, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x63, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 0, 1, 0x20, 0x20), - ENTRANCE(0x63, 0x00, 0, 1, 0x2A, 0x2A), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x42, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x23, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x24, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x25, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x04, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x04, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x54, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x60, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x38, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x20, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x09, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x09, 0, 1, 0x04, 0x02), ENTRANCE(0x20, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x21, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x54, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x54, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x02, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x03, 0, 0, 0x03, 0x03), - ENTRANCE(0x5C, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), - ENTRANCE(0x5C, 0x06, 1, 0, 0x0F, 0x0F), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x51, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), - ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), - ENTRANCE(0x55, 0x03, 0, 1, 0x04, 0x04), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12), - ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x56, 0x01, 0, 1, 0x12, 0x12), - ENTRANCE(0x56, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13), - ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x02, 0, 1, 0x13, 0x13), - ENTRANCE(0x57, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x02, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5A, 0x03, 1, 1, 0x03, 0x03), - ENTRANCE(0x5A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x02, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x5D, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x01, 0, 1, 0x03, 0x03), - ENTRANCE(0x5F, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05), - ENTRANCE(0x64, 0x01, 0, 1, 0x05, 0x05), ENTRANCE(0x5F, 0x01, 0, 1, 0x00, 0x00), - ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x60, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x03, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), ENTRANCE(0x00, 0x01, 1, 0, 0x02, 0x02), - ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x21, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x22, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x03, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x04, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x05, 0, 0, 0x04, 0x04), - ENTRANCE(0x1B, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1C, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x1D, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x34, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x1B, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x1C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x1D, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x08, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x08, 1, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0A, 0, 1, 0x03, 0x03), - ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x55, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0B, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0C, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0D, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0D, 0, 1, 0x04, 0x02), - ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x45, 0x01, 0, 1, 0x03, 0x03), ENTRANCE(0x46, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x1E, 0x01, 1, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x1E, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1F, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x04, 1, 1, 0x03, 0x03), ENTRANCE(0x21, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x22, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x63, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x63, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x07, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), ENTRANCE(0x43, 0x02, 0, 1, 0x0A, 0x0A), - ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x44, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0A, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0B, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0C, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x63, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x47, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x42, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x36, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2A, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x13, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x15, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x3A, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), - ENTRANCE(0x51, 0x0E, 1, 1, 0x03, 0x03), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x3F, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), ENTRANCE(0x58, 0x04, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x03, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x07, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x08, 0, 0, 0x04, 0x04), - ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x5F, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x02, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x08, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x53, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x01, 1, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), - ENTRANCE(0x5E, 0x02, 0, 1, 0x0E, 0x0E), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x3C, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2E, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2F, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x31, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x05, 0, 1, 0x03, 0x03), - ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x35, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x39, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0D, 0, 1, 0x03, 0x03), ENTRANCE(0x5D, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04), - ENTRANCE(0x5D, 0x0E, 0, 1, 0x03, 0x05), ENTRANCE(0x5D, 0x0E, 0, 1, 0x02, 0x04), - ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), ENTRANCE(0x5D, 0x0F, 1, 1, 0x0F, 0x0F), - ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x10, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x20, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x20, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x21, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x22, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x1F, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x1E, 0x02, 0, 1, 0x03, 0x03), ENTRANCE(0x1F, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x58, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x57, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x5A, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x59, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x59, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x04, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x05, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 0, 0x04, 0x20), - ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x30, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x02, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), ENTRANCE(0x06, 0x03, 0, 0, 0x02, 0x02), - ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x06, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x62, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4A, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x02, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x12, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), - ENTRANCE(0x11, 0x00, 1, 0, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x18, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x16, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x19, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02), - ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x05, 0x01, 1, 1, 0x03, 0x02), - ENTRANCE(0x05, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0A, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x28, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), - ENTRANCE(0x29, 0x00, 0, 1, 0x04, 0x04), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x2B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x09, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), - ENTRANCE(0x55, 0x0A, 0, 0, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), - ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), - ENTRANCE(0x52, 0x09, 0, 1, 0x04, 0x04), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), - ENTRANCE(0x48, 0x00, 0, 1, 0x02, 0x26), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x60, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), - ENTRANCE(0x49, 0x00, 0, 1, 0x02, 0x20), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x00, 0, 1, 0x04, 0x02), - ENTRANCE(0x23, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x24, 0x01, 0, 1, 0x04, 0x02), - ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02), ENTRANCE(0x25, 0x01, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02), - ENTRANCE(0x51, 0x0F, 0, 1, 0x05, 0x05), ENTRANCE(0x51, 0x0F, 0, 1, 0x04, 0x02), - ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x60, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x5F, 0x04, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x0E, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x01, 1, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), - ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), ENTRANCE(0x63, 0x06, 0, 0, 0x02, 0x26), - ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), - ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), ENTRANCE(0x63, 0x07, 0, 0, 0x2E, 0x2E), - ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x5B, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x06, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x5B, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), - ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x08, 0, 0, 0x02, 0x02), - ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), ENTRANCE(0x62, 0x03, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x07, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0B, 0, 1, 0x04, 0x02), - ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3B, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x5F, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x64, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x5F, 0x03, 0, 1, 0x00, 0x00), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x52, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), - ENTRANCE(0x48, 0x02, 1, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x4B, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x06, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), - ENTRANCE(0x51, 0x10, 0, 1, 0x0B, 0x0B), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x52, 0x0D, 0, 1, 0x03, 0x03), - ENTRANCE(0x52, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), ENTRANCE(0x4F, 0x00, 0, 1, 0x03, 0x03), - ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x06, 1, 1, 0x02, 0x02), - ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), ENTRANCE(0x66, 0x00, 0, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), ENTRANCE(0x1A, 0x07, 1, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x32, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x2C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x33, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), - ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), ENTRANCE(0x0D, 0x01, 0, 0, 0x04, 0x02), - ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x02, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x03, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x04, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x05, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x06, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), ENTRANCE(0x0D, 0x07, 0, 1, 0x04, 0x02), - ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), ENTRANCE(0x50, 0x00, 0, 1, 0x04, 0x20), - ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0E, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0E, 0, 1, 0x02, 0x02), - ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), - ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), ENTRANCE(0x63, 0x08, 0, 0, 0x20, 0x20), - ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x63, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), ENTRANCE(0x57, 0x07, 0, 1, 0x2C, 0x2C), - ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x61, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x07, 0, 1, 0x03, 0x03), - ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), ENTRANCE(0x0F, 0x00, 1, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x0C, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x41, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x3D, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5C, 0x07, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x53, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x03, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3D, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x05, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x51, 0x11, 0, 1, 0x03, 0x03), ENTRANCE(0x51, 0x11, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x03, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x04, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), - ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), ENTRANCE(0x3E, 0x05, 0, 1, 0x02, 0x03), - ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x06, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x09, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0A, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0B, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0C, 0, 1, 0x02, 0x02), - ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x37, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), ENTRANCE(0x08, 0x01, 0, 1, 0x04, 0x04), - ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x01, 0, 1, 0x04, 0x20), - ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), ENTRANCE(0x63, 0x0A, 0, 1, 0x04, 0x02), - ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), ENTRANCE(0x09, 0x01, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02), - ENTRANCE(0x52, 0x0F, 0, 1, 0x03, 0x03), ENTRANCE(0x52, 0x0F, 0, 1, 0x02, 0x02), - ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), ENTRANCE(0x5B, 0x09, 0, 0, 0x02, 0x02), - ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), ENTRANCE(0x4C, 0x02, 0, 1, 0x04, 0x20), - ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), ENTRANCE(0x55, 0x0C, 0, 1, 0x04, 0x02), - ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), ENTRANCE(0x17, 0x02, 1, 1, 0x02, 0x02), - ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x4A, 0x01, 0, 0, 0x03, 0x03), ENTRANCE(0x4A, 0x01, 0, 0, 0x02, 0x02), - ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), ENTRANCE(0x43, 0x07, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), - ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), ENTRANCE(0x5D, 0x12, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), ENTRANCE(0x3E, 0x0D, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x02, 0, 1, 0x12, 0x12), ENTRANCE(0x56, 0x02, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), ENTRANCE(0x57, 0x08, 0, 1, 0x02, 0x02), - ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), ENTRANCE(0x56, 0x03, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), ENTRANCE(0x57, 0x09, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), - ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), ENTRANCE(0x5C, 0x08, 0, 1, 0x03, 0x03), +#include "tables/entrance_table.h" }; +#undef DEFINE_ENTRANCE + //#define TITLED_SCENE(name, title, unk_10, config, unk_12) \ // { \ // (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, (u32)_##title##SegmentRomStart, \ @@ -858,24 +85,24 @@ Gfx sDefaultDisplayList[] = { }; // Computes next entrance index based on age and day time to set the fade out transition -void func_800994A0(PlayState* play) { - s16 computedEntranceIndex; +void Scene_SetTransitionForNextEntrance(PlayState* play) { + s16 entranceIndex; if (!IS_DAY) { if (!LINK_IS_ADULT) { - computedEntranceIndex = play->nextEntranceIndex + 1; + entranceIndex = play->nextEntranceIndex + 1; } else { - computedEntranceIndex = play->nextEntranceIndex + 3; + entranceIndex = play->nextEntranceIndex + 3; } } else { if (!LINK_IS_ADULT) { - computedEntranceIndex = play->nextEntranceIndex; + entranceIndex = play->nextEntranceIndex; } else { - computedEntranceIndex = play->nextEntranceIndex + 2; + entranceIndex = play->nextEntranceIndex + 2; } } - play->transitionType = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out + play->transitionType = ENTRANCE_INFO_START_TRANS_TYPE(gEntranceTable[entranceIndex].field); // Fade out } // Scene Draw Config 0 diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 1ce20abc3..7e122e373 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -38,6 +38,25 @@ void Sram_InitBossRushSave(void) { BossRush_InitSave(); } +static s16 sDungeonEntrances[] = { + ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE + ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN + ENTR_JABU_JABU_0, // SCENE_JABU_JABU + ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE + ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE + ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE + ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE + ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE + ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL + ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN + ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER + ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND + ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT + ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR + ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE +}; + /** * Copy save currently on the buffer to Save Context and complete various tasks to open the save. * This includes: @@ -49,10 +68,6 @@ void Sram_InitBossRushSave(void) { * - Revert any trade items that spoil */ void Sram_OpenSave() { - static s16 dungeonEntrances[] = { - 0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037, - 0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C, - }; u16 i; u16 j; u8* ptr; @@ -76,45 +91,45 @@ void Sram_OpenSave() { case SCENE_GERUDO_TRAINING_GROUND: case SCENE_THIEVES_HIDEOUT: case SCENE_INSIDE_GANONS_CASTLE: - gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; + gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum]; break; case SCENE_DEKU_TREE_BOSS: - gSaveContext.entranceIndex = 0; + gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; case SCENE_DODONGOS_CAVERN_BOSS: - gSaveContext.entranceIndex = 4; + gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; case SCENE_JABU_JABU_BOSS: - gSaveContext.entranceIndex = 0x28; + gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; case SCENE_FOREST_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x169; + gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; case SCENE_FIRE_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x165; + gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; case SCENE_WATER_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x10; + gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; case SCENE_SPIRIT_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x82; + gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; case SCENE_SHADOW_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x37; + gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: case SCENE_GANONDORF_BOSS: case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: case SCENE_GANON_BOSS: - gSaveContext.entranceIndex = 0x41B; + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; default: if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) { - gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; + gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7; } else { - gSaveContext.entranceIndex = 0xBB; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; } break; } @@ -209,7 +224,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { Sram_InitDebugSave(); } - gSaveContext.entranceIndex = 0xBB; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.linkAge = 1; gSaveContext.dayTime = 0x6AAB; gSaveContext.cutsceneIndex = 0xFFF1; diff --git a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index cee95f9b7..0fb728661 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -224,7 +224,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) { Flags_SetEventChkInf(EVENTCHKINF_DRAWBRIDGE_OPENED_AFTER_ZELDA_FLED); this->actionFunc = BgSpot00Hanebasi_DoNothing; func_8002DF54(play, &player->actor, 8); - play->nextEntranceIndex = 0x00CD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 6a7a5a232..ebc244d74 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -1541,10 +1541,10 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) { play->transitionTrigger = TRANS_TRIGGER_START; if ((IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE) || IS_BOSS_RUSH)) { Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO); - play->nextEntranceIndex = 0x517; + play->nextEntranceIndex = ENTR_GANON_BOSS_0; } else { - play->nextEntranceIndex = 0x43F; + play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0; } play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 6c3949418..5ec12f093 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -1856,7 +1856,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) { break; } case 20: - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; diff --git a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 7125984e2..149c176c7 100644 --- a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -332,7 +332,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { break; case DEMO_EFFECT_GOD_LGT_NAYRU: - if (gSaveContext.entranceIndex == 0x013D) { + if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0) { Actor_SetScale(&this->actor, 1.0f); } else { Actor_SetScale(&this->actor, 0.1f); @@ -353,7 +353,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) { break; case DEMO_EFFECT_GOD_LGT_FARORE: - if (gSaveContext.entranceIndex == 0x00EE) { + if (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0) { Actor_SetScale(&this->actor, 2.4f); } else { Actor_SetScale(&this->actor, 0.1f); @@ -635,7 +635,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { Actor_SetScale(thisx, 0.20f); - if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { switch (play->csCtx.npcActions[this->csActionId]->action) { case 2: DemoEffect_MedalSparkle(this, play, 0); @@ -647,8 +647,8 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { } switch (play->csCtx.npcActions[this->csActionId]->action) { case 2: - if (gSaveContext.entranceIndex == 0x0053 || - (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || + (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { Audio_PlayActorSound2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG); } else { func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG); @@ -663,8 +663,8 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) { if (this->getItem.drawId != GID_ARROW_LIGHT) { this->actor.shape.rot.y += this->getItem.rotation; } - if (gSaveContext.entranceIndex == 0x0053 || - (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || + (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { Audio_PlayActorSound2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG); } else { func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG); @@ -703,7 +703,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) { Actor_SetScale(&this->actor, 84 * 0.001f); } } else if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 4 || - (gSaveContext.entranceIndex == 0x0324 && !((Flags_GetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT))))) { + (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4 && !((Flags_GetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT))))) { SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f); SkelCurve_Update(play, &this->skelCurve); this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages; @@ -766,7 +766,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, PlaySta this->timeWarp.shrinkTimer++; if (this->timeWarp.shrinkTimer > 250) { - if (gSaveContext.entranceIndex == 0x0324) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) { Flags_SetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT); } @@ -858,7 +858,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == 0x00A0 && gSaveContext.sceneSetupIndex == 6 && + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneSetupIndex == 6 && play->csCtx.frames == 143) { Audio_PlayActorSound2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION); } @@ -1153,7 +1153,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == 0x00A0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneSetupIndex) { case 4: if (play->csCtx.frames == 288) { @@ -1208,7 +1208,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == 0x00A0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneSetupIndex) { case 4: if (play->csCtx.frames == 298) { @@ -1230,7 +1230,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) { } } - if (gSaveContext.entranceIndex == 0x013D && gSaveContext.sceneSetupIndex == 4) { + if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneSetupIndex == 4) { if (play->csCtx.frames == 72) { Audio_PlayActorSound2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH); } @@ -1268,7 +1268,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) { func_800F3F3C(3); } - if (gSaveContext.entranceIndex == 0x00A0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { switch (gSaveContext.sceneSetupIndex) { case 4: if (play->csCtx.frames == 315) { @@ -1614,15 +1614,15 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, PlayState* play) { return; default: DemoEffect_MoveToCsEndpoint(this, play, this->csActionId, 0); - if (gSaveContext.entranceIndex == 0x0053 || - (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || + (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { DemoEffect_MoveJewelSplit(&thisx->world, this); } break; } } - if (gSaveContext.entranceIndex == 0x0053 || (IS_RANDO && gSaveContext.entranceIndex == 0x05F4)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) { if (!Flags_GetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME)) { hasCmdAction = play->csCtx.state && play->csCtx.npcActions[this->csActionId]; if (!hasCmdAction) { @@ -1859,7 +1859,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); if (!DemoEffect_CheckCsAction(this, play, 2)) { - if (gSaveContext.entranceIndex == 0x00A0) { + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { if (gSaveContext.sceneSetupIndex == 4) { if (play->csCtx.frames <= 680) { func_80078914(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG); @@ -2021,7 +2021,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) { u32 frames = play->gameplayFrames; OPEN_DISPS(play->state.gfxCtx); - if (gSaveContext.entranceIndex != 0x0400 || play->csCtx.frames < 885) { + if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_0 || play->csCtx.frames < 885) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); if (this->triforceSpot.lightColumnOpacity > 0) { @@ -2137,7 +2137,7 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) { u8 effectType = (this->actor.params & 0x00FF); if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL || - Flags_GetEnv(play, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == 0x0324) { + Flags_GetEnv(play, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) { OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 25); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); diff --git a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 9111db025..4ddeec155 100644 --- a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -869,9 +869,9 @@ void func_80986B2C(PlayState* play) { // In entrance rando have impa bring link back to the front of castle grounds if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) { - play->nextEntranceIndex = 0x0138; + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_0; } else { - play->nextEntranceIndex = 0xCD; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; } play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; @@ -918,9 +918,9 @@ void GivePlayerRandoRewardImpa(Actor* impa, PlayState* play, RandomizerCheck che gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; // In entrance rando have impa bring link back to the front of castle grounds if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) { - play->nextEntranceIndex = 0x0138; + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_0; } else { - play->nextEntranceIndex = 0x0594; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_17; } gSaveContext.nextCutsceneIndex = 0; } diff --git a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index daa843d16..89628cc34 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -549,7 +549,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { switch (this->unk_150[i].unk_22) { case 0: func_80989B54(thisx, play, i); - if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map this->unk_150[i].unk_0.y = Rand_ZeroOne() * 500.0f; } else { this->unk_150[i].unk_0.y = Rand_ZeroOne() * -500.0f; @@ -558,16 +558,16 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { break; case 1: temp_f12_2 = play->view.eye.y + (dy / norm) * 150.0f; - if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map this->unk_150[i].unk_0.y -= this->unk_150[i].unk_18; } else { this->unk_150[i].unk_0.y += this->unk_150[i].unk_18; } - if (gSaveContext.entranceIndex == 0x00A0) { // Cutscene Map + if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) { // Cutscene Map if (this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y < temp_f12_2 - 300.0f) { this->unk_150[i].unk_22++; } - } else if (gSaveContext.entranceIndex == 0x00CD) { // Hyrule Field + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { // Hyrule Field if (temp_f12_2 + 300.0f < this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y) { this->unk_150[i].unk_22++; } @@ -586,12 +586,12 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) { Matrix_Translate(this->unk_150[i].unk_C.x + this->unk_150[i].unk_0.x, this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y, this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z, MTXMODE_NEW); - if (gSaveContext.entranceIndex != 0x00A0) { // Cutscene Map + if (gSaveContext.entranceIndex != ENTR_CUTSCENE_MAP_0) { // Cutscene Map Matrix_RotateX(M_PI, MTXMODE_APPLY); } gDPPipeSync(POLY_XLU_DISP++); - if (gSaveContext.entranceIndex == 0x00CD) { // Hyrule Field + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) { // Hyrule Field gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 255); } else { diff --git a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 8cb0f0cde..f3c601fa1 100644 --- a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -57,9 +57,10 @@ static ColliderCylinderInit sCylinderInit = { }; // array of entrance table entries to grotto destinations -static s16 entrances[] = { - 0x036D, 0x003F, 0x0598, 0x059C, 0x05A0, 0x05A4, 0x05A8, 0x05AC, - 0x05B0, 0x05B4, 0x05B8, 0x05BC, 0x05C0, 0x05C4, 0x05FC, +static s16 sGrottoEntrances[] = { + ENTR_FAIRYS_FOUNTAIN_0, ENTR_GROTTOS_0, ENTR_GROTTOS_1, ENTR_GROTTOS_2, ENTR_GROTTOS_3, + ENTR_GROTTOS_4, ENTR_GROTTOS_5, ENTR_GROTTOS_6, ENTR_GROTTOS_7, ENTR_GROTTOS_8, + ENTR_GROTTOS_9, ENTR_GROTTOS_10, ENTR_GROTTOS_11, ENTR_GROTTOS_12, ENTR_GROTTOS_13, }; void DoorAna_SetupAction(DoorAna* this, DoorAnaActionFunc actionFunc) { @@ -143,7 +144,7 @@ void DoorAna_WaitOpen(DoorAna* this, PlayState* play) { if (destinationIdx < 0) { destinationIdx = this->actor.home.rot.z + 1; } - play->nextEntranceIndex = entrances[destinationIdx]; + play->nextEntranceIndex = sGrottoEntrances[destinationIdx]; // In ER, load the correct entrance based on the grotto link is falling into if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { diff --git a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index b260b57c9..5ea64e232 100644 --- a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -177,11 +177,11 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) { DoorWarp1_SetupAction(this, DoorWarp1_AwaitClearFlag); break; case WARP_DESTINATION: - if ((!(gSaveContext.entranceIndex == 0x608 || // sacred forest meadow - gSaveContext.entranceIndex == 0x564 || // death mountain crater - gSaveContext.entranceIndex == 0x60C || // lake hylia - gSaveContext.entranceIndex == 0x610 || // desert colossus - gSaveContext.entranceIndex == 0x580) && // graveyard + if ((!(gSaveContext.entranceIndex == ENTR_SACRED_FOREST_MEADOW_3 || // sacred forest meadow + gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_CRATER_5 || // death mountain crater + gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_9 || // lake hylia + gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_8 || // desert colossus + gSaveContext.entranceIndex == ENTR_GRAVEYARD_8) && // graveyard gSaveContext.sceneSetupIndex < 4) || (GET_PLAYER(play)->actor.params & 0xF00) != 0x200) { Actor_Kill(&this->actor); @@ -283,7 +283,7 @@ void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) { this->unk_1BC = 1.f; this->actor.shape.yOffset = 800.0f; - if (gSaveContext.entranceIndex != 0x53) { + if (gSaveContext.entranceIndex != ENTR_TEMPLE_OF_TIME_0) { this->actor.scale.x = 0.0499f; this->actor.scale.y = 0.077f; this->actor.scale.z = 0.09f; @@ -574,15 +574,15 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP); Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN); if (IS_RANDO) { - play->nextEntranceIndex = 0x47A; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; gSaveContext.nextCutsceneIndex = 0; } else { Item_Give(play, ITEM_GORON_RUBY); - play->nextEntranceIndex = 0x13D; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.nextCutsceneIndex = 0xFFF1; } } else { - play->nextEntranceIndex = 0x47A; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; gSaveContext.nextCutsceneIndex = 0; } } else if (play->sceneNum == SCENE_DEKU_TREE_BOSS) { @@ -591,21 +591,21 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP); Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE); if (IS_RANDO) { - play->nextEntranceIndex = 0x0457; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; gSaveContext.nextCutsceneIndex = 0; // Skip Mido complaining about dead Deku tree Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH); } else { Item_Give(play, ITEM_KOKIRI_EMERALD); - play->nextEntranceIndex = 0xEE; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.nextCutsceneIndex = 0xFFF1; } } else { - play->nextEntranceIndex = 0x457; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; gSaveContext.nextCutsceneIndex = 0; } } else if (play->sceneNum == SCENE_JABU_JABU_BOSS) { - play->nextEntranceIndex = 0x10E; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.nextCutsceneIndex = 0; } @@ -708,11 +708,11 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY); if (IS_RANDO) { - play->nextEntranceIndex = 0x10E; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.nextCutsceneIndex = 0; } else { Item_Give(play, ITEM_ZORA_SAPPHIRE); - play->nextEntranceIndex = 0x10E; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.nextCutsceneIndex = 0xFFF0; } @@ -834,19 +834,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FOREST_TEMPLE); if (IS_RANDO) { - play->nextEntranceIndex = 0x608; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; gSaveContext.nextCutsceneIndex = 0; } else { Item_Give(play, ITEM_MEDALLION_FOREST); - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST; } } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = 0x600; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_2; } else { - play->nextEntranceIndex = 0x608; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; } gSaveContext.nextCutsceneIndex = 0; } @@ -856,20 +856,20 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE); if (IS_RANDO) { - play->nextEntranceIndex = 0x564; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; gSaveContext.nextCutsceneIndex = 0; // Change Death Mountain cloud since we aren't warping to the cutscene Flags_SetEventChkInf(EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED); } else { Item_Give(play, ITEM_MEDALLION_FIRE); - play->nextEntranceIndex = 0xDB; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; gSaveContext.nextCutsceneIndex = 0xFFF3; } } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = 0x4F6; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4; } else { - play->nextEntranceIndex = 0x564; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; } gSaveContext.nextCutsceneIndex = 0; } @@ -879,21 +879,21 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE); if (IS_RANDO) { - play->nextEntranceIndex = 0x60C; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_9; gSaveContext.nextCutsceneIndex = 0; // Fill Lake Hylia since we aren't warping to the cutscene Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER); } else { Item_Give(play, ITEM_MEDALLION_WATER); - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER; } } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = 0x604; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_8; } else { - play->nextEntranceIndex = 0x60C; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_9; } gSaveContext.nextCutsceneIndex = 0; } @@ -902,19 +902,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE); if (IS_RANDO) { - play->nextEntranceIndex = 0x610; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; gSaveContext.nextCutsceneIndex = 0; } else { Item_Give(play, ITEM_MEDALLION_SPIRIT); - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT; } } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = 0x1F1; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_5; } else { - play->nextEntranceIndex = 0x610; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; } gSaveContext.nextCutsceneIndex = 0; } @@ -923,19 +923,19 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { Flags_SetRandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE); if (IS_RANDO) { - play->nextEntranceIndex = 0x580; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; gSaveContext.nextCutsceneIndex = 0; } else { Item_Give(play, ITEM_MEDALLION_SHADOW); - play->nextEntranceIndex = 0x6B; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; gSaveContext.nextCutsceneIndex = 0; gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW; } } else { if (!LINK_IS_ADULT) { - play->nextEntranceIndex = 0x568; + play->nextEntranceIndex = ENTR_GRAVEYARD_7; } else { - play->nextEntranceIndex = 0x580; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; } gSaveContext.nextCutsceneIndex = 0; } diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 9e8705c33..e4cccb501 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -449,7 +449,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) { // treasure chest game rando if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) { - if (IS_RANDO && play->sceneNum == 16 && (this->dyna.actor.params & 0x60) != 0x20) { + if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) { if((this->dyna.actor.params & 0xF) < 2) { Flags_SetCollectible(play, 0x1B); } @@ -477,7 +477,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) { // RANDOTODO treasure chest game rando if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHEST_MINIGAME)) { - if (IS_RANDO && play->sceneNum == 16 && (this->dyna.actor.params & 0x60) != 0x20) { + if (IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP && (this->dyna.actor.params & 0x60) != 0x20) { if((this->dyna.actor.params & 0xF) < 2) { if(Flags_GetCollectible(play, 0x1B)) { sItem = blueRupee; diff --git a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c index acd64e308..fdca797cc 100644 --- a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -299,7 +299,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs); gSaveContext.cutsceneTrigger = 1; EnDu_SetupAction(this, func_809FE890); - } else if (play->sceneNum == 4) { + } else if (play->sceneNum == SCENE_FIRE_TEMPLE) { EnDu_SetupAction(this, func_809FE638); } else if (!LINK_IS_ADULT) { EnDu_SetupAction(this, func_809FE3C0); diff --git a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 8d8c2c543..a3a196e31 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -244,7 +244,7 @@ void EnExItem_WaitForObject(EnExItem* this, PlayState* play) { break; } } else { - if (play->sceneNum == 16) { + if (play->sceneNum == SCENE_TREASURE_BOX_SHOP) { this->giDrawId = GetChestGameRandoGiDrawId(play->roomCtx.curRoom.num, GID_RUPEE_GREEN, play); } } diff --git a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 5e3341260..1ad8f4867 100644 --- a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -262,11 +262,11 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = 0x1A5; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) { // Caught previously - play->nextEntranceIndex = 0x5F8; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = 0x3B4; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } if (IS_RANDO) { @@ -654,7 +654,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) { this->actionFunc = EnGe1_TalkTooPoor_Archery; } else { Rupees_ChangeBy(-20); - play->nextEntranceIndex = 0x129; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index b59d8b8bc..01e0e0176 100644 --- a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -252,11 +252,11 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = 0x1A5; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) { - play->nextEntranceIndex = 0x5F8; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = 0x3B4; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } if (IS_RANDO) { @@ -282,11 +282,11 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) { func_8006D074(play); if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = 0x1A5; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) { - play->nextEntranceIndex = 0x5F8; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = 0x3B4; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } if (IS_RANDO) { diff --git a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 757d0b68c..4ed0e52ee 100644 --- a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1568,11 +1568,11 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) { this->timer--; if (this->timer == 0) { if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) { - play->nextEntranceIndex = 0x1A5; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1; } else if (Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO)) { - play->nextEntranceIndex = 0x5F8; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18; } else { - play->nextEntranceIndex = 0x3B4; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17; } if (IS_RANDO) { diff --git a/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index dd5105d87..ed924dd3c 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/soh/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -366,7 +366,7 @@ void EnHeishi1_Kick(EnHeishi1* this, PlayState* play) { Message_CloseTextbox(play); if (!this->loadStarted) { Flags_SetEventChkInf(EVENTCHKINF_CAUGHT_BY_CASTLE_GUARDS); - play->nextEntranceIndex = 0x4FA; + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; this->loadStarted = true; sHeishi1PlayerIsCaught = false; diff --git a/soh/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/soh/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index ab4027796..3ccc932ca 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/soh/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -206,7 +206,7 @@ void func_80A55D00(EnHeishi3* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play) && (this->respawnFlag == 0)) { Flags_SetEventChkInf(EVENTCHKINF_CAUGHT_BY_CASTLE_GUARDS); - play->nextEntranceIndex = 0x47E; // Hyrule Castle from Guard Capture (outside) + play->nextEntranceIndex = ENTR_HYRULE_CASTLE_4; // Hyrule Castle from Guard Capture (outside) play->transitionTrigger = TRANS_TRIGGER_START; this->respawnFlag = 1; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index eb6e47ebe..391d7dc5d 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -358,9 +358,9 @@ void EnHeishi4_MarketSneak(EnHeishi4* this, PlayState* play) { switch (play->msgCtx.choiceIndex) { case 0: //yes if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES) != RO_GENERIC_OFF){ - play->nextEntranceIndex = Entrance_OverrideNextIndex(0x01FD); // Market Entrance -> HF + play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_7); // Market Entrance -> HF } else { - play->nextEntranceIndex = 0x00CD; // HF Near bridge (OoT cutscene entrance) to not fall in the water + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; // HF Near bridge (OoT cutscene entrance) to not fall in the water } play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c index f08b1f252..f996cdd5d 100644 --- a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -77,7 +77,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) { } s32 EnHoll_IsKokiriSetup8() { - return gSaveContext.entranceIndex == 0x00EE && gSaveContext.sceneSetupIndex == 8; + return gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.sceneSetupIndex == 8; } void EnHoll_ChooseAction(EnHoll* this) { diff --git a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 4024c2004..d8192be6c 100644 --- a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -2509,7 +2509,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) { if (this->hbaFlags & 1 || this->hbaTimer >= 46) { if (sp20 != 1 && gSaveContext.minigameState != 3) { gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = 0x3B0; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); } @@ -3581,7 +3581,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { this->cyl1.base.atFlags &= ~1; } - if (gSaveContext.entranceIndex != 343 || gSaveContext.sceneSetupIndex != 9) { + if (gSaveContext.entranceIndex != ENTR_LON_LON_RANCH_0 || gSaveContext.sceneSetupIndex != 9) { if (this->dustFlags & 1) { this->dustFlags &= ~1; func_800287AC(play, &this->frontRightHoof, &dustVel, &dustAcc, EnHorse_RandInt(100) + 200, diff --git a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 179e4de75..0935eac86 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -110,7 +110,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) { gSaveContext.cutsceneIndex = 0; if (this->result == INGORACE_PLAYER_WIN) { - play->nextEntranceIndex = 0x4CE; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; if (gSaveContext.eventInf[0] & 0x40) { gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 6; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; @@ -123,7 +123,7 @@ void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); } } else { - play->nextEntranceIndex = 0x558; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_8; gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 3; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST); gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000; @@ -293,21 +293,21 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) { if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) { gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = 0x4CE; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } else if (this->result == MALONRACE_FAILURE) { gSaveContext.timer1Value = 240; gSaveContext.timer1State = 0xF; gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = 0x4CE; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_7; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } else { // "not supported" osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n"); gSaveContext.cutsceneIndex = 0; - play->nextEntranceIndex = 0x157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } diff --git a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index d8d558855..b502a11e4 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -352,7 +352,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { player = GET_PLAYER(play); distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor); - if (gSaveContext.entranceIndex == 0x2AE) { + if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) { Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8); func_80A6A724(this); diff --git a/soh/src/overlays/actors/ovl_En_In/z_en_in.c b/soh/src/overlays/actors/ovl_En_In/z_en_in.c index c55d44926..dd8b52fcc 100644 --- a/soh/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/soh/src/overlays/actors/ovl_En_In/z_en_in.c @@ -426,7 +426,7 @@ void func_80A79AB4(EnIn* this, PlayState* play) { } void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) { - s16 entrances[] = { 0x0558, 0x04CA, 0x0157 }; + s16 entrances[] = { ENTR_LON_LON_RANCH_8, ENTR_LON_LON_RANCH_6, ENTR_LON_LON_RANCH_0 }; play->nextEntranceIndex = entrances[index]; if (index == 2) { @@ -870,7 +870,7 @@ void func_80A7AEF0(EnIn* this, PlayState* play) { pos.z += 90.0f * Math_CosS(this->actor.shape.rot.y); yaw = Math_Vec3f_Yaw(&pos, &player->actor.world.pos); if (ABS(yaw) > 0x4000) { - play->nextEntranceIndex = 0x0476; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_15; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; this->actionFunc = func_80A7B018; diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index b933aec84..af10aa086 100644 --- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -334,7 +334,7 @@ void EnIshi_Init(Actor* thisx, PlayState* play) { // block child Link from reaching the Fire Temple entrance. if (type == ROCK_LARGE && IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF && - play->sceneNum == 0x061) { // Death Mountain Creater + play->sceneNum == SCENE_DEATH_MOUNTAIN_CRATER) { // Death Mountain Creater Actor_Kill(&this->actor); } EnIshi_SetupWait(this); diff --git a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 926787cc3..9140023ce 100644 --- a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -151,7 +151,7 @@ void func_80A89A6C(EnJsjutan* this, PlayState* play) { i = 1; // Credits scene. The magic carpet man is friends with the bean guy and the lakeside professor. - if ((gSaveContext.entranceIndex == 0x157) && (gSaveContext.sceneSetupIndex == 8)) { + if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0) && (gSaveContext.sceneSetupIndex == 8)) { isInCreditsScene = true; actorProfessor = play->actorCtx.actorLists[ACTORCAT_NPC].head; diff --git a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index a53da16c7..8a11eb668 100644 --- a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -490,7 +490,7 @@ void func_80AA1150(EnMa1* this, PlayState* play) { if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { if (!IS_RANDO) { - play->nextEntranceIndex = 0x157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 703154fed..5280f583e 100644 --- a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -115,7 +115,7 @@ s16 func_80AA2BD4(PlayState* play, Actor* thisx) { switch (Message_GetState(&play->msgCtx)) { case TEXT_STATE_EVENT: if (Message_ShouldAdvance(play)) { - play->nextEntranceIndex = 0x157; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c index 8c4f78a0c..b1d453f00 100644 --- a/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/soh/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -191,7 +191,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) { SkelAnime_Update(&this->skelAnime); this->actionFunc(this, play); - if (gSaveContext.entranceIndex == 0x157 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits + if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits Actor_MoveForward(&this->actor); osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y); Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, 4); diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 1ea46ba87..b0d03430a 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -948,9 +948,9 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla case OSSAN_HAPPY_STATE_ANGRY: // In ER, handle happy mask throwing link out with not enough rupees if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { - play->nextEntranceIndex = Entrance_OverrideNextIndex(0x1D1); + play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_MARKET_DAY_9); } else { - play->nextEntranceIndex = 0x1D1; + play->nextEntranceIndex = ENTR_MARKET_DAY_9; } play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c index e9b997ef6..303c58819 100644 --- a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -963,9 +963,9 @@ void func_80ACC00C(EnOwl* this, PlayState* play) { osSyncPrintf(VT_RST); if (IS_RANDO) { if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) { - play->nextEntranceIndex = Entrance_OverrideNextIndex(0x027E); + play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_9); } else { - play->nextEntranceIndex = 0x027E; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_9; } play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -978,9 +978,9 @@ void func_80ACC00C(EnOwl* this, PlayState* play) { case 9: if (IS_RANDO) { if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) { - play->nextEntranceIndex = Entrance_OverrideNextIndex(0x0554); + play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_KAKARIKO_VILLAGE_14); } else { - play->nextEntranceIndex = 0x0554; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14; } play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; diff --git a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 87b200e17..0eb3e9095 100644 --- a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -669,7 +669,7 @@ void func_80B15424(EnTa* this, PlayState* play) { func_80B15308(this); if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { - play->nextEntranceIndex = 0x5E4; + play->nextEntranceIndex = ENTR_LON_LON_BUILDINGS_2; if (gSaveContext.eventInf[0] & 0x100) { play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index 98a6a01b5..930db68d4 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -142,7 +142,7 @@ void func_80B3943C(EnWonderTalk* this, PlayState* play) { if ((Actor_ProcessTalkRequest(&this->actor, play))) { if (this->unk_156 != TEXT_STATE_DONE) { // not if we're rando'd in the temple of time talking to the altar - if(!(IS_RANDO && play->sceneNum == 67)) { + if(!(IS_RANDO && play->sceneNum == SCENE_TEMPLE_OF_TIME)) { this->actionFunc = func_80B395F0; } } else { diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index 509d66027..2b90e1ff7 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -257,13 +257,13 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) { if (IS_RANDO) { // Scenes for which all of this type of wonder talk should be skipped. switch (play->sceneNum) { - case 0x0007: // Shadow Temple + case SCENE_SHADOW_TEMPLE: // Shadow Temple randoSkipText = true; break; - case 0x000B: // Gerudo Training Grounds + case SCENE_GERUDO_TRAINING_GROUND: // Gerudo Training Grounds randoSkipText = true; break; - case 0x000C: // Inside Gerudo Fortress + case SCENE_THIEVES_HIDEOUT: // Inside Gerudo Fortress randoSkipText = true; break; default: diff --git a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 56efc9c81..08c3857e0 100644 --- a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -402,7 +402,7 @@ void EnZl4_Init(Actor* thisx, PlayState* play) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0); this->actionFunc = EnZl4_Idle; } else { - if (gSaveContext.entranceIndex != 0x5F0) { + if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) { Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21); this->csState = ZL4_CS_WAIT; this->talkState = 0; @@ -798,7 +798,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) { this->talkTimer2++; if (this->talkTimer2 == 130) { play->msgCtx.msgMode = MSGMODE_PAUSED; - play->nextEntranceIndex = 0xA0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.nextCutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; diff --git a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index 189f9cfe7..b12d7b4b0 100644 --- a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -229,7 +229,7 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, PlayState* play) { func_8002EBCC(&this->actor, play, 0); func_8002ED80(&this->actor, play, 0); - if(IS_RANDO && play->sceneNum == 16) { + if(IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP) { GetItemEntry randoGetItem = GetChestGameRandoGetItem(this->actor.room, this->giDrawId, play); EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem); if (randoGetItem.itemId != ITEM_NONE) { diff --git a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index eb0c4c4ce..a9cd36446 100644 --- a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -176,7 +176,7 @@ void ItemOcarina_StartSoTCutscene(ItemOcarina* this, PlayState* play) { play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; - play->nextEntranceIndex = 0x050F; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_16; gSaveContext.nextCutsceneIndex = 0; } } diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index e5d1410ea..eefaf9c0c 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -158,22 +158,22 @@ void ObjectKankyo_Init(Actor* thisx, PlayState* play) { } if (gSaveContext.cutsceneTrigger != 0) { - if (gSaveContext.entranceIndex == 0x0538) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_2) { this->effects[0].size = 0.1f; } - if (gSaveContext.entranceIndex == 0x053C) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_3) { this->effects[1].size = 0.1f; } - if (gSaveContext.entranceIndex == 0x0540) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_4) { this->effects[2].size = 0.1f; } - if (gSaveContext.entranceIndex == 0x0544) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_5) { this->effects[3].size = 0.1f; } - if (gSaveContext.entranceIndex == 0x0548) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_6) { this->effects[4].size = 0.1f; } - if (gSaveContext.entranceIndex == 0x054C) { + if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_7) { this->effects[5].size = 0.1f; } } @@ -247,7 +247,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) { } if (play->envCtx.unk_EE[3] < 64 && - (gSaveContext.entranceIndex != 0x00EE || gSaveContext.sceneSetupIndex != 4 || play->envCtx.unk_EE[3])) { + (gSaveContext.entranceIndex != ENTR_KOKIRI_FOREST_0 || gSaveContext.sceneSetupIndex != 4 || play->envCtx.unk_EE[3])) { play->envCtx.unk_EE[3] += 16; } diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 14cbac00f..fe551de75 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -3903,7 +3903,7 @@ s32 func_808382DC(Player* this, PlayState* play) { if (sp68) { Play_TriggerRespawn(play); - func_800994A0(play); + Scene_SetTransitionForNextEntrance(play); } else { // Special case for getting crushed in Forest Temple's Checkboard Ceiling Hall or Shadow Temple's // Falling Spike Trap Room, to respawn the player in a specific place @@ -4204,24 +4204,58 @@ s32 func_80838FB8(PlayState* play, Player* this) { return 0; } -s16 D_808544F8[] = { - 0x045B, // DMT from Magic Fairy Fountain - 0x0482, // DMC from Double Defense Fairy Fountain - 0x0340, // Hyrule Castle from Dins Fire Fairy Fountain - 0x044B, // Kakariko from Potion Shop - 0x02A2, // Market (child day) from Potion Shop - 0x0201, // Kakariko from Bazaar - 0x03B8, // Market (child day) from Bazaar - 0x04EE, // Kakariko from House of Skulltulas - 0x03C0, // Back Alley (day) from Bombchu Shop - 0x0463, // Kakariko from Shooting Gallery - 0x01CD, // Market (child day) from Shooting Gallery - 0x0394, // Zoras Fountain from Farores Wind Fairy Fountain - 0x0340, // Hyrule Castle from Dins Fire Fairy Fountain - 0x057C, // Desert Colossus from Nayrus Love Fairy Fountain +/** + * The actual entrances each "return entrance" value can map to. + * This is used by scenes that are shared between locations, like child/adult Shooting Gallery or Great Fairy Fountains. + * + * This 1D array is split into groups of entrances. + * The start of each group is indexed by `sReturnEntranceGroupIndices` values. + * The resulting groups are then indexed by the spawn value. + * + * The spawn value (`PlayState.spawn`) is set to a different value depending on the entrance used to enter the + * scene, which allows these dynamic "return entrances" to link back to the previous scene. + * + * Note: grottos and normal fairy fountains use `ENTR_RETURN_GROTTO` + */ +s16 sReturnEntranceGroupData[] = { + // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC + /* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // from Magic Fairy Fountain + /* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // from Double Magic Fairy Fountain + /* 2 */ ENTR_HYRULE_CASTLE_2, // from Double Defense Fairy Fountain (as adult) + + // ENTR_RETURN_2 + /* 3 */ ENTR_KAKARIKO_VILLAGE_9, // from Potion Shop in Kakariko + /* 4 */ ENTR_MARKET_DAY_5, // from Potion Shop in Market + + // ENTR_RETURN_BAZAAR + /* 5 */ ENTR_KAKARIKO_VILLAGE_3, + /* 6 */ ENTR_MARKET_DAY_6, + + // ENTR_RETURN_4 + /* 7 */ ENTR_KAKARIKO_VILLAGE_11, // from House of Skulltulas + /* 8 */ ENTR_BACK_ALLEY_DAY_2, // from Bombchu Shop + + // ENTR_RETURN_SHOOTING_GALLERY + /* 9 */ ENTR_KAKARIKO_VILLAGE_10, + /* 10 */ ENTR_MARKET_DAY_8, + + // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS + /* 11 */ ENTR_ZORAS_FOUNTAIN_5, // from Farores Wind Fairy Fountain + /* 12 */ ENTR_HYRULE_CASTLE_2, // from Dins Fire Fairy Fountain (as child) + /* 13 */ ENTR_DESERT_COLOSSUS_7, // from Nayrus Love Fairy Fountain }; -u8 D_80854514[] = { 11, 9, 3, 5, 7, 0 }; +/** + * The values are indices into `sReturnEntranceGroupData` marking the start of each group + */ +u8 sReturnEntranceGroupIndices[] = { + 11, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS + 9, // ENTR_RETURN_SHOOTING_GALLERY + 3, // ENTR_RETURN_2 + 5, // ENTR_RETURN_BAZAAR + 7, // ENTR_RETURN_4 + 0, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC +}; s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) { s32 sp3C; @@ -4247,7 +4281,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) if (sp3C == 0) { Play_TriggerVoidOut(play); - func_800994A0(play); + Scene_SetTransitionForNextEntrance(play); } else { play->nextEntranceIndex = play->setupExitList[sp3C - 1]; @@ -4256,21 +4290,21 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) play->nextEntranceIndex = Entrance_OverrideNextIndex(play->nextEntranceIndex); } - if (play->nextEntranceIndex == 0x7FFF) { + if (play->nextEntranceIndex == ENTR_RETURN_GROTTO) { gSaveContext.respawnFlag = 2; play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; - } else if (play->nextEntranceIndex >= 0x7FF9) { + } else if (play->nextEntranceIndex >= ENTR_RETURN_YOUSEI_IZUMI_YOKO) { // handle dynamic exits if (IS_RANDO) { - play->nextEntranceIndex = Entrance_OverrideDynamicExit(D_80854514[play->nextEntranceIndex - 0x7FF9] + play->curSpawn); + play->nextEntranceIndex = Entrance_OverrideDynamicExit(sReturnEntranceGroupIndices[play->nextEntranceIndex - ENTR_RETURN_YOUSEI_IZUMI_YOKO] + play->curSpawn); } else { play->nextEntranceIndex = - D_808544F8[D_80854514[play->nextEntranceIndex - 0x7FF9] + play->curSpawn]; + sReturnEntranceGroupData[sReturnEntranceGroupIndices[play->nextEntranceIndex - ENTR_RETURN_YOUSEI_IZUMI_YOKO] + play->curSpawn]; } - func_800994A0(play); + Scene_SetTransitionForNextEntrance(play); } else { if (SurfaceType_GetSlope(&play->colCtx, poly, bgId) == 2) { gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = play->nextEntranceIndex; @@ -4278,7 +4312,7 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) gSaveContext.respawnFlag = -2; } gSaveContext.retainWeatherMode = 1; - func_800994A0(play); + Scene_SetTransitionForNextEntrance(play); } play->transitionTrigger = TRANS_TRIGGER_START; } @@ -9702,7 +9736,7 @@ void Player_Init(Actor* thisx, PlayState* play2) { if (gSaveContext.showTitleCard) { if ((gSaveContext.sceneSetupIndex < 4) && (gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].field & - 0x4000) && + ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG) && ((play->sceneNum != SCENE_DODONGOS_CAVERN) || (Flags_GetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN))) && ((play->sceneNum != SCENE_BOMBCHU_SHOP) || (Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP)))) { TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120, 144, @@ -12843,7 +12877,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) { } else { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { if (this->getItemId == GI_GAUNTLETS_SILVER && !IS_RANDO) { - play->nextEntranceIndex = 0x0123; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.nextCutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_SANDSTORM_END; @@ -12915,7 +12949,14 @@ void func_8084E368(Player* this, PlayState* play) { func_8084AEEC(this, &this->linearVelocity, 0.0f, this->actor.shape.rot.y); } -static s16 D_808549D4[] = { 0x0600, 0x04F6, 0x0604, 0x01F1, 0x0568, 0x05F4 }; +static s16 sWarpSongEntrances[] = { + ENTR_SACRED_FOREST_MEADOW_2, + ENTR_DEATH_MOUNTAIN_CRATER_4, + ENTR_LAKE_HYLIA_8, + ENTR_DESERT_COLOSSUS_5, + ENTR_GRAVEYARD_7, + ENTR_TEMPLE_OF_TIME_7, +}; void func_8084E3C4(Player* this, PlayState* play) { if (LinkAnimation_Update(play, &this->skelAnime)) { @@ -12949,7 +12990,7 @@ void func_8084E3C4(Player* this, PlayState* play) { this->stateFlags2 &= ~(PLAYER_STATE2_NEAR_OCARINA_ACTOR | PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR | PLAYER_STATE2_PLAY_FOR_ACTOR); this->unk_6A8 = NULL; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_02) { - gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = D_808549D4[play->msgCtx.lastPlayedSong]; + gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = sWarpSongEntrances[play->msgCtx.lastPlayedSong]; gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x5FF; gSaveContext.respawn[RESPAWN_MODE_RETURN].data = play->msgCtx.lastPlayedSong; @@ -13565,7 +13606,7 @@ void func_8084F88C(Player* this, PlayState* play) { if (this->unk_84F != 0) { if (play->sceneNum == SCENE_ICE_CAVERN) { Play_TriggerRespawn(play); - play->nextEntranceIndex = 0x0088; + play->nextEntranceIndex = ENTR_ICE_CAVERN_0; } else if (this->unk_84F < 0) { Play_TriggerRespawn(play); // In ER, handle DMT and other special void outs to respawn from last entrance from grotto diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 3f1c8ff44..57ba2c230 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -2966,7 +2966,7 @@ void FileChoose_LoadGame(GameState* thisx) { Randomizer_LoadMasterQuestDungeons(""); Randomizer_LoadEntranceOverrides("", true); - gSaveContext.respawn[0].entranceIndex = -1; + gSaveContext.respawn[0].entranceIndex = ENTR_LOAD_OPENING; gSaveContext.respawnFlag = 0; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; @@ -3035,7 +3035,7 @@ void FileChoose_LoadGame(GameState* thisx) { // the entrance index is -1 from shuffle overwarld spawn if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES) && ((!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || gSaveContext.savedSceneNum == SCENE_GROTTOS) || - (CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == -1))) { + (CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == ENTR_LOAD_OPENING))) { Entrance_SetSavewarpEntrance(); } } diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index 4453c8e58..fe273dd41 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -68,7 +68,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) { } gSaveContext.respawnFlag = 0; - gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1; + gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; gSaveContext.showTitleCard = true; @@ -118,7 +118,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { } gSaveContext.respawnFlag = 0; - gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1; + gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; gSaveContext.showTitleCard = true; @@ -128,488 +128,488 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { } static SceneSelectEntry sScenes[] = { - { " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 0x00CD }, - { " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, 0x00DB }, - { " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, 0x00E4 }, - { " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, 0x00EA }, - { " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, 0x00EE }, - { " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, 0x00FC }, - { " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, 0x0102 }, - { " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, 0x0108 }, - { " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, 0x010E }, - { "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, 0x0117 }, - { "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, 0x011E }, - { "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, 0x0123 }, - { "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, 0x0129 }, - { "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, 0x0130 }, - { "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, 0x0138 }, - { "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, 0x013D }, - { "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, 0x0147 }, - { "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, 0x014D }, - { "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, 0x0157 }, - { "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, 0x0053 }, - { "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, 0x006B }, - { "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, 0x003B }, - { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, 0x007A }, - { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, 0x031C }, - { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, 0x004B }, - { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, 0x002D }, - { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, 0x0315 }, - { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, 0x036D }, - { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, 0x0371 }, - { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, 0x043F }, - { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, 0x0400 }, - { "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, 0x045F }, - { "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, 0x0507 }, - { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, 0x004F }, - { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, 0x05D0 }, - { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, 0x007E }, - { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, 0x0072 }, - { "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, 0x0063 }, - { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, 0x0550 }, - { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, 0x0033 }, - { "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, 0x00B1 }, - { "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, 0x00AD }, - { "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, 0x0171 }, - { "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, 0x00BB }, - { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, 0x02FD }, - { "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, 0x043B }, - { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, 0x00C9 }, - { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, 0x009C }, - { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, 0x0433 }, - { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, 0x0437 }, - { "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, 0x02F9 }, - { "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, 0x030D }, - { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, 0x0398 }, - { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, 0x039C }, - { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, 0x0043 }, - { "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, 0x03A0 }, - { "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, 0x00B7 }, - { "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, 0x00C1 }, - { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, 0x037C }, - { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, 0x0380 }, - { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, 0x0384 }, - { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, 0x0388 }, - { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, 0x0390 }, - { "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, 0x0530 }, - { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, 0x0008 }, - { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, 0x0000 }, - { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, 0x040F }, - { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, 0x0004 }, - { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, 0x040B }, - { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, 0x0028 }, - { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, 0x0301 }, - { "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, 0x0169 }, - { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, 0x000C }, - { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, 0x0098 }, - { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, 0x0037 }, - { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, 0x0413 }, - { "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, 0x0165 }, - { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, 0x0305 }, - { "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, 0x0010 }, - { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, 0x0417 }, - { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, 0x0082 }, - { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, 0x008D }, - { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, 0x05EC }, - { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, 0x041B }, - { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, 0x041F }, - { "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, 0x0088 }, - { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, 0x044F }, - { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, 0x0467 }, - { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, 0x0517 }, - { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, 0x0179 }, - { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, 0x01B5 }, - { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, 0x03DC }, - { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, 0x03E4 }, - { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, 0x056C }, - { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, 0x0486 }, - { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, 0x048E }, - { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, 0x0496 }, - { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, 0x049E }, - { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, 0x04AE }, - { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, 0x0570 }, - { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, 0x003F }, - { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, 0x0598 }, - { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, 0x059C }, - { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, 0x05A0 }, - { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, 0x05A4 }, - { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, 0x05A8 }, - { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, 0x05AC }, - { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, 0x05B0 }, - { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, 0x05B4 }, - { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, 0x05B8 }, - { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, 0x05BC }, - { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, 0x05C0 }, - { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, 0x05C4 }, - { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, 0x05FC }, - { "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, 0x00A0 }, - { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, 0x0520 }, - { "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, 0x0018 }, - { "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, 0x0094 }, - { "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, 0x0024 }, - { "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, 0x001C }, - { "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, 0x0020 }, - { "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, 0x0047 }, - { "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, 0x02EA }, - { "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, 0x00B6 }, - { "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, 0x0076 }, - { "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0x0000 }, + { " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, ENTR_HYRULE_FIELD_0 }, + { " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, ENTR_KAKARIKO_VILLAGE_0 }, + { " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, ENTR_GRAVEYARD_0 }, + { " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, ENTR_ZORAS_RIVER_0 }, + { " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, ENTR_KOKIRI_FOREST_0 }, + { " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 }, + { " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, ENTR_LAKE_HYLIA_0 }, + { " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, ENTR_ZORAS_DOMAIN_0 }, + { " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, ENTR_ZORAS_FOUNTAIN_0 }, + { "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, ENTR_GERUDO_VALLEY_0 }, + { "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, ENTR_LOST_WOODS_0 }, + { "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, ENTR_DESERT_COLOSSUS_0 }, + { "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, ENTR_GERUDOS_FORTRESS_0 }, + { "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, ENTR_HAUNTED_WASTELAND_0 }, + { "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, ENTR_HYRULE_CASTLE_0 }, + { "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 }, + { "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 }, + { "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, ENTR_GORON_CITY_0 }, + { "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_RANCH_0 }, + { "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_0 }, + { "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 }, + { "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, ENTR_SHOOTING_GALLERY_0 }, + { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 }, + { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, ENTR_REDEAD_GRAVE_0 }, + { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 }, + { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 }, + { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 }, + { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 }, + { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 }, + { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 }, + { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 }, + { "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, ENTR_FISHING_POND_0 }, + { "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 }, + { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_0 }, + { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_1 }, + { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 }, + { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, ENTR_POTION_SHOP_GRANNY_0 }, + { "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, ENTR_TREASURE_BOX_SHOP_0 }, + { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 }, + { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 }, + { "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, ENTR_MARKET_DAY_0 }, + { "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, ENTR_BACK_ALLEY_DAY_0 }, + { "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 }, + { "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, ENTR_LINKS_HOUSE_0 }, + { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 }, + { "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 }, + { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 }, + { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, ENTR_TWINS_HOUSE_0 }, + { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, ENTR_MIDOS_HOUSE_0 }, + { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, ENTR_SARIAS_HOUSE_0 }, + { "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, ENTR_STABLE_0 }, + { "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 }, + { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, ENTR_DOG_LADY_HOUSE_0 }, + { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, ENTR_IMPAS_HOUSE_0 }, + { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, ENTR_LAKESIDE_LABORATORY_0 }, + { "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, ENTR_CARPENTERS_TENT_0 }, + { "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, ENTR_BAZAAR_0 }, + { "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, ENTR_KOKIRI_SHOP_0 }, + { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, ENTR_GORON_SHOP_0 }, + { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, ENTR_ZORA_SHOP_0 }, + { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 }, + { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, ENTR_POTION_SHOP_MARKET_0 }, + { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, ENTR_BOMBCHU_SHOP_0 }, + { "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, ENTR_HAPPY_MASK_SHOP_0 }, + { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 }, + { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, ENTR_DEKU_TREE_0 }, + { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, ENTR_DEKU_TREE_BOSS_0 }, + { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_0 }, + { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 }, + { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, ENTR_JABU_JABU_0 }, + { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, ENTR_JABU_JABU_BOSS_0 }, + { "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, ENTR_FOREST_TEMPLE_0 }, + { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 }, + { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 }, + { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, ENTR_SHADOW_TEMPLE_0 }, + { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 }, + { "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, ENTR_FIRE_TEMPLE_0 }, + { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 }, + { "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, ENTR_WATER_TEMPLE_0 }, + { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 }, + { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, ENTR_SPIRIT_TEMPLE_0 }, + { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 }, + { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 }, + { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, ENTR_GANONS_TOWER_0 }, + { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, ENTR_GANONDORF_BOSS_0 }, + { "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, ENTR_ICE_CAVERN_0 }, + { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 }, + { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, ENTR_INSIDE_GANONS_CASTLE_0 }, + { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, ENTR_GANON_BOSS_0 }, + { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 }, + { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 }, + { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 }, + { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 }, + { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 }, + { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, ENTR_THIEVES_HIDEOUT_0 }, + { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, ENTR_THIEVES_HIDEOUT_2 }, + { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, ENTR_THIEVES_HIDEOUT_4 }, + { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, ENTR_THIEVES_HIDEOUT_6 }, + { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, ENTR_THIEVES_HIDEOUT_10 }, + { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, ENTR_THIEVES_HIDEOUT_12 }, + { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, ENTR_GROTTOS_0 }, + { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, ENTR_GROTTOS_1 }, + { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, ENTR_GROTTOS_2 }, + { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, ENTR_GROTTOS_3 }, + { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, ENTR_GROTTOS_4 }, + { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, ENTR_GROTTOS_5 }, + { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, ENTR_GROTTOS_6 }, + { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, ENTR_GROTTOS_7 }, + { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, ENTR_GROTTOS_8 }, + { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, ENTR_GROTTOS_9 }, + { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, ENTR_GROTTOS_10 }, + { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, ENTR_GROTTOS_11 }, + { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, ENTR_GROTTOS_12 }, + { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, ENTR_GROTTOS_13 }, + { "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, ENTR_CUTSCENE_MAP_0 }, + { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, ENTR_BESITU_0 }, + { "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, ENTR_SASATEST_0 }, + { "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, ENTR_TEST01_0 }, + { "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, ENTR_TESTROOM_0 }, + { "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, ENTR_SYOTES_0 }, + { "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, ENTR_SYOTES2_0 }, + { "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, ENTR_SUTARU_0 }, + { "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 }, + { "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, ENTR_DEPTH_TEST_0 }, + { "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, ENTR_HAIRAL_NIWA2_0 }, + { "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0 }, }; static BetterSceneSelectEntry sBetterScenes[] = { { " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 8, { - { "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", 0x00CD, 0 }, - { "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", 0x01FD, 0 }, - { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x017D, 0 }, - { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0181, 0 }, - { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0185, 0 }, - { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0189, 0 }, - { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x018D, 0 }, - { "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", 0x01F9, 0 }, + { "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", ENTR_HYRULE_FIELD_0, 0 }, + { "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", ENTR_HYRULE_FIELD_7, 0 }, + { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", ENTR_HYRULE_FIELD_1, 0 }, + { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_HYRULE_FIELD_2, 0 }, + { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_HYRULE_FIELD_3, 0 }, + { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", ENTR_HYRULE_FIELD_4, 0 }, + { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_HYRULE_FIELD_5, 0 }, + { "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", ENTR_HYRULE_FIELD_6, 0 }, }}, { " 2:Kokiri Forest", " 2:Kokiri-Wald", " 2:Foret Kokiri", Select_LoadGame, 9, { - { "From Links House", "Von Links Haus", "Depuis la Cabane de Link", 0x0211, 0 }, - { "From Bridge", "Von der Bruecke", "Depuis le Pont", 0x020D, 0 }, - { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0286, 0 }, - { "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", 0x0209, 0 }, - { "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", 0x0266, 0 }, - { "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", 0x026A, 0 }, - { "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", 0x033C, 0 }, - { "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", 0x0443, 0 }, - { "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", 0x0447, 0 }, + { "From Links House", "Von Links Haus", "Depuis la Cabane de Link", ENTR_KOKIRI_FOREST_3, 0 }, + { "From Bridge", "Von der Bruecke", "Depuis le Pont", ENTR_KOKIRI_FOREST_2, 0 }, + { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_KOKIRI_FOREST_6, 0 }, + { "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", ENTR_KOKIRI_FOREST_1, 0 }, + { "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", ENTR_KOKIRI_FOREST_4, 0 }, + { "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", ENTR_KOKIRI_FOREST_5, 0 }, + { "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", ENTR_KOKIRI_FOREST_8, 0 }, + { "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", ENTR_KOKIRI_FOREST_9, 0 }, + { "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", ENTR_KOKIRI_FOREST_10, 0 }, }}, { " 3:Kokiri Buildings", " 3:Kokiri Gebaeude", " 3:Cabanes des Kokiris", Select_LoadGame, 6, { - { "Links Bed", "Links Bett", "Lit de Link", 0x00BB, 0 }, - { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1, 0 }, - { "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", 0x009C, 0 }, - { "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", 0x00C9, 0 }, - { "Midos House", "Midos Haus", "Cabane du Grand Mido", 0x0433, 0 }, - { "Sarias House", "Salias Haus", "Cabane de Sara", 0x0437, 0 }, + { "Links Bed", "Links Bett", "Lit de Link", ENTR_LINKS_HOUSE_0, 0 }, + { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", ENTR_KOKIRI_SHOP_0, 0 }, + { "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", ENTR_TWINS_HOUSE_0, 0 }, + { "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", ENTR_KNOW_IT_ALL_BROS_HOUSE_0, 0 }, + { "Midos House", "Midos Haus", "Cabane du Grand Mido", ENTR_MIDOS_HOUSE_0, 0 }, + { "Sarias House", "Salias Haus", "Cabane de Sara", ENTR_SARIAS_HOUSE_0, 0 }, }}, { " 4:Lost Woods", " 4:Verlorene Waelder", " 4:Bois Perdus", Select_LoadGame, 5, { - { "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", 0x011E, 0 }, - { "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", 0x01A9, 0 }, - { "From Goron City", "Vom Goronia", "Depuis le Village Goron", 0x04D6, 0 }, - { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x04DA, 0 }, - { "Bridge", "Bruecke", "Pont", 0x05E0, 0 }, + { "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", ENTR_LOST_WOODS_0, 0 }, + { "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", ENTR_LOST_WOODS_1, 0 }, + { "From Goron City", "Vom Goronia", "Depuis le Village Goron", ENTR_LOST_WOODS_6, 0 }, + { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_LOST_WOODS_7, 0 }, + { "Bridge", "Bruecke", "Pont", ENTR_LOST_WOODS_9, 0 }, }}, { " 5:Sacred Forest Meadow", " 5:Waldlichtung", " 5:Bosquet Sacre", Select_LoadGame, 3, { - { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x00FC, 0 }, - { "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", 0x0215, 0 }, - { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 }, + { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_SACRED_FOREST_MEADOW_0, 0 }, + { "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", ENTR_SACRED_FOREST_MEADOW_1, 0 }, + { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", ENTR_SACRED_FOREST_MEADOW_2, 0 }, }}, { " 6:Castle Town Entrance", " 6:Eingang zum Marktplatz", " 6:Entree du Bourg d'Hyrule", Select_LoadGame, 3, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0276, 0 }, - { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0033, 0 }, - { "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", 0x026E, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_MARKET_ENTRANCE_DAY_1, 0 }, + { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_MARKET_ENTRANCE_DAY_0, 0 }, + { "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", ENTR_MARKET_ENTRANCE_DAY_2, 0 }, }}, { " 7:Market", " 7:Marktplatz", " 7:Place du Marche", Select_LoadGame, 11, { - { "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", 0x00B1, 0 }, - { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x01CD, 0 }, - { "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", 0x01D1, 0 }, - { "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", 0x01D5, 0 }, - { "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", 0x025A, 0 }, - { "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", 0x025E, 0 }, - { "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", 0x0262, 0 }, - { "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", 0x029E, 0 }, - { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x02A2, 0 }, - { "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", 0x03B8, 0 }, - { "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", 0x03BC, 0 }, + { "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", ENTR_MARKET_DAY_0, 0 }, + { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_MARKET_DAY_8, 0 }, + { "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", ENTR_MARKET_DAY_9, 0 }, + { "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", ENTR_MARKET_DAY_10, 0 }, + { "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", ENTR_MARKET_DAY_1, 0 }, + { "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", ENTR_MARKET_DAY_2, 0 }, + { "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", ENTR_MARKET_DAY_3, 0 }, + { "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", ENTR_MARKET_DAY_4, 0 }, + { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", ENTR_MARKET_DAY_5, 0 }, + { "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", ENTR_MARKET_DAY_6, 0 }, + { "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", ENTR_MARKET_DAY_7, 0 }, }}, { " 8:Castle Town Alley", " 8:Seitenstrasse", " 8:Ruelle du Bourg d'Hyrule", Select_LoadGame, 5, { - { "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", 0x00AD, 0 }, - { "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", 0x029A, 0 }, - { "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", 0x0067, 0 }, - { "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", 0x038C, 0 }, - { "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", 0x03C0, 0 }, + { "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", ENTR_BACK_ALLEY_DAY_0, 0 }, + { "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", ENTR_BACK_ALLEY_DAY_1, 0 }, + { "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", ENTR_BACK_ALLEY_DAY_3, 0 }, + { "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", ENTR_BACK_ALLEY_DAY_4, 0 }, + { "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", ENTR_BACK_ALLEY_DAY_2, 0 }, }}, { " 9:Castle Town Buildings", " 9:Marktplatz Gebaeude", " 9:Batiments du Bourg d'Hyrule", Select_LoadGame, 10, { - { "Pot House", "Wachposten", "Maison des Jarres", 0x007E, 0 }, - { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x016D, 0 }, - { "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", 0x0063, 0 }, - { "Potion Shop", "Magie-Laden", "Apothicaire", 0x0388, 0 }, - { "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", 0x0507, 0 }, - { "Bazaar Shop", "Basar", "Bazar", 0x052C, 0 }, - { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 }, - { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 }, - { "Dog House", "Haus der Hunde-Dame", "Maison du Chien", 0x0398, 0 }, - { "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", 0x043B, 0 }, + { "Pot House", "Wachposten", "Maison des Jarres", ENTR_MARKET_GUARD_HOUSE_0, 0 }, + { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", ENTR_SHOOTING_GALLERY_1, 0 }, + { "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", ENTR_TREASURE_BOX_SHOP_0, 0 }, + { "Potion Shop", "Magie-Laden", "Apothicaire", ENTR_POTION_SHOP_MARKET_0, 0 }, + { "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", ENTR_BOMBCHU_BOWLING_ALLEY_0, 0 }, + { "Bazaar Shop", "Basar", "Bazar", ENTR_BAZAAR_1, 0 }, + { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", ENTR_HAPPY_MASK_SHOP_0, 0 }, + { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", ENTR_BOMBCHU_SHOP_1, 0 }, + { "Dog House", "Haus der Hunde-Dame", "Maison du Chien", ENTR_DOG_LADY_HOUSE_0, 0 }, + { "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", ENTR_BACK_ALLEY_HOUSE_0, 0 }, }}, { "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, { - { "From Outside", "Von draussen", "Depuis l'Entree", 0x053, 0 }, - { "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", 0x02CA, 0 }, - { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 }, - { "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", 0x0171, 0 }, - { "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", 0x0472, 0 }, + { "From Outside", "Von draussen", "Depuis l'Entree", ENTR_TEMPLE_OF_TIME_0, 0 }, + { "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", ENTR_TEMPLE_OF_TIME_2, 0 }, + { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 }, + { "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, 0 }, + { "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, 0 }, }}, { "11:Hyrule Castle", "11:Schloss Hyrule", "11:Chateau d'Hyrule", Select_LoadGame, 5, { - { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0138, 0 }, - { "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", 0x023D, 0 }, - { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x0340, 0 }, - { "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", 0x04FA, 0 }, - { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x04C2, 0 }, + { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_HYRULE_CASTLE_0, 0 }, + { "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", ENTR_HYRULE_CASTLE_1, 0 }, + { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_HYRULE_CASTLE_2, 0 }, + { "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", ENTR_HYRULE_CASTLE_3, 0 }, + { "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 }, }}, { "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, { - { "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", 0x007A, 0 }, - { "From Zelda", "Von Zelda", "Depuis Zelda", 0x0296, 0 }, - { "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", 0x0400, 0 }, + { "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, 0 }, + { "From Zelda", "Von Zelda", "Depuis Zelda", ENTR_CASTLE_COURTYARD_GUARDS_DAY_1, 0 }, + { "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", ENTR_CASTLE_COURTYARD_ZELDA_0, 0 }, }}, { "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 4, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0157, 0 }, - { "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", 0x0378, 0 }, - { "From Stables", "Vom Stall", "Depuis l'Etable", 0x042F, 0 }, - { "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", 0x02AE, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_LON_LON_RANCH_0, 0 }, + { "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", ENTR_LON_LON_RANCH_4, 0 }, + { "From Stables", "Vom Stall", "Depuis l'Etable", ENTR_LON_LON_RANCH_5, 0 }, + { "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", ENTR_LON_LON_RANCH_1, 0 }, }}, { "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, { - { "Ranch House", "Farmhaus", "Maison du Ranch", 0x004F, 0 }, - { "Stables", "Stall", "Etable du Ranch", 0x02F9, 0 }, - { "Back Tower", "Silo", "Silo du Ranch", 0x05D0, 0 }, + { "Ranch House", "Farmhaus", "Maison du Ranch", ENTR_LON_LON_BUILDINGS_0, 0 }, + { "Stables", "Stall", "Etable du Ranch", ENTR_STABLE_0, 0 }, + { "Back Tower", "Silo", "Silo du Ranch", ENTR_LON_LON_BUILDINGS_1, 0 }, }}, { "15:Kakariko Village", "15:Kakariko", "15:Village Cocorico", Select_LoadGame, 15, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00DB, 0 }, - { "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", 0x0191, 0 }, - { "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", 0x0195, 0 }, - { "From Bazaar", "Vom Basar", "Depuis le Bazar", 0x0201, 0 }, - { "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", 0x02A6, 0 }, - { "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", 0x0349, 0 }, - { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x044B, 0 }, - { "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", 0x04FF, 0 }, - { "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", 0x034D, 0 }, - { "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", 0x0345, 0 }, - { "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", 0x05DC, 0 }, - { "From Windmill", "Von der Windmuehle", "Depuis le Moulin", 0x0351, 0 }, - { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x0463, 0 }, - { "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", 0x04EE, 0 }, - { "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", 0x0554, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_KAKARIKO_VILLAGE_0, 0 }, + { "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_1, 0 }, + { "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", ENTR_KAKARIKO_VILLAGE_2, 0 }, + { "From Bazaar", "Vom Basar", "Depuis le Bazar", ENTR_KAKARIKO_VILLAGE_3, 0 }, + { "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", ENTR_KAKARIKO_VILLAGE_4, 0 }, + { "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", ENTR_KAKARIKO_VILLAGE_6, 0 }, + { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", ENTR_KAKARIKO_VILLAGE_9, 0 }, + { "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", ENTR_KAKARIKO_VILLAGE_12, 0 }, + { "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", ENTR_KAKARIKO_VILLAGE_7, 0 }, + { "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", ENTR_KAKARIKO_VILLAGE_5, 0 }, + { "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", ENTR_KAKARIKO_VILLAGE_15, 0 }, + { "From Windmill", "Von der Windmuehle", "Depuis le Moulin", ENTR_KAKARIKO_VILLAGE_8, 0 }, + { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_KAKARIKO_VILLAGE_10, 0 }, + { "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", ENTR_KAKARIKO_VILLAGE_11, 0 }, + { "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_14, 0 }, }}, { "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, { - { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x003B, 0 }, - { "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", 0x0072, 0 }, - { "Bazaar Shop", "Basar", "Bazar", 0x00B7, 0 }, - { "Potion Shop", "Magie-Laden", "Apothicaire", 0x0384, 0 }, - { "Impas House", "Impas Haus", "Maison d'Impa", 0x039C, 0 }, - { "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", 0x05C8, 0 }, - { "Boss House", "Haus des Bosses", "Maison du Boss", 0x02FD, 0 }, - { "Windmill", "Windmuehle", "Moulin", 0x0453, 0 }, - { "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", 0x0550, 0 }, + { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", ENTR_SHOOTING_GALLERY_0, 0 }, + { "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", ENTR_POTION_SHOP_GRANNY_0, 0 }, + { "Bazaar Shop", "Basar", "Bazar", ENTR_BAZAAR_0, 0 }, + { "Potion Shop", "Magie-Laden", "Apothicaire", ENTR_POTION_SHOP_KAKARIKO_0, 0 }, + { "Impas House", "Impas Haus", "Maison d'Impa", ENTR_IMPAS_HOUSE_0, 0 }, + { "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", ENTR_IMPAS_HOUSE_1, 0 }, + { "Boss House", "Haus des Bosses", "Maison du Boss", ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, 0 }, + { "Windmill", "Windmuehle", "Moulin", ENTR_WINDMILL_AND_DAMPES_GRAVE_1, 0 }, + { "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", ENTR_HOUSE_OF_SKULLTULA_0, 0 }, }}, { "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, { - { "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", 0x00E4, 0 }, - { "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", 0x0205, 0 }, - { "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", 0x0355, 0 }, - { "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", 0x0359, 0 }, - { "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", 0x035D, 0 }, - { "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", 0x0361, 0 }, - { "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", 0x050B, 0 }, - { "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", 0x030D, 0 }, - { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 }, + { "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", ENTR_GRAVEYARD_0, 0 }, + { "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", ENTR_GRAVEYARD_1, 0 }, + { "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", ENTR_GRAVEYARD_2, 0 }, + { "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", ENTR_GRAVEYARD_3, 0 }, + { "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", ENTR_GRAVEYARD_4, 0 }, + { "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", ENTR_GRAVEYARD_5, 0 }, + { "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", ENTR_GRAVEYARD_6, 0 }, + { "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", ENTR_GRAVEKEEPERS_HUT_0, 0 }, + { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", ENTR_GRAVEYARD_7, 0 }, }}, { "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, { - { "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", 0x044F, 0 }, - { "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", 0x002D, 0 }, - { "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", 0x0574, 0 }, - { "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", 0x004B, 0 }, - { "ReDead Grave", "Zombie Grab", "Tombe au Effrois", 0x031C, 0 }, + { "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", ENTR_WINDMILL_AND_DAMPES_GRAVE_0, 0 }, + { "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", ENTR_ROYAL_FAMILYS_TOMB_0, 0 }, + { "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", ENTR_ROYAL_FAMILYS_TOMB_1, 0 }, + { "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, 0 }, + { "ReDead Grave", "Zombie Grab", "Tombe au Effrois", ENTR_REDEAD_GRAVE_0, 0 }, }}, { "19:Death Mountain Trail", "19:Gebirgspfad", "19:Mont du Peril", Select_LoadGame, 6, { - { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x013D, 0 }, - { "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x01B9, 0 }, - { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01BD, 0 }, - { "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", 0x0242, 0 }, - { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x045B, 0 }, - { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0315, 0 }, + { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", ENTR_DEATH_MOUNTAIN_TRAIL_0, 0 }, + { "From Goron City", "Von Goronia", "Depuis le Village Goron", ENTR_DEATH_MOUNTAIN_TRAIL_1, 0 }, + { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", ENTR_DEATH_MOUNTAIN_TRAIL_2, 0 }, + { "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", ENTR_DEATH_MOUNTAIN_TRAIL_3, 0 }, + { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_DEATH_MOUNTAIN_TRAIL_4, 0 }, + { "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, 0 }, }}, { "20:Goron City", "20:Goronia", "20:Village Goron", Select_LoadGame, 5, { - { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x014D, 0 }, - { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01C1, 0 }, - { "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", 0x03FC, 0 }, - { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x04E2, 0 }, - { "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 }, + { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", ENTR_GORON_CITY_0, 0 }, + { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", ENTR_GORON_CITY_1, 0 }, + { "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", ENTR_GORON_CITY_2, 0 }, + { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_GORON_CITY_3, 0 }, + { "Goron City Shop", "Goronen-Laden", "Boutique Goron", ENTR_GORON_SHOP_0, 0 }, }}, { "21:Death Mountain Crater", "21:Todeskrater", "21:Cratere du Peril", Select_LoadGame, 6, { - { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x0147, 0 }, - { "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x0246, 0 }, - { "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", 0x024A, 0 }, - { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0482, 0 }, - { "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", 0x04BE, 0 }, - { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 }, + { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", ENTR_DEATH_MOUNTAIN_CRATER_0, 0 }, + { "From Goron City", "Von Goronia", "Depuis le Village Goron", ENTR_DEATH_MOUNTAIN_CRATER_1, 0 }, + { "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", ENTR_DEATH_MOUNTAIN_CRATER_2, 0 }, + { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_DEATH_MOUNTAIN_CRATER_3, 0 }, + { "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, 0 }, + { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", ENTR_DEATH_MOUNTAIN_CRATER_4, 0 }, }}, { "22:Zora River", "22:Zora-Fluss", "22:Riviere Zora", Select_LoadGame, 3, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00EA, 0 }, - { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x019D, 0 }, - { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x01DD, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_ZORAS_RIVER_0, 0 }, + { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_ZORAS_RIVER_2, 0 }, + { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", ENTR_ZORAS_RIVER_4, 0 }, }}, { "23:Zoras Domain", "23:Zoras Reich", "23:Domaine Zora", Select_LoadGame, 5, { - { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0108, 0 }, - { "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", 0x01A1, 0 }, - { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0328, 0 }, - { "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", 0x03C4, 0 }, - { "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 }, + { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", ENTR_ZORAS_DOMAIN_0, 0 }, + { "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", ENTR_ZORAS_DOMAIN_1, 0 }, + { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", ENTR_ZORAS_DOMAIN_4, 0 }, + { "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", ENTR_ZORAS_DOMAIN_2, 0 }, + { "Zora Shop", "Zora-Laden", "Boutique Zora", ENTR_ZORA_SHOP_0, 0 }, }}, { "24:Zoras Fountain", "24:Zoras Quelle", "24:Fontaine Zora", Select_LoadGame, 5, { - { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0225, 0 }, - { "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", 0x0221, 0 }, - { "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", 0x03D4, 0 }, - { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0394, 0 }, - { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0371, 0 }, + { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_ZORAS_FOUNTAIN_2, 0 }, + { "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", ENTR_ZORAS_FOUNTAIN_1, 0 }, + { "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", ENTR_ZORAS_FOUNTAIN_3, 0 }, + { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_ZORAS_FOUNTAIN_5, 0 }, + { "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 }, }}, { "25:Lake Hylia", "25:Hylia-See", "25:Lac Hylia", Select_LoadGame, 7, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0102, 0 }, - { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0219, 0 }, - { "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", 0x021D, 0 }, - { "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", 0x0309, 0 }, - { "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", 0x03CC, 0 }, - { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0560, 0 }, - { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_LAKE_HYLIA_0, 0 }, + { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_LAKE_HYLIA_1, 0 }, + { "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", ENTR_LAKE_HYLIA_2, 0 }, + { "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", ENTR_LAKE_HYLIA_6, 0 }, + { "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", ENTR_LAKE_HYLIA_4, 0 }, + { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", ENTR_LAKE_HYLIA_7, 0 }, + { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", ENTR_LAKE_HYLIA_8, 0 }, }}, { "26:Lake Hylia Buildings", "26:Hylia-See Gebaeude", "26:Batiments du Lac Hylia", Select_LoadGame, 2, { - { "Laboratory", "Laboratorium", "Laboratoire du Lac", 0x0043, 0 }, - { "Fishing Pond Minigame", "Fischweiher", "Etang", 0x045F, 0 }, + { "Laboratory", "Laboratorium", "Laboratoire du Lac", ENTR_LAKESIDE_LABORATORY_0, 0 }, + { "Fishing Pond Minigame", "Fischweiher", "Etang", ENTR_FISHING_POND_0, 0 }, }}, { "27:Gerudo Valley", "27:Gerudotal", "27:Vallee Gerudo", Select_LoadGame, 5, { - { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0117, 0 }, - { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x022D, 0 }, - { "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", 0x03D0, 0 }, - { "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", 0x03A0, 0 }, - { "Thrown out of Fortress", "Aus der Festung geworfen", "Expulse de la Forteresse", 0x01A5, 0 }, + { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", ENTR_GERUDO_VALLEY_0, 0 }, + { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", ENTR_GERUDO_VALLEY_3, 0 }, + { "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", ENTR_GERUDO_VALLEY_4, 0 }, + { "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", ENTR_CARPENTERS_TENT_0, 0 }, + { "Thrown out of Fortress", "Aus der Festung geworfen", "Expulse de la Forteresse", ENTR_GERUDO_VALLEY_1, 0 }, }}, { "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, { - { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0129, 0 }, - { "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", 0x03A8, 0 }, - { "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", 0x03AC, 0 }, - { "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", 0x03B0, 0 }, - { "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", 0x03B4, 0 }, - { "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", 0x0231, 0 }, - { "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", 0x0235, 0 }, - { "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", 0x0239, 0 }, - { "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", 0x02AA, 0 }, - { "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", 0x02BA, 0 }, - { "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", 0x02BE, 0 }, - { "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", 0x02C2, 0 }, - { "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", 0x02C6, 0 }, - { "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", 0x02D2, 0 }, - { "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", 0x02D6, 0 }, - { "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", 0x02DA, 0 }, - { "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", 0x02DE, 0 }, - { "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", 0x03A4, 0 }, + { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_GERUDOS_FORTRESS_0, 0 }, + { "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_14, 0 }, + { "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", ENTR_GERUDOS_FORTRESS_15, 0 }, + { "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", ENTR_GERUDOS_FORTRESS_16, 0 }, + { "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", ENTR_GERUDOS_FORTRESS_17, 0 }, + { "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", ENTR_GERUDOS_FORTRESS_1, 0 }, + { "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", ENTR_GERUDOS_FORTRESS_2, 0 }, + { "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", ENTR_GERUDOS_FORTRESS_3, 0 }, + { "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", ENTR_GERUDOS_FORTRESS_4, 0 }, + { "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", ENTR_GERUDOS_FORTRESS_5, 0 }, + { "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", ENTR_GERUDOS_FORTRESS_6, 0 }, + { "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", ENTR_GERUDOS_FORTRESS_7, 0 }, + { "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", ENTR_GERUDOS_FORTRESS_8, 0 }, + { "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", ENTR_GERUDOS_FORTRESS_9, 0 }, + { "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", ENTR_GERUDOS_FORTRESS_10, 0 }, + { "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", ENTR_GERUDOS_FORTRESS_11, 0 }, + { "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", ENTR_GERUDOS_FORTRESS_12, 0 }, + { "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", ENTR_GERUDOS_FORTRESS_13, 0 }, }}, { "29:Thieves Hideout", "29:Diebesversteck", "29:Repaire des Voleurs", Select_LoadGame, 13, { - { "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", 0x0486, 0 }, - { "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", 0x048A, 0 }, - { "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", 0x048E, 0 }, - { "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", 0x0492, 0 }, - { "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", 0x0496, 0 }, - { "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", 0x049A, 0 }, - { "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", 0x049E, 0 }, - { "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", 0x04A2, 0 }, - { "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", 0x04A6, 0 }, - { "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", 0x04AA, 0 }, - { "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", 0x04AE, 0 }, - { "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", 0x04B2, 0 }, - { "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", 0x0570, 0 }, + { "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", ENTR_THIEVES_HIDEOUT_0, 0 }, + { "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", ENTR_THIEVES_HIDEOUT_1, 0 }, + { "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", ENTR_THIEVES_HIDEOUT_2, 0 }, + { "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", ENTR_THIEVES_HIDEOUT_3, 0 }, + { "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", ENTR_THIEVES_HIDEOUT_4, 0 }, + { "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", ENTR_THIEVES_HIDEOUT_5, 0 }, + { "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", ENTR_THIEVES_HIDEOUT_6, 0 }, + { "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", ENTR_THIEVES_HIDEOUT_7, 0 }, + { "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", ENTR_THIEVES_HIDEOUT_8, 0 }, + { "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", ENTR_THIEVES_HIDEOUT_9, 0 }, + { "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", ENTR_THIEVES_HIDEOUT_10, 0 }, + { "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", ENTR_THIEVES_HIDEOUT_11, 0 }, + { "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", ENTR_THIEVES_HIDEOUT_12, 0 }, }}, { "30:Haunted Wasteland", "30:Geisterwueste", "30:Desert Hante", Select_LoadGame, 2, { - { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x0130, 0 }, - { "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", 0x0365, 0 }, + { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", ENTR_HAUNTED_WASTELAND_0, 0 }, + { "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", ENTR_HAUNTED_WASTELAND_1, 0 }, }}, { "31:Desert Colossus", "31:Wuestenkoloss", "31:Colosse du Desert", Select_LoadGame, 7, { - { "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", 0x0123, 0 }, - { "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", 0x01E1, 0 }, - { "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", 0x01E5, 0 }, - { "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", 0x01E9, 0 }, - { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x057C, 0 }, - { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0588, 0 }, - { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 }, + { "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", ENTR_DESERT_COLOSSUS_0, 0 }, + { "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", ENTR_DESERT_COLOSSUS_1, 0 }, + { "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", ENTR_DESERT_COLOSSUS_2, 0 }, + { "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", ENTR_DESERT_COLOSSUS_3, 0 }, + { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", ENTR_DESERT_COLOSSUS_7, 0 }, + { "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 }, + { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", ENTR_DESERT_COLOSSUS_5, 0 }, }}, { "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, { - { "Entrance", "Eingang", "Entree", 0x0000, 1 }, - { "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", 0x0252, 1 }, - { "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", 0x040F, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_DEKU_TREE_0, 1 }, + { "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", ENTR_DEKU_TREE_1, 1 }, + { "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", ENTR_DEKU_TREE_BOSS_0, 0 }, }}, { "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, { - { "Entrance", "Eingang", "Entree", 0x0004, 1 }, - { "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", 0x00C5, 1 }, - { "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", 0x040B, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_DODONGOS_CAVERN_0, 1 }, + { "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_1, 1 }, + { "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_BOSS_0, 0 }, }}, { "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, { - { "Entrance", "Eingang", "Entree", 0x0028, 1 }, - { "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", 0x0301, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_JABU_JABU_0, 1 }, + { "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", ENTR_JABU_JABU_BOSS_0, 0 }, }}, { "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, { - { "Entrance", "Eingang", "Entree", 0x0169, 1 }, - { "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", 0x0584, 1 }, - { "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", 0x024E, 1 }, - { "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", 0x000C, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_FOREST_TEMPLE_0, 1 }, + { "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", ENTR_FOREST_TEMPLE_2, 1 }, + { "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", ENTR_FOREST_TEMPLE_1, 1 }, + { "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", ENTR_FOREST_TEMPLE_BOSS_0, 0 }, }}, { "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, { - { "Entrance", "Eingang", "Entrance", 0x0165, 1 }, - { "Before Volvagia", "Vor Volvagia", "Avant Volvagia", 0x0175, 1 }, - { "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", 0x0305, 0 }, + { "Entrance", "Eingang", "Entrance", ENTR_FIRE_TEMPLE_0, 1 }, + { "Before Volvagia", "Vor Volvagia", "Avant Volvagia", ENTR_FIRE_TEMPLE_1, 1 }, + { "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", ENTR_FIRE_TEMPLE_BOSS_0, 0 }, }}, { "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, { - { "Entrance", "Eingang", "Entree", 0x0010, 1 }, - { "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", 0x0417, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_WATER_TEMPLE_0, 1 }, + { "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", ENTR_WATER_TEMPLE_BOSS_0, 0 }, }}, { "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, { - { "Entrance", "Eingang", "Entree", 0x0037, 1 }, - { "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", 0x02B2, 1 }, - { "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", 0x0413, 1 }, + { "Entrance", "Eingang", "Entree", ENTR_SHADOW_TEMPLE_0, 1 }, + { "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", ENTR_SHADOW_TEMPLE_1, 1 }, + { "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", ENTR_SHADOW_TEMPLE_BOSS_0, 1 }, }}, { "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, { - { "Entrance", "Eingang", "Entree", 0x0082, 1 }, - { "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", 0x03F0, 1 }, - { "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", 0x03F4, 1 }, - { "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", 0x02F5, 1 }, - { "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", 0x008D, 0 }, - { "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", 0x05EC, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_SPIRIT_TEMPLE_0, 1 }, + { "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", ENTR_SPIRIT_TEMPLE_2, 1 }, + { "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", ENTR_SPIRIT_TEMPLE_3, 1 }, + { "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", ENTR_SPIRIT_TEMPLE_1, 1 }, + { "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", ENTR_SPIRIT_TEMPLE_BOSS_0, 0 }, + { "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", ENTR_SPIRIT_TEMPLE_BOSS_2, 0 }, }}, { "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, { - { "Entrance", "Eingang", "Entree", 0x0467, 1 }, - { "From Tower", "Vom Tower", "Depuis la Tour", 0x0534, 1 }, - { "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", 0x041B, 0 }, - { "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", 0x0427, 0 }, - { "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", 0x041F, 0 }, - { "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", 0x01C9, 0 }, - { "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", 0x04BA, 0 }, - { "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", 0x0517, 0 }, - { "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", 0x043F, 0 }, + { "Entrance", "Eingang", "Entree", ENTR_INSIDE_GANONS_CASTLE_0, 1 }, + { "From Tower", "Vom Tower", "Depuis la Tour", ENTR_INSIDE_GANONS_CASTLE_1, 1 }, + { "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", ENTR_GANONS_TOWER_0, 0 }, + { "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", ENTR_GANONS_TOWER_1, 0 }, + { "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", ENTR_GANONDORF_BOSS_0, 0 }, + { "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, 0 }, + { "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, 0 }, + { "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", ENTR_GANON_BOSS_0, 0 }, + { "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, 0 }, }}, { "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, { - { "Entrance", "Eingang", "Entree", 0x0098, 1 }, + { "Entrance", "Eingang", "Entree", ENTR_BOTTOM_OF_THE_WELL_0, 1 }, }}, { "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, { - { "Entrance", "Eingang", "Entree", 0x0088, 1 }, + { "Entrance", "Eingang", "Entree", ENTR_ICE_CAVERN_0, 1 }, }}, { "43:Gerudo Training Grounds", "43:Gerudo-Arena", "43:Gymnase Gerudo", Select_LoadGame, 1, { - { "Entrance", "Eingang", "Entree", 0x0008, 1 }, + { "Entrance", "Eingang", "Entree", ENTR_GERUDO_TRAINING_GROUND_0, 1 }, }}, { "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, { - { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 }, - { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 }, - { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 }, - { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 }, - { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 }, - { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 }, + { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 }, + { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", ENTR_SACRED_FOREST_MEADOW_2, 0 }, + { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", ENTR_DEATH_MOUNTAIN_CRATER_4, 0 }, + { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", ENTR_LAKE_HYLIA_8, 0 }, + { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", ENTR_GRAVEYARD_7, 0 }, + { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", ENTR_DESERT_COLOSSUS_5, 0 }, }}, { "45:Shops", "45:Laeden", "45:Boutiques", Select_LoadGame, 9, { - { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1 }, - { "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", 0x0388, 0 }, - { "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", 0x052C, 0 }, - { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 }, - { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 }, - { "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", 0x00B7, 0 }, - { "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", 0x0384, 0 }, - { "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 }, - { "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 }, + { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", ENTR_KOKIRI_SHOP_0 }, + { "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", ENTR_POTION_SHOP_MARKET_0, 0 }, + { "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", ENTR_BAZAAR_1, 0 }, + { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", ENTR_HAPPY_MASK_SHOP_0, 0 }, + { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", ENTR_BOMBCHU_SHOP_1, 0 }, + { "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", ENTR_BAZAAR_0, 0 }, + { "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", ENTR_POTION_SHOP_KAKARIKO_0, 0 }, + { "Goron City Shop", "Goronen-Laden", "Boutique Goron", ENTR_GORON_SHOP_0, 0 }, + { "Zora Shop", "Zora-Laden", "Boutique Zora", ENTR_ZORA_SHOP_0, 0 }, }}, { "46:Great Fairies", "46:Feen-Quellen", "46:Grandes Fees", Select_LoadGame, 6, { - { "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", 0x0578, 0 }, - { "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", 0x04C2, 0 }, - { "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", 0x0315, 0 }, - { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x04BE, 0 }, - { "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", 0x0371, 0 }, - { "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x0588, 0 }, + { "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_1, 0 }, + { "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 }, + { "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0, 0 }, + { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_1, 0 }, + { "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 }, + { "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 }, }}, { "47:Chest Grottos", "47:Truhen Grotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, { { "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00, 0 }, @@ -646,48 +646,48 @@ static BetterSceneSelectEntry sBetterScenes[] = { { "Flooded Grotto (Hyrule Field)", "Geflutete Grotte (Hylianische Steppe)", "Grotte Inondee (Plaine d'Hyrule)", 0x1B, 0 }, }}, { "50:Debug (Use with caution)", "50:Debug (Mit Vorsicht benutzen)", "50:Debug (A utiliser avec prudence)", Select_LoadGame, 10, { - { "Test Room", "Test Raum", "Salle de Test", 0x0520, 0 }, - { "SRD Map", "SRD Karte", "Carte SRD", 0x0018, 0 }, - { "Test Map", "Test Karte", "Carte de Test", 0x0094, 0 }, - { "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", 0x0024, 0 }, - { "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", 0x001C, 0 }, - { "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", 0x001C, 0 }, - { "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", 0x0047, 0 }, - { "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", 0x02EA, 0 }, - { "Depth Test", "Tiefen Test", "Test de Profondeur", 0x00B6, 0 }, - { "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", 0x0076, 0 }, + { "Test Room", "Test Raum", "Salle de Test", ENTR_BESITU_0, 0 }, + { "SRD Map", "SRD Karte", "Carte SRD", ENTR_SASATEST_0, 0 }, + { "Test Map", "Test Karte", "Carte de Test", ENTR_TEST01_0, 0 }, + { "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", ENTR_TESTROOM_0, 0 }, + { "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", ENTR_SYOTES_0, 0 }, + { "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", ENTR_SYOTES2_0, 0 }, + { "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", ENTR_SUTARU_0, 0 }, + { "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", ENTR_TEST_SHOOTING_GALLERY_0, 0 }, + { "Depth Test", "Tiefen Test", "Test de Profondeur", ENTR_DEPTH_TEST_0, 0 }, + { "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", ENTR_HAIRAL_NIWA2_0, 0 }, }}, }; static BetterSceneSelectGrottoData sBetterGrottos[] = { - { 0x003F, 0x00EE, 0, 0x2C, 0x55, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto - { 0x003F, 0x04D6, 2, 0x14, 0x5B, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto - { 0x05B4, 0x00FC, 0, 0xED, 0x56, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto - { 0x003F, 0x00CD, 0, 0x00, 0x51, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto - { 0x003F, 0x0189, 0, 0x03, 0x51, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto - { 0x003F, 0x0189, 0, 0x22, 0x51, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto - { 0x003F, 0x034D, 0, 0x28, 0x52, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto - { 0x05A0, 0x034D, 0, 0xE7, 0x52, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto - { 0x003F, 0x01B9, 0, 0x57, 0x60, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto - { 0x003F, 0x0147, 1, 0x7A, 0x61, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto - { 0x003F, 0x019D, 0, 0x29, 0x54, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto - { 0x059C, 0x0189, 0, 0xE6, 0x51, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto - { 0x05A4, 0x0246, 1, 0xF9, 0x61, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto - { 0x05A4, 0x014D, 3, 0xFB, 0x62, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto - { 0x05A4, 0x05D4, 0, 0xFC, 0x63, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto - { 0x05A4, 0x021D, 0, 0xEF, 0x57, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto - { 0x05B0, 0x01A9, 8, 0xF5, 0x5B, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto - { 0x05BC, 0x00EA, 0, 0xEB, 0x54, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto - { 0x05BC, 0x0215, 0, 0xEE, 0x56, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto - { 0x05BC, 0x03D0, 0, 0xF0, 0x5A, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto - { 0x05BC, 0x01F1, 0, 0xFD, 0x5C, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto - { 0x05C4, 0x04D6, 6, 0xF3, 0x5B, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater - { 0x0598, 0x017D, 0, 0xE5, 0x51, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto - { 0x05B8, 0x023D, 0, 0xF6, 0x5F, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto - { 0x05A8, 0x018D, 0, 0xE4, 0x51, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto - { 0x05FC, 0x01B9, 0, 0xF8, 0x60, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto - { 0x05AC, 0x0117, 0, 0xF2, 0x5A, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto - { 0x05C0, 0x00CD, 0, 0xE1, 0x51, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto + { ENTR_GROTTOS_0, ENTR_KOKIRI_FOREST_0, 0, 0x2C, SCENE_KOKIRI_FOREST, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto + { ENTR_GROTTOS_0, ENTR_LOST_WOODS_6, 2, 0x14, SCENE_LOST_WOODS, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto + { ENTR_GROTTOS_8, ENTR_SACRED_FOREST_MEADOW_0, 0, 0xED, SCENE_SACRED_FOREST_MEADOW, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto + { ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_0, 0, 0x00, SCENE_HYRULE_FIELD, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto + { ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_4, 0, 0x03, SCENE_HYRULE_FIELD, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto + { ENTR_GROTTOS_0, ENTR_HYRULE_FIELD_4, 0, 0x22, SCENE_HYRULE_FIELD, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto + { ENTR_GROTTOS_0, ENTR_KAKARIKO_VILLAGE_7, 0, 0x28, SCENE_KAKARIKO_VILLAGE, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto + { ENTR_GROTTOS_3, ENTR_KAKARIKO_VILLAGE_7, 0, 0xE7, SCENE_KAKARIKO_VILLAGE, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto + { ENTR_GROTTOS_0, ENTR_DEATH_MOUNTAIN_TRAIL_1, 0, 0x57, SCENE_DEATH_MOUNTAIN_TRAIL, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto + { ENTR_GROTTOS_0, ENTR_DEATH_MOUNTAIN_CRATER_0, 1, 0x7A, SCENE_DEATH_MOUNTAIN_CRATER, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto + { ENTR_GROTTOS_0, ENTR_ZORAS_RIVER_2, 0, 0x29, SCENE_ZORAS_RIVER, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto + { ENTR_GROTTOS_2, ENTR_HYRULE_FIELD_4, 0, 0xE6, SCENE_HYRULE_FIELD, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto + { ENTR_GROTTOS_4, ENTR_DEATH_MOUNTAIN_CRATER_1, 1, 0xF9, SCENE_DEATH_MOUNTAIN_CRATER, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto + { ENTR_GROTTOS_4, ENTR_GORON_CITY_0, 3, 0xFB, SCENE_GORON_CITY, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto + { ENTR_GROTTOS_4, ENTR_LON_LON_RANCH_10, 0, 0xFC, SCENE_LON_LON_RANCH, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto + { ENTR_GROTTOS_4, ENTR_LAKE_HYLIA_2, 0, 0xEF, SCENE_LAKE_HYLIA, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto + { ENTR_GROTTOS_7, ENTR_LOST_WOODS_1, 8, 0xF5, SCENE_LOST_WOODS, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto + { ENTR_GROTTOS_10, ENTR_ZORAS_RIVER_0, 0, 0xEB, SCENE_ZORAS_RIVER, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto + { ENTR_GROTTOS_10, ENTR_SACRED_FOREST_MEADOW_1, 0, 0xEE, SCENE_SACRED_FOREST_MEADOW, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto + { ENTR_GROTTOS_10, ENTR_GERUDO_VALLEY_4, 0, 0xF0, SCENE_GERUDO_VALLEY, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto + { ENTR_GROTTOS_10, ENTR_DESERT_COLOSSUS_5, 0, 0xFD, SCENE_DESERT_COLOSSUS, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto + { ENTR_GROTTOS_12, ENTR_LOST_WOODS_6, 6, 0xF3, SCENE_LOST_WOODS, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater + { ENTR_GROTTOS_1, ENTR_HYRULE_FIELD_1, 0, 0xE5, SCENE_HYRULE_FIELD, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto + { ENTR_GROTTOS_9, ENTR_HYRULE_CASTLE_1, 0, 0xF6, SCENE_HYRULE_CASTLE, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto + { ENTR_GROTTOS_5, ENTR_HYRULE_FIELD_5, 0, 0xE4, SCENE_HYRULE_FIELD, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto + { ENTR_GROTTOS_13, ENTR_DEATH_MOUNTAIN_TRAIL_1, 0, 0xF8, SCENE_DEATH_MOUNTAIN_TRAIL, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto + { ENTR_GROTTOS_6, ENTR_GERUDO_VALLEY_0, 0, 0xF2, SCENE_GERUDO_VALLEY, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto + { ENTR_GROTTOS_11, ENTR_HYRULE_FIELD_0, 0, 0xE1, SCENE_HYRULE_FIELD, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto }; void Select_UpdateMenu(SelectContext* this) { diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 382b19b13..8fe817f2f 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -4216,48 +4216,48 @@ void KaleidoScope_Update(PlayState* play) Play_SaveSceneFlags(play); switch (gSaveContext.entranceIndex) { - case 0x0000: - case 0x0004: - case 0x0028: - case 0x0169: - case 0x0165: - case 0x0010: - case 0x0082: - case 0x0037: - case 0x041B: - case 0x0008: - case 0x0088: - case 0x0486: - case 0x0098: - case 0x0467: - case 0x0179: + case ENTR_DEKU_TREE_0: + case ENTR_DODONGOS_CAVERN_0: + case ENTR_JABU_JABU_0: + case ENTR_FOREST_TEMPLE_0: + case ENTR_FIRE_TEMPLE_0: + case ENTR_WATER_TEMPLE_0: + case ENTR_SPIRIT_TEMPLE_0: + case ENTR_SHADOW_TEMPLE_0: + case ENTR_GANONS_TOWER_0: + case ENTR_GERUDO_TRAINING_GROUND_0: + case ENTR_ICE_CAVERN_0: + case ENTR_THIEVES_HIDEOUT_0: + case ENTR_BOTTOM_OF_THE_WELL_0: + case ENTR_INSIDE_GANONS_CASTLE_0: + case ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0: break; - case 0x040F: - gSaveContext.entranceIndex = 0x0000; + case ENTR_DEKU_TREE_BOSS_0: + gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; - case 0x040B: - gSaveContext.entranceIndex = 0x0004; + case ENTR_DODONGOS_CAVERN_BOSS_0: + gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; - case 0x0301: - gSaveContext.entranceIndex = 0x0028; + case ENTR_JABU_JABU_BOSS_0: + gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; - case 0x000C: - gSaveContext.entranceIndex = 0x0169; + case ENTR_FOREST_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; - case 0x0305: - gSaveContext.entranceIndex = 0x0165; + case ENTR_FIRE_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; - case 0x0417: - gSaveContext.entranceIndex = 0x0010; + case ENTR_WATER_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; - case 0x008D: - gSaveContext.entranceIndex = 0x0082; + case ENTR_SPIRIT_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; - case 0x0413: - gSaveContext.entranceIndex = 0x0037; + case ENTR_SHADOW_TEMPLE_BOSS_0: + gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; - case 0x041F: - gSaveContext.entranceIndex = 0x041B; + case ENTR_GANONDORF_BOSS_0: + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; }