Merge remote-tracking branch 'upstream/develop' into linux

This commit is contained in:
Random06457 2022-05-06 10:26:02 +09:00
commit 7cbe902cc2

View file

@ -1034,13 +1034,12 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
shiftBottomY = 0x1000; shiftBottomY = 0x1000;
//if this card is bosses cards, has translation and that is not using English language. //if this card is bosses cards, has translation and that is not using English language.
if (titleCtx->isBossCard == 1 && titleCtx->hasTranslation == 1 && gSaveContext.language != LANGUAGE_ENG) { if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) {
textureLanguageOffset = (width * height * gSaveContext.language);
if (gSaveContext.language == LANGUAGE_GER) { if (gSaveContext.language == LANGUAGE_GER) {
textureLanguageOffset = (width * height * gSaveContext.language);
shiftTopY = 0x400; shiftTopY = 0x400;
shiftBottomY = 0x1400; shiftBottomY = 0x1400;
} else if (gSaveContext.language == LANGUAGE_FRA) { } else if (gSaveContext.language == LANGUAGE_FRA) {
textureLanguageOffset = (width * height * gSaveContext.language);
shiftTopY = 0x800; shiftTopY = 0x800;
shiftBottomY = 0x1800; shiftBottomY = 0x1800;
} }
@ -1052,7 +1051,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha); (u8)titleCtx->alpha);
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY, G_IM_FMT_IA, gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftTopY, G_IM_FMT_IA,
G_IM_SIZ_8b, G_IM_SIZ_8b,
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@ -1064,7 +1063,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
// If texture is bigger than 0x1000, display the rest // If texture is bigger than 0x1000, display the rest
if (height > 0) { if (height > 0) {
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY, gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftBottomY,
G_IM_FMT_IA, G_IM_FMT_IA,
G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);