Flags stuff (#3014)

* Manual adjustments to flags

* Script run to adjust flags
This commit is contained in:
Garrett Cox 2023-06-20 10:54:02 -05:00 committed by GitHub
commit 7c5efb2785
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142 changed files with 1324 additions and 1234 deletions

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@ -553,10 +553,19 @@ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2);
s32 Flags_GetEventChkInf(s32 flag);
void Flags_SetEventChkInf(s32 flag);
void Flags_UnsetEventChkInf(s32 flag);
s32 Flags_GetItemGetInf(s32 flag);
void Flags_SetItemGetInf(s32 flag);
void Flags_UnsetItemGetInf(s32 flag);
s32 Flags_GetInfTable(s32 flag);
void Flags_SetInfTable(s32 flag);
void Flags_UnsetInfTable(s32 flag);
s32 Flags_GetEventInf(s32 flag);
void Flags_SetEventInf(s32 flag);
void Flags_UnsetEventInf(s32 flag);
s32 Flags_GetRandomizerInf(RandomizerInf flag);
void Flags_SetRandomizerInf(RandomizerInf flag);
void Flags_UnsetRandomizerInf(RandomizerInf flag);
u16 func_80037C30(PlayState* play, s16 arg1);
s32 func_80037D98(PlayState* play, Actor* actor, s16 arg2, s32* arg3);
s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f arg4);