midnight wip, only up to water trial implementing Pepper0ni's feedback from dungeon refactor PR

This commit is contained in:
Demur Rumed 2025-07-10 05:55:10 +00:00
commit 7d70cc5ec6
4 changed files with 260 additions and 73 deletions

View file

@ -17,19 +17,24 @@ void RegionTable_Init_GanonsCastle() {
#pragma region Vanilla
areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", SCENE_INSIDE_GANONS_CASTLE, {}, {
areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
Entrance(RR_GANONS_CASTLE_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_MAIN] = Region("Ganon's Castle Main", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_SHEIK_HINT_GC, true),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_WATER_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_LOBBY, []{return true;}),
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_MAIN_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM, []{return Here(RR_GANONS_CASTLE_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
});
@ -52,74 +57,179 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_SCRUBS_FAIRY_8, true),
}, {});
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}),
}, {
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM] = Region("Ganon's Castle Forest Trial Wolfos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)),
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
}, {});
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return Here(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)));});}),
});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", SCENE_INSIDE_GANONS_CASTLE, {
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START] = Region("Ganon's Castle Forest Trial Beamos Room Start", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
//Exits
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM] = Region("Ganon's Castle Forest Trial Beamos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
//Exits
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START, []{return logic->CanUse(RG_LONGSHOT);}),
// reaching this as child would fit into an unintuitive jumps trick
// also getting silver rupees as child without hookshot requires voiding to start, which won't work in reverse
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM, []{return logic->IsAdult;}),
});
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Forest Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}),
EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, logic->CanUse(RG_GORON_TUNIC)),
}, {});
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", SCENE_INSIDE_GANONS_CASTLE, {
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM] = Region("Ganon's Castle Fire Trial Main Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->BlueFireAccess, []{return true;}),
EventAccess(&logic->FairyPot, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);}),
EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}),
EventAccess(&logic->FireTrialSilverRupees, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT);}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, logic->CanUse(RG_GORON_TUNIC)),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END] = Region("Ganon's Castle Fire Trial Main Room End", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
//Exits
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM, []{return logic->FireTrialSilverRupees;}),
});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Fire Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
//There's no way back across the lava without glitches
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM] = Region("Ganon's Castle Water Trial Blue Fire Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->BlueFireAccess, []{return logic->CanJumpslash() || logic->HasExplosives();}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, logic->CanBreakPots() && logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD)),
}, {});
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM, []{return Here(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);});}),
});
areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM] = Region("Ganon's Castle Water Trial Block Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->FairyPot, []{return true;}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, logic->CanBreakPots() && logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD)),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM, []{return logic->IsAdult && logic->BlueFire() && logic->CanUse(RG_MEGATON_HAMMER);}),
});
areaTable[RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Water Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->WaterTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_MAIN_ROOM] = Region("Ganon's Castle Shadow Trial Main Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
}, {});
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}),
});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", SCENE_INSIDE_GANONS_CASTLE, {
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Shadow Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->NutPot, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_BOMBCHU_5))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_MAIN_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM] = Region("Ganon's Castle Spirit Trial Beamos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART, true),
}, {});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH, []{return ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT);}),
});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH] = Region("Ganon's Castle Spirit Trial Before Switch", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, logic->CanJumpslashExceptHammer()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH, []{return logic->CanUse(RG_BOMBCHU_5);}),
});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH] = Region("Ganon's Castle Spirit Trial After Switch", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, logic->CanHitSwitch()),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Spirit Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
EventAccess(&logic->NutPot, []{return true;}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM] = Region("Ganon's Castle Light Trial Chests Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, true),
@ -128,11 +238,39 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, true),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, logic->CanBreakPots() && logic->SmallKeys(RR_GANONS_CASTLE, 2)),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {});
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 1);}),
});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM] = Region("Ganon's Castle Light Trial Triforce Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
//Locations
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM] = Region("Ganon's Castle Light Trial Boulder Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, logic->CanBreakPots()),
}, {
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM, []{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Light Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(&logic->LightTrialClear, []{return (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_LIGHT_ARROWS);}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
});
#pragma endregion
@ -231,7 +369,10 @@ void RegionTable_Init_GanonsCastle() {
//Locations
LOCATION(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, logic->CanBreakPots()),
}, {});
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
});
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM] = Region("Ganon's Castle MQ Water Trial Geyser Room", SCENE_INSIDE_GANONS_CASTLE, {
//Events
@ -415,7 +556,10 @@ void RegionTable_Init_GanonsCastle() {
//Locations
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, logic->CanBreakPots()),
}, {});
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK, []{return logic->SmallKeys(RR_GANONS_CASTLE, 3);}),
});
#pragma endregion
@ -425,8 +569,7 @@ void RegionTable_Init_GanonsCastle() {
//Exits
Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
//RANDOTODO could we just set these events automatically based on the setting?
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
Entrance(RR_GANONS_TOWER_STAIRS_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
@ -434,10 +577,22 @@ void RegionTable_Init_GanonsCastle() {
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
});
areaTable[RR_GANONS_TOWER_STAIRS_1] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
});
areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_1, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
});
areaTable[RR_GANONS_TOWER_STAIRS_2] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return true;}),
});
areaTable[RR_GANONS_TOWER_FLOOR_2] = Region("Ganon's Tower Floor 2", SCENE_GANONS_TOWER, {}, {
@ -445,14 +600,26 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)),
}, {
//Exits
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_2, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_3, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
});
areaTable[RR_GANONS_TOWER_STAIRS_3] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return true;}),
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return true;}),
});
areaTable[RR_GANONS_TOWER_FLOOR_3] = Region("Ganon's Tower Floor 3", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_3, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
Entrance(RR_GANONS_TOWER_STAIRS_4, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
});
areaTable[RR_GANONS_TOWER_STAIRS_4] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
//Exits
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return true;}),
Entrance(RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR, []{return true;}),
});
areaTable[RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR] = Region("Ganon's Tower Before Ganondorf's Lair", SCENE_GANONS_TOWER, {}, {
@ -481,7 +648,7 @@ void RegionTable_Init_GanonsCastle() {
Entrance(RR_GANONS_TOWER_GANONDORF_LAIR, []{return Here(RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR, []{return logic->HasItem(RG_GANONS_CASTLE_BOSS_KEY);});}),
});
areaTable[RR_GANONS_TOWER_GANONDORF_LAIR] = Region("Ganondorf's Lair", SCENE_GANONDORF_BOSS, {}, {
areaTable[RR_GANONS_TOWER_GANONDORF_LAIR] = Region("Ganondorf's Lair", SCENE_GANONS_TOWER, {}, {
//Locations
LOCATION(RC_GANONDORF_HINT, logic->HasBossSoul(RG_GANON_SOUL)),
}, {
@ -489,7 +656,7 @@ void RegionTable_Init_GanonsCastle() {
Entrance(RR_GANONS_CASTLE_ESCAPE, []{return logic->CanKillEnemy(RE_GANONDORF);}),
});
areaTable[RR_GANONS_CASTLE_ESCAPE] = Region("Ganon's Castle Escape", SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, {}, {
areaTable[RR_GANONS_CASTLE_ESCAPE] = Region("Ganon's Castle Escape", SCENE_GANONS_TOWER, {}, {
//Locations
//10 pots
//RANDOTODO hook potsanity pots up to escape.
@ -501,7 +668,7 @@ void RegionTable_Init_GanonsCastle() {
//Entrance(RR_GANONS_CASTLE_GANON_ARENA, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}),
});
areaTable[RR_GANONS_CASTLE_GANON_ARENA] = Region("Ganon's Arena", SCENE_GANON_BOSS, {}, {
areaTable[RR_GANONS_CASTLE_GANON_ARENA] = Region("Ganon's Arena", SCENE_GANONS_TOWER, {}, {
//Locations
LOCATION(RC_GANON, logic->CanKillEnemy(RE_GANON)),
}, {});

View file

@ -2530,6 +2530,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
MQSpirit3SunsEnemies = false;
Spirit1FSilverRupees = false;
JabuRutoIn1F = false;
FireTrialSilverRupees = false;
CalculatingAvailableChecks = false;

View file

@ -181,6 +181,7 @@ class Logic {
bool MQSpirit3SunsEnemies = false;
bool Spirit1FSilverRupees = false;
bool JabuRutoIn1F = false;
bool FireTrialSilverRupees = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */

View file

@ -1034,12 +1034,26 @@ typedef enum {
RR_GANONS_CASTLE_LOBBY,
RR_GANONS_CASTLE_MAIN,
RR_GANONS_CASTLE_DEKU_SCRUBS,
RR_GANONS_CASTLE_FOREST_TRIAL,
RR_GANONS_CASTLE_FIRE_TRIAL,
RR_GANONS_CASTLE_WATER_TRIAL,
RR_GANONS_CASTLE_SHADOW_TRIAL,
RR_GANONS_CASTLE_SPIRIT_TRIAL,
RR_GANONS_CASTLE_LIGHT_TRIAL,
RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM,
RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START,
RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM,
RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM,
RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END,
RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM,
RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM,
RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_SHADOW_TRIAL_MAIN_ROOM,
RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM,
RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH,
RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH,
RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM,
RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM,
RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM,
RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM,
RR_GANONS_CASTLE_MQ_LOBBY,
RR_GANONS_CASTLE_MQ_MAIN,
@ -1069,9 +1083,13 @@ typedef enum {
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM,
RR_GANONS_TOWER_ENTRYWAY,
RR_GANONS_TOWER_STAIRS_1,
RR_GANONS_TOWER_FLOOR_1,
RR_GANONS_TOWER_STAIRS_2,
RR_GANONS_TOWER_FLOOR_2,
RR_GANONS_TOWER_STAIRS_3,
RR_GANONS_TOWER_FLOOR_3,
RR_GANONS_TOWER_STAIRS_4,
RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR,
RR_GANONS_TOWER_GANONDORF_LAIR,
RR_GANONS_CASTLE_ESCAPE,