LUS bump and implement alt assets performance changes. (#4240)

* LUS bump and implement alt assets performance changes.

* LUS ref update.
This commit is contained in:
Malkierian 2024-07-21 12:29:45 -07:00 committed by GitHub
commit 7bc2259c82
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GPG key ID: B5690EEEBB952194
8 changed files with 23 additions and 23 deletions

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@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) {
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons();
if (CVarGetInteger("gAltAssets", 0)) {
if (ResourceMgr_IsAltAssetsEnabled()) {
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}

View file

@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() {
if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) {