diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp index f63c95e30..ac78353ee 100644 --- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp +++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp @@ -283,13 +283,13 @@ static std::map cosmeticOptions = { COSMETIC_OPTION("Key.GanonsBossGem", "Ganons Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false), COSMETIC_OPTION("Key.WellSmallBody", "Well Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false), - COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, true), + COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, false), COSMETIC_OPTION("Key.FortSmallBody", "Fortress Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false), - COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, true), + COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Key.GTGSmallBody", "GTG Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false), - COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, true), + COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, false), //COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false), - //COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true), + //COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false), COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false), COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false), diff --git a/soh/soh/Enhancements/randomizer/draw.cpp b/soh/soh/Enhancements/randomizer/draw.cpp index 0a89e4dae..718d91f0f 100644 --- a/soh/soh/Enhancements/randomizer/draw.cpp +++ b/soh/soh/Enhancements/randomizer/draw.cpp @@ -80,7 +80,7 @@ Color_RGB8 SmallEmblemDefaultValue[10] = { extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey); extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) { - s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 0); + s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 1); int slot = getItemEntry->drawItemId - RG_FOREST_TEMPLE_SMALL_KEY; Gfx* customIconDLs[] = { @@ -247,7 +247,7 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt } extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry) { - s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 0); + s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 1); int slot = getItemEntry->drawItemId - RG_FOREST_TEMPLE_KEY_RING; Gfx* CustomIconDLs[] = {