diff --git a/.github/workflows/generate-builds.yml b/.github/workflows/generate-builds.yml index 33a0e0229..c1795762d 100644 --- a/.github/workflows/generate-builds.yml +++ b/.github/workflows/generate-builds.yml @@ -107,6 +107,7 @@ jobs: ./configure make -j 10 sudo make install + sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ - name: Install latest SDL_net run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" @@ -116,6 +117,7 @@ jobs: ./configure make -j 10 sudo make install + sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ - name: Restore assets uses: actions/download-artifact@v3 with: @@ -223,30 +225,23 @@ jobs: readme.txt build-windows: needs: extract-assets - runs-on: windows-latest + runs-on: [self-hosted, Windows, x64] steps: - - name: Install dependencies - run: | - choco install ninja - Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force - uses: actions/checkout@v3 with: submodules: true - - name: ccache - uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2 - with: - key: ${{ runner.os }}-ccache - name: Restore assets uses: actions/download-artifact@v3 with: name: assets - - uses: ilammy/msvc-dev-cmd@v1 + - name: Setup 7-Zip + run: | + "C:\Program Files\7-Zip" >> $env:GITHUB_PATH - name: Build SoH run: | 7z x assets.zip -aoa - set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" - cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache + cmake -S . -B build-windows -G "Visual Studio 17 2022" -T v142 -A x64 -DCMAKE_BUILD_TYPE:STRING=Release cmake --build build-windows --target OTRGui --config Release --parallel 10 cmake --build build-windows --config Release --parallel 10 cd build-windows diff --git a/CMake/automate-vcpkg.cmake b/CMake/automate-vcpkg.cmake index ee07f6bfb..409194959 100644 --- a/CMake/automate-vcpkg.cmake +++ b/CMake/automate-vcpkg.cmake @@ -116,7 +116,7 @@ endmacro() macro(_install_or_update_vcpkg) if(NOT EXISTS ${VCPKG_ROOT}) message(STATUS "Cloning vcpkg in ${VCPKG_ROOT}") - execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT}) + execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT} --depth 1) # If a reproducible build is desired (and potentially old libraries are # ok), uncomment the # following line and pin the vcpkg repository to a specific githash. diff --git a/CMakeLists.txt b/CMakeLists.txt index 2380d268c..88278ba7d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,8 +7,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE) project(Ship LANGUAGES C CXX - VERSION 4.0.5) -set(PROJECT_BUILD_NAME "ZHORA FOXTROT" CACHE STRING "") + VERSION 5.0.0) +set(PROJECT_BUILD_NAME "FLYNN ALFA" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) diff --git a/ZAPDTR/ZAPD/CMakeLists.txt b/ZAPDTR/ZAPD/CMakeLists.txt index c169a7536..93aaf7356 100644 --- a/ZAPDTR/ZAPD/CMakeLists.txt +++ b/ZAPDTR/ZAPD/CMakeLists.txt @@ -329,6 +329,9 @@ endif() # Compile and link options ################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + set(CMAKE_FIND_FRAMEWORK LAST) +endif() find_package(PNG REQUIRED) target_include_directories(${PROJECT_NAME} PRIVATE diff --git a/libultraship b/libultraship index 8a97bf444..e1fa7a2c0 160000 --- a/libultraship +++ b/libultraship @@ -1 +1 @@ -Subproject commit 8a97bf4444c647491452b8548f7b51acb123c7b4 +Subproject commit e1fa7a2c0e6baeed083cd2b8f22c260e2db48d29 diff --git a/soh/CMakeLists.txt b/soh/CMakeLists.txt index 739637a26..accb0b79e 100644 --- a/soh/CMakeLists.txt +++ b/soh/CMakeLists.txt @@ -157,8 +157,10 @@ set(Header_Files__soh__Enhancements #"soh/Enhancements/cvar.h" "soh/Enhancements/debugconsole.h" "soh/Enhancements/gameconsole.h" + "soh/Enhancements/presets.h" "soh/Enhancements/savestates.h" "soh/Enhancements/savestates_extern.inc" + "soh/Enhancements/gameplaystats.h" ) source_group("Header Files\\soh\\Enhancements" FILES ${Header_Files__soh__Enhancements}) @@ -288,7 +290,9 @@ set(Source_Files__soh__Enhancements "soh/Enhancements/bootcommands.c" "soh/Enhancements/debugconsole.cpp" "soh/Enhancements/gameconsole.c" + "soh/Enhancements/presets.cpp" "soh/Enhancements/savestates.cpp" + "soh/Enhancements/gameplaystats.cpp" ) source_group("Source Files\\soh\\Enhancements" FILES ${Source_Files__soh__Enhancements}) diff --git a/soh/include/functions.h b/soh/include/functions.h index b975ff338..b4bdc9463 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -944,6 +944,8 @@ void Environment_StopStormNatureAmbience(PlayState* play); void Environment_WarpSongLeave(PlayState* play); f32 Math_CosS(s16 angle); f32 Math_SinS(s16 angle); +f32 Math_AccurateCosS(s16 angle); +f32 Math_AccurateSinS(s16 angle); s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step); s32 Math_StepToS(s16* pValue, s16 target, s16 step); s32 Math_StepToF(f32* pValue, f32 target, f32 step); diff --git a/soh/include/global.h b/soh/include/global.h index 0fbb7b2f2..795da58d9 100644 --- a/soh/include/global.h +++ b/soh/include/global.h @@ -6,6 +6,7 @@ #include "macros.h" #include "soh/OTRGlobals.h" #include "soh/Enhancements/gameconsole.h" +#include "soh/Enhancements/gameplaystats.h" #include diff --git a/soh/include/z64save.h b/soh/include/z64save.h index b29e0e6cf..fddf9889a 100644 --- a/soh/include/z64save.h +++ b/soh/include/z64save.h @@ -6,6 +6,7 @@ #include "z64audio.h" #include "soh/Enhancements/randomizer/randomizerTypes.h" #include "soh/Enhancements/randomizer/randomizer_inf.h" +#include "soh/Enhancements/gameplaystats.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h" typedef struct { @@ -30,6 +31,11 @@ typedef struct { /* */ u8 heartPieces; /* */ u8 heartContainers; /* */ u8 dungeonKeys[19]; + /* */ u32 playTimer; + /* */ u32 pauseTimer; + /* */ bool gameComplete; + /* */ u32 timestamp[TIMESTAMP_MAX]; + /* */ u32 count[COUNT_MAX]; } SohStats; typedef struct { diff --git a/soh/soh/Enhancements/gameplaystats.cpp b/soh/soh/Enhancements/gameplaystats.cpp new file mode 100644 index 000000000..ccdee19ec --- /dev/null +++ b/soh/soh/Enhancements/gameplaystats.cpp @@ -0,0 +1,464 @@ +#include "gameplaystats.h" + +#include "ImGuiImpl.h" +#include "../UIWidgets.hpp" + +#include +#include +#include +#include + +extern "C" { +#include +#include "variables.h" +} + +#define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f) +#define COLOR_RED ImVec4(1.00f, 0.00f, 0.00f, 1.00f) +#define COLOR_GREEN ImVec4(0.10f, 1.00f, 0.10f, 1.00f) +#define COLOR_BLUE ImVec4(0.00f, 0.33f, 1.00f, 1.00f) +#define COLOR_PURPLE ImVec4(0.54f, 0.19f, 0.89f, 1.00f) +#define COLOR_YELLOW ImVec4(1.00f, 1.00f, 0.00f, 1.00f) +#define COLOR_ORANGE ImVec4(1.00f, 0.67f, 0.11f, 1.00f) +#define COLOR_LIGHT_BLUE ImVec4(0.00f, 0.88f, 1.00f, 1.00f) +#define COLOR_GREY ImVec4(0.78f, 0.78f, 0.78f, 1.00f) + +char timestampDisplayName[TIMESTAMP_MAX][21] = { "" }; +ImVec4 timestampDisplayColor[TIMESTAMP_MAX]; + +typedef struct { + char name[21]; + u32 time; + ImVec4 color; +}TimestampInfo; + +// Timestamps are an array of structs, each with a name, time, and color +// Names and colors are set up at the bottom of this file +// Times are stored in gSaveContext.sohStats.timestamp +TimestampInfo timestampDisplay[TIMESTAMP_MAX]; + +void DisplayTimeHHMMSS(uint32_t timeInTenthsOfSeconds, const char* text, ImVec4 color) { + + uint32_t sec = timeInTenthsOfSeconds / 10; + uint32_t hh = sec / 3600; + uint32_t mm = (sec - hh * 3600) / 60; + uint32_t ss = sec - hh * 3600 - mm * 60; + uint32_t ds = timeInTenthsOfSeconds % 10; + + ImGui::PushStyleColor(ImGuiCol_Text, color); + + ImGui::Text(text); + ImGui::SameLine(); + + // Hack to keep the timers aligned and prevent them from shifting around + // Put a leading zero in front of the seconds or minutes if they're less than 10 + if (mm < 10 && ss < 10) { + ImGui::Text("%u:0%u:0%u.%u", hh, mm, ss, ds); + } + if (mm < 10 && ss >= 10) { + ImGui::Text("%u:0%u:%u.%u", hh, mm, ss, ds); + } + if (mm >= 10 && ss < 10) { + ImGui::Text("%u:%u:0%u.%u", hh, mm, ss, ds); + } + if (mm >= 10 && ss >= 10) { + ImGui::Text("%u:%u:%u.%u", hh, mm, ss, ds); + } + + ImGui::PopStyleColor(); +} + +void SortChronological(TimestampInfo* arr, size_t len) { + TimestampInfo temp; + for (int i = 0; i < len; i++) { + for (int j = 0; j + 1 < len - i; j++) { + if (arr[j].time > arr[j + 1].time) { + temp = arr[j]; + arr[j] = arr[j + 1]; + arr[j + 1] = temp; + } + } + } +} + +void DisplayStat(const char* text, uint32_t value) { + + ImGui::Text(text); + ImGui::SameLine(); + // Hack to keep the digits properly aligned in the column + if (value < 10) { + ImGui::Text(" %u", value); + } else if (value < 100) { + ImGui::Text(" %u", value); + } else if (value < 1000) { + ImGui::Text(" %u", value); + } else if (value < 10000) { + ImGui::Text(" %u", value); + } else if (value < 100000) { + ImGui::Text(" %u", value); + } else { + ImGui::Text("%u", value); + } +} + +void DisplayStatIfNonZero(const char* text, uint32_t value) { + if (value > 0) { + DisplayStat(text, value); + } + return; +} + +void DrawStatsTracker(bool& open) { + if (!open) { + CVar_SetS32("gGameplayStatsEnabled", 0); + return; + } + + ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_Appearing); + if (!ImGui::Begin("Gameplay Stats", &open, ImGuiWindowFlags_NoFocusOnAppearing)) { + ImGui::End(); + return; + } + + u32 totalTimer = GAMEPLAYSTAT_TOTAL_TIME; + u32 enemiesDefeated = 0; + u32 ammoUsed = 0; + u32 buttonPresses = 0; + + // Sum of all enemies defeated + for (int i = COUNT_ENEMIES_DEFEATED_ANUBIS; i <= COUNT_ENEMIES_DEFEATED_WOLFOS; i++) { + if (i == COUNT_ENEMIES_DEFEATED_FLOORMASTER) { + // Special case: You must kill 3 mini Floormasters for it count as one defeated Floormaster + enemiesDefeated += gSaveContext.sohStats.count[i] / 3; + } else { + enemiesDefeated += gSaveContext.sohStats.count[i]; + } + } + // Sum of all ammo used + for (int i = COUNT_AMMO_USED_STICK; i <= COUNT_AMMO_USED_BEAN; i++) { + ammoUsed += gSaveContext.sohStats.count[i]; + } + // Sum of all button presses + for (int i = COUNT_BUTTON_PRESSES_A; i <= COUNT_BUTTON_PRESSES_START; i++) { + buttonPresses += gSaveContext.sohStats.count[i]; + } + // Set up the array of timestamps and then sort it chronologically + for (int i = 0; i < TIMESTAMP_MAX; i++) { + strcpy(timestampDisplay[i].name, timestampDisplayName[i]); + timestampDisplay[i].time = gSaveContext.sohStats.timestamp[i]; + timestampDisplay[i].color = timestampDisplayColor[i]; + } + SortChronological(timestampDisplay, sizeof(timestampDisplay) / sizeof(timestampDisplay[0])); + + + // Begin drawing the table and showing the stats + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f }); + ImGui::BeginTable("timers", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV); + ImGui::TableSetupColumn("Timers", ImGuiTableColumnFlags_WidthStretch, 200.0f); + ImGui::TableNextColumn(); + + DisplayTimeHHMMSS(totalTimer, "Total Game Time: ", COLOR_WHITE); + UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading."); + DisplayTimeHHMMSS(gSaveContext.sohStats.playTimer / 2, "Gameplay Time: ", COLOR_WHITE); + UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading."); + DisplayTimeHHMMSS(gSaveContext.sohStats.pauseTimer / 3, "Pause Menu Time: ", COLOR_WHITE); + + ImGui::PopStyleVar(1); + ImGui::EndTable(); + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f }); + ImGui::BeginTable("gameStatsTable", 2, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV); + + ImGui::TableSetupColumn("Timestamps", ImGuiTableColumnFlags_WidthStretch, 200.0f); + ImGui::TableSetupColumn("Counts", ImGuiTableColumnFlags_WidthStretch, 200.0f); + ImGui::TableHeadersRow(); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + + // Display chronological timestamps of items obtained and bosses defeated + for (int i = 0; i < TIMESTAMP_MAX; i++) { + // To be shown, the entry must have a non-zero time and a string for its display name + if (timestampDisplay[i].time > 0 && strnlen(timestampDisplay[i].name, 21) > 1) { + DisplayTimeHHMMSS(timestampDisplay[i].time, timestampDisplay[i].name, timestampDisplay[i].color); + } + } + + ImGui::TableNextColumn(); + + DisplayStat("Enemies Defeated: ", enemiesDefeated); + // Show breakdown of enemies defeated in a tree. Only show counts for enemies if they've been defeated at least once. + if (enemiesDefeated > 0) { + if (ImGui::TreeNode("Enemy Details...")) { + + DisplayStatIfNonZero("Anubis: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ANUBIS]); + DisplayStatIfNonZero("Armos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARMOS]); + DisplayStatIfNonZero("Bari: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BARI]); + DisplayStatIfNonZero("Biri: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIRI]); + DisplayStatIfNonZero("Beamos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BEAMOS]); + DisplayStatIfNonZero("Big Octo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIG_OCTO]); + DisplayStatIfNonZero("Bubble (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]); + DisplayStatIfNonZero("Bubble (Green): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]); + DisplayStatIfNonZero("Bubble (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]); + DisplayStatIfNonZero("Bubble (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]); + DisplayStatIfNonZero("Business Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB]); + DisplayStatIfNonZero("Dark Link: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DARK_LINK]); + DisplayStatIfNonZero("Dead Hand: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEAD_HAND]); + DisplayStatIfNonZero("Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]); + DisplayStatIfNonZero("Deku Baba (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]); + DisplayStatIfNonZero("Deku Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_SCRUB]); + DisplayStatIfNonZero("Dinolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]); + DisplayStatIfNonZero("Dodongo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO]); + DisplayStatIfNonZero("Dodongo (Baby): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO_BABY]); + DisplayStatIfNonZero("Door Mimic: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DOOR_TRAP]); + DisplayStatIfNonZero("Flare Dancer: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLARE_DANCER]); + DisplayStatIfNonZero("Floormaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOORMASTER]/3); + DisplayStatIfNonZero("Flying Floor Tile: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOOR_TILE]); + DisplayStatIfNonZero("Flying Pot: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]); + DisplayStatIfNonZero("Freezard: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FREEZARD]); + DisplayStatIfNonZero("Gerudo Thief: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GERUDO_THIEF]); + DisplayStatIfNonZero("Gibdo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GIBDO]); + DisplayStatIfNonZero("Gohma Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]); + DisplayStatIfNonZero("Guay: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GUAY]); + DisplayStatIfNonZero("Iron Knuckle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]); + DisplayStatIfNonZero("Iron Knuckle (Nab): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]); + DisplayStatIfNonZero("Keese: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE]); + DisplayStatIfNonZero("Keese (Fire): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]); + DisplayStatIfNonZero("Keese (Ice): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]); + DisplayStatIfNonZero("Leever: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]); + DisplayStatIfNonZero("Leever (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]); + DisplayStatIfNonZero("Like-Like: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIKE_LIKE]); + DisplayStatIfNonZero("Lizalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]); + DisplayStatIfNonZero("Mad Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MAD_SCRUB]); + DisplayStatIfNonZero("Moblin: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]); + DisplayStatIfNonZero("Moblin (Club): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]); + DisplayStatIfNonZero("Octorok: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_OCTOROK]); + DisplayStatIfNonZero("Parasitic Tentacle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE]); + DisplayStatIfNonZero("Peahat: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]); + DisplayStatIfNonZero("Peahat Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]); + DisplayStatIfNonZero("Poe: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]); + DisplayStatIfNonZero("Poe (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]); + DisplayStatIfNonZero("Poe (Composer): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]); + DisplayStatIfNonZero("Poe Sisters: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_SISTERS]); + DisplayStatIfNonZero("Redead: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_REDEAD]); + DisplayStatIfNonZero("Shabom: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHABOM]); + DisplayStatIfNonZero("Shellblade: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHELLBLADE]); + DisplayStatIfNonZero("Skull Kid: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULL_KID]); + DisplayStatIfNonZero("Skulltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]); + DisplayStatIfNonZero("Skulltula (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]); + DisplayStatIfNonZero("Skulltula (Gold): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]); + DisplayStatIfNonZero("Skullwalltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]); + DisplayStatIfNonZero("Spike: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SPIKE]); + DisplayStatIfNonZero("Stalchild: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALCHILD]); + DisplayStatIfNonZero("Stalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]); + DisplayStatIfNonZero("Stinger: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]); + DisplayStatIfNonZero("Tailpasaran: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]); + DisplayStatIfNonZero("Tektite (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]); + DisplayStatIfNonZero("Tektite (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]); + DisplayStatIfNonZero("Torch Slug: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TORCH_SLUG]); + DisplayStatIfNonZero("Wallmaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WALLMASTER]); + DisplayStatIfNonZero("Withered Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA]); + DisplayStatIfNonZero("Wolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]); + DisplayStatIfNonZero("Wolfos (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]); + + ImGui::NewLine(); + ImGui::TreePop(); + } + } + + DisplayStat("Rupees Collected: ", gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED]); + UIWidgets::Tooltip("Includes rupees collected with a full wallet."); + DisplayStat("Rupees Spent: ", gSaveContext.sohStats.count[COUNT_RUPEES_SPENT]); + DisplayStat("Chests Opened: ", gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]); + + DisplayStat("Ammo Used: ", ammoUsed); + // Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once. + if (ammoUsed > 0) { + if (ImGui::TreeNode("Ammo Details...")) { + + DisplayStatIfNonZero("Deku Sticks: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK]); + DisplayStatIfNonZero("Deku Nuts: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT]); + DisplayStatIfNonZero("Deku Seeds: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED]); + DisplayStatIfNonZero("Bombs: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB]); + DisplayStatIfNonZero("Bombchus: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU]); + DisplayStatIfNonZero("Arrows: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW]); + DisplayStatIfNonZero("Beans: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN]); + + ImGui::NewLine(); + ImGui::TreePop(); + } + } + + DisplayStat("Damage Taken: ", gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN]); + DisplayStat("Sword Swings: ", gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]); + DisplayStat("Steps Taken: ", gSaveContext.sohStats.count[COUNT_STEPS]); + DisplayStat("Rolls: ", gSaveContext.sohStats.count[COUNT_ROLLS]); + DisplayStat("Bonks: ", gSaveContext.sohStats.count[COUNT_BONKS]); + DisplayStat("Ice Traps: ", gSaveContext.sohStats.count[COUNT_ICE_TRAPS]); + DisplayStat("Pauses: ", gSaveContext.sohStats.count[COUNT_PAUSES]); + DisplayStat("Pots Smashed: ", gSaveContext.sohStats.count[COUNT_POTS_BROKEN]); + DisplayStat("Bushes Cut: ", gSaveContext.sohStats.count[COUNT_BUSHES_CUT]); + + DisplayStat("Buttons Pressed: ", buttonPresses); + // Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once. + if (buttonPresses > 0) { + if (ImGui::TreeNode("Buttons...")) { + + DisplayStatIfNonZero("A: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]); + DisplayStatIfNonZero("B: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]); + DisplayStatIfNonZero("L: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]); + DisplayStatIfNonZero("R: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]); + DisplayStatIfNonZero("Z: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]); + DisplayStatIfNonZero("C-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]); + DisplayStatIfNonZero("C-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]); + DisplayStatIfNonZero("C-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]); + DisplayStatIfNonZero("C-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]); + DisplayStatIfNonZero("D-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]); + DisplayStatIfNonZero("D-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]); + DisplayStatIfNonZero("D-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]); + DisplayStatIfNonZero("D-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]); + DisplayStatIfNonZero("Start: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]); + + ImGui::NewLine(); + ImGui::TreePop(); + } + } + + ImGui::PopStyleVar(1); + ImGui::EndTable(); + + ImGui::Text("Note: Gameplay stats are saved to the current file and will be\nlost if you quit without saving."); + + ImGui::End(); +} + +// Entries listed here will have a timestamp shown in the stat window +void SetupDisplayNames() { + // To add a timestamp for an item or event, add it to this list and ensure + // it has a corresponding entry in the enum (see gameplaystats.h) + + strcpy(timestampDisplayName[ITEM_BOW], "Fairy Bow: "); + strcpy(timestampDisplayName[ITEM_ARROW_FIRE], "Fire Arrows: "); + strcpy(timestampDisplayName[ITEM_DINS_FIRE], "Din's Fire: "); + strcpy(timestampDisplayName[ITEM_SLINGSHOT], "Slingshot: "); + strcpy(timestampDisplayName[ITEM_OCARINA_FAIRY], "Fairy Ocarina: "); + strcpy(timestampDisplayName[ITEM_OCARINA_TIME], "Ocarina of Time: "); + strcpy(timestampDisplayName[ITEM_BOMBCHU], "Bombchus: "); + strcpy(timestampDisplayName[ITEM_HOOKSHOT], "Hookshot: "); + strcpy(timestampDisplayName[ITEM_LONGSHOT], "Longshot: "); + strcpy(timestampDisplayName[ITEM_ARROW_ICE], "Ice Arrows: "); + strcpy(timestampDisplayName[ITEM_FARORES_WIND], "Farore's Wind: "); + strcpy(timestampDisplayName[ITEM_BOOMERANG], "Boomerang: "); + strcpy(timestampDisplayName[ITEM_LENS], "Lens of Truth: "); + strcpy(timestampDisplayName[ITEM_HAMMER], "Megaton Hammer: "); + strcpy(timestampDisplayName[ITEM_ARROW_LIGHT], "Light Arrows: "); + strcpy(timestampDisplayName[ITEM_BOTTLE], "Bottle: "); + strcpy(timestampDisplayName[ITEM_LETTER_ZELDA], "Zelda's Letter: "); + strcpy(timestampDisplayName[ITEM_SWORD_KOKIRI], "Kokiri Sword: "); + strcpy(timestampDisplayName[ITEM_SWORD_MASTER], "Master Sword: "); + strcpy(timestampDisplayName[ITEM_SWORD_BGS], "Biggoron's Sword: "); + strcpy(timestampDisplayName[ITEM_SHIELD_DEKU], "Deku Shield: "); + strcpy(timestampDisplayName[ITEM_SHIELD_HYLIAN], "Hylian Shield: "); + strcpy(timestampDisplayName[ITEM_SHIELD_MIRROR], "Mirror Shield: "); + strcpy(timestampDisplayName[ITEM_TUNIC_GORON], "Goron Tunic: "); + strcpy(timestampDisplayName[ITEM_TUNIC_ZORA], "Zora Tunic: "); + strcpy(timestampDisplayName[ITEM_BOOTS_IRON], "Iron Boots: "); + strcpy(timestampDisplayName[ITEM_BOOTS_HOVER], "Hover Boots: "); + strcpy(timestampDisplayName[ITEM_BOMB_BAG_20], "Bomb Bag: "); + strcpy(timestampDisplayName[ITEM_BRACELET], "Goron's Bracelet: "); + strcpy(timestampDisplayName[ITEM_GAUNTLETS_SILVER], "Silver Gauntlets: "); + strcpy(timestampDisplayName[ITEM_GAUNTLETS_GOLD], "Gold Gauntlets: "); + strcpy(timestampDisplayName[ITEM_SCALE_SILVER], "Silver Scale: "); + strcpy(timestampDisplayName[ITEM_SCALE_GOLDEN], "Gold Scale: "); + strcpy(timestampDisplayName[ITEM_WALLET_ADULT], "Adult's Wallet: "); + strcpy(timestampDisplayName[ITEM_WALLET_GIANT], "Giant's Wallet: "); + strcpy(timestampDisplayName[ITEM_SONG_MINUET], "Minuet of Forest: "); + strcpy(timestampDisplayName[ITEM_SONG_BOLERO], "Bolero of Fire: "); + strcpy(timestampDisplayName[ITEM_SONG_SERENADE], "Serenade of Water: "); + strcpy(timestampDisplayName[ITEM_SONG_REQUIEM], "Requiem of Spirit: "); + strcpy(timestampDisplayName[ITEM_SONG_NOCTURNE], "Nocturne of Shadow: "); + strcpy(timestampDisplayName[ITEM_SONG_PRELUDE], "Prelude of Light: "); + strcpy(timestampDisplayName[ITEM_SONG_LULLABY], "Zelda's Lullaby: "); + strcpy(timestampDisplayName[ITEM_SONG_EPONA], "Epona's Song: "); + strcpy(timestampDisplayName[ITEM_SONG_SARIA], "Saria's Song: "); + strcpy(timestampDisplayName[ITEM_SONG_SUN], "Sun's Song: "); + strcpy(timestampDisplayName[ITEM_SONG_TIME], "Song of Time: "); + strcpy(timestampDisplayName[ITEM_SONG_STORMS], "Song of Storms: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_FOREST], "Forest Medallion: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_FIRE], "Fire Medallion: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_WATER], "Water Medallion: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_SPIRIT], "Spirit Medallion: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_SHADOW], "Shadow Medallion: "); + strcpy(timestampDisplayName[ITEM_MEDALLION_LIGHT], "Light Medallion: "); + strcpy(timestampDisplayName[ITEM_KOKIRI_EMERALD], "Kokiri's Emerald: "); + strcpy(timestampDisplayName[ITEM_GORON_RUBY], "Goron's Ruby: "); + strcpy(timestampDisplayName[ITEM_ZORA_SAPPHIRE], "Zora's Sapphire: "); + strcpy(timestampDisplayName[ITEM_SINGLE_MAGIC], "Magic: "); + strcpy(timestampDisplayName[ITEM_DOUBLE_DEFENSE], "Double Defense: "); + + // Other events + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GOHMA], "Gohma Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_KING_DODONGO], "KD Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BARINADE], "Barinade Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_PHANTOM_GANON], "PG Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_VOLVAGIA], "Volvagia Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_MORPHA], "Morpha Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BONGO_BONGO], "Bongo Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_TWINROVA], "Twinrova Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANONDORF], "Ganondorf Defeated: "); + strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANON], "Ganon Defeated: "); +} + +void SetupDisplayColors() { + for (int i = 0; i < TIMESTAMP_MAX; i++) { + switch (i) { + case ITEM_SONG_MINUET: + case ITEM_KOKIRI_EMERALD: + case ITEM_SONG_SARIA: + case ITEM_MEDALLION_FOREST: + timestampDisplayColor[i] = COLOR_GREEN; + break; + case ITEM_SONG_BOLERO: + case ITEM_GORON_RUBY: + case ITEM_MEDALLION_FIRE: + timestampDisplayColor[i] = COLOR_RED; + break; + case ITEM_SONG_SERENADE: + case ITEM_ZORA_SAPPHIRE: + case ITEM_MEDALLION_WATER: + timestampDisplayColor[i] = COLOR_BLUE; + break; + case ITEM_SONG_LULLABY: + case ITEM_SONG_NOCTURNE: + case ITEM_MEDALLION_SHADOW: + timestampDisplayColor[i] = COLOR_PURPLE; + break; + case ITEM_SONG_EPONA: + case ITEM_SONG_REQUIEM: + case ITEM_MEDALLION_SPIRIT: + timestampDisplayColor[i] = COLOR_ORANGE; + break; + case ITEM_SONG_SUN: + case ITEM_SONG_PRELUDE: + case ITEM_MEDALLION_LIGHT: + case ITEM_ARROW_LIGHT: + timestampDisplayColor[i] = COLOR_YELLOW; + break; + case ITEM_SONG_STORMS: + timestampDisplayColor[i] = COLOR_GREY; + break; + case ITEM_SONG_TIME: + timestampDisplayColor[i] = COLOR_LIGHT_BLUE; + break; + default: + timestampDisplayColor[i] = COLOR_WHITE; + break; + } + } +} + +void InitStatTracker() { + SohImGui::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker); + SetupDisplayNames(); + SetupDisplayColors(); +} \ No newline at end of file diff --git a/soh/soh/Enhancements/gameplaystats.h b/soh/soh/Enhancements/gameplaystats.h new file mode 100644 index 000000000..dc0cfaa38 --- /dev/null +++ b/soh/soh/Enhancements/gameplaystats.h @@ -0,0 +1,138 @@ +#pragma once + +// Total gameplay time is tracked in tenths of seconds +// I.E. game time counts frames at 20fps/2, pause time counts frames at 30fps/3 +// Frame counts in z_play.c and z_kaleido_scope_call.c +#define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.sohStats.playTimer / 2 + gSaveContext.sohStats.pauseTimer / 3) + +void InitStatTracker(); + +typedef enum { + // 0x00 to 0x9B (0 to 155) used for getting items, + // piggybacked off enum "ItemID" in z64item.h + + /* 0xA0 */ TIMESTAMP_DEFEAT_GOHMA = 0xA0, // z_boss_goma.c + /* 0xA1 */ TIMESTAMP_DEFEAT_KING_DODONGO, // z_boss_dodongo.c + /* 0xA2 */ TIMESTAMP_DEFEAT_BARINADE, // z_boss_va.c + /* 0xA3 */ TIMESTAMP_DEFEAT_PHANTOM_GANON, // z_boss_ganondrof.c + /* 0xA4 */ TIMESTAMP_DEFEAT_VOLVAGIA, // z_boss_fd2.c + /* 0xA5 */ TIMESTAMP_DEFEAT_MORPHA, // z_boss_mo.c + /* 0xA6 */ TIMESTAMP_DEFEAT_BONGO_BONGO, // z_boss_sst.c + /* 0xA7 */ TIMESTAMP_DEFEAT_TWINROVA, // z_boss_tw.c + /* 0xA8 */ TIMESTAMP_DEFEAT_GANONDORF, // z_boss_ganon.c + /* 0xA9 */ TIMESTAMP_DEFEAT_GANON, // z_boss_ganon2.c + /* 0xAA */ TIMESTAMP_MAX + +}GameplayStatTimestamp; + +typedef enum { + // Enemies defeated + COUNT_ENEMIES_DEFEATED_ANUBIS, // EN_ANUBICE + COUNT_ENEMIES_DEFEATED_ARMOS, // EN_AM + COUNT_ENEMIES_DEFEATED_BARI, // EN_VALI + COUNT_ENEMIES_DEFEATED_BEAMOS, // EN_VM + COUNT_ENEMIES_DEFEATED_BIG_OCTO, // EN_BIGOKUTA + COUNT_ENEMIES_DEFEATED_BIRI, // EN_BILI + COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN, // EN_BB + COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE, // EN_BB + COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE, // EN_BB + COUNT_ENEMIES_DEFEATED_BUBBLE_RED, // EN_BB + COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB, // EN_DNS + COUNT_ENEMIES_DEFEATED_DARK_LINK, // EN_TORCH2 + COUNT_ENEMIES_DEFEATED_DEAD_HAND, // EN_DH + COUNT_ENEMIES_DEFEATED_DEKU_BABA, // EN_DEKUBABA + COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG, // EN_DEKUBABA + COUNT_ENEMIES_DEFEATED_DEKU_SCRUB, // EN_HINTNUTS + COUNT_ENEMIES_DEFEATED_DINOLFOS, // EN_ZF + COUNT_ENEMIES_DEFEATED_DODONGO, // EN_DODONGO + COUNT_ENEMIES_DEFEATED_DODONGO_BABY, // EN_DODOJR + COUNT_ENEMIES_DEFEATED_DOOR_TRAP, // DOOR_KILLER + COUNT_ENEMIES_DEFEATED_FLARE_DANCER, // EN_FD + COUNT_ENEMIES_DEFEATED_FLOORMASTER, // EN_FLOORMAS + COUNT_ENEMIES_DEFEATED_FLYING_POT, // EN_TUBO_TRAP + COUNT_ENEMIES_DEFEATED_FLOOR_TILE, // EN_YUKABYUN + COUNT_ENEMIES_DEFEATED_FREEZARD, // EN_FZ + COUNT_ENEMIES_DEFEATED_GERUDO_THIEF, // EN_GELDB + COUNT_ENEMIES_DEFEATED_GIBDO, // EN_RD + COUNT_ENEMIES_DEFEATED_GOHMA_LARVA, // EN_GOMA + COUNT_ENEMIES_DEFEATED_GUAY, // EN_CROW + COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE, // EN_IK + COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU, // EN_IK + COUNT_ENEMIES_DEFEATED_KEESE, // EN_FIREFLY + COUNT_ENEMIES_DEFEATED_KEESE_FIRE, // EN_FIREFLY + COUNT_ENEMIES_DEFEATED_KEESE_ICE, // EN_FIREFLY + COUNT_ENEMIES_DEFEATED_LEEVER, // EN_REEBA + COUNT_ENEMIES_DEFEATED_LEEVER_BIG, // EN_REEBA + COUNT_ENEMIES_DEFEATED_LIKE_LIKE, // EN_RR + COUNT_ENEMIES_DEFEATED_LIZALFOS, // EN_ZF + COUNT_ENEMIES_DEFEATED_MAD_SCRUB, // EN_DEKUNUTS + COUNT_ENEMIES_DEFEATED_MOBLIN, // EN_MB + COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB, // EN_MB + COUNT_ENEMIES_DEFEATED_OCTOROK, // EN_OKUTA + COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE, // EN_BA + COUNT_ENEMIES_DEFEATED_PEAHAT, // EN_PEEHAT + COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA, // EN_PEEHAT + COUNT_ENEMIES_DEFEATED_POE, // EN_POH + COUNT_ENEMIES_DEFEATED_POE_BIG, // EN_PO_FIELD + COUNT_ENEMIES_DEFEATED_POE_COMPOSER, // EN_POH + COUNT_ENEMIES_DEFEATED_POE_SISTERS, // EN_PO_SISTERS + COUNT_ENEMIES_DEFEATED_REDEAD, // EN_RD + COUNT_ENEMIES_DEFEATED_SHABOM, // EN_BUBBLE + COUNT_ENEMIES_DEFEATED_SHELLBLADE, // EN_SB + COUNT_ENEMIES_DEFEATED_SKULLTULA, // EN_ST + COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG, // EN_ST + COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD, // EN_SW + COUNT_ENEMIES_DEFEATED_SKULLWALLTULA, // EN_SW + COUNT_ENEMIES_DEFEATED_SKULL_KID, // EN_SKJ + COUNT_ENEMIES_DEFEATED_SPIKE, // EN_NY + COUNT_ENEMIES_DEFEATED_STALCHILD, // EN_SKB + COUNT_ENEMIES_DEFEATED_STALFOS, // EN_TEST + COUNT_ENEMIES_DEFEATED_STINGER, // EN_WEIYER + COUNT_ENEMIES_DEFEATED_TAILPASARAN, // EN_TP + COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE, // EN_TITE + COUNT_ENEMIES_DEFEATED_TEKTITE_RED, // EN_TITE + COUNT_ENEMIES_DEFEATED_TORCH_SLUG, // EN_BW + COUNT_ENEMIES_DEFEATED_WALLMASTER, // EN_WALLMAS + COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA, // EN_KAREBABA + COUNT_ENEMIES_DEFEATED_WOLFOS, // EN_WF + COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE, // EN_WF + // Ammo used (z_parameter.c) + COUNT_AMMO_USED_STICK, + COUNT_AMMO_USED_NUT, + COUNT_AMMO_USED_BOMB, + COUNT_AMMO_USED_ARROW, + COUNT_AMMO_USED_SEED, + COUNT_AMMO_USED_BOMBCHU, + COUNT_AMMO_USED_BEAN, + // Buttons pressed (z_play.c) + COUNT_BUTTON_PRESSES_A, + COUNT_BUTTON_PRESSES_B, + COUNT_BUTTON_PRESSES_L, + COUNT_BUTTON_PRESSES_R, + COUNT_BUTTON_PRESSES_Z, + COUNT_BUTTON_PRESSES_CUP, + COUNT_BUTTON_PRESSES_CRIGHT, + COUNT_BUTTON_PRESSES_CDOWN, + COUNT_BUTTON_PRESSES_CLEFT, + COUNT_BUTTON_PRESSES_DUP, + COUNT_BUTTON_PRESSES_DRIGHT, + COUNT_BUTTON_PRESSES_DDOWN, + COUNT_BUTTON_PRESSES_DLEFT, + COUNT_BUTTON_PRESSES_START, + // Other counts + COUNT_RUPEES_COLLECTED, // z_parameter.c + COUNT_RUPEES_SPENT, // z_parameter.c + COUNT_CHESTS_OPENED, // z_en_box.c + COUNT_DAMAGE_TAKEN, // z_parameter.c + COUNT_ICE_TRAPS, // z_player.c + COUNT_ROLLS, // z_player.c + COUNT_BONKS, // z_player.c + COUNT_PAUSES, // z_kaleido_scope_call.c + COUNT_STEPS, // z_player.c + COUNT_POTS_BROKEN, // z_obj_tsubo.c + COUNT_BUSHES_CUT, // z_en_kusa.c + COUNT_SWORD_SWINGS, // z_player.c + + COUNT_MAX + +} GameplayStatCount; \ No newline at end of file diff --git a/soh/soh/Enhancements/presets.cpp b/soh/soh/Enhancements/presets.cpp new file mode 100644 index 000000000..91d5c323a --- /dev/null +++ b/soh/soh/Enhancements/presets.cpp @@ -0,0 +1,66 @@ +#include "presets.h" +#include +#include +#include +#include +#include +#include "soh/UIWidgets.hpp" + +void clearCvars(std::vector cvarsToClear) { + for(const char* cvar : cvarsToClear) { + CVar_Clear(cvar); + } +} + +void applyPreset(std::vector entries) { + for(auto& [cvar, type, value] : entries) { + switch (type) { + case PRESET_ENTRY_TYPE_S32: + CVar_SetS32(cvar, std::get(value)); + break; + case PRESET_ENTRY_TYPE_FLOAT: + CVar_SetFloat(cvar, std::get(value)); + break; + case PRESET_ENTRY_TYPE_STRING: + CVar_SetString(cvar, std::get(value)); + break; + } + } +} + +void DrawPresetSelector(PresetType presetTypeId) { + const std::string presetTypeCvar = "gPreset" + std::to_string(presetTypeId); + const PresetTypeDefinition presetTypeDef = presetTypes.at(presetTypeId); + const uint16_t selectedPresetId = CVar_GetS32(presetTypeCvar.c_str(), 0); + const PresetDefinition selectedPresetDef = presetTypeDef.presets.at(selectedPresetId); + std::string comboboxTooltip = ""; + for ( auto iter = presetTypeDef.presets.begin(); iter != presetTypeDef.presets.end(); ++iter ) { + if (iter->first != 0) comboboxTooltip += "\n\n"; + comboboxTooltip += std::string(iter->second.label) + " - " + std::string(iter->second.description); + } + + UIWidgets::PaddedText("Presets", false, true); + if (ImGui::BeginCombo("##PresetsComboBox", selectedPresetDef.label)) { + for ( auto iter = presetTypeDef.presets.begin(); iter != presetTypeDef.presets.end(); ++iter ) { + if (ImGui::Selectable(iter->second.label, iter->first == selectedPresetId)) { + CVar_SetS32(presetTypeCvar.c_str(), iter->first); + } + } + + ImGui::EndCombo(); + } + UIWidgets::Tooltip(comboboxTooltip.c_str()); + + UIWidgets::Spacer(0); + + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(6.0f, 4.0f)); + if (ImGui::Button(("Apply Preset##" + presetTypeCvar).c_str())) { + if (selectedPresetId == 0) { + clearCvars(presetTypeDef.cvarsToClear); + } else { + applyPreset(selectedPresetDef.entries); + } + SohImGui::RequestCvarSaveOnNextTick(); + } + ImGui::PopStyleVar(1); +} diff --git a/soh/soh/Enhancements/presets.h b/soh/soh/Enhancements/presets.h new file mode 100644 index 000000000..b5c54de06 --- /dev/null +++ b/soh/soh/Enhancements/presets.h @@ -0,0 +1,684 @@ +#pragma once + +#include +#include +#include +#include + +enum PresetEntryType { + PRESET_ENTRY_TYPE_S32, + PRESET_ENTRY_TYPE_FLOAT, + PRESET_ENTRY_TYPE_STRING, +}; + +enum PresetType { + PRESET_TYPE_ENHANCEMENTS, + PRESET_TYPE_RANDOMIZER, +}; + +enum EnhancementPreset { + ENHANCEMENT_PRESET_DEFAULT, + ENHANCEMENT_PRESET_VANILLA_PLUS, + ENHANCEMENT_PRESET_ENHANCED, + ENHANCEMENT_PRESET_RANDOMIZER, +}; + +enum RandomizerPreset { + RANDOMIZER_PRESET_DEFAULT, + RANDOMIZER_PRESET_S6, + RANDOMIZER_PRESET_HELL_MODE, +}; + +typedef struct PresetEntry { + const char* cvar; + PresetEntryType type; + std::variant value; +} PresetEntry; + +#define PRESET_ENTRY_S32(cvar, value) \ + { cvar, PRESET_ENTRY_TYPE_S32, value } +#define PRESET_ENTRY_FLOAT(cvar, value) \ + { cvar, PRESET_ENTRY_TYPE_FLOAT, value } +#define PRESET_ENTRY_STRING(cvar, value) \ + { cvar, PRESET_ENTRY_TYPE_STRING, value } + +void DrawPresetSelector(PresetType presetType); + +// TODO: Ideally everything below this point will come from one/many JSON files + +const std::vector enhancementsCvars = { + "gDpadPause", + "gDpadText", + "gDpadOcarina", + "gRStickOcarina", + "gDpadEquips", + "gPauseAnyCursor", + "gDpadNoDropOcarinaInput", + "gNaviOnL", + "gInvertXAxis", + "gInvertYAxis", + "gRightStickAiming", + "gDisableAutoCenterView", + "gTextSpeed", + "gMweepSpeed", + "gForgeTime", + "gClimbSpeed", + "gFasterBlockPush", + "gFasterHeavyBlockLift", + "gNoForcedNavi", + "gSkulltulaFreeze", + "gMMBunnyHood", + "gFastChests", + "gChestSizeAndTextureMatchesContents", + "gFastDrops", + "gBetterOwl", + "gFastOcarinaPlayback", + "gInstantPutaway", + "gFastBoomerang", + "gAskToEquip", + "gMaskSelect", + "gRememberSaveLocation", + "gDamageMul", + "gFallDamageMul", + "gVoidDamageMul", + "gNoRandomDrops", + "gNoHeartDrops", + "gBombchuDrops", + "gGoronPot", + "gDampeWin", + "gRedPotionEffect", + "gRedPotionHealth", + "gRedPercentRestore", + "gGreenPotionEffect", + "gGreenPotionMana", + "gGreenPercentRestore", + "gBluePotionEffects", + "gBluePotionHealth", + "gBlueHealthPercentRestore", + "gBluePotionMana", + "gBlueManaPercentRestore", + "gMilkEffect", + "gMilkHealth", + "gMilkPercentRestore", + "gSeparateHalfMilkEffect", + "gHalfMilkHealth", + "gHalfMilkPercentRestore", + "gFairyEffect", + "gFairyHealth", + "gFairyPercentRestore", + "gFairyReviveEffect", + "gFairyReviveHealth", + "gFairyRevivePercentRestore", + "gCustomizeFishing", + "gInstantFishing", + "gGuaranteeFishingBite", + "gFishNeverEscape", + "gChildMinimumWeightFish", + "gAdultMinimumWeightFish", + "gLowHpAlarm", + "gMinimalUI", + "gDisableNaviCallAudio", + "gVisualAgony", + "gAssignableTunicsAndBoots", + "gEquipmentCanBeRemoved", + "gCowOfTime", + "gGuardVision", + "gTimeFlowFileSelect", + "gInjectItemCounts", + "gDayGravePull", + "gSkipScarecrow", + "gBlueFireArrows", + "gSunlightArrows", + "gPauseLiveLinkRotation", + "gPauseLiveLink", + "gMinFrameCount", + "gN64Mode", + "gNewDrops", + "gDisableBlackBars", + "gDynamicWalletIcon", + "gAlwaysShowDungeonMinimapIcon", + "gUniformLR", + "gNGCKaleidoSwitcher", + "gFixDungeonMinimapIcon", + "gTwoHandedIdle", + "gGravediggingTourFix", + "gDekuNutUpgradeFix", + "gNaviTextFix", + "gAnubisFix", + "gCrouchStabHammerFix", + "gCrouchStabFix", + "gGerudoWarriorClothingFix", + "gRedGanonBlood", + "gHoverFishing", + "gN64WeirdFrames", + "gBombchusOOB", + "gGsCutscene", + "gSkipSaveConfirmation", + "gAutosave", + "gDisableCritWiggle", + "gChestSizeDependsStoneOfAgony", + "gSkipArrowAnimation", + "gSeparateArrows", + "gCustomizeShootingGallery", + "gInstantShootingGalleryWin", + "gConstantAdultGallery", + "gChildShootingGalleryAmmunition", + "gAdultShootingGalleryAmmunition", + "gCreditsFix", +}; + +const std::vector randomizerCvars = { + "gChestSizeAndTextureMatchesContents", + "gFastChests", + "gMMBunnyHood", + "gRandomizeBigPoeTargetCount", + "gRandomizeBlueFireArrows", + "gRandomizeBossKeysanity", + "gRandomizeCompleteMaskQuest", + "gRandomizeCuccosToReturn", + "gRandomizeDoorOfTime", + "gRandomizeEnableBombchuDrops", + "gRandomizeEnableGlitchCutscenes", + "gRandomizeExcludedLocations", + "gRandomizeForest", + "gRandomizeGanonTrial", + "gRandomizeGanonTrialCount", + "gRandomizeGerudoFortress", + "gRandomizeGerudoKeys", + "gRandomizeGsExpectSunsSong", + "gRandomizeIceTraps", + "gRandomizeItemPool", + "gRandomizeKakarikoGate", + "gRandomizeKeysanity", + "gRandomizeLinksPocket", + "gRandomizeMedallionCount", + "gRandomizeMqDungeons", + "gRandomizeRainbowBridge", + "gRandomizeShopsanity", + "gRandomizeShuffleAdultTrade", + "gRandomizeShuffleBeans", + "gRandomizeShuffleCows", + "gRandomizeShuffleDungeonReward", + "gRandomizeShuffleFrogSongRupees", + "gRandomizeShuffleGanonBossKey", + "gRandomizeShuffleGerudoToken", + "gRandomizeShuffleKeyRings", + "gRandomizeShuffleKokiriSword", + "gRandomizeShuffleOcarinas", + "gRandomizeShuffleScrubs", + "gRandomizeShuffleSongs", + "gRandomizeShuffleTokens", + "gRandomizeShuffleWeirdEgg", + "gRandomizeSkipChildStealth", + "gRandomizeSkipChildZelda", + "gRandomizeSkipEponaRace", + "gRandomizeSkipScarecrowsSong", + "gRandomizeSkipTowerEscape", + "gRandomizeStartingAge", + "gRandomizeStartingConsumables", + "gRandomizeStartingDekuShield", + "gRandomizeStartingOcarina", + "gRandomizeStartingMapsCompasses", + "gRandomizeSunlightArrows", + "gRandomizeZorasFountain", +}; + +const std::vector vanillaPlusPresetEntries = { + // D-pad Support in text and file select + PRESET_ENTRY_S32("gDpadText", 1), + // Play Ocarina with D-pad + PRESET_ENTRY_S32("gDpadOcarina", 1), + // Play Ocarina with Right Stick + PRESET_ENTRY_S32("gRStickOcarina", 1), + // D-pad as Equip Items + PRESET_ENTRY_S32("gDpadEquips", 1), + // Prevent Dropped Ocarina Inputs + PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1), + // Right Stick Aiming + PRESET_ENTRY_S32("gRightStickAiming", 1), + + // Text Speed (1 to 5) + PRESET_ENTRY_S32("gTextSpeed", 5), + // King Zora Speed (1 to 5) + PRESET_ENTRY_S32("gMweepSpeed", 2), + // Faster Block Push (+0 to +5) + PRESET_ENTRY_S32("gFasterBlockPush", 5), + // Better Owl + PRESET_ENTRY_S32("gBetterOwl", 1), + + // Assignable Tunics and Boots + PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1), + // Enable passage of time on file select + PRESET_ENTRY_S32("gTimeFlowFileSelect", 1), + // Inject Item Counts in messages + PRESET_ENTRY_S32("gInjectItemCounts", 1), + + // Pause link animation (0 to 16) + PRESET_ENTRY_S32("gPauseLiveLink", 1), + + // Dynamic Wallet Icon + PRESET_ENTRY_S32("gDynamicWalletIcon", 1), + // Always show dungeon entrances + PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1), + + // Fix L&R Pause menu + PRESET_ENTRY_S32("gUniformLR", 1), + // Fix Dungeon entrances + PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1), + // Fix Two Handed idle animations + PRESET_ENTRY_S32("gTwoHandedIdle", 1), + // Fix the Gravedigging Tour Glitch + PRESET_ENTRY_S32("gGravediggingTourFix", 1), + // Fix Deku Nut upgrade + PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1), + // Fix Navi text HUD position + PRESET_ENTRY_S32("gNaviTextFix", 1), + + // Red Ganon blood + PRESET_ENTRY_S32("gRedGanonBlood", 1), + // Fish while hovering + PRESET_ENTRY_S32("gHoverFishing", 1), + // N64 Weird Frames + PRESET_ENTRY_S32("gN64WeirdFrames", 1), + // Bombchus out of bounds + PRESET_ENTRY_S32("gBombchusOOB", 1), + // Skip save confirmation + PRESET_ENTRY_S32("gSkipSaveConfirmation", 1), +}; + +const std::vector enhancedPresetEntries = { + // D-pad Support in text and file select + PRESET_ENTRY_S32("gDpadText", 1), + // Play Ocarina with D-pad + PRESET_ENTRY_S32("gDpadOcarina", 1), + // Play Ocarina with Right Stick + PRESET_ENTRY_S32("gRStickOcarina", 1), + // D-pad as Equip Items + PRESET_ENTRY_S32("gDpadEquips", 1), + // Prevent Dropped Ocarina Inputs + PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1), + // Right Stick Aiming + PRESET_ENTRY_S32("gRightStickAiming", 1), + + // Text Speed (1 to 5) + PRESET_ENTRY_S32("gTextSpeed", 5), + // King Zora Speed (1 to 5) + PRESET_ENTRY_S32("gMweepSpeed", 2), + // Faster Block Push (+0 to +5) + PRESET_ENTRY_S32("gFasterBlockPush", 5), + // Better Owl + PRESET_ENTRY_S32("gBetterOwl", 1), + + // Assignable Tunics and Boots + PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1), + // Enable passage of time on file select + PRESET_ENTRY_S32("gTimeFlowFileSelect", 1), + // Inject Item Counts in messages + PRESET_ENTRY_S32("gInjectItemCounts", 1), + + // Pause link animation (0 to 16) + PRESET_ENTRY_S32("gPauseLiveLink", 1), + + // Dynamic Wallet Icon + PRESET_ENTRY_S32("gDynamicWalletIcon", 1), + // Always show dungeon entrances + PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1), + + // Fix L&R Pause menu + PRESET_ENTRY_S32("gUniformLR", 1), + // Fix Dungeon entrances + PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1), + // Fix Two Handed idle animations + PRESET_ENTRY_S32("gTwoHandedIdle", 1), + // Fix the Gravedigging Tour Glitch + PRESET_ENTRY_S32("gGravediggingTourFix", 1), + // Fix Deku Nut upgrade + PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1), + // Fix Navi text HUD position + PRESET_ENTRY_S32("gNaviTextFix", 1), + + // Red Ganon blood + PRESET_ENTRY_S32("gRedGanonBlood", 1), + // Fish while hovering + PRESET_ENTRY_S32("gHoverFishing", 1), + // N64 Weird Frames + PRESET_ENTRY_S32("gN64WeirdFrames", 1), + // Bombchus out of bounds + PRESET_ENTRY_S32("gBombchusOOB", 1), + // Skip save confirmation + PRESET_ENTRY_S32("gSkipSaveConfirmation", 1), + // King Zora Speed (1 to 5) + PRESET_ENTRY_S32("gMweepSpeed", 5), + // Biggoron Forge Time (0 to 3) + PRESET_ENTRY_S32("gForgeTime", 0), + // Vine/Ladder Climb speed (+0 to +12) + PRESET_ENTRY_S32("gClimbSpeed", 3), + // Faster Heavy Block Lift + PRESET_ENTRY_S32("gFasterHeavyBlockLift", 1), + // No Forced Navi + PRESET_ENTRY_S32("gNoForcedNavi", 1), + // No Skulltula Freeze + PRESET_ENTRY_S32("gSkulltulaFreeze", 1), + // MM Bunny Hood + PRESET_ENTRY_S32("gMMBunnyHood", 1), + // Fast Chests + PRESET_ENTRY_S32("gFastChests", 1), + // Fast Drops + PRESET_ENTRY_S32("gFastDrops", 1), + // Fast Ocarina Playback + PRESET_ENTRY_S32("gFastOcarinaPlayback", 1), + // Instant Putaway + PRESET_ENTRY_S32("gInstantPutaway", 1), + // Instant Boomerang Recall + PRESET_ENTRY_S32("gFastBoomerang", 1), + // Ask to Equip New Items + PRESET_ENTRY_S32("gAskToEquip", 1), + // Mask Select in Inventory + PRESET_ENTRY_S32("gMaskSelect", 1), + // Always Win Goron Pot + PRESET_ENTRY_S32("gGoronPot", 1), + // Always Win Dampe Digging + PRESET_ENTRY_S32("gDampeWin", 1), + // Skip Magic Arrow Equip Animation + PRESET_ENTRY_S32("gSkipArrowAnimation", 1), + + // Equip arrows on multiple slots + PRESET_ENTRY_S32("gSeparateArrows", 1), + + // Disable Navi Call Audio + PRESET_ENTRY_S32("gDisableNaviCallAudio", 1), + + // Equipment Toggle + PRESET_ENTRY_S32("gEquipmentCanBeRemoved", 1), + // Link's Cow in Both Time Periods + PRESET_ENTRY_S32("gCowOfTime", 1), + + // Enable 3D Dropped items/projectiles + PRESET_ENTRY_S32("gNewDrops", 1), + + // Fix Anubis fireballs + PRESET_ENTRY_S32("gAnubisFix", 1), + + // Autosave + PRESET_ENTRY_S32("gAutosave", 1), +}; + +const std::vector randomizerPresetEntries = { + // D-pad Support in text and file select + PRESET_ENTRY_S32("gDpadText", 1), + // Play Ocarina with D-pad + PRESET_ENTRY_S32("gDpadOcarina", 1), + // Play Ocarina with Right Stick + PRESET_ENTRY_S32("gRStickOcarina", 1), + // D-pad as Equip Items + PRESET_ENTRY_S32("gDpadEquips", 1), + // Prevent Dropped Ocarina Inputs + PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1), + // Right Stick Aiming + PRESET_ENTRY_S32("gRightStickAiming", 1), + + // Text Speed (1 to 5) + PRESET_ENTRY_S32("gTextSpeed", 5), + // King Zora Speed (1 to 5) + PRESET_ENTRY_S32("gMweepSpeed", 2), + // Faster Block Push (+0 to +5) + PRESET_ENTRY_S32("gFasterBlockPush", 5), + // Better Owl + PRESET_ENTRY_S32("gBetterOwl", 1), + + // Assignable Tunics and Boots + PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1), + // Enable passage of time on file select + PRESET_ENTRY_S32("gTimeFlowFileSelect", 1), + // Inject Item Counts in messages + PRESET_ENTRY_S32("gInjectItemCounts", 1), + + // Pause link animation (0 to 16) + PRESET_ENTRY_S32("gPauseLiveLink", 1), + + // Dynamic Wallet Icon + PRESET_ENTRY_S32("gDynamicWalletIcon", 1), + // Always show dungeon entrances + PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1), + + // Fix L&R Pause menu + PRESET_ENTRY_S32("gUniformLR", 1), + // Fix Dungeon entrances + PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1), + // Fix Two Handed idle animations + PRESET_ENTRY_S32("gTwoHandedIdle", 1), + // Fix the Gravedigging Tour Glitch + PRESET_ENTRY_S32("gGravediggingTourFix", 1), + // Fix Deku Nut upgrade + PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1), + // Fix Navi text HUD position + PRESET_ENTRY_S32("gNaviTextFix", 1), + + // Red Ganon blood + PRESET_ENTRY_S32("gRedGanonBlood", 1), + // Fish while hovering + PRESET_ENTRY_S32("gHoverFishing", 1), + // N64 Weird Frames + PRESET_ENTRY_S32("gN64WeirdFrames", 1), + // Bombchus out of bounds + PRESET_ENTRY_S32("gBombchusOOB", 1), + // Skip save confirmation + PRESET_ENTRY_S32("gSkipSaveConfirmation", 1), + // King Zora Speed (1 to 5) + PRESET_ENTRY_S32("gMweepSpeed", 5), + // Biggoron Forge Time (0 to 3) + PRESET_ENTRY_S32("gForgeTime", 0), + // Vine/Ladder Climb speed (+0 to +12) + PRESET_ENTRY_S32("gClimbSpeed", 3), + // Faster Heavy Block Lift + PRESET_ENTRY_S32("gFasterHeavyBlockLift", 1), + // No Forced Navi + PRESET_ENTRY_S32("gNoForcedNavi", 1), + // No Skulltula Freeze + PRESET_ENTRY_S32("gSkulltulaFreeze", 1), + // MM Bunny Hood + PRESET_ENTRY_S32("gMMBunnyHood", 1), + // Fast Chests + PRESET_ENTRY_S32("gFastChests", 1), + // Fast Drops + PRESET_ENTRY_S32("gFastDrops", 1), + // Fast Ocarina Playback + PRESET_ENTRY_S32("gFastOcarinaPlayback", 1), + // Instant Putaway + PRESET_ENTRY_S32("gInstantPutaway", 1), + // Instant Boomerang Recall + PRESET_ENTRY_S32("gFastBoomerang", 1), + // Ask to Equip New Items + PRESET_ENTRY_S32("gAskToEquip", 1), + // Mask Select in Inventory + PRESET_ENTRY_S32("gMaskSelect", 1), + // Always Win Goron Pot + PRESET_ENTRY_S32("gGoronPot", 1), + // Always Win Dampe Digging + PRESET_ENTRY_S32("gDampeWin", 1), + // Skip Magic Arrow Equip Animation + PRESET_ENTRY_S32("gSkipArrowAnimation", 1), + + // Equip arrows on multiple slots + PRESET_ENTRY_S32("gSeparateArrows", 1), + + // Disable Navi Call Audio + PRESET_ENTRY_S32("gDisableNaviCallAudio", 1), + + // Equipment Toggle + PRESET_ENTRY_S32("gEquipmentCanBeRemoved", 1), + // Link's Cow in Both Time Periods + PRESET_ENTRY_S32("gCowOfTime", 1), + + // Enable 3D Dropped items/projectiles + PRESET_ENTRY_S32("gNewDrops", 1), + + // Fix Anubis fireballs + PRESET_ENTRY_S32("gAnubisFix", 1), + + // Autosave + PRESET_ENTRY_S32("gAutosave", 1), + // Allow the cursor to be on any slot + PRESET_ENTRY_S32("gPauseAnyCursor", 1), + + // Guarantee Bite + PRESET_ENTRY_S32("gGuaranteeFishingBite", 1), + // Fish Never Escape + PRESET_ENTRY_S32("gFishNeverEscape", 1), + // Child Minimum Weight (6 to 10) + PRESET_ENTRY_S32("gChildMinimumWeightFish", 3), + // Adult Minimum Weight (8 to 13) + PRESET_ENTRY_S32("gAdultMinimumWeightFish", 6), + + // Visual Stone of Agony + PRESET_ENTRY_S32("gVisualAgony", 1), + // Pull grave during the day + PRESET_ENTRY_S32("gDayGravePull", 1), + // Pull out Ocarina to Summon Scarecrow + PRESET_ENTRY_S32("gSkipScarecrow", 1), + // Chest size & texture matches contents + PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1), + + // Pause link animation (0 to 16) + PRESET_ENTRY_S32("gPauseLiveLink", 16), + // Frames to wait + PRESET_ENTRY_S32("gMinFrameCount", 200), +}; + +const std::vector s6PresetEntries = { + PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1), + PRESET_ENTRY_S32("gFastChests", 1), + PRESET_ENTRY_S32("gMMBunnyHood", 2), + PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1), + PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4), + PRESET_ENTRY_S32("gRandomizeDoorOfTime", 2), + PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"), + PRESET_ENTRY_S32("gRandomizeForest", 1), + PRESET_ENTRY_S32("gRandomizeGanonTrial", 0), + PRESET_ENTRY_S32("gRandomizeGerudoFortress", 1), + PRESET_ENTRY_S32("gRandomizeIceTraps", 0), + PRESET_ENTRY_S32("gRandomizeKakarikoGate", 1), + PRESET_ENTRY_S32("gRandomizeMedallionCount", 6), + PRESET_ENTRY_S32("gRandomizeMqDungeons", 0), + PRESET_ENTRY_S32("gRandomizeRainbowBridge", 3), + PRESET_ENTRY_S32("gRandomizeShuffleAdultTrade", 1), + PRESET_ENTRY_S32("gRandomizeShuffleDungeonReward", 0), + PRESET_ENTRY_S32("gRandomizeShuffleGanonBossKey", 2), + PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1), + PRESET_ENTRY_S32("gRandomizeSkipChildStealth", 1), + PRESET_ENTRY_S32("gRandomizeSkipChildZelda", 1), + PRESET_ENTRY_S32("gRandomizeSkipEponaRace", 1), + PRESET_ENTRY_S32("gRandomizeSkipTowerEscape", 1), + PRESET_ENTRY_S32("gRandomizeStartingAge", 2), + PRESET_ENTRY_S32("gRandomizeStartingConsumables", 1), + PRESET_ENTRY_S32("gRandomizeStartingDekuShield", 1), + PRESET_ENTRY_S32("gRandomizeStartingMapsCompasses", 0), + PRESET_ENTRY_S32("gRandomizeStartingOcarina", 1), + PRESET_ENTRY_S32("gRandomizeZorasFountain", 0), +}; + +const std::vector hellModePresetEntries = { + PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1), + PRESET_ENTRY_S32("gFastChests", 1), + PRESET_ENTRY_S32("gMMBunnyHood", 2), + PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1), + PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1), + PRESET_ENTRY_S32("gRandomizeBossKeysanity", 5), + PRESET_ENTRY_S32("gRandomizeCompleteMaskQuest", 1), + PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 1), + PRESET_ENTRY_S32("gRandomizeDoorOfTime", 2), + PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1), + PRESET_ENTRY_S32("gRandomizeEnableGlitchCutscenes", 1), + PRESET_ENTRY_S32("gRandomizeForest", 2), + PRESET_ENTRY_S32("gRandomizeGanonTrial", 2), + PRESET_ENTRY_S32("gRandomizeGanonTrialCount", 6), + PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3), + PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1), + PRESET_ENTRY_S32("gRandomizeIceTraps", 4), + PRESET_ENTRY_S32("gRandomizeItemPool", 1), + PRESET_ENTRY_S32("gRandomizeKakarikoGate", 1), + PRESET_ENTRY_S32("gRandomizeKeysanity", 5), + PRESET_ENTRY_S32("gRandomizeLinksPocket", 3), + PRESET_ENTRY_S32("gRandomizeMqDungeons", 2), + PRESET_ENTRY_S32("gRandomizeRainbowBridge", 4), + PRESET_ENTRY_S32("gRandomizeShopsanity", 5), + PRESET_ENTRY_S32("gRandomizeShuffleAdultTrade", 1), + PRESET_ENTRY_S32("gRandomizeShuffleBeans", 1), + PRESET_ENTRY_S32("gRandomizeShuffleCows", 1), + PRESET_ENTRY_S32("gRandomizeShuffleDungeonReward", 3), + PRESET_ENTRY_S32("gRandomizeShuffleFrogSongRupees", 1), + PRESET_ENTRY_S32("gRandomizeShuffleGanonBossKey", 10), + PRESET_ENTRY_S32("gRandomizeShuffleGerudoToken", 1), + PRESET_ENTRY_S32("gRandomizeShuffleKeyRings", 1), + PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1), + PRESET_ENTRY_S32("gRandomizeShuffleOcarinas", 1), + PRESET_ENTRY_S32("gRandomizeShuffleScrubs", 3), + PRESET_ENTRY_S32("gRandomizeShuffleSongs", 2), + PRESET_ENTRY_S32("gRandomizeShuffleTokens", 3), + PRESET_ENTRY_S32("gRandomizeShuffleWeirdEgg", 1), + PRESET_ENTRY_S32("gRandomizeSkipChildStealth", 1), + PRESET_ENTRY_S32("gRandomizeSkipEponaRace", 1), + PRESET_ENTRY_S32("gRandomizeSkipScarecrowsSong", 1), + PRESET_ENTRY_S32("gRandomizeSkipTowerEscape", 1), + PRESET_ENTRY_S32("gRandomizeStartingAge", 2), + PRESET_ENTRY_S32("gRandomizeStartingMapsCompasses", 5), + PRESET_ENTRY_S32("gRandomizeSunlightArrows", 1), + PRESET_ENTRY_S32("gRandomizeZorasFountain", 2), +}; + +typedef struct PresetDefinition { + const char* label; + const char* description; + std::vector entries; +} PresetDefinition; + +typedef struct PresetTypeDefinition { + std::vector cvarsToClear; + std::map presets; +} PresetTypeDefinition; + +const std::map presetTypes = { + { PRESET_TYPE_ENHANCEMENTS, { enhancementsCvars, { + { ENHANCEMENT_PRESET_DEFAULT, { + "Default", + "Reset all options to their default values.", + {}, + } }, + { ENHANCEMENT_PRESET_VANILLA_PLUS, { + "Vanilla Plus", + "Adds Quality of Life features that enhance your experience, but don't alter gameplay. Recommended for a first playthrough of OoT.", + vanillaPlusPresetEntries, + } }, + { ENHANCEMENT_PRESET_ENHANCED, { + "Enhanced", + "The \"Vanilla Plus\" preset, but with more quality of life enhancements that might alter gameplay slightly. Recommended for returning players.", + enhancedPresetEntries + } }, + { ENHANCEMENT_PRESET_RANDOMIZER, { + "Randomizer", + "The \"Enhanced\" preset, plus any other enhancements that are recommended for playing Randomizer.", + randomizerPresetEntries + } }, + } } }, + { PRESET_TYPE_RANDOMIZER, { randomizerCvars, { + { RANDOMIZER_PRESET_DEFAULT, { + "Default", + "Reset all options to their default values.", + {}, + } }, + { RANDOMIZER_PRESET_S6, { + "S6 Tournament (Adapted)", + "Matches OOTR S6 tournament settings as close as we can get with the options available in SoH. The following differences are notable:\n" \ + "- Child overworld spawn not randomized\n" \ + "- Dungeon rewards are shuffled at the end of dungeons, rather than at the end of their own dungeon\n" \ + "- Full adult trade sequence is shuffled instead of the selected 4\n" \ + "- Hint distribution no \"tournament\" mode, falling back to balanced", + s6PresetEntries, + } }, + { RANDOMIZER_PRESET_HELL_MODE, { + "Hell Mode", + "All settings maxed but still using glitchless logic. Expect pain.", + hellModePresetEntries + } }, + } } } +}; diff --git a/soh/soh/Enhancements/randomizer/3drando/item_location.cpp b/soh/soh/Enhancements/randomizer/3drando/item_location.cpp index f9bf00a0f..b502dec18 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_location.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_location.cpp @@ -11,785 +11,784 @@ //Location definitions static std::array locationTable; -static std::unordered_map locationLookupTable; void LocationTable_Init() { - locationTable[NONE] = ItemLocation::Base (RC_UNKNOWN_CHECK, 0xFF, 0xFF, "Invalid Location", NONE, NONE, {}, SpoilerCollectionCheck::None()); - //Kokiri Forest scene flag name hint key (hint_list.cpp) vanilla item categories collection check (if needed) collection check group - locationTable[KF_KOKIRI_SWORD_CHEST] = ItemLocation::Chest (RC_KF_KOKIRI_SWORD_CHEST, 0x55, 0x00, "KF Kokiri Sword Chest", KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_MIDOS_TOP_LEFT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_TOP_LEFT_CHEST, 0x28, 0x00, "KF Mido Top Left Chest", KF_MIDOS_TOP_LEFT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_MIDOS_TOP_RIGHT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_TOP_RIGHT_CHEST, 0x28, 0x01, "KF Mido Top Right Chest", KF_MIDOS_TOP_RIGHT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_MIDOS_BOTTOM_LEFT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_BOTTOM_LEFT_CHEST, 0x28, 0x02, "KF Mido Bottom Left Chest", KF_MIDOS_BOTTOM_LEFT_CHEST, GREEN_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_MIDOS_BOTTOM_RIGHT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, 0x28, 0x03, "KF Mido Bottom Right Chest", KF_MIDOS_BOTTOM_RIGHT_CHEST, RECOVERY_HEART, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_STORMS_GROTTO_CHEST] = ItemLocation::Chest (RC_KF_STORMS_GROTTO_CHEST, 0x3E, 0x0C, "KF Storms Grotto Chest", KF_STORMS_GROTTO_CHEST, RED_RUPEE, {Category::cKokiriForest, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[NONE] = ItemLocation::Base (RC_UNKNOWN_CHECK, 0xFF, 0xFF, "Invalid Location", NONE, NONE, {}, SpoilerCollectionCheck::None()); + //Kokiri Forest scene flag name hint key (hint_list.cpp) vanilla item categories collection check (if needed) collection check group + locationTable[KF_KOKIRI_SWORD_CHEST] = ItemLocation::Chest (RC_KF_KOKIRI_SWORD_CHEST, 0x55, 0x00, "KF Kokiri Sword Chest", KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_MIDOS_TOP_LEFT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_TOP_LEFT_CHEST, 0x28, 0x00, "KF Mido Top Left Chest", KF_MIDOS_TOP_LEFT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_MIDOS_TOP_RIGHT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_TOP_RIGHT_CHEST, 0x28, 0x01, "KF Mido Top Right Chest", KF_MIDOS_TOP_RIGHT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_MIDOS_BOTTOM_LEFT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_BOTTOM_LEFT_CHEST, 0x28, 0x02, "KF Mido Bottom Left Chest", KF_MIDOS_BOTTOM_LEFT_CHEST, GREEN_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_MIDOS_BOTTOM_RIGHT_CHEST] = ItemLocation::Chest (RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, 0x28, 0x03, "KF Mido Bottom Right Chest", KF_MIDOS_BOTTOM_RIGHT_CHEST, RECOVERY_HEART, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_STORMS_GROTTO_CHEST] = ItemLocation::Chest (RC_KF_STORMS_GROTTO_CHEST, 0x3E, 0x0C, "KF Storms Grotto Chest", KF_STORMS_GROTTO_CHEST, RED_RUPEE, {Category::cKokiriForest, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); //Lost Woods - locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, 0x3E, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x5B, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, 0x21, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, 0x76, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, 0x60, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, 0x30, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x01), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, 0x5B, 0x31, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x02), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, 0x77, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(0x5B, 0x0A), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_REAR, 0xF5, 0x33, "LW Deku Scrub Grotto Rear", LW_DEKU_SCRUB_GROTTO_REAR, BUY_DEKU_SEEDS_30, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x04), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_FRONT, 0xF5, 0x79, "LW Deku Scrub Grotto Front", LW_DEKU_SCRUB_GROTTO_FRONT, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x0B), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (RC_DEKU_THEATER_SKULL_MASK, 0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::Chest(0x3E, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (RC_DEKU_THEATER_MASK_OF_TRUTH, 0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::Chest(0x3E, 0x1E), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, 0x3E, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(37), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, 0x21, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, 0x76, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, 0x60, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, 0x30, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x01), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, 0x5B, 0x31, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x02), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, 0x77, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(0x5B, 0x0A), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_REAR, 0xF5, 0x33, "LW Deku Scrub Grotto Rear", LW_DEKU_SCRUB_GROTTO_REAR, BUY_DEKU_SEEDS_30, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x04), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_FRONT, 0xF5, 0x79, "LW Deku Scrub Grotto Front", LW_DEKU_SCRUB_GROTTO_FRONT, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x0B), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (RC_DEKU_THEATER_SKULL_MASK, 0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (RC_DEKU_THEATER_MASK_OF_TRUTH, 0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); //Sacred Forest Meadow - locationTable[SFM_WOLFOS_GROTTO_CHEST] = ItemLocation::Chest (RC_SFM_WOLFOS_GROTTO_CHEST, 0x3E, 0x11, "SFM Wolfos Grotto Chest", SFM_WOLFOS_GROTTO_CHEST, PURPLE_RUPEE, {Category::cSacredForestMeadow, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[SFM_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_REAR, 0xEE, 0x39, "SFM Deku Scrub Grotto Rear", SFM_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x08), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[SFM_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, 0xEE, 0x3A, "SFM Deku Scrub Grotto Front", SFM_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x09), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SFM_WOLFOS_GROTTO_CHEST] = ItemLocation::Chest (RC_SFM_WOLFOS_GROTTO_CHEST, 0x3E, 0x11, "SFM Wolfos Grotto Chest", SFM_WOLFOS_GROTTO_CHEST, PURPLE_RUPEE, {Category::cSacredForestMeadow, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SFM_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_REAR, 0xEE, 0x39, "SFM Deku Scrub Grotto Rear", SFM_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x08), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SFM_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, 0xEE, 0x3A, "SFM Deku Scrub Grotto Front", SFM_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x09), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); //Hyrule Field - locationTable[HF_SOUTHEAST_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_SOUTHEAST_GROTTO_CHEST, 0x3E, 0x02, "HF Southeast Grotto Chest", HF_SOUTHEAST_GROTTO_CHEST, RED_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_OPEN_GROTTO_CHEST, 0x3E, 0x03, "HF Open Grotto Chest", HF_OPEN_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_NEAR_MARKET_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_NEAR_MARKET_GROTTO_CHEST, 0x3E, 0x00, "HF Near Market Grotto Chest", HF_NEAR_MARKET_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_OCARINA_OF_TIME_ITEM] = ItemLocation::Base (RC_HF_OCARINA_OF_TIME_ITEM, 0x51, 0x0C, "HF Ocarina of Time Item", HF_OCARINA_OF_TIME_ITEM, PROGRESSIVE_OCARINA, {Category::cHyruleField, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_TEKTITE_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, 0x3E, 0x01, "HF Tektite Grotto Freestanding PoH", HF_TEKTITE_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, 0xE6, 0x3E, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cHyruleField, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x10, 0x03), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_SOUTHEAST_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_SOUTHEAST_GROTTO_CHEST, 0x3E, 0x02, "HF Southeast Grotto Chest", HF_SOUTHEAST_GROTTO_CHEST, RED_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_OPEN_GROTTO_CHEST, 0x3E, 0x03, "HF Open Grotto Chest", HF_OPEN_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_NEAR_MARKET_GROTTO_CHEST] = ItemLocation::Chest (RC_HF_NEAR_MARKET_GROTTO_CHEST, 0x3E, 0x00, "HF Near Market Grotto Chest", HF_NEAR_MARKET_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_OCARINA_OF_TIME_ITEM] = ItemLocation::Base (RC_HF_OCARINA_OF_TIME_ITEM, 0x51, 0x0C, "HF Ocarina of Time Item", HF_OCARINA_OF_TIME_ITEM, PROGRESSIVE_OCARINA, {Category::cHyruleField, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_TEKTITE_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, 0x3E, 0x01, "HF Tektite Grotto Freestanding PoH", HF_TEKTITE_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, 0xE6, 0x3E, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cHyruleField, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x10, 0x03), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); //Lake Hylia - locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, 0x3E, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x02), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, 0x38, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x03), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, 0x3E, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x38, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, 0x15, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {Category::cLakeHylia,}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_FREESTANDING_POH] = ItemLocation::Collectable(RC_LH_FREESTANDING_POH, 0x57, 0x1E, "LH Freestanding PoH", LH_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_LEFT, 0xEF, 0x30, "LH Deku Scrub Grotto Left", LH_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x01), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, 0xEF, 0x37, "LH Deku Scrub Grotto Right", LH_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x06), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_CENTER, 0xEF, 0x33, "LH Deku Scrub Grotto Center", LH_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x04), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, 0x3E, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x02), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, 0x38, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x03), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, 0x3E, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(61), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, 0x15, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {Category::cLakeHylia,}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x00), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_FREESTANDING_POH] = ItemLocation::Collectable(RC_LH_FREESTANDING_POH, 0x57, 0x1E, "LH Freestanding PoH", LH_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_LEFT, 0xEF, 0x30, "LH Deku Scrub Grotto Left", LH_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x01), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, 0xEF, 0x37, "LH Deku Scrub Grotto Right", LH_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x06), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_CENTER, 0xEF, 0x33, "LH Deku Scrub Grotto Center", LH_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x04), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); //Gerudo Valley - locationTable[GV_CHEST] = ItemLocation::Chest (RC_GV_CHEST, 0x5A, 0x00, "GV Chest", GV_CHEST, PURPLE_RUPEE, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_TRADE_SAW] = ItemLocation::Base (RC_GV_TRADE_SAW, 0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x5A, 0x1F), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_WATERFALL_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_WATERFALL_FREESTANDING_POH, 0x5A, 0x01, "GV Waterfall Freestanding PoH", GV_WATERFALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_CRATE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_CRATE_FREESTANDING_POH, 0x5A, 0x02, "GV Crate Freestanding PoH", GV_CRATE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_REAR, 0xF0, 0x39, "GV Deku Scrub Grotto Rear", GV_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, 0xF0, 0x3A, "GV Deku Scrub Grotto Front", GV_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_CHEST] = ItemLocation::Chest (RC_GV_CHEST, 0x5A, 0x00, "GV Chest", GV_CHEST, PURPLE_RUPEE, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_TRADE_SAW] = ItemLocation::Base (RC_GV_TRADE_SAW, 0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(58), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_WATERFALL_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_WATERFALL_FREESTANDING_POH, 0x5A, 0x01, "GV Waterfall Freestanding PoH", GV_WATERFALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_CRATE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_CRATE_FREESTANDING_POH, 0x5A, 0x02, "GV Crate Freestanding PoH", GV_CRATE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_REAR, 0xF0, 0x39, "GV Deku Scrub Grotto Rear", GV_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, 0xF0, 0x3A, "GV Deku Scrub Grotto Front", GV_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); //Gerudo Fortress - locationTable[GF_CHEST] = ItemLocation::Chest (RC_GF_CHEST, 0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (RC_GF_HBA_1000_POINTS, 0x5D, 0x3E, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, 0x30, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (RC_GF_GERUDO_MEMBERSHIP_CARD, 0x0C, 0x3A, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F1_CARPENTER, 0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F2_CARPENTER, 0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_SOUTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_SOUTH_F1_CARPENTER, 0x0C, 0x0E, "GF South F1 Carpenter", GF_SOUTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_SOUTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_SOUTH_F2_CARPENTER, 0x0C, 0x0F, "GF South F2 Carpenter", GF_SOUTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_CHEST] = ItemLocation::Chest (RC_GF_CHEST, 0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (RC_GF_HBA_1000_POINTS, 0x5D, 0x3E, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, 0x30, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (RC_GF_GERUDO_MEMBERSHIP_CARD, 0x0C, 0x3A, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F1_CARPENTER, 0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F2_CARPENTER, 0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_SOUTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_SOUTH_F1_CARPENTER, 0x0C, 0x0E, "GF South F1 Carpenter", GF_SOUTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_SOUTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_SOUTH_F2_CARPENTER, 0x0C, 0x0F, "GF South F2 Carpenter", GF_SOUTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); //Haunted Wasteland - locationTable[WASTELAND_CHEST] = ItemLocation::Chest (RC_WASTELAND_CHEST, 0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x5E, 0x86), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[WASTELAND_CHEST] = ItemLocation::Chest (RC_WASTELAND_CHEST, 0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x34), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); //Desert Colossus - locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(RC_COLOSSUS_FREESTANDING_POH, 0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, 0xFD, 0x39, "Colossus Deku Scrub Grotto Rear", COLOSSUS_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, 0xFD, 0x3A, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(RC_COLOSSUS_FREESTANDING_POH, 0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, 0xFD, 0x39, "Colossus Deku Scrub Grotto Rear", COLOSSUS_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, 0xFD, 0x3A, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); //Market - locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, 0x0A, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, 0x33, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, 0x3E, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, 0xFF, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, 0x3E, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, 0x60, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, 0x0F, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::BigPoePoints(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, 0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_4] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, 0x10, 0x07, "MK Chest Game Fourth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_4, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_5] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, 0x10, 0x09, "MK Chest Game Fifth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_5, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, 0x0A, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, 0x33, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, 0x3E, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, 0xFF, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, 0x3E, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, 0x60, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, 0x0F, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::BigPoePoints(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, 0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_4] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, 0x10, 0x07, "MK Chest Game Fourth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_4, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_5] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, 0x10, 0x09, "MK Chest Game Fifth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_5, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); //Hyrule Castle - locationTable[HC_MALON_EGG] = ItemLocation::Base (RC_HC_MALON_EGG, 0x5F, 0x47, "HC Malon Egg", HC_MALON_EGG, WEIRD_EGG, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[HC_ZELDAS_LETTER] = ItemLocation::Base (RC_HC_ZELDAS_LETTER, 0x4A, 0x0B, "HC Zeldas Letter", HC_ZELDAS_LETTER, ZELDAS_LETTER, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[HC_MALON_EGG] = ItemLocation::Base (RC_HC_MALON_EGG, 0x5F, 0x47, "HC Malon Egg", HC_MALON_EGG, WEIRD_EGG, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[HC_ZELDAS_LETTER] = ItemLocation::Base (RC_HC_ZELDAS_LETTER, 0x4A, 0x0B, "HC Zeldas Letter", HC_ZELDAS_LETTER, ZELDAS_LETTER, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); //Kakariko - locationTable[KAK_REDEAD_GROTTO_CHEST] = ItemLocation::Chest (RC_KAK_REDEAD_GROTTO_CHEST, 0x3E, 0x0A, "Kak Redead Grotto Chest", KAK_REDEAD_GROTTO_CHEST, HUGE_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_KAK_OPEN_GROTTO_CHEST, 0x3E, 0x08, "Kak Open Grotto Chest", KAK_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_10_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_10_GOLD_SKULLTULA_REWARD, 0x50, 0x45, "Kak 10 Gold Skulltula Reward", KAK_10_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_20_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_20_GOLD_SKULLTULA_REWARD, 0x50, 0x39, "Kak 20 Gold Skulltula Reward", KAK_20_GOLD_SKULLTULA_REWARD, STONE_OF_AGONY, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_30_GOLD_SKULLTULA_REWARD, 0x50, 0x46, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, 0x03, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, 0x3E, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, 0x3E, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, 0x20, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, 0x1D, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, 0x0F, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, 0x0E, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, 0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_REDEAD_GROTTO_CHEST] = ItemLocation::Chest (RC_KAK_REDEAD_GROTTO_CHEST, 0x3E, 0x0A, "Kak Redead Grotto Chest", KAK_REDEAD_GROTTO_CHEST, HUGE_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_KAK_OPEN_GROTTO_CHEST, 0x3E, 0x08, "Kak Open Grotto Chest", KAK_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_10_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_10_GOLD_SKULLTULA_REWARD, 0x50, 0x45, "Kak 10 Gold Skulltula Reward", KAK_10_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_20_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_20_GOLD_SKULLTULA_REWARD, 0x50, 0x39, "Kak 20 Gold Skulltula Reward", KAK_20_GOLD_SKULLTULA_REWARD, STONE_OF_AGONY, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_30_GOLD_SKULLTULA_REWARD, 0x50, 0x46, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, 0x03, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, 0x3E, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, 0x3E, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, 0x20, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, 0x1D, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, 0x0F, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, 0x0E, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, 0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); //Graveyard - locationTable[GRAVEYARD_SHIELD_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_SHIELD_GRAVE_CHEST, 0x40, 0x00, "GY Shield Grave Chest", GRAVEYARD_SHIELD_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, 0x3F, 0x00, "GY Heart Piece Grave Chest", GRAVEYARD_HEART_PIECE_GRAVE_CHEST, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_COMPOSERS_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, 0x41, 0x00, "GY Composers Grave Chest", GRAVEYARD_COMPOSERS_GRAVE_CHEST, BOMBS_5, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::Gravedigger(0x53, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_SHIELD_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_SHIELD_GRAVE_CHEST, 0x40, 0x00, "GY Shield Grave Chest", GRAVEYARD_SHIELD_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, 0x3F, 0x00, "GY Heart Piece Grave Chest", GRAVEYARD_HEART_PIECE_GRAVE_CHEST, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_COMPOSERS_GRAVE_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, 0x41, 0x00, "GY Composers Grave Chest", GRAVEYARD_COMPOSERS_GRAVE_CHEST, BOMBS_5, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(20), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); //Death Mountain - locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_STORMS_GROTTO_CHEST] = ItemLocation::Chest (RC_DMT_STORMS_GROTTO_CHEST, 0x3E, 0x17, "DMT Storms Grotto Chest", DMT_STORMS_GROTTO_CHEST, HUGE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (RC_DMT_TRADE_BROKEN_SWORD, 0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x60, 0x1D), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (RC_DMT_TRADE_EYEDROPS, 0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Chest(0x60, 0x1E), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (RC_DMT_TRADE_CLAIM_CHECK, 0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Chest(0x60, 0x1F), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMT_FREESTANDING_POH, 0x60, 0x1E, "DMT Freestanding PoH", DMT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_STORMS_GROTTO_CHEST] = ItemLocation::Chest (RC_DMT_STORMS_GROTTO_CHEST, 0x3E, 0x17, "DMT Storms Grotto Chest", DMT_STORMS_GROTTO_CHEST, HUGE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (RC_DMT_TRADE_BROKEN_SWORD, 0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x4), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (RC_DMT_TRADE_EYEDROPS, 0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x2), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (RC_DMT_TRADE_CLAIM_CHECK, 0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Biggoron(0x1), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMT_FREESTANDING_POH, 0x60, 0x1E, "DMT Freestanding PoH", DMT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); //Goron City - locationTable[GC_MAZE_LEFT_CHEST] = ItemLocation::Chest (RC_GC_MAZE_LEFT_CHEST, 0x62, 0x00, "GC Maze Left Chest", GC_MAZE_LEFT_CHEST, HUGE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_MAZE_RIGHT_CHEST] = ItemLocation::Chest (RC_GC_MAZE_RIGHT_CHEST, 0x62, 0x01, "GC Maze Right Chest", GC_MAZE_RIGHT_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_MAZE_CENTER_CHEST] = ItemLocation::Chest (RC_GC_MAZE_CENTER_CHEST, 0x62, 0x02, "GC Maze Center Chest", GC_MAZE_CENTER_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_ROLLING_GORON_AS_CHILD] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_CHILD, 0x62, 0x34, "GC Rolling Goron as Child", GC_ROLLING_GORON_AS_CHILD, PROGRESSIVE_BOMB_BAG, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x11, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_ROLLING_GORON_AS_ADULT] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_ADULT, 0x62, 0x2C, "GC Rolling Goron as Adult", GC_ROLLING_GORON_AS_ADULT, GORON_TUNIC, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x10, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (RC_GC_DARUNIAS_JOY, 0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::Chest(0x62, 0x1E), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_POT_FREESTANDING_POH] = ItemLocation::Collectable(RC_GC_POT_FREESTANDING_POH, 0x62, 0x1F, "GC Pot Freestanding PoH", GC_POT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, 0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, 0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, 0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x62, 0x87), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_MAZE_LEFT_CHEST] = ItemLocation::Chest (RC_GC_MAZE_LEFT_CHEST, 0x62, 0x00, "GC Maze Left Chest", GC_MAZE_LEFT_CHEST, HUGE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_MAZE_RIGHT_CHEST] = ItemLocation::Chest (RC_GC_MAZE_RIGHT_CHEST, 0x62, 0x01, "GC Maze Right Chest", GC_MAZE_RIGHT_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_MAZE_CENTER_CHEST] = ItemLocation::Chest (RC_GC_MAZE_CENTER_CHEST, 0x62, 0x02, "GC Maze Center Chest", GC_MAZE_CENTER_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_ROLLING_GORON_AS_CHILD] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_CHILD, 0x62, 0x34, "GC Rolling Goron as Child", GC_ROLLING_GORON_AS_CHILD, PROGRESSIVE_BOMB_BAG, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x11, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_ROLLING_GORON_AS_ADULT] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_ADULT, 0x62, 0x2C, "GC Rolling Goron as Adult", GC_ROLLING_GORON_AS_ADULT, GORON_TUNIC, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x10, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (RC_GC_DARUNIAS_JOY, 0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::EventChkInf(0x36), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_POT_FREESTANDING_POH] = ItemLocation::Collectable(RC_GC_POT_FREESTANDING_POH, 0x62, 0x1F, "GC Pot Freestanding PoH", GC_POT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, 0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, 0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, 0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x35), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); //Death Mountain Crater - locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (RC_DMC_UPPER_GROTTO_CHEST, 0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_WALL_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMC_WALL_FREESTANDING_POH, 0x61, 0x02, "DMC Wall Freestanding PoH", DMC_WALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_VOLCANO_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMC_VOLCANO_FREESTANDING_POH, 0x61, 0x08, "DMC Volcano Freestanding PoH", DMC_VOLCANO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_DEKU_SCRUB] = ItemLocation::Base (RC_DMC_DEKU_SCRUB, 0x61, 0x37, "DMC Deku Scrub", DMC_DEKU_SCRUB, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x61, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, 0xF9, 0x30, "DMC Deku Scrub Grotto Left", DMC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, 0xF9, 0x37, "DMC Deku Scrub Grotto Right", DMC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, 0xF9, 0x33, "DMC Deku Scrub Grotto Center", DMC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x04), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (RC_DMC_UPPER_GROTTO_CHEST, 0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_WALL_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMC_WALL_FREESTANDING_POH, 0x61, 0x02, "DMC Wall Freestanding PoH", DMC_WALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_VOLCANO_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMC_VOLCANO_FREESTANDING_POH, 0x61, 0x08, "DMC Volcano Freestanding PoH", DMC_VOLCANO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_DEKU_SCRUB] = ItemLocation::Base (RC_DMC_DEKU_SCRUB, 0x61, 0x37, "DMC Deku Scrub", DMC_DEKU_SCRUB, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x61, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, 0xF9, 0x30, "DMC Deku Scrub Grotto Left", DMC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, 0xF9, 0x37, "DMC Deku Scrub Grotto Right", DMC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, 0xF9, 0x33, "DMC Deku Scrub Grotto Center", DMC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x04), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); //Zoras River - locationTable[ZR_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_ZR_OPEN_GROTTO_CHEST, 0x3E, 0x09, "ZR Open Grotto Chest", ZR_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cZorasRiver, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_MAGIC_BEAN_SALESMAN] = ItemLocation::Base (RC_ZR_MAGIC_BEAN_SALESMAN, 0x54, 0x16, "ZR Magic Bean Salesman", ZR_MAGIC_BEAN_SALESMAN, MAGIC_BEAN, {Category::cZorasRiver,}, SpoilerCollectionCheck::MagicBeans(0x54, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_ZELDAS_LULLABY] = ItemLocation::Base (RC_ZR_FROGS_ZELDAS_LULLABY, 0x54, 0x3E, "ZR Frogs Zelda's Lullaby", ZR_FROGS_ZELDAS_LULLABY, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD1), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_EPONAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_EPONAS_SONG, 0x54, 0x3E, "ZR Frogs Epona's Song", ZR_FROGS_EPONAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD2), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_SARIAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SARIAS_SONG, 0x54, 0x3E, "ZR Frogs Saria's Song", ZR_FROGS_SARIAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD4), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_SUNS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SUNS_SONG, 0x54, 0x3E, "ZR Frogs Sun's Song", ZR_FROGS_SUNS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD3), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_SONG_OF_TIME] = ItemLocation::Base (RC_ZR_FROGS_SONG_OF_TIME, 0x54, 0x3E, "ZR Frogs Song of Time", ZR_FROGS_SONG_OF_TIME, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD5), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_IN_THE_RAIN] = ItemLocation::Base (RC_ZR_FROGS_IN_THE_RAIN, 0x54, 0x3E, "ZR Frogs in the Rain", ZR_FROGS_IN_THE_RAIN, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_FROGS_OCARINA_GAME] = ItemLocation::Base (RC_ZR_FROGS_OCARINA_GAME, 0x54, 0x76, "ZR Frogs Ocarina Game", ZR_FROGS_OCARINA_GAME, PIECE_OF_HEART, {Category::cZorasRiver, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, 0x54, 0x04, "ZR Near Open Grotto Freestanding PoH", ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_NEAR_DOMAIN_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, 0x54, 0x0B, "ZR Near Domain Freestanding PoH", ZR_NEAR_DOMAIN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_REAR, 0xEB, 0x39, "ZR Deku Scrub Grotto Rear", ZR_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x08), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, 0xEB, 0x3A, "ZR Deku Scrub Grotto Front", ZR_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x09), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_ZR_OPEN_GROTTO_CHEST, 0x3E, 0x09, "ZR Open Grotto Chest", ZR_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cZorasRiver, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_MAGIC_BEAN_SALESMAN] = ItemLocation::Base (RC_ZR_MAGIC_BEAN_SALESMAN, 0x54, 0x16, "ZR Magic Bean Salesman", ZR_MAGIC_BEAN_SALESMAN, MAGIC_BEAN, {Category::cZorasRiver,}, SpoilerCollectionCheck::MagicBeans(0x54, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_ZELDAS_LULLABY] = ItemLocation::Base (RC_ZR_FROGS_ZELDAS_LULLABY, 0x54, 0x3E, "ZR Frogs Zelda's Lullaby", ZR_FROGS_ZELDAS_LULLABY, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_EPONAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_EPONAS_SONG, 0x54, 0x3E, "ZR Frogs Epona's Song", ZR_FROGS_EPONAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_SARIAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SARIAS_SONG, 0x54, 0x3E, "ZR Frogs Saria's Song", ZR_FROGS_SARIAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_SUNS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SUNS_SONG, 0x54, 0x3E, "ZR Frogs Sun's Song", ZR_FROGS_SUNS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_SONG_OF_TIME] = ItemLocation::Base (RC_ZR_FROGS_SONG_OF_TIME, 0x54, 0x3E, "ZR Frogs Song of Time", ZR_FROGS_SONG_OF_TIME, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_IN_THE_RAIN] = ItemLocation::Base (RC_ZR_FROGS_IN_THE_RAIN, 0x54, 0x3E, "ZR Frogs in the Rain", ZR_FROGS_IN_THE_RAIN, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_FROGS_OCARINA_GAME] = ItemLocation::Base (RC_ZR_FROGS_OCARINA_GAME, 0x54, 0x76, "ZR Frogs Ocarina Game", ZR_FROGS_OCARINA_GAME, PIECE_OF_HEART, {Category::cZorasRiver, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, 0x54, 0x04, "ZR Near Open Grotto Freestanding PoH", ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_NEAR_DOMAIN_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, 0x54, 0x0B, "ZR Near Domain Freestanding PoH", ZR_NEAR_DOMAIN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_REAR, 0xEB, 0x39, "ZR Deku Scrub Grotto Rear", ZR_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x08), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, 0xEB, 0x3A, "ZR Deku Scrub Grotto Front", ZR_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x09), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); //Zoras Domain - locationTable[ZD_CHEST] = ItemLocation::Chest (RC_ZD_CHEST, 0x58, 0x00, "ZD Chest", ZD_CHEST, PIECE_OF_HEART, {Category::cZorasDomain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_DIVING_MINIGAME] = ItemLocation::Base (RC_ZD_DIVING_MINIGAME, 0x58, 0x37, "ZD Diving Minigame", ZD_DIVING_MINIGAME, PROGRESSIVE_SCALE, {Category::cZorasDomain, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_KING_ZORA_THAWED] = ItemLocation::Base (RC_ZD_KING_ZORA_THAWED, 0x58, 0x2D, "ZD King Zora Thawed", ZD_KING_ZORA_THAWED, ZORA_TUNIC, {Category::cZorasDomain,}, SpoilerCollectionCheck::InfTable(0x13, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (RC_ZD_TRADE_PRESCRIPTION, 0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::Chest(0x58, 0x1F), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_CHEST] = ItemLocation::Chest (RC_ZD_CHEST, 0x58, 0x00, "ZD Chest", ZD_CHEST, PIECE_OF_HEART, {Category::cZorasDomain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_DIVING_MINIGAME] = ItemLocation::Base (RC_ZD_DIVING_MINIGAME, 0x58, 0x37, "ZD Diving Minigame", ZD_DIVING_MINIGAME, PROGRESSIVE_SCALE, {Category::cZorasDomain, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_KING_ZORA_THAWED] = ItemLocation::Base (RC_ZD_KING_ZORA_THAWED, 0x58, 0x2D, "ZD King Zora Thawed", ZD_KING_ZORA_THAWED, ZORA_TUNIC, {Category::cZorasDomain,}, SpoilerCollectionCheck::InfTable(0x13, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (RC_ZD_TRADE_PRESCRIPTION, 0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(60), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); //Zoras Fountain - locationTable[ZF_ICEBERG_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, 0x59, 0x01, "ZF Iceberg Freestanding PoH", ZF_ICEBERG_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, 0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZF_ICEBERG_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, 0x59, 0x01, "ZF Iceberg Freestanding PoH", ZF_ICEBERG_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, 0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); //Lon Lon Ranch - locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, 0x14, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {Category::cLonLonRanch, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(RC_LLR_FREESTANDING_POH, 0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLonLonRanch,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, 0xFC, 0x30, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x01), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, 0xFC, 0x37, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x06), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, 0xFC, 0x33, "LLR Deku Scrub Grotto Center", LLR_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x04), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, 0x14, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {Category::cLonLonRanch, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(RC_LLR_FREESTANDING_POH, 0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLonLonRanch,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, 0xFC, 0x30, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x01), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, 0xFC, 0x37, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x06), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, 0xFC, 0x33, "LLR Deku Scrub Grotto Center", LLR_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x04), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); /*------------------- --- DUNGEONS --- -------------------*/ //Deku Tree Vanilla - locationTable[DEKU_TREE_MAP_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MAP_CHEST, 0x00, 0x03, "Deku Tree Map Chest", DEKU_TREE_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_COMPASS_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_COMPASS_CHEST, 0x00, 0x02, "Deku Tree Compass Chest", DEKU_TREE_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, 0x00, 0x06, "Deku Tree Compass Room Side Chest", DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_BASEMENT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_BASEMENT_CHEST, 0x00, 0x04, "Deku Tree Basement Chest", DEKU_TREE_BASEMENT_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_SLINGSHOT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_SLINGSHOT_CHEST, 0x00, 0x01, "Deku Tree Slingshot Chest", DEKU_TREE_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, 0x00, 0x05, "Deku Tree Slingshot Room Side Chest", DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MAP_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MAP_CHEST, 0x00, 0x03, "Deku Tree Map Chest", DEKU_TREE_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_COMPASS_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_COMPASS_CHEST, 0x00, 0x02, "Deku Tree Compass Chest", DEKU_TREE_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, 0x00, 0x06, "Deku Tree Compass Room Side Chest", DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_BASEMENT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_BASEMENT_CHEST, 0x00, 0x04, "Deku Tree Basement Chest", DEKU_TREE_BASEMENT_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_SLINGSHOT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_SLINGSHOT_CHEST, 0x00, 0x01, "Deku Tree Slingshot Chest", DEKU_TREE_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, 0x00, 0x05, "Deku Tree Slingshot Room Side Chest", DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); //Deku Tree MQ - locationTable[DEKU_TREE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_MAP_CHEST, 0x00, 0x03, "Deku Tree MQ Map Chest", DEKU_TREE_MQ_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_COMPASS_CHEST, 0x00, 0x01, "Deku Tree MQ Compass Chest", DEKU_TREE_MQ_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_SLINGSHOT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, 0x00, 0x06, "Deku Tree MQ Slingshot Chest", DEKU_TREE_MQ_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, 0x00, 0x02, "Deku Tree MQ Slingshot Room Back Chest", DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_BASEMENT_CHEST, 0x00, 0x04, "Deku Tree MQ Basement Chest", DEKU_TREE_MQ_BASEMENT_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, 0x00, 0x05, "Deku Tree MQ Before Spinning Log Chest", DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, 0x00, 0x00, "Deku Tree MQ After Spinning Log Chest", DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, PURPLE_RUPEE, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_DEKU_SCRUB] = ItemLocation::Base (RC_DEKU_TREE_MQ_DEKU_SCRUB, 0x00, 0x34, "Deku Tree MQ Deku Scrub", DEKU_TREE_MQ_DEKU_SCRUB, BUY_DEKU_SHIELD, {Category::cDekuTree, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x00, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_MAP_CHEST, 0x00, 0x03, "Deku Tree MQ Map Chest", DEKU_TREE_MQ_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_COMPASS_CHEST, 0x00, 0x01, "Deku Tree MQ Compass Chest", DEKU_TREE_MQ_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_SLINGSHOT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, 0x00, 0x06, "Deku Tree MQ Slingshot Chest", DEKU_TREE_MQ_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, 0x00, 0x02, "Deku Tree MQ Slingshot Room Back Chest", DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_BASEMENT_CHEST, 0x00, 0x04, "Deku Tree MQ Basement Chest", DEKU_TREE_MQ_BASEMENT_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, 0x00, 0x05, "Deku Tree MQ Before Spinning Log Chest", DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = ItemLocation::Chest (RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, 0x00, 0x00, "Deku Tree MQ After Spinning Log Chest", DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, PURPLE_RUPEE, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_DEKU_SCRUB] = ItemLocation::Base (RC_DEKU_TREE_MQ_DEKU_SCRUB, 0x00, 0x34, "Deku Tree MQ Deku Scrub", DEKU_TREE_MQ_DEKU_SCRUB, BUY_DEKU_SHIELD, {Category::cDekuTree, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x00, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); //Dodongos Cavern Shared - locationTable[DODONGOS_CAVERN_BOSS_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, 0x12, 0x00, "Dodongos Cavern Boss Room Chest", DODONGOS_CAVERN_BOSS_ROOM_CHEST, BOMBS_5, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_BOSS_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, 0x12, 0x00, "Dodongos Cavern Boss Room Chest", DODONGOS_CAVERN_BOSS_ROOM_CHEST, BOMBS_5, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); //Dodongos Cavern Vanilla - locationTable[DODONGOS_CAVERN_MAP_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MAP_CHEST, 0x01, 0x08, "Dodongos Cavern Map Chest", DODONGOS_CAVERN_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_COMPASS_CHEST, 0x01, 0x05, "Dodongos Cavern Compass Chest", DODONGOS_CAVERN_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, 0x01, 0x06, "Dodongos Cavern Bomb Flower Platform Chest", DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RED_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_BOMB_BAG_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, 0x01, 0x04, "Dodongos Cavern Bomb Bag Chest", DODONGOS_CAVERN_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, 0x01, 0x0A, "Dodongos Cavern End Of Bridge Chest", DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, 0x01, 0x30, "Dodongos Cavern Deku Scrub Near Bomb Bag Left", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, BUY_DEKU_NUT_5, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, 0x01, 0x31, "Dodongos Cavern Deku Scrub Side Room Near Dodongos", DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, 0x01, 0x33, "Dodongos Cavern Deku Scrub Near Bomb Bag Right", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, 0x01, 0x34, "Dodongos Cavern Deku Scrub Lobby", DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MAP_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MAP_CHEST, 0x01, 0x08, "Dodongos Cavern Map Chest", DODONGOS_CAVERN_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_COMPASS_CHEST, 0x01, 0x05, "Dodongos Cavern Compass Chest", DODONGOS_CAVERN_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, 0x01, 0x06, "Dodongos Cavern Bomb Flower Platform Chest", DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RED_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_BOMB_BAG_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, 0x01, 0x04, "Dodongos Cavern Bomb Bag Chest", DODONGOS_CAVERN_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, 0x01, 0x0A, "Dodongos Cavern End Of Bridge Chest", DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, 0x01, 0x30, "Dodongos Cavern Deku Scrub Near Bomb Bag Left", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, BUY_DEKU_NUT_5, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, 0x01, 0x31, "Dodongos Cavern Deku Scrub Side Room Near Dodongos", DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, 0x01, 0x33, "Dodongos Cavern Deku Scrub Near Bomb Bag Right", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = ItemLocation::Base (RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, 0x01, 0x34, "Dodongos Cavern Deku Scrub Lobby", DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); //Dodongos Cavern MQ - locationTable[DODONGOS_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_MAP_CHEST, 0x01, 0x00, "Dodongos Cavern MQ Map Chest", DODONGOS_CAVERN_MQ_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, 0x01, 0x04, "Dodongos Cavern MQ Bomb Bag Chest", DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, 0x01, 0x05, "Dodongos Cavern MQ Compass Chest", DODONGOS_CAVERN_MQ_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, 0x01, 0x02, "Dodongos Cavern MQ Larvae Room Chest", DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, 0x01, 0x03, "Dodongos Cavern MQ Torch Puzzle Room Chest", DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, BLUE_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, 0x01, 0x01, "Dodongos Cavern MQ Under Grave Chest", DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, 0x01, 0x31, "Dodongos Cavern Deku Scrub Lobby Rear", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, 0x01, 0x33, "Dodongos Cavern Deku Scrub Lobby Front", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, 0x01, 0x34, "Dodongos Cavern Deku Scrub Staircase", DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, 0x01, 0x39, "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos",DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, BUY_RED_POTION_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_MAP_CHEST, 0x01, 0x00, "Dodongos Cavern MQ Map Chest", DODONGOS_CAVERN_MQ_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, 0x01, 0x04, "Dodongos Cavern MQ Bomb Bag Chest", DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, 0x01, 0x05, "Dodongos Cavern MQ Compass Chest", DODONGOS_CAVERN_MQ_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, 0x01, 0x02, "Dodongos Cavern MQ Larvae Room Chest", DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, 0x01, 0x03, "Dodongos Cavern MQ Torch Puzzle Room Chest", DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, BLUE_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = ItemLocation::Chest (RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, 0x01, 0x01, "Dodongos Cavern MQ Under Grave Chest", DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, 0x01, 0x31, "Dodongos Cavern Deku Scrub Lobby Rear", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, 0x01, 0x33, "Dodongos Cavern Deku Scrub Lobby Front", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, 0x01, 0x34, "Dodongos Cavern Deku Scrub Staircase", DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::Base (RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, 0x01, 0x39, "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos",DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, BUY_RED_POTION_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); //Jabu Jabus Belly Vanilla - locationTable[JABU_JABUS_BELLY_MAP_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MAP_CHEST, 0x02, 0x02, "Jabu Jabus Belly Map Chest", JABU_JABUS_BELLY_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_COMPASS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_COMPASS_CHEST, 0x02, 0x04, "Jabu Jabus Belly Compass Chest", JABU_JABUS_BELLY_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_BOOMERANG_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, 0x02, 0x01, "Jabu Jabus Belly Boomerang Chest", JABU_JABUS_BELLY_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_DEKU_SCRUB] = ItemLocation::Base (RC_JABU_JABUS_BELLY_DEKU_SCRUB, 0x02, 0x30, "Jabu Jabus Belly Deku Scrub", JABU_JABUS_BELLY_DEKU_SCRUB, BUY_DEKU_NUT_5, {Category::cJabuJabusBelly, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x02, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MAP_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MAP_CHEST, 0x02, 0x02, "Jabu Jabus Belly Map Chest", JABU_JABUS_BELLY_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_COMPASS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_COMPASS_CHEST, 0x02, 0x04, "Jabu Jabus Belly Compass Chest", JABU_JABUS_BELLY_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_BOOMERANG_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, 0x02, 0x01, "Jabu Jabus Belly Boomerang Chest", JABU_JABUS_BELLY_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_DEKU_SCRUB] = ItemLocation::Base (RC_JABU_JABUS_BELLY_DEKU_SCRUB, 0x02, 0x30, "Jabu Jabus Belly Deku Scrub", JABU_JABUS_BELLY_DEKU_SCRUB, BUY_DEKU_NUT_5, {Category::cJabuJabusBelly, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x02, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); //Jabu Jabus Belly MQ - locationTable[JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, 0x02, 0x05, "Jabu Jabus Belly MQ First Room Side Chest", JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_MAP_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, 0x02, 0x03, "Jabu Jabus Belly MQ Map Chest", JABU_JABUS_BELLY_MQ_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, 0x02, 0x02, "Jabu Jabus Belly MQ Second Room Lower Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, 0x02, 0x00, "Jabu Jabus Belly MQ Compass Chest", JABU_JABUS_BELLY_MQ_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, 0x02, 0x07, "Jabu Jabus Belly MQ Second Room Upper Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RECOVERY_HEART, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, 0x02, 0x08, "Jabu Jabus Belly MQ Basement Near Switches Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, 0x02, 0x04, "Jabu Jabus Belly MQ Basement Near Vines Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, BOMBCHU_10, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, 0x02, 0x0A, "Jabu Jabus Belly MQ Near Boss Chest", JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, DEKU_SHIELD, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, 0x02, 0x09, "Jabu Jabus Belly MQ Falling Like Like Room Chest", JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, DEKU_STICK_1, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, 0x02, 0x01, "Jabu Jabus Belly MQ Boomerang Room Small Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, 0x02, 0x06, "Jabu Jabus Belly MQ Boomerang Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, 0x02, 0x05, "Jabu Jabus Belly MQ First Room Side Chest", JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_MAP_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, 0x02, 0x03, "Jabu Jabus Belly MQ Map Chest", JABU_JABUS_BELLY_MQ_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, 0x02, 0x02, "Jabu Jabus Belly MQ Second Room Lower Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, 0x02, 0x00, "Jabu Jabus Belly MQ Compass Chest", JABU_JABUS_BELLY_MQ_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, 0x02, 0x07, "Jabu Jabus Belly MQ Second Room Upper Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RECOVERY_HEART, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, 0x02, 0x08, "Jabu Jabus Belly MQ Basement Near Switches Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, 0x02, 0x04, "Jabu Jabus Belly MQ Basement Near Vines Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, BOMBCHU_10, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, 0x02, 0x0A, "Jabu Jabus Belly MQ Near Boss Chest", JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, DEKU_SHIELD, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, 0x02, 0x09, "Jabu Jabus Belly MQ Falling Like Like Room Chest", JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, DEKU_STICK_1, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, 0x02, 0x01, "Jabu Jabus Belly MQ Boomerang Room Small Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = ItemLocation::Chest (RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, 0x02, 0x06, "Jabu Jabus Belly MQ Boomerang Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); //COW //Forest Temple Vanilla - locationTable[FOREST_TEMPLE_FIRST_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, 0x03, 0x03, "Forest Temple First Room Chest", FOREST_TEMPLE_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_FIRST_STALFOS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, 0x03, 0x00, "Forest Temple First Stalfos Chest", FOREST_TEMPLE_FIRST_STALFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, 0x03, 0x05, "Forest Temple Raised Island Courtyard Chest", FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RECOVERY_HEART, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MAP_CHEST, 0x03, 0x01, "Forest Temple Map Chest", FOREST_TEMPLE_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_WELL_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_WELL_CHEST, 0x03, 0x09, "Forest Temple Well Chest", FOREST_TEMPLE_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, 0x03, 0x07, "Forest Temple Falling Ceiling Room Chest", FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, ARROWS_10, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, 0x03, 0x04, "Forest Temple Eye Switch Chest", FOREST_TEMPLE_EYE_SWITCH_CHEST, ARROWS_30, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BOSS_KEY_CHEST, 0x03, 0x0E, "Forest Temple Boss Key Chest", FOREST_TEMPLE_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_FLOORMASTER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FLOORMASTER_CHEST, 0x03, 0x02, "Forest Temple Floormaster Chest", FOREST_TEMPLE_FLOORMASTER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_BOW_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BOW_CHEST, 0x03, 0x0C, "Forest Temple Bow Chest", FOREST_TEMPLE_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_RED_POE_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_RED_POE_CHEST, 0x03, 0x0D, "Forest Temple Red Poe Chest", FOREST_TEMPLE_RED_POE_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_BLUE_POE_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BLUE_POE_CHEST, 0x03, 0x0F, "Forest Temple Blue Poe Chest", FOREST_TEMPLE_BLUE_POE_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_BASEMENT_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BASEMENT_CHEST, 0x03, 0x0B, "Forest Temple Basement Chest", FOREST_TEMPLE_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_FIRST_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, 0x03, 0x03, "Forest Temple First Room Chest", FOREST_TEMPLE_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_FIRST_STALFOS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, 0x03, 0x00, "Forest Temple First Stalfos Chest", FOREST_TEMPLE_FIRST_STALFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, 0x03, 0x05, "Forest Temple Raised Island Courtyard Chest", FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RECOVERY_HEART, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MAP_CHEST, 0x03, 0x01, "Forest Temple Map Chest", FOREST_TEMPLE_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_WELL_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_WELL_CHEST, 0x03, 0x09, "Forest Temple Well Chest", FOREST_TEMPLE_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, 0x03, 0x07, "Forest Temple Falling Ceiling Room Chest", FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, ARROWS_10, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, 0x03, 0x04, "Forest Temple Eye Switch Chest", FOREST_TEMPLE_EYE_SWITCH_CHEST, ARROWS_30, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BOSS_KEY_CHEST, 0x03, 0x0E, "Forest Temple Boss Key Chest", FOREST_TEMPLE_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_FLOORMASTER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_FLOORMASTER_CHEST, 0x03, 0x02, "Forest Temple Floormaster Chest", FOREST_TEMPLE_FLOORMASTER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_BOW_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BOW_CHEST, 0x03, 0x0C, "Forest Temple Bow Chest", FOREST_TEMPLE_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_RED_POE_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_RED_POE_CHEST, 0x03, 0x0D, "Forest Temple Red Poe Chest", FOREST_TEMPLE_RED_POE_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_BLUE_POE_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BLUE_POE_CHEST, 0x03, 0x0F, "Forest Temple Blue Poe Chest", FOREST_TEMPLE_BLUE_POE_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_BASEMENT_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_BASEMENT_CHEST, 0x03, 0x0B, "Forest Temple Basement Chest", FOREST_TEMPLE_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); //Forest Temple MQ - locationTable[FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, 0x03, 0x03, "Forest Temple MQ First Room Chest", FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_WOLFOS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, 0x03, 0x00, "Forest Temple MQ Wolfos Chest", FOREST_TEMPLE_MQ_WOLFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_BOW_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BOW_CHEST, 0x03, 0x0C, "Forest Temple MQ Bow Chest", FOREST_TEMPLE_MQ_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, 0x03, 0x01, "Forest Temple MQ Raised Island Courtyard Lower Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, 0x03, 0x05, "Forest Temple MQ Raised Island Courtyard Upper Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_WELL_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_WELL_CHEST, 0x03, 0x09, "Forest Temple MQ Well Chest", FOREST_TEMPLE_MQ_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_MAP_CHEST, 0x03, 0x0D, "Forest Temple MQ Map Chest", FOREST_TEMPLE_MQ_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, 0x03, 0x0F, "Forest Temple MQ Compass Chest", FOREST_TEMPLE_MQ_COMPASS_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, 0x03, 0x06, "Forest Temple MQ Falling Ceiling Room Chest", FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, 0x03, 0x0B, "Forest Temple MQ Basement Chest", FOREST_TEMPLE_MQ_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_REDEAD_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, 0x03, 0x02, "Forest Temple MQ Redead Chest", FOREST_TEMPLE_MQ_REDEAD_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, 0x03, 0x0E, "Forest Temple MQ Boss Key Chest", FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, 0x03, 0x03, "Forest Temple MQ First Room Chest", FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_WOLFOS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, 0x03, 0x00, "Forest Temple MQ Wolfos Chest", FOREST_TEMPLE_MQ_WOLFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_BOW_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BOW_CHEST, 0x03, 0x0C, "Forest Temple MQ Bow Chest", FOREST_TEMPLE_MQ_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, 0x03, 0x01, "Forest Temple MQ Raised Island Courtyard Lower Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, 0x03, 0x05, "Forest Temple MQ Raised Island Courtyard Upper Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_WELL_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_WELL_CHEST, 0x03, 0x09, "Forest Temple MQ Well Chest", FOREST_TEMPLE_MQ_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_MAP_CHEST, 0x03, 0x0D, "Forest Temple MQ Map Chest", FOREST_TEMPLE_MQ_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, 0x03, 0x0F, "Forest Temple MQ Compass Chest", FOREST_TEMPLE_MQ_COMPASS_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, 0x03, 0x06, "Forest Temple MQ Falling Ceiling Room Chest", FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, 0x03, 0x0B, "Forest Temple MQ Basement Chest", FOREST_TEMPLE_MQ_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_REDEAD_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, 0x03, 0x02, "Forest Temple MQ Redead Chest", FOREST_TEMPLE_MQ_REDEAD_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, 0x03, 0x0E, "Forest Temple MQ Boss Key Chest", FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); //Fire Temple Vanilla - locationTable[FIRE_TEMPLE_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, 0x04, 0x01, "Fire Temple Near Boss Chest", FIRE_TEMPLE_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_FLARE_DANCER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, 0x04, 0x00, "Fire Temple Flare Dancer Chest", FIRE_TEMPLE_FLARE_DANCER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOSS_KEY_CHEST, 0x04, 0x0C, "Fire Temple Boss Key Chest", FIRE_TEMPLE_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, 0x04, 0x02, "Fire Temple Big Lava Room Blocked Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, 0x04, 0x04, "Fire Temple Big Lava Room Lower Open Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, 0x04, 0x03, "Fire Temple Boulder Maze Lower Chest", FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, 0x04, 0x06, "Fire Temple Boulder Maze Upper Chest", FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, 0x04, 0x08, "Fire Temple Boulder Maze Side Room Chest", FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, 0x04, 0x0B, "Fire Temple Boulder Maze Shortcut Chest", FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_SCARECROW_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_SCARECROW_CHEST, 0x04, 0x0D, "Fire Temple Scarecrow Chest", FIRE_TEMPLE_SCARECROW_CHEST, HUGE_RUPEE, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MAP_CHEST, 0x04, 0x0A, "Fire Temple Map Chest", FIRE_TEMPLE_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_COMPASS_CHEST, 0x04, 0x07, "Fire Temple Compass Chest", FIRE_TEMPLE_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_HIGHEST_GORON_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, 0x04, 0x09, "Fire Temple Highest Goron Chest", FIRE_TEMPLE_HIGHEST_GORON_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, 0x04, 0x05, "Fire Temple Megaton Hammer Chest", FIRE_TEMPLE_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, 0x04, 0x01, "Fire Temple Near Boss Chest", FIRE_TEMPLE_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_FLARE_DANCER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, 0x04, 0x00, "Fire Temple Flare Dancer Chest", FIRE_TEMPLE_FLARE_DANCER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOSS_KEY_CHEST, 0x04, 0x0C, "Fire Temple Boss Key Chest", FIRE_TEMPLE_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, 0x04, 0x02, "Fire Temple Big Lava Room Blocked Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, 0x04, 0x04, "Fire Temple Big Lava Room Lower Open Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, 0x04, 0x03, "Fire Temple Boulder Maze Lower Chest", FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, 0x04, 0x06, "Fire Temple Boulder Maze Upper Chest", FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, 0x04, 0x08, "Fire Temple Boulder Maze Side Room Chest", FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, 0x04, 0x0B, "Fire Temple Boulder Maze Shortcut Chest", FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_SCARECROW_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_SCARECROW_CHEST, 0x04, 0x0D, "Fire Temple Scarecrow Chest", FIRE_TEMPLE_SCARECROW_CHEST, HUGE_RUPEE, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MAP_CHEST, 0x04, 0x0A, "Fire Temple Map Chest", FIRE_TEMPLE_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_COMPASS_CHEST, 0x04, 0x07, "Fire Temple Compass Chest", FIRE_TEMPLE_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_HIGHEST_GORON_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, 0x04, 0x09, "Fire Temple Highest Goron Chest", FIRE_TEMPLE_HIGHEST_GORON_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, 0x04, 0x05, "Fire Temple Megaton Hammer Chest", FIRE_TEMPLE_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); //Fire Temple MQ - locationTable[FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, 0x04, 0x07, "Fire Temple MQ Near Boss Chest", FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, 0x04, 0x00, "Fire Temple MQ Megaton Hammer Chest", FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, 0x04, 0x0B, "Fire Temple MQ Compass Chest", FIRE_TEMPLE_MQ_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, 0x04, 0x03, "Fire Temple MQ Lizalfos Maze Lower Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, 0x04, 0x06, "Fire Temple MQ Lizalfos Maze Upper Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, 0x04, 0x05, "Fire Temple MQ Chest on Fire", FIRE_TEMPLE_MQ_CHEST_ON_FIRE, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, 0x04, 0x02, "Fire Temple MQ Map Room Side Chest", FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, HYLIAN_SHIELD, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MAP_CHEST, 0x04, 0x0C, "Fire Temple MQ Map Chest", FIRE_TEMPLE_MQ_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, 0x04, 0x04, "Fire Temple MQ Boss Key Chest", FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, 0x04, 0x01, "Fire Temple MQ Big Lava Room Blocked Door Chest", FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, 0x04, 0x08, "Fire Temple MQ Lizalfos Maze Side Room Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, 0x04, 0x1C, "Fire Temple MQ Freestanding Key", FIRE_TEMPLE_MQ_FREESTANDING_KEY, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, 0x04, 0x07, "Fire Temple MQ Near Boss Chest", FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, 0x04, 0x00, "Fire Temple MQ Megaton Hammer Chest", FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, 0x04, 0x0B, "Fire Temple MQ Compass Chest", FIRE_TEMPLE_MQ_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, 0x04, 0x03, "Fire Temple MQ Lizalfos Maze Lower Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, 0x04, 0x06, "Fire Temple MQ Lizalfos Maze Upper Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, 0x04, 0x05, "Fire Temple MQ Chest on Fire", FIRE_TEMPLE_MQ_CHEST_ON_FIRE, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, 0x04, 0x02, "Fire Temple MQ Map Room Side Chest", FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, HYLIAN_SHIELD, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_MAP_CHEST, 0x04, 0x0C, "Fire Temple MQ Map Chest", FIRE_TEMPLE_MQ_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, 0x04, 0x04, "Fire Temple MQ Boss Key Chest", FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, 0x04, 0x01, "Fire Temple MQ Big Lava Room Blocked Door Chest", FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, 0x04, 0x08, "Fire Temple MQ Lizalfos Maze Side Room Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, 0x04, 0x1C, "Fire Temple MQ Freestanding Key", FIRE_TEMPLE_MQ_FREESTANDING_KEY, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); //Water Temple Vanilla - locationTable[WATER_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MAP_CHEST, 0x05, 0x02, "Water Temple Map Chest", WATER_TEMPLE_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_COMPASS_CHEST, 0x05, 0x09, "Water Temple Compass Chest", WATER_TEMPLE_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_TORCHES_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_TORCHES_CHEST, 0x05, 0x01, "Water Temple Torches Chest", WATER_TEMPLE_TORCHES_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_DRAGON_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_DRAGON_CHEST, 0x05, 0x0A, "Water Temple Dragon Chest", WATER_TEMPLE_DRAGON_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, 0x05, 0x08, "Water Temple Central Bow Target Chest", WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, 0x05, 0x06, "Water Temple Central Pillar Chest", WATER_TEMPLE_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_CRACKED_WALL_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CRACKED_WALL_CHEST, 0x05, 0x00, "Water Temple Cracked Wall Chest", WATER_TEMPLE_CRACKED_WALL_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_BOSS_KEY_CHEST, 0x05, 0x05, "Water Temple Boss Key Chest", WATER_TEMPLE_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_LONGSHOT_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_LONGSHOT_CHEST, 0x05, 0x07, "Water Temple Longshot Chest", WATER_TEMPLE_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_RIVER_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_RIVER_CHEST, 0x05, 0x03, "Water Temple River Chest", WATER_TEMPLE_RIVER_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MAP_CHEST, 0x05, 0x02, "Water Temple Map Chest", WATER_TEMPLE_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_COMPASS_CHEST, 0x05, 0x09, "Water Temple Compass Chest", WATER_TEMPLE_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_TORCHES_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_TORCHES_CHEST, 0x05, 0x01, "Water Temple Torches Chest", WATER_TEMPLE_TORCHES_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_DRAGON_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_DRAGON_CHEST, 0x05, 0x0A, "Water Temple Dragon Chest", WATER_TEMPLE_DRAGON_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, 0x05, 0x08, "Water Temple Central Bow Target Chest", WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, 0x05, 0x06, "Water Temple Central Pillar Chest", WATER_TEMPLE_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_CRACKED_WALL_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_CRACKED_WALL_CHEST, 0x05, 0x00, "Water Temple Cracked Wall Chest", WATER_TEMPLE_CRACKED_WALL_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_BOSS_KEY_CHEST, 0x05, 0x05, "Water Temple Boss Key Chest", WATER_TEMPLE_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_LONGSHOT_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_LONGSHOT_CHEST, 0x05, 0x07, "Water Temple Longshot Chest", WATER_TEMPLE_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_RIVER_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_RIVER_CHEST, 0x05, 0x03, "Water Temple River Chest", WATER_TEMPLE_RIVER_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); //Water Temple MQ - locationTable[WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, 0x05, 0x06, "Water Temple MQ Central Pillar Chest", WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, 0x05, 0x05, "Water Temple MQ Boss Key Chest", WATER_TEMPLE_MQ_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_LONGSHOT_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, 0x05, 0x00, "Water Temple MQ Longshot Chest", WATER_TEMPLE_MQ_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_COMPASS_CHEST, 0x05, 0x01, "Water Temple MQ Compass Chest", WATER_TEMPLE_MQ_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_MAP_CHEST, 0x05, 0x02, "Water Temple MQ Map Chest", WATER_TEMPLE_MQ_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, 0x05, 0x01, "Water Temple MQ Freestanding Key", WATER_TEMPLE_MQ_FREESTANDING_KEY, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, 0x05, 0x06, "Water Temple MQ Central Pillar Chest", WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, 0x05, 0x05, "Water Temple MQ Boss Key Chest", WATER_TEMPLE_MQ_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_LONGSHOT_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, 0x05, 0x00, "Water Temple MQ Longshot Chest", WATER_TEMPLE_MQ_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_COMPASS_CHEST, 0x05, 0x01, "Water Temple MQ Compass Chest", WATER_TEMPLE_MQ_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_WATER_TEMPLE_MQ_MAP_CHEST, 0x05, 0x02, "Water Temple MQ Map Chest", WATER_TEMPLE_MQ_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, 0x05, 0x01, "Water Temple MQ Freestanding Key", WATER_TEMPLE_MQ_FREESTANDING_KEY, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); //Spirit Temple Shared - locationTable[SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, 0x5C, 0x0B, "Spirit Temple Silver Gauntlets Chest", SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, 0x5C, 0x09, "Spirit Temple Mirror Shield Chest", SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, MIRROR_SHIELD, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, 0x5C, 0x0B, "Spirit Temple Silver Gauntlets Chest", SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, 0x5C, 0x09, "Spirit Temple Mirror Shield Chest", SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, MIRROR_SHIELD, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); //Spirit Temple Vanilla - locationTable[SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, 0x06, 0x08, "Spirit Temple Child Bridge Chest", SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, 0x06, 0x00, "Spirit Temple Child Early Torches Chest", SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_COMPASS_CHEST, 0x06, 0x04, "Spirit Temple Compass Chest", SPIRIT_TEMPLE_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, 0x06, 0x07, "Spirit Temple Early Adult Right Chest", SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, 0x06, 0x0D, "Spirit Temple First Mirror Left Chest", SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, 0x06, 0x0E, "Spirit Temple First Mirror Right Chest", SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MAP_CHEST, 0x06, 0x03, "Spirit Temple Map Chest", SPIRIT_TEMPLE_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, 0x06, 0x06, "Spirit Temple Child Climb North Chest", SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, 0x06, 0x0C, "Spirit Temple Child Climb East Chest", SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, 0x06, 0x01, "Spirit Temple Sun Block Room Chest", SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, 0x06, 0x02, "Spirit Temple Statue Room Hand Chest", SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, 0x06, 0x0F, "Spirit Temple Statue Room Northeast Chest", SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, 0x06, 0x05, "Spirit Temple Near Four Armos Chest", SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, 0x06, 0x14, "Spirit Temple Hallway Right Invisible Chest", SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, 0x06, 0x15, "Spirit Temple Hallway Left Invisible Chest", SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, 0x06, 0x0A, "Spirit Temple Boss Key Chest", SPIRIT_TEMPLE_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_TOPMOST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_TOPMOST_CHEST, 0x06, 0x12, "Spirit Temple Topmost Chest", SPIRIT_TEMPLE_TOPMOST_CHEST, BOMBS_20, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, 0x06, 0x08, "Spirit Temple Child Bridge Chest", SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, 0x06, 0x00, "Spirit Temple Child Early Torches Chest", SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_COMPASS_CHEST, 0x06, 0x04, "Spirit Temple Compass Chest", SPIRIT_TEMPLE_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, 0x06, 0x07, "Spirit Temple Early Adult Right Chest", SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, 0x06, 0x0D, "Spirit Temple First Mirror Left Chest", SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, 0x06, 0x0E, "Spirit Temple First Mirror Right Chest", SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MAP_CHEST, 0x06, 0x03, "Spirit Temple Map Chest", SPIRIT_TEMPLE_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, 0x06, 0x06, "Spirit Temple Child Climb North Chest", SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, 0x06, 0x0C, "Spirit Temple Child Climb East Chest", SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, 0x06, 0x01, "Spirit Temple Sun Block Room Chest", SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, 0x06, 0x02, "Spirit Temple Statue Room Hand Chest", SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, 0x06, 0x0F, "Spirit Temple Statue Room Northeast Chest", SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, 0x06, 0x05, "Spirit Temple Near Four Armos Chest", SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, 0x06, 0x14, "Spirit Temple Hallway Right Invisible Chest", SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, 0x06, 0x15, "Spirit Temple Hallway Left Invisible Chest", SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, 0x06, 0x0A, "Spirit Temple Boss Key Chest", SPIRIT_TEMPLE_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_TOPMOST_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_TOPMOST_CHEST, 0x06, 0x12, "Spirit Temple Topmost Chest", SPIRIT_TEMPLE_TOPMOST_CHEST, BOMBS_20, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); //Spirit Temple MQ - locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, 0x06, 0x1A, "Spirit Temple MQ Entrance Front Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, 0x06, 0x1F, "Spirit Temple MQ Entrance Back Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, 0x06, 0x1B, "Spirit Temple MQ Entrance Front Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, 0x06, 0x1E, "Spirit Temple MQ Entrance Back Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, 0x06, 0x1D, "Spirit Temple MQ Child Hammer Switch Chest", SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, 0x06, 0x00, "Spirit Temple MQ Map Chest", SPIRIT_TEMPLE_MQ_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, 0x06, 0x08, "Spirit Temple MQ Map Room Enemy Chest", SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, 0x06, 0x06, "Spirit Temple MQ Child Climb North Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, 0x06, 0x0C, "Spirit Temple MQ Child Climb South Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, 0x06, 0x03, "Spirit Temple MQ Compass Chest", SPIRIT_TEMPLE_MQ_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, 0x06, 0x0F, "Spirit Temple MQ Statue Room Lullaby Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, 0x06, 0x02, "Spirit Temple MQ Statue Room Invisible Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, 0x06, 0x1C, "Spirit Temple MQ Silver Block Hallway Chest", SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, 0x06, 0x01, "Spirit Temple MQ Sun Block Room Chest", SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, 0x06, 0x07, "Spirit Temple MQ Symphony Room Chest", SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, 0x06, 0x04, "Spirit Temple MQ Leever Room Chest", SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, 0x06, 0x19, "Spirit Temple MQ Beamos Room Chest", SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, 0x06, 0x18, "Spirit Temple MQ Chest Switch Chest", SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, 0x06, 0x05, "Spirit Temple MQ Boss Key Chest", SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, 0x06, 0x12, "Spirit Temple MQ Mirror Puzzle Invisible Chest", SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, 0x06, 0x1A, "Spirit Temple MQ Entrance Front Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, 0x06, 0x1F, "Spirit Temple MQ Entrance Back Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, 0x06, 0x1B, "Spirit Temple MQ Entrance Front Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, 0x06, 0x1E, "Spirit Temple MQ Entrance Back Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, 0x06, 0x1D, "Spirit Temple MQ Child Hammer Switch Chest", SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, 0x06, 0x00, "Spirit Temple MQ Map Chest", SPIRIT_TEMPLE_MQ_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, 0x06, 0x08, "Spirit Temple MQ Map Room Enemy Chest", SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, 0x06, 0x06, "Spirit Temple MQ Child Climb North Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, 0x06, 0x0C, "Spirit Temple MQ Child Climb South Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, 0x06, 0x03, "Spirit Temple MQ Compass Chest", SPIRIT_TEMPLE_MQ_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, 0x06, 0x0F, "Spirit Temple MQ Statue Room Lullaby Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, 0x06, 0x02, "Spirit Temple MQ Statue Room Invisible Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, 0x06, 0x1C, "Spirit Temple MQ Silver Block Hallway Chest", SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, 0x06, 0x01, "Spirit Temple MQ Sun Block Room Chest", SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, 0x06, 0x07, "Spirit Temple MQ Symphony Room Chest", SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, 0x06, 0x04, "Spirit Temple MQ Leever Room Chest", SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, 0x06, 0x19, "Spirit Temple MQ Beamos Room Chest", SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, 0x06, 0x18, "Spirit Temple MQ Chest Switch Chest", SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, 0x06, 0x05, "Spirit Temple MQ Boss Key Chest", SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, 0x06, 0x12, "Spirit Temple MQ Mirror Puzzle Invisible Chest", SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); //Shadow Temple Vanilla - locationTable[SHADOW_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MAP_CHEST, 0x07, 0x01, "Shadow Temple Map Chest", SHADOW_TEMPLE_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, 0x07, 0x07, "Shadow Temple Hover Boots Chest", SHADOW_TEMPLE_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_COMPASS_CHEST, 0x07, 0x03, "Shadow Temple Compass Chest", SHADOW_TEMPLE_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, 0x07, 0x02, "Shadow Temple Early Silver Rupee Chest", SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, 0x07, 0x0C, "Shadow Temple Invisible Blades Visible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, 0x07, 0x16, "Shadow Temple Invisible Blades Invisible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, ARROWS_30, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, 0x07, 0x05, "Shadow Temple Falling Spikes Lower Chest", SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, 0x07, 0x06, "Shadow Temple Falling Spikes Upper Chest", SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, 0x07, 0x04, "Shadow Temple Falling Spikes Switch Chest", SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, 0x07, 0x09, "Shadow Temple Invisible Spikes Chest", SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_WIND_HINT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_WIND_HINT_CHEST, 0x07, 0x15, "Shadow Temple Wind Hint Chest", SHADOW_TEMPLE_WIND_HINT_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, 0x07, 0x08, "Shadow Temple After Wind Enemy Chest", SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, 0x07, 0x14, "Shadow Temple After Wind Hidden Chest", SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, 0x07, 0x0A, "Shadow Temple Spike Walls Left Chest", SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, 0x07, 0x0B, "Shadow Temple Boss Key Chest", SHADOW_TEMPLE_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, 0x07, 0x0D, "Shadow Temple Invisible Floormaster Chest", SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_FREESTANDING_KEY] = ItemLocation::Collectable(RC_SHADOW_TEMPLE_FREESTANDING_KEY, 0x07, 0x01, "Shadow Temple Freestanding Key", SHADOW_TEMPLE_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MAP_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MAP_CHEST, 0x07, 0x01, "Shadow Temple Map Chest", SHADOW_TEMPLE_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, 0x07, 0x07, "Shadow Temple Hover Boots Chest", SHADOW_TEMPLE_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_COMPASS_CHEST, 0x07, 0x03, "Shadow Temple Compass Chest", SHADOW_TEMPLE_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, 0x07, 0x02, "Shadow Temple Early Silver Rupee Chest", SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, 0x07, 0x0C, "Shadow Temple Invisible Blades Visible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, 0x07, 0x16, "Shadow Temple Invisible Blades Invisible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, ARROWS_30, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, 0x07, 0x05, "Shadow Temple Falling Spikes Lower Chest", SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, 0x07, 0x06, "Shadow Temple Falling Spikes Upper Chest", SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, 0x07, 0x04, "Shadow Temple Falling Spikes Switch Chest", SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, 0x07, 0x09, "Shadow Temple Invisible Spikes Chest", SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_WIND_HINT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_WIND_HINT_CHEST, 0x07, 0x15, "Shadow Temple Wind Hint Chest", SHADOW_TEMPLE_WIND_HINT_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, 0x07, 0x08, "Shadow Temple After Wind Enemy Chest", SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, 0x07, 0x14, "Shadow Temple After Wind Hidden Chest", SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, 0x07, 0x0A, "Shadow Temple Spike Walls Left Chest", SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, 0x07, 0x0B, "Shadow Temple Boss Key Chest", SHADOW_TEMPLE_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, 0x07, 0x0D, "Shadow Temple Invisible Floormaster Chest", SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_FREESTANDING_KEY] = ItemLocation::Collectable(RC_SHADOW_TEMPLE_FREESTANDING_KEY, 0x07, 0x01, "Shadow Temple Freestanding Key", SHADOW_TEMPLE_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); //Shadow Temple MQ - locationTable[SHADOW_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, 0x07, 0x01, "Shadow Temple MQ Compass Chest", SHADOW_TEMPLE_MQ_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, 0x07, 0x07, "Shadow Temple MQ Hover Boots Chest", SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, 0x07, 0x03, "Shadow Temple MQ Early Gibdos Chest", SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_MAP_CHEST, 0x07, 0x02, "Shadow Temple MQ Map Chest", SHADOW_TEMPLE_MQ_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, 0x07, 0x0F, "Shadow Temple MQ Beamos Silver Rupees Chest", SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, 0x07, 0x04, "Shadow Temple MQ Falling Spikes Switch Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, 0x07, 0x05, "Shadow Temple MQ Falling Spikes Lower Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, 0x07, 0x06, "Shadow Temple MQ Falling Spikes Upper Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, 0x07, 0x09, "Shadow Temple MQ Invisible Spikes Chest", SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, 0x07, 0x0B, "Shadow Temple MQ Boss Key Chest", SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, 0x07, 0x0A, "Shadow Temple MQ Spike Walls Left Chest", SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, 0x07, 0x10, "Shadow Temple MQ Stalfos Room Chest", SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RED_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, 0x07, 0x16, "Shadow Temple MQ Invisible Blades Invisible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, 0x07, 0x0C, "Shadow Temple MQ Invisible Blades Visible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, 0x07, 0x0D, "Shadow Temple MQ Bomb Flower Chest", SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, 0x07, 0x15, "Shadow Temple MQ Wind Hint Chest", SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, 0x07, 0x14, "Shadow Temple MQ After Wind Hidden Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, 0x07, 0x08, "Shadow Temple MQ After Wind Enemy Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, 0x07, 0x0E, "Shadow Temple MQ Near Ship Invisible Chest", SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, 0x07, 0x06, "Shadow Temple MQ Freestanding Key", SHADOW_TEMPLE_MQ_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, 0x07, 0x01, "Shadow Temple MQ Compass Chest", SHADOW_TEMPLE_MQ_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, 0x07, 0x07, "Shadow Temple MQ Hover Boots Chest", SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, 0x07, 0x03, "Shadow Temple MQ Early Gibdos Chest", SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_MAP_CHEST, 0x07, 0x02, "Shadow Temple MQ Map Chest", SHADOW_TEMPLE_MQ_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, 0x07, 0x0F, "Shadow Temple MQ Beamos Silver Rupees Chest", SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, 0x07, 0x04, "Shadow Temple MQ Falling Spikes Switch Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, 0x07, 0x05, "Shadow Temple MQ Falling Spikes Lower Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, 0x07, 0x06, "Shadow Temple MQ Falling Spikes Upper Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, 0x07, 0x09, "Shadow Temple MQ Invisible Spikes Chest", SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, 0x07, 0x0B, "Shadow Temple MQ Boss Key Chest", SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, 0x07, 0x0A, "Shadow Temple MQ Spike Walls Left Chest", SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, 0x07, 0x10, "Shadow Temple MQ Stalfos Room Chest", SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RED_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, 0x07, 0x16, "Shadow Temple MQ Invisible Blades Invisible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, 0x07, 0x0C, "Shadow Temple MQ Invisible Blades Visible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, 0x07, 0x0D, "Shadow Temple MQ Bomb Flower Chest", SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, 0x07, 0x15, "Shadow Temple MQ Wind Hint Chest", SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, 0x07, 0x14, "Shadow Temple MQ After Wind Hidden Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, 0x07, 0x08, "Shadow Temple MQ After Wind Enemy Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = ItemLocation::Chest (RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, 0x07, 0x0E, "Shadow Temple MQ Near Ship Invisible Chest", SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, 0x07, 0x06, "Shadow Temple MQ Freestanding Key", SHADOW_TEMPLE_MQ_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); //Bottom of the Well Vanilla - locationTable[BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, 0x08, 0x08, "Bottom of the Well Front Left Fake Wall Chest", BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, 0x08, 0x02, "Bottom of the Well Front Center Bombable Chest", BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, BOMBCHU_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, 0x08, 0x05, "Bottom of the Well Right Bottom Fake Wall Chest", BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_COMPASS_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, 0x08, 0x01, "Bottom of the Well Compass Chest", BOTTOM_OF_THE_WELL_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, 0x08, 0x0E, "Bottom of the Well Center Skulltula Chest", BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, DEKU_NUTS_5, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, 0x08, 0x04, "Bottom of the Well Back Left Bombable Chest", BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, DEKU_NUTS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, 0x08, 0x03, "Bottom of the Well Lens of Truth Chest", BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, 0x08, 0x14, "Bottom of the Well Invisible Chest", BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, HUGE_RUPEE, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, 0x08, 0x10, "Bottom of the Well Underwater Front Chest", BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, BOMBS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, 0x08, 0x09, "Bottom of the Well Underwater Left Chest", BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RECOVERY_HEART, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MAP_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MAP_CHEST, 0x08, 0x07, "Bottom of the Well Map Chest", BOTTOM_OF_THE_WELL_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, 0x08, 0x0A, "Bottom of the Well Fire Keese Chest", BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, DEKU_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, 0x08, 0x0C, "Bottom of the Well Like Like Chest", BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, HYLIAN_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, 0x08, 0x01, "Bottom of the Well Freestanding Key", BOTTOM_OF_THE_WELL_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, 0x08, 0x08, "Bottom of the Well Front Left Fake Wall Chest", BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, 0x08, 0x02, "Bottom of the Well Front Center Bombable Chest", BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, BOMBCHU_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, 0x08, 0x05, "Bottom of the Well Right Bottom Fake Wall Chest", BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_COMPASS_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, 0x08, 0x01, "Bottom of the Well Compass Chest", BOTTOM_OF_THE_WELL_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, 0x08, 0x0E, "Bottom of the Well Center Skulltula Chest", BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, DEKU_NUTS_5, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, 0x08, 0x04, "Bottom of the Well Back Left Bombable Chest", BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, DEKU_NUTS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, 0x08, 0x03, "Bottom of the Well Lens of Truth Chest", BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, 0x08, 0x14, "Bottom of the Well Invisible Chest", BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, HUGE_RUPEE, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, 0x08, 0x10, "Bottom of the Well Underwater Front Chest", BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, BOMBS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, 0x08, 0x09, "Bottom of the Well Underwater Left Chest", BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RECOVERY_HEART, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MAP_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MAP_CHEST, 0x08, 0x07, "Bottom of the Well Map Chest", BOTTOM_OF_THE_WELL_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, 0x08, 0x0A, "Bottom of the Well Fire Keese Chest", BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, DEKU_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, 0x08, 0x0C, "Bottom of the Well Like Like Chest", BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, HYLIAN_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, 0x08, 0x01, "Bottom of the Well Freestanding Key", BOTTOM_OF_THE_WELL_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); //Bottom of the Well MQBottomOfTheWell] - locationTable[BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, 0x08, 0x03, "Bottom of the Well MQ Map Chest", BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, 0x08, 0x01, "Bottom of the Well MQ Lens of Truth Chest", BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, 0x08, 0x02, "Bottom of the Well MQ Compass Chest", BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, 0x08, 0x02, "Bottom of the Well MQ Dead Hand Freestanding Key", BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, 0x08, 0x01, "Bottom of the Well MQ East Inner Room Freestanding Key",BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, 0x08, 0x03, "Bottom of the Well MQ Map Chest", BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, 0x08, 0x01, "Bottom of the Well MQ Lens of Truth Chest", BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, 0x08, 0x02, "Bottom of the Well MQ Compass Chest", BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, 0x08, 0x02, "Bottom of the Well MQ Dead Hand Freestanding Key", BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = ItemLocation::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, 0x08, 0x01, "Bottom of the Well MQ East Inner Room Freestanding Key",BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); //Ice Cavern Vanilla - locationTable[ICE_CAVERN_MAP_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MAP_CHEST, 0x09, 0x00, "Ice Cavern Map Chest", ICE_CAVERN_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_COMPASS_CHEST, 0x09, 0x01, "Ice Cavern Compass Chest", ICE_CAVERN_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_IRON_BOOTS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_IRON_BOOTS_CHEST, 0x09, 0x02, "Ice Cavern Iron Boots Chest", ICE_CAVERN_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_FREESTANDING_POH] = ItemLocation::Collectable(RC_ICE_CAVERN_FREESTANDING_POH, 0x09, 0x01, "Ice Cavern Freestanding PoH", ICE_CAVERN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MAP_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MAP_CHEST, 0x09, 0x00, "Ice Cavern Map Chest", ICE_CAVERN_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_COMPASS_CHEST, 0x09, 0x01, "Ice Cavern Compass Chest", ICE_CAVERN_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_IRON_BOOTS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_IRON_BOOTS_CHEST, 0x09, 0x02, "Ice Cavern Iron Boots Chest", ICE_CAVERN_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_FREESTANDING_POH] = ItemLocation::Collectable(RC_ICE_CAVERN_FREESTANDING_POH, 0x09, 0x01, "Ice Cavern Freestanding PoH", ICE_CAVERN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); //Ice Cavern MQIceCavern] - locationTable[ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, 0x09, 0x02, "Ice Cavern MQ Iron Boots Chest", ICE_CAVERN_MQ_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_COMPASS_CHEST, 0x09, 0x00, "Ice Cavern MQ Compass Chest", ICE_CAVERN_MQ_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_MAP_CHEST, 0x09, 0x01, "Ice Cavern MQ Map Chest", ICE_CAVERN_MQ_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_MQ_FREESTANDING_POH] = ItemLocation::Collectable(RC_ICE_CAVERN_MQ_FREESTANDING_POH, 0x09, 0x01, "Ice Cavern MQ Freestanding PoH", ICE_CAVERN_MQ_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, 0x09, 0x02, "Ice Cavern MQ Iron Boots Chest", ICE_CAVERN_MQ_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_COMPASS_CHEST, 0x09, 0x00, "Ice Cavern MQ Compass Chest", ICE_CAVERN_MQ_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (RC_ICE_CAVERN_MQ_MAP_CHEST, 0x09, 0x01, "Ice Cavern MQ Map Chest", ICE_CAVERN_MQ_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_FREESTANDING_POH] = ItemLocation::Collectable(RC_ICE_CAVERN_MQ_FREESTANDING_POH, 0x09, 0x01, "Ice Cavern MQ Freestanding PoH", ICE_CAVERN_MQ_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); //Gerudo Training Ground Vanilla - locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, 0x0B, 0x13, "Gerudo Training Grounds Lobby Left Chest", GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, 0x0B, 0x07, "Gerudo Training Grounds Lobby Right Chest", GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_STALFOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, 0x0B, 0x00, "Gerudo Training Grounds Stalfos Chest", GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, 0x0B, 0x01, "Gerudo Training Grounds Beamos Chest", GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, 0x0B, 0x0B, "Gerudo Training Grounds Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, 0x0B, 0x06, "Gerudo Training Grounds Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, 0x0B, 0x0A, "Gerudo Training Grounds Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, 0x0B, 0x09, "Gerudo Training Grounds Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, 0x0B, 0x0C, "Gerudo Training Grounds Maze Path Final Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, 0x0B, 0x05, "Gerudo Training Grounds Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, 0x0B, 0x08, "Gerudo Training Grounds Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds Underwater Silver Rupee Chest", GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, 0x0B, 0x12, "Gerudo Training Grounds Hammer Room Clear Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, 0x0B, 0x10, "Gerudo Training Grounds Hammer Room Switch Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, 0x0B, 0x03, "Gerudo Training Grounds Eye Statue Chest", GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, 0x0B, 0x04, "Gerudo Training Grounds Near Scarecrow Chest", GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, 0x0B, 0x11, "Gerudo Training Grounds Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, 0x0B, 0x0F, "Gerudo Training Grounds Heavy Block First Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, HUGE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, 0x0B, 0x0E, "Gerudo Training Grounds Heavy Block Second Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, 0x0B, 0x14, "Gerudo Training Grounds Heavy Block Third Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, 0x0B, 0x02, "Gerudo Training Grounds Heavy Block Fourth Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, ICE_TRAP, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY] = ItemLocation::Collectable(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, 0x0B, 0x01, "Gerudo Training Grounds Freestanding Key", GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, 0x0B, 0x13, "Gerudo Training Grounds Lobby Left Chest", GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, 0x0B, 0x07, "Gerudo Training Grounds Lobby Right Chest", GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_STALFOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, 0x0B, 0x00, "Gerudo Training Grounds Stalfos Chest", GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, 0x0B, 0x01, "Gerudo Training Grounds Beamos Chest", GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, 0x0B, 0x0B, "Gerudo Training Grounds Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, 0x0B, 0x06, "Gerudo Training Grounds Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, 0x0B, 0x0A, "Gerudo Training Grounds Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, 0x0B, 0x09, "Gerudo Training Grounds Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, 0x0B, 0x0C, "Gerudo Training Grounds Maze Path Final Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, 0x0B, 0x05, "Gerudo Training Grounds Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, 0x0B, 0x08, "Gerudo Training Grounds Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds Underwater Silver Rupee Chest", GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, 0x0B, 0x12, "Gerudo Training Grounds Hammer Room Clear Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, 0x0B, 0x10, "Gerudo Training Grounds Hammer Room Switch Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, 0x0B, 0x03, "Gerudo Training Grounds Eye Statue Chest", GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, 0x0B, 0x04, "Gerudo Training Grounds Near Scarecrow Chest", GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, 0x0B, 0x11, "Gerudo Training Grounds Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, 0x0B, 0x0F, "Gerudo Training Grounds Heavy Block First Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, HUGE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, 0x0B, 0x0E, "Gerudo Training Grounds Heavy Block Second Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, 0x0B, 0x14, "Gerudo Training Grounds Heavy Block Third Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, 0x0B, 0x02, "Gerudo Training Grounds Heavy Block Fourth Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, ICE_TRAP, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY] = ItemLocation::Collectable(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, 0x0B, 0x01, "Gerudo Training Grounds Freestanding Key", GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); //Gerudo Training Grounds MQ - locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, 0x0B, 0x07, "Gerudo Training Grounds MQ Lobby Right Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, 0x0B, 0x13, "Gerudo Training Grounds MQ Lobby Left Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, 0x0B, 0x00, "Gerudo Training Grounds MQ First Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, 0x0B, 0x11, "Gerudo Training Grounds MQ Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, 0x0B, 0x03, "Gerudo Training Grounds MQ Eye Statue Chest", GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, BOMBCHU_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, 0x0B, 0x0E, "Gerudo Training Grounds MQ Flame Circle Chest", GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, 0x0B, 0x12, "Gerudo Training Grounds MQ Second Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, 0x0B, 0x01, "Gerudo Training Grounds MQ Dinolfos Chest", GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, 0x0B, 0x04, "Gerudo Training Grounds MQ Ice Arrows Chest", GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, 0x0B, 0x05, "Gerudo Training Grounds MQ Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, 0x0B, 0x06, "Gerudo Training Grounds MQ Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST, GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, 0x0B, 0x08, "Gerudo Training Grounds MQ Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, 0x0B, 0x09, "Gerudo Training Grounds MQ Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, 0x0B, 0x0A, "Gerudo Training Grounds MQ Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, 0x0B, 0x0B, "Gerudo Training Grounds MQ Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, 0x0B, 0x02, "Gerudo Training Grounds MQ Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, 0x0B, 0x07, "Gerudo Training Grounds MQ Lobby Right Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, 0x0B, 0x13, "Gerudo Training Grounds MQ Lobby Left Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, 0x0B, 0x00, "Gerudo Training Grounds MQ First Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, 0x0B, 0x11, "Gerudo Training Grounds MQ Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, 0x0B, 0x03, "Gerudo Training Grounds MQ Eye Statue Chest", GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, BOMBCHU_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, 0x0B, 0x0E, "Gerudo Training Grounds MQ Flame Circle Chest", GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, 0x0B, 0x12, "Gerudo Training Grounds MQ Second Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, 0x0B, 0x01, "Gerudo Training Grounds MQ Dinolfos Chest", GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, 0x0B, 0x04, "Gerudo Training Grounds MQ Ice Arrows Chest", GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, 0x0B, 0x05, "Gerudo Training Grounds MQ Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, 0x0B, 0x06, "Gerudo Training Grounds MQ Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST, GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, 0x0B, 0x08, "Gerudo Training Grounds MQ Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, 0x0B, 0x09, "Gerudo Training Grounds MQ Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, 0x0B, 0x0A, "Gerudo Training Grounds MQ Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, 0x0B, 0x0B, "Gerudo Training Grounds MQ Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, 0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, 0x0B, 0x02, "Gerudo Training Grounds MQ Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); //Ganons Castle Shared - locationTable[GANONS_TOWER_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_GANONS_TOWER_BOSS_KEY_CHEST, 0x0A, 0x0B, "Ganon's Tower Boss Key Chest", GANONS_TOWER_BOSS_KEY_CHEST, GANONS_CASTLE_BOSS_KEY, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_TOWER_BOSS_KEY_CHEST] = ItemLocation::Chest (RC_GANONS_TOWER_BOSS_KEY_CHEST, 0x0A, 0x0B, "Ganon's Tower Boss Key Chest", GANONS_TOWER_BOSS_KEY_CHEST, GANONS_CASTLE_BOSS_KEY, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); //Ganons Castle Vanilla - locationTable[GANONS_CASTLE_FOREST_TRIAL_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, 0x0D, 0x09, "Ganon's Castle Forest Trial Chest", GANONS_CASTLE_FOREST_TRIAL_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, 0x0D, 0x07, "Ganon's Castle Water Trial Left Chest", GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, 0x0D, 0x06, "Ganon's Castle Water Trial Right Chest", GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, 0x0D, 0x08, "Ganon's Castle Shadow Trial Front Chest", GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, 0x0D, 0x05, "Ganon's Castle Shadow Trial Golden Gauntlets Chest", GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, 0x0D, 0x12, "Ganon's Castle Spirit Trial Crystal Switch Chest", GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, BOMBCHU_20, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, 0x0D, 0x14, "Ganon's Castle Spirit Trial Invisible Chest", GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, 0x0D, 0x0C, "Ganon's Castle Light Trial First Left Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, 0x0D, 0x0B, "Ganon's Castle Light Trial Second Left Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, 0x0D, 0x0D, "Ganon's Castle Light Trial Third Left Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, 0x0D, 0x0E, "Ganon's Castle Light Trial First Right Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, 0x0D, 0x0A, "Ganon's Castle Light Trial Second Right Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, ARROWS_30, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, 0x0D, 0x0F, "Ganon's Castle Light Trial Third Right Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, 0x0D, 0x10, "Ganon's Castle Light Trial Invisible Enemies Chest", GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, 0x0D, 0x11, "Ganon's Castle Light Trial Lullaby Chest", GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, 0x0D, 0x37, "Ganon's Castle Deku Scrub Center-Left", GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, 0x0D, 0x33, "Ganon's Castle Deku Scrub Center-Right", GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_DEKU_SCRUB_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, 0x0D, 0x39, "Ganon's Castle Deku Scrub Right", GANONS_CASTLE_DEKU_SCRUB_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_DEKU_SCRUB_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, 0x0D, 0x3A, "Ganon's Castle Deku Scrub Left", GANONS_CASTLE_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_FOREST_TRIAL_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, 0x0D, 0x09, "Ganon's Castle Forest Trial Chest", GANONS_CASTLE_FOREST_TRIAL_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, 0x0D, 0x07, "Ganon's Castle Water Trial Left Chest", GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, 0x0D, 0x06, "Ganon's Castle Water Trial Right Chest", GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, 0x0D, 0x08, "Ganon's Castle Shadow Trial Front Chest", GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, 0x0D, 0x05, "Ganon's Castle Shadow Trial Golden Gauntlets Chest", GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, 0x0D, 0x12, "Ganon's Castle Spirit Trial Crystal Switch Chest", GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, BOMBCHU_20, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, 0x0D, 0x14, "Ganon's Castle Spirit Trial Invisible Chest", GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, 0x0D, 0x0C, "Ganon's Castle Light Trial First Left Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, 0x0D, 0x0B, "Ganon's Castle Light Trial Second Left Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, 0x0D, 0x0D, "Ganon's Castle Light Trial Third Left Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, 0x0D, 0x0E, "Ganon's Castle Light Trial First Right Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, 0x0D, 0x0A, "Ganon's Castle Light Trial Second Right Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, ARROWS_30, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, 0x0D, 0x0F, "Ganon's Castle Light Trial Third Right Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, 0x0D, 0x10, "Ganon's Castle Light Trial Invisible Enemies Chest", GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, 0x0D, 0x11, "Ganon's Castle Light Trial Lullaby Chest", GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, 0x0D, 0x37, "Ganon's Castle Deku Scrub Center-Left", GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, 0x0D, 0x33, "Ganon's Castle Deku Scrub Center-Right", GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_DEKU_SCRUB_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, 0x0D, 0x39, "Ganon's Castle Deku Scrub Right", GANONS_CASTLE_DEKU_SCRUB_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_DEKU_SCRUB_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, 0x0D, 0x3A, "Ganon's Castle Deku Scrub Left", GANONS_CASTLE_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); //Ganons Castle MQ - locationTable[GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, 0x0D, 0x01, "Ganon's Castle MQ Water Trial Chest", GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RED_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, 0x0D, 0x02, "Ganon's Castle MQ Forest Trial Eye Switch Chest", GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, 0x0D, 0x03, "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest",GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, BOMBS_5, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, 0x0D, 0x04, "Ganon's Castle MQ Light Trial Lullaby Chest", GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, 0x0D, 0x00, "Ganon's Castle MQ Shadow Trial Bomb Flower Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, 0x0D, 0x05, "Ganon's Castle MQ Shadow Trial Eye Switch Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, 0x0D, 0x06, "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, 0x0D, 0x07, "Ganon's Castle MQ Spirit Trial Sun Back Right Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, 0x0D, 0x08, "Ganon's Castle MQ Spirit Trial Sun Back Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, 0x0D, 0x09, "Ganon's Castle MQ Spirit Trial Sun Front Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, 0x0D, 0x0A, "Ganon's Castle MQ Spirit Trial First Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, BOMBCHU_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, 0x0D, 0x14, "Ganon's Castle MQ Spirit Trial Invisible Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = ItemLocation::Collectable(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, 0x0D, 0x01, "Ganon's Castle MQ Forest Trial Freestanding Key", GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, 0x0D, 0x30, "Ganon's Castle MQ Deku Scrub Right", GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, BUY_DEKU_NUT_5, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, 0x0D, 0x37, "Ganon's Castle MQ Deku Scrub Center-Left", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, 0x0D, 0x33, "Ganon's Castle MQ Deku Scrub Center", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, 0x0D, 0x39, "Ganon's Castle MQ Deku Scrub Center-Right", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, 0x0D, 0x3A, "Ganon's Castle MQ Deku Scrub Left", GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, 0x0D, 0x01, "Ganon's Castle MQ Water Trial Chest", GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RED_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, 0x0D, 0x02, "Ganon's Castle MQ Forest Trial Eye Switch Chest", GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, 0x0D, 0x03, "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest",GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, BOMBS_5, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, 0x0D, 0x04, "Ganon's Castle MQ Light Trial Lullaby Chest", GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, 0x0D, 0x00, "Ganon's Castle MQ Shadow Trial Bomb Flower Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, 0x0D, 0x05, "Ganon's Castle MQ Shadow Trial Eye Switch Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, 0x0D, 0x06, "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, 0x0D, 0x07, "Ganon's Castle MQ Spirit Trial Sun Back Right Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, 0x0D, 0x08, "Ganon's Castle MQ Spirit Trial Sun Back Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, 0x0D, 0x09, "Ganon's Castle MQ Spirit Trial Sun Front Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, 0x0D, 0x0A, "Ganon's Castle MQ Spirit Trial First Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, BOMBCHU_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, 0x0D, 0x14, "Ganon's Castle MQ Spirit Trial Invisible Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = ItemLocation::Collectable(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, 0x0D, 0x01, "Ganon's Castle MQ Forest Trial Freestanding Key", GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, 0x0D, 0x30, "Ganon's Castle MQ Deku Scrub Right", GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, BUY_DEKU_NUT_5, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, 0x0D, 0x37, "Ganon's Castle MQ Deku Scrub Center-Left", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, 0x0D, 0x33, "Ganon's Castle MQ Deku Scrub Center", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, 0x0D, 0x39, "Ganon's Castle MQ Deku Scrub Center-Right", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = ItemLocation::Base (RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, 0x0D, 0x3A, "Ganon's Castle MQ Deku Scrub Left", GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); /*------------------------------- --- GOLD SKULLTULA TOKENS --- -------------------------------*/ //Dungeons - locationTable[DEKU_TREE_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, 0x00, 0x01, "Deku Tree GS Basement Back Room", DEKU_TREE_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_GS_BASEMENT_GATE] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_GATE, 0x00, 0x02, "Deku Tree GS Basement Gate", DEKU_TREE_GS_BASEMENT_GATE, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_GS_BASEMENT_VINES] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_VINES, 0x00, 0x04, "Deku Tree GS Basement Vines", DEKU_TREE_GS_BASEMENT_VINES, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_GS_COMPASS_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_GS_COMPASS_ROOM, 0x00, 0x08, "Deku Tree GS Compass Room", DEKU_TREE_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - - locationTable[DEKU_TREE_MQ_GS_LOBBY] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_LOBBY, 0x00, 0x02, "Deku Tree MQ GS Lobby", DEKU_TREE_MQ_GS_LOBBY, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_GS_COMPASS_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, 0x00, 0x08, "Deku Tree MQ GS Compass Room", DEKU_TREE_MQ_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, 0x00, 0x04, "Deku Tree MQ GS Basement Graves Room", DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, 0x00, 0x01, "Deku Tree MQ GS Basement Back Room", DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - - locationTable[DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, 0x01, 0x01, "Dodongos Cavern GS Vines Above Stairs", DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_GS_SCARECROW] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_SCARECROW, 0x01, 0x02, "Dodongos Cavern GS Scarecrow", DODONGOS_CAVERN_GS_SCARECROW, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, 0x01, 0x04, "Dodongos Cavern GS Alcove Above Stairs", DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_GS_BACK_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_BACK_ROOM, 0x01, 0x08, "Dodongos Cavern GS Back Room", DODONGOS_CAVERN_GS_BACK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, 0x01, 0x10, "Dodongos Cavern GS Side Room Near Lower Lizalfos", DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - - locationTable[DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, 0x01, 0x02, "Dodongos Cavern MQ GS Scrub Room", DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, 0x01, 0x08, "Dodongos Cavern MQ GS Song of Time Block Room", DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, 0x01, 0x04, "Dodongos Cavern MQ GS Lizalfos Room", DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, 0x01, 0x10, "Dodongos Cavern MQ GS Larvae Room", DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[DODONGOS_CAVERN_MQ_GS_BACK_AREA] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, 0x01, 0x01, "Dodongos Cavern MQ GS Back Room", DODONGOS_CAVERN_MQ_GS_BACK_AREA, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - - locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, 0x02, 0x01, "Jabu Jabus Belly GS Lobby Basement Lower", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, 0x02, 0x02, "Jabu Jabus Belly GS Lobby Basement Upper", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, 0x02, 0x04, "Jabu Jabus Belly GS Near Boss", JABU_JABUS_BELLY_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, 0x02, 0x08, "Jabu Jabus Belly GS Water Switch Room", JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - - locationTable[JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, 0x02, 0x04, "Jabu Jabus Belly MQ GS Tail Parasan Room", JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, 0x02, 0x08, "Jabu Jabus Belly MQ GS Invisible Enemies Room", JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, 0x02, 0x01, "Jabu Jabus Belly MQ GS Boomerang Chest Room", JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, 0x02, 0x02, "Jabu Jabus Belly MQ GS Near Boss", JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - - locationTable[FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, 0x03, 0x01, "Forest Temple GS Raised Island Courtyard", FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_GS_FIRST_ROOM] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_FIRST_ROOM, 0x03, 0x02, "Forest Temple GS First Room", FOREST_TEMPLE_GS_FIRST_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, 0x03, 0x04, "Forest Temple GS Level Island Courtyard", FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_LOBBY, 0x03, 0x08, "Forest Temple GS Lobby", FOREST_TEMPLE_GS_LOBBY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_GS_BASEMENT] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_BASEMENT, 0x03, 0x10, "Forest Temple GS Basement", FOREST_TEMPLE_GS_BASEMENT, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - - locationTable[FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, 0x03, 0x02, "Forest Temple MQ GS First Hallway", FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, 0x03, 0x10, "Forest Temple MQ GS Block Push Room", FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, 0x03, 0x01, "Forest Temple MQ GS Raised Island Courtyard", FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, 0x03, 0x04, "Forest Temple MQ GS Level Island Courtyard", FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FOREST_TEMPLE_MQ_GS_WELL] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_WELL, 0x03, 0x08, "Forest Temple MQ GS Well", FOREST_TEMPLE_MQ_GS_WELL, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - - locationTable[FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, 0x04, 0x01, "Fire Temple GS Song of Time Room", FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, 0x04, 0x02, "Fire Temple GS Boss Key Loop", FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_GS_BOULDER_MAZE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, 0x04, 0x04, "Fire Temple GS Boulder Maze", FIRE_TEMPLE_GS_BOULDER_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_GS_SCARECROW_TOP] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, 0x04, 0x08, "Fire Temple GS Scarecrow Top", FIRE_TEMPLE_GS_SCARECROW_TOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_GS_SCARECROW_CLIMB] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, 0x04, 0x10, "Fire Temple GS Scarecrow Climb", FIRE_TEMPLE_GS_SCARECROW_CLIMB, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - - locationTable[FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, 0x04, 0x02, "Fire Temple MQ GS Above Fire Wall Maze", FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, 0x04, 0x08, "Fire Temple MQ GS Fire Wall Maze Center", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, 0x04, 0x01, "Fire Temple MQ GS Big Lava Room Open Door", FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, 0x04, 0x10, "Fire Temple MQ GS Fire Wall Maze Side Room", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, 0x04, 0x04, "Fire Temple MQ GS Skull on Fire", FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - - locationTable[WATER_TEMPLE_GS_BEHIND_GATE] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_BEHIND_GATE, 0x05, 0x01, "Water Temple GS Behind Gate", WATER_TEMPLE_GS_BEHIND_GATE, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, 0x05, 0x02, "Water Temple GS Falling Platform Room", WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_GS_CENTRAL_PILLAR] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, 0x05, 0x04, "Water Temple GS Central Pillar", WATER_TEMPLE_GS_CENTRAL_PILLAR, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, 0x05, 0x08, "Water Temple GS Near Boss Key Chest", WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_GS_RIVER] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_RIVER, 0x05, 0x10, "Water Temple GS River", WATER_TEMPLE_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - - locationTable[WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, 0x05, 0x04, "Water Temple MQ GS Before Upper Water Switch", WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, 0x05, 0x08, "Water Temple MQ GS Freestanding Key Area", WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, 0x05, 0x01, "Water Temple MQ GS Lizalfos Hallway", WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_GS_RIVER] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_RIVER, 0x05, 0x02, "Water Temple MQ GS River", WATER_TEMPLE_MQ_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, 0x05, 0x10, "Water Temple MQ GS Triple Wall Torch", WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - - locationTable[SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, 0x06, 0x01, "Spirit Temple GS Hall After Sun Block Room", SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_GS_BOULDER_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, 0x06, 0x02, "Spirit Temple GS Boulder Room", SPIRIT_TEMPLE_GS_BOULDER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_LOBBY, 0x06, 0x04, "Spirit Temple GS Lobby", SPIRIT_TEMPLE_GS_LOBBY, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, 0x06, 0x08, "Spirit Temple GS Sun on Floor Room", SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_GS_METAL_FENCE] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, 0x06, 0x10, "Spirit Temple GS Metal Fence", SPIRIT_TEMPLE_GS_METAL_FENCE, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - - locationTable[SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, 0x06, 0x08, "Spirit Temple MQ GS Symphony Room", SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, 0x06, 0x02, "Spirit Temple MQ GS Leever Room", SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, 0x06, 0x04, "Spirit Temple MQ GS Nine Thrones Room West", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, 0x06, 0x10, "Spirit Temple MQ GS Nine Thrones Room North", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, 0x06, 0x01, "Spirit Temple MQ GS Sun Block Room", SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - - locationTable[SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, 0x07, 0x01, "Shadow Temple GS Single Giant Pot", SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, 0x07, 0x02, "Shadow Temple GS Falling Spikes Room", SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, 0x07, 0x04, "Shadow Temple GS Triple Giant Pot", SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, 0x07, 0x08, "Shadow Temple GS Like Like Room", SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_GS_NEAR_SHIP] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, 0x07, 0x10, "Shadow Temple GS Near Ship", SHADOW_TEMPLE_GS_NEAR_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - - locationTable[SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, 0x07, 0x02, "Shadow Temple MQ GS Falling Spikes Room", SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, 0x07, 0x01, "Shadow Temple MQ GS Wind Hint Room", SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, 0x07, 0x08, "Shadow Temple MQ GS After Wind", SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, 0x07, 0x10, "Shadow Temple MQ GS After Ship", SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, 0x07, 0x04, "Shadow Temple MQ GS Near Boss", SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - - locationTable[BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, 0x08, 0x01, "Bottom of the Well GS Like Like Cage", BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, 0x08, 0x02, "Bottom of the Well GS East Inner Room", BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, 0x08, 0x04, "Bottom of the Well GS West Inner Room", BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - - locationTable[BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, 0x08, 0x01, "Bottom of the Well MQ GS Basement", BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, 0x08, 0x04, "Bottom of the Well MQ GS Coffin Room", BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, 0x08, 0x02, "Bottom of the Well MQ GS West Inner Room", BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - - locationTable[ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, 0x09, 0x01, "Ice Cavern GS Push Block Room", ICE_CAVERN_GS_PUSH_BLOCK_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, 0x09, 0x02, "Ice Cavern GS Spinning Scythe Room", ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_GS_HEART_PIECE_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, 0x09, 0x04, "Ice Cavern GS Heart Piece Room", ICE_CAVERN_GS_HEART_PIECE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - - locationTable[ICE_CAVERN_MQ_GS_SCARECROW] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_SCARECROW, 0x09, 0x01, "Ice Cavern MQ GS Scarecrow", ICE_CAVERN_MQ_GS_SCARECROW, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_MQ_GS_ICE_BLOCK] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, 0x09, 0x04, "Ice Cavern MQ GS Ice Block", ICE_CAVERN_MQ_GS_ICE_BLOCK, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[ICE_CAVERN_MQ_GS_RED_ICE] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_RED_ICE, 0x09, 0x02, "Ice Cavern MQ GS Red Ice", ICE_CAVERN_MQ_GS_RED_ICE, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - - //Overworld - locationTable[KF_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_KF_GS_BEAN_PATCH, 0x0C, 0x01, "KF GS Bean Patch", KF_GS_BEAN_PATCH, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_GS_KNOW_IT_ALL_HOUSE] = ItemLocation::GSToken(RC_KF_GS_KNOW_IT_ALL_HOUSE, 0x0C, 0x02, "KF GS Know It All House", KF_GS_KNOW_IT_ALL_HOUSE, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_GS_HOUSE_OF_TWINS] = ItemLocation::GSToken(RC_KF_GS_HOUSE_OF_TWINS, 0x0C, 0x04, "KF GS House of Twins", KF_GS_HOUSE_OF_TWINS, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - - locationTable[LW_GS_BEAN_PATCH_NEAR_BRIDGE] = ItemLocation::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, 0x0D, 0x01, "LW GS Bean Patch Near Bridge", LW_GS_BEAN_PATCH_NEAR_BRIDGE, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_GS_BEAN_PATCH_NEAR_THEATER] = ItemLocation::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, 0x0D, 0x02, "LW GS Bean Patch Near Theater", LW_GS_BEAN_PATCH_NEAR_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[LW_GS_ABOVE_THEATER] = ItemLocation::GSToken(RC_LW_GS_ABOVE_THEATER, 0x0D, 0x04, "LW GS Above Theater", LW_GS_ABOVE_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[SFM_GS] = ItemLocation::GSToken(RC_SFM_GS, 0x0D, 0x08, "SFM GS", SFM_GS, {Category::cSacredForestMeadow, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - - locationTable[HF_GS_COW_GROTTO] = ItemLocation::GSToken(RC_HF_GS_COW_GROTTO, 0x0A, 0x01, "HF GS Cow Grotto", HF_GS_COW_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[HF_GS_NEAR_KAK_GROTTO] = ItemLocation::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, 0x0A, 0x02, "HF GS Near Kak Grotto", HF_GS_NEAR_KAK_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - - locationTable[LH_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_LH_GS_BEAN_PATCH, 0x12, 0x01, "LH GS Bean Patch", LH_GS_BEAN_PATCH, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_GS_SMALL_ISLAND] = ItemLocation::GSToken(RC_LH_GS_SMALL_ISLAND, 0x12, 0x02, "LH GS Small Island", LH_GS_SMALL_ISLAND, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_GS_LAB_WALL] = ItemLocation::GSToken(RC_LH_GS_LAB_WALL, 0x12, 0x04, "LH GS Lab Wall", LH_GS_LAB_WALL, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_GS_LAB_CRATE] = ItemLocation::GSToken(RC_LH_GS_LAB_CRATE, 0x12, 0x08, "LH GS Lab Crate", LH_GS_LAB_CRATE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[LH_GS_TREE] = ItemLocation::GSToken(RC_LH_GS_TREE, 0x12, 0x10, "LH GS Tree", LH_GS_TREE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - - locationTable[GV_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_GV_GS_BEAN_PATCH, 0x13, 0x01, "GV GS Bean Patch", GV_GS_BEAN_PATCH, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_GS_SMALL_BRIDGE] = ItemLocation::GSToken(RC_GV_GS_SMALL_BRIDGE, 0x13, 0x02, "GV GS Small Bridge", GV_GS_SMALL_BRIDGE, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_GS_PILLAR] = ItemLocation::GSToken(RC_GV_GS_PILLAR, 0x13, 0x04, "GV GS Pillar", GV_GS_PILLAR, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GV_GS_BEHIND_TENT] = ItemLocation::GSToken(RC_GV_GS_BEHIND_TENT, 0x13, 0x08, "GV GS Behind Tent", GV_GS_BEHIND_TENT, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - - locationTable[GF_GS_ARCHERY_RANGE] = ItemLocation::GSToken(RC_GF_GS_ARCHERY_RANGE, 0x14, 0x01, "GF GS Archery Range", GF_GS_ARCHERY_RANGE, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[GF_GS_TOP_FLOOR] = ItemLocation::GSToken(RC_GF_GS_TOP_FLOOR, 0x14, 0x02, "GF GS Top Floor", GF_GS_TOP_FLOOR, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - - locationTable[WASTELAND_GS] = ItemLocation::GSToken(RC_WASTELAND_GS, 0x15, 0x02, "Wasteland GS", WASTELAND_GS, {Category::cHauntedWasteland, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[COLOSSUS_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_COLOSSUS_GS_BEAN_PATCH, 0x15, 0x01, "Colossus GS Bean Patch", COLOSSUS_GS_BEAN_PATCH, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[COLOSSUS_GS_HILL] = ItemLocation::GSToken(RC_COLOSSUS_GS_HILL, 0x15, 0x04, "Colossus GS Hill", COLOSSUS_GS_HILL, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[COLOSSUS_GS_TREE] = ItemLocation::GSToken(RC_COLOSSUS_GS_TREE, 0x15, 0x08, "Colossus GS Tree", COLOSSUS_GS_TREE, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - - locationTable[OGC_GS] = ItemLocation::GSToken(RC_OGC_GS, 0x0E, 0x01, "OGC GS", OGC_GS, {Category::cOutsideGanonsCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[HC_GS_STORMS_GROTTO] = ItemLocation::GSToken(RC_HC_GS_STORMS_GROTTO, 0x0E, 0x02, "HC GS Storms Grotto", HC_GS_STORMS_GROTTO, {Category::cHyruleCastle, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[HC_GS_TREE] = ItemLocation::GSToken(RC_HC_GS_TREE, 0x0E, 0x04, "HC GS Tree", HC_GS_TREE, {Category::cHyruleCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_GS_GUARD_HOUSE] = ItemLocation::GSToken(RC_MARKET_GS_GUARD_HOUSE, 0x0E, 0x08, "Market GS Guard House", MARKET_GS_GUARD_HOUSE, {Category::cInnerMarket, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - - locationTable[KAK_GS_HOUSE_UNDER_CONSTRUCTION] = ItemLocation::GSToken(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, 0x10, 0x08, "Kak GS House Under Construction", KAK_GS_HOUSE_UNDER_CONSTRUCTION, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_GS_SKULLTULA_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_SKULLTULA_HOUSE, 0x10, 0x10, "Kak GS Skulltula House", KAK_GS_SKULLTULA_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_GS_GUARDS_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_GUARDS_HOUSE, 0x10, 0x02, "Kak GS Guards House", KAK_GS_GUARDS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_GS_TREE] = ItemLocation::GSToken(RC_KAK_GS_TREE, 0x10, 0x20, "Kak GS Tree", KAK_GS_TREE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_GS_WATCHTOWER] = ItemLocation::GSToken(RC_KAK_GS_WATCHTOWER, 0x10, 0x04, "Kak GS Watchtower", KAK_GS_WATCHTOWER, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_GS_ABOVE_IMPAS_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_ABOVE_IMPAS_HOUSE, 0x10, 0x40, "Kak GS Above Impas House", KAK_GS_ABOVE_IMPAS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - - locationTable[GRAVEYARD_GS_WALL] = ItemLocation::GSToken(RC_GRAVEYARD_GS_WALL, 0x10, 0x80, "Graveyard GS Wall", GRAVEYARD_GS_WALL, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[GRAVEYARD_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_GRAVEYARD_GS_BEAN_PATCH, 0x10, 0x01, "Graveyard GS Bean Patch", GRAVEYARD_GS_BEAN_PATCH, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - - locationTable[DMC_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_DMC_GS_BEAN_PATCH, 0x0F, 0x01, "DMC GS Bean Patch", DMC_GS_BEAN_PATCH, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_GS_CRATE] = ItemLocation::GSToken(RC_DMC_GS_CRATE, 0x0F, 0x80, "DMC GS Crate", DMC_GS_CRATE, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - - locationTable[DMT_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_DMT_GS_BEAN_PATCH, 0x0F, 0x02, "DMT GS Bean Patch", DMT_GS_BEAN_PATCH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_GS_NEAR_KAK] = ItemLocation::GSToken(RC_DMT_GS_NEAR_KAK, 0x0F, 0x04, "DMT GS Near Kak", DMT_GS_NEAR_KAK, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_GS_ABOVE_DODONGOS_CAVERN] = ItemLocation::GSToken(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, 0x0F, 0x08, "DMT GS Above Dodongos Cavern", DMT_GS_ABOVE_DODONGOS_CAVERN, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMT_GS_FALLING_ROCKS_PATH] = ItemLocation::GSToken(RC_DMT_GS_FALLING_ROCKS_PATH, 0x0F, 0x10, "DMT GS Falling Rocks Path", DMT_GS_FALLING_ROCKS_PATH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - - locationTable[GC_GS_CENTER_PLATFORM] = ItemLocation::GSToken(RC_GC_GS_CENTER_PLATFORM, 0x0F, 0x20, "GC GS Center Platform", GC_GS_CENTER_PLATFORM, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_GS_BOULDER_MAZE] = ItemLocation::GSToken(RC_GC_GS_BOULDER_MAZE, 0x0F, 0x40, "GC GS Boulder Maze", GC_GS_BOULDER_MAZE, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - - locationTable[ZR_GS_LADDER] = ItemLocation::GSToken(RC_ZR_GS_LADDER, 0x11, 0x01, "ZR GS Ladder", ZR_GS_LADDER, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_GS_TREE] = ItemLocation::GSToken(RC_ZR_GS_TREE, 0x11, 0x02, "ZR GS Tree", ZR_GS_TREE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_GS_ABOVE_BRIDGE] = ItemLocation::GSToken(RC_ZR_GS_ABOVE_BRIDGE, 0x11, 0x08, "ZR GS Above Bridge", ZR_GS_ABOVE_BRIDGE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[ZR_GS_NEAR_RAISED_GROTTOS] = ItemLocation::GSToken(RC_ZR_GS_NEAR_RAISED_GROTTOS, 0x11, 0x10, "ZR GS Near Raised Grottos", ZR_GS_NEAR_RAISED_GROTTOS, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - - locationTable[ZD_GS_FROZEN_WATERFALL] = ItemLocation::GSToken(RC_ZD_GS_FROZEN_WATERFALL, 0x11, 0x40, "ZD GS Frozen Waterfall", ZD_GS_FROZEN_WATERFALL, {Category::cZorasDomain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZF_GS_ABOVE_THE_LOG] = ItemLocation::GSToken(RC_ZF_GS_ABOVE_THE_LOG, 0x11, 0x04, "ZF GS Above The Log", ZF_GS_ABOVE_THE_LOG, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZF_GS_HIDDEN_CAVE] = ItemLocation::GSToken(RC_ZF_GS_HIDDEN_CAVE, 0x11, 0x20, "ZF GS Hidden Cave", ZF_GS_HIDDEN_CAVE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZF_GS_TREE] = ItemLocation::GSToken(RC_ZF_GS_TREE, 0x11, 0x80, "ZF GS Tree", ZF_GS_TREE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - - locationTable[LLR_GS_BACK_WALL] = ItemLocation::GSToken(RC_LLR_GS_BACK_WALL, 0x0B, 0x01, "LLR GS Back Wall", LLR_GS_BACK_WALL, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_GS_RAIN_SHED] = ItemLocation::GSToken(RC_LLR_GS_RAIN_SHED, 0x0B, 0x02, "LLR GS Rain Shed", LLR_GS_RAIN_SHED, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_GS_HOUSE_WINDOW] = ItemLocation::GSToken(RC_LLR_GS_HOUSE_WINDOW, 0x0B, 0x04, "LLR GS House Window", LLR_GS_HOUSE_WINDOW, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_GS_TREE] = ItemLocation::GSToken(RC_LLR_GS_TREE, 0x0B, 0x08, "LLR GS Tree", LLR_GS_TREE, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[DEKU_TREE_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, 0x00, 0x01, "Deku Tree GS Basement Back Room", DEKU_TREE_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_GS_BASEMENT_GATE] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_GATE, 0x00, 0x02, "Deku Tree GS Basement Gate", DEKU_TREE_GS_BASEMENT_GATE, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_GS_BASEMENT_VINES] = ItemLocation::GSToken(RC_DEKU_TREE_GS_BASEMENT_VINES, 0x00, 0x04, "Deku Tree GS Basement Vines", DEKU_TREE_GS_BASEMENT_VINES, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_GS_COMPASS_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_GS_COMPASS_ROOM, 0x00, 0x08, "Deku Tree GS Compass Room", DEKU_TREE_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + + locationTable[DEKU_TREE_MQ_GS_LOBBY] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_LOBBY, 0x00, 0x02, "Deku Tree MQ GS Lobby", DEKU_TREE_MQ_GS_LOBBY, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_GS_COMPASS_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, 0x00, 0x08, "Deku Tree MQ GS Compass Room", DEKU_TREE_MQ_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, 0x00, 0x04, "Deku Tree MQ GS Basement Graves Room", DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, 0x00, 0x01, "Deku Tree MQ GS Basement Back Room", DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + + locationTable[DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, 0x01, 0x01, "Dodongos Cavern GS Vines Above Stairs", DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_GS_SCARECROW] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_SCARECROW, 0x01, 0x02, "Dodongos Cavern GS Scarecrow", DODONGOS_CAVERN_GS_SCARECROW, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, 0x01, 0x04, "Dodongos Cavern GS Alcove Above Stairs", DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_GS_BACK_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_BACK_ROOM, 0x01, 0x08, "Dodongos Cavern GS Back Room", DODONGOS_CAVERN_GS_BACK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, 0x01, 0x10, "Dodongos Cavern GS Side Room Near Lower Lizalfos", DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + + locationTable[DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, 0x01, 0x02, "Dodongos Cavern MQ GS Scrub Room", DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, 0x01, 0x08, "Dodongos Cavern MQ GS Song of Time Block Room", DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, 0x01, 0x04, "Dodongos Cavern MQ GS Lizalfos Room", DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, 0x01, 0x10, "Dodongos Cavern MQ GS Larvae Room", DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[DODONGOS_CAVERN_MQ_GS_BACK_AREA] = ItemLocation::GSToken(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, 0x01, 0x01, "Dodongos Cavern MQ GS Back Room", DODONGOS_CAVERN_MQ_GS_BACK_AREA, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + + locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, 0x02, 0x01, "Jabu Jabus Belly GS Lobby Basement Lower", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, 0x02, 0x02, "Jabu Jabus Belly GS Lobby Basement Upper", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, 0x02, 0x04, "Jabu Jabus Belly GS Near Boss", JABU_JABUS_BELLY_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, 0x02, 0x08, "Jabu Jabus Belly GS Water Switch Room", JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + + locationTable[JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, 0x02, 0x04, "Jabu Jabus Belly MQ GS Tail Parasan Room", JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, 0x02, 0x08, "Jabu Jabus Belly MQ GS Invisible Enemies Room", JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, 0x02, 0x01, "Jabu Jabus Belly MQ GS Boomerang Chest Room", JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, 0x02, 0x02, "Jabu Jabus Belly MQ GS Near Boss", JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + + locationTable[FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, 0x03, 0x01, "Forest Temple GS Raised Island Courtyard", FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_GS_FIRST_ROOM] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_FIRST_ROOM, 0x03, 0x02, "Forest Temple GS First Room", FOREST_TEMPLE_GS_FIRST_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, 0x03, 0x04, "Forest Temple GS Level Island Courtyard", FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_LOBBY, 0x03, 0x08, "Forest Temple GS Lobby", FOREST_TEMPLE_GS_LOBBY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_GS_BASEMENT] = ItemLocation::GSToken(RC_FOREST_TEMPLE_GS_BASEMENT, 0x03, 0x10, "Forest Temple GS Basement", FOREST_TEMPLE_GS_BASEMENT, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + + locationTable[FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, 0x03, 0x02, "Forest Temple MQ GS First Hallway", FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, 0x03, 0x10, "Forest Temple MQ GS Block Push Room", FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, 0x03, 0x01, "Forest Temple MQ GS Raised Island Courtyard", FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, 0x03, 0x04, "Forest Temple MQ GS Level Island Courtyard", FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FOREST_TEMPLE_MQ_GS_WELL] = ItemLocation::GSToken(RC_FOREST_TEMPLE_MQ_GS_WELL, 0x03, 0x08, "Forest Temple MQ GS Well", FOREST_TEMPLE_MQ_GS_WELL, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + + locationTable[FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, 0x04, 0x01, "Fire Temple GS Song of Time Room", FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, 0x04, 0x02, "Fire Temple GS Boss Key Loop", FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_GS_BOULDER_MAZE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, 0x04, 0x04, "Fire Temple GS Boulder Maze", FIRE_TEMPLE_GS_BOULDER_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_GS_SCARECROW_TOP] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, 0x04, 0x08, "Fire Temple GS Scarecrow Top", FIRE_TEMPLE_GS_SCARECROW_TOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_GS_SCARECROW_CLIMB] = ItemLocation::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, 0x04, 0x10, "Fire Temple GS Scarecrow Climb", FIRE_TEMPLE_GS_SCARECROW_CLIMB, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + + locationTable[FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, 0x04, 0x02, "Fire Temple MQ GS Above Fire Wall Maze", FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, 0x04, 0x08, "Fire Temple MQ GS Fire Wall Maze Center", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, 0x04, 0x01, "Fire Temple MQ GS Big Lava Room Open Door", FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, 0x04, 0x10, "Fire Temple MQ GS Fire Wall Maze Side Room", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = ItemLocation::GSToken(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, 0x04, 0x04, "Fire Temple MQ GS Skull on Fire", FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + + locationTable[WATER_TEMPLE_GS_BEHIND_GATE] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_BEHIND_GATE, 0x05, 0x01, "Water Temple GS Behind Gate", WATER_TEMPLE_GS_BEHIND_GATE, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, 0x05, 0x02, "Water Temple GS Falling Platform Room", WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_GS_CENTRAL_PILLAR] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, 0x05, 0x04, "Water Temple GS Central Pillar", WATER_TEMPLE_GS_CENTRAL_PILLAR, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, 0x05, 0x08, "Water Temple GS Near Boss Key Chest", WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_GS_RIVER] = ItemLocation::GSToken(RC_WATER_TEMPLE_GS_RIVER, 0x05, 0x10, "Water Temple GS River", WATER_TEMPLE_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + + locationTable[WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, 0x05, 0x04, "Water Temple MQ GS Before Upper Water Switch", WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, 0x05, 0x08, "Water Temple MQ GS Freestanding Key Area", WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, 0x05, 0x01, "Water Temple MQ GS Lizalfos Hallway", WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_GS_RIVER] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_RIVER, 0x05, 0x02, "Water Temple MQ GS River", WATER_TEMPLE_MQ_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = ItemLocation::GSToken(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, 0x05, 0x10, "Water Temple MQ GS Triple Wall Torch", WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + + locationTable[SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, 0x06, 0x01, "Spirit Temple GS Hall After Sun Block Room", SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_GS_BOULDER_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, 0x06, 0x02, "Spirit Temple GS Boulder Room", SPIRIT_TEMPLE_GS_BOULDER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_LOBBY, 0x06, 0x04, "Spirit Temple GS Lobby", SPIRIT_TEMPLE_GS_LOBBY, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, 0x06, 0x08, "Spirit Temple GS Sun on Floor Room", SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_GS_METAL_FENCE] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, 0x06, 0x10, "Spirit Temple GS Metal Fence", SPIRIT_TEMPLE_GS_METAL_FENCE, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + + locationTable[SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, 0x06, 0x08, "Spirit Temple MQ GS Symphony Room", SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, 0x06, 0x02, "Spirit Temple MQ GS Leever Room", SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, 0x06, 0x04, "Spirit Temple MQ GS Nine Thrones Room West", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, 0x06, 0x10, "Spirit Temple MQ GS Nine Thrones Room North", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = ItemLocation::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, 0x06, 0x01, "Spirit Temple MQ GS Sun Block Room", SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + + locationTable[SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, 0x07, 0x01, "Shadow Temple GS Single Giant Pot", SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, 0x07, 0x02, "Shadow Temple GS Falling Spikes Room", SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, 0x07, 0x04, "Shadow Temple GS Triple Giant Pot", SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, 0x07, 0x08, "Shadow Temple GS Like Like Room", SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_GS_NEAR_SHIP] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, 0x07, 0x10, "Shadow Temple GS Near Ship", SHADOW_TEMPLE_GS_NEAR_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + + locationTable[SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, 0x07, 0x02, "Shadow Temple MQ GS Falling Spikes Room", SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, 0x07, 0x01, "Shadow Temple MQ GS Wind Hint Room", SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, 0x07, 0x08, "Shadow Temple MQ GS After Wind", SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, 0x07, 0x10, "Shadow Temple MQ GS After Ship", SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, 0x07, 0x04, "Shadow Temple MQ GS Near Boss", SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + + locationTable[BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, 0x08, 0x01, "Bottom of the Well GS Like Like Cage", BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, 0x08, 0x02, "Bottom of the Well GS East Inner Room", BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, 0x08, 0x04, "Bottom of the Well GS West Inner Room", BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + + locationTable[BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, 0x08, 0x01, "Bottom of the Well MQ GS Basement", BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, 0x08, 0x04, "Bottom of the Well MQ GS Coffin Room", BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, 0x08, 0x02, "Bottom of the Well MQ GS West Inner Room", BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + + locationTable[ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, 0x09, 0x01, "Ice Cavern GS Push Block Room", ICE_CAVERN_GS_PUSH_BLOCK_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, 0x09, 0x02, "Ice Cavern GS Spinning Scythe Room", ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_GS_HEART_PIECE_ROOM] = ItemLocation::GSToken(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, 0x09, 0x04, "Ice Cavern GS Heart Piece Room", ICE_CAVERN_GS_HEART_PIECE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + + locationTable[ICE_CAVERN_MQ_GS_SCARECROW] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_SCARECROW, 0x09, 0x01, "Ice Cavern MQ GS Scarecrow", ICE_CAVERN_MQ_GS_SCARECROW, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_GS_ICE_BLOCK] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, 0x09, 0x04, "Ice Cavern MQ GS Ice Block", ICE_CAVERN_MQ_GS_ICE_BLOCK, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[ICE_CAVERN_MQ_GS_RED_ICE] = ItemLocation::GSToken(RC_ICE_CAVERN_MQ_GS_RED_ICE, 0x09, 0x02, "Ice Cavern MQ GS Red Ice", ICE_CAVERN_MQ_GS_RED_ICE, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + + //Overworld + locationTable[KF_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_KF_GS_BEAN_PATCH, 0x0C, 0x01, "KF GS Bean Patch", KF_GS_BEAN_PATCH, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_GS_KNOW_IT_ALL_HOUSE] = ItemLocation::GSToken(RC_KF_GS_KNOW_IT_ALL_HOUSE, 0x0C, 0x02, "KF GS Know It All House", KF_GS_KNOW_IT_ALL_HOUSE, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_GS_HOUSE_OF_TWINS] = ItemLocation::GSToken(RC_KF_GS_HOUSE_OF_TWINS, 0x0C, 0x04, "KF GS House of Twins", KF_GS_HOUSE_OF_TWINS, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + + locationTable[LW_GS_BEAN_PATCH_NEAR_BRIDGE] = ItemLocation::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, 0x0D, 0x01, "LW GS Bean Patch Near Bridge", LW_GS_BEAN_PATCH_NEAR_BRIDGE, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_GS_BEAN_PATCH_NEAR_THEATER] = ItemLocation::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, 0x0D, 0x02, "LW GS Bean Patch Near Theater", LW_GS_BEAN_PATCH_NEAR_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[LW_GS_ABOVE_THEATER] = ItemLocation::GSToken(RC_LW_GS_ABOVE_THEATER, 0x0D, 0x04, "LW GS Above Theater", LW_GS_ABOVE_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SFM_GS] = ItemLocation::GSToken(RC_SFM_GS, 0x0D, 0x08, "SFM GS", SFM_GS, {Category::cSacredForestMeadow, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + + locationTable[HF_GS_COW_GROTTO] = ItemLocation::GSToken(RC_HF_GS_COW_GROTTO, 0x0A, 0x01, "HF GS Cow Grotto", HF_GS_COW_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[HF_GS_NEAR_KAK_GROTTO] = ItemLocation::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, 0x0A, 0x02, "HF GS Near Kak Grotto", HF_GS_NEAR_KAK_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + + locationTable[LH_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_LH_GS_BEAN_PATCH, 0x12, 0x01, "LH GS Bean Patch", LH_GS_BEAN_PATCH, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_GS_SMALL_ISLAND] = ItemLocation::GSToken(RC_LH_GS_SMALL_ISLAND, 0x12, 0x02, "LH GS Small Island", LH_GS_SMALL_ISLAND, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_GS_LAB_WALL] = ItemLocation::GSToken(RC_LH_GS_LAB_WALL, 0x12, 0x04, "LH GS Lab Wall", LH_GS_LAB_WALL, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_GS_LAB_CRATE] = ItemLocation::GSToken(RC_LH_GS_LAB_CRATE, 0x12, 0x08, "LH GS Lab Crate", LH_GS_LAB_CRATE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[LH_GS_TREE] = ItemLocation::GSToken(RC_LH_GS_TREE, 0x12, 0x10, "LH GS Tree", LH_GS_TREE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + + locationTable[GV_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_GV_GS_BEAN_PATCH, 0x13, 0x01, "GV GS Bean Patch", GV_GS_BEAN_PATCH, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_GS_SMALL_BRIDGE] = ItemLocation::GSToken(RC_GV_GS_SMALL_BRIDGE, 0x13, 0x02, "GV GS Small Bridge", GV_GS_SMALL_BRIDGE, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_GS_PILLAR] = ItemLocation::GSToken(RC_GV_GS_PILLAR, 0x13, 0x04, "GV GS Pillar", GV_GS_PILLAR, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GV_GS_BEHIND_TENT] = ItemLocation::GSToken(RC_GV_GS_BEHIND_TENT, 0x13, 0x08, "GV GS Behind Tent", GV_GS_BEHIND_TENT, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + + locationTable[GF_GS_ARCHERY_RANGE] = ItemLocation::GSToken(RC_GF_GS_ARCHERY_RANGE, 0x14, 0x01, "GF GS Archery Range", GF_GS_ARCHERY_RANGE, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[GF_GS_TOP_FLOOR] = ItemLocation::GSToken(RC_GF_GS_TOP_FLOOR, 0x14, 0x02, "GF GS Top Floor", GF_GS_TOP_FLOOR, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + + locationTable[WASTELAND_GS] = ItemLocation::GSToken(RC_WASTELAND_GS, 0x15, 0x02, "Wasteland GS", WASTELAND_GS, {Category::cHauntedWasteland, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_COLOSSUS_GS_BEAN_PATCH, 0x15, 0x01, "Colossus GS Bean Patch", COLOSSUS_GS_BEAN_PATCH, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_GS_HILL] = ItemLocation::GSToken(RC_COLOSSUS_GS_HILL, 0x15, 0x04, "Colossus GS Hill", COLOSSUS_GS_HILL, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[COLOSSUS_GS_TREE] = ItemLocation::GSToken(RC_COLOSSUS_GS_TREE, 0x15, 0x08, "Colossus GS Tree", COLOSSUS_GS_TREE, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + + locationTable[OGC_GS] = ItemLocation::GSToken(RC_OGC_GS, 0x0E, 0x01, "OGC GS", OGC_GS, {Category::cOutsideGanonsCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[HC_GS_STORMS_GROTTO] = ItemLocation::GSToken(RC_HC_GS_STORMS_GROTTO, 0x0E, 0x02, "HC GS Storms Grotto", HC_GS_STORMS_GROTTO, {Category::cHyruleCastle, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[HC_GS_TREE] = ItemLocation::GSToken(RC_HC_GS_TREE, 0x0E, 0x04, "HC GS Tree", HC_GS_TREE, {Category::cHyruleCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_GS_GUARD_HOUSE] = ItemLocation::GSToken(RC_MARKET_GS_GUARD_HOUSE, 0x0E, 0x08, "Market GS Guard House", MARKET_GS_GUARD_HOUSE, {Category::cInnerMarket, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + + locationTable[KAK_GS_HOUSE_UNDER_CONSTRUCTION] = ItemLocation::GSToken(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, 0x10, 0x08, "Kak GS House Under Construction", KAK_GS_HOUSE_UNDER_CONSTRUCTION, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_GS_SKULLTULA_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_SKULLTULA_HOUSE, 0x10, 0x10, "Kak GS Skulltula House", KAK_GS_SKULLTULA_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_GS_GUARDS_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_GUARDS_HOUSE, 0x10, 0x02, "Kak GS Guards House", KAK_GS_GUARDS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_GS_TREE] = ItemLocation::GSToken(RC_KAK_GS_TREE, 0x10, 0x20, "Kak GS Tree", KAK_GS_TREE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_GS_WATCHTOWER] = ItemLocation::GSToken(RC_KAK_GS_WATCHTOWER, 0x10, 0x04, "Kak GS Watchtower", KAK_GS_WATCHTOWER, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_GS_ABOVE_IMPAS_HOUSE] = ItemLocation::GSToken(RC_KAK_GS_ABOVE_IMPAS_HOUSE, 0x10, 0x40, "Kak GS Above Impas House", KAK_GS_ABOVE_IMPAS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + + locationTable[GRAVEYARD_GS_WALL] = ItemLocation::GSToken(RC_GRAVEYARD_GS_WALL, 0x10, 0x80, "Graveyard GS Wall", GRAVEYARD_GS_WALL, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[GRAVEYARD_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_GRAVEYARD_GS_BEAN_PATCH, 0x10, 0x01, "Graveyard GS Bean Patch", GRAVEYARD_GS_BEAN_PATCH, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + + locationTable[DMC_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_DMC_GS_BEAN_PATCH, 0x0F, 0x01, "DMC GS Bean Patch", DMC_GS_BEAN_PATCH, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_GS_CRATE] = ItemLocation::GSToken(RC_DMC_GS_CRATE, 0x0F, 0x80, "DMC GS Crate", DMC_GS_CRATE, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + + locationTable[DMT_GS_BEAN_PATCH] = ItemLocation::GSToken(RC_DMT_GS_BEAN_PATCH, 0x0F, 0x02, "DMT GS Bean Patch", DMT_GS_BEAN_PATCH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_GS_NEAR_KAK] = ItemLocation::GSToken(RC_DMT_GS_NEAR_KAK, 0x0F, 0x04, "DMT GS Near Kak", DMT_GS_NEAR_KAK, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_GS_ABOVE_DODONGOS_CAVERN] = ItemLocation::GSToken(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, 0x0F, 0x08, "DMT GS Above Dodongos Cavern", DMT_GS_ABOVE_DODONGOS_CAVERN, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMT_GS_FALLING_ROCKS_PATH] = ItemLocation::GSToken(RC_DMT_GS_FALLING_ROCKS_PATH, 0x0F, 0x10, "DMT GS Falling Rocks Path", DMT_GS_FALLING_ROCKS_PATH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + + locationTable[GC_GS_CENTER_PLATFORM] = ItemLocation::GSToken(RC_GC_GS_CENTER_PLATFORM, 0x0F, 0x20, "GC GS Center Platform", GC_GS_CENTER_PLATFORM, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_GS_BOULDER_MAZE] = ItemLocation::GSToken(RC_GC_GS_BOULDER_MAZE, 0x0F, 0x40, "GC GS Boulder Maze", GC_GS_BOULDER_MAZE, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + + locationTable[ZR_GS_LADDER] = ItemLocation::GSToken(RC_ZR_GS_LADDER, 0x11, 0x01, "ZR GS Ladder", ZR_GS_LADDER, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_GS_TREE] = ItemLocation::GSToken(RC_ZR_GS_TREE, 0x11, 0x02, "ZR GS Tree", ZR_GS_TREE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_GS_ABOVE_BRIDGE] = ItemLocation::GSToken(RC_ZR_GS_ABOVE_BRIDGE, 0x11, 0x08, "ZR GS Above Bridge", ZR_GS_ABOVE_BRIDGE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[ZR_GS_NEAR_RAISED_GROTTOS] = ItemLocation::GSToken(RC_ZR_GS_NEAR_RAISED_GROTTOS, 0x11, 0x10, "ZR GS Near Raised Grottos", ZR_GS_NEAR_RAISED_GROTTOS, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + + locationTable[ZD_GS_FROZEN_WATERFALL] = ItemLocation::GSToken(RC_ZD_GS_FROZEN_WATERFALL, 0x11, 0x40, "ZD GS Frozen Waterfall", ZD_GS_FROZEN_WATERFALL, {Category::cZorasDomain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZF_GS_ABOVE_THE_LOG] = ItemLocation::GSToken(RC_ZF_GS_ABOVE_THE_LOG, 0x11, 0x04, "ZF GS Above The Log", ZF_GS_ABOVE_THE_LOG, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZF_GS_HIDDEN_CAVE] = ItemLocation::GSToken(RC_ZF_GS_HIDDEN_CAVE, 0x11, 0x20, "ZF GS Hidden Cave", ZF_GS_HIDDEN_CAVE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZF_GS_TREE] = ItemLocation::GSToken(RC_ZF_GS_TREE, 0x11, 0x80, "ZF GS Tree", ZF_GS_TREE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + + locationTable[LLR_GS_BACK_WALL] = ItemLocation::GSToken(RC_LLR_GS_BACK_WALL, 0x0B, 0x01, "LLR GS Back Wall", LLR_GS_BACK_WALL, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_GS_RAIN_SHED] = ItemLocation::GSToken(RC_LLR_GS_RAIN_SHED, 0x0B, 0x02, "LLR GS Rain Shed", LLR_GS_RAIN_SHED, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_GS_HOUSE_WINDOW] = ItemLocation::GSToken(RC_LLR_GS_HOUSE_WINDOW, 0x0B, 0x04, "LLR GS House Window", LLR_GS_HOUSE_WINDOW, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_GS_TREE] = ItemLocation::GSToken(RC_LLR_GS_TREE, 0x0B, 0x08, "LLR GS Tree", LLR_GS_TREE, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); /*------------------------------- --- BOSSES --- -------------------------------*/ - locationTable[LINKS_POCKET] = ItemLocation::Reward (RC_LINKS_POCKET, 0xFF, 0xFF, "Link's Pocket", LINKS_POCKET, LIGHT_MEDALLION, {}, SpoilerCollectionCheck::AlwaysCollected(), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[QUEEN_GOHMA] = ItemLocation::Reward (RC_QUEEN_GOHMA, 0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::Chest(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[KING_DODONGO] = ItemLocation::Reward (RC_KING_DODONGO, 0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::Chest(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[BARINADE] = ItemLocation::Reward (RC_BARINADE, 0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::Chest(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[PHANTOM_GANON] = ItemLocation::Reward (RC_PHANTOM_GANON, 0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[VOLVAGIA] = ItemLocation::Reward (RC_VOLVAGIA, 0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[MORPHA] = ItemLocation::Reward (RC_MORPHA, 0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[TWINROVA] = ItemLocation::Reward (RC_TWINROVA, 0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[BONGO_BONGO] = ItemLocation::Reward (RC_BONGO_BONGO, 0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[GANON] = ItemLocation::Reward (RC_GANON, 0xFF, 0xF0, "Ganon", NONE, TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[LINKS_POCKET] = ItemLocation::Reward (RC_LINKS_POCKET, 0xFF, 0xFF, "Link's Pocket", LINKS_POCKET, LIGHT_MEDALLION, {}, SpoilerCollectionCheck::AlwaysCollected(), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[QUEEN_GOHMA] = ItemLocation::Reward (RC_QUEEN_GOHMA, 0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[KING_DODONGO] = ItemLocation::Reward (RC_KING_DODONGO, 0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(0x25), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[BARINADE] = ItemLocation::Reward (RC_BARINADE, 0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(0x37), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[PHANTOM_GANON] = ItemLocation::Reward (RC_PHANTOM_GANON, 0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x48), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[VOLVAGIA] = ItemLocation::Reward (RC_VOLVAGIA, 0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x49), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[MORPHA] = ItemLocation::Reward (RC_MORPHA, 0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x4A), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[TWINROVA] = ItemLocation::Reward (RC_TWINROVA, 0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x47), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[BONGO_BONGO] = ItemLocation::Reward (RC_BONGO_BONGO, 0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x46), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[GANON] = ItemLocation::Reward (RC_GANON, 0xFF, 0xF0, "Ganon", NONE, TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); /*------------------------------- ---HEART CONTAINERS --- -------------------------------*/ - locationTable[DEKU_TREE_QUEEN_GOHMA_HEART] = ItemLocation::Base (RC_DEKU_TREE_QUEEN_GOHMA_HEART, 0x11, 0x4F, "Deku Tree Queen Gohma Heart Container", DEKU_TREE_QUEEN_GOHMA_HEART, HEART_CONTAINER, {Category::cDekuTree, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[DEKU_TREE_QUEEN_GOHMA_HEART] = ItemLocation::Base (RC_DEKU_TREE_QUEEN_GOHMA_HEART, 0x11, 0x4F, "Deku Tree Queen Gohma Heart Container", DEKU_TREE_QUEEN_GOHMA_HEART, HEART_CONTAINER, {Category::cDekuTree, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); locationTable[DODONGOS_CAVERN_KING_DODONGO_HEART] = ItemLocation::Base (RC_DODONGOS_CAVERN_KING_DODONGO_HEART, 0x12, 0x4F, "Dodongos Cavern King Dodongo Heart Container", DODONGOS_CAVERN_KING_DODONGO_HEART, HEART_CONTAINER, {Category::cDodongosCavern, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[JABU_JABUS_BELLY_BARINADE_HEART] = ItemLocation::Base (RC_JABU_JABUS_BELLY_BARINADE_HEART, 0x13, 0x4F, "Jabu Jabus Belly Barinade Heart Container", JABU_JABUS_BELLY_BARINADE_HEART, HEART_CONTAINER, {Category::cJabuJabusBelly, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[FOREST_TEMPLE_PHANTOM_GANON_HEART] = ItemLocation::Base (RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, 0x14, 0x4F, "Forest Temple Phantom Ganon Heart Container", FOREST_TEMPLE_PHANTOM_GANON_HEART, HEART_CONTAINER, {Category::cForestTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[FIRE_TEMPLE_VOLVAGIA_HEART] = ItemLocation::Base (RC_FIRE_TEMPLE_VOLVAGIA_HEART, 0x15, 0x4F, "Fire Temple Volvagia Heart Container", FIRE_TEMPLE_VOLVAGIA_HEART, HEART_CONTAINER, {Category::cFireTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[WATER_TEMPLE_MORPHA_HEART] = ItemLocation::Base (RC_WATER_TEMPLE_MORPHA_HEART, 0x16, 0x4F, "Water Temple Morpha Heart Container", WATER_TEMPLE_MORPHA_HEART, HEART_CONTAINER, {Category::cWaterTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[SPIRIT_TEMPLE_TWINROVA_HEART] = ItemLocation::Base (RC_SPIRIT_TEMPLE_TWINROVA_HEART, 0x17, 0x4F, "Spirit Temple Twinrova Heart Container", SPIRIT_TEMPLE_TWINROVA_HEART, HEART_CONTAINER, {Category::cSpiritTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[SHADOW_TEMPLE_BONGO_BONGO_HEART] = ItemLocation::Base (RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, 0x18, 0x4F, "Shadow Temple Bongo Bongo Heart Container", SHADOW_TEMPLE_BONGO_BONGO_HEART, HEART_CONTAINER, {Category::cShadowTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[JABU_JABUS_BELLY_BARINADE_HEART] = ItemLocation::Base (RC_JABU_JABUS_BELLY_BARINADE_HEART, 0x13, 0x4F, "Jabu Jabus Belly Barinade Heart Container", JABU_JABUS_BELLY_BARINADE_HEART, HEART_CONTAINER, {Category::cJabuJabusBelly, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[FOREST_TEMPLE_PHANTOM_GANON_HEART] = ItemLocation::Base (RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, 0x14, 0x4F, "Forest Temple Phantom Ganon Heart Container", FOREST_TEMPLE_PHANTOM_GANON_HEART, HEART_CONTAINER, {Category::cForestTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[FIRE_TEMPLE_VOLVAGIA_HEART] = ItemLocation::Base (RC_FIRE_TEMPLE_VOLVAGIA_HEART, 0x15, 0x4F, "Fire Temple Volvagia Heart Container", FIRE_TEMPLE_VOLVAGIA_HEART, HEART_CONTAINER, {Category::cFireTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[WATER_TEMPLE_MORPHA_HEART] = ItemLocation::Base (RC_WATER_TEMPLE_MORPHA_HEART, 0x16, 0x4F, "Water Temple Morpha Heart Container", WATER_TEMPLE_MORPHA_HEART, HEART_CONTAINER, {Category::cWaterTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[SPIRIT_TEMPLE_TWINROVA_HEART] = ItemLocation::Base (RC_SPIRIT_TEMPLE_TWINROVA_HEART, 0x17, 0x4F, "Spirit Temple Twinrova Heart Container", SPIRIT_TEMPLE_TWINROVA_HEART, HEART_CONTAINER, {Category::cSpiritTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[SHADOW_TEMPLE_BONGO_BONGO_HEART] = ItemLocation::Base (RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, 0x18, 0x4F, "Shadow Temple Bongo Bongo Heart Container", SHADOW_TEMPLE_BONGO_BONGO_HEART, HEART_CONTAINER, {Category::cShadowTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); /*------------------------------- --- CUTSCENES --- -------------------------------*/ - locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::Chest(0x43, 0x1E), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(RC_LW_GIFT_FROM_SARIA, 0xFF, 0x02, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {Category::cLostWoods, Category::cForest}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_HC_GREAT_FAIRY_REWARD, 0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x02), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, 0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x03), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMT_GREAT_FAIRY_REWARD, 0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMC_GREAT_FAIRY_REWARD, 0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_OGC_GREAT_FAIRY_REWARD, 0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x03), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(RC_LW_GIFT_FROM_SARIA, 0xFF, 0x02, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {Category::cLostWoods, Category::cForest}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_HC_GREAT_FAIRY_REWARD, 0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, 0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMT_GREAT_FAIRY_REWARD, 0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x00), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMC_GREAT_FAIRY_REWARD, 0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_OGC_GREAT_FAIRY_REWARD, 0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[SHEIK_IN_FOREST] = ItemLocation::Delayed(RC_SHEIK_IN_FOREST, 0xFF, 0x20, "Sheik in Forest", SHEIK_IN_FOREST, MINUET_OF_FOREST, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[SHEIK_IN_CRATER] = ItemLocation::Delayed(RC_SHEIK_IN_CRATER, 0xFF, 0x21, "Sheik in Crater", SHEIK_IN_CRATER, BOLERO_OF_FIRE, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[SHEIK_IN_ICE_CAVERN] = ItemLocation::Delayed(RC_SHEIK_IN_ICE_CAVERN, 0xFF, 0x22, "Sheik in Ice Cavern", SHEIK_IN_ICE_CAVERN, SERENADE_OF_WATER, {Category::cIceCavern, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[SHEIK_AT_COLOSSUS] = ItemLocation::Delayed(RC_SHEIK_AT_COLOSSUS, 0xFF, 0x23, "Sheik at Colossus", SHEIK_AT_COLOSSUS, REQUIEM_OF_SPIRIT, {Category::cDesertColossus, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[SHEIK_IN_KAKARIKO] = ItemLocation::Delayed(RC_SHEIK_IN_KAKARIKO, 0xFF, 0x24, "Sheik in Kakariko", SHEIK_IN_KAKARIKO, NOCTURNE_OF_SHADOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(RC_SHEIK_AT_TEMPLE, 0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::Chest(0x43, 0x1F), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[SONG_FROM_IMPA] = ItemLocation::Delayed(RC_SONG_FROM_IMPA, 0xFF, 0x26, "Song from Impa", SONG_FROM_IMPA, ZELDAS_LULLABY, {Category::cHyruleCastle, Category::cMarket, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(RC_SONG_FROM_MALON, 0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::Chest(0x63, 0x1F), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(RC_SONG_FROM_SARIA, 0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::Chest(0x56, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, 0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::Chest(0x41, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, 0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::Chest(0x51, 0x1F), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[SONG_FROM_WINDMILL] = ItemLocation::Delayed(RC_SONG_FROM_WINDMILL, 0xFF, 0x2B, "Song from Windmill", SONG_FROM_WINDMILL, SONG_OF_STORMS, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5B), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[SHEIK_IN_FOREST] = ItemLocation::Delayed(RC_SHEIK_IN_FOREST, 0xFF, 0x20, "Sheik in Forest", SHEIK_IN_FOREST, MINUET_OF_FOREST, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SHEIK_IN_CRATER] = ItemLocation::Delayed(RC_SHEIK_IN_CRATER, 0xFF, 0x21, "Sheik in Crater", SHEIK_IN_CRATER, BOLERO_OF_FIRE, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[SHEIK_IN_ICE_CAVERN] = ItemLocation::Delayed(RC_SHEIK_IN_ICE_CAVERN, 0xFF, 0x22, "Sheik in Ice Cavern", SHEIK_IN_ICE_CAVERN, SERENADE_OF_WATER, {Category::cIceCavern, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[SHEIK_AT_COLOSSUS] = ItemLocation::Delayed(RC_SHEIK_AT_COLOSSUS, 0xFF, 0x23, "Sheik at Colossus", SHEIK_AT_COLOSSUS, REQUIEM_OF_SPIRIT, {Category::cDesertColossus, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[SHEIK_IN_KAKARIKO] = ItemLocation::Delayed(RC_SHEIK_IN_KAKARIKO, 0xFF, 0x24, "Sheik in Kakariko", SHEIK_IN_KAKARIKO, NOCTURNE_OF_SHADOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(RC_SHEIK_AT_TEMPLE, 0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[SONG_FROM_IMPA] = ItemLocation::Delayed(RC_SONG_FROM_IMPA, 0xFF, 0x26, "Song from Impa", SONG_FROM_IMPA, ZELDAS_LULLABY, {Category::cHyruleCastle, Category::cMarket, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(RC_SONG_FROM_MALON, 0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x58), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(RC_SONG_FROM_SARIA, 0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, 0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5A), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, 0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[SONG_FROM_WINDMILL] = ItemLocation::Delayed(RC_SONG_FROM_WINDMILL, 0xFF, 0x2B, "Song from Windmill", SONG_FROM_WINDMILL, SONG_OF_STORMS, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5B), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); /*------------------------------- --- COWS --- -------------------------------*/ - locationTable[KF_LINKS_HOUSE_COW] = ItemLocation::Base (RC_KF_LINKS_HOUSE_COW, 0x34, 0x15, "KF Links House Cow", KF_LINKS_HOUSE_COW, MILK, {Category::cForest, Category::cCow, Category::cMinigame}, SpoilerCollectionCheck::Cow(0x34, 0x15), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[HF_COW_GROTTO_COW] = ItemLocation::Base (RC_HF_COW_GROTTO_COW, 0x3E, 0x16, "HF Cow Grotto Cow", HF_COW_GROTTO_COW, MILK, {Category::cHyruleField, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x16), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[LLR_STABLES_LEFT_COW] = ItemLocation::Base (RC_LLR_STABLES_LEFT_COW, 0x36, 0x16, "LLR Stables Left Cow", LLR_STABLES_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_STABLES_RIGHT_COW] = ItemLocation::Base (RC_LLR_STABLES_RIGHT_COW, 0x36, 0x15, "LLR Stables Right Cow", LLR_STABLES_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_TOWER_LEFT_COW] = ItemLocation::Base (RC_LLR_TOWER_LEFT_COW, 0x4C, 0x15, "LLR Tower Left Cow", LLR_TOWER_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[LLR_TOWER_RIGHT_COW] = ItemLocation::Base (RC_LLR_TOWER_RIGHT_COW, 0x4C, 0x16, "LLR Tower Right Cow", LLR_TOWER_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[KAK_IMPAS_HOUSE_COW] = ItemLocation::Base (RC_KAK_IMPAS_HOUSE_COW, 0x37, 0x15, "Kak Impas House Cow", KAK_IMPAS_HOUSE_COW, MILK, {Category::cKakarikoVillage, Category::cKakariko, Category::cCow}, SpoilerCollectionCheck::Cow(0x37, 0x15), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[DMT_COW_GROTTO_COW] = ItemLocation::Base (RC_DMT_COW_GROTTO_COW, 0x3E, 0x15, "DMT Cow Grotto Cow", DMT_COW_GROTTO_COW, MILK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x15), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[GV_COW] = ItemLocation::Base (RC_GV_COW, 0x5A, 0x15, "GV Cow", GV_COW, MILK, {Category::cGerudoValley, Category::cGerudo, Category::cCow}, SpoilerCollectionCheck::Cow(0x5A, 0x15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[JABU_JABUS_BELLY_MQ_COW] = ItemLocation::Base (RC_JABU_JABUS_BELLY_MQ_COW, 0x02, 0x15, "Jabu Jabus Belly MQ Cow", JABU_JABUS_BELLY_MQ_COW, MILK, {Category::cJabuJabusBelly, Category::cCow}, SpoilerCollectionCheck::Cow(0x02, 0x15), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[KF_LINKS_HOUSE_COW] = ItemLocation::Base (RC_KF_LINKS_HOUSE_COW, 0x34, 0x15, "KF Links House Cow", KF_LINKS_HOUSE_COW, MILK, {Category::cForest, Category::cCow, Category::cMinigame}, SpoilerCollectionCheck::Cow(0x34, 0x15), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[HF_COW_GROTTO_COW] = ItemLocation::Base (RC_HF_COW_GROTTO_COW, 0x3E, 0x16, "HF Cow Grotto Cow", HF_COW_GROTTO_COW, MILK, {Category::cHyruleField, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x16), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[LLR_STABLES_LEFT_COW] = ItemLocation::Base (RC_LLR_STABLES_LEFT_COW, 0x36, 0x16, "LLR Stables Left Cow", LLR_STABLES_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_STABLES_RIGHT_COW] = ItemLocation::Base (RC_LLR_STABLES_RIGHT_COW, 0x36, 0x15, "LLR Stables Right Cow", LLR_STABLES_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_TOWER_LEFT_COW] = ItemLocation::Base (RC_LLR_TOWER_LEFT_COW, 0x4C, 0x15, "LLR Tower Left Cow", LLR_TOWER_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[LLR_TOWER_RIGHT_COW] = ItemLocation::Base (RC_LLR_TOWER_RIGHT_COW, 0x4C, 0x16, "LLR Tower Right Cow", LLR_TOWER_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[KAK_IMPAS_HOUSE_COW] = ItemLocation::Base (RC_KAK_IMPAS_HOUSE_COW, 0x37, 0x15, "Kak Impas House Cow", KAK_IMPAS_HOUSE_COW, MILK, {Category::cKakarikoVillage, Category::cKakariko, Category::cCow}, SpoilerCollectionCheck::Cow(0x37, 0x15), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[DMT_COW_GROTTO_COW] = ItemLocation::Base (RC_DMT_COW_GROTTO_COW, 0x3E, 0x15, "DMT Cow Grotto Cow", DMT_COW_GROTTO_COW, MILK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x15), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[GV_COW] = ItemLocation::Base (RC_GV_COW, 0x5A, 0x15, "GV Cow", GV_COW, MILK, {Category::cGerudoValley, Category::cGerudo, Category::cCow}, SpoilerCollectionCheck::Cow(0x5A, 0x15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[JABU_JABUS_BELLY_MQ_COW] = ItemLocation::Base (RC_JABU_JABUS_BELLY_MQ_COW, 0x02, 0x15, "Jabu Jabus Belly MQ Cow", JABU_JABUS_BELLY_MQ_COW, MILK, {Category::cJabuJabusBelly, Category::cCow}, SpoilerCollectionCheck::Cow(0x02, 0x15), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); /*------------------------------- --- SHOPS --- @@ -798,129 +797,126 @@ void LocationTable_Init() { 7 5 1 3 -------------------------------*/ - locationTable[KF_SHOP_ITEM_1] = ItemLocation::Base(RC_KF_SHOP_ITEM_1, 0x2D, 0x30, "KF Shop Item 1", KF_SHOP_ITEM_1, BUY_DEKU_SHIELD, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_2] = ItemLocation::Base(RC_KF_SHOP_ITEM_2, 0x2D, 0x31, "KF Shop Item 2", KF_SHOP_ITEM_2, BUY_DEKU_NUT_5, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_3] = ItemLocation::Base(RC_KF_SHOP_ITEM_3, 0x2D, 0x32, "KF Shop Item 3", KF_SHOP_ITEM_3, BUY_DEKU_NUT_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_4] = ItemLocation::Base(RC_KF_SHOP_ITEM_4, 0x2D, 0x33, "KF Shop Item 4", KF_SHOP_ITEM_4, BUY_DEKU_STICK_1, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_5] = ItemLocation::Base(RC_KF_SHOP_ITEM_5, 0x2D, 0x34, "KF Shop Item 5", KF_SHOP_ITEM_5, BUY_DEKU_SEEDS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_6] = ItemLocation::Base(RC_KF_SHOP_ITEM_6, 0x2D, 0x35, "KF Shop Item 6", KF_SHOP_ITEM_6, BUY_ARROWS_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(RC_KF_SHOP_ITEM_7, 0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(RC_KF_SHOP_ITEM_8, 0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_1] = ItemLocation::Base(RC_KF_SHOP_ITEM_1, 0x2D, 0x30, "KF Shop Item 1", KF_SHOP_ITEM_1, BUY_DEKU_SHIELD, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_2] = ItemLocation::Base(RC_KF_SHOP_ITEM_2, 0x2D, 0x31, "KF Shop Item 2", KF_SHOP_ITEM_2, BUY_DEKU_NUT_5, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_3] = ItemLocation::Base(RC_KF_SHOP_ITEM_3, 0x2D, 0x32, "KF Shop Item 3", KF_SHOP_ITEM_3, BUY_DEKU_NUT_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_4] = ItemLocation::Base(RC_KF_SHOP_ITEM_4, 0x2D, 0x33, "KF Shop Item 4", KF_SHOP_ITEM_4, BUY_DEKU_STICK_1, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_5] = ItemLocation::Base(RC_KF_SHOP_ITEM_5, 0x2D, 0x34, "KF Shop Item 5", KF_SHOP_ITEM_5, BUY_DEKU_SEEDS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_6] = ItemLocation::Base(RC_KF_SHOP_ITEM_6, 0x2D, 0x35, "KF Shop Item 6", KF_SHOP_ITEM_6, BUY_ARROWS_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(RC_KF_SHOP_ITEM_7, 0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(RC_KF_SHOP_ITEM_8, 0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_1, 0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_2, 0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_3, 0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_4, 0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_5, 0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_6, 0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_7, 0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_8, 0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_1, 0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_2, 0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_3, 0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_4, 0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_5, 0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_6, 0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_7, 0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_8, 0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, 0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_3] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, 0x32, 0x32, "MK Bombchu Shop Item 3", MARKET_BOMBCHU_SHOP_ITEM_3, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_4] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, 0x32, 0x33, "MK Bombchu Shop Item 4", MARKET_BOMBCHU_SHOP_ITEM_4, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_5] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, 0x32, 0x34, "MK Bombchu Shop Item 5", MARKET_BOMBCHU_SHOP_ITEM_5, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_6] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, 0x32, 0x35, "MK Bombchu Shop Item 6", MARKET_BOMBCHU_SHOP_ITEM_6, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_7] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, 0x32, 0x36, "MK Bombchu Shop Item 7", MARKET_BOMBCHU_SHOP_ITEM_7, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BOMBCHU_SHOP_ITEM_8] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, 0x32, 0x37, "MK Bombchu Shop Item 8", MARKET_BOMBCHU_SHOP_ITEM_8, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, 0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_3] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, 0x32, 0x32, "MK Bombchu Shop Item 3", MARKET_BOMBCHU_SHOP_ITEM_3, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_4] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, 0x32, 0x33, "MK Bombchu Shop Item 4", MARKET_BOMBCHU_SHOP_ITEM_4, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_5] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, 0x32, 0x34, "MK Bombchu Shop Item 5", MARKET_BOMBCHU_SHOP_ITEM_5, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_6] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, 0x32, 0x35, "MK Bombchu Shop Item 6", MARKET_BOMBCHU_SHOP_ITEM_6, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_7] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, 0x32, 0x36, "MK Bombchu Shop Item 7", MARKET_BOMBCHU_SHOP_ITEM_7, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BOMBCHU_SHOP_ITEM_8] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, 0x32, 0x37, "MK Bombchu Shop Item 8", MARKET_BOMBCHU_SHOP_ITEM_8, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_1, 0x31, 0x30, "MK Potion Shop Item 1", MARKET_POTION_SHOP_ITEM_1, BUY_GREEN_POTION, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_2, 0x31, 0x31, "MK Potion Shop Item 2", MARKET_POTION_SHOP_ITEM_2, BUY_BLUE_FIRE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_3, 0x31, 0x32, "MK Potion Shop Item 3", MARKET_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_4, 0x31, 0x33, "MK Potion Shop Item 4", MARKET_POTION_SHOP_ITEM_4, BUY_FAIRYS_SPIRIT, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_5, 0x31, 0x34, "MK Potion Shop Item 5", MARKET_POTION_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_6, 0x31, 0x35, "MK Potion Shop Item 6", MARKET_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_7, 0x31, 0x36, "MK Potion Shop Item 7", MARKET_POTION_SHOP_ITEM_7, BUY_POE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_8, 0x31, 0x37, "MK Potion Shop Item 8", MARKET_POTION_SHOP_ITEM_8, BUY_FISH, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_1, 0x31, 0x30, "MK Potion Shop Item 1", MARKET_POTION_SHOP_ITEM_1, BUY_GREEN_POTION, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_2, 0x31, 0x31, "MK Potion Shop Item 2", MARKET_POTION_SHOP_ITEM_2, BUY_BLUE_FIRE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_3, 0x31, 0x32, "MK Potion Shop Item 3", MARKET_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_4, 0x31, 0x33, "MK Potion Shop Item 4", MARKET_POTION_SHOP_ITEM_4, BUY_FAIRYS_SPIRIT, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_5, 0x31, 0x34, "MK Potion Shop Item 5", MARKET_POTION_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_6, 0x31, 0x35, "MK Potion Shop Item 6", MARKET_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_7, 0x31, 0x36, "MK Potion Shop Item 7", MARKET_POTION_SHOP_ITEM_7, BUY_POE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_MARKET_POTION_SHOP_ITEM_8, 0x31, 0x37, "MK Potion Shop Item 8", MARKET_POTION_SHOP_ITEM_8, BUY_FISH, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_1] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_1, 0x2C, 0x30, "MK Bazaar Item 1", MARKET_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_2] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_2, 0x2C, 0x31, "MK Bazaar Item 2", MARKET_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_3] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_3, 0x2C, 0x32, "MK Bazaar Item 3", MARKET_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_4] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_4, 0x2C, 0x33, "MK Bazaar Item 4", MARKET_BAZAAR_ITEM_4, BUY_HEART, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_5] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_5, 0x2C, 0x34, "MK Bazaar Item 5", MARKET_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_6] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_6, 0x2C, 0x35, "MK Bazaar Item 6", MARKET_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_7] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_7, 0x2C, 0x36, "MK Bazaar Item 7", MARKET_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[MARKET_BAZAAR_ITEM_8] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_8, 0x2C, 0x37, "MK Bazaar Item 8", MARKET_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_1] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_1, 0x2C, 0x30, "MK Bazaar Item 1", MARKET_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_2] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_2, 0x2C, 0x31, "MK Bazaar Item 2", MARKET_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_3] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_3, 0x2C, 0x32, "MK Bazaar Item 3", MARKET_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_4] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_4, 0x2C, 0x33, "MK Bazaar Item 4", MARKET_BAZAAR_ITEM_4, BUY_HEART, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_5] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_5, 0x2C, 0x34, "MK Bazaar Item 5", MARKET_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_6] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_6, 0x2C, 0x35, "MK Bazaar Item 6", MARKET_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_7] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_7, 0x2C, 0x36, "MK Bazaar Item 7", MARKET_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[MARKET_BAZAAR_ITEM_8] = ItemLocation::Base(RC_MARKET_BAZAAR_ITEM_8, 0x2C, 0x37, "MK Bazaar Item 8", MARKET_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[KAK_BAZAAR_ITEM_1] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_1, 0x2C, 0x38, "Kak Bazaar Item 1", KAK_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_2] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_2, 0x2C, 0x39, "Kak Bazaar Item 2", KAK_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_3] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_3, 0x2C, 0x3A, "Kak Bazaar Item 3", KAK_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_4] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_4, 0x2C, 0x3B, "Kak Bazaar Item 4", KAK_BAZAAR_ITEM_4, BUY_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_5] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_5, 0x2C, 0x3C, "Kak Bazaar Item 5", KAK_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_6] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_6, 0x2C, 0x3D, "Kak Bazaar Item 6", KAK_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_7] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_7, 0x2C, 0x3E, "Kak Bazaar Item 7", KAK_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[KAK_BAZAAR_ITEM_8] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_8, 0x2C, 0x3F, "Kak Bazaar Item 8", KAK_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_1] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_1, 0x2C, 0x38, "Kak Bazaar Item 1", KAK_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_2] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_2, 0x2C, 0x39, "Kak Bazaar Item 2", KAK_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_3] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_3, 0x2C, 0x3A, "Kak Bazaar Item 3", KAK_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_4] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_4, 0x2C, 0x3B, "Kak Bazaar Item 4", KAK_BAZAAR_ITEM_4, BUY_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_5] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_5, 0x2C, 0x3C, "Kak Bazaar Item 5", KAK_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_6] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_6, 0x2C, 0x3D, "Kak Bazaar Item 6", KAK_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_7] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_7, 0x2C, 0x3E, "Kak Bazaar Item 7", KAK_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[KAK_BAZAAR_ITEM_8] = ItemLocation::Base(RC_KAK_BAZAAR_ITEM_8, 0x2C, 0x3F, "Kak Bazaar Item 8", KAK_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[ZD_SHOP_ITEM_1] = ItemLocation::Base(RC_ZD_SHOP_ITEM_1, 0x2F, 0x30, "ZD Shop Item 1", ZD_SHOP_ITEM_1, BUY_ZORA_TUNIC, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_2] = ItemLocation::Base(RC_ZD_SHOP_ITEM_2, 0x2F, 0x31, "ZD Shop Item 2", ZD_SHOP_ITEM_2, BUY_ARROWS_10, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_3] = ItemLocation::Base(RC_ZD_SHOP_ITEM_3, 0x2F, 0x32, "ZD Shop Item 3", ZD_SHOP_ITEM_3, BUY_HEART, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_4] = ItemLocation::Base(RC_ZD_SHOP_ITEM_4, 0x2F, 0x33, "ZD Shop Item 4", ZD_SHOP_ITEM_4, BUY_ARROWS_30, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_5] = ItemLocation::Base(RC_ZD_SHOP_ITEM_5, 0x2F, 0x34, "ZD Shop Item 5", ZD_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_6] = ItemLocation::Base(RC_ZD_SHOP_ITEM_6, 0x2F, 0x35, "ZD Shop Item 6", ZD_SHOP_ITEM_6, BUY_ARROWS_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_7] = ItemLocation::Base(RC_ZD_SHOP_ITEM_7, 0x2F, 0x36, "ZD Shop Item 7", ZD_SHOP_ITEM_7, BUY_FISH, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[ZD_SHOP_ITEM_8] = ItemLocation::Base(RC_ZD_SHOP_ITEM_8, 0x2F, 0x37, "ZD Shop Item 8", ZD_SHOP_ITEM_8, BUY_RED_POTION_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_1] = ItemLocation::Base(RC_ZD_SHOP_ITEM_1, 0x2F, 0x30, "ZD Shop Item 1", ZD_SHOP_ITEM_1, BUY_ZORA_TUNIC, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_2] = ItemLocation::Base(RC_ZD_SHOP_ITEM_2, 0x2F, 0x31, "ZD Shop Item 2", ZD_SHOP_ITEM_2, BUY_ARROWS_10, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_3] = ItemLocation::Base(RC_ZD_SHOP_ITEM_3, 0x2F, 0x32, "ZD Shop Item 3", ZD_SHOP_ITEM_3, BUY_HEART, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_4] = ItemLocation::Base(RC_ZD_SHOP_ITEM_4, 0x2F, 0x33, "ZD Shop Item 4", ZD_SHOP_ITEM_4, BUY_ARROWS_30, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_5] = ItemLocation::Base(RC_ZD_SHOP_ITEM_5, 0x2F, 0x34, "ZD Shop Item 5", ZD_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_6] = ItemLocation::Base(RC_ZD_SHOP_ITEM_6, 0x2F, 0x35, "ZD Shop Item 6", ZD_SHOP_ITEM_6, BUY_ARROWS_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_7] = ItemLocation::Base(RC_ZD_SHOP_ITEM_7, 0x2F, 0x36, "ZD Shop Item 7", ZD_SHOP_ITEM_7, BUY_FISH, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[ZD_SHOP_ITEM_8] = ItemLocation::Base(RC_ZD_SHOP_ITEM_8, 0x2F, 0x37, "ZD Shop Item 8", ZD_SHOP_ITEM_8, BUY_RED_POTION_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[GC_SHOP_ITEM_1] = ItemLocation::Base(RC_GC_SHOP_ITEM_1, 0x2E, 0x30, "GC Shop Item 1", GC_SHOP_ITEM_1, BUY_BOMBS_525, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_2] = ItemLocation::Base(RC_GC_SHOP_ITEM_2, 0x2E, 0x31, "GC Shop Item 2", GC_SHOP_ITEM_2, BUY_BOMBS_10, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_3] = ItemLocation::Base(RC_GC_SHOP_ITEM_3, 0x2E, 0x32, "GC Shop Item 3", GC_SHOP_ITEM_3, BUY_BOMBS_20, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_4] = ItemLocation::Base(RC_GC_SHOP_ITEM_4, 0x2E, 0x33, "GC Shop Item 4", GC_SHOP_ITEM_4, BUY_BOMBS_30, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_5] = ItemLocation::Base(RC_GC_SHOP_ITEM_5, 0x2E, 0x34, "GC Shop Item 5", GC_SHOP_ITEM_5, BUY_GORON_TUNIC, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_6] = ItemLocation::Base(RC_GC_SHOP_ITEM_6, 0x2E, 0x35, "GC Shop Item 6", GC_SHOP_ITEM_6, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_7] = ItemLocation::Base(RC_GC_SHOP_ITEM_7, 0x2E, 0x36, "GC Shop Item 7", GC_SHOP_ITEM_7, BUY_RED_POTION_40, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_SHOP_ITEM_8] = ItemLocation::Base(RC_GC_SHOP_ITEM_8, 0x2E, 0x37, "GC Shop Item 8", GC_SHOP_ITEM_8, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_1] = ItemLocation::Base(RC_GC_SHOP_ITEM_1, 0x2E, 0x30, "GC Shop Item 1", GC_SHOP_ITEM_1, BUY_BOMBS_525, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_2] = ItemLocation::Base(RC_GC_SHOP_ITEM_2, 0x2E, 0x31, "GC Shop Item 2", GC_SHOP_ITEM_2, BUY_BOMBS_10, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_3] = ItemLocation::Base(RC_GC_SHOP_ITEM_3, 0x2E, 0x32, "GC Shop Item 3", GC_SHOP_ITEM_3, BUY_BOMBS_20, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_4] = ItemLocation::Base(RC_GC_SHOP_ITEM_4, 0x2E, 0x33, "GC Shop Item 4", GC_SHOP_ITEM_4, BUY_BOMBS_30, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_5] = ItemLocation::Base(RC_GC_SHOP_ITEM_5, 0x2E, 0x34, "GC Shop Item 5", GC_SHOP_ITEM_5, BUY_GORON_TUNIC, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_6] = ItemLocation::Base(RC_GC_SHOP_ITEM_6, 0x2E, 0x35, "GC Shop Item 6", GC_SHOP_ITEM_6, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_7] = ItemLocation::Base(RC_GC_SHOP_ITEM_7, 0x2E, 0x36, "GC Shop Item 7", GC_SHOP_ITEM_7, BUY_RED_POTION_40, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_SHOP_ITEM_8] = ItemLocation::Base(RC_GC_SHOP_ITEM_8, 0x2E, 0x37, "GC Shop Item 8", GC_SHOP_ITEM_8, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); /*------------------------------- --- GOSSIP STONES --- -------------------------------*/ // These are not actual locations, but are filler spots used for hint reachability. - OoT Randomizer // flag + 0x400 = message ID - locationTable[DMC_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_GOSSIP_STONE, 0x00, 0x05, "DMC Gossip Stone", {}); - locationTable[DMT_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMT_GOSSIP_STONE, 0x00, 0x04, "DMT Gossip Stone", {}); - locationTable[COLOSSUS_GOSSIP_STONE] = ItemLocation::HintStone(RC_COLOSSUS_GOSSIP_STONE, 0x00, 0x1A, "Colossus Gossip Stone", {}); - locationTable[DODONGOS_CAVERN_GOSSIP_STONE] = ItemLocation::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, 0x00, 0x14, "Dodongo's Cavern Gossip Stone", {}); - locationTable[GV_GOSSIP_STONE] = ItemLocation::HintStone(RC_GV_GOSSIP_STONE, 0x00, 0x11, "GV Gossip Stone", {}); - locationTable[GC_MAZE_GOSSIP_STONE] = ItemLocation::HintStone(RC_GC_MAZE_GOSSIP_STONE, 0x00, 0x15, "GC Maze Gossip Stone", {}); - locationTable[GC_MEDIGORON_GOSSIP_STONE] = ItemLocation::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, 0x00, 0x19, "GC Medigoron Gossip Stone", {}); - locationTable[GRAVEYARD_GOSSIP_STONE] = ItemLocation::HintStone(RC_GY_GOSSIP_STONE, 0x00, 0x0A, "GY Gossip Stone", {}); - locationTable[HC_MALON_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_MALON_GOSSIP_STONE, 0x00, 0x12, "HC Malon Gossip Stone", {}); - locationTable[HC_ROCK_WALL_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_ROCK_WALL_GOSSIP_STONE, 0x00, 0x0B, "HC Rock Wall Gossip Stone", {}); - locationTable[HC_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_STORMS_GROTTO_GOSSIP_STONE, 0x00, 0x13, "HC Storms Grotto Gossip Stone", {}); - locationTable[KF_DEKU_TREE_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, 0x00, 0x1F, "KF Deku Tree Left Gossip Stone", {}); - locationTable[KF_DEKU_TREE_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, 0x00, 0x20, "KF Deku Tree Right Gossip Stone", {}); - locationTable[KF_GOSSIP_STONE] = ItemLocation::HintStone(RC_KF_GOSSIP_STONE, 0x00, 0x1E, "KF Gossip Stone", {}); - locationTable[LH_LAB_GOSSIP_STONE] = ItemLocation::HintStone(RC_LH_LAB_GOSSIP_STONE, 0x00, 0x03, "LH Lab Gossip Stone", {}); - locationTable[LH_GOSSIP_STONE_SOUTHEAST] = ItemLocation::HintStone(RC_LH_SOUTHEAST_GOSSIP_STONE, 0x00, 0x0F, "LH Southeast Gossip Stone", {}); - locationTable[LH_GOSSIP_STONE_SOUTHWEST] = ItemLocation::HintStone(RC_LH_SOUTHWEST_GOSSIP_STONE, 0x00, 0x08, "LH Southwest Gossip Stone", {}); - locationTable[LW_GOSSIP_STONE] = ItemLocation::HintStone(RC_LW_GOSSIP_STONE, 0x00, 0x1D, "LW Gossip Stone", {}); - locationTable[SFM_MAZE_GOSSIP_STONE_LOWER] = ItemLocation::HintStone(RC_SFM_MAZE_LOWER_GOSSIP_STONE, 0x00, 0x16, "SFM Maze Lower Gossip Stone", {}); - locationTable[SFM_MAZE_GOSSIP_STONE_UPPER] = ItemLocation::HintStone(RC_SFM_MAZE_UPPER_GOSSIP_STONE, 0x00, 0x17, "SFM Maze Upper Gossip Stone", {}); - locationTable[SFM_SARIA_GOSSIP_STONE] = ItemLocation::HintStone(RC_SFM_SARIA_GOSSIP_STONE, 0x00, 0x1C, "SFM Saria Gossip Stone", {}); - locationTable[TOT_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(RC_TOT_LEFT_GOSSIP_STONE, 0x00, 0x06, "ToT Left Gossip Stone", {}); - locationTable[TOT_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(RC_TOT_RIGHT_GOSSIP_STONE, 0x00, 0x07, "ToT Left Center Gossip Stone", {}); - locationTable[TOT_GOSSIP_STONE_RIGHT_CENTER] = ItemLocation::HintStone(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, 0x00, 0x10, "ToT Right Center Gossip Stone", {}); - locationTable[TOT_GOSSIP_STONE_LEFT_CENTER] = ItemLocation::HintStone(RC_TOT_LEFT_CENTER_GOSSIP_STONE, 0x00, 0x0E, "ToT Right Gossip Stone", {}); - locationTable[ZD_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZD_GOSSIP_STONE, 0x00, 0x09, "ZD Gossip Stone", {}); - locationTable[ZF_FAIRY_GOSSIP_STONE] = ItemLocation::HintStone(RC_FAIRY_GOSSIP_STONE, 0x00, 0x01, "Fairy Gossip Stone", {}); - locationTable[ZF_JABU_GOSSIP_STONE] = ItemLocation::HintStone(RC_JABU_GOSSIP_STONE, 0x00, 0x02, "Jabu Gossip Stone", {}); - locationTable[ZR_NEAR_GROTTOS_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, 0x00, 0x0D, "ZR Near Grottos Gossip Stone", {}); - locationTable[ZR_NEAR_DOMAIN_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, 0x00, 0x0C, "ZR Near Domain Gossip Stone", {}); - locationTable[HF_COW_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_COW_GROTTO_GOSSIP_STONE, 0x00, 0x1B, "HF Cow Grotto Gossip Stone", {}); + locationTable[DMC_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_GOSSIP_STONE, 0x00, 0x05, "DMC Gossip Stone", {}); + locationTable[DMT_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMT_GOSSIP_STONE, 0x00, 0x04, "DMT Gossip Stone", {}); + locationTable[COLOSSUS_GOSSIP_STONE] = ItemLocation::HintStone(RC_COLOSSUS_GOSSIP_STONE, 0x00, 0x1A, "Colossus Gossip Stone", {}); + locationTable[DODONGOS_CAVERN_GOSSIP_STONE] = ItemLocation::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, 0x00, 0x14, "Dodongo's Cavern Gossip Stone", {}); + locationTable[GV_GOSSIP_STONE] = ItemLocation::HintStone(RC_GV_GOSSIP_STONE, 0x00, 0x11, "GV Gossip Stone", {}); + locationTable[GC_MAZE_GOSSIP_STONE] = ItemLocation::HintStone(RC_GC_MAZE_GOSSIP_STONE, 0x00, 0x15, "GC Maze Gossip Stone", {}); + locationTable[GC_MEDIGORON_GOSSIP_STONE] = ItemLocation::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, 0x00, 0x19, "GC Medigoron Gossip Stone", {}); + locationTable[GRAVEYARD_GOSSIP_STONE] = ItemLocation::HintStone(RC_GY_GOSSIP_STONE, 0x00, 0x0A, "GY Gossip Stone", {}); + locationTable[HC_MALON_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_MALON_GOSSIP_STONE, 0x00, 0x12, "HC Malon Gossip Stone", {}); + locationTable[HC_ROCK_WALL_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_ROCK_WALL_GOSSIP_STONE, 0x00, 0x0B, "HC Rock Wall Gossip Stone", {}); + locationTable[HC_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HC_STORMS_GROTTO_GOSSIP_STONE, 0x00, 0x13, "HC Storms Grotto Gossip Stone", {}); + locationTable[KF_DEKU_TREE_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, 0x00, 0x1F, "KF Deku Tree Left Gossip Stone", {}); + locationTable[KF_DEKU_TREE_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, 0x00, 0x20, "KF Deku Tree Right Gossip Stone", {}); + locationTable[KF_GOSSIP_STONE] = ItemLocation::HintStone(RC_KF_GOSSIP_STONE, 0x00, 0x1E, "KF Gossip Stone", {}); + locationTable[LH_LAB_GOSSIP_STONE] = ItemLocation::HintStone(RC_LH_LAB_GOSSIP_STONE, 0x00, 0x03, "LH Lab Gossip Stone", {}); + locationTable[LH_GOSSIP_STONE_SOUTHEAST] = ItemLocation::HintStone(RC_LH_SOUTHEAST_GOSSIP_STONE, 0x00, 0x0F, "LH Southeast Gossip Stone", {}); + locationTable[LH_GOSSIP_STONE_SOUTHWEST] = ItemLocation::HintStone(RC_LH_SOUTHWEST_GOSSIP_STONE, 0x00, 0x08, "LH Southwest Gossip Stone", {}); + locationTable[LW_GOSSIP_STONE] = ItemLocation::HintStone(RC_LW_GOSSIP_STONE, 0x00, 0x1D, "LW Gossip Stone", {}); + locationTable[SFM_MAZE_GOSSIP_STONE_LOWER] = ItemLocation::HintStone(RC_SFM_MAZE_LOWER_GOSSIP_STONE, 0x00, 0x16, "SFM Maze Lower Gossip Stone", {}); + locationTable[SFM_MAZE_GOSSIP_STONE_UPPER] = ItemLocation::HintStone(RC_SFM_MAZE_UPPER_GOSSIP_STONE, 0x00, 0x17, "SFM Maze Upper Gossip Stone", {}); + locationTable[SFM_SARIA_GOSSIP_STONE] = ItemLocation::HintStone(RC_SFM_SARIA_GOSSIP_STONE, 0x00, 0x1C, "SFM Saria Gossip Stone", {}); + locationTable[TOT_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(RC_TOT_LEFT_GOSSIP_STONE, 0x00, 0x06, "ToT Left Gossip Stone", {}); + locationTable[TOT_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(RC_TOT_RIGHT_GOSSIP_STONE, 0x00, 0x07, "ToT Left Center Gossip Stone", {}); + locationTable[TOT_GOSSIP_STONE_RIGHT_CENTER] = ItemLocation::HintStone(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, 0x00, 0x10, "ToT Right Center Gossip Stone", {}); + locationTable[TOT_GOSSIP_STONE_LEFT_CENTER] = ItemLocation::HintStone(RC_TOT_LEFT_CENTER_GOSSIP_STONE, 0x00, 0x0E, "ToT Right Gossip Stone", {}); + locationTable[ZD_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZD_GOSSIP_STONE, 0x00, 0x09, "ZD Gossip Stone", {}); + locationTable[ZF_FAIRY_GOSSIP_STONE] = ItemLocation::HintStone(RC_FAIRY_GOSSIP_STONE, 0x00, 0x01, "Fairy Gossip Stone", {}); + locationTable[ZF_JABU_GOSSIP_STONE] = ItemLocation::HintStone(RC_JABU_GOSSIP_STONE, 0x00, 0x02, "Jabu Gossip Stone", {}); + locationTable[ZR_NEAR_GROTTOS_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, 0x00, 0x0D, "ZR Near Grottos Gossip Stone", {}); + locationTable[ZR_NEAR_DOMAIN_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, 0x00, 0x0C, "ZR Near Domain Gossip Stone", {}); + locationTable[HF_COW_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_COW_GROTTO_GOSSIP_STONE, 0x00, 0x1B, "HF Cow Grotto Gossip Stone", {}); - locationTable[HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_NEAR_MARKET_GOSSIP_STONE, 0x00, 0x30, "HF Near Market Gossip Stone", {}); - locationTable[HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_SOUTHEAST_GOSSIP_STONE, 0x00, 0x32, "HF Southeast Gossip Stone", {}); - locationTable[HF_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x33, "HF Open Grotto Gossip Stone", {}); - locationTable[KAK_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x38, "Kak Open Grotto Gossip Stone", {}); - locationTable[ZR_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x39, "ZR Open Grotto Gossip Stone", {}); - locationTable[KF_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_KF_STORMS_GOSSIP_STONE, 0x00, 0x3C, "KF Storms Gossip Stone", {}); - locationTable[LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, 0x00, 0x34, "LW Near Shortcuts Gossip Stone", {}); - locationTable[DMT_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, 0x00, 0x37, "DMT Storms Grotto Gossip Stone", {}); - locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, 0x00, 0x3A, "DMC Upper Grotto Gossip Stone", {}); + locationTable[HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_NEAR_MARKET_GOSSIP_STONE, 0x00, 0x30, "HF Near Market Gossip Stone", {}); + locationTable[HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_SOUTHEAST_GOSSIP_STONE, 0x00, 0x32, "HF Southeast Gossip Stone", {}); + locationTable[HF_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_HF_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x33, "HF Open Grotto Gossip Stone", {}); + locationTable[KAK_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x38, "Kak Open Grotto Gossip Stone", {}); + locationTable[ZR_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, 0x00, 0x39, "ZR Open Grotto Gossip Stone", {}); + locationTable[KF_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_KF_STORMS_GOSSIP_STONE, 0x00, 0x3C, "KF Storms Gossip Stone", {}); + locationTable[LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, 0x00, 0x34, "LW Near Shortcuts Gossip Stone", {}); + locationTable[DMT_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, 0x00, 0x37, "DMT Storms Grotto Gossip Stone", {}); + locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, 0x00, 0x3A, "DMC Upper Grotto Gossip Stone", {}); - locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, 0x00, 0x00, "Ganondorf Hint", {}); - - for (int i = NONE; i != KEY_ENUM_MAX; i++) - locationLookupTable.insert(std::make_pair(locationTable[i].GetRandomizerCheck(), static_cast(i))); + locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, 0x00, 0x00, "Ganondorf Hint", {}); } std::vector KF_ShopLocations = { @@ -1488,10 +1484,6 @@ ItemLocation* Location(uint32_t locKey) { return &(locationTable[locKey]); } -ItemLocation* Location(RandomizerCheck rc) { - return &(locationTable[locationLookupTable[rc]]); -} - std::vector allLocations = {}; std::vector everyPossibleLocation = {}; diff --git a/soh/soh/Enhancements/randomizer/3drando/settings.cpp b/soh/soh/Enhancements/randomizer/3drando/settings.cpp index f36dade6d..41a83dd33 100644 --- a/soh/soh/Enhancements/randomizer/3drando/settings.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/settings.cpp @@ -2595,6 +2595,8 @@ namespace Settings { StartingDekuShield.SetSelectedIndex(cvarSettings[RSK_STARTING_DEKU_SHIELD]); StartingKokiriSword.SetSelectedIndex(cvarSettings[RSK_STARTING_KOKIRI_SWORD]); + StartingSkulltulaToken.SetSelectedIndex(cvarSettings[RSK_STARTING_SKULLTULA_TOKEN]); + MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]); // RANDOTODO: Implement disabling ammo drops. Currently only "On" (index 0) or "On + Bombchus" (index 1) is implemented. diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp index b48f7bef9..32be2d679 100644 --- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp @@ -440,6 +440,7 @@ static void WriteStartingInventory() { // to see if the name is one of the 3 we're using rn if (setting->GetName() == "Start with Consumables" || setting->GetName() == "Start with Max Rupees" || + setting->GetName() == "Gold Skulltula Tokens" || setting->GetName() == "Start with Fairy Ocarina" || setting->GetName() == "Start with Kokiri Sword" || setting->GetName() == "Start with Deku Shield") { diff --git a/soh/soh/Enhancements/randomizer/draw.cpp b/soh/soh/Enhancements/randomizer/draw.cpp index da56620c9..33e14b5ef 100644 --- a/soh/soh/Enhancements/randomizer/draw.cpp +++ b/soh/soh/Enhancements/randomizer/draw.cpp @@ -31,12 +31,12 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); - gsDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); - gsSPGrayscale(POLY_OPA_DISP++, true); + gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); + gSPGrayscale(POLY_OPA_DISP++, true); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL); - gsSPGrayscale(POLY_OPA_DISP++, false); + gSPGrayscale(POLY_OPA_DISP++, false); CLOSE_DISPS(play->state.gfxCtx); } @@ -62,14 +62,14 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt G_MTX_MODELVIEW | G_MTX_LOAD); if (color_slot == 5) { // Ganon's Boss Key - gsDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255); - gsSPGrayscale(POLY_OPA_DISP++, true); + gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255); + gSPGrayscale(POLY_OPA_DISP++, true); } gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL); if (color_slot == 5) { // Ganon's Boss Key - gsSPGrayscale(POLY_OPA_DISP++, false); + gSPGrayscale(POLY_OPA_DISP++, false); } func_80093D84(play->state.gfxCtx); @@ -77,13 +77,13 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); - gsDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], + gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); - gsSPGrayscale(POLY_XLU_DISP++, true); + gSPGrayscale(POLY_XLU_DISP++, true); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL); - gsSPGrayscale(POLY_XLU_DISP++, false); + gSPGrayscale(POLY_XLU_DISP++, false); CLOSE_DISPS(play->state.gfxCtx); } @@ -108,8 +108,8 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt func_80093D18(play->state.gfxCtx); - gsDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); - gsSPGrayscale(POLY_OPA_DISP++, true); + gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); + gSPGrayscale(POLY_OPA_DISP++, true); Matrix_Scale(0.5f, 0.5f, 0.5f, MTXMODE_APPLY); Matrix_RotateZ(0.8f, MTXMODE_APPLY); @@ -131,7 +131,7 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL); } - gsSPGrayscale(POLY_OPA_DISP++, false); + gSPGrayscale(POLY_OPA_DISP++, false); CLOSE_DISPS(play->state.gfxCtx); } @@ -144,12 +144,12 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); - gsDPSetGrayscaleColor(POLY_XLU_DISP++, 255, 255, 255, 255); - gsSPGrayscale(POLY_XLU_DISP++, true); + gDPSetGrayscaleColor(POLY_XLU_DISP++, 255, 255, 255, 255); + gSPGrayscale(POLY_XLU_DISP++, true); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiHeartBorderDL); - gsSPGrayscale(POLY_XLU_DISP++, false); + gSPGrayscale(POLY_XLU_DISP++, false); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiHeartContainerDL); diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index 343253d39..57706f1bb 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -17,6 +17,7 @@ #include #include "../custom-message/CustomMessageTypes.h" #include "../item-tables/ItemTableManager.h" +#include "../presets.h" #include "../../../src/overlays/actors/ovl_En_GirlA/z_en_girla.h" #include #include "randomizer_check_objects.h" @@ -232,6 +233,7 @@ std::unordered_map SpoilerfileSettingNameToEn { "Skip Child Zelda", RSK_SKIP_CHILD_ZELDA }, { "Start with Consumables", RSK_STARTING_CONSUMABLES }, { "Start with Max Rupees", RSK_FULL_WALLETS }, + { "Gold Skulltula Tokens", RSK_STARTING_SKULLTULA_TOKEN }, { "Timesaver Settings:Cuccos to return", RSK_CUCCO_COUNT }, { "Timesaver Settings:Big Poe Target Count", RSK_BIG_POE_COUNT }, { "Timesaver Settings:Skip Child Stealth", RSK_SKIP_CHILD_STEALTH }, @@ -591,69 +593,69 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) { switch(gSaveContext.randoSettings[index].key) { case RSK_FOREST: if(it.value() == "Closed") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_FOREST_CLOSED; } else if(it.value() == "Open") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_FOREST_CLOSED_DEKU; } else if(it.value() == "Closed Deku") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_FOREST_OPEN; } break; case RSK_KAK_GATE: if(it.value() == "Closed") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GENERIC_OFF; } else if(it.value() == "Open") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GENERIC_ON; } break; case RSK_DOOR_OF_TIME: if(it.value() == "Open") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_DOOROFTIME_OPEN; } else if(it.value() == "Song only") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_DOOROFTIME_SONGONLY; } else if(it.value() == "Closed") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_DOOROFTIME_CLOSED; } break; case RSK_ZORAS_FOUNTAIN: if(it.value() == "Closed") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_ZF_CLOSED; } else if(it.value() == "Closed as child") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_ZF_CLOSED_CHILD; } else if(it.value() == "Open") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_ZF_OPEN; } break; case RSK_STARTING_AGE: if(it.value() == "Child") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_AGE_CHILD; } else if (it.value() == "Adult") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_AGE_ADULT; } break; case RSK_GERUDO_FORTRESS: if(it.value() == "Normal") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GF_NORMAL; } else if(it.value() == "Fast") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GF_FAST; } else if(it.value() == "Open") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_GF_OPEN; } break; case RSK_RAINBOW_BRIDGE: - if(it.value() == "Always open") { - gSaveContext.randoSettings[index].value = 0; - } else if(it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 1; + if(it.value() == "Vanilla") { + gSaveContext.randoSettings[index].value = RO_BRIDGE_VANILLA; + } else if(it.value() == "Always open") { + gSaveContext.randoSettings[index].value = RO_BRIDGE_ALWAYS_OPEN; } else if(it.value() == "Stones") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_BRIDGE_STONES; } else if(it.value() == "Medallions") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_BRIDGE_MEDALLIONS; } else if(it.value() == "Dungeon rewards") { - gSaveContext.randoSettings[index].value = 4; + gSaveContext.randoSettings[index].value = RO_BRIDGE_DUNGEON_REWARDS; } else if(it.value() == "Dungeons") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = RO_BRIDGE_DUNGEONS; } else if(it.value() == "Tokens") { - gSaveContext.randoSettings[index].value = 6; + gSaveContext.randoSettings[index].value = RO_BRIDGE_TOKENS; } break; case RSK_RAINBOW_BRIDGE_STONE_COUNT: @@ -669,35 +671,36 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) { case RSK_TRIAL_COUNT: case RSK_BIG_POE_COUNT: case RSK_CUCCO_COUNT: + case RSK_STARTING_SKULLTULA_TOKEN: numericValueString = it.value(); gSaveContext.randoSettings[index].value = std::stoi(numericValueString); break; case RSK_SHOPSANITY: if(it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = SHOPSANITY_OFF; } else if(it.value() == "0 Items") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = SHOPSANITY_ZERO; } else if(it.value() == "1 Item") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = SHOPSANITY_ONE; } else if(it.value() == "2 Items") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = SHOPSANITY_TWO; } else if(it.value() == "3 Items") { - gSaveContext.randoSettings[index].value = 4; + gSaveContext.randoSettings[index].value = SHOPSANITY_THREE; } else if(it.value() == "4 Items") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = SHOPSANITY_FOUR; } else if(it.value() == "Random") { - gSaveContext.randoSettings[index].value = 6; + gSaveContext.randoSettings[index].value = SHOPSANITY_RANDOM; } break; case RSK_SHUFFLE_SCRUBS: if(it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_SCRUBS_OFF; } else if(it.value() == "Affordable") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_SCRUBS_AFFORDABLE; } else if(it.value() == "Expensive") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_SCRUBS_EXPENSIVE; } else if(it.value() == "Random Prices") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_SCRUBS_RANDOM; } break; case RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD: @@ -718,149 +721,171 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) { case RSK_SHUFFLE_OVERWORLD_ENTRANCES: case RSK_SHUFFLE_GROTTO_ENTRANCES: if(it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GENERIC_OFF; } else if(it.value() == "On") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GENERIC_ON; } break; case RSK_SHUFFLE_MERCHANTS: if(it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_SHUFFLE_MERCHANTS_OFF; } else if (it.value() == "On (No Hints)") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_SHUFFLE_MERCHANTS_ON_NO_HINT; } else if (it.value() == "On (With Hints)") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_SHUFFLE_MERCHANTS_ON_HINT; } break; // Uses Ammo Drops option for now. "Off" not yet implemented case RSK_ENABLE_BOMBCHU_DROPS: if (it.value() == "On") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_AMMO_DROPS_ON; } else if (it.value() == "On + Bombchu") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_AMMO_DROPS_ON_PLUS_BOMBCHU; } else if (it.value() == "Off") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_AMMO_DROPS_OFF; } break; case RSK_STARTING_MAPS_COMPASSES: if(it.value() == "Start With") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_STARTWITH; } else if(it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_VANILLA; } else if(it.value() == "Own Dungeon") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OWN_DUNGEON; } else if(it.value() == "Any Dungeon") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANY_DUNGEON; } else if(it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 4; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OVERWORLD; } else if(it.value() == "Anywhere") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANYWHERE; } break; case RSK_STARTING_OCARINA: if(it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_STARTING_OCARINA_OFF; } else if(it.value() == "Fairy Ocarina") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_STARTING_OCARINA_FAIRY; } break; + case RSK_ITEM_POOL: + if(it.value() == "Plentiful") { + gSaveContext.randoSettings[index].value = RO_ITEM_POOL_PLENTIFUL; + } else if(it.value() == "Balanced") { + gSaveContext.randoSettings[index].value = RO_ITEM_POOL_BALANCED; + } else if(it.value() == "Scarce") { + gSaveContext.randoSettings[index].value = RO_ITEM_POOL_SCARCE; + } else if(it.value() == "Minimal") { + gSaveContext.randoSettings[index].value = RO_ITEM_POOL_MINIMAL; + } + case RSK_ICE_TRAPS: + if(it.value() == "Off") { + gSaveContext.randoSettings[index].value = RO_ICE_TRAPS_OFF; + } else if(it.value() == "Normal") { + gSaveContext.randoSettings[index].value = RO_ICE_TRAPS_NORMAL; + } else if(it.value() == "Extra") { + gSaveContext.randoSettings[index].value = RO_ICE_TRAPS_EXTRA; + } else if(it.value() == "Mayhem") { + gSaveContext.randoSettings[index].value = RO_ICE_TRAPS_MAYHEM; + } else if(it.value() == "Onslaught") { + gSaveContext.randoSettings[index].value = RO_ICE_TRAPS_ONSLAUGHT; + } case RSK_GOSSIP_STONE_HINTS: if(it.value() == "No Hints") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GOSSIP_STONES_NONE; } else if(it.value() == "Need Nothing") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GOSSIP_STONES_NEED_NOTHING; } else if(it.value() == "Mask of Truth") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_GOSSIP_STONES_NEED_TRUTH; } else if(it.value() == "Stone of Agony") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_GOSSIP_STONES_NEED_STONE; } break; case RSK_HINT_CLARITY: if(it.value() == "Obscure") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_HINT_CLARITY_OBSCURE; } else if(it.value() == "Ambiguous") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_HINT_CLARITY_AMBIGUOUS; } else if(it.value() == "Clear") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_HINT_CLARITY_CLEAR; } break; case RSK_HINT_DISTRIBUTION: if(it.value() == "Useless") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_HINT_DIST_USELESS; } else if(it.value() == "Balanced") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_HINT_DIST_BALANCED; } else if(it.value() == "Strong") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_HINT_DIST_STRONG; } else if(it.value() == "Very Strong") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_HINT_DIST_VERY_STRONG; } break; case RSK_GERUDO_KEYS: if (it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GERUDO_KEYS_VANILLA; } else if (it.value() == "Any Dungeon") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GERUDO_KEYS_ANY_DUNGEON; } else if (it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_GERUDO_KEYS_OVERWORLD; } else if (it.value() == "Anywhere") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_GERUDO_KEYS_ANYWHERE; } break; case RSK_KEYSANITY: if(it.value() == "Start With") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_STARTWITH; } else if(it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_VANILLA; } else if(it.value() == "Own Dungeon") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OWN_DUNGEON; } else if(it.value() == "Any Dungeon") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANY_DUNGEON; } else if(it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 4; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OVERWORLD; } else if(it.value() == "Anywhere") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANYWHERE; } break; case RSK_BOSS_KEYSANITY: if(it.value() == "Start With") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_STARTWITH; } else if(it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_VANILLA; } else if(it.value() == "Own Dungeon") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OWN_DUNGEON; } else if(it.value() == "Any Dungeon") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANY_DUNGEON; } else if(it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 4; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_OVERWORLD; } else if(it.value() == "Anywhere") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ITEM_LOC_ANYWHERE; } break; case RSK_GANONS_BOSS_KEY: if(it.value() == "Vanilla") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_VANILLA; } else if(it.value() == "Own dungeon") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_OWN_DUNGEON; } else if(it.value() == "Start with") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_STARTWITH; } else if(it.value() == "Any Dungeon") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_ANY_DUNGEON; } else if(it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 4; - } else if(it.value() == "Anywhere") { - gSaveContext.randoSettings[index].value = 5; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_OVERWORLD; + } else if(it.value() == "Anywhere") { + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_ANYWHERE; } else if(it.value() == "LACS-Vanilla") { - gSaveContext.randoSettings[index].value = 6; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_VANILLA; } else if(it.value() == "LACS-Medallions") { - gSaveContext.randoSettings[index].value = 7; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_MEDALLIONS; } else if(it.value() == "LACS-Stones") { - gSaveContext.randoSettings[index].value = 8; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_STONES; } else if(it.value() == "LACS-Rewards") { - gSaveContext.randoSettings[index].value = 9; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_REWARDS; } else if(it.value() == "LACS-Dungeons") { - gSaveContext.randoSettings[index].value = 10; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_DUNGEONS; } else if(it.value() == "LACS-Tokens") { - gSaveContext.randoSettings[index].value = 11; + gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_TOKENS; } break; case RSK_SKIP_CHILD_ZELDA: @@ -869,40 +894,40 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) { case RSK_STARTING_CONSUMABLES: case RSK_FULL_WALLETS: if(it.value() == "No") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GENERIC_NO; } else if(it.value() == "Yes") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GENERIC_YES; } break; case RSK_SKIP_CHILD_STEALTH: case RSK_SKIP_EPONA_RACE: case RSK_SKIP_TOWER_ESCAPE: if(it.value() == "Don't Skip") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_GENERIC_DONT_SKIP; } else if (it.value() == "Skip") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_GENERIC_SKIP; } break; case RSK_SHUFFLE_TOKENS: if (it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_TOKENSANITY_OFF; } else if (it.value() == "Dungeons") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_TOKENSANITY_DUNGEONS; } else if (it.value() == "Overworld") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_TOKENSANITY_OVERWORLD; } else if (it.value() == "All Tokens") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_TOKENSANITY_ALL; } break; case RSK_LINKS_POCKET: if (it.value() == "Dungeon Reward") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_LINKS_POCKET_DUNGEON_REWARD; } else if (it.value() == "Advancement") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_LINKS_POCKET_ADVANCEMENT; } else if (it.value() == "Anything") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_LINKS_POCKET_ANYTHING; } else if (it.value() == "Nothing") { - gSaveContext.randoSettings[index].value = 3; + gSaveContext.randoSettings[index].value = RO_LINKS_POCKET_NOTHING; } break; case RSK_MQ_DUNGEON_COUNT: @@ -915,20 +940,20 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) { break; case RSK_SHUFFLE_DUNGEON_ENTRANCES: if (it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ENTRANCE_SHUFFLE_OFF; } else if (it.value() == "On") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ENTRANCE_SHUFFLE_ON; } else if (it.value() == "On + Ganon") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON; } break; case RSK_SHUFFLE_INTERIOR_ENTRANCES: if (it.value() == "Off") { - gSaveContext.randoSettings[index].value = 0; + gSaveContext.randoSettings[index].value = RO_INTERIOR_ENTRANCE_SHUFFLE_OFF; } else if (it.value() == "Simple") { - gSaveContext.randoSettings[index].value = 1; + gSaveContext.randoSettings[index].value = RO_INTERIOR_ENTRANCE_SHUFFLE_SIMPLE; } else if (it.value() == "All") { - gSaveContext.randoSettings[index].value = 2; + gSaveContext.randoSettings[index].value = RO_INTERIOR_ENTRANCE_SHUFFLE_ALL; } break; } @@ -2568,6 +2593,7 @@ void GenerateRandomizerImgui() { cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD] = CVar_GetS32("gRandomizeShuffleKokiriSword", 0) || CVar_GetS32("gRandomizeStartingKokiriSword", 0); cvarSettings[RSK_STARTING_DEKU_SHIELD] = CVar_GetS32("gRandomizeStartingDekuShield", 0); + cvarSettings[RSK_STARTING_SKULLTULA_TOKEN] = CVar_GetS32("gRandomizeStartingSkulltulaToken", 0); cvarSettings[RSK_STARTING_MAPS_COMPASSES] = CVar_GetS32("gRandomizeStartingMapsCompasses", 2); cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS] = CVar_GetS32("gRandomizeShuffleDungeonReward", 0); cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0); @@ -2599,7 +2625,7 @@ void GenerateRandomizerImgui() { cvarSettings[RSK_KEYSANITY] = CVar_GetS32("gRandomizeKeysanity", 2); cvarSettings[RSK_GERUDO_KEYS] = CVar_GetS32("gRandomizeGerudoKeys", 0); cvarSettings[RSK_KEYRINGS] = CVar_GetS32("gRandomizeShuffleKeyRings", 0); - cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVar_GetS32("gRandomizeShuffleKeyRingsRandomCount", 0); + cvarSettings[RSK_KEYRINGS_RANDOM_COUNT] = CVar_GetS32("gRandomizeShuffleKeyRingsRandomCount", 8); cvarSettings[RSK_KEYRINGS_FOREST_TEMPLE] = CVar_GetS32("gRandomizeShuffleKeyRingsForestTemple", 0); cvarSettings[RSK_KEYRINGS_FIRE_TEMPLE] = CVar_GetS32("gRandomizeShuffleKeyRingsFireTemple", 0); cvarSettings[RSK_KEYRINGS_WATER_TEMPLE] = CVar_GetS32("gRandomizeShuffleKeyRingsWaterTemple", 0); @@ -2757,6 +2783,8 @@ void DrawRandoEditor(bool& open) { return; } + DrawPresetSelector(PRESET_TYPE_RANDOMIZER); + bool disableEditingRandoSettings = CVar_GetS32("gRandoGenerating", 0) || CVar_GetS32("gOnFileSelectNameEntry", 0); ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableEditingRandoSettings); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * (disableEditingRandoSettings ? 0.5f : 1.0f)); @@ -2812,7 +2840,7 @@ void DrawRandoEditor(bool& open) { "Open - Mido no longer blocks the path to the Deku Tree. Kokiri " "boy no longer blocks the path out of the forest." ); - UIWidgets::EnhancementCombobox("gRandomizeForest", randoForest, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeForest", randoForest, 3, RO_FOREST_CLOSED); UIWidgets::PaddedSeparator(); @@ -2825,7 +2853,7 @@ void DrawRandoEditor(bool& open) { "Open - The gate is always open. The happy mask shop " "will open immediately after obtaining Zelda's letter." ); - UIWidgets::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, 0); + UIWidgets::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, RO_GENERIC_DONT_SKIP); UIWidgets::PaddedSeparator(); @@ -2840,7 +2868,7 @@ void DrawRandoEditor(bool& open) { "\n" "Open - The Door of Time is permanently open with no requirements." ); - UIWidgets::EnhancementCombobox("gRandomizeDoorOfTime", randoDoorOfTime, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeDoorOfTime", randoDoorOfTime, 3, RO_DOOROFTIME_CLOSED); UIWidgets::PaddedSeparator(); @@ -2857,7 +2885,7 @@ void DrawRandoEditor(bool& open) { "Open - King Zora has already mweeped out of the way in both " "time periods. Ruto's Letter is removed from the item pool." ); - UIWidgets::EnhancementCombobox("gRandomizeZorasFountain", randoZorasFountain, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeZorasFountain", randoZorasFountain, 3, RO_ZF_CLOSED); UIWidgets::PaddedSeparator(); @@ -2888,12 +2916,12 @@ void DrawRandoEditor(bool& open) { ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f); } - UIWidgets::EnhancementCombobox("gRandomizeStartingAge", randoStartingAge, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeStartingAge", randoStartingAge, 3, RO_AGE_CHILD); if (disableRandoStartingAge) { if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) { ImGui::SetTooltip("%s", disableRandoStartingAgeText); } - CVar_SetS32("gRandomizeStartingAge", 0); + CVar_SetS32("gRandomizeStartingAge", RO_AGE_CHILD); ImGui::PopStyleVar(1); ImGui::PopItemFlag(); } @@ -2912,7 +2940,7 @@ void DrawRandoEditor(bool& open) { "\n" "Open - The bridge is repaired from the start." ); - UIWidgets::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, RO_GF_NORMAL); UIWidgets::PaddedSeparator(); @@ -2939,7 +2967,7 @@ void DrawRandoEditor(bool& open) { "Tokens - Obtain the specified amount of Skulltula tokens." ); - UIWidgets::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, 0); + UIWidgets::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, RO_BRIDGE_VANILLA); ImGui::PopItemWidth(); switch (CVar_GetS32("gRandomizeRainbowBridge", 0)) { case 0: @@ -3043,7 +3071,7 @@ void DrawRandoEditor(bool& open) { "- Bottom of the Well will be open for adult after playing Song of Storms to the Windmill guy as child.\n" "- Gerudo Training Ground will be open for child after adult has paid to open the gate once." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleDungeonsEntrances", randoShuffleDungeonsEntrances, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleDungeonsEntrances", randoShuffleDungeonsEntrances, 3, RO_DUNGEON_ENTRANCE_SHUFFLE_OFF); UIWidgets::PaddedSeparator(); @@ -3071,7 +3099,7 @@ void DrawRandoEditor(bool& open) { "- Temple of Time\n" "- Kakariko Potion Shop" ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleInteriorsEntrances", randoShuffleInteriorsEntrances, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleInteriorsEntrances", randoShuffleInteriorsEntrances, 3, RO_INTERIOR_ENTRANCE_SHUFFLE_OFF); UIWidgets::PaddedSeparator(); @@ -3121,7 +3149,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Songs can appear at any location." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleSongs", randoShuffleSongs, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleSongs", randoShuffleSongs, 3, RO_SONG_SHUFFLE_SONG_LOCATIONS); UIWidgets::PaddedSeparator(); @@ -3139,7 +3167,7 @@ void DrawRandoEditor(bool& open) { "\n" "All Tokens - Shuffle all 100 GS tokens." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleTokens", randoTokensanity, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleTokens", randoTokensanity, 4, RO_TOKENSANITY_OFF); ImGui::Dummy(ImVec2(0,0)); @@ -3231,7 +3259,7 @@ void DrawRandoEditor(bool& open) { "\n" "Random - Vanilla shop items will be shuffled among different shops, and each shop will contain a random number(1-4) of non-vanilla shop items.\n" ); - UIWidgets::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0); + UIWidgets::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, RO_SHOPSANITY_OFF); UIWidgets::PaddedSeparator(); @@ -3246,7 +3274,7 @@ void DrawRandoEditor(bool& open) { "Expensive - Scrubs will be shuffled and their item will cost the vanilla price.\n" "\n" "Random - Scrubs will be shuffled and their item will cost will be between 0-95 rupees.\n"); - UIWidgets::EnhancementCombobox("gRandomizeShuffleScrubs", randoShuffleScrubs, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleScrubs", randoShuffleScrubs, 4, RO_SCRUBS_OFF); UIWidgets::PaddedSeparator(); @@ -3273,7 +3301,7 @@ void DrawRandoEditor(bool& open) { "On (no hints) - Salesmen will be included but won't tell you what you'll get.\n" "On (with hints) - Salesmen will be included and you'll know what you're buying." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleMerchants", randoShuffleMerchants, 3, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleMerchants", randoShuffleMerchants, 3, RO_SHUFFLE_MERCHANTS_OFF); UIWidgets::PaddedSeparator(); @@ -3328,7 +3356,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Spiritual stones and medallions can appear anywhere." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleDungeonReward", randoShuffleDungeonRewards, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleDungeonReward", randoShuffleDungeonRewards, 4, RO_DUNGEON_REWARDS_END_OF_DUNGEON); UIWidgets::PaddedSeparator(); @@ -3347,7 +3375,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Maps & Compasses can appear anywhere in the world." ); - UIWidgets::EnhancementCombobox("gRandomizeStartingMapsCompasses", randoShuffleMapsAndCompasses, 6, 2); + UIWidgets::EnhancementCombobox("gRandomizeStartingMapsCompasses", randoShuffleMapsAndCompasses, 6, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON); UIWidgets::PaddedSeparator(); @@ -3366,7 +3394,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Small Keys can appear anywhere in the world." ); - UIWidgets::EnhancementCombobox("gRandomizeKeysanity", randoShuffleSmallKeys, 6, 2); + UIWidgets::EnhancementCombobox("gRandomizeKeysanity", randoShuffleSmallKeys, 6, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON); UIWidgets::PaddedSeparator(); @@ -3383,15 +3411,15 @@ void DrawRandoEditor(bool& open) { "\n" "Selection - Hand select which dungeons will have their keys replaced with keyrings." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleKeyRings", randoShuffleKeyRings, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeShuffleKeyRings", randoShuffleKeyRings, 4, RO_KEYRINGS_OFF); ImGui::PopItemWidth(); - switch (CVar_GetS32("gRandomizeShuffleKeyRings", 0)) { - case 2: + switch (CVar_GetS32("gRandomizeShuffleKeyRings", RO_KEYRINGS_OFF)) { + case RO_KEYRINGS_COUNT: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Key Ring Count: %d", "##RandomizeShuffleKeyRingsRandomCount", "gRandomizeShuffleKeyRingsRandomCount", 1, 8, "", 8, true); break; - case 3: + case RO_KEYRINGS_SELECTION: UIWidgets::EnhancementCheckbox("Forest Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsForestTemple"); UIWidgets::EnhancementCheckbox("Fire Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsFireTemple"); UIWidgets::EnhancementCheckbox("Water Temple##RandomizeShuffleKeyRings", "gRandomizeShuffleKeyRingsWaterTemple"); @@ -3419,7 +3447,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Thieve's Hideout Keys can appear anywhere in the world." ); - UIWidgets::EnhancementCombobox("gRandomizeGerudoKeys", randoShuffleGerudoFortressKeys, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeGerudoKeys", randoShuffleGerudoFortressKeys, 4, RO_GERUDO_KEYS_VANILLA); UIWidgets::PaddedSeparator(); @@ -3438,7 +3466,7 @@ void DrawRandoEditor(bool& open) { "\n" "Anywhere - Boss Keys can appear anywhere in the world." ); - UIWidgets::EnhancementCombobox("gRandomizeBossKeysanity", randoShuffleBossKeys, 6, 2); + UIWidgets::EnhancementCombobox("gRandomizeBossKeysanity", randoShuffleBossKeys, 6, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON); UIWidgets::PaddedSeparator(); @@ -3465,30 +3493,30 @@ void DrawRandoEditor(bool& open) { "- Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss.\n" "- Tokens: Obtain the specified amount of Skulltula tokens." ); - UIWidgets::EnhancementCombobox("gRandomizeShuffleGanonBossKey", randoShuffleGanonsBossKey, 12, 1); + UIWidgets::EnhancementCombobox("gRandomizeShuffleGanonBossKey", randoShuffleGanonsBossKey, 12, RO_GANON_BOSS_KEY_VANILLA); ImGui::PopItemWidth(); - switch (CVar_GetS32("gRandomizeShuffleGanonBossKey", 1)) { - case 7: + switch (CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_OWN_DUNGEON)) { + case RO_GANON_BOSS_KEY_LACS_MEDALLIONS: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount", "gRandomizeLacsMedallionCount", 1, 6, "", 6, true); break; - case 8: + case RO_GANON_BOSS_KEY_LACS_STONES: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount", "gRandomizeLacsStoneCount", 1, 3, "", 3, true); break; - case 9: + case RO_GANON_BOSS_KEY_LACS_REWARDS: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount", "gRandomizeLacsRewardCount", 1, 9, "", 9, true); break; - case 10: + case RO_GANON_BOSS_KEY_LACS_DUNGEONS: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount", "gRandomizeLacsDungeonCount", 1, 8, "", 8, true); break; - case 11: + case RO_GANON_BOSS_KEY_LACS_TOKENS: ImGui::Dummy(ImVec2(0.0f, 0.0f)); UIWidgets::EnhancementSliderInt("Token Count: %d", "##RandoLacsTokenCount", "gRandomizeLacsTokenCount", 1, 100, "", 100, true); @@ -3603,7 +3631,7 @@ void DrawRandoEditor(bool& open) { "\n" "Minimal - Most excess items are removed." ); - UIWidgets::EnhancementCombobox("gRandomizeItemPool", randoItemPool, 4, 1); + UIWidgets::EnhancementCombobox("gRandomizeItemPool", randoItemPool, 4, RO_ITEM_POOL_BALANCED); UIWidgets::PaddedSeparator(); // Ice Traps @@ -3622,7 +3650,7 @@ void DrawRandoEditor(bool& open) { "Onslaught - All junk items will be replaced by Ice Traps, even those " "in the base pool." ); - UIWidgets::EnhancementCombobox("gRandomizeIceTraps", randoIceTraps, 5, 1); + UIWidgets::EnhancementCombobox("gRandomizeIceTraps", randoIceTraps, 5, RO_ICE_TRAPS_NORMAL); UIWidgets::PaddedSeparator(); @@ -3640,7 +3668,7 @@ void DrawRandoEditor(bool& open) { "Need Stone of Agony - Hints are only available after obtaining the Stone of Agony.\n" "\n" "Need Mask of Truth - Hints are only available whilst wearing the Mask of Truth.\n"); - UIWidgets::EnhancementCombobox("gRandomizeGossipStoneHints", randoGossipStoneHints, 4, 1); + UIWidgets::EnhancementCombobox("gRandomizeGossipStoneHints", randoGossipStoneHints, 4, RO_GOSSIP_STONES_NEED_NOTHING); if (CVar_GetS32("gRandomizeGossipStoneHints", 1) != 0) { // Hint Clarity ImGui::Dummy(ImVec2(0.0f, 0.0f)); @@ -3658,7 +3686,7 @@ void DrawRandoEditor(bool& open) { "Clear - Hints are clearly written and are unique for each item.\n" "Ex: Kokiri Sword > the Kokiri Sword" ); - UIWidgets::EnhancementCombobox("gRandomizeHintClarity", randoHintClarity, 3, 2); + UIWidgets::EnhancementCombobox("gRandomizeHintClarity", randoHintClarity, 3, RO_HINT_CLARITY_CLEAR); // Hint Distribution ImGui::Dummy(ImVec2(0.0f, 0.0f)); @@ -3674,7 +3702,7 @@ void DrawRandoEditor(bool& open) { "\n" "Very Strong - Many powerful hints." ); - UIWidgets::EnhancementCombobox("gRandomizeHintDistribution", randoHintDistribution, 4, 1); + UIWidgets::EnhancementCombobox("gRandomizeHintDistribution", randoHintDistribution, 4, RO_HINT_DIST_BALANCED); ImGui::Unindent(); } @@ -3872,7 +3900,7 @@ void DrawRandoEditor(bool& open) { "\n" "No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT." ); - UIWidgets::EnhancementCombobox("gRandomizeLogicRules", randoLogicRules, 2, 0); + UIWidgets::EnhancementCombobox("gRandomizeLogicRules", randoLogicRules, 2, RO_GENERIC_OFF); UIWidgets::PaddedSeparator(); @@ -3937,7 +3965,7 @@ void DrawRandoEditor(bool& open) { // TODO: Show this but disabled when we have options for disabled Comboboxes. if (CVar_GetS32("gRandomizeShuffleDungeonReward", 0) != 0) { ImGui::Text(Settings::LinksPocketItem.GetName().c_str()); - UIWidgets::EnhancementCombobox("gRandomizeLinksPocket", randoLinksPocket, 4, 0); + UIWidgets::EnhancementCombobox("gRandomizeLinksPocket", randoLinksPocket, 4, RO_LINKS_POCKET_DUNGEON_REWARD); UIWidgets::PaddedSeparator(); } @@ -3961,6 +3989,8 @@ void DrawRandoEditor(bool& open) { UIWidgets::EnhancementCheckbox(Settings::StartingConsumables.GetName().c_str(), "gRandomizeStartingConsumables"); UIWidgets::PaddedSeparator(); + UIWidgets::EnhancementSliderInt("Gold Skulltula Tokens: %d", "##RandoStartingSkulltulaToken", "gRandomizeStartingSkulltulaToken", 0, 100, "", 0, true); + UIWidgets::PaddedSeparator(); ImGui::EndChild(); diff --git a/soh/soh/Enhancements/randomizer/randomizer.h b/soh/soh/Enhancements/randomizer/randomizer.h index dd00a7178..68d55bfaa 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.h +++ b/soh/soh/Enhancements/randomizer/randomizer.h @@ -14,7 +14,6 @@ #define NUM_NAVI_MESSAGES 19 #define NUM_ICE_TRAP_MESSAGES 23 - class Randomizer { private: std::unordered_map itemLocations; diff --git a/soh/soh/Enhancements/randomizer/randomizerTypes.h b/soh/soh/Enhancements/randomizer/randomizerTypes.h index 66e12f592..459768321 100644 --- a/soh/soh/Enhancements/randomizer/randomizerTypes.h +++ b/soh/soh/Enhancements/randomizer/randomizerTypes.h @@ -1066,9 +1066,194 @@ typedef enum { RSK_MIX_INTERIOR_ENTRANCES, RSK_MIX_GROTTO_ENTRANCES, RSK_DECOUPLED_ENTRANCES, + RSK_STARTING_SKULLTULA_TOKEN, RSK_MAX } RandomizerSettingKey; +typedef enum RandoOption { + //Generic Settings (any binary option can use this) + //(off/on, no/yes, don't skip/skip) + RO_GENERIC_OFF, + RO_GENERIC_ON, + RO_GENERIC_NO = 0, + RO_GENERIC_YES, + RO_GENERIC_DONT_SKIP = 0, + RO_GENERIC_SKIP, + + //Forest settings (closed, closed deku, open) + RO_FOREST_CLOSED = 0, + RO_FOREST_CLOSED_DEKU, + RO_FOREST_OPEN, + + //Door of Time settings (open, song only, closed) + RO_DOOROFTIME_OPEN = 0, + RO_DOOROFTIME_SONGONLY, + RO_DOOROFTIME_CLOSED, + + //Zora's Fountain settings (closed, closed as child, open) + RO_ZF_CLOSED = 0, + RO_ZF_CLOSED_CHILD, + RO_ZF_OPEN, + + //Starting Age settings (child, adult, random) + RO_AGE_CHILD = 0, + RO_AGE_ADULT, + RO_AGE_RANDOM, + + //Gerudo Fortress settings (normal, fast, open) + RO_GF_NORMAL = 0, + RO_GF_FAST, + RO_GF_OPEN, + + //Rainbow Bridge settings (always open, vanilla, stones, medallions, dungeon rewards, dungeons, tokens) + RO_BRIDGE_VANILLA = 0, + RO_BRIDGE_ALWAYS_OPEN, + RO_BRIDGE_STONES, + RO_BRIDGE_MEDALLIONS, + RO_BRIDGE_DUNGEON_REWARDS, + RO_BRIDGE_DUNGEONS, + RO_BRIDGE_TOKENS, + + //Shopsanity settings (off, 0-4 items, random) + RO_SHOPSANITY_OFF = 0, + RO_SHOPSANITY_ZERO_ITEMS, + RO_SHOPSANITY_ONE_ITEM, + RO_SHOPSANITY_TWO_ITEMS, + RO_SHOPSANITY_THREE_ITEMS, + RO_SHOPSANITY_FOUR_ITEMS, + RO_SHOPSANITY_RANDOM, + + //Scrubsanity settings (off, affordable, expensive, random) + RO_SCRUBS_OFF = 0, + RO_SCRUBS_AFFORDABLE, + RO_SCRUBS_EXPENSIVE, + RO_SCRUBS_RANDOM, + + //Shuffle Merchants settings (off, on w/o hints, on w/hints) + RO_MERCHANTS_OFF = 0, + RO_MERCHANTS_ON_NO_HINTS, + RO_MERCHANTS_ON_WITH_HINTS, + + //Ammo drop settings (on, "on+bombchu", off) + RO_AMMO_DROPS_ON = 0, + RO_AMMO_DROPS_ON_PLUS_BOMBCHU, + RO_AMMO_DROPS_OFF, + + //Any Dungeon Item (start with, vanilla, own dungeon, any dungeon, + //overworld, anywhere) + RO_DUNGEON_ITEM_LOC_STARTWITH = 0, + RO_DUNGEON_ITEM_LOC_VANILLA, + RO_DUNGEON_ITEM_LOC_OWN_DUNGEON, + RO_DUNGEON_ITEM_LOC_ANY_DUNGEON, + RO_DUNGEON_ITEM_LOC_OVERWORLD, + RO_DUNGEON_ITEM_LOC_ANYWHERE, + + //Dungeon reward settings + RO_DUNGEON_REWARDS_END_OF_DUNGEON = 0, + RO_DUNGEON_REWARDS_ANY_DUNGEON, + RO_DUNGEON_REWARDS_OVERWORLD, + RO_DUNGEON_REWARDS_ANYWHERE, + + //Keyring Settings + RO_KEYRINGS_OFF = 0, + RO_KEYRINGS_RANDOM, + RO_KEYRINGS_COUNT, + RO_KEYRINGS_SELECTION, + + //Ganon Boss Key Settings (vanilla, own dungeon, start with, + //overworld, anywhere) + RO_GANON_BOSS_KEY_VANILLA = 0, + RO_GANON_BOSS_KEY_OWN_DUNGEON, + RO_GANON_BOSS_KEY_STARTWITH, + RO_GANON_BOSS_KEY_ANY_DUNGEON, + RO_GANON_BOSS_KEY_OVERWORLD, + RO_GANON_BOSS_KEY_ANYWHERE, + RO_GANON_BOSS_KEY_LACS_VANILLA, + RO_GANON_BOSS_KEY_LACS_MEDALLIONS, + RO_GANON_BOSS_KEY_LACS_STONES, + RO_GANON_BOSS_KEY_LACS_REWARDS, + RO_GANON_BOSS_KEY_LACS_DUNGEONS, + RO_GANON_BOSS_KEY_LACS_TOKENS, + + //Shuffle Dungeon Entrance Settings (Off, on, plus ganon) + RO_DUNGEON_ENTRANCE_SHUFFLE_OFF = 0, + RO_DUNGEON_ENTRANCE_SHUFFLE_ON, + RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON, + + //Shuffle Interior Entrance Settings (Off, simple, all) + RO_INTERIOR_ENTRANCE_SHUFFLE_OFF = 0, + RO_INTERIOR_ENTRANCE_SHUFFLE_SIMPLE, + RO_INTERIOR_ENTRANCE_SHUFFLE_ALL, + + //Song shuffle Settings (Song locations, Dungeon rewards, anywhere) + RO_SONG_SHUFFLE_SONG_LOCATIONS = 0, + RO_SONG_SHUFFLE_DUNGEON_REWARDS, + RO_SONG_SHUFFLE_ANYWHERE, + + //Shuffle Merchants Settings (Off, On no hint, on with wint) + RO_SHUFFLE_MERCHANTS_OFF = 0, + RO_SHUFFLE_MERCHANTS_ON_NO_HINT, + RO_SHUFFLE_MERCHANTS_ON_HINT, + + //Starting Ocarina Settings (off, fairy) + RO_STARTING_OCARINA_OFF = 0, + RO_STARTING_OCARINA_FAIRY, + + //Item Pool Settings + RO_ITEM_POOL_PLENTIFUL = 0, + RO_ITEM_POOL_BALANCED, + RO_ITEM_POOL_SCARCE, + RO_ITEM_POOL_MINIMAL, + + //Ice Trap Settings + RO_ICE_TRAPS_OFF = 0, + RO_ICE_TRAPS_NORMAL, + RO_ICE_TRAPS_EXTRA, + RO_ICE_TRAPS_MAYHEM, + RO_ICE_TRAPS_ONSLAUGHT, + + //Gossip Stone Hint Settings (no hints, needs nothing, + //needs mask of truth, needs stone of agony) + RO_GOSSIP_STONES_NONE = 0, + RO_GOSSIP_STONES_NEED_NOTHING, + RO_GOSSIP_STONES_NEED_TRUTH, + RO_GOSSIP_STONES_NEED_STONE, + + //Hint Clarity Settings (obscure, ambiguous, clear) + RO_HINT_CLARITY_OBSCURE = 0, + RO_HINT_CLARITY_AMBIGUOUS, + RO_HINT_CLARITY_CLEAR, + + //Hint Distribution Settings (useless, balanced, strong, very strong) + RO_HINT_DIST_USELESS = 0, + RO_HINT_DIST_BALANCED, + RO_HINT_DIST_STRONG, + RO_HINT_DIST_VERY_STRONG, + + //Gerudo Fortress Key Settings (vanilla, any dungeon, overworld, + //anywhere) + RO_GERUDO_KEYS_VANILLA = 0, + RO_GERUDO_KEYS_ANY_DUNGEON, + RO_GERUDO_KEYS_OVERWORLD, + RO_GERUDO_KEYS_ANYWHERE, + + //Tokensanity settings (off, dungeons, overworld, all) + RO_TOKENSANITY_OFF = 0, + RO_TOKENSANITY_DUNGEONS, + RO_TOKENSANITY_OVERWORLD, + RO_TOKENSANITY_ALL, + + //Link's Pocket Settings (dungeon reward, advancement, anything, nothing) + RO_LINKS_POCKET_DUNGEON_REWARD = 0, + RO_LINKS_POCKET_ADVANCEMENT, + RO_LINKS_POCKET_ANYTHING, + RO_LINKS_POCKET_NOTHING, + + //If you're going to add to this enum, please list the default option first + //with a value of zero. + +} RandoOption; + typedef enum { CAN_OBTAIN, CANT_OBTAIN_MISC, diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 124c19f75..383f0d763 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -27,6 +27,7 @@ #include "include/z64audio.h" #include "soh/SaveManager.h" #include "OTRGlobals.h" +#include "soh/Enhancements/presets.h" #ifdef ENABLE_CROWD_CONTROL #include "Enhancements/crowd-control/CrowdControl.h" @@ -99,422 +100,6 @@ namespace GameMenuBar { Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1)); } - void applyEnhancementPresetDefault(void) { - // D-pad Support on Pause - CVar_SetS32("gDpadPause", 0); - // D-pad Support in text and file select - CVar_SetS32("gDpadText", 0); - // Play Ocarina with D-pad - CVar_SetS32("gDpadOcarina", 0); - // Play Ocarina with Right Stick - CVar_SetS32("gRStickOcarina", 0); - // D-pad as Equip Items - CVar_SetS32("gDpadEquips", 0); - // Allow the cursor to be on any slot - CVar_SetS32("gPauseAnyCursor", 0); - // Prevent Dropped Ocarina Inputs - CVar_SetS32("gDpadNoDropOcarinaInput", 0); - // Answer Navi Prompt with L Button - CVar_SetS32("gNaviOnL", 0); - // Invert Camera X Axis - CVar_SetS32("gInvertXAxis", 0); - // Invert Camera Y Axis - CVar_SetS32("gInvertYAxis", 1); - // Right Stick Aiming - CVar_SetS32("gRightStickAiming", 0); - // Disable Auto-Center First Person View - CVar_SetS32("gDisableAutoCenterView", 0); - - // Text Speed (1 to 5) - CVar_SetS32("gTextSpeed", 1); - // King Zora Speed (1 to 5) - CVar_SetS32("gMweepSpeed", 1); - // Biggoron Forge Time (0 to 3) - CVar_SetS32("gForgeTime", 3); - // Vine/Ladder Climb speed (+0 to +12) - CVar_SetS32("gClimbSpeed", 0); - // Faster Block Push (+0 to +5) - CVar_SetS32("gFasterBlockPush", 0); - // Faster Heavy Block Lift - CVar_SetS32("gFasterHeavyBlockLift", 0); - // No Forced Navi - CVar_SetS32("gNoForcedNavi", 0); - // No Skulltula Freeze - CVar_SetS32("gSkulltulaFreeze", 0); - // MM Bunny Hood - CVar_SetS32("gMMBunnyHood", 0); - // Fast Chests - CVar_SetS32("gFastChests", 0); - // Chest size & texture matches contents - CVar_SetS32("gChestSizeAndTextureMatchesContents", 0); - // Chest size & texture matches contents only with agony - CVar_SetS32("gChestSizeDependsStoneOfAgony", 0); - // Fast Drops - CVar_SetS32("gFastDrops", 0); - // Better Owl - CVar_SetS32("gBetterOwl", 0); - // Fast Ocarina Playback - CVar_SetS32("gFastOcarinaPlayback", 0); - // Instant Putaway - CVar_SetS32("gInstantPutaway", 0); - // Instant Boomerang Recall - CVar_SetS32("gFastBoomerang", 0); - // Ask to Equip New Items - CVar_SetS32("gAskToEquip", 0); - // Mask Select in Inventory - CVar_SetS32("gMaskSelect", 0); - // Remember Save Location - CVar_SetS32("gRememberSaveLocation", 0); - // Skip Magic Arrow Equip Animation - CVar_SetS32("gSkipArrowAnimation", 0); - - // Equip arrows on multiple slots - CVar_SetS32("gSeparateArrows", 0); - - // Damage Multiplier (0 to 8) - CVar_SetS32("gDamageMul", 0); - // Fall Damage Multiplier (0 to 7) - CVar_SetS32("gFallDamageMul", 0); - // Void Damage Multiplier (0 to 6) - CVar_SetS32("gVoidDamageMul", 0); - // No Random Drops - CVar_SetS32("gNoRandomDrops", 0); - // No Heart Drops - CVar_SetS32("gNoHeartDrops", 0); - // Enable Bombchu Drops - CVar_SetS32("gBombchuDrops", 0); - // Always Win Goron Pot - CVar_SetS32("gGoronPot", 0); - // Always Win Dampe Digging First Try - CVar_SetS32("gDampeWin", 0); - - // Change Red Potion Effect - CVar_SetS32("gRedPotionEffect", 0); - // Red Potion Health (1 to 100) - CVar_SetS32("gRedPotionHealth", 1); - // Red Potion Percent Restore - CVar_SetS32("gRedPercentRestore", 0); - // Change Green Potion Effect - CVar_SetS32("gGreenPotionEffect", 0); - // Green Potion Mana (1 to 100) - CVar_SetS32("gGreenPotionMana", 1); - // Green Potion Percent Restore - CVar_SetS32("gGreenPercentRestore", 0); - // Change Blue Potion Effects - CVar_SetS32("gBluePotionEffects", 0); - // Blue Potion Health (1 to 100) - CVar_SetS32("gBluePotionHealth", 1); - // Blue Potion Health Percent Restore - CVar_SetS32("gBlueHealthPercentRestore", 0); - // Blue Potion Mana (1 to 100) - CVar_SetS32("gBluePotionMana", 1); - // Blue Potion Mana Percent Restore - CVar_SetS32("gBlueManaPercentRestore", 0); - // Change Milk Effect - CVar_SetS32("gMilkEffect", 0); - // Milk Health (1 to 100) - CVar_SetS32("gMilkHealth", 1); - // Milk Percent Restore - CVar_SetS32("gMilkPercentRestore", 0); - // Separate Half Milk Effect - CVar_SetS32("gSeparateHalfMilkEffect", 0); - // Half Milk Health (1 to 100) - CVar_SetS32("gHalfMilkHealth", 0); - // Half Milk Percent Restore - CVar_SetS32("gHalfMilkPercentRestore", 0); - // Change Fairy Effect - CVar_SetS32("gFairyEffect", 0); - // Fairy (1 to 100) - CVar_SetS32("gFairyHealth", 1); - // Fairy Percent Restore - CVar_SetS32("gFairyPercentRestore", 0); - // Change Fairy Revive Effect - CVar_SetS32("gFairyReviveEffect", 0); - // Fairy Revival (1 to 100) - CVar_SetS32("gFairyReviveHealth", 1); - // Fairy Revive Percent Restore - CVar_SetS32("gFairyRevivePercentRestore", 0); - - // Instant Fishing - CVar_SetS32("gInstantFishing", 0); - // Guarantee Bite - CVar_SetS32("gGuaranteeFishingBite", 0); - // Fish Never Escape - CVar_SetS32("gFishNeverEscape", 0); - // Child Minimum Weight (6 to 10) - CVar_SetS32("gChildMinimumWeightFish", 10); - // Adult Minimum Weight (8 to 13) - CVar_SetS32("gAdultMinimumWeightFish", 13); - - // Mute Low HP Alarm - CVar_SetS32("gLowHpAlarm", 0); - // Minimal UI - CVar_SetS32("gMinimalUI", 0); - // Disable Navi Call Audio - CVar_SetS32("gDisableNaviCallAudio", 0); - - // Visual Stone of Agony - CVar_SetS32("gVisualAgony", 0); - // Assignable Tunics and Boots - CVar_SetS32("gAssignableTunicsAndBoots", 0); - // Equipment Toggle - CVar_SetS32("gEquipmentCanBeRemoved", 0); - // Link's Cow in Both Time Periods - CVar_SetS32("gCowOfTime", 0); - // Enable visible guard vision - CVar_SetS32("gGuardVision", 0); - // Enable passage of time on file select - CVar_SetS32("gTimeFlowFileSelect", 0); - // Inject Item Counts in messages - CVar_SetS32("gInjectItemCounts", 0); - // Pull grave during the day - CVar_SetS32("gDayGravePull", 0); - // Pull out Ocarina to Summon Scarecrow - CVar_SetS32("gSkipScarecrow", 0); - // Blue Fire Arrows - CVar_SetS32("gBlueFireArrows", 0); - // Sunlight Arrows - CVar_SetS32("gSunlightArrows", 0); - - // Rotate link (0 to 2) - CVar_SetS32("gPauseLiveLinkRotation", 0); - // Pause link animation (0 to 16) - CVar_SetS32("gPauseLiveLink", 0); - // Frames to wait - CVar_SetS32("gMinFrameCount", 1); - - // N64 Mode - CVar_SetS32("gN64Mode", 0); - // Enable 3D Dropped items/projectiles - CVar_SetS32("gNewDrops", 0); - // Disable Black Bar Letterboxes - CVar_SetS32("gDisableBlackBars", 0); - // Dynamic Wallet Icon - CVar_SetS32("gDynamicWalletIcon", 0); - // Always show dungeon entrances - CVar_SetS32("gAlwaysShowDungeonMinimapIcon", 0); - - // Fix L&R Pause menu - CVar_SetS32("gUniformLR", 0); - // Fix L&Z Page switch in Pause menu - CVar_SetS32("gNGCKaleidoSwitcher", 0); - // Fix Dungeon entrances - CVar_SetS32("gFixDungeonMinimapIcon", 0); - // Fix Two Handed idle animations - CVar_SetS32("gTwoHandedIdle", 0); - // Fix the Gravedigging Tour Glitch - CVar_SetS32("gGravediggingTourFix", 0); - // Fix Deku Nut upgrade - CVar_SetS32("gDekuNutUpgradeFix", 0); - // Fix Navi text HUD position - CVar_SetS32("gNaviTextFix", 0); - // Fix Anubis fireballs - CVar_SetS32("gAnubisFix", 0); - // Fix Megaton Hammer crouch stab - CVar_SetS32("gCrouchStabHammerFix", 0); - // Fix all crouch stab - CVar_SetS32("gCrouchStabFix", 0); - // Fix Gerudo Warrior's clothing colors - CVar_SetS32("gGerudoWarriorClothingFix", 0); - - // Red Ganon blood - CVar_SetS32("gRedGanonBlood", 0); - // Fish while hovering - CVar_SetS32("gHoverFishing", 0); - // N64 Weird Frames - CVar_SetS32("gN64WeirdFrames", 0); - // Bombchus out of bounds - CVar_SetS32("gBombchusOOB", 0); - - // Restore old Gold Skulltula cutscene - CVar_SetS32("gGsCutscene", 0); - // Skip save confirmation - CVar_SetS32("gSkipSaveConfirmation", 0); - // Autosave - CVar_SetS32("gAutosave", 0); - - //Crit wiggle disable - CVar_SetS32("gDisableCritWiggle", 0); - } - - void applyEnhancementPresetVanillaPlus(void) { - // D-pad Support in text and file select - CVar_SetS32("gDpadText", 1); - // Play Ocarina with D-pad - CVar_SetS32("gDpadOcarina", 1); - // Play Ocarina with Right Stick - CVar_SetS32("gRStickOcarina", 1); - // D-pad as Equip Items - CVar_SetS32("gDpadEquips", 1); - // Prevent Dropped Ocarina Inputs - CVar_SetS32("gDpadNoDropOcarinaInput", 1); - // Right Stick Aiming - CVar_SetS32("gRightStickAiming", 1); - - // Text Speed (1 to 5) - CVar_SetS32("gTextSpeed", 5); - // King Zora Speed (1 to 5) - CVar_SetS32("gMweepSpeed", 2); - // Faster Block Push (+0 to +5) - CVar_SetS32("gFasterBlockPush", 5); - // Better Owl - CVar_SetS32("gBetterOwl", 1); - - // Assignable Tunics and Boots - CVar_SetS32("gAssignableTunicsAndBoots", 1); - // Enable passage of time on file select - CVar_SetS32("gTimeFlowFileSelect", 1); - // Inject Item Counts in messages - CVar_SetS32("gInjectItemCounts", 1); - - // Pause link animation (0 to 16) - CVar_SetS32("gPauseLiveLink", 1); - - // Dynamic Wallet Icon - CVar_SetS32("gDynamicWalletIcon", 1); - // Always show dungeon entrances - CVar_SetS32("gAlwaysShowDungeonMinimapIcon", 1); - - // Fix L&R Pause menu - CVar_SetS32("gUniformLR", 1); - // Fix Dungeon entrances - CVar_SetS32("gFixDungeonMinimapIcon", 1); - // Fix Two Handed idle animations - CVar_SetS32("gTwoHandedIdle", 1); - // Fix the Gravedigging Tour Glitch - CVar_SetS32("gGravediggingTourFix", 1); - // Fix Deku Nut upgrade - CVar_SetS32("gDekuNutUpgradeFix", 1); - // Fix Navi text HUD position - CVar_SetS32("gNaviTextFix", 1); - - // Red Ganon blood - CVar_SetS32("gRedGanonBlood", 1); - // Fish while hovering - CVar_SetS32("gHoverFishing", 1); - // N64 Weird Frames - CVar_SetS32("gN64WeirdFrames", 1); - // Bombchus out of bounds - CVar_SetS32("gBombchusOOB", 1); - // Skip save confirmation - CVar_SetS32("gSkipSaveConfirmation", 1); - } - - void applyEnhancementPresetEnhanced(void) { - // King Zora Speed (1 to 5) - CVar_SetS32("gMweepSpeed", 5); - // Biggoron Forge Time (0 to 3) - CVar_SetS32("gForgeTime", 0); - // Vine/Ladder Climb speed (+0 to +12) - CVar_SetS32("gClimbSpeed", 3); - // Faster Heavy Block Lift - CVar_SetS32("gFasterHeavyBlockLift", 1); - // No Forced Navi - CVar_SetS32("gNoForcedNavi", 1); - // No Skulltula Freeze - CVar_SetS32("gSkulltulaFreeze", 1); - // MM Bunny Hood - CVar_SetS32("gMMBunnyHood", 1); - // Fast Chests - CVar_SetS32("gFastChests", 1); - // Fast Drops - CVar_SetS32("gFastDrops", 1); - // Fast Ocarina Playback - CVar_SetS32("gFastOcarinaPlayback", 1); - // Instant Putaway - CVar_SetS32("gInstantPutaway", 1); - // Instant Boomerang Recall - CVar_SetS32("gFastBoomerang", 1); - // Ask to Equip New Items - CVar_SetS32("gAskToEquip", 1); - // Mask Select in Inventory - CVar_SetS32("gMaskSelect", 1); - // Always Win Goron Pot - CVar_SetS32("gGoronPot", 1); - // Always Win Dampe Digging - CVar_SetS32("gDampeWin", 1); - // Skip Magic Arrow Equip Animation - CVar_SetS32("gSkipArrowAnimation", 1); - - // Equip arrows on multiple slots - CVar_SetS32("gSeparateArrows", 1); - - // Disable Navi Call Audio - CVar_SetS32("gDisableNaviCallAudio", 1); - - // Equipment Toggle - CVar_SetS32("gEquipmentCanBeRemoved", 1); - // Link's Cow in Both Time Periods - CVar_SetS32("gCowOfTime", 1); - - // Enable 3D Dropped items/projectiles - CVar_SetS32("gNewDrops", 1); - - // Fix Anubis fireballs - CVar_SetS32("gAnubisFix", 1); - - // Autosave - CVar_SetS32("gAutosave", 1); - } - - void applyEnhancementPresetRandomizer(void) { - // Allow the cursor to be on any slot - CVar_SetS32("gPauseAnyCursor", 1); - - // Guarantee Bite - CVar_SetS32("gGuaranteeFishingBite", 1); - // Fish Never Escape - CVar_SetS32("gFishNeverEscape", 1); - // Child Minimum Weight (6 to 10) - CVar_SetS32("gChildMinimumWeightFish", 3); - // Adult Minimum Weight (8 to 13) - CVar_SetS32("gAdultMinimumWeightFish", 6); - - // Visual Stone of Agony - CVar_SetS32("gVisualAgony", 1); - // Pull grave during the day - CVar_SetS32("gDayGravePull", 1); - // Pull out Ocarina to Summon Scarecrow - CVar_SetS32("gSkipScarecrow", 1); - // Chest size & texture matches contents - CVar_SetS32("gChestSizeAndTextureMatchesContents", 1); - - // Pause link animation (0 to 16) - CVar_SetS32("gPauseLiveLink", 16); - // Frames to wait - CVar_SetS32("gMinFrameCount", 200); - } - - void applyEnhancementPresets(void) { - switch (CVar_GetS32("gSelectEnhancementPresets", 0)) { - // Default - case 0: - applyEnhancementPresetDefault(); - break; - - // Vanilla Plus - case 1: - applyEnhancementPresetDefault(); - applyEnhancementPresetVanillaPlus(); - break; - - // Enhanced - case 2: - applyEnhancementPresetDefault(); - applyEnhancementPresetVanillaPlus(); - applyEnhancementPresetEnhanced(); - break; - - // Randomizer - case 3: - applyEnhancementPresetDefault(); - applyEnhancementPresetVanillaPlus(); - applyEnhancementPresetEnhanced(); - applyEnhancementPresetRandomizer(); - break; - } - } - // MARK: - Delegates void SetupHooks() { @@ -686,6 +271,11 @@ namespace GameMenuBar { ImGui::PopStyleVar(1); } + if (SohImGui::supportsViewports()) { + UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false); + UIWidgets::Tooltip("Allows windows to be able to be dragged off of the main game window. Requires a reload to take effect."); + } + EXPERIMENTAL(); ImGui::Text("Texture Filter (Needs reload)"); @@ -713,28 +303,7 @@ namespace GameMenuBar { if (ImGui::BeginMenu("Enhancements")) { - - const char* enhancementPresets[4] = { "Default", "Vanilla Plus", "Enhanced", "Randomizer"}; - UIWidgets::PaddedText("Enhancement Presets", false, true); - UIWidgets::EnhancementCombobox("gSelectEnhancementPresets", enhancementPresets, 4, 0); - UIWidgets::Tooltip( - "Default - Set all enhancements to their default values. The true vanilla SoH experience.\n" - "\n" - "Vanilla Plus - Adds Quality of Life features that enhance your experience, but don't alter gameplay. Recommended for a first playthrough of OoT.\n" - "\n" - "Enhanced - The \"Vanilla Plus\" preset, but with more quality of life enhancements that might alter gameplay slightly. Recommended for returning players.\n" - "\n" - "Randomizer - The \"Enhanced\" preset, plus any other enhancements that are recommended for playing Randomizer." - ); - - UIWidgets::Spacer(0); - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(6.0f, 4.0f)); - if (ImGui::Button("Apply Preset")) { - applyEnhancementPresets(); - SohImGui::RequestCvarSaveOnNextTick(); - } - ImGui::PopStyleVar(1); + DrawPresetSelector(PRESET_TYPE_ENHANCEMENTS); UIWidgets::Spacer(0); @@ -998,16 +567,38 @@ namespace GameMenuBar { UIWidgets::Spacer(0); + if (ImGui::BeginMenu("Shooting Gallery")) { + UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeShootingGallery"); + UIWidgets::Tooltip("Turn on/off changes to the shooting gallery behavior"); + bool disabled = !CVar_GetS32("gCustomizeShootingGallery", 0); + const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off"; + UIWidgets::EnhancementCheckbox("Instant Win", "gInstantShootingGalleryWin", disabled, disabledTooltip); + UIWidgets::Tooltip("Skips the shooting gallery minigame"); + UIWidgets::EnhancementCheckbox("No Rupee Randomization", "gConstantAdultGallery", disabled, disabledTooltip); + UIWidgets::Tooltip("Forces the rupee order to not be randomized as adult, making it the same as chlid"); + UIWidgets::PaddedEnhancementSliderInt("Child Starting Ammunition: %d", "##cShootingGalleryAmmunition", "gChildShootingGalleryAmmunition", 10, 30, "", 15, false, true, false, disabled, disabledTooltip); + UIWidgets::Tooltip("The ammunition at the start of the shooting gallery minigame as a child"); + UIWidgets::PaddedEnhancementSliderInt("Adult Starting Ammunition: %d", "##aShootingGalleryAmmunition", "gAdultShootingGalleryAmmunition", 10, 30, "", 15, false, true, false, disabled, disabledTooltip); + UIWidgets::Tooltip("The ammunition at the start of the shooting gallery minigame as an adult"); + ImGui::EndMenu(); + } + + UIWidgets::Spacer(0); + if (ImGui::BeginMenu("Fishing")) { - UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing"); + UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing"); + UIWidgets::Tooltip("Turn on/off changes to the fishing behavior"); + bool disabled = !CVar_GetS32("gCustomizeFishing", 0); + const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off"; + UIWidgets::EnhancementCheckbox("Instant Fishing", "gInstantFishing", disabled, disabledTooltip); UIWidgets::Tooltip("All fish will be caught instantly"); - UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false); + UIWidgets::PaddedEnhancementCheckbox("Guarantee Bite", "gGuaranteeFishingBite", true, false, disabled, disabledTooltip); UIWidgets::Tooltip("When a line is stable, guarantee bite. Otherwise use default logic"); - UIWidgets::PaddedEnhancementCheckbox("Fish Never Escape", "gFishNeverEscape", true, false); + UIWidgets::PaddedEnhancementCheckbox("Fish Never Escape", "gFishNeverEscape", true, false, disabled, disabledTooltip); UIWidgets::Tooltip("Once a hook has been set, fish will never let go while being reeled in."); - UIWidgets::PaddedEnhancementSliderInt("Child Minimum Weight: %d", "##cMinimumWeight", "gChildMinimumWeightFish", 3, 10, "", 10, false, true, false); + UIWidgets::PaddedEnhancementSliderInt("Child Minimum Weight: %d", "##cMinimumWeight", "gChildMinimumWeightFish", 3, 10, "", 10, false, true, false, disabled, disabledTooltip); UIWidgets::Tooltip("The minimum weight for the unique fishing reward as a child"); - UIWidgets::PaddedEnhancementSliderInt("Adult Minimum Weight: %d", "##aMinimumWeight", "gAdultMinimumWeightFish", 6, 13, "", 13, false, true, false); + UIWidgets::PaddedEnhancementSliderInt("Adult Minimum Weight: %d", "##aMinimumWeight", "gAdultMinimumWeightFish", 6, 13, "", 13, false, true, false, disabled, disabledTooltip); UIWidgets::Tooltip("The minimum weight for the unique fishing reward as an adult"); ImGui::EndMenu(); } @@ -1161,8 +752,12 @@ namespace GameMenuBar { UIWidgets::PaddedEnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix", true, false); UIWidgets::Tooltip("Make crouch stabbing always do the same damage as a regular slash"); } + UIWidgets::PaddedEnhancementCheckbox("Fix credits timing", "gCreditsFix", true, false); + UIWidgets::Tooltip("Extend certain credits scenes so the music lines up properly with the visuals"); UIWidgets::PaddedEnhancementCheckbox("Fix Gerudo Warrior's clothing colors", "gGerudoWarriorClothingFix", true, false); UIWidgets::Tooltip("Prevent the Gerudo Warrior's clothes changing color when changing Link's tunic or using bombs in front of her"); + UIWidgets::PaddedEnhancementCheckbox("Fix Camera Drift", "gFixCameraDrift", true, false); + UIWidgets::Tooltip("Fixes camera slightly drifting to the left when standing still due to a math error"); ImGui::EndMenu(); } @@ -1211,6 +806,12 @@ namespace GameMenuBar { SohImGui::RequestCvarSaveOnNextTick(); SohImGui::EnableWindow("SFX Editor", CVar_GetS32("gSfxEditor", 0)); } + if (ImGui::Button(GetWindowButtonText("Gameplay Stats", CVar_GetS32("gGameplayStatsEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) { + bool currentValue = CVar_GetS32("gGameplayStatsEnabled", 0); + CVar_SetS32("gGameplayStatsEnabled", !currentValue); + SohImGui::RequestCvarSaveOnNextTick(); + SohImGui::EnableWindow("Gameplay Stats", CVar_GetS32("gGameplayStatsEnabled", 0)); + } ImGui::PopStyleVar(3); ImGui::PopStyleColor(1); @@ -1338,7 +939,7 @@ namespace GameMenuBar { UIWidgets::Tooltip("Holding down B skips text"); UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera", true, false); UIWidgets::Tooltip("Enables camera control\nNote: You must remap C buttons off of the right stick in the controller config menu, and map the camera stick to the right stick."); - + #ifdef __SWITCH__ UIWidgets::Spacer(0); int slot = CVar_GetS32("gSwitchPerfMode", (int)Ship::SwitchProfiles::STOCK); @@ -1499,6 +1100,8 @@ namespace GameMenuBar { ImGui::Text("Loading :"); UIWidgets::EnhancementCombobox("gSaveFileID", FastFileSelect, 5, 0); }; + UIWidgets::PaddedEnhancementCheckbox("Hide Build Info", "gHideBuildInfo", true, false); + UIWidgets::Tooltip("Hides the game version and build details in the boot logo start screen"); UIWidgets::PaddedEnhancementCheckbox("Better Debug Warp Screen", "gBetterDebugWarpScreen", true, false); UIWidgets::Tooltip("Optimized debug warp screen, with the added ability to chose entrances and time of day"); UIWidgets::PaddedSeparator(); diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index d04d75643..794ae34cd 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -40,6 +40,7 @@ #include "Enhancements/randomizer/randomizer_item_tracker.h" #include "Enhancements/randomizer/randomizer_check_tracker.h" #include "Enhancements/randomizer/3drando/random.hpp" +#include "Enhancements/gameplaystats.h" #include "Enhancements/n64_weird_frame_data.inc" #include "frame_interpolation.h" #include "variables.h" @@ -428,13 +429,6 @@ extern "C" void InitOTR() { SaveManager::Instance = new SaveManager(); CustomMessageManager::Instance = new CustomMessageManager(); ItemTableManager::Instance = new ItemTableManager(); - auto t = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("version"); - - if (!t->HasLoadError) - { - uint32_t gameVersion = OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion(); - OTRGlobals::Instance->context->GetResourceManager()->SetGameVersion(gameVersion); - } clearMtx = (uintptr_t)&gMtxClear; OTRMessage_Init(); @@ -446,6 +440,7 @@ extern "C" void InitOTR() { Debug_Init(); Rando_Init(); InitItemTracker(); + InitStatTracker(); InitCheckTracker(); OTRExtScanner(); VanillaItemTable_Init(); @@ -640,9 +635,12 @@ extern "C" uint16_t OTRGetPixelDepth(float x, float y) { return OTRGlobals::Instance->context->GetPixelDepth(x, y); } -extern "C" uint32_t ResourceMgr_GetGameVersion() -{ - return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion(); +extern "C" uint32_t ResourceMgr_GetNumGameVersions() { + return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersions().size(); +} + +extern "C" uint32_t ResourceMgr_GetGameVersion(int index) { + return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersions()[index]; } uint32_t IsSceneMasterQuest(s16 sceneNum) { diff --git a/soh/soh/OTRGlobals.h b/soh/soh/OTRGlobals.h index 22a168377..549332785 100644 --- a/soh/soh/OTRGlobals.h +++ b/soh/soh/OTRGlobals.h @@ -53,7 +53,8 @@ int32_t OTRGetLastScancode(); uint32_t ResourceMgr_IsGameMasterQuest(); uint32_t ResourceMgr_GameHasMasterQuest(); uint32_t ResourceMgr_GameHasOriginal(); -uint32_t ResourceMgr_GetGameVersion(); +uint32_t ResourceMgr_GetNumGameVersions(); +uint32_t ResourceMgr_GetGameVersion(int index); void ResourceMgr_CacheDirectory(const char* resName); char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize); void ResourceMgr_LoadFile(const char* resName); diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index 1a825fd99..70a14824d 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -15,8 +15,6 @@ #include extern "C" SaveContext gSaveContext; -extern "C" uint32_t ResourceMgr_GetGameVersion(); -extern "C" uint32_t ResourceMgr_IsGameMasterQuest(); std::filesystem::path SaveManager::GetFileName(int fileNum) { const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save")); @@ -441,6 +439,15 @@ void SaveManager::InitFileNormal() { for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) { gSaveContext.sohStats.dungeonKeys[dungeon] = 0; } + gSaveContext.sohStats.playTimer = 0; + gSaveContext.sohStats.pauseTimer = 0; + for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.timestamp); timestamp++) { + gSaveContext.sohStats.timestamp[timestamp] = 0; + } + for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) { + gSaveContext.sohStats.count[count] = 0; + } + gSaveContext.sohStats.gameComplete = false; for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) { gSaveContext.sceneFlags[scene].chest = 0; gSaveContext.sceneFlags[scene].swch = 0; @@ -991,6 +998,14 @@ void SaveManager::LoadBaseVersion2() { SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.sohStats.dungeonKeys[i]); }); + SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer); + SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer); + SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.sohStats.timestamp[i]); + }); + SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]); + }); }); SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) { SaveManager::Instance->LoadStruct("", [&i]() { @@ -1152,6 +1167,14 @@ void SaveManager::SaveBase() { SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) { SaveManager::Instance->SaveData("", gSaveContext.sohStats.dungeonKeys[i]); }); + SaveManager::Instance->SaveData("playTimer", gSaveContext.sohStats.playTimer); + SaveManager::Instance->SaveData("pauseTimer", gSaveContext.sohStats.pauseTimer); + SaveManager::Instance->SaveArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) { + SaveManager::Instance->SaveData("", gSaveContext.sohStats.timestamp[i]); + }); + SaveManager::Instance->SaveArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) { + SaveManager::Instance->SaveData("", gSaveContext.sohStats.count[i]); + }); }); SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) { SaveManager::Instance->SaveStruct("", [&i]() { diff --git a/soh/soh/UIWidgets.cpp b/soh/soh/UIWidgets.cpp index ab5fbda0d..2ad9026ab 100644 --- a/soh/soh/UIWidgets.cpp +++ b/soh/soh/UIWidgets.cpp @@ -261,9 +261,36 @@ namespace UIWidgets { Spacer(0); } - void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton) { + void DisableComponentSwitch(const char* disabledTooltipText, const float alpha) { + // End of disable region of previous component + ImGui::PopStyleVar(1); + if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && strcmp(disabledTooltipText, "") != 0) { + ImGui::SetTooltip("%s", disabledTooltipText); + } + ImGui::PopItemFlag(); + + // Start of disable region of next component + ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); + } + + void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton, bool disabled, const char* disabledTooltipText) { int val = CVar_GetS32(cvarName, defaultValue); + + float alpha; + if (disabled) { + alpha = ImGui::GetStyle().Alpha * 0.5f; + ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); + } + ImGui::Text(text, val); + Spacer(0); + + if (disabled) { + DisableComponentSwitch(disabledTooltipText, alpha); + } + if(PlusMinusButton) { std::string MinusBTNName = " - ##"; MinusBTNName += cvarName; @@ -274,15 +301,33 @@ namespace UIWidgets { } ImGui::SameLine(); ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); - } + if (disabled) { + DisableComponentSwitch(disabledTooltipText, alpha); + } + } + if (PlusMinusButton) { +#ifdef __SWITCH__ + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); +#elif defined(__WIIU__) + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); +#else + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); +#endif + } if (ImGui::SliderInt(id, &val, min, max, format)) { CVar_SetS32(cvarName, val); SohImGui::RequestCvarSaveOnNextTick(); } - + if (PlusMinusButton) { + ImGui::PopItemWidth(); + } if(PlusMinusButton) { + if (disabled) { + DisableComponentSwitch(disabledTooltipText, alpha); + } + std::string PlusBTNName = " + ##"; PlusBTNName += cvarName; ImGui::SameLine(); @@ -294,6 +339,14 @@ namespace UIWidgets { } } + if (disabled) { + ImGui::PopStyleVar(1); + if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && strcmp(disabledTooltipText, "") != 0) { + ImGui::SetTooltip("%s", disabledTooltipText); + } + ImGui::PopItemFlag(); + } + if (val < min) { val = min; @@ -309,17 +362,20 @@ namespace UIWidgets { } } - void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton) { + void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton, bool disabled, const char* disabledTooltipText) { float val = CVar_GetFloat(cvarName, defaultValue); + if (disabled) { + ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f); + } + if (!isPercentage) { ImGui::Text(text, val); } else { ImGui::Text(text, static_cast(100 * val)); } - Spacer(0); - if(PlusMinusButton) { std::string MinusBTNName = " - ##"; MinusBTNName += cvarName; @@ -371,6 +427,14 @@ namespace UIWidgets { } } + if (disabled) { + ImGui::PopStyleVar(1); + if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && strcmp(disabledTooltipText, "") != 0) { + ImGui::SetTooltip("%s", disabledTooltipText); + } + ImGui::PopItemFlag(); + } + if (val < min) { val = min; CVar_SetFloat(cvarName, val); @@ -384,11 +448,11 @@ namespace UIWidgets { } } - void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton, bool padTop, bool padBottom) { + void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue, bool PlusMinusButton, bool padTop, bool padBottom, bool disabled, const char* disabledTooltipText) { if (padTop) Spacer(0); - EnhancementSliderInt(text, id, cvarName, min, max, format, defaultValue, PlusMinusButton); + EnhancementSliderInt(text, id, cvarName, min, max, format, defaultValue, PlusMinusButton, disabled, disabledTooltipText); if (padBottom) Spacer(0); diff --git a/soh/soh/UIWidgets.hpp b/soh/soh/UIWidgets.hpp index 015761aa2..5d871aec6 100644 --- a/soh/soh/UIWidgets.hpp +++ b/soh/soh/UIWidgets.hpp @@ -38,9 +38,9 @@ namespace UIWidgets { void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector& items, int defaultValue = 0); bool EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue); void PaddedText(const char* text, bool padTop = true, bool padBottom = true); - void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false); - void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true); - void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton = false); + void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool disabled = false, const char* disabledTooltipText = ""); + void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true, bool disabled = false, const char* disabledTooltipText = ""); + void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton = false, bool disabled = false, const char* disabledTooltipText = ""); void EnhancementRadioButton(const char* text, const char* cvarName, int id); bool EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false); diff --git a/soh/soh/z_message_OTR.cpp b/soh/soh/z_message_OTR.cpp index 5d5c4b43e..7bb65efdc 100644 --- a/soh/soh/z_message_OTR.cpp +++ b/soh/soh/z_message_OTR.cpp @@ -28,41 +28,35 @@ MessageTableEntry* OTRMessage_LoadTable(const char* filePath, bool isNES) { // Look for Owl Text if (file->messages[i].id == 0x2066) { // Create a new message based on the Owl Text - char* kaeporaPatch = (char*)malloc(sizeof(char) * file->messages[i].msg.size()); - file->messages[i].msg.copy(kaeporaPatch, file->messages[i].msg.size(), 0); + uint32_t kaeporaMsgSize = file->messages[i].msg.size(); + char* kaeporaOg = (char*)malloc(sizeof(char) * kaeporaMsgSize); + char* kaeporaPatch = (char*)malloc(sizeof(char) * kaeporaMsgSize); + file->messages[i].msg.copy(kaeporaOg, kaeporaMsgSize, 0); + file->messages[i].msg.copy(kaeporaPatch, kaeporaMsgSize, 0); + size_t colorPos = file->messages[i].msg.find(QM_GREEN); + size_t newLinePos = colorPos + file->messages[i].msg.substr(colorPos + 1).find(CTRL_NEWLINE) + 1; + size_t endColorPos = newLinePos + file->messages[i].msg.substr(newLinePos).find(CTRL_COLOR); + size_t NoLength = newLinePos - (colorPos + 1); + size_t YesLength = endColorPos - (newLinePos + 1); // Swap the order of yes and no in this new message - if (filePath == "text/nes_message_data_static/nes_message_data_static") { - kaeporaPatch[26] = 'Y'; - kaeporaPatch[27] = 'e'; - kaeporaPatch[28] = 's'; - kaeporaPatch[29] = 1; - kaeporaPatch[30] = 'N'; - kaeporaPatch[31] = 'o'; - } else if (filePath == "text/ger_message_data_static/ger_message_data_static") { - kaeporaPatch[30] = 'J'; - kaeporaPatch[31] = 'a'; - kaeporaPatch[32] = '!'; - kaeporaPatch[33] = 1; - kaeporaPatch[34] = 'N'; - kaeporaPatch[35] = 'e'; - kaeporaPatch[36] = 'i'; - kaeporaPatch[37] = 'n'; - } else { - kaeporaPatch[26] = 'O'; - kaeporaPatch[27] = 'u'; - kaeporaPatch[28] = 'i'; - kaeporaPatch[29] = 1; - kaeporaPatch[30] = 'N'; - kaeporaPatch[31] = 'o'; - kaeporaPatch[32] = 'n'; + size_t yes = 0; + while (yes < YesLength) { + kaeporaPatch[colorPos + yes + 1] = kaeporaOg[newLinePos + yes + 1]; + yes++; + } + kaeporaPatch[colorPos + yes + 1] = CTRL_NEWLINE; + size_t no = 0; + while (no < NoLength) { + kaeporaPatch[colorPos + yes + 2 + no] = kaeporaOg[colorPos + 1 + no]; + no++; } // load data into message table[file->messages.size()].textId = 0x71B3; table[file->messages.size()].typePos = (file->messages[i].textboxType << 4) | file->messages[i].textboxYPos; table[file->messages.size()].segment = kaeporaPatch; - table[file->messages.size()].msgSize = file->messages[i].msg.size(); + table[file->messages.size()].msgSize = kaeporaMsgSize; } table[i].textId = file->messages[i].id; diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 0d7df8bbf..af343d8fc 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -1238,7 +1238,8 @@ f32 Camera_LERPClampDist(Camera* camera, f32 dist, f32 min, f32 max) { } camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f); - return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, 0.2f); + return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, + CVar_GetS32("gFixCameraDrift", 0) ? 0.0f : 0.2f); } f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer) { @@ -1260,7 +1261,8 @@ f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 tim } camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f); - return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, 0.2f); + return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, + CVar_GetS32("gFixCameraDrift", 0) ? 0.0f : 0.2f); } s16 Camera_CalcDefaultPitch(Camera* camera, s16 arg1, s16 arg2, s16 arg3) { diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 4133d4dab..9eeb3bfa8 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -511,7 +511,54 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB temp = 1; } - if ((csCtx->frames == cmd->startFrame) || (temp != 0) || ((csCtx->frames > 20) && (randoCsSkip || debugCsSkip))) { + bool playCutscene = false; + if (!CVar_GetS32("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) { + playCutscene = true; + } else if (CVar_GetS32("gCreditsFix", 1)) { + u16 delay = 0; + + // HACK: Align visual timing with audio during credits sequence + switch (cmd->base) { + case 55: // Gerudo fortress (second scene of credits roll) + delay = 20; + break; + case 56: // Kakariko village + delay = 40; + break; + case 57: // Death mountain trail + delay = 20; + break; + case 58: // Goron city + delay = 20; + break; + case 59: // Lake hylia + delay = 20; + break; + case 62: // Kokiri forest (houses) + delay = 40; + break; + case 63: // Kokiri forest (deku tree) + delay = 40; + break; + case 74: // First gorons dancing + delay = 100; + break; + case 75: // Magic carpet guy and old shop keepers + delay = 180; + break; + case 77: // Sad mido and king zora (plays after scene 78) + delay = 100; + break; + case 78: // Second gorons dancing + delay = 160; + break; + } + if (cmd->startFrame + delay == csCtx->frames) { + playCutscene = true; + } + } + + if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (randoCsSkip || debugCsSkip))) { csCtx->state = CS_STATE_UNSKIPPABLE_EXEC; Audio_SetCutsceneFlag(0); diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 041c5a0eb..bae750100 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -828,11 +828,11 @@ void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); - gsDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); - gsSPGrayscale(POLY_XLU_DISP++, true); + gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); + gSPGrayscale(POLY_XLU_DISP++, true); func_80093D18(play->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - gsSPGrayscale(POLY_XLU_DISP++, false); + gSPGrayscale(POLY_XLU_DISP++, false); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/code/z_kaleido_scope_call.c b/soh/src/code/z_kaleido_scope_call.c index 81e442d8a..5d1f6937d 100644 --- a/soh/src/code/z_kaleido_scope_call.c +++ b/soh/src/code/z_kaleido_scope_call.c @@ -56,6 +56,10 @@ void KaleidoScopeCall_Update(PlayState* play) { KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE]; PauseContext* pauseCtx = &play->pauseCtx; + if (!gSaveContext.sohStats.gameComplete) { + gSaveContext.sohStats.pauseTimer++; + } + if ((pauseCtx->state != 0) || (pauseCtx->debugState != 0)) { if (pauseCtx->state == 1) { if (ShrinkWindow_GetCurrentVal() == 0) { @@ -65,6 +69,7 @@ void KaleidoScopeCall_Update(PlayState* play) { pauseCtx->unk_1E4 = 0; pauseCtx->unk_1EC = 0; pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; + gSaveContext.sohStats.count[COUNT_PAUSES]++; } } else if (pauseCtx->state == 8) { HREG(80) = 7; diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c index 1da31eb45..3508fceb7 100644 --- a/soh/src/code/z_lib.c +++ b/soh/src/code/z_lib.c @@ -1,4 +1,5 @@ #include "global.h" +#include f32 Math_CosS(s16 angle) { return coss(angle) * SHT_MINV; @@ -8,6 +9,14 @@ f32 Math_SinS(s16 angle) { return sins(angle) * SHT_MINV; } +f32 Math_AccurateCosS(s16 angle) { + return cosf(DEG_TO_RAD((f32)(angle & 0xFFFC) / SHT_MAX) * 180.0f); +} + +f32 Math_AccurateSinS(s16 angle) { + return sinf(DEG_TO_RAD((f32)(angle & 0xFFFC) / SHT_MAX) * 180.0f); +} + /** * Changes pValue by step (scaled by the update rate) towards target, setting it equal when the target is reached. * Returns true when target is reached, false otherwise. diff --git a/soh/src/code/z_olib.c b/soh/src/code/z_olib.c index 72cd6694b..9446e1dc1 100644 --- a/soh/src/code/z_olib.c +++ b/soh/src/code/z_olib.c @@ -76,12 +76,22 @@ Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) { Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) { Vec3f v; f32 sinPitch; - f32 cosPitch = Math_CosS(sph->pitch); + f32 cosPitch; f32 sinYaw; - f32 cosYaw = Math_CosS(sph->yaw); + f32 cosYaw; - sinPitch = Math_SinS(sph->pitch); - sinYaw = Math_SinS(sph->yaw); + if (CVar_GetS32("gFixCameraDrift", 0)) { + cosPitch = Math_AccurateCosS(sph->pitch); + cosYaw = Math_AccurateCosS(sph->yaw); + sinPitch = Math_AccurateSinS(sph->pitch); + sinYaw = Math_AccurateSinS(sph->yaw); + } else { + cosPitch = Math_CosS(sph->pitch); + cosYaw = Math_CosS(sph->yaw); + sinPitch = Math_SinS(sph->pitch); + sinYaw = Math_SinS(sph->yaw); + } + v.x = sph->r * sinPitch * sinYaw; v.y = sph->r * cosPitch; diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 0c3afc651..f7af5b728 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1614,6 +1614,72 @@ void func_80084BF4(PlayState* play, u16 flag) { } } +// Gameplay stat tracking: Update time the item was acquired +// (special cases for some duplicate items) +void GameplayStats_SetTimestamp(u8 item) { + + if (gSaveContext.sohStats.timestamp[item] != 0) { + return; + } + + u32 time = GAMEPLAYSTAT_TOTAL_TIME; + + // Have items in Link's pocket shown as being obtained at 0.1 seconds + if (time == 0) { + time = 1; + } + + // Count any bottled item as a bottle + if (item >= ITEM_BOTTLE && item <= ITEM_POE) { + if (gSaveContext.sohStats.timestamp[ITEM_BOTTLE] == 0) { + gSaveContext.sohStats.timestamp[ITEM_BOTTLE] = time; + } + return; + } + // Count any bombchu pack as bombchus + if (item == ITEM_BOMBCHU || (item >= ITEM_BOMBCHUS_5 && item <= ITEM_BOMBCHUS_20)) { + if (gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] == 0) { + gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = time; + } + return; + } + + gSaveContext.sohStats.timestamp[item] = time; +} + +// Gameplay stat tracking: Update time the item was acquired +// (special cases for rando items) +void Randomizer_GameplayStats_SetTimestamp(uint16_t item) { + + u32 time = GAMEPLAYSTAT_TOTAL_TIME; + + // Have items in Link's pocket shown as being obtained at 0.1 seconds + if (time == 0) { + time = 1; + } + + // Count any bottled item as a bottle + if (item >= RG_EMPTY_BOTTLE && item <= RG_BOTTLE_WITH_BIG_POE) { + if (gSaveContext.sohStats.timestamp[ITEM_BOTTLE] == 0) { + gSaveContext.sohStats.timestamp[ITEM_BOTTLE] = time; + } + return; + } + // Count any bombchu pack as bombchus + if (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) { + if (gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = 0) { + gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = time; + } + return; + } + if (item == RG_MAGIC_SINGLE) { + gSaveContext.sohStats.timestamp[ITEM_SINGLE_MAGIC] = time; + } + if (item == RG_DOUBLE_DEFENSE) { + gSaveContext.sohStats.timestamp[ITEM_DOUBLE_DEFENSE] = time; + } +} + /** * @brief Adds the given item to Link's inventory. * @@ -1631,6 +1697,9 @@ u8 Item_Give(PlayState* play, u8 item) { s16 slot; s16 temp; + // Gameplay stats: Update the time the item was obtained + GameplayStats_SetTimestamp(item); + slot = SLOT(item); if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); @@ -2291,6 +2360,9 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { uint16_t i; uint16_t slot; + // Gameplay stats: Update the time the item was obtained + Randomizer_GameplayStats_SetTimestamp(item); + slot = SLOT(item); if (item == RG_MAGIC_SINGLE) { gSaveContext.magicAcquired = true; @@ -2975,6 +3047,10 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) { osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, gSaveContext.healthCapacity); + if (healthChange < 0) { + gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN] += -healthChange; + } + // If one-hit ko mode is on, any damage kills you and you cannot gain health. if (chaosEffectOneHitKO) { if (healthChange < 0) { @@ -3041,6 +3117,43 @@ void Health_RemoveHearts(s16 hearts) { void Rupees_ChangeBy(s16 rupeeChange) { gSaveContext.rupeeAccumulator += rupeeChange; + + if (rupeeChange > 0) { + gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED] += rupeeChange; + } + if (rupeeChange < 0) { + gSaveContext.sohStats.count[COUNT_RUPEES_SPENT] += -rupeeChange; + } +} + +void GameplayStats_UpdateAmmoUsed(s16 item, s16 ammoUsed) { + + switch (item) { + case ITEM_STICK: + gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK] += ammoUsed; + break; + case ITEM_NUT: + gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT] += ammoUsed; + break; + case ITEM_BOMB: + gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB] += ammoUsed; + break; + case ITEM_BOW: + gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW] += ammoUsed; + break; + case ITEM_SLINGSHOT: + gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED] += ammoUsed; + break; + case ITEM_BOMBCHU: + gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU] += ammoUsed; + break; + case ITEM_BEAN: + gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN] += ammoUsed; + break; + default: + break; + } + return; } void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { @@ -3100,6 +3213,10 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)" + + if (ammoChange < 0) { + GameplayStats_UpdateAmmoUsed(item, -ammoChange); + } } void Magic_Fill(PlayState* play) { diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index bf68dfe59..2cd647c79 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -699,6 +699,24 @@ void Play_Update(PlayState* play) { play->transitionMode = 1; } + // Gameplay stats: Count button presses + if (!gSaveContext.sohStats.gameComplete) { + if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]++;} + } + if (gTrnsnUnkState != 0) { switch (gTrnsnUnkState) { case 2: @@ -1066,6 +1084,10 @@ void Play_Update(PlayState* play) { } play->gameplayFrames++; + // Gameplay stat tracking + if (!gSaveContext.sohStats.gameComplete) { + gSaveContext.sohStats.playTimer++; + } func_800AA178(1); @@ -1380,7 +1402,7 @@ void Play_Draw(PlayState* play) { gfxP = Graph_GfxPlusOne(sp1CC); gSPDisplayList(OVERLAY_DISP++, gfxP); - gsSPGrayscale(gfxP++, false); + gSPGrayscale(gfxP++, false); if ((play->transitionMode == 3) || (play->transitionMode == 11) || (play->transitionCtx.transitionType >= 56)) { @@ -1398,8 +1420,8 @@ void Play_Draw(PlayState* play) { TransitionFade_Draw(&play->transitionFade, &gfxP); if (D_801614B0.a > 0) { - gsDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a); - gsSPGrayscale(gfxP++, true); + gDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a); + gSPGrayscale(gfxP++, true); } gSPEndDisplayList(gfxP++); diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 406cba1fb..9337e7ce8 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -414,6 +414,11 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI); if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU); + if(Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN)) { + gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN]; + gSaveContext.inventory.gsTokens = Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN); + } + if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) { INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; } diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 74ae077e3..3781df076 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1330,6 +1330,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) { this->cameraAt.x = camera->at.x; this->cameraAt.y = camera->at.y; this->cameraAt.z = camera->at.z; + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_KING_DODONGO] = GAMEPLAYSTAT_TOTAL_TIME; break; case 5: tempSin = Math_SinS(this->actor.shape.rot.y - 0x1388) * 150.0f; diff --git a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index b17081425..a13c13d45 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -893,6 +893,7 @@ void BossFd2_CollisionCheck(BossFd2* this, PlayState* play) { Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD); Enemy_StartFinishingBlow(play, &this->actor); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_VOLVAGIA] = GAMEPLAYSTAT_TOTAL_TIME; } else if (damage) { BossFd2_SetupDamaged(this, play); this->work[FD2_DAMAGE_FLASH_TIMER] = 10; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index e2e54d1a2..1f00f27a7 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -2754,6 +2754,7 @@ void BossGanon_UpdateDamage(BossGanon* this, PlayState* play) { func_80078914(&sZeroVec, NA_SE_EN_LAST_DAMAGE); Audio_QueueSeqCmd(0x100100FF); this->screenFlashTimer = 4; + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GANONDORF] = GAMEPLAYSTAT_TOTAL_TIME; } else { Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_DAMAGE2); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY); diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index c5d2b23fc..421826f95 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -1670,6 +1670,8 @@ void func_8090120C(BossGanon2* this, PlayState* play) { if ((ABS(temp_a0_2) < 0x2000) && (sqrtf(SQ(temp_f14) + SQ(temp_f12)) < 70.0f) && (player->swordState != 0) && (player->heldItemActionParam == PLAYER_AP_SWORD_MASTER)) { func_80064520(play, &play->csCtx); + gSaveContext.sohStats.gameComplete = true; + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GANON] = GAMEPLAYSTAT_TOTAL_TIME; this->unk_39E = Play_CreateSubCamera(play); Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, this->unk_39E, CAM_STAT_ACTIVE); diff --git a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 71889cdc7..dc0f2fd5c 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -1280,6 +1280,7 @@ void BossGanondrof_CollisionCheck(BossGanondrof* this, PlayState* play) { if ((s8)this->actor.colChkInfo.health <= 0) { BossGanondrof_SetupDeath(this, play); Enemy_StartFinishingBlow(play, &this->actor); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_PHANTOM_GANON] = GAMEPLAYSTAT_TOTAL_TIME; return; } } diff --git a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index 5bafed742..97d354ac0 100644 --- a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -1832,6 +1832,7 @@ void BossGoma_UpdateHit(BossGoma* this, PlayState* play) { } else { BossGoma_SetupDefeated(this, play); Enemy_StartFinishingBlow(play, &this->actor); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GOHMA] = GAMEPLAYSTAT_TOTAL_TIME; } this->invincibilityFrames = 10; diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index 3df60d385..1d7256dd2 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -1780,6 +1780,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) { if (((sMorphaTent1->csCamera == 0) && (sMorphaTent2 == NULL)) || ((sMorphaTent1->csCamera == 0) && (sMorphaTent2 != NULL) && (sMorphaTent2->csCamera == 0))) { Enemy_StartFinishingBlow(play, &this->actor); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_MORPHA] = GAMEPLAYSTAT_TOTAL_TIME; Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); this->csState = MO_DEATH_START; sMorphaTent1->drawActor = false; diff --git a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index a3d35b1d0..83680e0e0 100644 --- a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -2548,6 +2548,7 @@ void BossSst_HeadCollisionCheck(BossSst* this, PlayState* play) { if (Actor_ApplyDamage(&this->actor) == 0) { Enemy_StartFinishingBlow(play, &this->actor); BossSst_HeadSetupDeath(this, play); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_BONGO_BONGO] = GAMEPLAYSTAT_TOTAL_TIME; } else { BossSst_HeadSetupDamage(this); } diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index c09dd9fb5..2f5843ffb 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -5285,6 +5285,7 @@ void BossTw_TwinrovaDamage(BossTw* this, PlayState* play, u8 damage) { BossTw_TwinrovaSetupDeathCS(this, play); Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_TWINROBA_YOUNG_DEAD); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_TWINROVA] = GAMEPLAYSTAT_TOTAL_TIME; return; } diff --git a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index d351632a6..e78925d7f 100644 --- a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -1394,6 +1394,7 @@ void BossVa_BodyPhase4(BossVa* this, PlayState* play) { if (sFightPhase >= PHASE_DEATH) { BossVa_SetupBodyDeath(this, play); Enemy_StartFinishingBlow(play, &this->actor); + gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_BARINADE] = GAMEPLAYSTAT_TOTAL_TIME; return; } this->actor.speedXZ = -10.0f; diff --git a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index 149f57dad..93b12f27a 100644 --- a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -268,6 +268,7 @@ void DoorKiller_Die(DoorKiller* this, PlayState* play) { Flags_SetSwitch(play, switchFlag); } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DOOR_TRAP]++; } /** diff --git a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c index 27b4b3769..d5bdab432 100644 --- a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -883,6 +883,8 @@ void EnAm_Update(Actor* thisx, PlayState* play) { dustPosScale += 60.0f; } + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARMOS]++; + Actor_Kill(&this->dyna.actor); return; } diff --git a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index 2042d906a..fc07ed0cb 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -312,6 +312,7 @@ void EnAnubice_SetupDie(EnAnubice* this, PlayState* play) { } this->actionFunc = EnAnubice_Die; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ANUBIS]++; } void EnAnubice_Die(EnAnubice* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c index 449b4a4c5..dc1ec1a4f 100644 --- a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -455,6 +455,7 @@ void EnBa_Update(Actor* thisx, PlayState* play) { this->actor.colChkInfo.health--; if (this->actor.colChkInfo.health == 0) { func_809B75A0(this, play); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE]++; } else { func_809B7174(this); } diff --git a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c index 16aebb71c..f29b1e9f5 100644 --- a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -462,6 +462,19 @@ void EnBb_SetupDeath(EnBb* this, PlayState* play) { } this->action = BB_KILL; EnBb_SetupAction(this, EnBb_Death); + + if (this->actor.params == ENBB_GREEN || this->actor.params == ENBB_GREEN_BIG) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]++; + } + if (this->actor.params == ENBB_BLUE) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]++; + } + if (this->actor.params == ENBB_WHITE) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]++; + } + if (this->actor.params == ENBB_RED) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]++; + } } void EnBb_Death(EnBb* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index d5de281a6..dcea1c0b8 100644 --- a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -646,6 +646,7 @@ void func_809BE26C(EnBigokuta* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 50, NA_SE_EN_OCTAROCK_BUBLE); Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xB0); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIG_OCTO]++; } } } diff --git a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c index 7174497e7..cb6770c96 100644 --- a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -231,6 +231,7 @@ void EnBili_SetupDie(EnBili* this) { this->actor.flags &= ~ACTOR_FLAG_0; this->actionFunc = EnBili_Die; this->actor.speedXZ = 0.0f; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIRI]++; } /** diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 734f3af7e..73a1dc2a7 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -532,6 +532,7 @@ void EnBox_Open(EnBox* this, PlayState* play) { if (Animation_OnFrame(&this->skelanime, 30.0f)) { sfxId = NA_SE_EV_TBOX_UNLOCK; + gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]++; } else if (Animation_OnFrame(&this->skelanime, 90.0f)) { sfxId = NA_SE_EV_TBOX_OPEN; } diff --git a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c index 84d602202..fc9546a26 100644 --- a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c +++ b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c @@ -372,6 +372,7 @@ void EnBubble_Pop(EnBubble* this, PlayState* play) { if (EnBubble_Explosion(this, play) >= 0) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHABOM]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 2b303d7ec..e8e9d792e 100644 --- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -575,6 +575,7 @@ void func_809D00F4(EnBw* this) { this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_BUBLEWALK_DEAD); EnBw_SetupAction(this, func_809D014C); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TORCH_SLUG]++; } void func_809D014C(EnBw* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c index fd7c1e811..e7160ca15 100644 --- a/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c +++ b/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.c @@ -189,6 +189,7 @@ void EnCrow_SetupDamaged(EnCrow* this, PlayState* play) { void EnCrow_SetupDie(EnCrow* this) { this->actor.colorFilterTimer = 0; this->actionFunc = EnCrow_Die; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GUAY]++; } void EnCrow_SetupTurnAway(EnCrow* this) { diff --git a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index e87704671..1ee5e144c 100644 --- a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -406,6 +406,12 @@ void EnDekubaba_SetupPrunedSomersault(EnDekubaba* this) { this->actor.speedXZ = this->size * 3.0f; this->actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5; this->actionFunc = EnDekubaba_PrunedSomersault; + + if (this->actor.params == DEKUBABA_BIG) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]++; + } } void EnDekubaba_SetupShrinkDie(EnDekubaba* this) { @@ -413,6 +419,12 @@ void EnDekubaba_SetupShrinkDie(EnDekubaba* this) { 0.0f, ANIMMODE_ONCE, -3.0f); this->collider.base.acFlags &= ~AC_ON; this->actionFunc = EnDekubaba_ShrinkDie; + + if (this->actor.params == DEKUBABA_BIG) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]++; + } } void EnDekubaba_SetupStunnedVertical(EnDekubaba* this) { diff --git a/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index e468ec7e8..684bf7cd5 100644 --- a/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -233,6 +233,7 @@ void EnDekunuts_SetupDie(EnDekunuts* this) { this->actionFunc = EnDekunuts_Die; this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DEAD); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MAD_SCRUB]++; } void EnDekunuts_Wait(EnDekunuts* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c index a183d1129..c27374ee1 100644 --- a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -440,6 +440,7 @@ void EnDh_SetupDeath(EnDh* this) { this->actor.params = ENDH_DEATH; Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEADHAND_DEAD); EnDh_SetupAction(this, EnDh_Death); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEAD_HAND]++; } void EnDh_Death(EnDh* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 6f77ee380..05485d911 100644 --- a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -504,6 +504,7 @@ void EnDns_Burrow(EnDns* this, PlayState* play) { } } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c b/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c index 5e4c6907f..ccf761d2e 100644 --- a/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c +++ b/soh/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c @@ -183,6 +183,7 @@ void func_809F6A20(EnDodojr* this) { this->unk_1FC = 3; this->actor.velocity.y = 10.0f; } + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO_BABY]++; } void func_809F6AC4(EnDodojr* this) { diff --git a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 406684ca2..02e639ad1 100644 --- a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -666,6 +666,7 @@ void EnDodongo_SetupDeath(EnDodongo* this, PlayState* play) { this->actor.flags &= ~ACTOR_FLAG_0; this->actor.speedXZ = 0.0f; EnDodongo_SetupAction(this, EnDodongo_Death); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO]++; } void EnDodongo_Death(EnDodongo* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index 6822ca6b7..f3ad3a4f5 100644 --- a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -611,6 +611,7 @@ void EnEiyer_UpdateDamage(EnEiyer* this, PlayState* play) { Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_EIER_DEAD); this->actor.flags &= ~ACTOR_FLAG_0; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]++; } // If underground, one hit kill diff --git a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 977fc1662..acc923a6e 100644 --- a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -646,6 +646,7 @@ void EnFd_WaitForCore(EnFd* this, PlayState* play) { } else if (this->actor.params & FLG_COREDEAD) { this->actor.params = 0; this->spinTimer = 30; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLARE_DANCER]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 17668ff32..ae5e989a7 100644 --- a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -223,6 +223,15 @@ void EnFirefly_SetupDie(EnFirefly* this) { this->timer = 15; this->actor.speedXZ = 0.0f; this->actionFunc = EnFirefly_Die; + if (this->actor.params == KEESE_NORMAL_FLY || this->actor.params == KEESE_NORMAL_PERCH) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE]++; + } + if (this->actor.params == KEESE_FIRE_FLY || this->actor.params == KEESE_FIRE_PERCH) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]++; + } + if (this->actor.params == KEESE_ICE_FLY) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]++; + } } void EnFirefly_SetupRebound(EnFirefly* this) { diff --git a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index a0dda1ddd..362f43115 100644 --- a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -439,6 +439,7 @@ void EnFloormas_Die(EnFloormas* this, PlayState* play) { // Die Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x90); EnFloormas_SetupSmShrink(this, play); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOORMASTER]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 982dd1e94..36b4d373b 100644 --- a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -363,6 +363,7 @@ void EnFz_ApplyDamage(EnFz* this, PlayState* play) { vec.z = this->actor.world.pos.z; EnFz_Damaged(this, play, &vec, 30, 10.0f); EnFz_SetupDespawn(this, play); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FREEZARD]++; } } } else { diff --git a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 548b3412e..a29752393 100644 --- a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -503,15 +503,15 @@ void EnGSwitch_DrawRupee(Actor* thisx, PlayState* play) { if (this->type == ENGSWITCH_TARGET_RUPEE) { GetItem_Draw(play, sRupeeTexturesNew[this->colorIdx]); } else { - gsDPSetGrayscaleColor(POLY_OPA_DISP++, 255, 255, 255, 255); - gsSPGrayscale(POLY_OPA_DISP++, true); + gDPSetGrayscaleColor(POLY_OPA_DISP++, 255, 255, 255, 255); + gSPGrayscale(POLY_OPA_DISP++, true); func_80093D18(play->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gGiRupeeInnerDL); gSPDisplayList(POLY_OPA_DISP++, gGiGoldRupeeInnerColorDL); func_80093D84(play->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gGiRupeeOuterDL); gSPDisplayList(POLY_OPA_DISP++, gGiGoldRupeeOuterColorDL); - gsSPGrayscale(POLY_OPA_DISP++, false); + gSPGrayscale(POLY_OPA_DISP++, false); } } else { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[this->colorIdx])); diff --git a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 647980079..426fd4ccd 100644 --- a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1318,6 +1318,7 @@ void EnGeldB_SetupDefeated(EnGeldB* this) { this->actor.flags &= ~ACTOR_FLAG_0; Audio_PlayActorSound2(&this->actor, NA_SE_EN_GERUDOFT_DEAD); EnGeldB_SetupAction(this, EnGeldB_Defeated); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GERUDO_THIEF]++; } void EnGeldB_Defeated(EnGeldB* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 274f98257..4d99b703a 100644 --- a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -396,6 +396,7 @@ void EnGoma_SetupDead(EnGoma* this) { Animation_GetLastFrame(&gObjectGolDeadTwitchingAnim), ANIMMODE_LOOP, -2.0f); this->actionFunc = EnGoma_Dead; this->actionTimer = 3; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]++; } void EnGoma_Dead(EnGoma* this, PlayState* play) { @@ -666,6 +667,7 @@ void EnGoma_UpdateHit(EnGoma* this, PlayState* play) { EnGoma_SpawnHatchDebris(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]++; } } } diff --git a/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c index 7097172f7..5870c5a74 100644 --- a/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c +++ b/soh/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c @@ -428,6 +428,7 @@ void EnHintnuts_Leave(EnHintnuts* this, PlayState* play) { Actor_ChangeCategory(play, &play->actorCtx, this->actor.child, ACTORCAT_PROP); } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_SCRUB]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 4b344e984..79d65259c 100644 --- a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -628,6 +628,7 @@ void func_80A7598C(EnIk* this) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_DEAD); Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_CUTBODY); EnIk_SetupAction(this, func_80A75A38); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]++; } void func_80A75A38(EnIk* this, PlayState* play) { @@ -1446,6 +1447,7 @@ void func_80A781CC(Actor* thisx, PlayState* play) { } gSaveContext.eventChkInf[3] |= 0x1000; func_80A7735C(this, play); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index 4c3277061..b08465246 100644 --- a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -180,6 +180,7 @@ void EnKarebaba_SetupDying(EnKarebaba* this) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKU_JR_DEAD); this->actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5; this->actionFunc = EnKarebaba_Dying; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA]++; } void EnKarebaba_SetupDeadItemDrop(EnKarebaba* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 87a37cf07..906f84a71 100644 --- a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -310,6 +310,7 @@ void EnKusa_Main(EnKusa* this, PlayState* play) { EnKusa_SpawnFragments(this, play); EnKusa_DropCollectible(this, play); SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN); + gSaveContext.sohStats.count[COUNT_BUSHES_CUT]++; if ((this->actor.params >> 4) & 1) { EnKusa_SpawnBugs(this, play); @@ -378,6 +379,7 @@ void EnKusa_Fall(EnKusa* this, PlayState* play) { if (this->actor.bgCheckFlags & 0xB) { if (!(this->actor.bgCheckFlags & 0x20)) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN); + gSaveContext.sohStats.count[COUNT_BUSHES_CUT]++; } EnKusa_SpawnFragments(this, play); EnKusa_DropCollectible(this, play); diff --git a/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c index 1449a7f6e..d700f8e97 100644 --- a/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c +++ b/soh/src/overlays/actors/ovl_En_Mb/z_en_mb.c @@ -1400,12 +1400,14 @@ void EnMb_CheckColliding(EnMb* this, PlayState* play) { if (this->actor.params == ENMB_TYPE_CLUB) { if (this->actor.colChkInfo.health == 0) { EnMb_SetupClubDead(this); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]++; } else if (this->state != ENMB_STATE_CLUB_KNEELING) { EnMb_SetupClubDamaged(this); } } else { if (this->actor.colChkInfo.health == 0) { EnMb_SetupSpearDead(this); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]++; } else { EnMb_SetupSpearDamaged(this); } diff --git a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 869b32206..94f21f314 100644 --- a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -447,6 +447,7 @@ void EnNy_SetupDie(EnNy* this, PlayState* play) { } Audio_PlayActorSound2(&this->actor, NA_SE_EN_NYU_DEAD); this->actionFunc = EnNy_Die; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SPIKE]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index 696f83c77..6aa61d905 100644 --- a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -253,6 +253,7 @@ void EnOkuta_SetupDie(EnOkuta* this) { Animation_MorphToPlayOnce(&this->skelAnime, &gOctorokDieAnim, -3.0f); this->timer = 0; this->actionFunc = EnOkuta_Die; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_OCTOROK]++; } void EnOkuta_SetupFreeze(EnOkuta* this) { diff --git a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index 2d66eb2ff..13857fd9a 100644 --- a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -590,6 +590,7 @@ void EnPeehat_Larva_StateSeekPlayer(EnPeehat* this, PlayState* play) { } Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x20); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]++; } } } @@ -759,6 +760,7 @@ void EnPeehat_StateAttackRecoil(EnPeehat* this, PlayState* play) { 1); } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]++; } else { EnPeehat_Ground_SetStateSeekPlayer(this); // Is PEAHAT_TYPE_GROUNDED @@ -875,6 +877,7 @@ void EnPeehat_StateExplode(EnPeehat* this, PlayState* play) { Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x40); Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x40); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]++; } } diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 821e50ae7..d1722a53d 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -577,6 +577,11 @@ void EnPoField_Death(EnPoField* this, PlayState* play) { 255, 0, 0, 255, 1, 9, 1); if (this->actionTimer == 1) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_EXTINCT); + if (this->actor.params == EN_PO_FIELD_BIG) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]++; + } } } else if (this->actionTimer == 28) { EnPoField_SetupSoulIdle(this, play); diff --git a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index dbbd1d46e..2bb126290 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -1179,6 +1179,7 @@ void func_80ADC10C(EnPoSisters* this, PlayState* play) { } else { Enemy_StartFinishingBlow(play, &this->actor); Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_SISTER_DEAD); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_SISTERS]++; } func_80AD95D8(this); } diff --git a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c index 0474bbd8d..59c34d5d8 100644 --- a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -636,6 +636,11 @@ void func_80ADF15C(EnPoh* this, PlayState* play) { 0, 0, 255, 1, 9, 1); if (this->unk_198 == 1) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_EXTINCT); + if (this->actor.params == EN_POH_FLAT || this->actor.params == EN_POH_SHARP) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]++; + } } } else if (this->unk_198 == 28) { EnPoh_SetupDeath(this, play); diff --git a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c index c9415cc1a..1b9852c97 100644 --- a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -639,6 +639,11 @@ void func_80AE3C20(EnRd* this) { this->actor.speedXZ = 0.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_DEAD); EnRd_SetupAction(this, func_80AE3C98); + if (this->actor.params >= -1) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_REDEAD]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GIBDO]++; + } } void func_80AE3C98(EnRd* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index 93529183e..e691828cf 100644 --- a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -439,6 +439,7 @@ void func_80AE5A9C(EnReeba* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DEAD); Enemy_StartFinishingBlow(play, &this->actor); this->actionfunc = func_80AE5C38; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]++; } } @@ -493,6 +494,11 @@ void func_80AE5C38(EnReeba* this, PlayState* play) { } Actor_Kill(&this->actor); + if (this->isBig) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]++; + } } } } diff --git a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c index f3a7a3c32..9e63d7bc7 100644 --- a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -381,6 +381,7 @@ void EnRr_SetupDeath(EnRr* this) { this->actionFunc = EnRr_Death; Audio_PlayActorSound2(&this->actor, NA_SE_EN_LIKE_DEAD); this->actor.flags &= ~ACTOR_FLAG_0; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIKE_LIKE]++; } void EnRr_SetupStunned(EnRr* this) { diff --git a/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c index 4d66a124c..6f2aa6bd3 100644 --- a/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -456,6 +456,7 @@ void EnSb_Update(Actor* thisx, PlayState* play) { } else { Item_DropCollectible(play, &this->actor.world.pos, 8); } + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHELLBLADE]++; Actor_Kill(&this->actor); } } else { diff --git a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 0ddea6bcf..c1d9a3a7a 100644 --- a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -412,6 +412,7 @@ void func_80AFD7B4(EnSkb* this, PlayState* play) { this->unk_283 |= 4; EffectSsDeadSound_SpawnStationary(play, &this->actor.projectedPos, NA_SE_EN_STALKID_DEAD, 1, 1, 0x28); EnSkb_SetupAction(this, func_80AFD880); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALCHILD]++; } void func_80AFD880(EnSkb* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c index b5f738aff..652ad64fe 100644 --- a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -733,6 +733,7 @@ void EnSkj_SariasSongKidIdle(EnSkj* this, PlayState* play) { void EnSkj_SetupDie(EnSkj* this) { EnSkj_ChangeAnim(this, SKJ_ANIM_DIE); EnSkj_SetupAction(this, SKJ_ACTION_WAIT_FOR_DEATH_ANIM); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULL_KID]++; } void EnSkj_WaitForDeathAnim(EnSkj* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_St/z_en_st.c b/soh/src/overlays/actors/ovl_En_St/z_en_st.c index 0e7fc6d4d..70a7edf80 100644 --- a/soh/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/soh/src/overlays/actors/ovl_En_St/z_en_st.c @@ -465,6 +465,11 @@ s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) { this->deathTimer = 20; this->actor.gravity = -1.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALWALL_DEAD); + if (this->actor.params == 1) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]++; + } if (flags & 0x1F820) { // arrow, fire arrow, ice arrow, light arrow, diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 901e33686..151d4e84e 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -346,6 +346,7 @@ s32 func_80B0C9F0(EnSw* this, PlayState* play) { this->unk_38A = 1; this->unk_420 *= 4.0f; this->actionFunc = func_80B0D878; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]++; } else { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; this->actor.shape.shadowAlpha = 0xFF; @@ -354,6 +355,7 @@ s32 func_80B0C9F0(EnSw* this, PlayState* play) { this->actor.gravity = -1.0f; this->actor.flags &= ~ACTOR_FLAG_0; this->actionFunc = func_80B0DB00; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]++; } Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALWALL_DEAD); diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index ce9d38646..f45d7ce13 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -110,7 +110,11 @@ void EnSyatekiItm_Idle(EnSyatekiItm* this, PlayState* play) { player->currentYaw = player->actor.world.rot.y = player->actor.shape.rot.y = 0x7F03; player->actor.world.rot.x = player->actor.shape.rot.x = player->actor.world.rot.z = player->actor.shape.rot.z = 0; - func_8008EF44(play, 15); + s32 ammunition = 15; + if(CVar_GetS32("gCustomizeShootingGallery", 0)) { + ammunition = CVar_GetS32(LINK_IS_ADULT ? "gAdultShootingGalleryAmmunition" : "gChildShootingGalleryAmmunition", 15); + } + func_8008EF44(play, ammunition); this->roundNum = this->hitCount = 0; for (i = 0; i < 6; i++) { this->roundFlags[i] = false; @@ -128,7 +132,7 @@ void EnSyatekiItm_StartRound(EnSyatekiItm* this, PlayState* play) { Player* player = GET_PLAYER(play); if (this->unkTimer == 0) { - if (LINK_IS_ADULT) { + if (LINK_IS_ADULT && !(CVar_GetS32("gCustomizeShootingGallery", 0) && CVar_GetS32("gConstantAdultGallery", 0))) { for (i = 0, j = 0; i < SYATEKI_ROUND_MAX; i++) { if (this->roundFlags[i]) { j++; diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 041104ef3..c489f869a 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -289,7 +289,12 @@ void EnSyatekiMan_StartGame(EnSyatekiMan* this, PlayState* play) { Message_CloseTextbox(play); gallery = ((EnSyatekiItm*)this->actor.parent); if (gallery->actor.update != NULL) { - gallery->signal = ENSYATEKI_START; + if(CVar_GetS32("gCustomizeShootingGallery", 0) && CVar_GetS32("gInstantShootingGalleryWin", 0)) { + gallery->hitCount = 10; + gallery->signal = ENSYATEKI_END; + } else { + gallery->signal = ENSYATEKI_START; + } this->actionFunc = EnSyatekiMan_WaitForGame; } } @@ -395,7 +400,11 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) { break; case SYATEKI_RESULT_ALMOST: this->timer = 20; - func_8008EF44(play, 15); + s32 ammunition = 15; + if(CVar_GetS32("gCustomizeShootingGallery", 0)) { + ammunition = CVar_GetS32(LINK_IS_ADULT ? "gAdultShootingGalleryAmmunition" : "gChildShootingGalleryAmmunition", 15); + } + func_8008EF44(play, ammunition); this->actionFunc = EnSyatekiMan_RestartGame; break; default: diff --git a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c index 7c0c582e8..025626b81 100644 --- a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -1525,6 +1525,7 @@ void func_80862E6C(EnTest* this, PlayState* play) { } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]++; } } } @@ -1633,6 +1634,7 @@ void func_808633E8(EnTest* this, PlayState* play) { } Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]++; } } @@ -1723,6 +1725,7 @@ void EnTest_Update(Actor* thisx, PlayState* play) { if ((floorProperty == 5) || (floorProperty == 0xC) || func_80041D4C(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) == 9) { Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]++; return; } } diff --git a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c index 4357fdcc7..546275d2e 100644 --- a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -764,8 +764,10 @@ void EnTite_FallApart(EnTite* this, PlayState* play) { if (BodyBreak_SpawnParts(&this->actor, &this->bodyBreak, play, this->actor.params + 0xB)) { if (this->actor.params == TEKTITE_BLUE) { Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xE0); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]++; } else { Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x40); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]++; } Actor_Kill(&this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 26708d0a9..7f24cc4e6 100644 --- a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -546,6 +546,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) { case ENTORCH2_DEATH: if (sAlpha - 13 <= 0) { sAlpha = 0; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DARK_LINK]++; Actor_Kill(&this->actor); return; } diff --git a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c index de8785825..bbe6435e8 100644 --- a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -289,6 +289,9 @@ void EnTp_SetupDie(EnTp* this) { } this->actionIndex = TAILPASARAN_ACTION_DIE; EnTp_SetupAction(this, EnTp_Die); + if (this->actor.params == TAILPASARAN_HEAD) { // Only count the head, otherwise each body segment will increment + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]++; + } } /** diff --git a/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index b8441ee94..f8e93d61f 100644 --- a/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/soh/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -176,6 +176,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_BOMB_DROP_WATER); EnTuboTrap_DropCollectible(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]++; return; } @@ -186,6 +187,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN); EnTuboTrap_DropCollectible(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]++; return; } @@ -196,6 +198,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN); EnTuboTrap_DropCollectible(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]++; return; } @@ -207,6 +210,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &player2->actor.world.pos, 40, NA_SE_PL_BODY_HIT); EnTuboTrap_DropCollectible(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]++; return; } } @@ -216,6 +220,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, PlayState* play) { SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN); EnTuboTrap_DropCollectible(this, play); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]++; return; } } diff --git a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c index 203189b6a..79b6d8a6b 100644 --- a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -252,6 +252,7 @@ void EnVali_SetupDivideAndDie(EnVali* this, PlayState* play) { this->actor.flags &= ~ACTOR_FLAG_0; this->actor.draw = NULL; this->actionFunc = EnVali_DivideAndDie; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BARI]++; } void EnVali_SetupStunned(EnVali* this) { diff --git a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c index 0f5b8b4c1..875baab12 100644 --- a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -366,6 +366,7 @@ void EnVm_SetupDie(EnVm* this) { this->actor.speedXZ = Rand_ZeroOne() + 1.0f; this->actor.world.rot.y = Rand_CenteredFloat(65535.0f); EnVm_SetupAction(this, EnVm_Die); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BEAMOS]++; } void EnVm_Die(EnVm* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 06851c2d0..bb5cbf674 100644 --- a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -252,6 +252,7 @@ void EnWallmas_SetupDie(EnWallmas* this, PlayState* play) { Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xC0); this->actionFunc = EnWallmas_Die; + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WALLMASTER]++; } void EnWallmas_SetupTakePlayer(EnWallmas* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index d69634cab..865fe71af 100644 --- a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -574,6 +574,7 @@ void func_80B3368C(EnWeiyer* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_EIER_DEAD); this->actor.flags &= ~ACTOR_FLAG_0; func_80B32724(this); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]++; } else { func_80B325A0(this); } diff --git a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 831c19c63..fa3701dd6 100644 --- a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -1193,6 +1193,11 @@ void EnWf_SetupDie(EnWf* this) { this->actionTimer = this->skelAnime.animLength; Audio_PlayActorSound2(&this->actor, NA_SE_EN_WOLFOS_DEAD); EnWf_SetupAction(this, EnWf_Die); + if (this->actor.params == WOLFOS_WHITE) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]++; + } } void EnWf_Die(EnWf* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c index 007c20134..50f334d42 100644 --- a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c +++ b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c @@ -111,6 +111,7 @@ void EnYukabyun_Break(EnYukabyun* this, PlayState* play) { EffectSsHahen_SpawnBurst(play, &this->actor.world.pos, 8.0f, 0, 1300, 300, 15, OBJECT_YUKABYUN, 10, gFloorTileEnemyFragmentDL); Actor_Kill(&this->actor); + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOOR_TILE]++; } void EnYukabyun_Update(Actor* thisx, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index a54a93cac..e73360268 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -1921,6 +1921,12 @@ void EnZf_SetupDie(EnZf* this) { D_80B4A1B0 = 0; Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DEAD); EnZf_SetupAction(this, EnZf_Die); + + if (this->actor.params == ENZF_TYPE_DINOLFOS) { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]++; + } else { + gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]++; + } } void EnZf_Die(EnZf* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c index 8be68b6bf..84ceccd49 100644 --- a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -85,7 +85,7 @@ void EndTitle_DrawFull(Actor* thisx, PlayState* play) { OVERLAY_DISP = func_80093F34(OVERLAY_DISP); if (D_801614B0.a > 0) - gsSPGrayscale(OVERLAY_DISP++, false); + gSPGrayscale(OVERLAY_DISP++, false); gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE); gDPSetEnvColor(OVERLAY_DISP++, 255, 120, 30, 0); gDPSetRenderMode(OVERLAY_DISP++, G_RM_PASS, G_RM_XLU_SURF2); @@ -110,8 +110,9 @@ void EndTitle_DrawFull(Actor* thisx, PlayState* play) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0); gSPTextureRectangle(OVERLAY_DISP++, 104 << 2, 177 << 2, 216 << 2, 192 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - if (D_801614B0.a > 0) - gsSPGrayscale(OVERLAY_DISP++, true); + if (D_801614B0.a > 0) { + gSPGrayscale(OVERLAY_DISP++, true); + } CLOSE_DISPS(play->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index 570fcae82..8e07c56d4 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -2900,24 +2900,24 @@ f32 Fishing_GetMinimumRequiredScore() { // RANDOTODO: update the enhancement sliders to not allow // values above rando fish weight values when rando'd if(sLinkAge == 1) { - weight = CVar_GetS32("gChildMinimumWeightFish", 10); + weight = CVar_GetS32("gCustomizeFishing", 0) ? CVar_GetS32("gChildMinimumWeightFish", 10) : 10; } else { - weight = CVar_GetS32("gAdultMinimumWeightFish", 13); + weight = CVar_GetS32("gCustomizeFishing", 0) ? CVar_GetS32("gAdultMinimumWeightFish", 13) : 13; } return sqrt(((f32)weight - 0.5f) / 0.0036f); } bool getInstantFish() { - return CVar_GetS32("gInstantFishing", 0); + return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gInstantFishing", 0); } bool getGuaranteeBite() { - return CVar_GetS32("gGuaranteeFishingBite", 0); + return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gGuaranteeFishingBite", 0); } bool getFishNeverEscape() { - return CVar_GetS32("gFishNeverEscape", 0); + return CVar_GetS32("gCustomizeFishing", 0) && CVar_GetS32("gFishNeverEscape", 0); } void Fishing_UpdateFish(Actor* thisx, PlayState* play2) { diff --git a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index 157e017a2..3b717cb3c 100644 --- a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -188,6 +188,7 @@ void ObjTsubo_AirBreak(ObjTsubo* this, PlayState* play) { sObjectIds[(this->actor.params >> 8) & 1], D_80BA1B8C[(this->actor.params >> 8) & 1]); } func_80033480(play, &this->actor.world.pos, 30.0f, 4, 20, 50, 1); + gSaveContext.sohStats.count[COUNT_POTS_BROKEN]++; } void ObjTsubo_WaterBreak(ObjTsubo* this, PlayState* play) { @@ -216,6 +217,7 @@ void ObjTsubo_WaterBreak(ObjTsubo* this, PlayState* play) { (Rand_ZeroOne() * 95.0f) + 15.0f, 0, 32, 70, KAKERA_COLOR_NONE, sObjectIds[(this->actor.params >> 8) & 1], D_80BA1B8C[(this->actor.params >> 8) & 1]); } + gSaveContext.sohStats.count[COUNT_POTS_BROKEN]++; } void ObjTsubo_SetupWaitForObject(ObjTsubo* this) { diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 7f9ebb4ca..43057769a 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -1460,6 +1460,12 @@ void func_808327F8(Player* this, f32 arg1) { } func_800F4010(&this->actor.projectedPos, sfxId, arg1); + // Gameplay stats: Count footsteps + // Only count while game isn't complete and don't count Link's idle animations or crawling in crawlspaces + if (!gSaveContext.sohStats.gameComplete && !(this->stateFlags2 & PLAYER_STATE2_28) && + !(this->stateFlags2 & PLAYER_STATE2_18)) { + gSaveContext.sohStats.count[COUNT_STEPS]++; + } } void func_80832854(Player* this) { @@ -1874,7 +1880,9 @@ void func_808337D4(PlayState* play, Player* this) { this->actor.shape.rot.y, 0, 0); if (spawnedActor != NULL) { if ((explosiveType != 0) && (play->bombchuBowlingStatus != 0)) { - play->bombchuBowlingStatus--; + if (!CVar_GetS32("gInfiniteAmmo", 0)) { + play->bombchuBowlingStatus--; + } if (play->bombchuBowlingStatus == 0) { play->bombchuBowlingStatus = -1; } @@ -1948,6 +1956,10 @@ void func_80833A20(Player* this, s32 newSwordState) { if ((this->swordAnimation < 0x10) || (this->swordAnimation >= 0x14)) { func_80832698(this, voiceSfx); } + + if (this->heldItemActionParam >= PLAYER_AP_SWORD_MASTER && this->heldItemActionParam <= PLAYER_AP_SWORD_BGS) { + gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]++; + } } this->swordState = newSwordState; @@ -2515,9 +2527,13 @@ s32 func_808350A4(PlayState* play, Player* this) { func_80834380(play, this, &item, &arrowType); if (gSaveContext.minigameState == 1) { - play->interfaceCtx.hbaAmmo--; + if (!CVar_GetS32("gInfiniteAmmo", 0)) { + play->interfaceCtx.hbaAmmo--; + } } else if (play->shootingGalleryStatus != 0) { - play->shootingGalleryStatus--; + if (!CVar_GetS32("gInfiniteAmmo", 0)) { + play->shootingGalleryStatus--; + } } else { Inventory_ChangeAmmo(item, -1); } @@ -5279,6 +5295,7 @@ void func_8083BC04(Player* this, PlayState* play) { func_80835C58(play, this, func_80844708, 0); LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, D_80853914[PLAYER_ANIMGROUP_16][this->modelAnimType], 1.25f * D_808535E8); + gSaveContext.sohStats.count[COUNT_ROLLS]++; } s32 func_8083BC7C(Player* this, PlayState* play) { @@ -6252,6 +6269,8 @@ s32 func_8083E5A8(Player* this, PlayState* play) { func_80837C0C(play, this, 3, 0.0f, 0.0f, 0, 20); this->getItemId = GI_NONE; this->getItemEntry = (GetItemEntry) GET_ITEM_NONE; + // Gameplay stats: Increment Ice Trap count + gSaveContext.sohStats.count[COUNT_ICE_TRAPS]++; return 1; } @@ -8642,6 +8661,7 @@ void func_80844708(Player* this, PlayState* play) { func_8002F7DC(&this->actor, NA_SE_PL_BODY_HIT); func_80832698(this, NA_SE_VO_LI_CLIMB_END); this->unk_850 = 1; + gSaveContext.sohStats.count[COUNT_BONKS]++; return; } } @@ -12881,6 +12901,8 @@ void func_8084E6D4(Player* this, PlayState* play) { func_80837C0C(play, this, 3, 0.0f, 0.0f, 0, 20); this->getItemId = GI_NONE; this->getItemEntry = (GetItemEntry)GET_ITEM_NONE; + // Gameplay stats: Increment Ice Trap count + gSaveContext.sohStats.count[COUNT_ICE_TRAPS]++; } return; } diff --git a/soh/src/overlays/gamestates/ovl_title/z_title.c b/soh/src/overlays/gamestates/ovl_title/z_title.c index 8a0f1111e..296cc904e 100644 --- a/soh/src/overlays/gamestates/ovl_title/z_title.c +++ b/soh/src/overlays/gamestates/ovl_title/z_title.c @@ -15,7 +15,7 @@ #include "time.h" -const char* GetGameVersionString(); +const char* GetGameVersionString(s32 index); char* quote; void Title_PrintBuildInfo(Gfx** gfxp) { @@ -23,8 +23,6 @@ void Title_PrintBuildInfo(Gfx** gfxp) { //GfxPrint* printer; GfxPrint printer; - const char* gameVersionStr = GetGameVersionString(); - g = *gfxp; g = func_8009411C(g); //printer = alloca(sizeof(GfxPrint)); @@ -41,9 +39,22 @@ void Title_PrintBuildInfo(Gfx** gfxp) { GfxPrint_Printf(&printer, "GCC SHIP"); #endif - GfxPrint_SetPos(&printer, 1, 4); - GfxPrint_Printf(&printer, "Game Version: %s", gameVersionStr); - GfxPrint_SetPos(&printer, 1, 5); + s32 pos = 4; + GfxPrint_SetPos(&printer, 1, pos); + GfxPrint_Printf(&printer, "Game Versions:"); + + u32 numVersions = ResourceMgr_GetNumGameVersions(); + if (!numVersions) { + GfxPrint_SetPos(&printer, 16, pos++); + GfxPrint_Printf(&printer, "Unknown"); + } else { + for (u32 i = 0; i < numVersions; i++) { + GfxPrint_SetPos(&printer, 16, pos++); + GfxPrint_Printf(&printer, "%s", GetGameVersionString(i)); + } + } + + GfxPrint_SetPos(&printer, 1, pos); GfxPrint_Printf(&printer, "Release Version: %s", gBuildVersion); GfxPrint_SetColor(&printer, 255, 255, 255, 255); @@ -78,8 +89,8 @@ const char* SetQuote() { return quotes[randomQuote]; } -const char* GetGameVersionString() { - uint32_t gameVersion = ResourceMgr_GetGameVersion(); +const char* GetGameVersionString(s32 index) { + uint32_t gameVersion = ResourceMgr_GetGameVersion(index); switch (gameVersion) { case OOT_NTSC_10: return "N64 NTSC 1.0"; @@ -235,7 +246,7 @@ void Title_Main(GameState* thisx) { Title_Calc(this); Title_Draw(this); - if (1) { + if (!CVar_GetS32("gHideBuildInfo", 0)) { Gfx* gfx = POLY_OPA_DISP; s32 pad; diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 0a74e87c3..15765d80e 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -671,29 +671,29 @@ void KaleidoScope_DrawEquipment(PlayState* play) { if (drawGreyItems && ((sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_SILVER || (sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_GOLD)) { // Grey Out the Gauntlets - gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); - gsSPGrayscale(POLY_KAL_DISP++, true); + gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); + gSPGrayscale(POLY_KAL_DISP++, true); } KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0); - gsSPGrayscale(POLY_KAL_DISP++, false); + gSPGrayscale(POLY_KAL_DISP++, false); } } else { if ((i == 0) && (CUR_UPG_VALUE(sAdultUpgrades[i]) == 0)) { // If the player doesn't have the bow, load the current slingshot ammo upgrade instead. if (drawGreyItems) { - gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); // Grey Out Slingshot Bullet Bags - gsSPGrayscale(POLY_KAL_DISP++, true); + gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); // Grey Out Slingshot Bullet Bags + gSPGrayscale(POLY_KAL_DISP++, true); } KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1], 32, 32, 0); - gsSPGrayscale(POLY_KAL_DISP++, false); + gSPGrayscale(POLY_KAL_DISP++, false); } else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) { if (drawGreyItems && ((sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1) == ITEM_BRACELET && !(gSaveContext.n64ddFlag))) { // Grey Out the Goron Bracelet when Not Randomized - gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); - gsSPGrayscale(POLY_KAL_DISP++, true); + gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); + gSPGrayscale(POLY_KAL_DISP++, true); } KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0); - gsSPGrayscale(POLY_KAL_DISP++, false); + gSPGrayscale(POLY_KAL_DISP++, false); } } // Draw inventory screen icons @@ -702,8 +702,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) { int itemId = ITEM_SWORD_KOKIRI + temp; bool age_restricted = !CHECK_ITEM_AGE(itemId); if (age_restricted) { - gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); - gsSPGrayscale(POLY_KAL_DISP++, true); + gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); + gSPGrayscale(POLY_KAL_DISP++, true); } if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) { KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gBiggoronSwordIconTex, 32, 32, point); @@ -712,7 +712,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) { } else if (gBitFlags[bit] & gSaveContext.inventory.equipment) { KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, point); } - gsSPGrayscale(POLY_KAL_DISP++, false); + gSPGrayscale(POLY_KAL_DISP++, false); } } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 80c816877..a237fc11b 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -516,12 +516,12 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { int itemId = gSaveContext.inventory.items[i]; bool not_acquired = !CHECK_ITEM_AGE(itemId); if (not_acquired) { - gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); - gsSPGrayscale(POLY_KAL_DISP++, true); + gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); + gSPGrayscale(POLY_KAL_DISP++, true); } KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, 0); - gsSPGrayscale(POLY_KAL_DISP++, false); + gSPGrayscale(POLY_KAL_DISP++, false); } }