Merge branch 'develop' into hook-mod-rupee-dash

This commit is contained in:
Jordan Longstaff 2025-05-23 23:06:48 -04:00 committed by GitHub
commit 7ccc5ff85d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
246 changed files with 3090 additions and 1963 deletions

View file

@ -1,7 +1,5 @@
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "") set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "") set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
set(CVAR_NEW_FILE_DROPPED "${CVAR_PREFIX_GENERAL}.NewFileDropped" CACHE STRING "")
set(CVAR_DROPPED_FILE "${CVAR_PREFIX_GENERAL}.DroppedFile" CACHE STRING "")
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "") set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "") set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "") set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")

View file

@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")

@ -1 +1 @@
Subproject commit ffc062cbf44ce8dc07ac9fc0185224010bd78cc5 Subproject commit 6a3f6cd327b99f617b623e5b9a3afeae460aac2b

View file

@ -39,7 +39,7 @@ $files = Get-ChildItem -Path $basePath\soh -Recurse -File `
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or ` | Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
(($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and ` (($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and ` (-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
(-not ($_.FullName -like "*\soh\assets\*")) } (-not ($_.FullName -like "*\soh\assets\*" -or $_.FullName -like "*\soh\build\*")) }
for ($i = 0; $i -lt $files.Length; $i++) { for ($i = 0; $i -lt $files.Length; $i++) {
$file = $files[$i] $file = $files[$i]

View file

@ -4,6 +4,7 @@ set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
project(soh LANGUAGES C CXX) project(soh LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin") if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
enable_language(OBJCXX) enable_language(OBJCXX)
@ -511,10 +512,10 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
-Wno-int-conversion
> >
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive> $<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>: $<$<COMPILE_LANGUAGE:CXX>:
@ -587,11 +588,11 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
-Wno-implicit-int
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-implicit-int
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
-Wno-int-conversion
> >
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive> $<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion> $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>

View file

@ -0,0 +1,11 @@
{
"blocks": {
"enhancements": {
"gCheats": null,
"gEnhancements": null,
"gRandoEnhancements": null
}
},
"presetName": "Main Default",
"isBuiltIn": true
}

View file

@ -0,0 +1,56 @@
{
"blocks": {
"enhancements": {
"gCheats": null,
"gEnhancements": {
"AssignableTunicsAndBoots": 1,
"Autosave": 1,
"BetterOwl": 1,
"CreditsFix": 1,
"CustomizeFrogsOcarinaGame": 1,
"DekuNutUpgradeFix": 1,
"DisableLOD": 1,
"DpadEquips": 1,
"DpadNoDropOcarinaInput": 1,
"DynamicWalletIcon": 1,
"EnemySpawnsOverWaterboxes": 1,
"FasterRupeeAccumulator": 1,
"FixBrokenGiantsKnife": 1,
"FixDaruniaDanceSpeed": 1,
"FixDungeonMinimapIcon": 1,
"FixEyesOpenWhileSleeping": 1,
"FixFloorSwitches": 1,
"FixHammerHand": 1,
"FixMenuLR": 1,
"FixSawSoftlock": 1,
"FixTexturesOOB": 1,
"FixVineFall": 1,
"FixZoraHintDialogue": 1,
"FrogsModifyFailTime": 2,
"GerudoWarriorClothingFix": 1,
"GravediggingTourFix": 1,
"InjectItemCounts": {
"GoldSkulltula": 1,
"HeartContainer": 1,
"HeartPiece": 1
},
"NaviTextFix": 1,
"PulsateBossIcon": 1,
"RedGanonBlood": 1,
"RememberMapToggleState": 1,
"SceneSpecificDirtPathFix": 1,
"SilverRupeeJingleExtend": 1,
"SkipSaveConfirmation": 1,
"SkipText": 1,
"TextSpeed": 5,
"TimeFlowFileSelect": 1,
"TwoHandedIdle": 1,
"VisualAgony": 1,
"WidescreenActorCulling": 1
},
"gRandoEnhancements": null
}
},
"presetName": "Main Enhanced",
"isBuiltIn": true
}

View file

@ -0,0 +1,135 @@
{
"blocks": {
"enhancements": {
"gCheats": {
"EasyFrameAdvance": 1
},
"gEnhancements": {
"AdultMasks": 1,
"AssignableTunicsAndBoots": 1,
"Autosave": 1,
"BetterAmmoRendering": 1,
"BetterBombchuShopping": 1,
"BetterFarore": 1,
"BetterOwl": 1,
"BombchusOOB": 1,
"ClimbSpeed": 3,
"CrawlSpeed": 2,
"CreditsFix": 1,
"CustomizeFishing": 1,
"CustomizeFrogsOcarinaGame": 1,
"CustomizeOcarinaGame": 1,
"DampeAllNight": 1,
"DampeWin": 1,
"DayGravePull": 1,
"DekuNutUpgradeFix": 1,
"DisableCritWiggle": 1,
"DisableFirstPersonChus": 1,
"DisableLOD": 1,
"DpadEquips": 1,
"DpadNoDropOcarinaInput": 1,
"DynamicWalletIcon": 1,
"EarlyEyeballFrog": 1,
"EnemySpawnsOverWaterboxes": 1,
"EquipmentCanBeRemoved": 1,
"ExtendedCullingExcludeGlitchActors": 1,
"FastBoomerang": 1,
"FastChests": 1,
"FastDrops": 1,
"FastFarores": 1,
"FastOcarinaPlayback": 1,
"FasterBlockPush": 5,
"FasterHeavyBlockLift": 1,
"FasterRupeeAccumulator": 1,
"FileSelectMoreInfo": 1,
"FishNeverEscape": 1,
"FixBrokenGiantsKnife": 1,
"FixDaruniaDanceSpeed": 1,
"FixDungeonMinimapIcon": 1,
"FixFloorSwitches": 1,
"FixHammerHand": 1,
"FixMenuLR": 1,
"FixSawSoftlock": 1,
"FixTexturesOOB": 1,
"FixVineFall": 1,
"FixZoraHintDialogue": 1,
"ForgeTime": 0,
"FrogsModifyFailTime": 2,
"GerudoWarriorClothingFix": 1,
"GoronPot": 1,
"GravediggingTourFix": 1,
"GuaranteeFishingBite": 1,
"HoverFishing": 1,
"IncludeHeldInputsBufferWindow": 1,
"InjectItemCounts": {
"GoldSkulltula": 1,
"HeartContainer": 1,
"HeartPiece": 1
},
"InstantPutaway": 1,
"InstantScarecrow": 1,
"MMBunnyHood": 1,
"MarketSneak": 1,
"MaskSelect": 1,
"MinimumFishWeightAdult": 6,
"MinimumFishWeightChild": 3,
"MweepSpeed": 5.0,
"N64WeirdFrames": 1,
"NaviTextFix": 1,
"NewDrops": 1,
"NoInputForCredits": 1,
"NutsExplodeBombs": 1,
"OcarinaGame": {
"StartingNotes": 5
},
"PauseMenuAnimatedLink": 1,
"PauseWarp": 1,
"PersistentMasks": 1,
"PulsateBossIcon": 1,
"QuickBongoKill": 1,
"QuickPutaway": 1,
"QuitFishingAtDoor": 1,
"RedGanonBlood": 1,
"RememberMapToggleState": 1,
"SceneSpecificDirtPathFix": 1,
"SeparateArrows": 1,
"ShowDoorLocksOnBothSides": 1,
"SilverRupeeJingleExtend": 1,
"SkipArrowAnimation": 1,
"SkipSaveConfirmation": 1,
"SkipSwimDeepEndAnim": 1,
"SkipText": 1,
"SlowTextSpeed": 5,
"SwordToggle": 1,
"TextSpeed": 5,
"TimeFlowFileSelect": 1,
"TimeSavers": {
"DisableTitleCard": 1,
"SkipChildStealth": 1,
"SkipCutscene": {
"BossIntro": 1,
"Entrances": 1,
"Intro": 1,
"LearnSong": 1,
"OnePoint": 1,
"QuickBossDeaths": 1,
"Story": 1
},
"SkipForcedDialog": 3,
"SkipMiscInteractions": 1,
"SkipOwlInteractions": 1,
"SkipTowerEscape": 1,
"SleepingWaterfall": 1
},
"ToTMedallionsColors": 1,
"ToggleStrength": 1,
"TwoHandedIdle": 1,
"VisualAgony": 1,
"WidescreenActorCulling": 1
},
"gRandoEnhancements": null
}
},
"presetName": "Main Randomizer",
"isBuiltIn": true
}

View file

@ -0,0 +1,56 @@
{
"blocks": {
"enhancements": {
"gCheats": null,
"gEnhancements": {
"AssignableTunicsAndBoots": 1,
"Autosave": 1,
"BetterOwl": 1,
"CreditsFix": 1,
"CustomizeFrogsOcarinaGame": 1,
"DekuNutUpgradeFix": 1,
"DisableLOD": 1,
"DpadEquips": 1,
"DpadNoDropOcarinaInput": 1,
"DynamicWalletIcon": 1,
"EnemySpawnsOverWaterboxes": 1,
"FasterRupeeAccumulator": 1,
"FixBrokenGiantsKnife": 1,
"FixDaruniaDanceSpeed": 1,
"FixDungeonMinimapIcon": 1,
"FixEyesOpenWhileSleeping": 1,
"FixFloorSwitches": 1,
"FixHammerHand": 1,
"FixMenuLR": 1,
"FixSawSoftlock": 1,
"FixTexturesOOB": 1,
"FixVineFall": 1,
"FixZoraHintDialogue": 1,
"FrogsModifyFailTime": 2,
"GerudoWarriorClothingFix": 1,
"GravediggingTourFix": 1,
"InjectItemCounts": {
"GoldSkulltula": 1,
"HeartContainer": 1,
"HeartPiece": 1
},
"NaviTextFix": 1,
"PulsateBossIcon": 1,
"RedGanonBlood": 1,
"RememberMapToggleState": 1,
"SceneSpecificDirtPathFix": 1,
"SilverRupeeJingleExtend": 1,
"SkipSaveConfirmation": 1,
"SkipText": 1,
"TextSpeed": 5,
"TimeFlowFileSelect": 1,
"TwoHandedIdle": 1,
"VisualAgony": 1,
"WidescreenActorCulling": 1
},
"gRandoEnhancements": null
}
},
"presetName": "Main Vanilla+",
"isBuiltIn": true
}

View file

@ -0,0 +1,69 @@
{
"blocks": {
"rando": {
"gRandoSettings": {
"40GSHint": 1,
"50GSHint": 1,
"BigPoeTargetCount": 1,
"BlueFireArrows": 1,
"BombchuBag": 1,
"BossKeysanity": 5,
"ClosedForest": 2,
"CompleteMaskQuest": 1,
"CuccosToReturn": 1,
"DampeHint": 1,
"DoorOfTime": 2,
"EnableBombchuDrops": 1,
"FortressCarpenters": 1,
"FrogsHint": 1,
"FullWallets": 1,
"GanonTrial": 0,
"GerudoKeys": 3,
"GregHint": 1,
"HBAHint": 1,
"IncludeTycoonWallet": 1,
"KakarikoGate": 1,
"Keysanity": 5,
"LacsRewardCount": 8,
"MalonHint": 1,
"MerchantText": 1,
"RainbowBridge": 7,
"SariaHint": 1,
"ScrubsFixedPrice": 2,
"ScrubsPrices": 3,
"SheikLAHint": 0,
"Shopsanity": 1,
"ShopsanityCount": 7,
"ShopsanityPrices": 2,
"ShuffleAdultTrade": 1,
"ShuffleBossEntrances": 2,
"ShuffleCows": 1,
"ShuffleDekuNutBag": 1,
"ShuffleDekuStickBag": 1,
"ShuffleDungeonsEntrances": 2,
"ShuffleFrogSongRupees": 1,
"ShuffleGanonBossKey": 9,
"ShuffleGerudoToken": 1,
"ShuffleKeyRings": 2,
"ShuffleKeyRingsRandomCount": 4,
"ShuffleKokiriSword": 1,
"ShuffleMasterSword": 1,
"ShuffleMerchants": 3,
"ShuffleOcarinas": 1,
"ShuffleOverworldSpawns": 1,
"ShuffleScrubs": 2,
"ShuffleSongs": 2,
"ShuffleSwim": 1,
"ShuffleTokens": 3,
"SkipChildZelda": 1,
"SkipEponaRace": 1,
"SkipScarecrowsSong": 1,
"StartingAge": 2,
"StartingMapsCompasses": 0,
"SunlightArrows": 1
}
}
},
"presetName": "Rando Advanced",
"isBuiltIn": true
}

View file

@ -0,0 +1,51 @@
{
"blocks": {
"rando": {
"gRandoSettings": {
"10GSHint": 1,
"20GSHint": 1,
"30GSHint": 1,
"40GSHint": 1,
"50GSHint": 1,
"BigPoeTargetCount": 1,
"BiggoronHint": 1,
"BlueFireArrows": 1,
"BossKeysanity": 2,
"ClosedForest": 2,
"CompleteMaskQuest": 1,
"CuccosToReturn": 1,
"DampeHint": 1,
"DoorOfTime": 2,
"EnableBombchuDrops": 1,
"ExcludedLocations": "147,148,233,323,",
"FortressCarpenters": 1,
"FrogsHint": 1,
"FullWallets": 1,
"GanonTrial": 0,
"GregHint": 1,
"HBAHint": 1,
"IncludeTycoonWallet": 1,
"KakarikoGate": 1,
"Keysanity": 2,
"LacsRewardCount": 6,
"MalonHint": 1,
"MerchantText": 1,
"RainbowBridge": 7,
"SariaHint": 1,
"SheikLAHint": 0,
"ShuffleGanonBossKey": 9,
"ShuffleOcarinas": 1,
"SkipChildZelda": 1,
"SkipEponaRace": 1,
"SkipScarecrowsSong": 1,
"StartingKokiriSword": 1,
"StartingMapsCompasses": 0,
"StartingOcarina": 1,
"SunlightArrows": 1,
"ZorasFountain": 1
}
}
},
"presetName": "Rando Beginner",
"isBuiltIn": true
}

View file

@ -0,0 +1,9 @@
{
"blocks": {
"rando": {
"gRandoSettings": null
}
},
"presetName": "Rando Default",
"isBuiltIn": true
}

View file

@ -0,0 +1,80 @@
{
"blocks": {
"rando": {
"gRandoSettings": {
"BigPoeTargetCount": 1,
"BlueFireArrows": 1,
"BombchuBag": 1,
"BossKeysanity": 5,
"ClosedForest": 2,
"CuccosToReturn": 1,
"DecoupleEntrances": 1,
"DoorOfTime": 2,
"EnableBombchuDrops": 1,
"Fishsanity": 4,
"FishsanityAgeSplit": 1,
"FishsanityPondCount": 17,
"GerudoKeys": 3,
"IncludeTycoonWallet": 1,
"KakarikoGate": 1,
"Keysanity": 5,
"LacsRewardCount": 10,
"LacsRewardOptions": 1,
"LockOverworldDoors": 1,
"MixBosses": 1,
"MixDungeons": 1,
"MixGrottos": 1,
"MixInteriors": 1,
"MixOverworld": 1,
"MixedEntrances": 1,
"RainbowBridge": 7,
"ScrubsPrices": 2,
"Shopsanity": 1,
"ShopsanityCount": 7,
"ShopsanityPrices": 2,
"Shuffle100GSReward": 1,
"ShuffleAdultTrade": 1,
"ShuffleBeehives": 1,
"ShuffleBossEntrances": 2,
"ShuffleBossSouls": 2,
"ShuffleChildWallet": 1,
"ShuffleCows": 1,
"ShuffleCrates": 3,
"ShuffleDekuNutBag": 1,
"ShuffleDekuStickBag": 1,
"ShuffleDungeonsEntrances": 2,
"ShuffleFairies": 1,
"ShuffleFishingPole": 1,
"ShuffleFreestanding": 3,
"ShuffleFrogSongRupees": 1,
"ShuffleGanonBossKey": 9,
"ShuffleGerudoToken": 1,
"ShuffleGrass": 3,
"ShuffleGrottosEntrances": 1,
"ShuffleInteriorsEntrances": 2,
"ShuffleKokiriSword": 1,
"ShuffleMasterSword": 1,
"ShuffleMerchants": 3,
"ShuffleOcarinaButtons": 1,
"ShuffleOcarinas": 1,
"ShuffleOverworldEntrances": 1,
"ShuffleOverworldSpawns": 1,
"ShuffleOwlDrops": 1,
"ShufflePots": 3,
"ShuffleScrubs": 2,
"ShuffleSongs": 2,
"ShuffleSwim": 1,
"ShuffleTokens": 3,
"ShuffleWarpSongs": 1,
"ShuffleWeirdEgg": 1,
"SkipEponaRace": 1,
"StartingAge": 2,
"StartingHearts": 0,
"StartingMapsCompasses": 5,
"SunlightArrows": 1
}
}
},
"presetName": "Rando Hell Mode",
"isBuiltIn": true
}

View file

@ -0,0 +1,63 @@
{
"blocks": {
"rando": {
"gRandoSettings": {
"10GSHint": 1,
"20GSHint": 1,
"30GSHint": 1,
"40GSHint": 1,
"50GSHint": 1,
"BigPoeTargetCount": 1,
"BiggoronHint": 1,
"BlueFireArrows": 1,
"BombchuBag": 1,
"BossKeysanity": 2,
"ClosedForest": 2,
"CompleteMaskQuest": 1,
"CuccosToReturn": 1,
"DampeHint": 1,
"DoorOfTime": 2,
"EnableBombchuDrops": 1,
"FortressCarpenters": 1,
"FrogsHint": 1,
"FullWallets": 1,
"GanonTrial": 0,
"GregHint": 1,
"HBAHint": 1,
"IncludeTycoonWallet": 1,
"KakarikoGate": 1,
"Keysanity": 5,
"LacsRewardCount": 7,
"MalonHint": 1,
"MerchantText": 1,
"RainbowBridge": 7,
"SariaHint": 1,
"ScrubsFixedPrice": 2,
"ScrubsPrices": 3,
"SheikLAHint": 0,
"Shopsanity": 1,
"ShopsanityCount": 4,
"ShopsanityPrices": 2,
"ShuffleGanonBossKey": 9,
"ShuffleGerudoToken": 1,
"ShuffleKeyRings": 2,
"ShuffleKeyRingsRandomCount": 8,
"ShuffleKokiriSword": 1,
"ShuffleMerchants": 1,
"ShuffleOcarinas": 1,
"ShuffleScrubs": 2,
"ShuffleSongs": 2,
"ShuffleTokens": 3,
"SkipChildZelda": 1,
"SkipEponaRace": 1,
"SkipScarecrowsSong": 1,
"StartingMapsCompasses": 0,
"StartingOcarina": 1,
"SunlightArrows": 1,
"ZorasFountain": 1
}
}
},
"presetName": "Rando Standard",
"isBuiltIn": true
}

View file

@ -15,7 +15,7 @@ extern "C"
#include <soh/Enhancements/randomizer/randomizer_inf.h> #include <soh/Enhancements/randomizer/randomizer_inf.h>
#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG) #if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__) #define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__)
#else #else
#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__) #define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
#endif #endif
@ -1378,7 +1378,7 @@ void func_800AA0B4();
void func_800AA0F0(void); void func_800AA0F0(void);
u32 func_800AA148(); u32 func_800AA148();
void func_800AA15C(); void func_800AA15C();
void func_800AA16C(); void Rumble_ClearRequests();
void func_800AA178(u32); void func_800AA178(u32);
View* View_New(GraphicsContext* gfxCtx); View* View_New(GraphicsContext* gfxCtx);
void View_Free(View* view); void View_Free(View* view);

View file

@ -544,7 +544,7 @@ typedef enum {
LANGUAGE_MAX LANGUAGE_MAX
} Language; } Language;
#define TODO_TRANSLATE "__Translate_This__" #define TODO_TRANSLATE "TranslateThis"
// TODO get these properties from the textures themselves // TODO get these properties from the textures themselves
#define FONT_CHAR_TEX_WIDTH 16 #define FONT_CHAR_TEX_WIDTH 16

View file

@ -245,27 +245,30 @@ typedef void (*PostCurveLimbDraw)(struct PlayState* play, SkelAnimeCurve* skelCu
typedef s32 (*AnimUpdateFunc)(); typedef s32 (*AnimUpdateFunc)();
typedef struct SkelAnime { typedef struct SkelAnime {
/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton /* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
/* 0x01 */ u8 mode; // See `AnimationMode` /* 0x01 */ u8 mode; // See `AnimationMode`
/* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton /* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton
/* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1. /* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1.
/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb. /* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader. /* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
/* 0x0C */ f32 startFrame; // In mode ANIMMODE_LOOP_PARTIAL*, start of partial loop. /* 0x0C */ f32 startFrame; // In mode ANIMMODE_LOOP_PARTIAL*, start of partial loop.
/* 0x10 */ f32 endFrame; // In mode ANIMMODE_ONCE*, Update returns true when curFrame is equal to this. In mode ANIMMODE_LOOP_PARTIAL*, end of partial loop. /* 0x10 */ f32 endFrame; // In mode ANIMMODE_ONCE*, Update returns true when curFrame is equal to this. In mode ANIMMODE_LOOP_PARTIAL*, end of partial loop.
/* 0x14 */ f32 animLength; // Total number of frames in the current animation. /* 0x14 */ f32 animLength; // Total number of frames in the current animation.
/* 0x18 */ f32 curFrame; // Current frame in the animation /* 0x18 */ f32 curFrame; // Current frame in the animation
/* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate. /* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
/* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs /* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs
/* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations /* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations
/* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1] /* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1]
/* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph /* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph
/* 0x30 */ s32 (*update)(); // Can be Loop, Partial loop, Play once, Morph, or Tapered morph. Link only has Loop, Play once, and Morph. /* 0x30 */ union {
/* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton s32 (*normal)(struct SkelAnime*); // Can be Loop, Partial loop, Play once, Morph, or Tapered morph
/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace. s32 (*link)(struct PlayState*, struct SkelAnime*); // Can be Loop, Play once, or Morph
/* 0x36 */ s16 prevRot; // Previous rotation in worldspace. } update;
/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation. /* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton
/* 0x3E */ Vec3s baseTransl; // Base modelspace translation. /* 0x35 */ u8 movementFlags; // Flags used for animations that move the actor in worldspace.
/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
SkeletonHeader* skeletonHeader; SkeletonHeader* skeletonHeader;
} SkelAnime; // size = 0x44 } SkelAnime; // size = 0x44

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@ -0,0 +1,48 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/enhancementTypes.h"
extern "C" {
extern PlayState* gPlayState;
#include "src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h"
}
void RegisterDampeFire() {
COND_VB_SHOULD(VB_DAMPE_DROP_FLAME, CVarGetInteger(CVAR_ENHANCEMENT("DampeDropRate"), DAMPE_NORMAL) != DAMPE_NORMAL,
{
double chance;
int cooldown = 9;
switch (CVarGetInteger(CVAR_ENHANCEMENT("DampeDropRate"), DAMPE_NORMAL)) {
case DAMPE_NONE:
*should = false;
return;
default:
case DAMPE_NORMAL:
return;
case DAMPE_JALAPENO:
chance = 0.03;
break;
case DAMPE_CHIPOTLE:
chance = 0.1;
break;
case DAMPE_SCOTCH_BONNET:
chance = 0.2;
break;
case DAMPE_GHOST_PEPPER:
chance = 0.5;
cooldown = 4;
break;
case DAMPE_INFERNO:
*should = true;
return;
}
EnPoRelay* actor = va_arg(args, EnPoRelay*);
if (actor->actionTimer > cooldown) {
actor->actionTimer = cooldown;
}
*should = actor->actionTimer == 0 && Rand_ZeroOne() < chance;
});
}
static RegisterShipInitFunc initFunc(RegisterDampeFire, { CVAR_ENHANCEMENT("DampeDropRate") });

View file

@ -0,0 +1,50 @@
#include <libultraship/bridge.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
extern "C" PlayState* gPlayState;
static constexpr int32_t CVAR_SHADOW_TAG_DEFAULT = 0;
#define CVAR_SHADOW_TAG_NAME CVAR_ENHANCEMENT("ShadowTag")
#define CVAR_SHADOW_TAG_VALUE CVarGetInteger(CVAR_SHADOW_TAG_NAME, CVAR_SHADOW_TAG_DEFAULT)
static bool shouldSpawn = false;
static uint16_t delayTimer = 60;
static constexpr s8 ROOM_GREEN_POE = 16;
static constexpr s8 ROOM_BLUE_POE = 13;
static constexpr s8 ROOM_RED_POE = 12;
void OnPlayerUpdateShadowTag() {
if (gPlayState->sceneNum == SCENE_FOREST_TEMPLE) {
switch (gPlayState->roomCtx.curRoom.num) {
case ROOM_GREEN_POE:
case ROOM_BLUE_POE:
case ROOM_RED_POE:
return;
default:
break;
}
}
if (shouldSpawn && (delayTimer <= 0)) {
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_WALLMAS, 0, 0, 0, 0, 0, 0, 3, false);
shouldSpawn = false;
} else {
delayTimer--;
}
}
void ResetShadowTagSpawnTimer() {
shouldSpawn = true;
delayTimer = 60;
}
void RegisterShadowTag() {
COND_HOOK(OnPlayerUpdate, CVAR_SHADOW_TAG_VALUE, OnPlayerUpdateShadowTag);
COND_HOOK(OnSceneSpawnActors, true, []() { ResetShadowTagSpawnTimer(); });
COND_HOOK(OnSceneInit, true, [](int16_t) { ResetShadowTagSpawnTimer(); });
}
static RegisterShipInitFunc initFunc_ShadowTag(RegisterShadowTag, { CVAR_SHADOW_TAG_NAME });

View file

@ -61,8 +61,8 @@ std::vector<AltTrapType> getEnabledAddTraps() {
}; };
static void RollRandomTrap(uint32_t seed) { static void RollRandomTrap(uint32_t seed) {
uint32_t finalSeed = uint32_t finalSeed = seed + (IS_RANDO ? Rando::Context::GetInstance()->GetSeed()
seed + (IS_RANDO ? Rando::Context::GetInstance()->GetSeed() : gSaveContext.ship.stats.fileCreatedAt); : static_cast<uint32_t>(gSaveContext.ship.stats.fileCreatedAt));
Random_Init(finalSeed); Random_Init(finalSeed);
roll = RandomElement(getEnabledAddTraps()); roll = RandomElement(getEnabledAddTraps());
@ -126,12 +126,12 @@ static void OnPlayerUpdate() {
Play_TriggerRespawn(gPlayState); Play_TriggerRespawn(gPlayState);
break; break;
case ADD_AMMO_TRAP: case ADD_AMMO_TRAP:
AMMO(ITEM_STICK) = AMMO(ITEM_STICK) * 0.5; AMMO(ITEM_STICK) = static_cast<int8_t>(floor(AMMO(ITEM_STICK) * 0.5f));
AMMO(ITEM_NUT) = AMMO(ITEM_NUT) * 0.5; AMMO(ITEM_NUT) = static_cast<int8_t>(floor(AMMO(ITEM_NUT) * 0.5f));
AMMO(ITEM_SLINGSHOT) = AMMO(ITEM_SLINGSHOT) * 0.5; AMMO(ITEM_SLINGSHOT) = static_cast<int8_t>(floor(AMMO(ITEM_SLINGSHOT) * 0.5f));
AMMO(ITEM_BOW) = AMMO(ITEM_BOW) * 0.5; AMMO(ITEM_BOW) = static_cast<int8_t>(floor(AMMO(ITEM_BOW) * 0.5f));
AMMO(ITEM_BOMB) = AMMO(ITEM_BOMB) * 0.5; AMMO(ITEM_BOMB) = static_cast<int8_t>(floor(AMMO(ITEM_BOMB) * 0.5f));
AMMO(ITEM_BOMBCHU) = AMMO(ITEM_BOMBCHU) * 0.5; AMMO(ITEM_BOMBCHU) = static_cast<int8_t>(floor(AMMO(ITEM_BOMBCHU) * 0.5f));
Audio_PlaySoundGeneral(NA_SE_VO_FR_SMILE_0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, Audio_PlaySoundGeneral(NA_SE_VO_FR_SMILE_0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break; break;

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@ -1,650 +0,0 @@
#include "Presets.h"
#include <map>
#include "soh/cvar_prefixes.h"
#include "soh/Enhancements/enhancementTypes.h"
#define PRESET_ENTRY_S32(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_S32, value }
#define PRESET_ENTRY_FLOAT(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
#define PRESET_ENTRY_STRING(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_STRING, value }
#define PRESET_ENTRY_CPP_STRING(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_CPP_STRING, value }
// TODO: Ideally everything in this file will come from one/many JSON files
// Enhancement presets
const std::vector<PresetEntry> vanillaPlusPresetEntries = {
// Quality of Life
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterOwl"), 1),
// Skips & Speed-ups
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TextSpeed"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterRupeeAccumulator"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 1),
// Graphics
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableLOD"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RememberMapToggleState"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("VisualAgony"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DynamicWalletIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("WidescreenActorCulling"), 1),
// Items
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadEquips"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadNoDropOcarinaInput"), 1),
// Fixes
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GravediggingTourFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixFloorSwitches"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixTexturesOOB"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixEyesOpenWhileSleeping"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixHammerHand"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"), ZFIGHT_FIX_CONSISTENT_VANISH),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SilverRupeeJingleExtend"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CreditsFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RedGanonBlood"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PulsateBossIcon"), 1),
// Difficulty
// NONE
// Minigames
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FrogsModifyFailTime"), 2),
// Extra Modes
// NONE
// Cheats
// NONE
};
const std::vector<PresetEntry> enhancedPresetEntries = {
// Quality of Life
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseWarp"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoInputForCredits"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableCritWiggle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterOwl"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuitFishingAtDoor"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantPutaway"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SleepingWaterfall"), 1),
// Skips & Speed-ups
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TextSpeed"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SlowTextSpeed"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipSwimDeepEndAnim"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ClimbSpeed"), 3),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CrawlSpeed"), 2),
PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantScarecrow"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterRupeeAccumulator"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkulltulaFreeze"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 1),
// Graphics
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableLOD"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ToTMedallionsColors"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RememberMapToggleState"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("VisualAgony"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DynamicWalletIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterAmmoRendering"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("WidescreenActorCulling"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), 1),
// Items
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadEquips"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadNoDropOcarinaInput"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_FAST),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PersistentMasks"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NutsExplodeBombs"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableFirstPersonChus"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterBombchuShopping"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SeparateArrows"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipArrowAnimation"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastBoomerang"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterFarore"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastFarores"), 1),
// Fixes
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GravediggingTourFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixFloorSwitches"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixTexturesOOB"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixEyesOpenWhileSleeping"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixHammerHand"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"), ZFIGHT_FIX_CONSISTENT_VANISH),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SilverRupeeJingleExtend"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CreditsFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RedGanonBlood"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PulsateBossIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("HoverFishing"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("N64WeirdFrames"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BombchusOOB"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuickPutaway"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuickBongoKill"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EarlyEyeballFrog"), 1),
// Difficulty
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnableBombchuDrops"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DampeWin"), 1),
// Minigames
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FrogsModifyFailTime"), 2),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFishing"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GuaranteeFishingBite"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FishNeverEscape"), 1),
// Extra Modes
// NONE
// Cheats
// NONE
};
const std::vector<PresetEntry> randomizerPresetEntries = {
// Quality of Life
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DayGravePull"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DampeAllNight"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MarketSneak"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseWarp"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoInputForCredits"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("IncludeHeldInputsBufferWindow"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableCritWiggle"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterOwl"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuitFishingAtDoor"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantPutaway"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SleepingWaterfall"), 1),
// Skips & Speed-ups
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Intro"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Entrances"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Story"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.LearnSong"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.BossIntro"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.QuickBossDeaths"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipOwlInteractions"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.DisableTitleCard"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastDrops"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipForcedDialog"), FORCED_DIALOG_SKIP_ALL),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TextSpeed"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SlowTextSpeed"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastChests"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipSwimDeepEndAnim"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ClimbSpeed"), 3),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CrawlSpeed"), 2),
PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipChildStealth"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeSavers.SkipTowerEscape"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("InstantScarecrow"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterRupeeAccumulator"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ForgeTime"), 0),
// Graphics
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableLOD"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ToTMedallionsColors"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RememberMapToggleState"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("VisualAgony"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DynamicWalletIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterAmmoRendering"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TimeFlowFileSelect"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("WidescreenActorCulling"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), 1),
// Items
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadEquips"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EquipmentCanBeRemoved"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ToggleStrength"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SwordToggle"), SWORD_TOGGLE_CHILD),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DpadNoDropOcarinaInput"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_FAST),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AdultMasks"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PersistentMasks"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MaskSelect"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NutsExplodeBombs"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DisableFirstPersonChus"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterBombchuShopping"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SeparateArrows"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipArrowAnimation"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastBoomerang"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterFarore"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FastFarores"), 1),
// Fixes
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GravediggingTourFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixFloorSwitches"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixTexturesOOB"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixHammerHand"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"), ZFIGHT_FIX_CONSISTENT_VANISH),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SilverRupeeJingleExtend"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CreditsFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("RedGanonBlood"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PulsateBossIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("HoverFishing"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("N64WeirdFrames"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BombchusOOB"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuickPutaway"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("QuickBongoKill"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EarlyEyeballFrog"), 1),
// Difficulty
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GoronPot"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DampeWin"), 1),
// Minigames
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FrogsModifyFailTime"), 2),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 5),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("CustomizeFishing"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GuaranteeFishingBite"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FishNeverEscape"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MinimumFishWeightChild"), 3),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MinimumFishWeightAdult"), 6),
// Extra Modes
// NONE
// Cheats
PRESET_ENTRY_S32(CVAR_CHEAT("EasyFrameAdvance"), 1),
};
// Randomizer presets
const std::vector<PresetEntry> randomizerBeginnerPresetEntries = {
// World tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ClosedForest"), RO_CLOSED_FOREST_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_GREG),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SKIP),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FortressCarpenters"), 1),
// Items tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IncludeTycoonWallet"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_STARTWITH),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Keysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_REWARDS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsRewardCount"), 6),
// Gamplay tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SheikLAHint"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DampeHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GregHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SariaHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FrogsHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BiggoronHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MalonHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HBAHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MerchantText"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("10GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("20GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("30GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("40GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("50GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FullWallets"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), 1),
// Locations tab
PRESET_ENTRY_STRING(CVAR_RANDOMIZER_SETTING("ExcludedLocations"), "147,148,233,323,"),
// Tricks/Glitches tab
// NONE
// Starting inventory tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingKokiriSword"), RO_STARTING_OCARINA_FAIRY),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingOcarina"), RO_STARTING_OCARINA_FAIRY),
};
const std::vector<PresetEntry> randomizerStandardPresetEntries = {
// World tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ClosedForest"), RO_CLOSED_FOREST_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_GREG),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SKIP),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FortressCarpenters"), 1),
// Items tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IncludeTycoonWallet"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_SPECIFIC_COUNT),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityCount"), 4),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), RO_PRICE_BALANCED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubsPrices"), RO_PRICE_FIXED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubsFixedPrice"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_BEANS_ONLY),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_STARTWITH),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Keysanity"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_REWARDS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsRewardCount"), 7),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRings"), RO_KEYRINGS_COUNT),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRingsRandomCount"), 8),
// Gamplay tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SheikLAHint"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DampeHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GregHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SariaHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FrogsHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BiggoronHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MalonHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HBAHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MerchantText"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("10GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("20GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("30GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("40GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("50GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FullWallets"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BombchuBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), 1),
// Locations tab
// NONE
// Tricks/Glitches tab
// NONE
// Starting inventory tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingOcarina"), RO_STARTING_OCARINA_FAIRY),
};
const std::vector<PresetEntry> randomizerAdvancedPresetEntries = {
// World tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ClosedForest"), RO_CLOSED_FOREST_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_GREG),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SKIP),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FortressCarpenters"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_FULL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldSpawns"), 1),
// Items tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMasterSword"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IncludeTycoonWallet"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSwim"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuNutBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuStickBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_SPECIFIC_COUNT),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityCount"), 7),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), RO_PRICE_BALANCED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubsPrices"), RO_PRICE_FIXED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubsFixedPrice"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleCows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_STARTWITH),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Keysanity"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_REWARDS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsRewardCount"), 8),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRings"), RO_KEYRINGS_COUNT),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRingsRandomCount"), 4),
// Gamplay tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SheikLAHint"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DampeHint"), 1), PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GregHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SariaHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FrogsHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MalonHint"), 1), PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HBAHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MerchantText"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("40GSHint"), 1), PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("50GSHint"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FullWallets"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BombchuBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), 1),
// Locations tab
// NONE
// Tricks/Glitches tab
// NONE
// Starting inventory tab
// NONE
};
const std::vector<PresetEntry> hellModePresetEntries = {
// World tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ClosedForest"), RO_CLOSED_FOREST_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LockOverworldDoors"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_GREG),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_FULL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_INTERIOR_ENTRANCE_SHUFFLE_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOwlDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleWarpSongs"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldSpawns"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixedEntrances"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixDungeons"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixBosses"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixOverworld"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixInteriors"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixGrottos"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DecoupleEntrances"), 1),
// Items tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMasterSword"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleChildWallet"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IncludeTycoonWallet"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSwim"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFishingPole"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuNutBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuStickBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFreestanding"), RO_SHUFFLE_FREESTANDING_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_SPECIFIC_COUNT),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityCount"), 7),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), RO_PRICE_BALANCED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Fishsanity"), RO_FISHSANITY_BOTH),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FishsanityPondCount"), 17),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubsPrices"), RO_PRICE_BALANCED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeehives"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleCows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShufflePots"), RO_SHUFFLE_POTS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleCrates"), RO_SHUFFLE_CRATES_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shuffle100GSReward"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossSouls"), 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFairies"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGrass"), RO_SHUFFLE_GRASS_ALL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Keysanity"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_REWARDS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsRewardCount"), 10),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsRewardOptions"), RO_LACS_GREG_REWARD),
// Gamplay tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 0),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BombchuBag"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), 1),
// Locations tab
// NONE
// Tricks/Glitches tab
// NONE
// Starting inventory tab
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingHearts"), 0),
};
const std::map<PresetType, PresetTypeDefinition> presetTypes = {
{ PRESET_TYPE_ENHANCEMENTS,
{ { CVAR_PREFIX_ENHANCEMENT, CVAR_PREFIX_CHEAT },
{
{ ENHANCEMENT_PRESET_DEFAULT,
{
"Default",
"Reset all options to their default values.",
{},
} },
{ ENHANCEMENT_PRESET_VANILLA_PLUS,
{
"Vanilla Plus",
"Adds some quality of life features, but don't alter gameplay and aims to "
"preserve the authentic experience. Recommended for a first playthrough of OoT.",
vanillaPlusPresetEntries,
} },
{ ENHANCEMENT_PRESET_ENHANCED,
{ "Enhanced",
"The \"Vanilla Plus\" preset, but with more quality of life enhancements that might alter gameplay "
"slightly. Recommended for returning players going through the vanilla game again.",
enhancedPresetEntries } },
{ ENHANCEMENT_PRESET_RANDOMIZER,
{ "Randomizer",
"A baseline set of enhancements for playing randomizer. Includes many quality of life options and "
"options to speed up gameplay.",
randomizerPresetEntries } },
} } },
{ PRESET_TYPE_RANDOMIZER,
{ { CVAR_PREFIX_RANDOMIZER_SETTING, CVAR_PREFIX_RANDOMIZER_ENHANCEMENT },
{
{ RANDOMIZER_PRESET_DEFAULT,
{
"Default",
"Reset all options to their default values.",
{},
} },
{ RANDOMIZER_PRESET_BEGINNER,
{
"Beginner",
"A simpler set of options and shuffled items meant for players new to the randomizer. ",
randomizerBeginnerPresetEntries,
} },
{ RANDOMIZER_PRESET_STANDARD,
{
"Standard",
"A set of options meant as a baseline for both newer and experienced randomizer players.",
randomizerStandardPresetEntries,
} },
{ RANDOMIZER_PRESET_ADVANCED,
{
"Advanced",
"Includes many more shuffled items and introduces some entrance shuffle options. Meant for advanced "
"randomizer players.",
randomizerAdvancedPresetEntries,
} },
{ RANDOMIZER_PRESET_HELL_MODE,
{ "Hell Mode",
"Every location randomized, all entrance settings enabled, but still using glitchless logic. Expect "
"pain.",
hellModePresetEntries } },
} } }
};

View file

@ -1,63 +1,145 @@
#include "Presets.h" #include "Presets.h"
#include <variant> #include <variant>
#include <string> #include <string>
#include <cstdint> #include <fstream>
#include <libultraship/bridge.h> #include <config/Config.h>
#include <libultraship/classes.h>
#include <nlohmann/json.hpp>
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
#include <Json.h>
#include "soh/OTRGlobals.h"
#include "soh/SohGui/MenuTypes.h" #include "soh/SohGui/MenuTypes.h"
#include "soh/SohGui/SohMenu.h" #include "soh/SohGui/SohMenu.h"
#include "soh/SohGui/SohGui.hpp" #include "soh/SohGui/SohGui.hpp"
#include "soh/Enhancements/randomizer/randomizer_settings_window.h"
#include "soh/Enhancements/randomizer/randomizer_check_tracker.h"
#include "soh/Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "soh/Enhancements/randomizer/randomizer_item_tracker.h"
std::string FormatLocations(std::vector<RandomizerCheck> locs) { namespace fs = std::filesystem;
std::string locString = "";
for (auto loc : locs) { namespace SohGui {
locString += std::to_string(loc) + ","; extern std::shared_ptr<SohMenu> mSohMenu;
} extern std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
return locString; } // namespace SohGui
struct PresetInfo {
nlohmann::json presetValues;
std::string fileName;
bool apply[PRESET_SECTION_MAX];
bool isBuiltIn = false;
};
struct BlockInfo {
std::vector<std::string> sections;
const char* icon;
std::string names[2];
};
static std::map<std::string, PresetInfo> presets;
static std::string presetFolder;
void BlankButton() {
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0, 0, 0, 0 });
ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0, 0, 0, 0 });
ImGui::PushStyleColor(ImGuiCol_Border, { 0, 0, 0, 0 });
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8.0f, 8.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 5.0f);
} }
void applyPreset(std::vector<PresetEntry> entries) { void PresetCheckboxStyle(const ImVec4& color) {
for (auto& [cvar, type, value] : entries) { ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(color.x, color.y, color.z, 1.0f));
switch (type) { ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(color.x, color.y, color.z, 0.8f));
case PRESET_ENTRY_TYPE_S32: ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(color.x, color.y, color.z, 0.6f));
CVarSetInteger(cvar, std::get<int32_t>(value)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.0f, 0.0f, 0.0f, 0.3f));
break; ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.0f, 1.0f, 1.0f, 0.7f));
case PRESET_ENTRY_TYPE_FLOAT: ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
CVarSetFloat(cvar, std::get<float>(value)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(6.0f, 6.0f));
break; ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 5.0f);
case PRESET_ENTRY_TYPE_STRING: }
CVarSetString(cvar, std::get<const char*>(value));
break; static BlockInfo blockInfo[PRESET_SECTION_MAX] = {
case PRESET_ENTRY_TYPE_CPP_STRING: { { CVAR_PREFIX_SETTING, CVAR_PREFIX_WINDOW }, ICON_FA_COG, { "Settings", "settings" } },
CVarSetString(cvar, std::get<std::string>(value).c_str()); { { CVAR_PREFIX_ENHANCEMENT, CVAR_PREFIX_RANDOMIZER_ENHANCEMENT, CVAR_PREFIX_CHEAT },
break; ICON_FA_PLUS_CIRCLE,
{ "Enhancements", "enhancements" } },
{ { CVAR_PREFIX_AUDIO }, ICON_FA_MUSIC, { "Audio", "audio" } },
{ { CVAR_PREFIX_COSMETIC }, ICON_FA_PAINT_BRUSH, { "Cosmetics", "cosmetics" } },
{ { CVAR_PREFIX_RANDOMIZER_SETTING }, ICON_FA_RANDOM, { "Rando Settings", "rando" } },
{ { CVAR_PREFIX_TRACKER }, ICON_FA_MAP, { "Trackers", "trackers" } },
{ { CVAR_PREFIX_REMOTE }, ICON_FA_WIFI, { "Network", "network" } },
};
std::string FormatPresetPath(std::string name) {
return fmt::format("{}/{}.json", presetFolder, name);
}
void applyPreset(std::string presetName, std::vector<PresetSection> includeSections) {
auto& info = presets[presetName];
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
if (info.apply[i] && info.presetValues["blocks"].contains(blockInfo[i].names[1])) {
if (!includeSections.empty() &&
std::find(includeSections.begin(), includeSections.end(), i) == includeSections.end()) {
continue;
}
if (i == PRESET_SECTION_TRACKERS) {
ItemTracker_LoadFromPreset(info.presetValues["blocks"][blockInfo[i].names[1]]["windows"]);
if (info.presetValues["blocks"][blockInfo[i].names[1]]["windows"].contains("Check Tracker")) {
CheckTracker::CheckTracker_LoadFromPreset(
info.presetValues["blocks"][blockInfo[i].names[1]]["windows"]["Check Tracker"]);
}
if (info.presetValues["blocks"][blockInfo[i].names[1]]["windows"].contains("Entrance Tracker")) {
EntranceTracker_LoadFromPreset(
info.presetValues["blocks"][blockInfo[i].names[1]]["windows"]["Entrance Tracker"]);
}
}
auto section = info.presetValues["blocks"][blockInfo[i].names[1]];
for (auto& item : section.items()) {
if (section[item.key()].is_null()) {
CVarClearBlock(item.key().c_str());
} else {
Ship::Context::GetInstance()->GetConfig()->SetBlock(fmt::format("{}.{}", "CVars", item.key()),
item.value());
Ship::Context::GetInstance()->GetConsoleVariables()->Load();
}
}
if (i == PRESET_SECTION_RANDOMIZER) {
SohGui::mRandomizerSettingsWindow->SetNeedsUpdate();
}
} }
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
ShipInit::Init("*");
} }
void DrawPresetSelector(PresetType presetTypeId) { void DrawPresetSelector(std::vector<PresetSection> includeSections, std::string presetLoc, bool disabled) {
const std::string presetTypeCvar = CVAR_GENERAL("SelectedPresets.") + std::to_string(presetTypeId); std::vector<std::string> includedPresets;
const PresetTypeDefinition presetTypeDef = presetTypes.at(presetTypeId); for (auto& [name, info] : presets) {
uint16_t selectedPresetId = CVarGetInteger(presetTypeCvar.c_str(), 0); for (auto& section : includeSections) {
if (selectedPresetId >= presetTypeDef.presets.size()) { if (info.apply[section]) {
selectedPresetId = 0; includedPresets.push_back(name);
}
}
} }
const PresetDefinition selectedPresetDef = presetTypeDef.presets.at(selectedPresetId);
std::string comboboxTooltip = "";
for (auto iter = presetTypeDef.presets.begin(); iter != presetTypeDef.presets.end(); ++iter) {
if (iter->first != 0)
comboboxTooltip += "\n\n";
comboboxTooltip += std::string(iter->second.label) + " - " + std::string(iter->second.description);
}
ImGui::Text("Presets"); ImGui::Text("Presets");
if (includedPresets.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, UIWidgets::ColorValues.at(UIWidgets::Colors::Orange));
ImGui::Text("No presets with rando options. Make some in Settings -> Presets");
ImGui::PopStyleColor();
return;
}
std::string selectorCvar = fmt::format(CVAR_GENERAL("{}SelectedPreset"), presetLoc);
std::string currentIndex = CVarGetString(selectorCvar.c_str(), includedPresets[0].c_str());
if (!presets.contains(currentIndex)) {
currentIndex = *includedPresets.begin();
CVarSetString(selectorCvar.c_str(), currentIndex.c_str());
}
UIWidgets::PushStyleCombobox(THEME_COLOR); UIWidgets::PushStyleCombobox(THEME_COLOR);
if (ImGui::BeginCombo("##PresetsComboBox", selectedPresetDef.label)) { if (ImGui::BeginCombo("##PresetsComboBox", currentIndex.c_str())) {
for (auto iter = presetTypeDef.presets.begin(); iter != presetTypeDef.presets.end(); ++iter) { for (auto iter = includedPresets.begin(); iter != includedPresets.end(); ++iter) {
if (ImGui::Selectable(iter->second.label, iter->first == selectedPresetId)) { if (ImGui::Selectable(iter->c_str(), *iter == currentIndex)) {
CVarSetInteger(presetTypeCvar.c_str(), iter->first); CVarSetString(selectorCvar.c_str(), iter->c_str());
currentIndex = *iter;
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
} }
@ -65,18 +147,300 @@ void DrawPresetSelector(PresetType presetTypeId) {
ImGui::EndCombo(); ImGui::EndCombo();
} }
UIWidgets::PopStyleCombobox(); UIWidgets::PopStyleCombobox();
UIWidgets::Tooltip(comboboxTooltip.c_str()); // UIWidgets::Tooltip(comboboxTooltip.c_str());
UIWidgets::PushStyleButton(THEME_COLOR); UIWidgets::PushStyleButton(THEME_COLOR);
if (ImGui::Button(("Apply Preset##" + presetTypeCvar).c_str())) { if (UIWidgets::Button(
for (const char* block : presetTypeDef.blocksToClear) { ("Apply Preset##" + selectorCvar).c_str(),
CVarClearBlock(block); UIWidgets::ButtonOptions({ { .disabled = disabled } }).Color(THEME_COLOR).Size(UIWidgets::Sizes::Inline))) {
} applyPreset(currentIndex, includeSections);
if (selectedPresetId != 0) {
applyPreset(selectedPresetDef.entries);
}
CVarSetInteger(presetTypeCvar.c_str(), selectedPresetId);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
} }
UIWidgets::PopStyleButton(); UIWidgets::PopStyleButton();
} }
void DrawSectionCheck(const std::string& name, bool empty, bool* pointer, std::string section) {
ImGui::AlignTextToFramePadding();
if (empty) {
ImGui::PushStyleColor(ImGuiCol_Text, { 1.0f, 0.0f, 0.0f, 0.7f });
BlankButton();
ImGui::BeginDisabled();
ImGui::Button((ICON_FA_TIMES + std::string("##") + name + section).c_str());
ImGui::EndDisabled();
UIWidgets::PopStyleButton();
ImGui::PopStyleColor();
} else {
ImGui::PushFont(OTRGlobals::Instance->fontMono);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (ImGui::GetStyle().FramePadding.y));
UIWidgets::Checkbox(("##" + name + section).c_str(), pointer,
{ .defaultValue = true, .padding = { 6.0f, 6.0f }, .color = THEME_COLOR });
ImGui::PopFont();
}
}
void ParsePreset(nlohmann::json& json, std::string name) {
try {
presets[json["presetName"]].presetValues = json;
presets[json["presetName"]].fileName = name;
if (json.contains("isBuiltIn")) {
presets[json["presetName"]].isBuiltIn = json["isBuiltIn"];
}
for (int i = 0; i < PRESET_SECTION_MAX; i++) {
if (presets[json["presetName"]].presetValues["blocks"].contains(blockInfo[i].names[1])) {
presets[json["presetName"]].apply[i] = true;
}
}
} catch (...) {}
}
void LoadPresets() {
if (!fs::exists(presetFolder)) {
return;
}
if (!presets.empty()) {
presets.clear();
}
for (auto const& preset : fs::directory_iterator(presetFolder)) {
std::ifstream ifs(preset.path());
auto json = nlohmann::json::parse(ifs);
if (!json.contains("presetName")) {
spdlog::error(fmt::format("Attempted to load file {} as a preset, but was not a preset file.",
preset.path().filename().string()));
} else {
ParsePreset(json, preset.path().filename().stem().string());
}
ifs.close();
}
auto initData = std::make_shared<Ship::ResourceInitData>();
initData->Format = RESOURCE_FORMAT_BINARY;
initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
initData->ResourceVersion = 0;
std::string folder = "presets/*";
auto builtIns = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(folder);
size_t start = std::string(folder).size() - 1;
for (size_t i = 0; i < builtIns->size(); i++) {
std::string filePath = builtIns->at(i);
auto json = std::static_pointer_cast<Ship::Json>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(filePath, true, initData));
std::string fileName = filePath.substr(start, filePath.size() - start - 5); // 5 for length of ".json"
ParsePreset(json->Data, fileName);
}
}
void SavePreset(std::string& presetName) {
if (!fs::exists(presetFolder)) {
fs::create_directory(presetFolder);
}
presets[presetName].presetValues["presetName"] = presetName;
std::ofstream file(
fmt::format("{}/{}.json", Ship::Context::GetInstance()->LocateFileAcrossAppDirs("presets"), presetName));
file << presets[presetName].presetValues.dump(4);
file.close();
LoadPresets();
}
static std::string newPresetName;
static bool saveSection[PRESET_SECTION_MAX];
void DrawNewPresetPopup() {
bool nameExists = presets.contains(newPresetName);
UIWidgets::InputString("Preset Name", &newPresetName,
UIWidgets::InputOptions()
.Color(THEME_COLOR)
.Size({ 200, 40 })
.ComponentAlignment(UIWidgets::ComponentAlignments::Right)
.LabelPosition(UIWidgets::LabelPositions::Near)
.ErrorText("Preset name already exists")
.HasError(nameExists));
nameExists = presets.contains(newPresetName);
bool noneSelected = true;
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
if (saveSection[i]) {
noneSelected = false;
break;
}
}
const char* disabledTooltip =
(newPresetName.empty() ? "Preset name is empty"
: (noneSelected ? "No sections selected" : "Preset name already exists"));
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
UIWidgets::Checkbox(fmt::format("Save {}", blockInfo[i].names[0]).c_str(), &saveSection[i],
UIWidgets::CheckboxOptions().Color(THEME_COLOR).Padding({ 6.0f, 6.0f }));
}
if (UIWidgets::Button(
"Save", UIWidgets::ButtonOptions({ { .disabled = (nameExists || noneSelected || newPresetName.empty()),
.disabledTooltip = disabledTooltip } })
.Padding({ 6.0f, 6.0f })
.Color(THEME_COLOR))) {
presets[newPresetName] = {};
auto config = Ship::Context::GetInstance()->GetConfig()->GetNestedJson();
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
if (saveSection[i]) {
for (int j = 0; j < blockInfo[i].sections.size(); j++) {
presets[newPresetName].presetValues["blocks"][blockInfo[i].names[1]][blockInfo[i].sections[j]] =
config["CVars"][blockInfo[i].sections[j]];
}
}
}
if (saveSection[PRESET_SECTION_TRACKERS]) {
for (auto id : itemTrackerWindowIDs) {
auto window = ImGui::FindWindowByName(id);
if (window != nullptr) {
auto size = window->Size;
auto pos = window->Pos;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]
["windows"][id]["size"]["width"] = size.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]
["windows"][id]["size"]["height"] = size.y;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]
["windows"][id]["pos"]["x"] = pos.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]
["windows"][id]["pos"]["y"] = pos.y;
}
}
auto window = ImGui::FindWindowByName("Entrance Tracker");
if (window != nullptr) {
auto size = window->Size;
auto pos = window->Pos;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Entrance Tracker"]["size"]["width"] = size.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Entrance Tracker"]["size"]["height"] = size.y;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Entrance Tracker"]["pos"]["x"] = pos.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Entrance Tracker"]["pos"]["y"] = pos.y;
}
window = ImGui::FindWindowByName("Check Tracker");
if (window != nullptr) {
auto size = window->Size;
auto pos = window->Pos;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Check Tracker"]["size"]["width"] = size.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Check Tracker"]["size"]["height"] = size.y;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Check Tracker"]["pos"]["x"] = pos.x;
presets[newPresetName].presetValues["blocks"][blockInfo[PRESET_SECTION_TRACKERS].names[1]]["windows"]
["Check Tracker"]["pos"]["y"] = pos.y;
}
}
presets[newPresetName].fileName = newPresetName;
std::fill_n(presets[newPresetName].apply, PRESET_SECTION_MAX, true);
SavePreset(newPresetName);
newPresetName = "";
ImGui::CloseCurrentPopup();
}
if (UIWidgets::Button("Cancel", UIWidgets::ButtonOptions().Padding({ 6.0f, 6.0f }).Color(THEME_COLOR))) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
void PresetsCustomWidget(WidgetInfo& info) {
ImGui::PushFont(OTRGlobals::Instance->fontMonoLargest);
if (UIWidgets::Button("New Preset", UIWidgets::ButtonOptions(
{ { .disabled = (CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) != 0),
.disabledTooltip = "Disabled because of race lockout" } })
.Size(UIWidgets::Sizes::Inline)
.Color(THEME_COLOR))) {
ImGui::OpenPopup("newPreset");
}
if (ImGui::BeginPopup("newPreset", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoTitleBar)) {
DrawNewPresetPopup();
}
ImGui::SameLine();
UIWidgets::CVarCheckbox("Hide built-in presets", CVAR_GENERAL("HideBuiltInPresets"),
UIWidgets::CheckboxOptions().Color(THEME_COLOR));
bool hideBuiltIn = CVarGetInteger(CVAR_GENERAL("HideBuiltInPresets"), 0);
UIWidgets::PushStyleTabs(THEME_COLOR);
if (ImGui::BeginTable("PresetWidgetTable", PRESET_SECTION_MAX + 3)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 250);
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
ImGui::TableSetupColumn(blockInfo[i].names[0].c_str());
}
ImGui::TableSetupColumn("Apply", ImGuiTableColumnFlags_WidthFixed,
ImGui::CalcTextSize("Apply").x + ImGui::GetStyle().FramePadding.x * 2);
ImGui::TableSetupColumn("Delete", ImGuiTableColumnFlags_WidthFixed,
ImGui::CalcTextSize("Delete").x + ImGui::GetStyle().FramePadding.x * 2);
BlankButton();
ImGui::TableNextRow();
ImGui::TableNextColumn();
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
ImGui::TableNextColumn();
ImGui::Button(fmt::format("{}##header{}", blockInfo[i].icon, blockInfo[i].names[1]).c_str());
UIWidgets::Tooltip(blockInfo[i].names[0].c_str());
}
UIWidgets::PopStyleButton();
if (presets.empty()) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("No presets found.");
ImGui::EndTable();
UIWidgets::PopStyleTabs();
ImGui::PopFont();
return;
}
for (auto& [name, info] : presets) {
if (hideBuiltIn && info.isBuiltIn) {
continue;
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text(name.c_str());
for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
ImGui::TableNextColumn();
DrawSectionCheck(name, !info.presetValues["blocks"].contains(blockInfo[i].names[1]), &info.apply[i],
blockInfo[i].names[1]);
}
ImGui::TableNextColumn();
UIWidgets::PushStyleButton(THEME_COLOR);
if (UIWidgets::Button(
("Apply##" + name).c_str(),
UIWidgets::ButtonOptions({ { .disabled = (CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) != 0),
.disabledTooltip = "Disabled because of race lockout" } })
.Padding({ 6.0f, 6.0f }))) {
applyPreset(name);
}
UIWidgets::PopStyleButton();
ImGui::TableNextColumn();
UIWidgets::PushStyleButton(THEME_COLOR);
if (!info.isBuiltIn) {
if (UIWidgets::Button(("Delete##" + name).c_str(),
UIWidgets::ButtonOptions().Padding({ 6.0f, 6.0f }))) {
auto path = FormatPresetPath(info.fileName);
if (fs::exists(path)) {
fs::remove(path);
}
presets.erase(name);
UIWidgets::PopStyleButton();
break;
}
}
UIWidgets::PopStyleButton();
}
ImGui::EndTable();
}
ImGui::PopFont();
UIWidgets::PopStyleTabs();
}
void RegisterPresetsWidgets() {
SohGui::mSohMenu->AddSidebarEntry("Settings", "Presets", 1);
WidgetPath path = { "Settings", "Presets", SECTION_COLUMN_1 };
SohGui::mSohMenu->AddWidget(path, "PresetsWidget", WIDGET_CUSTOM).CustomFunction(PresetsCustomWidget);
presetFolder = Ship::Context::GetInstance()->GetPathRelativeToAppDirectory("presets");
std::fill_n(saveSection, PRESET_SECTION_MAX, true);
LoadPresets();
}
static RegisterMenuInitFunc initFunc(RegisterPresetsWidgets);

View file

@ -2,57 +2,17 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <variant>
#include "soh/OTRGlobals.h"
enum PresetEntryType { enum PresetSection {
PRESET_ENTRY_TYPE_S32, PRESET_SECTION_SETTINGS,
PRESET_ENTRY_TYPE_FLOAT, PRESET_SECTION_ENHANCEMENTS,
PRESET_ENTRY_TYPE_STRING, PRESET_SECTION_AUDIO,
PRESET_ENTRY_TYPE_CPP_STRING, PRESET_SECTION_COSMETICS,
PRESET_SECTION_RANDOMIZER,
PRESET_SECTION_TRACKERS,
PRESET_SECTION_NETWORK,
PRESET_SECTION_MAX,
}; };
enum PresetType { void DrawPresetSelector(std::vector<PresetSection> includeSections, std::string currentIndex, bool disabled);
PRESET_TYPE_ENHANCEMENTS, void applyPreset(std::string presetName, std::vector<PresetSection> includeSections = {});
PRESET_TYPE_RANDOMIZER,
};
enum EnhancementPreset {
ENHANCEMENT_PRESET_DEFAULT,
ENHANCEMENT_PRESET_VANILLA_PLUS,
ENHANCEMENT_PRESET_ENHANCED,
ENHANCEMENT_PRESET_RANDOMIZER,
};
enum RandomizerPreset {
RANDOMIZER_PRESET_DEFAULT,
RANDOMIZER_PRESET_BEGINNER,
RANDOMIZER_PRESET_STANDARD,
RANDOMIZER_PRESET_ADVANCED,
RANDOMIZER_PRESET_HELL_MODE,
};
typedef struct PresetEntry {
const char* cvar;
PresetEntryType type;
std::variant<int32_t, float, const char*, std::string> value;
} PresetEntry;
std::string FormatLocations(std::vector<RandomizerCheck> locs);
void DrawPresetSelector(PresetType presetType);
void clearCvars(std::vector<const char*> cvarsToClear);
void applyPreset(std::vector<PresetEntry> entries);
typedef struct PresetDefinition {
const char* label;
const char* description;
std::vector<PresetEntry> entries;
} PresetDefinition;
typedef struct PresetTypeDefinition {
std::vector<const char*> blocksToClear;
std::map<uint16_t, PresetDefinition> presets;
} PresetTypeDefinition;
extern const std::map<PresetType, PresetTypeDefinition> presetTypes;

View file

@ -0,0 +1,70 @@
#include <libultraship/bridge.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
#include "macros.h"
extern "C" {
extern PlayState* gPlayState;
extern SaveContext gSaveContext;
}
static constexpr int32_t CVAR_DAYTIME_GS_DEFAULT = 0;
#define CVAR_DAYTIME_GS_NAME CVAR_ENHANCEMENT("NightGSAlwaysSpawn")
#define CVAR_DAYTIME_GS_VALUE CVarGetInteger(CVAR_DAYTIME_GS_NAME, CVAR_DAYTIME_GS_DEFAULT)
struct DayTimeGoldSkulltulas {
uint16_t scene;
uint16_t room;
bool forChild;
std::vector<ActorEntry> actorEntries;
};
using DayTimeGoldSkulltulasList = std::vector<DayTimeGoldSkulltulas>;
void OnSpawnNighttimeGoldSkulltula() {
// Gold Skulltulas that are not part of the scene actor list during the day
// Actor values copied from the night time scene actor list
static const DayTimeGoldSkulltulasList dayTimeGoldSkulltulas = {
// Graveyard
{ SCENE_GRAVEYARD, 1, true, { { ACTOR_EN_SW, { 156, 315, 795 }, { 16384, -32768, 0 }, -20096 } } },
// ZF
{ SCENE_ZORAS_FOUNTAIN, 0, true, { { ACTOR_EN_SW, { -1891, 187, 1911 }, { 16384, 18022, 0 }, -19964 } } },
// GF
{ SCENE_GERUDOS_FORTRESS, 0, false, { { ACTOR_EN_SW, { 1598, 999, -2008 }, { 16384, -16384, 0 }, -19198 } } },
{ SCENE_GERUDOS_FORTRESS, 1, false, { { ACTOR_EN_SW, { 3377, 1734, -4935 }, { 16384, 0, 0 }, -19199 } } },
// Kak
{ SCENE_KAKARIKO_VILLAGE, 0, false, { { ACTOR_EN_SW, { -18, 540, 1800 }, { 0, -32768, 0 }, -20160 } } },
{ SCENE_KAKARIKO_VILLAGE,
0,
true,
{ { ACTOR_EN_SW, { -465, 377, -888 }, { 0, 28217, 0 }, -20222 },
{ ACTOR_EN_SW, { 5, 686, -171 }, { 0, -32768, 0 }, -20220 },
{ ACTOR_EN_SW, { 324, 270, 905 }, { 16384, 0, 0 }, -20216 },
{ ACTOR_EN_SW, { -602, 120, 1120 }, { 16384, 0, 0 }, -20208 } } },
// LLR
{ SCENE_LON_LON_RANCH,
0,
true,
{ { ACTOR_EN_SW, { -2344, 180, 672 }, { 16384, 22938, 0 }, -29695 },
{ ACTOR_EN_SW, { 808, 48, 326 }, { 16384, 0, 0 }, -29694 },
{ ACTOR_EN_SW, { 997, 286, -2698 }, { 16384, -16384, 0 }, -29692 } } },
};
for (const auto& dayTimeGS : dayTimeGoldSkulltulas) {
if (IS_DAY && dayTimeGS.forChild == LINK_IS_CHILD && dayTimeGS.scene == gPlayState->sceneNum &&
dayTimeGS.room == gPlayState->roomCtx.curRoom.num) {
for (const auto& actorEntry : dayTimeGS.actorEntries) {
Actor_Spawn(&gPlayState->actorCtx, gPlayState, actorEntry.id, actorEntry.pos.x, actorEntry.pos.y,
actorEntry.pos.z, actorEntry.rot.x, actorEntry.rot.y, actorEntry.rot.z, actorEntry.params,
false);
}
}
}
}
void RegisterDaytimeGoldSkultullas() {
COND_HOOK(OnSceneSpawnActors, CVAR_DAYTIME_GS_VALUE, OnSpawnNighttimeGoldSkulltula);
}
static RegisterShipInitFunc initFunc_DaytimeGoldSkulltulas(RegisterDaytimeGoldSkultullas, { CVAR_DAYTIME_GS_NAME });

View file

@ -77,9 +77,9 @@ void CrawlSpeed_Register() {
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, { COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
Camera* csCam = va_arg(args, Camera*); Camera* csCam = va_arg(args, Camera*);
s16 csId = va_arg(args, s16); s16 csId = static_cast<s16>(va_arg(args, int));
s16 actionParameters = va_arg(args, s16); s16 actionParameters = static_cast<s16>(va_arg(args, int));
s16 initTimer = va_arg(args, s16); s16 initTimer = static_cast<s16>(va_arg(args, int));
CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*); CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*); CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) && bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&

View file

@ -0,0 +1,13 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64save.h"
}
void RegisterFasterBeanSkulltula() {
COND_VB_SHOULD(VB_SPAWN_BEAN_SKULLTULA, CVarGetInteger(CVAR_ENHANCEMENT("FasterBeanSkull"), 0),
{ *should = true; });
}
static RegisterShipInitFunc initFunc(RegisterFasterBeanSkulltula, { CVAR_ENHANCEMENT("FasterBeanSkull") });

View file

@ -0,0 +1,19 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64save.h"
}
void RegisterFasterEmptyBottle() {
COND_VB_SHOULD(VB_EMPTYING_BOTTLE, CVarGetInteger(CVAR_ENHANCEMENT("FasterBottleEmpty"), 0), {
Player* player = va_arg(args, Player*);
if (player->skelAnime.curFrame <= 60.0f) {
player->skelAnime.playSpeed = 3.0f;
} else {
player->skelAnime.playSpeed = 1.0f;
}
});
}
static RegisterShipInitFunc initFunc(RegisterFasterEmptyBottle, { CVAR_ENHANCEMENT("FasterBottleEmpty") });

View file

@ -41,7 +41,7 @@ void FasterHeavyBlockLift_Register() {
LinkAnimationHeader* anim = va_arg(args, LinkAnimationHeader*); LinkAnimationHeader* anim = va_arg(args, LinkAnimationHeader*);
// Same actor is used for small and large silver rocks, use actor params to identify large ones // Same actor is used for small and large silver rocks, use actor params to identify large ones
bool isLargeSilverRock = interactActorId == ACTOR_EN_ISHI && interactRangeActor->params & 1 == 1; bool isLargeSilverRock = (interactActorId == ACTOR_EN_ISHI) && ((interactRangeActor->params & 1) == 1);
if (CVarGetInteger(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 0) && if (CVarGetInteger(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 0) &&
(isLargeSilverRock || interactActorId == ACTOR_BG_HEAVY_BLOCK)) { (isLargeSilverRock || interactActorId == ACTOR_BG_HEAVY_BLOCK)) {
*should = false; *should = false;

View file

@ -265,6 +265,9 @@ void Draw_SfxTab(const std::string& tabId, SeqType type, const std::string& tabN
} }
} }
auto playingFromMenu = CVarGetInteger(CVAR_AUDIO("Playing"), 0);
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
// Longest text in Audio Editor // Longest text in Audio Editor
ImVec2 columnSize = ImGui::CalcTextSize("Navi - Look/Hey/Watchout (Target Enemy)"); ImVec2 columnSize = ImGui::CalcTextSize("Navi - Look/Hey/Watchout (Target Enemy)");
ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit); ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit);
@ -291,10 +294,13 @@ void Draw_SfxTab(const std::string& tabId, SeqType type, const std::string& tabN
const std::string lockedButton = ICON_FA_LOCK + hiddenKey; const std::string lockedButton = ICON_FA_LOCK + hiddenKey;
const std::string unlockedButton = ICON_FA_UNLOCK + hiddenKey; const std::string unlockedButton = ICON_FA_UNLOCK + hiddenKey;
const int currentValue = CVarGetInteger(cvarKey.c_str(), defaultValue); const int currentValue = CVarGetInteger(cvarKey.c_str(), defaultValue);
const bool isCurrentlyPlaying = currentValue == playingFromMenu || seqData.sequenceId == currentBGM;
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Text("%s", seqData.label.c_str()); ImGui::TextColored(
UIWidgets::ColorValues.at(isCurrentlyPlaying ? UIWidgets::Colors::Yellow : UIWidgets::Colors::White), "%s",
seqData.label.c_str());
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushItemWidth(-FLT_MIN); ImGui::PushItemWidth(-FLT_MIN);
const int initialValue = map.contains(currentValue) ? currentValue : defaultValue; const int initialValue = map.contains(currentValue) ? currentValue : defaultValue;

View file

@ -111,7 +111,7 @@ const char* BossRush_GetSettingChoiceName(u8 optionIndex, u8 choiceIndex, u8 lan
} }
u8 BossRush_GetSettingOptionsAmount(u8 optionIndex) { u8 BossRush_GetSettingOptionsAmount(u8 optionIndex) {
return BossRushOptions[optionIndex].choices.size(); return static_cast<u8>(BossRushOptions[optionIndex].choices.size());
} }
void BossRush_SpawnBlueWarps(PlayState* play) { void BossRush_SpawnBlueWarps(PlayState* play) {
@ -311,7 +311,8 @@ void BossRush_HandleCompleteBoss(PlayState* play) {
play->sceneNum == SCENE_GANON_BOSS) { play->sceneNum == SCENE_GANON_BOSS) {
gSaveContext.ship.stats.playTimer += 2; gSaveContext.ship.stats.playTimer += 2;
gSaveContext.ship.stats.gameComplete = 1; gSaveContext.ship.stats.gameComplete = 1;
gSaveContext.ship.stats.itemTimestamp[TIMESTAMP_BOSSRUSH_FINISH] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.ship.stats.itemTimestamp[TIMESTAMP_BOSSRUSH_FINISH] =
static_cast<uint32_t>(GAMEPLAYSTAT_TOTAL_TIME);
} }
} }

View file

@ -49,14 +49,14 @@ void InputViewer::RenderButton(std::string btnTexture, std::string btnOutlineTex
if (outlineMode == BUTTON_OUTLINE_ALWAYS_SHOWN || (outlineMode == BUTTON_OUTLINE_NOT_PRESSED && !state) || if (outlineMode == BUTTON_OUTLINE_ALWAYS_SHOWN || (outlineMode == BUTTON_OUTLINE_NOT_PRESSED && !state) ||
(outlineMode == BUTTON_OUTLINE_PRESSED && state)) { (outlineMode == BUTTON_OUTLINE_PRESSED && state)) {
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size, ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
// Render button if pressed // Render button if pressed
if (state) { if (state) {
ImGui::SetCursorPos(pos); ImGui::SetCursorPos(pos);
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size, ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
} }
@ -201,7 +201,7 @@ void InputViewer::DrawElement() {
// Background // Background
ImGui::Image( ImGui::Image(
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"), Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
// A/B // A/B
@ -345,14 +345,14 @@ void InputViewer::DrawElement() {
// Analog Stick // Analog Stick
const int analogOutlineMode = const int analogOutlineMode =
CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), STICK_MODE_ALWAYS_SHOWN); CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), STICK_MODE_ALWAYS_SHOWN);
const float maxStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.Movement"), 12); const int32_t maxStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.Movement"), 12);
if (analogOutlineMode == STICK_MODE_ALWAYS_SHOWN || if (analogOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
(analogOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) { (analogOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
ImGui::Image( ImGui::Image(
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"), Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
const int analogStickMode = const int analogStickMode =
CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), STICK_MODE_ALWAYS_SHOWN); CVarGetInteger(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), STICK_MODE_ALWAYS_SHOWN);
@ -363,11 +363,11 @@ void InputViewer::DrawElement() {
ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale, ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale)); aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"), ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
// Right Stick // Right Stick
const float maxRightStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.Movement"), 7); const int32_t maxRightStickDistance = CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.Movement"), 7);
const int rightOutlineMode = const int rightOutlineMode =
CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), STICK_MODE_ALWAYS_HIDDEN); CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), STICK_MODE_ALWAYS_HIDDEN);
if (rightOutlineMode == STICK_MODE_ALWAYS_SHOWN || if (rightOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
@ -376,7 +376,7 @@ void InputViewer::DrawElement() {
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
ImGui::Image( ImGui::Image(
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"), Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
const int rightStickMode = const int rightStickMode =
CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), STICK_MODE_ALWAYS_HIDDEN); CVarGetInteger(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), STICK_MODE_ALWAYS_HIDDEN);
@ -387,7 +387,7 @@ void InputViewer::DrawElement() {
ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale, ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale)); aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"), ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255)); scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f));
} }
// Analog stick angle text // Analog stick angle text
@ -401,7 +401,7 @@ void InputViewer::DrawElement() {
ImGui::PushFont(ImGui::GetFont()); ImGui::PushFont(ImGui::GetFont());
// Calculate polar R coordinate from X and Y angles, squared to avoid sqrt // Calculate polar R coordinate from X and Y angles, squared to avoid sqrt
const float rSquared = pads[0].stick_x * pads[0].stick_x + pads[0].stick_y * pads[0].stick_y; const int32_t rSquared = pads[0].stick_x * pads[0].stick_x + pads[0].stick_y * pads[0].stick_y;
// ESS range // ESS range
const int range1Min = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Min"), 8); const int range1Min = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Min"), 8);

View file

@ -50,8 +50,8 @@ void Mouse_HandleFirstPerson(Player* player) {
: 1; : 1;
s8 invertYAxisMulti = CVarGetInteger(CVAR_SETTING("Controls.InvertAimingYAxis"), 1) ? 1 : -1; s8 invertYAxisMulti = CVarGetInteger(CVAR_SETTING("Controls.InvertAimingYAxis"), 1) ? 1 : -1;
if (MOUSE_ENABLED) { if (MOUSE_ENABLED) {
player->actor.focus.rot.y -= mouseCoordRel.x * 6.0f * xAxisMulti * invertXAxisMulti; player->actor.focus.rot.y -= static_cast<int16_t>(mouseCoordRel.x * 6.0f * xAxisMulti * invertXAxisMulti);
player->actor.focus.rot.x += mouseCoordRel.y * 6.0f * yAxisMulti * invertYAxisMulti; player->actor.focus.rot.x += static_cast<int16_t>(mouseCoordRel.y * 6.0f * yAxisMulti * invertYAxisMulti);
} }
} }
@ -59,7 +59,7 @@ void Mouse_RecenterCursor() {
u32 width = GetWindow()->GetWidth(); u32 width = GetWindow()->GetWidth();
u32 height = GetWindow()->GetHeight(); u32 height = GetWindow()->GetHeight();
if (MOUSE_ENABLED) { if (MOUSE_ENABLED) {
GetWindow()->SetMousePos({ (s32)(width / 2), (s32)(height / 2) }); GetWindow()->SetMousePos({ static_cast<s32>(width / 2), static_cast<s32>(height / 2) });
} }
} }
@ -67,8 +67,8 @@ void Mouse_HandleShield(f32* sp50, f32* sp54) {
if (MOUSE_ENABLED) { if (MOUSE_ENABLED) {
s32 width = GetWindow()->GetWidth(); s32 width = GetWindow()->GetWidth();
s32 height = GetWindow()->GetHeight(); s32 height = GetWindow()->GetHeight();
f32 xBound = 7200 / ((f32)width / 2); f32 xBound = 7200 / (width / 2.0f);
f32 yBound = 6000 / ((f32)height / 2); f32 yBound = 6000 / (height / 2.0f);
*sp50 += *sp50 +=
(mouseCoord.x - (width / 2)) * xBound * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 1 : -1); (mouseCoord.x - (width / 2)) * xBound * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 1 : -1);
*sp54 += (mouseCoord.y - (height / 2)) * yBound; *sp54 += (mouseCoord.y - (height / 2)) * yBound;
@ -78,8 +78,8 @@ void Mouse_HandleShield(f32* sp50, f32* sp54) {
} }
static s8 iterMouse = 0; static s8 iterMouse = 0;
static f32 mouseQuickspinX[5] = {}; static s32 mouseQuickspinX[5] = {};
static f32 mouseQuickspinY[5] = {}; static s32 mouseQuickspinY[5] = {};
static u8 quickspinCount = 0; static u8 quickspinCount = 0;
void Mouse_UpdateQuickspinCount() { void Mouse_UpdateQuickspinCount() {
@ -102,9 +102,9 @@ bool Mouse_HandleQuickspin(bool* should, s8* iter2, s8* sp3C) {
for (i = 0; i < 4; i++, iter2++) { for (i = 0; i < 4; i++, iter2++) {
// Calculating angles as per z_lib.c:func_80077D10() // Calculating angles as per z_lib.c:func_80077D10()
f32 relY = mouseQuickspinY[i + 1] - mouseQuickspinY[i]; s32 relY = mouseQuickspinY[i + 1] - mouseQuickspinY[i];
f32 relX = mouseQuickspinX[i + 1] - mouseQuickspinX[i]; s32 relX = mouseQuickspinX[i + 1] - mouseQuickspinX[i];
s16 aTan = Math_Atan2S(relY, -relX); s16 aTan = Math_Atan2S((f32)relY, (f32)-relX);
iterMouse = (u16)(aTan + 0x2000) >> 9; // See z_player.c:Player_ProcessControlStick() iterMouse = (u16)(aTan + 0x2000) >> 9; // See z_player.c:Player_ProcessControlStick()
if ((*iter2 = iterMouse) < 0) { if ((*iter2 = iterMouse) < 0) {
return *should = false; return *should = false;

View file

@ -642,10 +642,14 @@ void SohInputEditorWindow::DrawStickSection(uint8_t port, uint8_t stick, int32_t
ImGui::SameLine(); ImGui::SameLine();
ImGui::BeginGroup(); ImGui::BeginGroup();
DrawStickDirectionLine(ICON_FA_ARROW_UP, port, stick, Ship::UP, color); DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_UP, stick).c_str(), port, stick, Ship::UP,
DrawStickDirectionLine(ICON_FA_ARROW_DOWN, port, stick, Ship::DOWN, color); color);
DrawStickDirectionLine(ICON_FA_ARROW_LEFT, port, stick, Ship::LEFT, color); DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_DOWN, stick).c_str(), port, stick, Ship::DOWN,
DrawStickDirectionLine(ICON_FA_ARROW_RIGHT, port, stick, Ship::RIGHT, color); color);
DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_LEFT, stick).c_str(), port, stick, Ship::LEFT,
color);
DrawStickDirectionLine(StringHelper::Sprintf("%s##%d", ICON_FA_ARROW_RIGHT, stick).c_str(), port, stick,
Ship::RIGHT, color);
ImGui::EndGroup(); ImGui::EndGroup();
ImGui::SetNextItemOpen(true, ImGuiCond_Once); ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode(StringHelper::Sprintf("Analog Stick Options##%d", id).c_str())) { if (ImGui::TreeNode(StringHelper::Sprintf("Analog Stick Options##%d", id).c_str())) {
@ -1335,12 +1339,12 @@ void SohInputEditorWindow::DrawOcarinaControlPanel() {
ImGui::AlignTextToFramePadding(); ImGui::AlignTextToFramePadding();
ImGui::BulletText("Disable song detection"); ImGui::BulletText("Disable song detection");
DrawButtonLine(ICON_FA_BAN, 0, BTN_CUSTOM_OCARINA_DISABLE_SONGS); DrawButtonLine(ICON_FA_BAN "##DisableSongDetection", 0, BTN_CUSTOM_OCARINA_DISABLE_SONGS);
ImGui::AlignTextToFramePadding(); ImGui::AlignTextToFramePadding();
ImGui::BulletText("Pitch"); ImGui::BulletText("Pitch");
DrawButtonLine(ICON_FA_ARROW_UP, 0, BTN_CUSTOM_OCARINA_PITCH_UP); DrawButtonLine(ICON_FA_ARROW_UP "##Pitch", 0, BTN_CUSTOM_OCARINA_PITCH_UP);
DrawButtonLine(ICON_FA_ARROW_DOWN, 0, BTN_CUSTOM_OCARINA_PITCH_DOWN); DrawButtonLine(ICON_FA_ARROW_DOWN "##Pitch", 0, BTN_CUSTOM_OCARINA_PITCH_DOWN);
if (!CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0)) { if (!CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0)) {
ImGui::EndDisabled(); ImGui::EndDisabled();

View file

@ -155,12 +155,12 @@ const std::string CustomMessage::GetFrench(MessageFormat format) const {
} }
const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const { const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const {
return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language, return GetForLanguage(
format); ((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : (Language)gSaveContext.language, format);
} }
const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const { const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const {
std::string output = messages[language] != TODO_TRANSLATE ? messages[language] : messages[LANGUAGE_ENG]; std::string output = !messages[language].starts_with(TODO_TRANSLATE) ? messages[language] : messages[LANGUAGE_ENG];
ProcessMessageFormat(output, format); ProcessMessageFormat(output, format);
return output; return output;
} }

View file

@ -162,6 +162,7 @@ typedef enum {
TEXT_ANJU_THANKS_FOR_FINDING_MY_CUCCOS = 0x503B, TEXT_ANJU_THANKS_FOR_FINDING_MY_CUCCOS = 0x503B,
TEXT_ANJU_ROUND_THEM_UP_OR_YOULL_PAY = 0x503C, TEXT_ANJU_ROUND_THEM_UP_OR_YOULL_PAY = 0x503C,
TEXT_ANJU_DONT_TEASE_MY_CUCCOS = 0x503D, TEXT_ANJU_DONT_TEASE_MY_CUCCOS = 0x503D,
TEXT_BIG_POE_COLLECTED_RANDO = 0x5090,
TEXT_HBA_NOT_ON_HORSE = 0x603F, TEXT_HBA_NOT_ON_HORSE = 0x603F,
TEXT_HBA_INITIAL_EXPLAINATION = 0x6040, TEXT_HBA_INITIAL_EXPLAINATION = 0x6040,
TEXT_HBA_WANT_TO_TRY_AGAIN_YES_NO = 0x6041, TEXT_HBA_WANT_TO_TRY_AGAIN_YES_NO = 0x6041,

View file

@ -5,7 +5,9 @@
#include "soh/ActorDB.h" #include "soh/ActorDB.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/nametag.h" #include "soh/Enhancements/nametag.h"
#include "soh/ShipInit.hpp"
#include <algorithm>
#include <array> #include <array>
#include <bit> #include <bit>
#include <map> #include <map>
@ -13,8 +15,10 @@
#include <string> #include <string>
#include <libultraship/bridge.h> #include <libultraship/bridge.h>
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
#include <spdlog/fmt/fmt.h>
#include "soh/OTRGlobals.h" #include "soh/OTRGlobals.h"
#include "soh/cvar_prefixes.h" #include "soh/cvar_prefixes.h"
#include "soh/ObjectExtension/ActorListIndex.h"
extern "C" { extern "C" {
#include <z64.h> #include <z64.h>
@ -31,6 +35,10 @@ extern PlayState* gPlayState;
#define DEKUNUTS_FLOWER 10 #define DEKUNUTS_FLOWER 10
#define DEBUG_ACTOR_NAMETAG_TAG "debug_actor_viewer" #define DEBUG_ACTOR_NAMETAG_TAG "debug_actor_viewer"
#define CVAR_ACTOR_NAME_TAGS(val) CVAR_DEVELOPER_TOOLS("ActorViewer.NameTags." val)
#define CVAR_ACTOR_NAME_TAGS_ENABLED_NAME CVAR_ACTOR_NAME_TAGS("Enabled")
#define CVAR_ACTOR_NAME_TAGS_ENABLED CVarGetInteger(CVAR_ACTOR_NAME_TAGS("Enabled"), 0)
typedef struct { typedef struct {
u16 id; u16 id;
u16 params; u16 params;
@ -38,13 +46,6 @@ typedef struct {
Vec3s rot; Vec3s rot;
} ActorInfo; } ActorInfo;
typedef enum {
LIST,
TARGET,
HELD,
INTERACT,
} RetrievalMethod;
std::array<const char*, 12> acMapping = { std::array<const char*, 12> acMapping = {
"Switch", "Background (Prop type 1)", "Switch", "Background (Prop type 1)",
"Player", "Bomb", "Player", "Bomb",
@ -67,6 +68,10 @@ const std::string GetActorDescription(u16 id) {
return ActorDB::Instance->RetrieveEntry(id).entry.valid ? ActorDB::Instance->RetrieveEntry(id).entry.desc : "???"; return ActorDB::Instance->RetrieveEntry(id).entry.valid ? ActorDB::Instance->RetrieveEntry(id).entry.desc : "???";
} }
const std::string GetActorDebugName(u16 id) {
return ActorDB::Instance->RetrieveEntry(id).entry.valid ? ActorDB::Instance->RetrieveEntry(id).entry.name : "???";
}
template <typename T> void DrawGroupWithBorder(T&& drawFunc, std::string section) { template <typename T> void DrawGroupWithBorder(T&& drawFunc, std::string section) {
// First group encapsulates the inner portion and border // First group encapsulates the inner portion and border
ImGui::BeginChild(std::string("##" + section).c_str(), ImVec2(0, 0), ImGui::BeginChild(std::string("##" + section).c_str(), ImVec2(0, 0),
@ -812,25 +817,37 @@ std::vector<u16> GetActorsWithDescriptionContainingString(std::string s) {
} }
void ActorViewer_AddTagForActor(Actor* actor) { void ActorViewer_AddTagForActor(Actor* actor) {
int val = CVarGetInteger(CVAR_DEVELOPER_TOOLS("ActorViewer.NameTags"), ACTORVIEWER_NAMETAGS_NONE); if (!CVarGetInteger(CVAR_ACTOR_NAME_TAGS("Enabled"), 0)) {
auto entry = ActorDB::Instance->RetrieveEntry(actor->id); return;
std::string tag;
if (val > 0 && entry.entry.valid) {
switch (val) {
case ACTORVIEWER_NAMETAGS_DESC:
tag = entry.desc;
break;
case ACTORVIEWER_NAMETAGS_NAME:
tag = entry.name;
break;
case ACTORVIEWER_NAMETAGS_BOTH:
tag = entry.name + '\n' + entry.desc;
break;
}
NameTag_RegisterForActorWithOptions(actor, tag.c_str(), { .tag = DEBUG_ACTOR_NAMETAG_TAG });
} }
std::vector<std::string> parts;
if (CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayID"), 0)) {
parts.push_back(GetActorDebugName(actor->id));
}
if (CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayDescription"), 0)) {
parts.push_back(GetActorDescription(actor->id));
}
if (CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayCategory"), 0)) {
parts.push_back(acMapping[actor->category]);
}
if (CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayParams"), 0)) {
parts.push_back(fmt::format("0x{:04X} ({})", (u16)actor->params, actor->params));
}
std::string tag = "";
for (size_t i = 0; i < parts.size(); i++) {
if (i != 0) {
tag += "\n";
}
tag += parts.at(i);
}
bool withZBuffer = CVarGetInteger(CVAR_ACTOR_NAME_TAGS("WithZBuffer"), 0);
NameTag_RegisterForActorWithOptions(actor, tag.c_str(),
{ .tag = DEBUG_ACTOR_NAMETAG_TAG, .noZBuffer = !withZBuffer });
} }
void ActorViewer_AddTagForAllActors() { void ActorViewer_AddTagForAllActors() {
@ -850,36 +867,64 @@ void ActorViewer_AddTagForAllActors() {
void ActorViewerWindow::DrawElement() { void ActorViewerWindow::DrawElement() {
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
static Actor* display;
static Actor empty{};
static Actor* fetch = NULL;
static ActorInfo newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } }; static ActorInfo newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
static bool needs_reset = false;
static ImU16 one = 1; static ImU16 one = 1;
static int actor;
static int category = 0;
static RetrievalMethod rm;
static std::string filler = "Please select"; static std::string filler = "Please select";
static std::vector<Actor*> list;
static u16 lastSceneId = 0;
static std::string searchString = ""; static std::string searchString = "";
static s16 currentSelectedInDropdown; static s16 currentSelectedInDropdown = -1;
static std::vector<u16> actors; static std::vector<u16> actorSearchResults;
if (gPlayState != nullptr) { if (gPlayState != nullptr) {
needs_reset = lastSceneId != gPlayState->sceneNum; if (ImGui::BeginChild("options", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY)) {
if (needs_reset) { bool toggled = false;
display = &empty; bool optionChange = false;
fetch = nullptr;
actor = category = 0; ImGui::SeparatorText("Options");
filler = "Please Select";
list.clear(); toggled = UIWidgets::CVarCheckbox("Actor Name Tags", CVAR_ACTOR_NAME_TAGS("Enabled"),
needs_reset = false; { { .tooltip = "Adds \"name tags\" above actors for identification" } });
searchString = "";
currentSelectedInDropdown = -1; ImGui::SameLine();
actors.clear();
UIWidgets::Button("Display Items", { { .tooltip = "Click to add display items on the name tags" } });
if (ImGui::BeginPopupContextItem(nullptr, ImGuiPopupFlags_MouseButtonLeft | ImGuiPopupFlags_NoReopen)) {
optionChange |= UIWidgets::CVarCheckbox("ID", CVAR_ACTOR_NAME_TAGS("DisplayID"));
optionChange |= UIWidgets::CVarCheckbox("Description", CVAR_ACTOR_NAME_TAGS("DisplayDescription"));
optionChange |= UIWidgets::CVarCheckbox("Category", CVAR_ACTOR_NAME_TAGS("DisplayCategory"));
optionChange |= UIWidgets::CVarCheckbox("Params", CVAR_ACTOR_NAME_TAGS("DisplayParams"));
ImGui::EndPopup();
}
optionChange |= UIWidgets::CVarCheckbox(
"Name tags with Z-Buffer", CVAR_ACTOR_NAME_TAGS("WithZBuffer"),
{ { .tooltip = "Allow name tags to be obstructed when behind geometry and actors" } });
if (toggled || optionChange) {
bool tagsEnabled = CVarGetInteger(CVAR_ACTOR_NAME_TAGS("Enabled"), 0);
bool noOptionsEnabled = !CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayID"), 0) &&
!CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayDescription"), 0) &&
!CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayCategory"), 0) &&
!CVarGetInteger(CVAR_ACTOR_NAME_TAGS("DisplayParams"), 0);
// Save the user an extra click and prevent adding "empty" tags by enabling,
// disabling, or setting an option based on what changed
if (tagsEnabled && noOptionsEnabled) {
if (toggled) {
CVarSetInteger(CVAR_ACTOR_NAME_TAGS("DisplayID"), 1);
} else {
CVarSetInteger(CVAR_ACTOR_NAME_TAGS("Enabled"), 0);
}
} else if (optionChange && !tagsEnabled && !noOptionsEnabled) {
CVarSetInteger(CVAR_ACTOR_NAME_TAGS("Enabled"), 1);
}
NameTag_RemoveAllByTag(DEBUG_ACTOR_NAMETAG_TAG);
ActorViewer_AddTagForAllActors();
}
} }
lastSceneId = gPlayState->sceneNum; ImGui::EndChild();
PushStyleCombobox(THEME_COLOR); PushStyleCombobox(THEME_COLOR);
if (ImGui::BeginCombo("Actor Type", acMapping[category])) { if (ImGui::BeginCombo("Actor Type", acMapping[category])) {
@ -893,21 +938,19 @@ void ActorViewerWindow::DrawElement() {
ImGui::EndCombo(); ImGui::EndCombo();
} }
if (display == nullptr) {
filler = "Please select";
}
if (ImGui::BeginCombo("Actor", filler.c_str())) { if (ImGui::BeginCombo("Actor", filler.c_str())) {
if (gPlayState != nullptr && lastSceneId != gPlayState->sceneNum) {
PopulateActorDropdown(category, list);
lastSceneId = gPlayState->sceneNum;
}
for (int i = 0; i < list.size(); i++) { for (int i = 0; i < list.size(); i++) {
std::string label = std::to_string(i) + ": " + ActorDB::Instance->RetrieveEntry(list[i]->id).name; std::string label = std::to_string(i) + ": " + ActorDB::Instance->RetrieveEntry(list[i]->id).name;
std::string description = GetActorDescription(list[i]->id); std::string description = GetActorDescription(list[i]->id);
if (description != "") if (description != "")
label += " (" + description + ")"; label += " (" + description + ")";
if (ImGui::Selectable(label.c_str())) { if (ImGui::Selectable(label.c_str(), list[i] == display)) {
rm = LIST;
display = list[i]; display = list[i];
actor = i;
filler = label; filler = label;
break; break;
} }
@ -918,87 +961,76 @@ void ActorViewerWindow::DrawElement() {
PushStyleHeader(THEME_COLOR); PushStyleHeader(THEME_COLOR);
if (ImGui::TreeNode("Selected Actor")) { if (ImGui::TreeNode("Selected Actor")) {
DrawGroupWithBorder( if (display != nullptr) {
[&]() { DrawGroupWithBorder(
ImGui::Text("Name: %s", ActorDB::Instance->RetrieveEntry(display->id).name.c_str()); [&]() {
ImGui::Text("Description: %s", GetActorDescription(display->id).c_str()); ImGui::Text("Name: %s", ActorDB::Instance->RetrieveEntry(display->id).name.c_str());
ImGui::Text("Category: %s", acMapping[display->category]); ImGui::Text("Description: %s", GetActorDescription(display->id).c_str());
ImGui::Text("ID: %d", display->id); ImGui::Text("Category: %s", acMapping[display->category]);
ImGui::Text("Parameters: %d", display->params); ImGui::Text("ID: %d", display->id);
}, ImGui::Text("Parameters: %d", display->params);
"Selected Actor"); ImGui::Text("Actor List Index: %d", GetActorListIndex(display));
ImGui::SameLine(); },
ImGui::PushItemWidth(ImGui::GetFontSize() * 6); "Selected Actor");
ImGui::SameLine();
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
DrawGroupWithBorder( DrawGroupWithBorder(
[&]() { [&]() {
ImGui::PushItemWidth(ImGui::GetFontSize() * 6); ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
PushStyleInput(THEME_COLOR);
ImGui::Text("Actor Position");
ImGui::InputScalar("X##CurPos", ImGuiDataType_Float, &display->world.pos.x);
ImGui::InputScalar("Y##CurPos", ImGuiDataType_Float, &display->world.pos.y);
ImGui::InputScalar("Z##CurPos", ImGuiDataType_Float, &display->world.pos.z);
ImGui::PopItemWidth();
PopStyleInput();
},
"Actor Position");
ImGui::SameLine();
DrawGroupWithBorder(
[&]() {
PushStyleInput(THEME_COLOR);
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
ImGui::Text("Actor Rotation");
ImGui::InputScalar("X##CurRot", ImGuiDataType_S16, &display->world.rot.x);
ImGui::InputScalar("Y##CurRot", ImGuiDataType_S16, &display->world.rot.y);
ImGui::InputScalar("Z##CurRot", ImGuiDataType_S16, &display->world.rot.z);
ImGui::PopItemWidth();
PopStyleInput();
},
"Actor Rotation");
if (display->category == ACTORCAT_BOSS || display->category == ACTORCAT_ENEMY) {
PushStyleInput(THEME_COLOR); PushStyleInput(THEME_COLOR);
ImGui::Text("Actor Position"); ImGui::InputScalar("Enemy Health", ImGuiDataType_U8, &display->colChkInfo.health);
ImGui::InputScalar("X##CurPos", ImGuiDataType_Float, &display->world.pos.x);
ImGui::InputScalar("Y##CurPos", ImGuiDataType_Float, &display->world.pos.y);
ImGui::InputScalar("Z##CurPos", ImGuiDataType_Float, &display->world.pos.z);
ImGui::PopItemWidth();
PopStyleInput(); PopStyleInput();
}, UIWidgets::InsertHelpHoverText("Some actors might not use this!");
"Actor Position");
ImGui::SameLine();
DrawGroupWithBorder(
[&]() {
PushStyleInput(THEME_COLOR);
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
ImGui::Text("Actor Rotation");
ImGui::InputScalar("X##CurRot", ImGuiDataType_S16, &display->world.rot.x);
ImGui::InputScalar("Y##CurRot", ImGuiDataType_S16, &display->world.rot.y);
ImGui::InputScalar("Z##CurRot", ImGuiDataType_S16, &display->world.rot.z);
ImGui::PopItemWidth();
PopStyleInput();
},
"Actor Rotation");
if (display->category == ACTORCAT_BOSS || display->category == ACTORCAT_ENEMY) {
PushStyleInput(THEME_COLOR);
ImGui::InputScalar("Enemy Health", ImGuiDataType_U8, &display->colChkInfo.health);
PopStyleInput();
UIWidgets::InsertHelpHoverText("Some actors might not use this!");
}
DrawGroupWithBorder(
[&]() {
ImGui::Text("flags");
UIWidgets::DrawFlagArray32("flags", display->flags);
},
"flags");
ImGui::SameLine();
DrawGroupWithBorder(
[&]() {
ImGui::Text("bgCheckFlags");
UIWidgets::DrawFlagArray16("bgCheckFlags", display->bgCheckFlags);
},
"bgCheckFlags");
if (Button("Refresh", ButtonOptions().Color(THEME_COLOR))) {
PopulateActorDropdown(category, list);
switch (rm) {
case INTERACT:
case HELD:
case TARGET:
display = fetch;
break;
case LIST:
display = list[actor];
break;
default:
break;
} }
}
if (Button("Go to Actor", ButtonOptions().Color(THEME_COLOR))) { DrawGroupWithBorder(
Player* player = GET_PLAYER(gPlayState); [&]() {
Math_Vec3f_Copy(&player->actor.world.pos, &display->world.pos); ImGui::Text("flags");
Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos); UIWidgets::DrawFlagArray32("flags", display->flags);
},
"flags");
ImGui::SameLine();
DrawGroupWithBorder(
[&]() {
ImGui::Text("bgCheckFlags");
UIWidgets::DrawFlagArray16("bgCheckFlags", display->bgCheckFlags);
},
"bgCheckFlags");
if (Button("Go to Actor", ButtonOptions().Color(THEME_COLOR))) {
Player* player = GET_PLAYER(gPlayState);
Math_Vec3f_Copy(&player->actor.world.pos, &display->world.pos);
Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos);
}
} else {
ImGui::Text("Select an actor to display information.");
} }
if (Button("Fetch from Target", if (Button("Fetch from Target",
@ -1006,34 +1038,28 @@ void ActorViewerWindow::DrawElement() {
.Color(THEME_COLOR) .Color(THEME_COLOR)
.Tooltip("Grabs actor with target arrow above it. You might need C-Up for enemies"))) { .Tooltip("Grabs actor with target arrow above it. You might need C-Up for enemies"))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->talkActor; if (player->talkActor != NULL) {
if (fetch != NULL) { display = player->talkActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = TARGET;
} }
} }
if (Button("Fetch from Held", if (Button("Fetch from Held",
ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor that Link is holding"))) { ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor that Link is holding"))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->heldActor; if (player->heldActor != NULL) {
if (fetch != NULL) { display = player->heldActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = HELD;
} }
} }
if (Button("Fetch from Interaction", if (Button("Fetch from Interaction",
ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor from \"interaction range\""))) { ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor from \"interaction range\""))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->interactRangeActor; if (player->interactRangeActor != NULL) {
if (fetch != NULL) { display = player->interactRangeActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = INTERACT;
} }
} }
@ -1044,21 +1070,22 @@ void ActorViewerWindow::DrawElement() {
// ImGui::PushItemWidth(ImGui::GetFontSize() * 10); // ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
if (InputString("Search Actor", &searchString, InputOptions().Color(THEME_COLOR))) { if (InputString("Search Actor", &searchString, InputOptions().Color(THEME_COLOR))) {
actors = GetActorsWithDescriptionContainingString(searchString); actorSearchResults = GetActorsWithDescriptionContainingString(searchString);
currentSelectedInDropdown = -1; currentSelectedInDropdown = -1;
} }
if (!SohUtils::IsStringEmpty(searchString) && !actors.empty()) { if (!SohUtils::IsStringEmpty(searchString) && !actorSearchResults.empty()) {
std::string preview = currentSelectedInDropdown == -1 std::string preview =
? "Please Select" currentSelectedInDropdown == -1
: ActorDB::Instance->RetrieveEntry(actors[currentSelectedInDropdown]).desc; ? "Please Select"
: ActorDB::Instance->RetrieveEntry(actorSearchResults[currentSelectedInDropdown]).desc;
PushStyleCombobox(THEME_COLOR); PushStyleCombobox(THEME_COLOR);
if (ImGui::BeginCombo("Results", preview.c_str())) { if (ImGui::BeginCombo("Results", preview.c_str())) {
for (u8 i = 0; i < actors.size(); i++) { for (u8 i = 0; i < actorSearchResults.size(); i++) {
if (ImGui::Selectable(ActorDB::Instance->RetrieveEntry(actors[i]).desc.c_str(), if (ImGui::Selectable(ActorDB::Instance->RetrieveEntry(actorSearchResults[i]).desc.c_str(),
i == currentSelectedInDropdown)) { i == currentSelectedInDropdown)) {
currentSelectedInDropdown = i; currentSelectedInDropdown = i;
newActor.id = actors[i]; newActor.id = actorSearchResults[i];
} }
} }
ImGui::EndCombo(); ImGui::EndCombo();
@ -1160,39 +1187,45 @@ void ActorViewerWindow::DrawElement() {
ImGui::TreePop(); ImGui::TreePop();
} }
PopStyleHeader(); PopStyleHeader();
static std::unordered_map<int32_t, const char*> nameTagOptions = {
{ 0, "None" },
{ 1, "Short Description" },
{ 2, "Actor ID" },
{ 3, "Both" },
};
if (CVarCombobox(
"Actor Name Tags", CVAR_DEVELOPER_TOOLS("ActorViewer.NameTags"), nameTagOptions,
ComboboxOptions().Color(THEME_COLOR).Tooltip("Adds \"name tags\" above actors for identification"))) {
NameTag_RemoveAllByTag(DEBUG_ACTOR_NAMETAG_TAG);
ActorViewer_AddTagForAllActors();
}
} else { } else {
ImGui::Text("Global Context needed for actor info!"); ImGui::Text("Global Context needed for actor info!");
if (needs_reset) {
fetch = nullptr;
actor = category = 0;
filler = "Please Select";
list.clear();
needs_reset = false;
searchString = "";
currentSelectedInDropdown = -1;
actors.clear();
}
} }
ImGui::EndDisabled(); ImGui::EndDisabled();
} }
void ActorViewerWindow::InitElement() { void ActorViewerWindow::InitElement() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) { GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorSpawn>([this](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor); Actor* actor = static_cast<Actor*>(refActor);
ActorViewer_AddTagForActor(actor);
// Reload actor list if the new actor belongs to the selected category
if (category == actor->category) {
PopulateActorDropdown(actor->category, list);
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorDestroy>([this](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
// If the actor belongs to the selected category, we need to manually remove it, as it has not been removed from
// the global actor array yet
if (category == actor->category) {
list.erase(std::remove(list.begin(), list.end(), actor), list.end());
}
if (display == actor) {
display = nullptr;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([this](int16_t sceneNum) {
display = nullptr;
category = ACTORCAT_SWITCH;
list.clear();
}); });
} }
void ActorViewer_RegisterNameTagHooks() {
COND_HOOK(OnActorInit, CVAR_ACTOR_NAME_TAGS_ENABLED,
[](void* actor) { ActorViewer_AddTagForActor(static_cast<Actor*>(actor)); });
}
RegisterShipInitFunc nametagInit(ActorViewer_RegisterNameTagHooks, { CVAR_ACTOR_NAME_TAGS_ENABLED_NAME });

View file

@ -2,6 +2,10 @@
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
#include "z64actor.h"
#include <vector>
class ActorViewerWindow final : public Ship::GuiWindow { class ActorViewerWindow final : public Ship::GuiWindow {
public: public:
using GuiWindow::GuiWindow; using GuiWindow::GuiWindow;
@ -9,4 +13,9 @@ class ActorViewerWindow final : public Ship::GuiWindow {
void DrawElement() override; void DrawElement() override;
void InitElement() override; void InitElement() override;
void UpdateElement() override{}; void UpdateElement() override{};
private:
Actor* display = nullptr;
int category = ACTORCAT_SWITCH;
std::vector<Actor*> list;
}; };

View file

@ -87,6 +87,16 @@ typedef enum {
DAMAGE_OHKO DAMAGE_OHKO
} DamageMultType; } DamageMultType;
typedef enum {
DAMPE_NONE,
DAMPE_NORMAL,
DAMPE_JALAPENO,
DAMPE_CHIPOTLE,
DAMPE_SCOTCH_BONNET,
DAMPE_GHOST_PEPPER,
DAMPE_INFERNO,
} DampeDropRate;
typedef enum { typedef enum {
DEKU_STICK_NORMAL, DEKU_STICK_NORMAL,
DEKU_STICK_UNBREAKABLE, DEKU_STICK_UNBREAKABLE,

View file

@ -27,8 +27,10 @@ DEFINE_HOOK(OnOcarinaSongAction, ());
DEFINE_HOOK(OnCuccoOrChickenHatch, ()); DEFINE_HOOK(OnCuccoOrChickenHatch, ());
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price)); DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
DEFINE_HOOK(OnActorInit, (void* actor)); DEFINE_HOOK(OnActorInit, (void* actor));
DEFINE_HOOK(OnActorSpawn, (void* actor));
DEFINE_HOOK(OnActorUpdate, (void* actor)); DEFINE_HOOK(OnActorUpdate, (void* actor));
DEFINE_HOOK(OnActorKill, (void* actor)); DEFINE_HOOK(OnActorKill, (void* actor));
DEFINE_HOOK(OnActorDestroy, (void* actor));
DEFINE_HOOK(OnEnemyDefeat, (void* actor)); DEFINE_HOOK(OnEnemyDefeat, (void* actor));
DEFINE_HOOK(OnBossDefeat, (void* actor)); DEFINE_HOOK(OnBossDefeat, (void* actor));
DEFINE_HOOK(OnTimestamp, (u8 item)); DEFINE_HOOK(OnTimestamp, (u8 item));

View file

@ -108,6 +108,13 @@ void GameInteractor_ExecuteOnActorInit(void* actor) {
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorInit>(actor); GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorInit>(actor);
} }
void GameInteractor_ExecuteOnActorSpawn(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorSpawn>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorSpawn>(((Actor*)actor)->id, actor);
GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnActorSpawn>((uintptr_t)actor, actor);
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorSpawn>(actor);
}
void GameInteractor_ExecuteOnActorUpdate(void* actor) { void GameInteractor_ExecuteOnActorUpdate(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorUpdate>(actor); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorUpdate>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorUpdate>(((Actor*)actor)->id, actor); GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorUpdate>(((Actor*)actor)->id, actor);
@ -122,6 +129,13 @@ void GameInteractor_ExecuteOnActorKill(void* actor) {
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorKill>(actor); GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorKill>(actor);
} }
void GameInteractor_ExecuteOnActorDestroy(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorDestroy>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorDestroy>(((Actor*)actor)->id, actor);
GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnActorDestroy>((uintptr_t)actor, actor);
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorDestroy>(actor);
}
void GameInteractor_ExecuteOnEnemyDefeat(void* actor) { void GameInteractor_ExecuteOnEnemyDefeat(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnEnemyDefeat>(actor); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnEnemyDefeat>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnEnemyDefeat>(((Actor*)actor)->id, actor); GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnEnemyDefeat>(((Actor*)actor)->id, actor);

View file

@ -29,8 +29,10 @@ void GameInteractor_ExecuteOnSetDoAction(uint16_t action);
void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnOcarinaSongAction();
void GameInteractor_ExecuteOnCuccoOrChickenHatch(); void GameInteractor_ExecuteOnCuccoOrChickenHatch();
void GameInteractor_ExecuteOnActorInit(void* actor); void GameInteractor_ExecuteOnActorInit(void* actor);
void GameInteractor_ExecuteOnActorSpawn(void* actor);
void GameInteractor_ExecuteOnActorUpdate(void* actor); void GameInteractor_ExecuteOnActorUpdate(void* actor);
void GameInteractor_ExecuteOnActorKill(void* actor); void GameInteractor_ExecuteOnActorKill(void* actor);
void GameInteractor_ExecuteOnActorDestroy(void* actor);
void GameInteractor_ExecuteOnEnemyDefeat(void* actor); void GameInteractor_ExecuteOnEnemyDefeat(void* actor);
void GameInteractor_ExecuteOnBossDefeat(void* actor); void GameInteractor_ExecuteOnBossDefeat(void* actor);
void GameInteractor_ExecuteOnTimestamp(u8 item); void GameInteractor_ExecuteOnTimestamp(u8 item);

View file

@ -112,7 +112,7 @@ void GameInteractor::RawAction::FreezePlayer() {
void GameInteractor::RawAction::BurnPlayer() { void GameInteractor::RawAction::BurnPlayer() {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
for (int i = 0; i < 18; i++) { for (int i = 0; i < 18; i++) {
player->bodyFlameTimers[i] = Rand_S16Offset(0, 200); player->bodyFlameTimers[i] = static_cast<uint8_t>(Rand_S16Offset(0, 200));
} }
player->bodyIsBurning = true; player->bodyIsBurning = true;
func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0); func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0);
@ -559,7 +559,7 @@ void GameInteractor::RawAction::SetRandomWind(bool active) {
GameInteractor::State::RandomWindActive = 0; GameInteractor::State::RandomWindActive = 0;
GameInteractor::State::RandomWindSecondsSinceLastDirectionChange = 0; GameInteractor::State::RandomWindSecondsSinceLastDirectionChange = 0;
player->pushedSpeed = 0.0f; player->pushedSpeed = 0.0f;
player->pushedYaw = 0.0f; player->pushedYaw = 0;
} }
} }
@ -617,7 +617,7 @@ GameInteractionEffectQueryResult GameInteractor::RawAction::SpawnEnemyWithOffset
} }
// Generate point in random angle with a radius. // Generate point in random angle with a radius.
float angle = Random(0, 2 * M_PI); float angle = static_cast<float>(RandomDouble() * 2 * M_PI);
float radius = 150; float radius = 150;
float posXOffset = radius * cos(angle); float posXOffset = radius * cos(angle);
float posZOffset = radius * sin(angle); float posZOffset = radius * sin(angle);

View file

@ -228,6 +228,14 @@ typedef enum {
// - `*Actor` (interactRangeActor) // - `*Actor` (interactRangeActor)
VB_BOTTLE_ACTOR, VB_BOTTLE_ACTOR,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*EnPoField`
VB_BOTTLE_BIG_POE,
// #### `result` // #### `result`
// ```c // ```c
// ((this->actor.params == DNS_TYPE_HEART_PIECE) && (Flags_GetItemGetInf(ITEMGETINF_DEKU_SCRUB_HEART_PIECE))) || // ((this->actor.params == DNS_TYPE_HEART_PIECE) && (Flags_GetItemGetInf(ITEMGETINF_DEKU_SCRUB_HEART_PIECE))) ||
@ -331,6 +339,14 @@ typedef enum {
// - None // - None
VB_CRAWL_SPEED_INCREASE, VB_CRAWL_SPEED_INCREASE,
// #### `result`
// ```c
// this->actionTimer == 0 && Rand_ZeroOne() < 0.03f
// ```
// #### `args`
// - `*EnPoRelay`
VB_DAMPE_DROP_FLAME,
// #### `result` // #### `result`
// ```c // ```c
// !Flags_GetItemGetInf(ITEMGETINF_1C) // !Flags_GetItemGetInf(ITEMGETINF_1C)
@ -462,6 +478,14 @@ typedef enum {
// - `*int16_t` (item id) // - `*int16_t` (item id)
VB_DRAW_AMMO_COUNT, VB_DRAW_AMMO_COUNT,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - Player*
VB_EMPTYING_BOTTLE,
// #### `result` // #### `result`
// ```c // ```c
// (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play) // (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)
@ -511,6 +535,14 @@ typedef enum {
// - `*BgHeavyBlock` // - `*BgHeavyBlock`
VB_FREEZE_LINK_FOR_BLOCK_THROW, VB_FREEZE_LINK_FOR_BLOCK_THROW,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_FREEZE_LINK_FOR_FOREST_PILLARS,
// #### `result` // #### `result`
// ```c // ```c
// true // true
@ -1395,6 +1427,14 @@ typedef enum {
// - `*BgTreemouth` // - `*BgTreemouth`
VB_PLAY_DEKU_TREE_INTRO_CS, VB_PLAY_DEKU_TREE_INTRO_CS,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*DemoKekkai`
VB_PLAY_DISPEL_BARRIER_CS,
// #### `result` // #### `result`
// ```c // ```c
// true // true
@ -1459,6 +1499,15 @@ typedef enum {
// - None // - None
VB_PLAY_FIRE_ARROW_CS, VB_PLAY_FIRE_ARROW_CS,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*EnHeishi2`
// - `bool` (clearCamera - true if the code clears a sub-camera, false otherwise)
VB_PLAY_GATE_OPENING_OR_CLOSING_CS,
// #### `result` // #### `result`
// ```c // ```c
// true // true
@ -1700,6 +1749,14 @@ typedef enum {
// - `*EnRu1` // - `*EnRu1`
VB_RUTO_WANT_TO_BE_TOSSED_TO_SAPPHIRE, VB_RUTO_WANT_TO_BE_TOSSED_TO_SAPPHIRE,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*EnGb`
VB_SELL_POES_TO_POE_COLLECTOR,
// #### `result` // #### `result`
// ```c // ```c
// true // true
@ -1827,6 +1884,14 @@ typedef enum {
// - `*ObjBean` // - `*ObjBean`
VB_SPAWN_BEAN_STALK_FAIRIES, VB_SPAWN_BEAN_STALK_FAIRIES,
// #### `result`
// ```c
// this->timer >= 60
// ```
// #### `args`
// - `None`
VB_SPAWN_BEAN_SKULLTULA,
// #### `result` // #### `result`
// ```c // ```c
// true // true

View file

@ -12,7 +12,6 @@
#include "soh/Enhancements/randomizer/3drando/random.hpp" #include "soh/Enhancements/randomizer/3drando/random.hpp"
#include "soh/Enhancements/cosmetics/authenticGfxPatches.h" #include "soh/Enhancements/cosmetics/authenticGfxPatches.h"
#include <soh/Enhancements/item-tables/ItemTableManager.h> #include <soh/Enhancements/item-tables/ItemTableManager.h>
#include "soh/Enhancements/nametag.h"
#include "soh/Enhancements/timesaver_hook_handlers.h" #include "soh/Enhancements/timesaver_hook_handlers.h"
#include "soh/Enhancements/TimeSavers/TimeSavers.h" #include "soh/Enhancements/TimeSavers/TimeSavers.h"
#include "soh/Enhancements/randomizer/hook_handlers.h" #include "soh/Enhancements/randomizer/hook_handlers.h"
@ -135,38 +134,6 @@ void RegisterOcarinaTimeTravel() {
}); });
} }
void RegisterShadowTag() {
static bool shouldSpawn = false;
static uint16_t delayTimer = 60;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ShadowTag"), 0)) {
return;
}
if (gPlayState->sceneNum == SCENE_FOREST_TEMPLE && // Forest Temple Scene
gPlayState->roomCtx.curRoom.num == 16 || // Green Poe Room
gPlayState->roomCtx.curRoom.num == 13 || // Blue Poe Room
gPlayState->roomCtx.curRoom.num == 12) { // Red Poe Room
return;
} else {
if (shouldSpawn && (delayTimer <= 0)) {
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_WALLMAS, 0, 0, 0, 0, 0, 0, 3, false);
shouldSpawn = false;
} else {
delayTimer--;
}
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneSpawnActors>([]() {
shouldSpawn = true;
delayTimer = 60;
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
shouldSpawn = true;
delayTimer = 60;
});
}
static bool hasAffectedHealth = false; static bool hasAffectedHealth = false;
void UpdatePermanentHeartLossState() { void UpdatePermanentHeartLossState() {
if (!GameInteractor::IsSaveLoaded()) if (!GameInteractor::IsSaveLoaded())
@ -219,65 +186,6 @@ void RegisterDeleteFileOnDeath() {
}); });
} }
struct DayTimeGoldSkulltulas {
uint16_t scene;
uint16_t room;
bool forChild;
std::vector<ActorEntry> actorEntries;
};
using DayTimeGoldSkulltulasList = std::vector<DayTimeGoldSkulltulas>;
void RegisterDaytimeGoldSkultullas() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneSpawnActors>([]() {
if (!CVarGetInteger(CVAR_ENHANCEMENT("NightGSAlwaysSpawn"), 0)) {
return;
}
// Gold Skulltulas that are not part of the scene actor list during the day
// Actor values copied from the night time scene actor list
static const DayTimeGoldSkulltulasList dayTimeGoldSkulltulas = {
// Graveyard
{ SCENE_GRAVEYARD, 1, true, { { ACTOR_EN_SW, { 156, 315, 795 }, { 16384, -32768, 0 }, -20096 } } },
// ZF
{ SCENE_ZORAS_FOUNTAIN, 0, true, { { ACTOR_EN_SW, { -1891, 187, 1911 }, { 16384, 18022, 0 }, -19964 } } },
// GF
{ SCENE_GERUDOS_FORTRESS,
0,
false,
{ { ACTOR_EN_SW, { 1598, 999, -2008 }, { 16384, -16384, 0 }, -19198 } } },
{ SCENE_GERUDOS_FORTRESS, 1, false, { { ACTOR_EN_SW, { 3377, 1734, -4935 }, { 16384, 0, 0 }, -19199 } } },
// Kak
{ SCENE_KAKARIKO_VILLAGE, 0, false, { { ACTOR_EN_SW, { -18, 540, 1800 }, { 0, -32768, 0 }, -20160 } } },
{ SCENE_KAKARIKO_VILLAGE,
0,
true,
{ { ACTOR_EN_SW, { -465, 377, -888 }, { 0, 28217, 0 }, -20222 },
{ ACTOR_EN_SW, { 5, 686, -171 }, { 0, -32768, 0 }, -20220 },
{ ACTOR_EN_SW, { 324, 270, 905 }, { 16384, 0, 0 }, -20216 },
{ ACTOR_EN_SW, { -602, 120, 1120 }, { 16384, 0, 0 }, -20208 } } },
// LLR
{ SCENE_LON_LON_RANCH,
0,
true,
{ { ACTOR_EN_SW, { -2344, 180, 672 }, { 16384, 22938, 0 }, -29695 },
{ ACTOR_EN_SW, { 808, 48, 326 }, { 16384, 0, 0 }, -29694 },
{ ACTOR_EN_SW, { 997, 286, -2698 }, { 16384, -16384, 0 }, -29692 } } },
};
for (const auto& dayTimeGS : dayTimeGoldSkulltulas) {
if (IS_DAY && dayTimeGS.forChild == LINK_IS_CHILD && dayTimeGS.scene == gPlayState->sceneNum &&
dayTimeGS.room == gPlayState->roomCtx.curRoom.num) {
for (const auto& actorEntry : dayTimeGS.actorEntries) {
Actor_Spawn(&gPlayState->actorCtx, gPlayState, actorEntry.id, actorEntry.pos.x, actorEntry.pos.y,
actorEntry.pos.z, actorEntry.rot.x, actorEntry.rot.y, actorEntry.rot.z,
actorEntry.params, false);
}
}
}
});
}
bool IsHyperBossesActive() { bool IsHyperBossesActive() {
return CVarGetInteger(CVAR_ENHANCEMENT("HyperBosses"), 0) || return CVarGetInteger(CVAR_ENHANCEMENT("HyperBosses"), 0) ||
(IS_BOSS_RUSH && (IS_BOSS_RUSH &&
@ -1049,8 +957,6 @@ void InitMods() {
TimeSavers_Register(); TimeSavers_Register();
RegisterTTS(); RegisterTTS();
RegisterOcarinaTimeTravel(); RegisterOcarinaTimeTravel();
RegisterDaytimeGoldSkultullas();
RegisterShadowTag();
RegisterPermanentHeartLoss(); RegisterPermanentHeartLoss();
RegisterDeleteFileOnDeath(); RegisterDeleteFileOnDeath();
RegisterHyperBosses(); RegisterHyperBosses();
@ -1064,7 +970,6 @@ void InitMods() {
RegisterRandomizedEnemySizes(); RegisterRandomizedEnemySizes();
RegisterOpenAllHours(); RegisterOpenAllHours();
RegisterToTMedallions(); RegisterToTMedallions();
NameTag_RegisterHooks();
RegisterFloorSwitchesHook(); RegisterFloorSwitchesHook();
RegisterPatchHandHandler(); RegisterPatchHandHandler();
RegisterHurtContainerModeHandler(); RegisterHurtContainerModeHandler();

View file

@ -5,7 +5,7 @@
#include "soh/frame_interpolation.h" #include "soh/frame_interpolation.h"
#include "soh/Enhancements/custom-message/CustomMessageInterfaceAddon.h" #include "soh/Enhancements/custom-message/CustomMessageInterfaceAddon.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/OTRGlobals.h" #include "soh/ShipUtils.h"
extern "C" { extern "C" {
#include "z64.h" #include "z64.h"
@ -26,12 +26,16 @@ typedef struct {
int16_t height; // Textbox height int16_t height; // Textbox height
int16_t width; // Textbox width int16_t width; // Textbox width
int16_t yOffset; // Addition Y offset int16_t yOffset; // Addition Y offset
uint8_t noZBuffer; // Allow rendering over geometry
Mtx* mtx; // Allocated Mtx for rendering Mtx* mtx; // Allocated Mtx for rendering
Vtx* vtx; // Allocated Vtx for rendering Vtx* vtx; // Allocated Vtx for rendering
} NameTag; } NameTag;
static std::vector<NameTag> nameTags; static std::vector<NameTag> nameTags;
static std::vector<Gfx> nameTagDl; static std::vector<Gfx> nameTagDl;
static bool sMirrorWorldActive = false;
void NameTag_RegisterHooks();
void FreeNameTag(NameTag* nameTag) { void FreeNameTag(NameTag* nameTag) {
if (nameTag->vtx != nullptr) { if (nameTag->vtx != nullptr) {
@ -51,14 +55,14 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
} }
// Name tag is too far away to meaningfully read, don't bother rendering it // Name tag is too far away to meaningfully read, don't bother rendering it
if (nameTag->actor->xyzDistToPlayerSq > 200000.0f) { if (nameTag->actor->xyzDistToPlayerSq > 440000.0f) {
return; return;
} }
// Fade out name tags that are far away // Fade out name tags that are far away
float alpha = 1.0f; float alpha = 1.0f;
if (nameTag->actor->xyzDistToPlayerSq > 160000.0f) { if (nameTag->actor->xyzDistToPlayerSq > 360000.0f) {
alpha = (200000.0f - nameTag->actor->xyzDistToPlayerSq) / 40000.0f; alpha = (440000.0f - nameTag->actor->xyzDistToPlayerSq) / 80000.0f;
} }
float scale = 75.0f / 100.f; float scale = 75.0f / 100.f;
@ -79,7 +83,7 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
textColor = CVarGetColor(CVAR_COSMETIC("HUD.NameTagActorText.Value"), textColor); textColor = CVarGetColor(CVAR_COSMETIC("HUD.NameTagActorText.Value"), textColor);
} }
FrameInterpolation_RecordOpenChild(nameTag->actor, 10); FrameInterpolation_RecordOpenChild(nameTag->actor, 0);
// Prefer the highest between world position and focus position if targetable // Prefer the highest between world position and focus position if targetable
float posY = nameTag->actor->world.pos.y; float posY = nameTag->actor->world.pos.y;
@ -92,7 +96,7 @@ void DrawNameTag(PlayState* play, const NameTag* nameTag) {
// Set position, billboard effect, scale (with mirror mode), then center nametag // Set position, billboard effect, scale (with mirror mode), then center nametag
Matrix_Translate(nameTag->actor->world.pos.x, posY, nameTag->actor->world.pos.z, MTXMODE_NEW); Matrix_Translate(nameTag->actor->world.pos.x, posY, nameTag->actor->world.pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF); Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), -scale, 1.0f, MTXMODE_APPLY); Matrix_Scale(scale * (sMirrorWorldActive ? -1.0f : 1.0f), -scale, 1.0f, MTXMODE_APPLY);
Matrix_Translate(-(float)nameTag->width / 2, -nameTag->height, 0, MTXMODE_APPLY); Matrix_Translate(-(float)nameTag->width / 2, -nameTag->height, 0, MTXMODE_APPLY);
Matrix_ToMtx(nameTag->mtx, (char*)__FILE__, __LINE__); Matrix_ToMtx(nameTag->mtx, (char*)__FILE__, __LINE__);
@ -154,15 +158,27 @@ void DrawNameTags() {
OPEN_DISPS(gPlayState->state.gfxCtx); OPEN_DISPS(gPlayState->state.gfxCtx);
// Setup before rendering name tags // Setup before rendering name tags
Gfx_SetupDL_38Xlu(gPlayState->state.gfxCtx); POLY_XLU_DISP = Gfx_SetupDL_39(POLY_XLU_DISP);
nameTagDl.push_back(gsDPSetAlphaDither(G_AD_DISABLE));
nameTagDl.push_back(gsSPClearGeometryMode(G_SHADE));
nameTagDl.push_back(gsDPSetAlphaCompare(G_AC_NONE));
nameTagDl.push_back( nameTagDl.push_back(
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0)); gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0));
bool zbufferEnabled = false;
// Add all the name tags // Add all the name tags
for (const auto& nameTag : nameTags) { for (const auto& nameTag : nameTags) {
// Toggle ZBuffer mode based on last state and next tag
if (zbufferEnabled == nameTag.noZBuffer) {
if (nameTag.noZBuffer) {
nameTagDl.push_back(gsSPClearGeometryMode(G_ZBUFFER));
zbufferEnabled = false;
} else {
nameTagDl.push_back(gsSPSetGeometryMode(G_ZBUFFER));
zbufferEnabled = true;
}
}
DrawNameTag(gPlayState, &nameTag); DrawNameTag(gPlayState, &nameTag);
} }
@ -189,22 +205,22 @@ void UpdateNameTags() {
return aDistToCamera > bDistToCamera; return aDistToCamera > bDistToCamera;
}); });
sMirrorWorldActive = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0);
} }
extern "C" void NameTag_RegisterForActorWithOptions(Actor* actor, const char* text, NameTagOptions options) { extern "C" void NameTag_RegisterForActorWithOptions(Actor* actor, const char* text, NameTagOptions options) {
std::string processedText = std::string(Interface_ReplaceSpecialCharacters((char*)text)); std::string processedText = std::string(Interface_ReplaceSpecialCharacters((char*)text));
// Strip out unsupported characters // Strip out unsupported characters
processedText.erase(std::remove_if(processedText.begin(), processedText.end(), // 172 is max supported texture for the in-game font system,
[](const char& c) { // and filter anything less than a space but not the newline or nul characters
// 172 is max supported texture for the in-game font system, processedText.erase(
// and filter anything less than a space but not the newline or nul std::remove_if(processedText.begin(), processedText.end(),
// characters [](const char& c) { return (uint8_t)c > 172 || (c < ' ' && c != '\n' && c != '\0'); }),
return (unsigned char)c > 172 || (c < ' ' && c != '\n' && c != '\0'); processedText.end());
}),
processedText.end());
int16_t numChar = processedText.length(); size_t numChar = processedText.length();
int16_t numLines = 1; int16_t numLines = 1;
int16_t offsetX = 0; int16_t offsetX = 0;
int16_t maxOffsetX = 0; int16_t maxOffsetX = 0;
@ -213,7 +229,7 @@ extern "C" void NameTag_RegisterForActorWithOptions(Actor* actor, const char* te
Vtx* vertices = (Vtx*)calloc(sizeof(Vtx[4]), numChar + 1); Vtx* vertices = (Vtx*)calloc(sizeof(Vtx[4]), numChar + 1);
// Set all the char vtx first to get the total size for the textbox // Set all the char vtx first to get the total size for the textbox
for (int16_t i = 0; i < numChar; i++) { for (size_t i = 0; i < numChar; i++) {
if (processedText[i] == '\n') { if (processedText[i] == '\n') {
offsetX = 0; offsetX = 0;
numLines++; numLines++;
@ -249,10 +265,13 @@ extern "C" void NameTag_RegisterForActorWithOptions(Actor* actor, const char* te
nameTag.height = height; nameTag.height = height;
nameTag.width = width; nameTag.width = width;
nameTag.yOffset = options.yOffset; nameTag.yOffset = options.yOffset;
nameTag.noZBuffer = options.noZBuffer;
nameTag.mtx = new Mtx(); nameTag.mtx = new Mtx();
nameTag.vtx = vertices; nameTag.vtx = vertices;
nameTags.push_back(nameTag); nameTags.push_back(nameTag);
NameTag_RegisterHooks();
} }
extern "C" void NameTag_RegisterForActor(Actor* actor, const char* text) { extern "C" void NameTag_RegisterForActor(Actor* actor, const char* text) {
@ -268,6 +287,8 @@ extern "C" void NameTag_RemoveAllForActor(Actor* actor) {
it++; it++;
} }
} }
NameTag_RegisterHooks();
} }
extern "C" void NameTag_RemoveAllByTag(const char* tag) { extern "C" void NameTag_RemoveAllByTag(const char* tag) {
@ -279,6 +300,8 @@ extern "C" void NameTag_RemoveAllByTag(const char* tag) {
it++; it++;
} }
} }
NameTag_RegisterHooks();
} }
void RemoveAllNameTags() { void RemoveAllNameTags() {
@ -287,23 +310,49 @@ void RemoveAllNameTags() {
} }
nameTags.clear(); nameTags.clear();
NameTag_RegisterHooks();
} }
static bool sRegisteredHooks = false;
void NameTag_RegisterHooks() { void NameTag_RegisterHooks() {
if (sRegisteredHooks) { static HOOK_ID gameStatUpdateHookID = 0;
static HOOK_ID drawHookID = 0;
static HOOK_ID playDestroyHookID = 0;
static HOOK_ID actorDestroyHookID = 0;
static bool sRegisteredHooks = false;
// Hooks already (un)registered based on nametags
if ((nameTags.size() > 0) == sRegisteredHooks) {
return;
}
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnGameFrameUpdate>(gameStatUpdateHookID);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnPlayDrawEnd>(drawHookID);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnPlayDestroy>(playDestroyHookID);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorDestroy>(actorDestroyHookID);
gameStatUpdateHookID = 0;
drawHookID = 0;
playDestroyHookID = 0;
actorDestroyHookID = 0;
sRegisteredHooks = false;
if (nameTags.size() == 0) {
return; return;
} }
sRegisteredHooks = true; sRegisteredHooks = true;
// Reorder tags every frame to mimic depth rendering // Reorder tags every frame to mimic depth rendering
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() { UpdateNameTags(); }); gameStatUpdateHookID =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(UpdateNameTags);
// Render name tags at the end of player draw to avoid overflowing the display buffers // Render name tags at the end of the Play World drawing
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayDrawEnd>([]() { DrawNameTags(); }); drawHookID = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayDrawEnd>(DrawNameTags);
// Remove all name tags on play state destroy as all actors are removed anyways // Remove all name tags on play state destroy as all actors are removed anyways
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayDestroy>([]() { RemoveAllNameTags(); }); playDestroyHookID = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayDestroy>(RemoveAllNameTags);
// Remove all name tags for actor on destroy
actorDestroyHookID = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorDestroy>(
[](void* actor) { NameTag_RemoveAllForActor((Actor*)actor); });
} }

View file

@ -1,11 +1,16 @@
#ifndef _NAMETAG_H_ #ifndef NAMETAG_H
#define _NAMETAG_H_ #define NAMETAG_H
#include <z64.h>
#include <libultraship/color.h>
#include <libultraship/libultra.h>
struct Actor;
typedef struct { typedef struct {
const char* tag; // Tag identifier to filter/remove multiple tags const char* tag; // Tag identifier to filter/remove multiple tags
int16_t yOffset; // Additional Y offset to apply for the name tag int16_t yOffset; // Additional Y offset to apply for the name tag
Color_RGBA8 textColor; // Text color override. Global color is used if alpha is 0 Color_RGBA8 textColor; // Text color override. Global color is used if alpha is 0
uint8_t noZBuffer; // Allow rendering over geometry
} NameTagOptions; } NameTagOptions;
// Register required hooks for nametags on startup // Register required hooks for nametags on startup
@ -28,4 +33,4 @@ void NameTag_RemoveAllByTag(const char* tag);
} }
#endif #endif
#endif // _NAMETAG_H_ #endif // NAMETAG_H

View file

@ -159,11 +159,6 @@ static void ValidateOtherEntrance(GetAccessibleLocationsStruct& gals) {
ApplyStartingInventory(); // RANDOTODO when proper ammo logic is done, this could be moved to the start ApplyStartingInventory(); // RANDOTODO when proper ammo logic is done, this could be moved to the start
} }
} }
// If we are not shuffling the guard house, add the key so we can properly check for poe merchant access
if (gals.validatedStartingRegion && gals.foundTempleOfTime &&
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) {
Rando::StaticData::RetrieveItem(RG_GUARD_HOUSE_KEY).ApplyEffect();
}
} }
// Apply all items that are necessary for checking all location access // Apply all items that are necessary for checking all location access
@ -180,10 +175,7 @@ static void ApplyAllAdvancmentItems() {
static void ValidateSphereZero(GetAccessibleLocationsStruct& gals) { static void ValidateSphereZero(GetAccessibleLocationsStruct& gals) {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
// Condition for verifying everything required for sphere 0, expanding search to all locations // Condition for verifying everything required for sphere 0, expanding search to all locations
if ((!logic->AreCheckingBigPoes || logic->CanEmptyBigPoes) && gals.validatedStartingRegion && if (gals.validatedStartingRegion && gals.foundTempleOfTime && gals.haveTimeAccess) {
gals.foundTempleOfTime && gals.haveTimeAccess) {
// stop checking for big poes
logic->AreCheckingBigPoes = false;
// Apply all items that are necessary for checking all location access // Apply all items that are necessary for checking all location access
ApplyAllAdvancmentItems(); ApplyAllAdvancmentItems();
// Reset access as the non-starting age // Reset access as the non-starting age
@ -213,7 +205,7 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer
// Update Time of Day Access for the exit // Update Time of Day Access for the exit
if (UpdateToDAccess(&exit, exitRegion)) { if (UpdateToDAccess(&exit, exitRegion)) {
gals.logicUpdated = true; gals.logicUpdated = true;
if (!gals.sphereZeroComplete || logic->AreCheckingBigPoes) { if (!gals.sphereZeroComplete) {
if (!gals.foundTempleOfTime || !gals.validatedStartingRegion) { if (!gals.foundTempleOfTime || !gals.validatedStartingRegion) {
ValidateOtherEntrance(gals); ValidateOtherEntrance(gals);
} }
@ -596,15 +588,12 @@ bool CheckBeatable(RandomizerGet ignore /* = RG_NONE*/) {
} }
// Check if the currently randomised set of entrances is a valid game map. // Check if the currently randomised set of entrances is a valid game map.
void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAccess) { void ValidateEntrances(bool checkOtherEntranceAccess) {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
GetAccessibleLocationsStruct gals(0); GetAccessibleLocationsStruct gals(0);
ResetLogic(ctx, gals, !checkOtherEntranceAccess); ResetLogic(ctx, gals, !checkOtherEntranceAccess);
ctx->allLocationsReachable = false; ctx->allLocationsReachable = false;
if (checkPoeCollectorAccess) {
logic->AreCheckingBigPoes = true;
}
if (checkOtherEntranceAccess) { if (checkOtherEntranceAccess) {
gals.foundTempleOfTime = false; gals.foundTempleOfTime = false;
@ -620,11 +609,6 @@ void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAcce
RegionTable(RR_ROOT)->adultNight = true; RegionTable(RR_ROOT)->adultNight = true;
RegionTable(RR_ROOT)->childDay = true; RegionTable(RR_ROOT)->childDay = true;
RegionTable(RR_ROOT)->adultDay = true; RegionTable(RR_ROOT)->adultDay = true;
} else if (checkPoeCollectorAccess) {
// If we are not shuffling the guard house, add the key so we can properly check for poe merchant access
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) {
Rando::StaticData::RetrieveItem(RG_GUARD_HOUSE_KEY).ApplyEffect();
}
} else { } else {
ApplyAllAdvancmentItems(); ApplyAllAdvancmentItems();
} }
@ -710,11 +694,11 @@ static void PareDownPlaythrough() {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
std::vector<RandomizerCheck> toAddBackItem; std::vector<RandomizerCheck> toAddBackItem;
// Start at sphere before Ganon's and count down // Start at sphere before Ganon's and count down
for (int i = ctx->playthroughLocations.size() - 2; i >= 0; i--) { for (int32_t i = static_cast<int32_t>(ctx->playthroughLocations.size()) - 2; i >= 0; i--) {
// Check each item location in sphere // Check each item location in sphere
std::vector<int> erasableIndices; std::vector<int> erasableIndices;
std::vector<RandomizerCheck> sphere = ctx->playthroughLocations.at(i); std::vector<RandomizerCheck> sphere = ctx->playthroughLocations.at(i);
for (int j = sphere.size() - 1; j >= 0; j--) { for (int32_t j = static_cast<int32_t>(sphere.size()) - 1; j >= 0; j--) {
RandomizerCheck loc = sphere.at(j); RandomizerCheck loc = sphere.at(j);
RandomizerGet locGet = ctx->GetItemLocation(loc)->GetPlacedRandomizerGet(); // Copy out item RandomizerGet locGet = ctx->GetItemLocation(loc)->GetPlacedRandomizerGet(); // Copy out item

View file

@ -72,4 +72,4 @@ void GeneratePlaythrough();
bool CheckBeatable(RandomizerGet ignore = RG_NONE); bool CheckBeatable(RandomizerGet ignore = RG_NONE);
void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAccess); void ValidateEntrances(bool checkOtherEntranceAccess);

View file

@ -2467,13 +2467,13 @@ void StaticData::HintTable_Init() {
/*german*/ "ein abgelegener Ort", /*german*/ "ein abgelegener Ort",
/*french*/ "un lieu isolé")); /*french*/ "un lieu isolé"));
hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.", hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage("&It's %gordinary%w.",
/*german*/ "&Sieht aus wie immer.", /*german*/ "&Sieht aus %gwie immer%w.",
/*french*/ "&Elle vous semble %rordinaire%w.")); /*french*/ "&Elle vous semble %gordinaire%w."));
hintTextTable[RHT_DUNGEON_MASTERFUL] = HintText(CustomMessage(" It's masterful!", hintTextTable[RHT_DUNGEON_MASTERFUL] = HintText(CustomMessage("&It's %rmasterful%w!",
/*german*/ "&Man kann darauf die Worte&%r\"Master Quest\"%w entziffern...", /*german*/ "&Man kann darauf die Worte %r\"Master_Quest\"%w entziffern...",
/*french*/ "&Étrange... les mots %r\"Master&Quest\"%w sont gravés dessus.")); /*french*/ "&Étrange... les mots %r\"Master_Quest\"%w sont gravés dessus."));
// clang-format on // clang-format on
} }

View file

@ -40,7 +40,7 @@ const CustomMessage& HintText::GetObscure() const {
return obscureText.size() > 0 ? RandomElement(obscureText) : clearText; return obscureText.size() > 0 ? RandomElement(obscureText) : clearText;
} }
const CustomMessage& HintText::GetObscure(uint8_t selection) const { const CustomMessage& HintText::GetObscure(size_t selection) const {
if (obscureText.size() > selection) { if (obscureText.size() > selection) {
return obscureText[selection]; return obscureText[selection];
} else if (obscureText.size() > 0) { } else if (obscureText.size() > 0) {
@ -53,7 +53,7 @@ const CustomMessage& HintText::GetAmbiguous() const {
return ambiguousText.size() > 0 ? RandomElement(ambiguousText) : clearText; return ambiguousText.size() > 0 ? RandomElement(ambiguousText) : clearText;
} }
const CustomMessage& HintText::GetAmbiguous(uint8_t selection) const { const CustomMessage& HintText::GetAmbiguous(size_t selection) const {
if (ambiguousText.size() > selection) { if (ambiguousText.size() > selection) {
return ambiguousText[selection]; return ambiguousText[selection];
} else if (ambiguousText.size() > 0) { } else if (ambiguousText.size() > 0) {
@ -62,15 +62,15 @@ const CustomMessage& HintText::GetAmbiguous(uint8_t selection) const {
return clearText; return clearText;
} }
uint8_t HintText::GetAmbiguousSize() const { size_t HintText::GetAmbiguousSize() const {
return ambiguousText.size(); return ambiguousText.size();
} }
uint8_t HintText::GetObscureSize() const { size_t HintText::GetObscureSize() const {
return obscureText.size(); return obscureText.size();
} }
const CustomMessage& HintText::GetHintMessage(uint8_t selection) const { const CustomMessage& HintText::GetHintMessage(size_t selection) const {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_HINT_CLARITY).Is(RO_HINT_CLARITY_OBSCURE)) { if (ctx->GetOption(RSK_HINT_CLARITY).Is(RO_HINT_CLARITY_OBSCURE)) {
return GetObscure(selection); return GetObscure(selection);
@ -273,8 +273,8 @@ std::vector<std::pair<RandomizerCheck, std::function<bool()>>> conditionalAlways
std::make_pair(RC_MARKET_10_BIG_POES, std::make_pair(RC_MARKET_10_BIG_POES,
[]() { []() {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
return ctx->GetOption(RSK_BIG_POE_COUNT).Get() >= 3 && !ctx->GetOption(RSK_BIG_POES_HINT); return ctx->GetOption(RSK_BIG_POE_COUNT).Get() > 3 && !ctx->GetOption(RSK_BIG_POES_HINT);
}), // Remember, the option's value being 3 means 4 are required }),
std::make_pair(RC_DEKU_THEATER_MASK_OF_TRUTH, std::make_pair(RC_DEKU_THEATER_MASK_OF_TRUTH,
[]() { []() {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
@ -598,7 +598,7 @@ static void DistributeHints(std::vector<uint8_t>& selected, size_t stoneCount,
} }
// if stones are left, assign junk to every remaining stone as a fallback. // if stones are left, assign junk to every remaining stone as a fallback.
if (stoneCount > 0) { if (stoneCount > 0) {
selected[selected.size() - 1] += stoneCount; selected[static_cast<uint8_t>(selected.size()) - 1] += static_cast<uint8_t>(stoneCount);
} }
} }

View file

@ -37,12 +37,12 @@ class HintText {
std::vector<CustomMessage> obscureText_ = {}); std::vector<CustomMessage> obscureText_ = {});
const CustomMessage& GetClear() const; const CustomMessage& GetClear() const;
const CustomMessage& GetObscure() const; const CustomMessage& GetObscure() const;
const CustomMessage& GetObscure(uint8_t selection) const; const CustomMessage& GetObscure(size_t selection) const;
const CustomMessage& GetAmbiguous() const; const CustomMessage& GetAmbiguous() const;
const CustomMessage& GetAmbiguous(uint8_t selection) const; const CustomMessage& GetAmbiguous(size_t selection) const;
uint8_t GetAmbiguousSize() const; size_t GetAmbiguousSize() const;
uint8_t GetObscureSize() const; size_t GetObscureSize() const;
const CustomMessage& GetHintMessage(uint8_t selection = 0) const; const CustomMessage& GetHintMessage(size_t selection = 0) const;
const CustomMessage GetMessageCopy() const; const CustomMessage GetMessageCopy() const;
bool operator==(const HintText& right) const; bool operator==(const HintText& right) const;
bool operator!=(const HintText& right) const; bool operator!=(const HintText& right) const;

View file

@ -325,7 +325,7 @@ RandomizerGet GetJunkItem() {
return RandomElement(JunkPoolItems); return RandomElement(JunkPoolItems);
} }
// Ice Trap is the last item in JunkPoolItems, so subtract 1 to never hit that index // Ice Trap is the last item in JunkPoolItems, so subtract 1 to never hit that index
uint8_t idx = Random(0, JunkPoolItems.size() - 1); uint8_t idx = Random(0, static_cast<uint32_t>(JunkPoolItems.size()) - 1);
return JunkPoolItems[idx]; return JunkPoolItems[idx];
} }

View file

@ -27,7 +27,7 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
ResetPerformanceTimers(); ResetPerformanceTimers();
StartPerformanceTimer(PT_WHOLE_SEED); StartPerformanceTimer(PT_WHOLE_SEED);
srand(time(NULL)); srand(static_cast<uint32_t>(time(NULL)));
// if a blank seed was entered, make a random one // if a blank seed was entered, make a random one
if (seedInput.empty()) { if (seedInput.empty()) {
seedInput = std::to_string(rand() % 0xFFFFFFFF); seedInput = std::to_string(rand() % 0xFFFFFFFF);
@ -35,7 +35,7 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
int count; int count;
try { try {
count = std::stoi(seedInput.substr(18), nullptr); count = std::stoi(seedInput.substr(18), nullptr);
} catch (std::invalid_argument& e) { count = 1; } catch (std::out_of_range& e) { } catch (std::invalid_argument&) { count = 1; } catch (std::out_of_range&) {
count = 1; count = 1;
} }
Playthrough::Playthrough_Repeat(excludedLocations, enabledTricks, count); Playthrough::Playthrough_Repeat(excludedLocations, enabledTricks, count);

View file

@ -14,8 +14,7 @@ void Random_Init(uint32_t seed) {
generator = boost::random::mt19937{ seed }; generator = boost::random::mt19937{ seed };
} }
// Returns a random integer in range [min, max-1] void Random_InitSeed() {
uint32_t Random(int min, int max) {
if (!init) { if (!init) {
// No seed given, get a random number from device to seed // No seed given, get a random number from device to seed
#if !defined(__SWITCH__) && !defined(__WIIU__) #if !defined(__SWITCH__) && !defined(__WIIU__)
@ -25,11 +24,16 @@ uint32_t Random(int min, int max) {
#endif #endif
Random_Init(seed); Random_Init(seed);
} }
}
// Returns a random unsigned integer in range [min, max-1]
uint32_t Random(uint32_t min, uint32_t max) {
Random_InitSeed();
boost::random::uniform_int_distribution<uint32_t> distribution(min, max - 1); boost::random::uniform_int_distribution<uint32_t> distribution(min, max - 1);
return distribution(generator); return distribution(generator);
} }
// Returns a random floating point number in [0.0, 1.0] // Returns a random floating point number in [0.0, 1.0)
double RandomDouble() { double RandomDouble() {
boost::random::uniform_real_distribution<double> distribution(0.0, 1.0); boost::random::uniform_real_distribution<double> distribution(0.0, 1.0);
return distribution(generator); return distribution(generator);

View file

@ -8,12 +8,12 @@
#include <set> #include <set>
void Random_Init(uint32_t seed); void Random_Init(uint32_t seed);
uint32_t Random(int min, int max); uint32_t Random(uint32_t min, uint32_t max);
double RandomDouble(); double RandomDouble();
// Get a random element from a vector or array // Get a random element from a vector or array
template <typename T> T RandomElement(std::vector<T>& vector, bool erase) { template <typename T> T RandomElement(std::vector<T>& vector, bool erase) {
const auto idx = Random(0, vector.size()); const auto idx = Random(0, static_cast<uint32_t>(vector.size()));
const T selected = vector[idx]; const T selected = vector[idx];
if (erase) { if (erase) {
vector.erase(vector.begin() + idx); vector.erase(vector.begin() + idx);
@ -21,17 +21,17 @@ template <typename T> T RandomElement(std::vector<T>& vector, bool erase) {
return selected; return selected;
} }
template <typename Container> auto& RandomElement(Container& container) { template <typename Container> auto& RandomElement(Container& container) {
return container[Random(0, std::size(container))]; return container[Random(0, static_cast<uint32_t>(std::size(container)))];
} }
template <typename Container> const auto& RandomElement(const Container& container) { template <typename Container> const auto& RandomElement(const Container& container) {
return container[Random(0, std::size(container))]; return container[Random(0, static_cast<uint32_t>(std::size(container)))];
} }
template <typename T> const T RandomElementFromSet(const std::set<T>& set) { template <typename T> const T RandomElementFromSet(const std::set<T>& set) {
if (set.size() == 1) { if (set.size() == 1) {
return *set.begin(); return *set.begin();
} }
uint32_t rand = Random(0, set.size()); uint32_t rand = Random(0, static_cast<uint32_t>(set.size()));
auto it = set.begin(); auto it = set.begin();
for (uint32_t i = 0; i < rand; i++) { for (uint32_t i = 0; i < rand; i++) {
it++; it++;
@ -43,12 +43,12 @@ template <typename T> const T RandomElementFromSet(const std::set<T>& set) {
// Shuffle items within a vector or array // Shuffle items within a vector or array
// RANDOTODO There's probably a more efficient way to do what this does. // RANDOTODO There's probably a more efficient way to do what this does.
template <typename T> void Shuffle(std::vector<T>& vector) { template <typename T> void Shuffle(std::vector<T>& vector) {
for (std::size_t i = 0; i + 1 < vector.size(); i++) { for (size_t i = 0; i + 1 < vector.size(); i++) {
std::swap(vector[i], vector[Random(i, vector.size())]); std::swap(vector[i], vector[Random(static_cast<uint32_t>(i), static_cast<uint32_t>(vector.size()))]);
} }
} }
template <typename T, std::size_t size> void Shuffle(std::array<T, size>& arr) { template <typename T, size_t size> void Shuffle(std::array<T, size>& arr) {
for (std::size_t i = 0; i + 1 < arr.size(); i++) { for (size_t i = 0; i + 1 < arr.size(); i++) {
std::swap(arr[i], arr[Random(i, arr.size())]); std::swap(arr[i], arr[Random(static_cast<uint32_t>(i), static_cast<uint32_t>(arr.size()))]);
} }
} }

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@ -115,7 +115,7 @@ uint16_t GetPriceFromSettings(Rando::Location* loc, PriceSettingsStruct priceSet
if (random < ShopPriceProbability[i]) { if (random < ShopPriceProbability[i]) {
// The randomly generated value has surpassed the total probability up to this point, so this is the // The randomly generated value has surpassed the total probability up to this point, so this is the
// generated price i in range [0, 59], output in range [0, 295] in increments of 5 // generated price i in range [0, 59], output in range [0, 295] in increments of 5
return i * 5; return static_cast<uint16_t>(i) * 5;
} }
} }
return 150; return 150;
@ -196,7 +196,8 @@ uint16_t GetCheapBalancedPrice() {
double random = RandomDouble(); double random = RandomDouble();
for (size_t i = 0; i < CheapPriceProbability.size(); i++) { for (size_t i = 0; i < CheapPriceProbability.size(); i++) {
if (random < CheapPriceProbability[i]) { if (random < CheapPriceProbability[i]) {
return i * 5; // i in range [0, 19], output in range [0, 95] in increments of 5 // i in range [0, 19], output in range [0, 95] in increments of 5
return static_cast<uint16_t>(i) * 5;
} }
} }
return -1; return -1;

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@ -632,7 +632,7 @@ void PlandomizerLoadSpoilerLog(std::string logFile) {
PlandomizerAddToItemList(plandomizerRandoRetrieveItem(RG_SOLD_OUT)); PlandomizerAddToItemList(plandomizerRandoRetrieveItem(RG_SOLD_OUT));
} }
} }
} catch (nlohmann::json::parse_error& e) { } catch (nlohmann::json::parse_error&) {
Notification::Emit({ .message = "Invalid Spoiler Log Format", .remainingTime = 10.0f }); Notification::Emit({ .message = "Invalid Spoiler Log Format", .remainingTime = 10.0f });
} }
} }
@ -967,7 +967,7 @@ void PlandomizerDrawOptions() {
} }
ImGui::TableNextColumn(); ImGui::TableNextColumn();
size_t index = 0; int32_t index = 0;
PlandoPushImageButtonStyle(); PlandoPushImageButtonStyle();
for (auto& hash : plandoHash) { for (auto& hash : plandoHash) {
ImGui::PushID(index); ImGui::PushID(index);
@ -995,7 +995,7 @@ void PlandomizerDrawOptions() {
ImGui::PopStyleVar(); ImGui::PopStyleVar();
if (downRet) { if (downRet) {
if (hash == 0) { if (hash == 0) {
hash = gSeedTextures.size() - 1; hash = static_cast<int32_t>(gSeedTextures.size()) - 1;
} else { } else {
hash--; hash--;
} }

View file

@ -0,0 +1,137 @@
#include <soh/OTRGlobals.h>
#include "static_data.h"
extern "C" {
#include "src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h"
extern PlayState* gPlayState;
}
extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
void ObjComb_RandomizerChooseItemDrop(ObjComb* objComb, PlayState* play) {
s16 params = objComb->actor.params & 0x1F;
if (Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get() &&
!Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
EnItem00* item00 = (EnItem00*)Item_DropCollectible2(play, &objComb->actor.world.pos, ITEM00_SOH_DUMMY);
item00->randoInf = objComb->beehiveIdentity.randomizerInf;
item00->itemEntry =
OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(objComb->beehiveIdentity.randomizerCheck, GI_NONE);
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
return;
}
if ((params > 0) || (params < 0x1A)) {
if (params == 6) {
if (Flags_GetCollectible(play, (objComb->actor.params >> 8) & 0x3F)) {
params = -1;
} else {
params = (params | (((objComb->actor.params >> 8) & 0x3F) << 8));
}
} else if (Rand_ZeroOne() < 0.5f) {
params = -1;
}
if (params >= 0 && !CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) {
Item_DropCollectible(play, &objComb->actor.world.pos, params);
}
}
}
void ObjComb_RandomizerWait(ObjComb* objComb, PlayState* play) {
s32 dmgFlags;
objComb->unk_1B0 -= 50;
if (Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get() &&
!Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
if (objComb->unk_1B0 <= -5000) {
objComb->unk_1B0 = 1500;
}
} else if (objComb->unk_1B0 < 0) {
objComb->unk_1B0 = 0;
}
if ((objComb->collider.base.acFlags & AC_HIT) != 0) {
objComb->collider.base.acFlags &= ~AC_HIT;
dmgFlags = objComb->collider.elements[0].info.acHitInfo->toucher.dmgFlags;
if (dmgFlags & 0x4001F866) {
objComb->unk_1B0 = 1500;
} else {
ObjComb_Break(objComb, play);
ObjComb_RandomizerChooseItemDrop(objComb, play);
Actor_Kill(&objComb->actor);
}
} else {
CollisionCheck_SetAC(play, &play->colChkCtx, &objComb->collider.base);
}
if (objComb->actor.update != NULL) {
CollisionCheck_SetOC(play, &play->colChkCtx, &objComb->collider.base);
}
}
void ObjComb_RandomizerInit(void* actor) {
ObjComb* objComb = static_cast<ObjComb*>(actor);
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
objComb->beehiveIdentity = OTRGlobals::Instance->gRandomizer->IdentifyBeehive(
gPlayState->sceneNum, (s16)objComb->actor.world.pos.x, respawnData);
objComb->actionFunc = (ObjCombActionFunc)ObjComb_RandomizerWait;
}
void ObjComb_RandomizerUpdate(void* actor) {
ObjComb* combActor = reinterpret_cast<ObjComb*>(actor);
combActor->actor.shape.rot.x =
static_cast<int16_t>(Math_SinS(combActor->unk_1B2)) * CLAMP_MIN(combActor->unk_1B0, 0) +
combActor->actor.home.rot.x;
}
void RegisterShuffleBeehives() {
bool shouldRegister = IS_RANDO && Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get();
COND_ID_HOOK(OnActorInit, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerInit);
COND_ID_HOOK(OnActorUpdate, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerUpdate);
}
static RegisterShipInitFunc initFunc(RegisterShuffleBeehives, { "IS_RANDO" });
void Rando::StaticData::RegisterBeehiveLocations() {
static bool registered = false;
if (registered)
return;
registered = true;
// clang-format off
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x2C), "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_LEFT));
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x2C), "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_RIGHT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), "Tunnel Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), "Tunnel Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT));
locationTable[RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(747, 0xF5), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_DEKU_SCRUB_GROTTO));
locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x00), "Near Market Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_LEFT));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x00), "Near Market Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_RIGHT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x03), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_LEFT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x03), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_RIGHT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x22), "Southeast Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_LEFT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x22), "Southeast Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_RIGHT));
locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO));
locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x28), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_LEFT));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x28), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_RIGHT));
locationTable[RC_DMT_COW_GROTTO_BEEHIVE] = Location::Base(RC_DMT_COW_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2617, 0xF8), "Cow Grotto Beehive", RHT_BEEHIVE_COW_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_COW_GROTTO));
locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x57), "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_LEFT));
locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x57), "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_RIGHT));
locationTable[RC_GC_GROTTO_BEEHIVE] = Location::Base(RC_GC_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GORON_CITY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFB), "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GC_GROTTO));
locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x7A), "Upper Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_LEFT));
locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x7A), "Upper Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_RIGHT));
locationTable[RC_DMC_HAMMER_GROTTO_BEEHIVE] = Location::Base(RC_DMC_HAMMER_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xF9), "Hammer Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_HAMMER_GROTTO));
locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x29), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_LEFT));
locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x29), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_RIGHT));
locationTable[RC_ZR_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_ZR_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEB), "Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_STORMS_GROTTO));
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(382, 0x00), "In Front of King Zora Beehive Left", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_LEFT));
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(948, 0x00), "In Front of King Zora Beehive Right", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_RIGHT));
locationTable[RC_ZD_BEHIND_KING_ZORA_BEEHIVE] = Location::Base(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(701, 0x00), "Behind King Zora Beehive", RHT_BEEHIVE_BEHIND_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_BEHIND_KING_ZORA));
locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO));
locationTable[RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GERUDO_VALLEY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xF0), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GV_DEKU_SCRUB_GROTTO));
locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO));
// clang-format-on
}
static RegisterShipInitFunc registerFunc(Rando::StaticData::RegisterBeehiveLocations);

View file

@ -19,7 +19,7 @@ void EnCow_MoveForRandomizer(EnCow* enCow, PlayState* play) {
// Move left cow in lon lon tower // Move left cow in lon lon tower
enCow->actor.world.pos.x = -229.0f; enCow->actor.world.pos.x = -229.0f;
enCow->actor.world.pos.z = 157.0f; enCow->actor.world.pos.z = 157.0f;
enCow->actor.shape.rot.y = 15783.0f; enCow->actor.shape.rot.y = 15783;
moved = true; moved = true;
} else if (play->sceneNum == SCENE_STABLE && enCow->actor.world.pos.x == -3 && enCow->actor.world.pos.z == -254) { } else if (play->sceneNum == SCENE_STABLE && enCow->actor.world.pos.x == -3 && enCow->actor.world.pos.z == -254) {
// Move right cow in lon lon stable // Move right cow in lon lon stable
@ -39,7 +39,8 @@ void RegisterShuffleCows() {
COND_VB_SHOULD(VB_GIVE_ITEM_FROM_COW, shouldRegister, { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_COW, shouldRegister, {
EnCow* enCow = va_arg(args, EnCow*); EnCow* enCow = va_arg(args, EnCow*);
CowIdentity cowIdentity = OTRGlobals::Instance->gRandomizer->IdentifyCow( CowIdentity cowIdentity = OTRGlobals::Instance->gRandomizer->IdentifyCow(
gPlayState->sceneNum, enCow->actor.world.pos.x, enCow->actor.world.pos.z); gPlayState->sceneNum, static_cast<int32_t>(enCow->actor.world.pos.x),
static_cast<int32_t>(enCow->actor.world.pos.z));
// Has this cow already rewarded an item? // Has this cow already rewarded an item?
if (!Flags_GetRandomizerInf(cowIdentity.randomizerInf)) { if (!Flags_GetRandomizerInf(cowIdentity.randomizerInf)) {
Flags_SetRandomizerInf(cowIdentity.randomizerInf); Flags_SetRandomizerInf(cowIdentity.randomizerInf);
@ -75,7 +76,6 @@ void Rando::StaticData::RegisterCowLocations() {
locationTable[RC_DMT_COW_GROTTO_COW] = Location::Base(RC_DMT_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2444, -471), "Cow Grotto Cow", RHT_DMT_COW_GROTTO_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW)); locationTable[RC_DMT_COW_GROTTO_COW] = Location::Base(RC_DMT_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2444, -471), "Cow Grotto Cow", RHT_DMT_COW_GROTTO_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW));
locationTable[RC_GV_COW] = Location::Base(RC_GV_COW, RCQUEST_BOTH, RCTYPE_COW, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, "Cow", RHT_GV_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_GV_COW)); locationTable[RC_GV_COW] = Location::Base(RC_GV_COW, RCQUEST_BOTH, RCTYPE_COW, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, "Cow", RHT_GV_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_GV_COW));
locationTable[RC_JABU_JABUS_BELLY_MQ_COW] = Location::Base(RC_JABU_JABUS_BELLY_MQ_COW, RCQUEST_MQ, RCTYPE_COW, ACTOR_EN_COW, SCENE_JABU_JABU, 0x00, "MQ Cow", RHT_JABU_JABUS_BELLY_MQ_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW)); locationTable[RC_JABU_JABUS_BELLY_MQ_COW] = Location::Base(RC_JABU_JABUS_BELLY_MQ_COW, RCQUEST_MQ, RCTYPE_COW, ACTOR_EN_COW, SCENE_JABU_JABU, 0x00, "MQ Cow", RHT_JABU_JABUS_BELLY_MQ_COW, RG_MILK, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW));
// clang-format-on // clang-format-on
} }

View file

@ -3,6 +3,7 @@
#include "static_data.h" #include "static_data.h"
#include <libultraship/libultra.h> #include <libultraship/libultra.h>
#include "global.h" #include "global.h"
#include "soh/ResourceManagerHelpers.h"
extern "C" { extern "C" {
#include "variables.h" #include "variables.h"
@ -11,7 +12,6 @@ extern "C" {
#include "overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h" #include "overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h"
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "soh/Enhancements/enhancementTypes.h" #include "soh/Enhancements/enhancementTypes.h"
#include "soh/ResourceManagerHelpers.h"
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
@ -195,7 +195,7 @@ void ObjKibako2_RandomizerSpawnCollectible(ObjKibako2* crateActor, PlayState* pl
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem; item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
item00->actor.velocity.y = 8.0f; item00->actor.velocity.y = 8.0f;
item00->actor.speedXZ = 2.0f; item00->actor.speedXZ = 2.0f;
item00->actor.world.rot.y = Rand_CenteredFloat(65536.0f); item00->actor.world.rot.y = static_cast<int16_t>(Rand_CenteredFloat(65536.0f));
} }
void ObjKibako_RandomizerSpawnCollectible(ObjKibako* smallCrateActor, PlayState* play) { void ObjKibako_RandomizerSpawnCollectible(ObjKibako* smallCrateActor, PlayState* play) {
@ -206,7 +206,7 @@ void ObjKibako_RandomizerSpawnCollectible(ObjKibako* smallCrateActor, PlayState*
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem; item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
item00->actor.velocity.y = 8.0f; item00->actor.velocity.y = 8.0f;
item00->actor.speedXZ = 2.0f; item00->actor.speedXZ = 2.0f;
item00->actor.world.rot.y = Rand_CenteredFloat(65536.0f); item00->actor.world.rot.y = static_cast<int16_t>(Rand_CenteredFloat(65536.0f));
} }
void ObjKibako2_RandomizerInit(void* actorRef) { void ObjKibako2_RandomizerInit(void* actorRef) {

View file

@ -117,7 +117,7 @@ void EnKusa_RandomizerSpawnCollectible(EnKusa* grassActor, PlayState* play) {
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem; item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
item00->actor.velocity.y = 8.0f; item00->actor.velocity.y = 8.0f;
item00->actor.speedXZ = 2.0f; item00->actor.speedXZ = 2.0f;
item00->actor.world.rot.y = Rand_CenteredFloat(65536.0f); item00->actor.world.rot.y = static_cast<int16_t>(Rand_CenteredFloat(65536.0f));
} }
void EnKusa_RandomizerInit(void* actorRef) { void EnKusa_RandomizerInit(void* actorRef) {

View file

@ -48,7 +48,7 @@ void ObjTsubo_RandomizerSpawnCollectible(ObjTsubo* potActor, PlayState* play) {
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem; item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
item00->actor.velocity.y = 8.0f; item00->actor.velocity.y = 8.0f;
item00->actor.speedXZ = 2.0f; item00->actor.speedXZ = 2.0f;
item00->actor.world.rot.y = Rand_CenteredFloat(65536.0f); item00->actor.world.rot.y = static_cast<int16_t>(Rand_CenteredFloat(65536.0f));
} }
void ObjTsubo_RandomizerInit(void* actorRef) { void ObjTsubo_RandomizerInit(void* actorRef) {

View file

@ -202,7 +202,6 @@ void Context::GenerateLocationPool() {
mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_DUNGEONS)) || mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS)) || (location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_GRASS && mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_DUNGEONS)) || (location.GetRCType() == RCTYPE_GRASS && mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS)) || (location.GetRCType() == RCTYPE_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS)) ||
(location.GetRCType() == RCTYPE_NLCRATE && (location.GetRCType() == RCTYPE_NLCRATE &&
mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS) && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS) &&

View file

@ -597,7 +597,7 @@ extern "C" s32 OverrideLimbDrawBarinade(PlayState* play, s32 limbIndex, Gfx** dL
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 8, 16, 1, 0, (uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 8, 16, 1, 0,
(play->gameplayFrames * -2) % 64, 16, 16)); (play->gameplayFrames * -2) % 64, 16, 16));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 200); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 200);
Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY); Matrix_RotateX(-M_PIf / 2.0f, MTXMODE_APPLY);
} else if ((limbIndex >= 10) && (limbIndex < 20)) { } else if ((limbIndex >= 10) && (limbIndex < 20)) {
rot->x -= 0x4000; rot->x -= 0x4000;
*dList = NULL; *dList = NULL;
@ -1097,7 +1097,7 @@ extern "C" void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getIte
gSPSegment(POLY_XLU_DISP++, 0x08, gSPSegment(POLY_XLU_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), (uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2),
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4), -1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
1 * -(play->state.frames * 4), 32, 32)); -1 * (play->state.frames * 4), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
@ -1116,7 +1116,7 @@ extern "C" void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getI
// Draw rod // Draw rod
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2, 0.2, 0.2, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingPoleGiDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingPoleGiDL);
@ -1126,8 +1126,8 @@ extern "C" void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getI
Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY); Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY);
pos = { 0.0f, -25.5f, -4.0f }; pos = { 0.0f, -25.5f, -4.0f };
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_APPLY); Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_APPLY);
Matrix_RotateZ(-M_PI_2, MTXMODE_APPLY); Matrix_RotateZ(-M_PI_2f, MTXMODE_APPLY);
Matrix_RotateY(-M_PI_2 - 0.2f, MTXMODE_APPLY); Matrix_RotateY(-M_PI_2f - 0.2f, MTXMODE_APPLY);
Matrix_Scale(0.006f, 0.006f, 0.006f, MTXMODE_APPLY); Matrix_Scale(0.006f, 0.006f, 0.006f, MTXMODE_APPLY);
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
@ -1140,7 +1140,7 @@ extern "C" void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getI
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL);
Matrix_RotateZ(M_PI_2, MTXMODE_APPLY); Matrix_RotateZ(M_PI_2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL);
@ -1149,7 +1149,7 @@ extern "C" void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getI
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL);
Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); Matrix_RotateZ(M_PIf / 2.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingLureHookDL);

View file

@ -441,12 +441,6 @@ static bool ValidateWorld(Entrance* entrancePlaced) {
type = entrancePlaced->GetType(); type = entrancePlaced->GetType();
} }
bool checkPoeCollectorAccess =
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)) &&
(entrancePlaced == nullptr || ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS) || type == EntranceType::Interior ||
type == EntranceType::SpecialInterior || type == EntranceType::Overworld || type == EntranceType::Spawn ||
type == EntranceType::WarpSong || type == EntranceType::OwlDrop);
bool checkOtherEntranceAccess = bool checkOtherEntranceAccess =
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) || (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) ||
@ -459,7 +453,7 @@ static bool ValidateWorld(Entrance* entrancePlaced) {
// Conditions will be checked during the search and any that fail will be figured out // Conditions will be checked during the search and any that fail will be figured out
// afterwards // afterwards
ctx->GetLogic()->Reset(); ctx->GetLogic()->Reset();
ValidateEntrances(checkPoeCollectorAccess, checkOtherEntranceAccess); ValidateEntrances(checkOtherEntranceAccess);
if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) { if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
// Unless entrances are decoupled, we don't want the player to end up through certain entrances as the wrong age // Unless entrances are decoupled, we don't want the player to end up through certain entrances as the wrong age
@ -544,15 +538,6 @@ static bool ValidateWorld(Entrance* entrancePlaced) {
} }
} }
// The Big Poe shop should always be accessible as adult without the need to use any bottles
// This is important to ensure that players can never lock their only bottles by filling them with Big Poes they
// can't sell
if (checkPoeCollectorAccess) {
if (!RegionTable(RR_MARKET_GUARD_HOUSE)->Adult()) {
SPDLOG_DEBUG("Big Poe Shop access is not guarenteed as adult\n");
return false;
}
}
SPDLOG_DEBUG("All Locations NOT REACHABLE\n"); SPDLOG_DEBUG("All Locations NOT REACHABLE\n");
return false; return false;
} }

View file

@ -90,7 +90,7 @@ class Entrance {
Entrance* reverse = nullptr; Entrance* reverse = nullptr;
Entrance* assumed = nullptr; Entrance* assumed = nullptr;
Entrance* replacement = nullptr; Entrance* replacement = nullptr;
int16_t index = 0xFFFF; int16_t index = -1;
bool shuffled = false; bool shuffled = false;
bool primary = false; bool primary = false;
bool addedToPool = false; bool addedToPool = false;

View file

@ -136,8 +136,9 @@ Fishsanity::GetFishingPondLocations(FishsanityOptionsSource optionsSource) {
} }
// NOTE: This only works because we can assume activeFish is already sorted; changes that break this assumption will // NOTE: This only works because we can assume activeFish is already sorted; changes that break this assumption will
// also break this // also break this
FilterAndEraseFromPool(remainingFish, FilterAndEraseFromPool(remainingFish, [&](RandomizerCheck loc) {
[&](uint32_t loc) { return std::binary_search(activeFish.begin(), activeFish.end(), loc); }); return std::binary_search(activeFish.begin(), activeFish.end(), loc);
});
return std::make_pair(activeFish, remainingFish); return std::make_pair(activeFish, remainingFish);
} }

View file

@ -174,8 +174,8 @@ void Hint::NamesChosen() {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
std::vector<uint8_t> namesTemp = {}; std::vector<uint8_t> namesTemp = {};
bool saveNames = false; bool saveNames = false;
uint8_t numMessages = GetNumberOfMessages(); size_t numMessages = GetNumberOfMessages();
for (uint8_t c = 0; c < numMessages; c++) { for (size_t c = 0; c < numMessages; c++) {
uint8_t selection = GetRandomHintTextEntry(GetHintText(c)); uint8_t selection = GetRandomHintTextEntry(GetHintText(c));
if (selection > 0) { if (selection > 0) {
saveNames = true; saveNames = true;
@ -187,7 +187,7 @@ void Hint::NamesChosen() {
} }
if (hintType == HINT_TYPE_ITEM || hintType == HINT_TYPE_ITEM_AREA) { if (hintType == HINT_TYPE_ITEM || hintType == HINT_TYPE_ITEM_AREA) {
for (uint8_t c = 0; c < locations.size(); c++) { for (size_t c = 0; c < locations.size(); c++) {
namesTemp = {}; namesTemp = {};
saveNames = false; saveNames = false;
uint8_t selection = GetRandomHintTextEntry(GetItemHintText(c)); uint8_t selection = GetRandomHintTextEntry(GetItemHintText(c));
@ -218,7 +218,7 @@ void Hint::NamesChosen() {
} }
} }
uint8_t Hint::GetNumberOfMessages() const { size_t Hint::GetNumberOfMessages() const {
size_t numMessages = std::max(messages.size(), hintKeys.size()); size_t numMessages = std::max(messages.size(), hintKeys.size());
if (StaticData::staticHintInfoMap.contains(ownKey)) { if (StaticData::staticHintInfoMap.contains(ownKey)) {
numMessages = std::max(StaticData::staticHintInfoMap[ownKey].hintKeys.size(), numMessages); numMessages = std::max(StaticData::staticHintInfoMap[ownKey].hintKeys.size(), numMessages);
@ -231,14 +231,14 @@ uint8_t Hint::GetNumberOfMessages() const {
const std::vector<std::string> Hint::GetAllMessageStrings(MessageFormat format) const { const std::vector<std::string> Hint::GetAllMessageStrings(MessageFormat format) const {
std::vector<std::string> hintMessages = {}; std::vector<std::string> hintMessages = {};
uint8_t numMessages = GetNumberOfMessages(); size_t numMessages = GetNumberOfMessages();
for (int c = 0; c < numMessages; c++) { for (size_t c = 0; c < numMessages; c++) {
hintMessages.push_back(GetHintMessage(format, c).GetForCurrentLanguage(format)); hintMessages.push_back(GetHintMessage(format, c).GetForCurrentLanguage(format));
} }
return hintMessages; return hintMessages;
} }
const HintText Hint::GetHintText(uint8_t id) const { const HintText Hint::GetHintText(size_t id) const {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
if (hintKeys.size() > id) { if (hintKeys.size() > id) {
return StaticData::hintTextTable[hintKeys[id]]; return StaticData::hintTextTable[hintKeys[id]];
@ -283,11 +283,11 @@ const HintText Hint::GetHintText(uint8_t id) const {
} }
} }
const CustomMessage Hint::GetHintMessage(MessageFormat format, uint8_t id) const { const CustomMessage Hint::GetHintMessage(MessageFormat format, size_t id) const {
auto ctx = Rando::Context::GetInstance(); auto ctx = Rando::Context::GetInstance();
CustomMessage hintText = CustomMessage(""); CustomMessage hintText = CustomMessage("");
uint8_t chosenMessage = 0; size_t chosenMessage = 0;
if (hintTextsChosen.size() > id) { if (hintTextsChosen.size() > id) {
chosenMessage = id; chosenMessage = id;
} }

View file

@ -23,10 +23,10 @@ class Hint {
void FillGapsInData(); void FillGapsInData();
void SetLocationsAsHinted() const; void SetLocationsAsHinted() const;
void NamesChosen(); void NamesChosen();
uint8_t GetNumberOfMessages() const; size_t GetNumberOfMessages() const;
const std::vector<std::string> GetAllMessageStrings(MessageFormat format = MF_AUTO_FORMAT) const; const std::vector<std::string> GetAllMessageStrings(MessageFormat format = MF_AUTO_FORMAT) const;
const CustomMessage GetHintMessage(MessageFormat format = MF_AUTO_FORMAT, uint8_t id = 0) const; const CustomMessage GetHintMessage(MessageFormat format = MF_AUTO_FORMAT, size_t id = 0) const;
const HintText GetHintText(uint8_t id = 0) const; const HintText GetHintText(size_t id = 0) const;
oJson toJSON(); oJson toJSON();
void logHint(oJson& jsonData); void logHint(oJson& jsonData);
const HintText GetItemHintText(uint8_t slot, bool mysterious = false) const; const HintText GetItemHintText(uint8_t slot, bool mysterious = false) const;

View file

@ -29,6 +29,7 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h" #include "src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h"
#include "src/overlays/actors/ovl_En_Dns/z_en_dns.h" #include "src/overlays/actors/ovl_En_Dns/z_en_dns.h"
#include "src/overlays/actors/ovl_En_Gb/z_en_gb.h" #include "src/overlays/actors/ovl_En_Gb/z_en_gb.h"
#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
#include "src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h" #include "src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h"
#include "src/overlays/actors/ovl_En_Ko/z_en_ko.h" #include "src/overlays/actors/ovl_En_Ko/z_en_ko.h"
#include "src/overlays/actors/ovl_En_Mk/z_en_mk.h" #include "src/overlays/actors/ovl_En_Mk/z_en_mk.h"
@ -43,7 +44,6 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Box/z_en_box.h" #include "src/overlays/actors/ovl_En_Box/z_en_box.h"
#include "src/overlays/actors/ovl_En_Skj/z_en_skj.h" #include "src/overlays/actors/ovl_En_Skj/z_en_skj.h"
#include "src/overlays/actors/ovl_En_Hy/z_en_hy.h" #include "src/overlays/actors/ovl_En_Hy/z_en_hy.h"
#include "src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h"
#include "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h" #include "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
#include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h" #include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h"
#include "src/overlays/actors/ovl_En_Ds/z_en_ds.h" #include "src/overlays/actors/ovl_En_Ds/z_en_ds.h"
@ -328,7 +328,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
(getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK || (getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN || getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER))))) { getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER))))) {
Item_DropCollectible(gPlayState, &spawnPos, ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000); Item_DropCollectible(gPlayState, &spawnPos, static_cast<int16_t>(ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000));
} }
} }
@ -1013,7 +1013,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
if (item00->itemEntry.getItemId == GI_SWORD_BGS) { if (item00->itemEntry.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true; gSaveContext.bgsFlag = true;
} }
Item_Give(gPlayState, item00->itemEntry.itemId); Item_Give(gPlayState, static_cast<uint8_t>(item00->itemEntry.itemId));
} else if (item00->itemEntry.modIndex == MOD_RANDOMIZER) { } else if (item00->itemEntry.modIndex == MOD_RANDOMIZER) {
if (item00->itemEntry.getItemId == RG_ICE_TRAP) { if (item00->itemEntry.getItemId == RG_ICE_TRAP) {
gSaveContext.ship.pendingIceTrapCount++; gSaveContext.ship.pendingIceTrapCount++;
@ -1080,12 +1080,35 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
*should = false; *should = false;
break; break;
} }
case VB_BOTTLE_BIG_POE: {
EnPoField* enPoe = va_arg(args, EnPoField*);
enPoe->actor.textId = 0x5090;
Flags_SetSwitch(gPlayState, enPoe->actor.params & 0xFF);
HIGH_SCORE(HS_POE_POINTS) += 100;
if (HIGH_SCORE(HS_POE_POINTS) > 1100) {
HIGH_SCORE(HS_POE_POINTS) = 1100;
}
*should = false;
break;
}
case VB_SELL_POES_TO_POE_COLLECTOR: {
if (!Flags_GetRandomizerInf(RAND_INF_10_BIG_POES) && HIGH_SCORE(HS_POE_POINTS) >= 1000) {
EnGb* enGb = va_arg(args, EnGb*);
enGb->textId = 0x70F8;
Message_ContinueTextbox(gPlayState, enGb->textId);
enGb->actionFunc = func_80A2FB40;
*should = false;
}
break;
}
case VB_GIVE_ITEM_FROM_POE_COLLECTOR: { case VB_GIVE_ITEM_FROM_POE_COLLECTOR: {
EnGb* enGb = va_arg(args, EnGb*); EnGb* enGb = va_arg(args, EnGb*);
if (!Flags_GetRandomizerInf(RAND_INF_10_BIG_POES)) { if (!Flags_GetRandomizerInf(RAND_INF_10_BIG_POES)) {
Flags_SetInfTable(INFTABLE_SPOKE_TO_POE_COLLECTOR_IN_RUINED_MARKET);
Flags_SetRandomizerInf(RAND_INF_10_BIG_POES); Flags_SetRandomizerInf(RAND_INF_10_BIG_POES);
enGb->textId = 0x70F5;
enGb->dyna.actor.parent = NULL; enGb->dyna.actor.parent = NULL;
enGb->actionFunc = func_80A2FC0C; enGb->actionFunc = func_80A2F83C;
*should = false; *should = false;
} }
break; break;
@ -1832,65 +1855,6 @@ void EnDns_RandomizerPurchase(EnDns* enDns) {
Flags_SetRandomizerInf(enDns->sohScrubIdentity.randomizerInf); Flags_SetRandomizerInf(enDns->sohScrubIdentity.randomizerInf);
} }
void ObjComb_RandomizerChooseItemDrop(ObjComb* objComb, PlayState* play) {
s16 params = objComb->actor.params & 0x1F;
if (RAND_GET_OPTION(RSK_SHUFFLE_BEEHIVES) && !Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
EnItem00* item00 = (EnItem00*)Item_DropCollectible2(play, &objComb->actor.world.pos, ITEM00_SOH_DUMMY);
item00->randoInf = objComb->beehiveIdentity.randomizerInf;
item00->itemEntry =
OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(objComb->beehiveIdentity.randomizerCheck, GI_NONE);
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
return;
}
if ((params > 0) || (params < 0x1A)) {
if (params == 6) {
if (Flags_GetCollectible(play, (objComb->actor.params >> 8) & 0x3F)) {
params = -1;
} else {
params = (params | (((objComb->actor.params >> 8) & 0x3F) << 8));
}
} else if (Rand_ZeroOne() < 0.5f) {
params = -1;
}
if (params >= 0 && !CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) {
Item_DropCollectible(play, &objComb->actor.world.pos, params);
}
}
}
void ObjComb_RandomizerWait(ObjComb* objComb, PlayState* play) {
s32 dmgFlags;
objComb->unk_1B0 -= 50;
if (RAND_GET_OPTION(RSK_SHUFFLE_BEEHIVES) && !Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
if (objComb->unk_1B0 <= -5000) {
objComb->unk_1B0 = 1500;
}
} else if (objComb->unk_1B0 < 0) {
objComb->unk_1B0 = 0;
}
if ((objComb->collider.base.acFlags & AC_HIT) != 0) {
objComb->collider.base.acFlags &= ~AC_HIT;
dmgFlags = objComb->collider.elements[0].info.acHitInfo->toucher.dmgFlags;
if (dmgFlags & 0x4001F866) {
objComb->unk_1B0 = 1500;
} else {
ObjComb_Break(objComb, play);
ObjComb_RandomizerChooseItemDrop(objComb, play);
Actor_Kill(&objComb->actor);
}
} else {
CollisionCheck_SetAC(play, &play->colChkCtx, &objComb->collider.base);
}
if (objComb->actor.update != NULL) {
CollisionCheck_SetOC(play, &play->colChkCtx, &objComb->collider.base);
}
}
void RandomizerOnActorInitHandler(void* actorRef) { void RandomizerOnActorInitHandler(void* actorRef) {
Actor* actor = static_cast<Actor*>(actorRef); Actor* actor = static_cast<Actor*>(actorRef);
@ -1983,14 +1947,6 @@ void RandomizerOnActorInitHandler(void* actorRef) {
} }
} }
if (actor->id == ACTOR_OBJ_COMB) {
ObjComb* objComb = static_cast<ObjComb*>(actorRef);
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
objComb->beehiveIdentity = OTRGlobals::Instance->gRandomizer->IdentifyBeehive(
gPlayState->sceneNum, (s16)actor->world.pos.x, respawnData);
objComb->actionFunc = (ObjCombActionFunc)ObjComb_RandomizerWait;
}
if (actor->id == ACTOR_EN_EX_ITEM) { if (actor->id == ACTOR_EN_EX_ITEM) {
EnExItem* enExItem = static_cast<EnExItem*>(actorRef); EnExItem* enExItem = static_cast<EnExItem*>(actorRef);
@ -2137,27 +2093,27 @@ void RandomizerOnActorInitHandler(void* actorRef) {
void RandomizerOnGameFrameUpdateHandler() { void RandomizerOnGameFrameUpdateHandler() {
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_QUIVER)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); AMMO(ITEM_BOW) = static_cast<int8_t>(CUR_CAPACITY(UPG_QUIVER));
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMB_BAG)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); AMMO(ITEM_BOMB) = static_cast<int8_t>(CUR_CAPACITY(UPG_BOMB_BAG));
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BULLET_BAG)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BULLET_BAG)) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); AMMO(ITEM_SLINGSHOT) = static_cast<int8_t>(CUR_CAPACITY(UPG_BULLET_BAG));
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_STICK_UPGRADE)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_STICK_UPGRADE)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); AMMO(ITEM_STICK) = static_cast<int8_t>(CUR_CAPACITY(UPG_STICKS));
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_NUT_UPGRADE)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_NUT_UPGRADE)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); AMMO(ITEM_NUT) = static_cast<int8_t>(CUR_CAPACITY(UPG_NUTS));
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
gSaveContext.magic = gSaveContext.magicCapacity; gSaveContext.magic = static_cast<int8_t>(gSaveContext.magicCapacity);
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMBCHUS)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_BOMBCHUS)) {
@ -2165,7 +2121,7 @@ void RandomizerOnGameFrameUpdateHandler() {
} }
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MONEY)) { if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MONEY)) {
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET); gSaveContext.rupees = static_cast<int8_t>(CUR_CAPACITY(UPG_WALLET));
} }
if (!Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) { if (!Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) {
@ -2199,12 +2155,6 @@ void RandomizerOnActorUpdateHandler(void* refActor) {
actor->params == 0x000F) { // Warp Song particles actor->params == 0x000F) { // Warp Song particles
Entrance_SetWarpSongEntrance(); Entrance_SetWarpSongEntrance();
} }
if (actor->id == ACTOR_OBJ_COMB) {
ObjComb* combActor = reinterpret_cast<ObjComb*>(actor);
combActor->actor.shape.rot.x =
Math_SinS(combActor->unk_1B2) * CLAMP_MIN(combActor->unk_1B0, 0) + combActor->actor.home.rot.x;
}
} }
// from z_player.c // from z_player.c
@ -2216,29 +2166,29 @@ typedef struct {
// special respawns used when voided out without swim to prevent infinite loops // special respawns used when voided out without swim to prevent infinite loops
std::map<s32, SpecialRespawnInfo> swimSpecialRespawnInfo = { std::map<s32, SpecialRespawnInfo> swimSpecialRespawnInfo = {
{ ENTR_ZORAS_RIVER_3, // hf to zr in water { ENTR_ZORAS_RIVER_3, // hf to zr in water
{ { -1455.443, -20, 1384.826 }, 28761 } }, { { -1455.443f, -20.0f, 1384.826f }, 28761 } },
{ ENTR_HYRULE_FIELD_14, // zr to hf in water { ENTR_HYRULE_FIELD_14, // zr to hf in water
{ { 5730.209, -20, 3725.911 }, -20025 } }, { { 5730.209f, -20.0f, 3725.911f }, -20025 } },
{ ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, // zr to lw { ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, // zr to lw
{ { 1978.718, -36.908, -855 }, -16384 } }, { { 1978.718f, -36.908f, -855.0f }, -16384 } },
{ ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, // lw to zr { ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, // lw to zr
{ { 4082.366, 860.442, -1018.949 }, -32768 } }, { { 4082.366f, 860.442f, -1018.949f }, -32768 } },
{ ENTR_LAKE_HYLIA_RIVER_EXIT, // gv to lh { ENTR_LAKE_HYLIA_RIVER_EXIT, // gv to lh
{ { -3276.416, -1033, 2908.421 }, 11228 } }, { { -3276.416f, -1033.0f, 2908.421f }, 11228 } },
{ ENTR_WATER_TEMPLE_ENTRANCE, // lh to water temple { ENTR_WATER_TEMPLE_ENTRANCE, // lh to water temple
{ { -182, 780, 759.5 }, -32768 } }, { { -182.0f, 780.0f, 759.5f }, -32768 } },
{ ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, // water temple to lh { ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, // water temple to lh
{ { -955.028, -1306.9, 6768.954 }, -32768 } }, { { -955.028f, -1306.9f, 6768.954f }, -32768 } },
{ ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, // lh to zd { ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, // lh to zd
{ { -109.86, 11.396, -9.933 }, -29131 } }, { { -109.86f, 11.396f, -9.933f }, -29131 } },
{ ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, // zd to lh { ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, // zd to lh
{ { -912, -1326.967, 3391 }, 0 } }, { { -912.0f, -1326.967f, 3391.0f }, 0 } },
{ ENTR_GERUDO_VALLEY_1, // caught by gerudos as child { ENTR_GERUDO_VALLEY_1, // caught by gerudos as child
{ { -424, -2051, -74 }, 16384 } }, { { -424.0f, -2051.0f, -74.0f }, 16384 } },
{ ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, // mk to hf (can be a problem when it then turns night) { ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN, // mk to hf (can be a problem when it then turns night)
{ { 0, 0, 1100 }, 0 } }, { { 0.0f, 0.0f, 1100.0f }, 0 } },
{ ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, // jabu blue warp to zf { ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP, // jabu blue warp to zf
{ { -1580, 150, 1670 }, 8000 } }, { { -1580.0f, 150.0f, 1670.0f }, 8000 } },
}; };
f32 triforcePieceScale; f32 triforcePieceScale;
@ -2298,8 +2248,8 @@ void RandomizerOnSceneSpawnActorsHandler() {
switch (gPlayState->sceneNum) { switch (gPlayState->sceneNum) {
case SCENE_TEMPLE_OF_TIME: case SCENE_TEMPLE_OF_TIME:
if (gPlayState->roomCtx.curRoom.num == 1) { if (gPlayState->roomCtx.curRoom.num == 1) {
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_XC, -104, -40, 2382, 0, 0x8000, 0, Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_XC, -104, -40, 2382, 0,
SHEIK_TYPE_RANDO, false); static_cast<int16_t>(0x8000), 0, SHEIK_TYPE_RANDO, false);
} }
break; break;
case SCENE_INSIDE_GANONS_CASTLE: case SCENE_INSIDE_GANONS_CASTLE:

View file

@ -10,9 +10,10 @@
#include "soh/Enhancements/debugger/performanceTimer.h" #include "soh/Enhancements/debugger/performanceTimer.h"
#include <fstream> #include <fstream>
#include <soh/OTRGlobals.h>
#include "3drando/shops.hpp"
extern "C" { extern "C" {
extern SaveContext gSaveContext;
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
@ -45,17 +46,71 @@ bool LocationAccess::ConditionsMet(Region* parentRegion, bool calculatingAvailab
conditionsMet = true; conditionsMet = true;
} }
return conditionsMet && return conditionsMet && CanBuy(calculatingAvailableChecks);
(calculatingAvailableChecks || CanBuy()); // TODO: run CanBuy when price is known due to settings
} }
bool LocationAccess::CanBuy() const { static uint16_t GetMinimumPrice(const Rando::Location* loc) {
return CanBuyAnother(location); extern PriceSettingsStruct shopsanityPrices;
extern PriceSettingsStruct scrubPrices;
extern PriceSettingsStruct merchantPrices;
PriceSettingsStruct priceSettings = loc->GetRCType() == RCTYPE_SHOP ? shopsanityPrices
: loc->GetRCType() == RCTYPE_SCRUB ? scrubPrices
: merchantPrices;
auto ctx = Rando::Context::GetInstance();
switch (ctx->GetOption(priceSettings.main).Get()) {
case RO_PRICE_VANILLA:
return loc->GetVanillaPrice();
case RO_PRICE_CHEAP_BALANCED:
return 0;
case RO_PRICE_BALANCED:
return 0;
case RO_PRICE_FIXED:
return ctx->GetOption(priceSettings.fixedPrice).Get() * 5;
case RO_PRICE_RANGE: {
uint16_t range1 = ctx->GetOption(priceSettings.range1).Get() * 5;
uint16_t range2 = ctx->GetOption(priceSettings.range1).Get() * 5;
return range1 < range2 ? range1 : range2;
}
case RO_PRICE_SET_BY_WALLET: {
if (ctx->GetOption(priceSettings.noWallet).Get()) {
return 0;
} else if (ctx->GetOption(priceSettings.childWallet).Get()) {
return 1;
} else if (ctx->GetOption(priceSettings.adultWallet).Get()) {
return 100;
} else if (ctx->GetOption(priceSettings.giantWallet).Get()) {
return 201;
} else {
return 501;
}
}
default:
return 0;
}
}
bool LocationAccess::CanBuy(bool calculatingAvailableChecks) const {
const auto& loc = Rando::StaticData::GetLocation(location);
const auto& itemLoc = OTRGlobals::Instance->gRandoContext->GetItemLocation(location);
if (loc->GetRCType() == RCTYPE_SHOP || loc->GetRCType() == RCTYPE_SCRUB || loc->GetRCType() == RCTYPE_MERCHANT) {
// Checks should only be identified while playing
if (calculatingAvailableChecks && itemLoc->GetCheckStatus() != RCSHOW_IDENTIFIED) {
return CanBuyAnother(GetMinimumPrice(loc));
} else {
return CanBuyAnother(itemLoc->GetPrice());
}
}
return true;
} }
bool CanBuyAnother(RandomizerCheck rc) { bool CanBuyAnother(RandomizerCheck rc) {
uint16_t price = ctx->GetItemLocation(rc)->GetPrice(); return CanBuyAnother(ctx->GetItemLocation(rc)->GetPrice());
}
bool CanBuyAnother(uint16_t price) {
if (price > 500) { if (price > 500) {
return logic->HasItem(RG_TYCOON_WALLET); return logic->HasItem(RG_TYCOON_WALLET);
} else if (price > 200) { } else if (price > 200) {
@ -275,7 +330,7 @@ bool BeanPlanted(const RandomizerRegion region) {
if (gPlayState != nullptr && gPlayState->sceneNum == sceneID) { if (gPlayState != nullptr && gPlayState->sceneNum == sceneID) {
swch = gPlayState->actorCtx.flags.swch; swch = gPlayState->actorCtx.flags.swch;
} else if (sceneID != SCENE_ID_MAX) { } else if (sceneID != SCENE_ID_MAX) {
swch = gSaveContext.sceneFlags[sceneID].swch; swch = Rando::Context::GetInstance()->GetLogic()->GetSaveContext()->sceneFlags[sceneID].swch;
} else { } else {
swch = 0; swch = 0;
} }
@ -312,7 +367,7 @@ void RegionTable_Init() {
logic = ctx->GetLogic(); // RANDOTODO do not hardcode, instead allow accepting a Logic class somehow logic = ctx->GetLogic(); // RANDOTODO do not hardcode, instead allow accepting a Logic class somehow
grottoEvents = { grottoEvents = {
EventAccess(&logic->GossipStoneFairy, [] { return logic->CallGossipFairy(); }), EventAccess(&logic->GossipStoneFairy, [] { return logic->CallGossipFairy(); }),
EventAccess(&logic->ButterflyFairy, [] { return logic->ButterflyFairy || (logic->CanUse(RG_STICKS)); }), EventAccess(&logic->ButterflyFairy, [] { return logic->CanUse(RG_STICKS); }),
EventAccess(&logic->BugShrub, [] { return logic->CanCutShrubs(); }), EventAccess(&logic->BugShrub, [] { return logic->CanCutShrubs(); }),
EventAccess(&logic->LoneFish, [] { return true; }), EventAccess(&logic->LoneFish, [] { return true; }),
}; };
@ -324,9 +379,6 @@ void RegionTable_Init() {
areaTable[RR_ROOT] = Region("Root", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ROOT] = Region("Root", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->KakarikoVillageGateOpen, []{return ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}), EventAccess(&logic->KakarikoVillageGateOpen, []{return ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}),
//The big poes bottle softlock safety check does not account for the guard house lock if the guard house is not shuffled, so the key is needed before we can safely allow bottle use in logic
//RANDOTODO a setting that lets you drink/dump big poes so we don't need this logic
EventAccess(&logic->CouldEmptyBigPoes, []{return !ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF) || logic->CanOpenOverworldDoor(RG_GUARD_HOUSE_KEY);}),
}, { }, {
//Locations //Locations
LOCATION(RC_LINKS_POCKET, true), LOCATION(RC_LINKS_POCKET, true),
@ -480,17 +532,17 @@ std::string CleanCheckConditionString(std::string condition) {
} }
namespace Regions { namespace Regions {
const auto GetAllRegions() { auto GetAllRegions() {
static const size_t regionCount = RR_MAX - (RR_NONE + 1); static const size_t regionCount = RR_MAX - (RR_NONE + 1);
static std::array<RandomizerRegion, regionCount> allRegions = {}; static std::array<RandomizerRegion, regionCount> allRegions = {};
static bool intialized = false; static bool initialized = false;
if (!intialized) { if (!initialized) {
for (size_t i = 0; i < regionCount; i++) { for (size_t i = 0; i < regionCount; i++) {
allRegions[i] = (RandomizerRegion)((RR_NONE + 1) + i); allRegions[i] = (RandomizerRegion)((RR_NONE + 1) + i);
} }
intialized = true; initialized = true;
} }
return allRegions; return allRegions;
@ -629,7 +681,7 @@ std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type,
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) { Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) {
for (auto& exit : RegionTable(source)->exits) { for (auto& exit : RegionTable(source)->exits) {
if (exit.GetConnectedRegionKey() == destination) { if (exit.GetOriginalConnectedRegionKey() == destination) {
return &exit; return &exit;
} }
} }

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@ -100,9 +100,10 @@ class LocationAccess {
std::string condition_str; std::string condition_str;
// Makes sure shop locations are buyable // Makes sure shop locations are buyable
bool CanBuy() const; bool CanBuy(bool calculatingAvailableChecks) const;
}; };
bool CanBuyAnother(uint16_t price);
bool CanBuyAnother(RandomizerCheck rc); bool CanBuyAnother(RandomizerCheck rc);
namespace Rando { namespace Rando {

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@ -25,7 +25,6 @@ void RegionTable_Init_BottomOfTheWell() {
}, { }, {
//Locations //Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()), LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()),
LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->HasItem(RG_BRONZE_SCALE) || logic->LoweredWaterInsideBotw) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->LoweredWaterInsideBotw), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->LoweredWaterInsideBotw),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->LoweredWaterInsideBotw), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->LoweredWaterInsideBotw),
LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, logic->CanBreakPots()), LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, logic->CanBreakPots()),

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@ -445,7 +445,7 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->DekuTreeClear, []{return logic->DekuTreeClear || logic->CanKillEnemy(RE_GOHMA);}), EventAccess(&logic->DekuTreeClear, []{return logic->CanKillEnemy(RE_GOHMA);}),
}, { }, {
// Locations // Locations
LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear), LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),

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@ -567,7 +567,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->DodongosCavernClear, []{return logic->DodongosCavernClear || (Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() || (logic->CanUse(RG_MEGATON_HAMMER) && ctx->GetTrickOption(RT_DC_HAMMER_FLOOR));}) && logic->CanKillEnemy(RE_KING_DODONGO)); /*todo add chu kill to tricks*/}), EventAccess(&logic->DodongosCavernClear, []{return Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() || (logic->CanUse(RG_MEGATON_HAMMER) && ctx->GetTrickOption(RT_DC_HAMMER_FLOOR));}) && logic->CanKillEnemy(RE_KING_DODONGO); /*todo add chu kill to tricks*/}),
}, { }, {
// Locations // Locations
LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true), LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true),

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@ -20,14 +20,14 @@ void RegionTable_Init_FireTemple() {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}), Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->FireTimer() >= 24;}), Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->FireTimer() >= 24;}),
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}), Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked);}),
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, []{return true;}), Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}),
}); });
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPot, []{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}), EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
}, { }, {
//Locations //Locations
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true), LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true),
@ -43,7 +43,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}), Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked;}),
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}), Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}),
}); });
@ -67,7 +67,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FireLoopSwitch, []{return logic->FireLoopSwitch || logic->CanUse(RG_MEGATON_HAMMER);}), EventAccess(&logic->FireLoopSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return true;}), Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return true;}),
@ -745,7 +745,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->FireTempleClear, []{return logic->FireTempleClear || (logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA));}), EventAccess(&logic->FireTempleClear, []{return logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA);}),
}, { }, {
// Locations // Locations
LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear), LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear),

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@ -34,7 +34,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}), EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW);}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()), LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()),
@ -203,7 +203,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ForestTempleJoelle, []{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}), EventAccess(&logic->ForestTempleJoelle, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle), LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle),
@ -228,7 +228,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ForestTempleBeth, []{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}), EventAccess(&logic->ForestTempleBeth, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth), LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth),
@ -274,7 +274,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ForestTempleAmy, []{return logic->ForestTempleAmy || logic->CanUse(RG_FAIRY_BOW);}), EventAccess(&logic->ForestTempleAmy, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, { }, {
//Locations //Locations
LOCATION(RC_FOREST_TEMPLE_GREEN_POE_POT_1, logic->CanBreakPots()), LOCATION(RC_FOREST_TEMPLE_GREEN_POE_POT_1, logic->CanBreakPots()),
@ -608,7 +608,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->ForestTempleClear, []{return logic->ForestTempleClear || logic->CanKillEnemy(RE_PHANTOM_GANON);}), EventAccess(&logic->ForestTempleClear, []{return logic->CanKillEnemy(RE_PHANTOM_GANON);}),
}, { }, {
// Locations // Locations
LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear), LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear),

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@ -80,7 +80,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BlueFireAccess, []{return true;}), EventAccess(&logic->BlueFireAccess, []{return true;}),
EventAccess(&logic->FairyPot, []{return logic->FairyPot || (logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD));}), EventAccess(&logic->FairyPot, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);}),
EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}), EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}),
}, { }, {
//Locations //Locations
@ -109,7 +109,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, []{return logic->NutPot || (((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}), EventAccess(&logic->NutPot, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}), EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
}, { }, {
//Locations //Locations

View file

@ -361,7 +361,7 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE, {
// Events //todo: add pot kill trick // Events //todo: add pot kill trick
EventAccess(&logic->JabuJabusBellyClear, []{return logic->JabuJabusBellyClear || logic->CanKillEnemy(RE_BARINADE);}), EventAccess(&logic->JabuJabusBellyClear, []{return logic->CanKillEnemy(RE_BARINADE);}),
}, { }, {
// Locations // Locations
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()), LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),

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@ -408,7 +408,7 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->ShadowTempleClear, []{return logic->ShadowTempleClear || logic->CanKillEnemy(RE_BONGO_BONGO);}), EventAccess(&logic->ShadowTempleClear, []{return logic->CanKillEnemy(RE_BONGO_BONGO);}),
}, { }, {
// Locations // Locations
LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear), LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear),

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@ -556,7 +556,7 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->SpiritTempleClear, []{return logic->SpiritTempleClear || logic->CanKillEnemy(RE_TWINROVA);}), EventAccess(&logic->SpiritTempleClear, []{return logic->CanKillEnemy(RE_TWINROVA);}),
}, { }, {
// Locations // Locations
LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear), LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear),

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@ -40,7 +40,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanWaterTempleLowFromHigh || logic->CanUse(RG_ZELDAS_LULLABY);}), EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, { }, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_TORCH_POT_1, logic->CanBreakPots() && (logic->CanWaterTempleLowFromHigh || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)))), LOCATION(RC_WATER_TEMPLE_TORCH_POT_1, logic->CanBreakPots() && (logic->CanWaterTempleLowFromHigh || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)))),
@ -165,7 +165,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanWaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}), EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, { }, {
//Locations //Locations
LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->CanWaterTempleHigh && logic->HookshotOrBoomerang())), LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->CanWaterTempleHigh && logic->HookshotOrBoomerang())),
@ -202,7 +202,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanWaterTempleHigh || logic->CanUse(RG_ZELDAS_LULLABY);}), EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}), Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
@ -658,7 +658,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE] = Region("Water Temple MQ Dragon Room Alcove", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE] = Region("Water Temple MQ Dragon Room Alcove", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->MQWaterDragonTorches, []{return true;}), EventAccess(&logic->MQWaterDragonTorches, []{return logic->HasFireSource();}),
}, },
{ {
//Locations //Locations
@ -848,7 +848,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE, {
// Events // Events
EventAccess(&logic->WaterTempleClear, []{return logic->WaterTempleClear || logic->CanKillEnemy(RE_MORPHA);}), EventAccess(&logic->WaterTempleClear, []{return logic->CanKillEnemy(RE_MORPHA);}),
}, { }, {
// Locations // Locations
LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear), LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear),

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@ -14,7 +14,7 @@ void RegionTable_Init_GerudoFortress() {
//Events //Events
EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}), EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}), EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
EventAccess(&logic->GtG_GateOpen, []{return logic->GtG_GateOpen || (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}), EventAccess(&logic->GtG_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET);}),
}, { }, {
//Locations //Locations
LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)), LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),

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@ -17,7 +17,7 @@ void RegionTable_Init_CastleGrounds() {
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, { areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugRock, []{return true;}), EventAccess(&logic->BugRock, []{return true;}),
}, { }, {
//Locations //Locations

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@ -14,7 +14,7 @@ void RegionTable_Init_DeathMountainCrater() {
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->GossipStoneFairy || (logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3));}), EventAccess(&logic->GossipStoneFairy, []{return logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3);}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3), LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3),

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@ -33,7 +33,7 @@ void RegionTable_Init_DeathMountainTrail() {
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, { areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BugRock, []{return logic->BugRock || logic->IsChild;}), EventAccess(&logic->BugRock, []{return logic->IsChild;}),
}, { }, {
//Locations //Locations
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)), LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),

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@ -7,7 +7,7 @@ void RegionTable_Init_DesertColossus() {
// clang-format off // clang-format off
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", {RA_DESERT_COLOSSUS}, DAY_NIGHT_CYCLE, { areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", {RA_DESERT_COLOSSUS}, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FairyPond, []{return logic->FairyPond || logic->CanUse(RG_SONG_OF_STORMS);}), EventAccess(&logic->FairyPond, []{return logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->BugRock, []{return true;}), EventAccess(&logic->BugRock, []{return true;}),
}, { }, {
//Locations //Locations

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@ -7,7 +7,7 @@ void RegionTable_Init_GerudoValley() {
// clang-format off // clang-format off
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, { areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->BugRock, []{return logic->BugRock || logic->IsChild;}), EventAccess(&logic->BugRock, []{return logic->IsChild;}),
}, { }, {
//Locations //Locations
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()), LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),

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@ -8,12 +8,12 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->StickPot, []{return logic->StickPot || logic->IsChild;}), EventAccess(&logic->StickPot, []{return logic->IsChild;}),
EventAccess(&logic->BugRock, []{return logic->BugRock || (logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS));}), EventAccess(&logic->BugRock, []{return logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS);}),
EventAccess(&logic->GoronCityChildFire, []{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_DINS_FIRE));}), EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_DINS_FIRE);}),
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire);}), EventAccess(&logic->GCWoodsWarpOpen, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HasItem(RG_GORONS_BRACELET) || logic->GoronCityChildFire;}),
EventAccess(&logic->GCDaruniasDoorOpenChild, []{return logic->GCDaruniasDoorOpenChild || (logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY));}), EventAccess(&logic->GCDaruniasDoorOpenChild, []{return logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY);}),
EventAccess(&logic->StopGCRollingGoronAsAdult, []{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}), EventAccess(&logic->StopGCRollingGoronAsAdult, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE)));}),
}, { }, {
//Locations //Locations
LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))), LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))),
@ -58,7 +58,7 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE));}), EventAccess(&logic->GCWoodsWarpOpen, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
}, {}, { }, {}, {
//Exits //Exits
Entrance(RR_GORON_CITY, []{return logic->CanLeaveForest() && logic->GCWoodsWarpOpen;}), Entrance(RR_GORON_CITY, []{return logic->CanLeaveForest() && logic->GCWoodsWarpOpen;}),
@ -67,7 +67,7 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GoronCityChildFire, []{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}), EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_STICKS);}),
}, { }, {
//Locations //Locations
LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)), LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),

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@ -7,7 +7,7 @@ void RegionTable_Init_Graveyard() {
// clang-format off // clang-format off
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", "The Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", "The Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}), EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->BugRock, []{return true;}), EventAccess(&logic->BugRock, []{return true;}),
}, { }, {
@ -88,7 +88,7 @@ void RegionTable_Init_Graveyard() {
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->NutPot, []{return true;}), EventAccess(&logic->NutPot, []{return true;}),
EventAccess(&logic->DampesWindmillAccess, []{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}), EventAccess(&logic->DampesWindmillAccess, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}),
}, { }, {
//Locations //Locations
LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true), LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),

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@ -66,7 +66,7 @@ void RegionTable_Init_Kakariko() {
Entrance(RR_KAK_WINDMILL, []{return logic->CanOpenOverworldDoor(RG_WINDMILL_KEY);}), Entrance(RR_KAK_WINDMILL, []{return logic->CanOpenOverworldDoor(RG_WINDMILL_KEY);}),
Entrance(RR_KAK_BAZAAR, []{return logic->IsAdult && logic->AtDay && logic->CanOpenOverworldDoor(RG_KAK_BAZAAR_KEY);}), Entrance(RR_KAK_BAZAAR, []{return logic->IsAdult && logic->AtDay && logic->CanOpenOverworldDoor(RG_KAK_BAZAAR_KEY);}),
Entrance(RR_KAK_SHOOTING_GALLERY, []{return logic->IsAdult && logic->AtDay && logic->CanOpenOverworldDoor(RG_KAK_SHOOTING_GALLERY_KEY);}), Entrance(RR_KAK_SHOOTING_GALLERY, []{return logic->IsAdult && logic->AtDay && logic->CanOpenOverworldDoor(RG_KAK_SHOOTING_GALLERY_KEY);}),
Entrance(RR_KAK_WELL, []{return logic->IsAdult || logic->DrainWell || logic->CanUse(RG_IRON_BOOTS);}), Entrance(RR_KAK_WELL, []{return logic->IsAdult || logic->DrainWell || logic->CanUse(RG_IRON_BOOTS) || (ctx->GetTrickOption(RT_BOTTOM_OF_THE_WELL_NAVI_DIVE) && logic->IsChild && logic->HasItem(RG_BRONZE_SCALE) && logic->CanJumpslash());}),
Entrance(RR_KAK_POTION_SHOP_FRONT, []{return (logic->AtDay || logic->IsChild) && logic->CanOpenOverworldDoor(RG_KAK_POTION_SHOP_KEY);}), Entrance(RR_KAK_POTION_SHOP_FRONT, []{return (logic->AtDay || logic->IsChild) && logic->CanOpenOverworldDoor(RG_KAK_POTION_SHOP_KEY);}),
Entrance(RR_KAK_REDEAD_GROTTO, []{return logic->CanOpenBombGrotto();}), Entrance(RR_KAK_REDEAD_GROTTO, []{return logic->CanOpenBombGrotto();}),
Entrance(RR_KAK_IMPAS_LEDGE, []{return (logic->IsChild && logic->AtDay) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}), Entrance(RR_KAK_IMPAS_LEDGE, []{return (logic->IsChild && logic->AtDay) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}),
@ -166,7 +166,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->DrainWell, []{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}), EventAccess(&logic->DrainWell, []{return logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS);}),
}, { }, {
//Locations //Locations
LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslashExceptHammer() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))), LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslashExceptHammer() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),

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@ -9,7 +9,7 @@ void RegionTable_Init_KokiriForest() {
//Events //Events
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}), EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}), EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
}, { }, {
//Locations //Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild), LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
@ -93,7 +93,7 @@ void RegionTable_Init_KokiriForest() {
//Events //Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}), EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}), EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}), EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
}, { }, {
//Locations //Locations
LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()), LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),

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@ -9,10 +9,10 @@ void RegionTable_Init_LakeHylia() {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}), EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->BugShrub || (logic->IsChild && logic->CanCutShrubs());}), EventAccess(&logic->BugShrub, []{return logic->IsChild && logic->CanCutShrubs();}),
EventAccess(&logic->ChildScarecrow, []{return logic->ChildScarecrow || (logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}), EventAccess(&logic->ChildScarecrow, []{return logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
EventAccess(&logic->AdultScarecrow, []{return logic->AdultScarecrow || (logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2);}), EventAccess(&logic->AdultScarecrow, []{return logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
}, { }, {
//Locations //Locations
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)), LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),

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@ -7,8 +7,8 @@ void RegionTable_Init_LonLonRanch() {
// clang-format off // clang-format off
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", {RA_LON_LON_RANCH}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", {RA_LON_LON_RANCH}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->FreedEpona, []{return logic->FreedEpona || ((logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}), EventAccess(&logic->FreedEpona, []{return (logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
EventAccess(&logic->LinksCow, []{return logic->LinksCow || (logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}), EventAccess(&logic->LinksCow, []{return logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
}, { }, {
//Locations //Locations
LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay), LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),

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@ -57,14 +57,14 @@ void RegionTable_Init_LostWoods() {
Entrance(RR_LW_FOREST_EXIT, []{return true;}), Entrance(RR_LW_FOREST_EXIT, []{return true;}),
Entrance(RR_GC_WOODS_WARP, []{return true;}), Entrance(RR_GC_WOODS_WARP, []{return true;}),
Entrance(RR_LW_BRIDGE, []{return logic->CanLeaveForest() && ((logic->IsAdult && (CanPlantBean(RR_THE_LOST_WOODS) || ctx->GetTrickOption(RT_LW_BRIDGE))) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT));}), Entrance(RR_LW_BRIDGE, []{return logic->CanLeaveForest() && ((logic->IsAdult && (CanPlantBean(RR_THE_LOST_WOODS) || ctx->GetTrickOption(RT_LW_BRIDGE))) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT));}),
Entrance(RR_ZORAS_RIVER, []{return logic->CanLeaveForest() && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS));}), Entrance(RR_ZORAS_RIVER, []{return logic->CanLeaveForest() && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS) || (ctx->GetTrickOption(RT_BOTTOM_OF_THE_WELL_NAVI_DIVE) && logic->IsChild && logic->HasItem(RG_BRONZE_SCALE) && logic->CanJumpslash()));}),
Entrance(RR_LW_BEYOND_MIDO, []{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG) || ctx->GetTrickOption(RT_LW_MIDO_BACKFLIP);}), Entrance(RR_LW_BEYOND_MIDO, []{return logic->IsChild || logic->CanUse(RG_SARIAS_SONG) || ctx->GetTrickOption(RT_LW_MIDO_BACKFLIP);}),
Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, []{return Here(RR_THE_LOST_WOODS, []{return logic->BlastOrSmash();});}), Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, []{return Here(RR_THE_LOST_WOODS, []{return logic->BlastOrSmash();});}),
}); });
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
}, { }, {
//Locations //Locations
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),

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@ -54,7 +54,7 @@ void RegionTable_Init_Market() {
EventAccess(&logic->CanEmptyBigPoes, []{return logic->IsAdult;}), EventAccess(&logic->CanEmptyBigPoes, []{return logic->IsAdult;}),
}, { }, {
//Locations //Locations
LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && (logic->BigPoeKill || logic->BigPoes > ctx->GetOption(RSK_BIG_POE_COUNT).Get())), LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && (logic->BigPoeKill || logic->BigPoes >= ctx->GetOption(RSK_BIG_POE_COUNT).Get())),
LOCATION(RC_MARKET_GS_GUARD_HOUSE, logic->IsChild), LOCATION(RC_MARKET_GS_GUARD_HOUSE, logic->IsChild),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_1, logic->IsChild && logic->CanBreakPots()), LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_1, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_2, logic->IsChild && logic->CanBreakPots()), LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_2, logic->IsChild && logic->CanBreakPots()),
@ -138,8 +138,8 @@ void RegionTable_Init_Market() {
areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", {}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", {}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->SkullMask, []{return logic->SkullMask || (logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket EventAccess(&logic->SkullMask, []{return logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE));}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
EventAccess(&logic->MaskOfTruth, []{return logic->MaskOfTruth || (logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3)));}), EventAccess(&logic->MaskOfTruth, []{return logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3));}),
}, { }, {
//Locations //Locations
LOCATION(RC_MASK_SHOP_HINT, true), LOCATION(RC_MASK_SHOP_HINT, true),

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@ -9,10 +9,10 @@ void RegionTable_Init_ZorasDomain() {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->NutPot, []{return true;}), EventAccess(&logic->NutPot, []{return true;}),
EventAccess(&logic->StickPot, []{return logic->StickPot || logic->IsChild;}), EventAccess(&logic->StickPot, []{return logic->IsChild;}),
EventAccess(&logic->FishGroup, []{return logic->FishGroup || logic->IsChild;}), EventAccess(&logic->FishGroup, []{return logic->IsChild;}),
EventAccess(&logic->KingZoraThawed, []{return logic->KingZoraThawed || (logic->IsAdult && logic->BlueFire());}), EventAccess(&logic->KingZoraThawed, []{return logic->IsAdult && logic->BlueFire();}),
EventAccess(&logic->DeliverLetter, []{return logic->DeliverLetter || (logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}), EventAccess(&logic->DeliverLetter, []{return logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN);}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild), LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),

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@ -8,7 +8,7 @@ void RegionTable_Init_ZorasFountain() {
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, { areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZF_GS_TREE, logic->IsChild), LOCATION(RC_ZF_GS_TREE, logic->IsChild),

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@ -30,8 +30,8 @@ void RegionTable_Init_ZoraRiver() {
//Events //Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}), EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}), EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}), EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugShrub, []{return logic->BugShrub || logic->CanCutShrubs();}), EventAccess(&logic->BugShrub, []{return logic->CanCutShrubs();}),
}, { }, {
//Locations //Locations
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild), LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),

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@ -842,40 +842,6 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true); locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true); locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
//Beehives
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x2C), "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_LEFT));
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x2C), "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_RIGHT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), "Tunnel Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), "Tunnel Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT));
locationTable[RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(747, 0xF5), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_DEKU_SCRUB_GROTTO));
locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x00), "Near Market Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_LEFT));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x00), "Near Market Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_RIGHT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x03), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_LEFT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x03), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_RIGHT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x22), "Southeast Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_LEFT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x22), "Southeast Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_RIGHT));
locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO));
locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x28), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_LEFT));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x28), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_RIGHT));
locationTable[RC_DMT_COW_GROTTO_BEEHIVE] = Location::Base(RC_DMT_COW_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2617, 0xF8), "Cow Grotto Beehive", RHT_BEEHIVE_COW_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_COW_GROTTO));
locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x57), "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_LEFT));
locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x57), "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_RIGHT));
locationTable[RC_GC_GROTTO_BEEHIVE] = Location::Base(RC_GC_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GORON_CITY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFB), "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GC_GROTTO));
locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x7A), "Upper Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_LEFT));
locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x7A), "Upper Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_RIGHT));
locationTable[RC_DMC_HAMMER_GROTTO_BEEHIVE] = Location::Base(RC_DMC_HAMMER_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xF9), "Hammer Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_HAMMER_GROTTO));
locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x29), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_LEFT));
locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x29), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_RIGHT));
locationTable[RC_ZR_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_ZR_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEB), "Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_STORMS_GROTTO));
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(382, 0x00), "In Front of King Zora Beehive Left", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_LEFT));
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(948, 0x00), "In Front of King Zora Beehive Right", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_RIGHT));
locationTable[RC_ZD_BEHIND_KING_ZORA_BEEHIVE] = Location::Base(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(701, 0x00), "Behind King Zora Beehive", RHT_BEEHIVE_BEHIND_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_BEHIND_KING_ZORA));
locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO));
locationTable[RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GERUDO_VALLEY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xF0), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GV_DEKU_SCRUB_GROTTO));
locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO));
/*------------------------------- /*-------------------------------
--- SHOPS --- --- SHOPS ---
8 6 2 4 8 6 2 4

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