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documentation: use NpcInteractInfo
from zret (#2370)
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66 changed files with 927 additions and 808 deletions
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@ -531,10 +531,10 @@ void func_8003424C(PlayState* play, Vec3f* arg1);
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void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration);
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Hilite* func_800342EC(Vec3f* object, PlayState* play);
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Hilite* func_8003435C(Vec3f* object, PlayState* play);
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s32 func_800343CC(PlayState* play, Actor* actor, s16* arg2, f32 interactRange,
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u16 (*unkFunc1)(PlayState*, Actor*), s16 (*unkFunc2)(PlayState*, Actor*));
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s16 func_800347E8(s16 arg0);
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void func_80034A14(Actor* actor, struct_80034A14_arg1* arg1, s16 arg2, s16 arg3);
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s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interactRange,
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NpcGetTextIdFunc getTextId, NpcUpdateTalkStateFunc updateTalkState);
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s16 Npc_GetTrackingPresetMaxPlayerYaw(s16 presetIndex);
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void Npc_TrackPoint(Actor* actor, NpcInteractInfo* interactInfo, s16 presetIndex, s16 trackingMode);
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void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
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PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
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void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
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