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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Adds more tooltips and changes input scale tooltip
Adds for anti-aliasing settings, cheats, and debug settings Changes tooltip for input scale to be more clear
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1 changed files with 13 additions and 1 deletions
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@ -612,7 +612,7 @@ namespace SohImGui {
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EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
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EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
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EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
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EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
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Tooltip("Sets the scale of the displayed inputs from Show Inputs");
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Tooltip("Sets the on screen size of the displayed inputs from Show Inputs");
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ImGui::Separator();
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ImGui::Separator();
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@ -626,8 +626,10 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Graphics"))
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if (ImGui::BeginMenu("Graphics"))
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{
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{
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EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
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EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
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Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\n as a more intensive but effective form of anti-aliasing");
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gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
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gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
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EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
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EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
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Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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EXPERIMENTAL();
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EXPERIMENTAL();
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@ -740,12 +742,19 @@ namespace SohImGui {
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}
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}
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EnhancementCheckbox("No Clip", "gNoClip");
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EnhancementCheckbox("No Clip", "gNoClip");
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Tooltip("Allows you to walk through walls");
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EnhancementCheckbox("Climb Everything", "gClimbEverything");
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EnhancementCheckbox("Climb Everything", "gClimbEverything");
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Tooltip("Makes every surface in the game climbable");
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EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
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EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
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Tooltip("Holding L makes you float into the air");
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EnhancementCheckbox("Super Tunic", "gSuperTunic");
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EnhancementCheckbox("Super Tunic", "gSuperTunic");
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Tooltip("Makes every tunic have the effects of every other tunic");
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EnhancementCheckbox("Easy ISG", "gEzISG");
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EnhancementCheckbox("Easy ISG", "gEzISG");
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Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
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EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
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EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
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Tooltip("Allows you to use all items at any age");
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EnhancementCheckbox("Freeze Time", "gFreezeTime");
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EnhancementCheckbox("Freeze Time", "gFreezeTime");
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Tooltip("Freezes the time of day");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -753,9 +762,12 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Developer Tools"))
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if (ImGui::BeginMenu("Developer Tools"))
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{
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{
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EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + Dpad Right,\n and open the debug menu with L on the pause screen");
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ImGui::Separator();
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ImGui::Separator();
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EnhancementCheckbox("Stats", "gStatsEnabled");
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EnhancementCheckbox("Stats", "gStatsEnabled");
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Tooltip("Shows the stats window, with your FPS and framtimes, and the OS you're playing on");
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EnhancementCheckbox("Console", "gConsoleEnabled");
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EnhancementCheckbox("Console", "gConsoleEnabled");
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Tooltip("Enables the console window, allowing you to input commands, type help for some examples")
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console->opened = CVar_GetS32("gConsoleEnabled", 0);
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console->opened = CVar_GetS32("gConsoleEnabled", 0);
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ImGui::EndMenu();
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ImGui::EndMenu();
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