ShuffleFairies: ShipInit (#5582)

* ShuffleFairies: ShipInit

* fix big fairy items
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Philip Dubé 2025-06-19 20:40:37 +00:00 committed by GitHub
commit 7f4c570a47
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5 changed files with 49 additions and 72 deletions

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@ -1,18 +1,19 @@
#include "ShuffleFairies.h"
#include "randomizer_grotto.h"
#include "draw.h"
#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h"
#include "src/overlays/actors/ovl_En_Gs/z_en_gs.h"
#include "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h"
#include "../../OTRGlobals.h"
#include "../../cvar_prefixes.h"
#include "soh/OTRGlobals.h"
#include "soh/cvar_prefixes.h"
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
#include "static_data.h"
#define FAIRY_FLAG_TIMED (1 << 8)
void ShuffleFairies_DrawRandomizedItem(EnElf* enElf, PlayState* play) {
GetItemEntry randoGetItem = enElf->sohFairyIdentity.itemEntry;
GetItemEntry randoGetItem =
Rando::Context::GetInstance()->GetFinalGIEntry(enElf->sohFairyIdentity.randomizerCheck, true, GI_FAIRY);
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoGetItem = GET_ITEM_MYSTERY;
}
@ -60,18 +61,17 @@ FairyIdentity ShuffleFairies_GetFairyIdentity(int32_t params) {
assert(false);
} else {
fairyIdentity.randomizerInf = static_cast<RandomizerInf>(location->GetCollectionCheck().flag);
fairyIdentity.itemEntry =
Rando::Context::GetInstance()->GetFinalGIEntry(location->GetRandomizerCheck(), true, GI_FAIRY);
fairyIdentity.randomizerCheck = location->GetRandomizerCheck();
}
return fairyIdentity;
}
bool ShuffleFairies_SpawnFairy(f32 posX, f32 posY, f32 posZ, int32_t params) {
static bool SpawnFairy(f32 posX, f32 posY, f32 posZ, int32_t params, FairyType fairyType) {
FairyIdentity fairyIdentity = ShuffleFairies_GetFairyIdentity(params);
if (!Flags_GetRandomizerInf(fairyIdentity.randomizerInf)) {
EnElf* fairy = (EnElf*)Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_ELF, posX, posY - 30.0f, posZ, 0,
0, 0, FAIRY_HEAL, true);
0, 0, fairyType, true);
fairy->sohFairyIdentity = fairyIdentity;
fairy->actor.draw = (ActorFunc)ShuffleFairies_DrawRandomizedItem;
return true;
@ -79,58 +79,62 @@ bool ShuffleFairies_SpawnFairy(f32 posX, f32 posY, f32 posZ, int32_t params) {
return false;
}
void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_list originalArgs) {
va_list args;
va_copy(args, originalArgs);
Actor* actor = va_arg(args, Actor*);
va_end(args);
void RegisterShuffleFairies() {
bool shouldRegister = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_FAIRIES);
// Grant item when picking up fairy.
if (id == VB_FAIRY_HEAL) {
EnElf* enElf = (EnElf*)(actor);
COND_VB_SHOULD(VB_FAIRY_HEAL, shouldRegister, {
EnElf* enElf = va_arg(args, EnElf*);
if (enElf->sohFairyIdentity.randomizerInf && enElf->sohFairyIdentity.randomizerInf != RAND_INF_MAX) {
Flags_SetRandomizerInf(enElf->sohFairyIdentity.randomizerInf);
}
// Spawn fairies in fairy fountains
} else if (id == VB_SPAWN_FOUNTAIN_FAIRIES) {
});
// Spawn fairies in fairy fountains
COND_VB_SHOULD(VB_SPAWN_FOUNTAIN_FAIRIES, shouldRegister, {
Actor* actor = va_arg(args, Actor*);
bool fairySpawned = false;
s16 grottoId = (gPlayState->sceneNum == SCENE_FAIRYS_FOUNTAIN) ? Grotto_CurrentGrotto() : 0;
for (s16 index = 0; index < 8; index++) {
int32_t params = (grottoId << 8) | index;
if (ShuffleFairies_SpawnFairy(actor->world.pos.x, actor->world.pos.y, actor->world.pos.z, params)) {
if (SpawnFairy(actor->world.pos.x, actor->world.pos.y, actor->world.pos.z, params, FAIRY_HEAL)) {
fairySpawned = true;
}
}
if (fairySpawned) {
*should = false;
}
// Spawn 3 fairies when playing Song of Storms next to a planted bean
} else if (id == VB_SPAWN_BEAN_STALK_FAIRIES) {
ObjBean* objBean = (ObjBean*)(actor);
});
// Spawn 3 fairies when playing Song of Storms next to a planted bean
COND_VB_SHOULD(VB_SPAWN_BEAN_STALK_FAIRIES, shouldRegister, {
ObjBean* objBean = va_arg(args, ObjBean*);
bool fairySpawned = false;
for (s16 index = 0; index < 3; index++) {
int32_t params = ((objBean->dyna.actor.params & 0x3F) << 8) | index;
if (ShuffleFairies_SpawnFairy(objBean->dyna.actor.world.pos.x, objBean->dyna.actor.world.pos.y,
objBean->dyna.actor.world.pos.z, params)) {
if (SpawnFairy(objBean->dyna.actor.world.pos.x, objBean->dyna.actor.world.pos.y,
objBean->dyna.actor.world.pos.z, params, FAIRY_HEAL)) {
fairySpawned = true;
}
}
if (fairySpawned) {
*should = false;
}
// Spawn a fairy from a ShotSun when playing the right song near it
} else if (id == VB_SPAWN_SONG_FAIRY) {
ShotSun* shotSun = (ShotSun*)(actor);
if (ShuffleFairies_SpawnFairy(shotSun->actor.world.pos.x, shotSun->actor.world.pos.y,
shotSun->actor.world.pos.z,
TWO_ACTOR_PARAMS(0x1000, (int32_t)shotSun->actor.world.pos.z))) {
});
// Spawn a fairy from a ShotSun when playing the right song near it
COND_VB_SHOULD(VB_SPAWN_SONG_FAIRY, shouldRegister, {
ShotSun* shotSun = va_arg(args, ShotSun*);
if (SpawnFairy(shotSun->actor.world.pos.x, shotSun->actor.world.pos.y, shotSun->actor.world.pos.z,
TWO_ACTOR_PARAMS(0x1000, (int32_t)shotSun->actor.world.pos.z), FAIRY_HEAL_BIG)) {
*should = false;
}
// Handle playing both misc songs and song of storms in front of a gossip stone.
} else if (id == VB_SPAWN_GOSSIP_STONE_FAIRY) {
EnGs* gossipStone = (EnGs*)(actor);
});
// Handle playing both misc songs and song of storms in front of a gossip stone.
COND_VB_SHOULD(VB_SPAWN_GOSSIP_STONE_FAIRY, shouldRegister, {
EnGs* gossipStone = va_arg(args, EnGs*);
FairyType fairyType = FAIRY_HEAL;
// Mimic vanilla behaviour, only go into this path if song played is one of the ones normally spawning a fairy.
// Otherwise fall back to vanilla behaviour.
@ -144,6 +148,7 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
// Distinguish storms fairies from the normal song fairies
if (gPlayState->msgCtx.unk_E3F2 == OCARINA_SONG_STORMS) {
params |= 0x1000;
fairyType = FAIRY_HEAL_BIG;
}
// Combine actor + song params with position to get the right randomizer check
@ -156,8 +161,8 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
// collected, the vanilla code will handle that part automatically.
FairyIdentity fairyIdentity = ShuffleFairies_GetFairyIdentity(params);
if (!ShuffleFairies_FairyExists(fairyIdentity)) {
if (ShuffleFairies_SpawnFairy(gossipStone->actor.world.pos.x, gossipStone->actor.world.pos.y,
gossipStone->actor.world.pos.z, params)) {
if (SpawnFairy(gossipStone->actor.world.pos.x, gossipStone->actor.world.pos.y,
gossipStone->actor.world.pos.z, params, fairyType)) {
Audio_PlayActorSound2(&gossipStone->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY);
// Set vanilla check for fairy spawned so it doesn't spawn the vanilla fairy afterwards as well.
gossipStone->unk_19D = 0;
@ -167,20 +172,7 @@ void ShuffleFairies_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should,
*should = false;
}
}
}
}
uint32_t onVanillaBehaviorHook = 0;
void ShuffleFairies_RegisterHooks() {
onVanillaBehaviorHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnVanillaBehavior>(
ShuffleFairies_OnVanillaBehaviorHandler);
}
void ShuffleFairies_UnregisterHooks() {
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnVanillaBehavior>(onVanillaBehaviorHook);
onVanillaBehaviorHook = 0;
});
}
void Rando::StaticData::RegisterFairyLocations() {
@ -412,4 +404,5 @@ void Rando::StaticData::RegisterFairyLocations() {
// clang-format on
}
static RegisterShipInitFunc initFunc(Rando::StaticData::RegisterFairyLocations);
static RegisterShipInitFunc registerShuffleFairies(RegisterShuffleFairies, { "IS_RANDO" });
static RegisterShipInitFunc registerShuffleFairiesLocations(Rando::StaticData::RegisterFairyLocations);

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@ -1,13 +0,0 @@
#pragma once
#include <z64.h>
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
#include "randomizerTypes.h"
typedef struct FairyIdentity {
RandomizerInf randomizerInf;
GetItemEntry itemEntry;
} FairyIdentity;
void ShuffleFairies_RegisterHooks();
void ShuffleFairies_UnregisterHooks();

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@ -14,7 +14,6 @@
#include "soh/SohGui/ImGuiUtils.h"
#include "soh/Notification/Notification.h"
#include "soh/SaveManager.h"
#include "soh/Enhancements/randomizer/ShuffleFairies.h"
extern "C" {
#include "macros.h"
@ -2396,8 +2395,6 @@ void RandomizerRegisterHooks() {
shuffleFreestandingOnVanillaBehaviorHook = 0;
ShuffleFairies_UnregisterHooks();
if (!IS_RANDO)
return;
@ -2468,9 +2465,5 @@ void RandomizerRegisterHooks() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnVanillaBehavior>(
ShuffleFreestanding_OnVanillaBehaviorHandler);
}
if (RAND_GET_OPTION(RSK_SHUFFLE_FAIRIES)) {
ShuffleFairies_RegisterHooks();
}
});
}

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@ -6361,6 +6361,11 @@ typedef struct FishIdentity {
RandomizerCheck randomizerCheck;
} FishIdentity;
typedef struct FairyIdentity {
RandomizerInf randomizerInf;
RandomizerCheck randomizerCheck;
} FairyIdentity;
typedef struct GrassIdentity {
RandomizerInf randomizerInf;
RandomizerCheck randomizerCheck;

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@ -4,7 +4,6 @@
#include <libultraship/libultra.h>
#include "global.h"
#include "overlays/actors/ovl_Elf_Msg/z_elf_msg.h"
#include "soh/Enhancements/randomizer/ShuffleFairies.h"
struct EnElf;