move logic out of z_en_box, use unordered_map

This commit is contained in:
briaguya 2022-05-26 12:12:11 -04:00
commit 7b47555cd8
6 changed files with 720 additions and 425 deletions

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#include "randomizer.h"
Randomizer::Randomizer() {
//todo something?
}
Randomizer::~Randomizer() {
this->itemLocations.clear();
}
void Randomizer::PopulateItemLocations(std::string spoilerfilename) {
//todo actually read in locations from a spoilerfile
this->itemLocations[KF_MIDOS_TOP_LEFT_CHEST] = KOKIRI_SWORD;
this->itemLocations[KF_MIDOS_TOP_RIGHT_CHEST] = DEKU_SHIELD;
this->itemLocations[KF_MIDOS_BOTTOM_LEFT_CHEST] = BOMBCHUS_20;
this->itemLocations[KF_MIDOS_BOTTOM_RIGHT_CHEST] = ICE_TRAP;
this->itemLocations[UNKNOWN_CHECK] = UNKNOWN_GET;
}
GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) {
return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)]);
}
GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
// todo update this to handle progressive upgrades (need to pass in more than just randoGet)
switch(randoGet) {
case KOKIRI_SWORD:
return GI_SWORD_KOKIRI;
case DEKU_SHIELD:
return GI_SHIELD_DEKU;
case BOMBCHUS_20:
return GI_BOMBCHUS_20;
case ICE_TRAP:
return GI_ICE_TRAP;
case UNKNOWN_GET:
return GI_NONE;
}
}
RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) {
switch(sceneNum) {
case 40:
switch(actorParams) {
case 22944:
return KF_MIDOS_TOP_LEFT_CHEST;
case 22945:
return KF_MIDOS_TOP_RIGHT_CHEST;
case 22914:
return KF_MIDOS_BOTTOM_LEFT_CHEST;
case 22787:
return KF_MIDOS_BOTTOM_RIGHT_CHEST;
}
case 85:
switch(actorParams) {
case 1248:
return KF_KOKIRI_SWORD_CHEST;
}
case 62:
switch(actorParams) {
case 22988:
return KF_STORMS_GROTTO_CHEST;
case 22964:
return LW_NEAR_SHORTCUTS_GROTTO_CHEST;
case 31409:
return SFM_WOLFOS_GROTTO_CHEST;
case 22944:
return HF_NEAR_MARKET_GROTTO_CHEST;
case 22978:
return HF_SOUTHEAST_GROTTO_CHEST;
case 22947:
return HF_OPEN_GROTTO_CHEST;
case 22984:
return KAK_OPEN_GROTTO_CHEST;
case 31434:
return KAK_REDEAD_GROTTO_CHEST;
case 23255:
return DMT_STORMS_GROTTO_CHEST;
case 23802:
return DMC_UPPER_GROTTO_CHEST;
case 22985:
return ZR_OPEN_GROTTO_CHEST;
}
case 64:
switch(actorParams) {
case 21824:
return GRAVEYARD_SHIELD_GRAVE_CHEST;
}
case 63:
switch(actorParams) {
case -22592:
return GRAVEYARD_HEART_PIECE_GRAVE_CHEST;
}
case 65:
switch(actorParams) {
case -32736:
return GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST;
}
case 72:
switch(actorParams) {
case 4352:
return GRAVEYARD_HOOKSHOT_CHEST;
}
case 96:
switch(actorParams) {
case 23201:
return DMT_CHEST;
}
case 98:
switch(actorParams) {
case 23232:
return GC_MAZE_LEFT_CHEST;
case 23201:
return GC_MAZE_RIGHT_CHEST;
case 23202:
return GC_MAZE_CENTER_CHEST;
}
case 88:
switch(actorParams) {
case -18496:
return ZD_CHEST;
}
case 90:
switch(actorParams) {
case 23200:
return GV_CHEST;
}
case 93:
switch(actorParams) {
case 1984:
return GF_CHEST;
}
case 94:
switch(actorParams) {
case -30048:
return WASTELAND_CHEST;
}
case 0:
switch(actorParams) {
case 2083:
return DEKU_TREE_MAP_CHEST;
case 22789:
return DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST;
case 161:
return DEKU_TREE_SLINGSHOT_CHEST;
case 2050:
return DEKU_TREE_COMPASS_CHEST;
case 22790:
return DEKU_TREE_COMPASS_ROOM_SIDE_CHEST;
case 22788:
return DEKU_TREE_BASEMENT_CHEST;
}
case 1:
switch(actorParams) {
case 2088:
return DODONGOS_CAVERN_MAP_CHEST;
case 2053:
return DODONGOS_CAVERN_COMPASS_CHEST;
case 22982:
return DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST;
case 1604:
return DODONGOS_CAVERN_BOMB_BAG_CHEST;
case 21802:
return DODONGOS_CAVERN_END_OF_BRIDGE_CHEST;
case 20512:
return DODONGOS_CAVERN_BOSS_ROOM_CHEST;
}
case 2:
switch(actorParams) {
case 4289:
return JABU_JABUS_BELLY_BOOMERANG_CHEST;
case 6178:
return JABU_JABUS_BELLY_MAP_CHEST;
case -18428:
return JABU_JABUS_BELLY_COMPASS_CHEST;
}
}
return UNKNOWN_CHECK;
}

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#ifndef RANDOMIZER_H
#define RANDOMIZER_H
#include <unordered_map>
#include <string>
#include "../../include/ultra64.h"
#include "../../include/z64item.h"
typedef enum {
LINKS_POCKET,
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
BONGO_BONGO,
TWINROVA,
SONG_FROM_IMPA,
SONG_FROM_MALON,
SONG_FROM_SARIA,
SONG_FROM_ROYAL_FAMILYS_TOMB,
SONG_FROM_OCARINA_OF_TIME,
SONG_FROM_WINDMILL,
SHEIK_IN_FOREST,
SHEIK_IN_CRATER,
SHEIK_IN_ICE_CAVERN,
SHEIK_AT_COLOSSUS,
SHEIK_IN_KAKARIKO,
SHEIK_AT_TEMPLE,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_KOKIRI_SWORD_CHEST,
KF_STORMS_GROTTO_CHEST,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
LW_SKULL_KID,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_DEKU_SCRUB_GROTTO_FRONT,
SFM_WOLFOS_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_DEKU_SCRUB_GROTTO,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_LOST_DOG,
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_10_BIG_POES,
TOT_LIGHT_ARROWS_CUTSCENE,
HC_GREAT_FAIRY_REWARD,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
KAK_MAN_ON_ROOF,
KAK_OPEN_GROTTO_CHEST,
KAK_REDEAD_GROTTO_CHEST,
KAK_SHOOTING_GALLERY_REWARD,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
DMT_FREESTANDING_POH,
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_GREAT_FAIRY_REWARD,
DMT_BIGGORON,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_MAZE_LEFT_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_MAZE_CENTER_CHEST,
DMC_VOLCANO_FREESTANDING_POH,
DMC_WALL_FREESTANDING_POH,
DMC_UPPER_GROTTO_CHEST,
DMC_GREAT_FAIRY_REWARD,
ZR_OPEN_GROTTO_CHEST,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZD_DIVING_MINIGAME,
ZD_CHEST,
ZD_KING_ZORA_THAWED,
ZF_GREAT_FAIRY_REWARD,
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
LH_UNDERWATER_ITEM,
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_FREESTANDING_POH,
LH_SUN,
GV_CRATE_FREESTANDING_POH,
GV_WATERFALL_FREESTANDING_POH,
GV_CHEST,
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
WASTELAND_CHEST,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_FREESTANDING_POH,
OGC_GREAT_FAIRY_REWARD,
DEKU_TREE_MAP_CHEST,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
DEKU_TREE_SLINGSHOT_CHEST,
DEKU_TREE_COMPASS_CHEST,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
DEKU_TREE_BASEMENT_CHEST,
DEKU_TREE_QUEEN_GOHMA_HEART,
DODONGOS_CAVERN_MAP_CHEST,
DODONGOS_CAVERN_COMPASS_CHEST,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
DODONGOS_CAVERN_BOMB_BAG_CHEST,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
DODONGOS_CAVERN_BOSS_ROOM_CHEST,
DODONGOS_CAVERN_KING_DODONGO_HEART,
JABU_JABUS_BELLY_BOOMERANG_CHEST,
JABU_JABUS_BELLY_MAP_CHEST,
JABU_JABUS_BELLY_COMPASS_CHEST,
JABU_JABUS_BELLY_BARINADE_HEART,
BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
BOTTOM_OF_THE_WELL_COMPASS_CHEST,
BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
BOTTOM_OF_THE_WELL_MAP_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
FOREST_TEMPLE_FIRST_ROOM_CHEST,
FOREST_TEMPLE_FIRST_STALFOS_CHEST,
FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
FOREST_TEMPLE_MAP_CHEST,
FOREST_TEMPLE_WELL_CHEST,
FOREST_TEMPLE_EYE_SWITCH_CHEST,
FOREST_TEMPLE_BOSS_KEY_CHEST,
FOREST_TEMPLE_FLOORMASTER_CHEST,
FOREST_TEMPLE_RED_POE_CHEST,
FOREST_TEMPLE_BOW_CHEST,
FOREST_TEMPLE_BLUE_POE_CHEST,
FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
FOREST_TEMPLE_BASEMENT_CHEST,
FOREST_TEMPLE_PHANTOM_GANON_HEART,
FIRE_TEMPLE_NEAR_BOSS_CHEST,
FIRE_TEMPLE_FLARE_DANCER_CHEST,
FIRE_TEMPLE_BOSS_KEY_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
FIRE_TEMPLE_MAP_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
FIRE_TEMPLE_SCARECROW_CHEST,
FIRE_TEMPLE_COMPASS_CHEST,
FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
FIRE_TEMPLE_HIGHEST_GORON_CHEST,
FIRE_TEMPLE_VOLVAGIA_HEART,
WATER_TEMPLE_COMPASS_CHEST,
WATER_TEMPLE_MAP_CHEST,
WATER_TEMPLE_CRACKED_WALL_CHEST,
WATER_TEMPLE_TORCHES_CHEST,
WATER_TEMPLE_BOSS_KEY_CHEST,
WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
WATER_TEMPLE_LONGSHOT_CHEST,
WATER_TEMPLE_RIVER_CHEST,
WATER_TEMPLE_DRAGON_CHEST,
WATER_TEMPLE_MORPHA_HEART,
SHADOW_TEMPLE_MAP_CHEST,
SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
SHADOW_TEMPLE_COMPASS_CHEST,
SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
SHADOW_TEMPLE_FREESTANDING_KEY,
SHADOW_TEMPLE_WIND_HINT_CHEST,
SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
SHADOW_TEMPLE_BOSS_KEY_CHEST,
SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
SHADOW_TEMPLE_BONGO_BONGO_HEART,
SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
SPIRIT_TEMPLE_MAP_CHEST,
SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
SPIRIT_TEMPLE_COMPASS_CHEST,
SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
SPIRIT_TEMPLE_BOSS_KEY_CHEST,
SPIRIT_TEMPLE_TOPMOST_CHEST,
SPIRIT_TEMPLE_TWINROVA_HEART,
ICE_CAVERN_MAP_CHEST,
ICE_CAVERN_COMPASS_CHEST,
ICE_CAVERN_FREESTANDING_POH,
ICE_CAVERN_IRON_BOOTS_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
GERUDO_TRAINING_GROUND_STALFOS_CHEST,
GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
GANONS_CASTLE_FOREST_TRIAL_CHEST,
GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
GANONS_TOWER_BOSS_KEY_CHEST,
UNKNOWN_CHECK
} RandomizerCheck;
// based on https://github.com/TestRunnerSRL/OoT-Randomizer/blob/e337d7f603b91a6bacb618fb32cc7fd70ed9ffca/ItemList.py
typedef enum {
BOMBS_5,
DEKU_NUTS_5,
BOMBCHUS_10,
BOOMERANG,
DEKU_STICK_1,
LENS_OF_TRUTH,
MEGATON_HAMMER,
COJIRO,
BOTTLE,
BOTTLE_WITH_MILK,
RUTOS_LETTER,
DELIVER_LETTER,
SELL_BIG_POE,
MAGIC_BEAN,
SKULL_MASK,
SPOOKY_MASK,
KEATON_MASK,
BUNNY_HOOD,
MASK_OF_TRUTH,
POCKET_EGG,
POCKET_CUCCO,
ODD_MUSHROOM,
ODD_POTION,
POACHERS_SAW,
BROKEN_SWORD,
PRESCRIPTION,
EYEBALL_FROG,
EYEDROPS,
CLAIM_CHECK,
KOKIRI_SWORD,
GIANTS_KNIFE,
DEKU_SHIELD,
HYLIAN_SHIELD,
MIRROR_SHIELD,
GORON_TUNIC,
ZORA_TUNIC,
IRON_BOOTS,
HOVER_BOOTS,
STONE_OF_AGONY,
GERUDO_MEMBERSHIP_CARD,
HEART_CONTAINER,
PIECE_OF_HEART,
BOSS_KEY,
COMPASS,
MAP,
SMALL_KEY,
WEIRD_EGG,
RECOVERY_HEART,
ARROWS_5,
ARROWS_10,
ARROWS_30,
RUPEE_1,
RUPEES_5,
RUPEES_20,
MILK,
GORON_MASK,
ZORA_MASK,
GERUDO_MASK,
RUPEES_50,
RUPEES_200,
BIGGORON_SWORD,
FIRE_ARROWS,
ICE_ARROWS,
LIGHT_ARROWS,
GOLD_SKULLTULA_TOKEN,
DINS_FIRE,
NAYRUS_LOVE,
FARORES_WIND,
DEKU_NUTS_10,
BOMBS_10,
BOMBS_20,
DEKU_SEEDS_30,
BOMBCHUS_5,
BOMBCHUS_20,
RUPEE_TREASURE_CHEST_GAME,
PIECE_OF_HEART_TREASURE_CHEST_GAME,
ICE_TRAP,
PROGRESSIVE_HOOKSHOT,
PROGRESSIVE_STRENGTH_UPGRADE,
BOMB_BAG,
BOW,
SLINGSHOT,
PROGRESSIVE_WALLET,
PROGRESSIVE_SCALE,
DEKU_NUT_CAPACITY,
DEKU_STICK_CAPACITY,
BOMBCHUS,
MAGIC_METER,
OCARINA,
BOTTLE_WITH_RED_POTION,
BOTTLE_WITH_GREEN_POTION,
BOTTLE_WITH_BLUE_POTION,
BOTTLE_WITH_FAIRY,
BOTTLE_WITH_FISH,
BOTTLE_WITH_BLUE_FIRE,
BOTTLE_WITH_BUGS,
BOTTLE_WITH_BIG_POE,
BOTTLE_WITH_POE,
BOSS_KEY_FOREST_TEMPLE,
BOSS_KEY_FIRE_TEMPLE,
BOSS_KEY_WATER_TEMPLE,
BOSS_KEY_SPIRIT_TEMPLE,
BOSS_KEY_SHADOW_TEMPLE,
BOSS_KEY_GANONS_CASTLE,
COMPASS_DEKU_TREE,
COMPASS_DODONGOS_CAVERN,
COMPASS_JABU_JABUS_BELLY,
COMPASS_FOREST_TEMPLE,
COMPASS_FIRE_TEMPLE,
COMPASS_WATER_TEMPLE,
COMPASS_SPIRIT_TEMPLE,
COMPASS_SHADOW_TEMPLE,
COMPASS_BOTTOM_OF_THE_WELL,
COMPASS_ICE_CAVERN,
MAP_DEKU_TREE,
MAP_DODONGOS_CAVERN,
MAP_JABU_JABUS_BELLY,
MAP_FOREST_TEMPLE,
MAP_FIRE_TEMPLE,
MAP_WATER_TEMPLE,
MAP_SPIRIT_TEMPLE,
MAP_SHADOW_TEMPLE,
MAP_BOTTOM_OF_THE_WELL,
MAP_ICE_CAVERN,
SMALL_KEY_FOREST_TEMPLE,
SMALL_KEY_FIRE_TEMPLE,
SMALL_KEY_WATER_TEMPLE,
SMALL_KEY_SPIRIT_TEMPLE,
SMALL_KEY_SHADOW_TEMPLE,
SMALL_KEY_BOTTOM_OF_THE_WELL,
SMALL_KEY_GERUDO_TRAINING_GROUND,
SMALL_KEY_THIEVES_HIDEOUT,
SMALL_KEY_GANONS_CASTLE,
DOUBLE_DEFENSE,
MAGIC_BEAN_PACK,
TRIFORCE_PIECE,
ZELDAS_LETTER,
TIME_TRAVEL,
SCARECROW_SONG,
TRIFORCE,
SMALL_KEY_RING_FOREST_TEMPLE,
SMALL_KEY_RING_FIRE_TEMPLE,
SMALL_KEY_RING_WATER_TEMPLE,
SMALL_KEY_RING_SPIRIT_TEMPLE,
SMALL_KEY_RING_SHADOW_TEMPLE,
SMALL_KEY_RING_BOTTOM_OF_THE_WELL,
SMALL_KEY_RING_GERUDO_TRAINING_GROUND,
SMALL_KEY_RING_THIEVES_HIDEOUT,
SMALL_KEY_RING_GANONS_CASTLE,
WATER_TEMPLE_CLEAR,
FOREST_TRIAL_CLEAR,
FIRE_TRIAL_CLEAR,
WATER_TRIAL_CLEAR,
SHADOW_TRIAL_CLEAR,
SPIRIT_TRIAL_CLEAR,
LIGHT_TRIAL_CLEAR,
DEKU_STICK_DROP,
DEKU_NUT_DROP,
BLUE_FIRE,
FAIRY,
FISH,
BUGS,
BIG_POE,
BOMBCHU_DROP,
ARROWS_CONSUMABLE_REFILL,
BOMBS_CONSUMABLE_REFILL,
DEKU_SEEDS_CONSUMABLE_REFILL,
DEKU_STICKS_CONSUMABLE_REFILL,
DEKU_NUTS_CONSUMABLE_REFILL,
RUPEES_CONSUMABLE_REFILL,
MINUET_OF_FOREST,
BOLERO_OF_FIRE,
SERENADE_OF_WATER,
REQUIEM_OF_SPIRIT,
NOCTURNE_OF_SHADOW,
PRELUDE_OF_LIGHT,
ZELDAS_LULLABY,
EPONAS_SONG,
SARIAS_SONG,
SUNS_SONG,
SONG_OF_TIME,
SONG_OF_STORMS,
BUY_DEKU_NUT_5,
BUY_ARROWS_30,
BUY_ARROWS_50,
BUY_BOMBS_5_FOR_25_RUPEES,
BUY_DEKU_NUT_10,
BUY_DEKU_STICK_1,
BUY_BOMBS_10,
BUY_FISH,
BUY_RED_POTION_FOR_30_RUPEES,
BUY_GREEN_POTION,
BUY_BLUE_POTION,
BUY_HYLIAN_SHIELD,
BUY_DEKU_SHIELD,
BUY_GORON_TUNIC,
BUY_ZORA_TUNIC,
BUY_HEART,
BUY_BOMBCHU_10,
BUY_BOMBCHU_20,
BUY_BOMBCHU_5,
BUY_DEKU_SEEDS_30,
SOLD_OUT,
BUY_BLUE_FIRE,
BUY_BOTTLE_BUG,
BUY_POE,
BUY_FAIRYS_SPIRIT,
BUY_ARROWS_10,
BUY_BOMBS_20,
BUY_BOMBS_30,
BUY_BOMBS_5_FOR_35_RUPEES,
BUY_RED_POTION_FOR_40_RUPEES,
BUY_RED_POTION_FOR_50_RUPEES,
KOKIRI_EMERALD,
GORON_RUBY,
ZORA_SAPPHIRE,
FOREST_MEDALLION,
FIRE_MEDALLION,
WATER_MEDALLION,
SPIRIT_MEDALLION,
SHADOW_MEDALLION,
LIGHT_MEDALLION,
UNKNOWN_GET
} RandomizerGet;
class Randomizer {
private:
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
GetItemID GetItemFromGet(RandomizerGet randoGet);
RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams);
public:
Randomizer();
~Randomizer();
void PopulateItemLocations(std::string spoilerfilename);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams);
};
#endif

View file

@ -43,6 +43,7 @@ OTRGlobals::OTRGlobals() {
context = Ship::GlobalCtx2::CreateInstance("Ship of Harkinian");
gSaveStateMgr = std::make_shared<SaveStateMgr>();
gRandomizer = std::make_shared<Randomizer>();
context->GetWindow()->Init();
}
@ -994,3 +995,11 @@ extern "C" int Controller_ShouldRumble(size_t i) {
return 0;
}
extern "C" void PopulateItemLocations(const char* spoilerfilename) {
OTRGlobals::Instance->gRandomizer->PopulateItemLocations(spoilerfilename);
}
extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) {
OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams);
}

View file

@ -7,6 +7,7 @@
#ifdef __cplusplus
#include "Enhancements/savestates.h"
#include "Enhancements/randomizer.h"
class OTRGlobals
{
public:
@ -14,6 +15,7 @@ public:
std::shared_ptr<Ship::GlobalCtx2> context;
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
std::shared_ptr<Randomizer> gRandomizer;
OTRGlobals();
~OTRGlobals();
@ -72,6 +74,8 @@ int AudioPlayer_GetDesiredBuffered(void);
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t i);
void PopulateItemLocations(const char* spoilerfilename);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams);
#endif
#endif

View file

@ -383,430 +383,10 @@ void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx) {
}
}
typedef enum {
LINKS_POCKET,
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
BONGO_BONGO,
TWINROVA,
SONG_FROM_IMPA,
SONG_FROM_MALON,
SONG_FROM_SARIA,
SONG_FROM_ROYAL_FAMILYS_TOMB,
SONG_FROM_OCARINA_OF_TIME,
SONG_FROM_WINDMILL,
SHEIK_IN_FOREST,
SHEIK_IN_CRATER,
SHEIK_IN_ICE_CAVERN,
SHEIK_AT_COLOSSUS,
SHEIK_IN_KAKARIKO,
SHEIK_AT_TEMPLE,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_KOKIRI_SWORD_CHEST,
KF_STORMS_GROTTO_CHEST,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
LW_SKULL_KID,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_DEKU_SCRUB_GROTTO_FRONT,
SFM_WOLFOS_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_DEKU_SCRUB_GROTTO,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_LOST_DOG,
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_10_BIG_POES,
TOT_LIGHT_ARROWS_CUTSCENE,
HC_GREAT_FAIRY_REWARD,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
KAK_MAN_ON_ROOF,
KAK_OPEN_GROTTO_CHEST,
KAK_REDEAD_GROTTO_CHEST,
KAK_SHOOTING_GALLERY_REWARD,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
DMT_FREESTANDING_POH,
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_GREAT_FAIRY_REWARD,
DMT_BIGGORON,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_MAZE_LEFT_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_MAZE_CENTER_CHEST,
DMC_VOLCANO_FREESTANDING_POH,
DMC_WALL_FREESTANDING_POH,
DMC_UPPER_GROTTO_CHEST,
DMC_GREAT_FAIRY_REWARD,
ZR_OPEN_GROTTO_CHEST,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZD_DIVING_MINIGAME,
ZD_CHEST,
ZD_KING_ZORA_THAWED,
ZF_GREAT_FAIRY_REWARD,
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
LH_UNDERWATER_ITEM,
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_FREESTANDING_POH,
LH_SUN,
GV_CRATE_FREESTANDING_POH,
GV_WATERFALL_FREESTANDING_POH,
GV_CHEST,
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
WASTELAND_CHEST,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_FREESTANDING_POH,
OGC_GREAT_FAIRY_REWARD,
DEKU_TREE_MAP_CHEST,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
DEKU_TREE_SLINGSHOT_CHEST,
DEKU_TREE_COMPASS_CHEST,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
DEKU_TREE_BASEMENT_CHEST,
DEKU_TREE_QUEEN_GOHMA_HEART,
DODONGOS_CAVERN_MAP_CHEST,
DODONGOS_CAVERN_COMPASS_CHEST,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
DODONGOS_CAVERN_BOMB_BAG_CHEST,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
DODONGOS_CAVERN_BOSS_ROOM_CHEST,
DODONGOS_CAVERN_KING_DODONGO_HEART,
JABU_JABUS_BELLY_BOOMERANG_CHEST,
JABU_JABUS_BELLY_MAP_CHEST,
JABU_JABUS_BELLY_COMPASS_CHEST,
JABU_JABUS_BELLY_BARINADE_HEART,
BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
BOTTOM_OF_THE_WELL_COMPASS_CHEST,
BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
BOTTOM_OF_THE_WELL_MAP_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
FOREST_TEMPLE_FIRST_ROOM_CHEST,
FOREST_TEMPLE_FIRST_STALFOS_CHEST,
FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
FOREST_TEMPLE_MAP_CHEST,
FOREST_TEMPLE_WELL_CHEST,
FOREST_TEMPLE_EYE_SWITCH_CHEST,
FOREST_TEMPLE_BOSS_KEY_CHEST,
FOREST_TEMPLE_FLOORMASTER_CHEST,
FOREST_TEMPLE_RED_POE_CHEST,
FOREST_TEMPLE_BOW_CHEST,
FOREST_TEMPLE_BLUE_POE_CHEST,
FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
FOREST_TEMPLE_BASEMENT_CHEST,
FOREST_TEMPLE_PHANTOM_GANON_HEART,
FIRE_TEMPLE_NEAR_BOSS_CHEST,
FIRE_TEMPLE_FLARE_DANCER_CHEST,
FIRE_TEMPLE_BOSS_KEY_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
FIRE_TEMPLE_MAP_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
FIRE_TEMPLE_SCARECROW_CHEST,
FIRE_TEMPLE_COMPASS_CHEST,
FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
FIRE_TEMPLE_HIGHEST_GORON_CHEST,
FIRE_TEMPLE_VOLVAGIA_HEART,
WATER_TEMPLE_COMPASS_CHEST,
WATER_TEMPLE_MAP_CHEST,
WATER_TEMPLE_CRACKED_WALL_CHEST,
WATER_TEMPLE_TORCHES_CHEST,
WATER_TEMPLE_BOSS_KEY_CHEST,
WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
WATER_TEMPLE_LONGSHOT_CHEST,
WATER_TEMPLE_RIVER_CHEST,
WATER_TEMPLE_DRAGON_CHEST,
WATER_TEMPLE_MORPHA_HEART,
SHADOW_TEMPLE_MAP_CHEST,
SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
SHADOW_TEMPLE_COMPASS_CHEST,
SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
SHADOW_TEMPLE_FREESTANDING_KEY,
SHADOW_TEMPLE_WIND_HINT_CHEST,
SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
SHADOW_TEMPLE_BOSS_KEY_CHEST,
SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
SHADOW_TEMPLE_BONGO_BONGO_HEART,
SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
SPIRIT_TEMPLE_MAP_CHEST,
SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
SPIRIT_TEMPLE_COMPASS_CHEST,
SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
SPIRIT_TEMPLE_BOSS_KEY_CHEST,
SPIRIT_TEMPLE_TOPMOST_CHEST,
SPIRIT_TEMPLE_TWINROVA_HEART,
ICE_CAVERN_MAP_CHEST,
ICE_CAVERN_COMPASS_CHEST,
ICE_CAVERN_FREESTANDING_POH,
ICE_CAVERN_IRON_BOOTS_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
GERUDO_TRAINING_GROUND_STALFOS_CHEST,
GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
GANONS_CASTLE_FOREST_TRIAL_CHEST,
GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
GANONS_TOWER_BOSS_KEY_CHEST,
} Check;
Check GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) {
switch(sceneNum) {
case 40:
switch(actorParams) {
case 22944:
return KF_MIDOS_TOP_LEFT_CHEST;
case 22945:
return KF_MIDOS_TOP_RIGHT_CHEST;
case 22914:
return KF_MIDOS_BOTTOM_LEFT_CHEST;
case 22787:
return KF_MIDOS_BOTTOM_RIGHT_CHEST;
}
case 85:
switch(actorParams) {
case 1248:
return KF_KOKIRI_SWORD_CHEST;
}
case 62:
switch(actorParams) {
case 22988:
return KF_STORMS_GROTTO_CHEST;
case 22964:
return LW_NEAR_SHORTCUTS_GROTTO_CHEST;
case 31409:
return SFM_WOLFOS_GROTTO_CHEST;
case 22944:
return HF_NEAR_MARKET_GROTTO_CHEST;
case 22978:
return HF_SOUTHEAST_GROTTO_CHEST;
case 22947:
return HF_OPEN_GROTTO_CHEST;
case 22984:
return KAK_OPEN_GROTTO_CHEST;
case 31434:
return KAK_REDEAD_GROTTO_CHEST;
case 23255:
return DMT_STORMS_GROTTO_CHEST;
case 23802:
return DMC_UPPER_GROTTO_CHEST;
case 22985:
return ZR_OPEN_GROTTO_CHEST;
}
case 64:
switch(actorParams) {
case 21824:
return GRAVEYARD_SHIELD_GRAVE_CHEST;
}
case 63:
switch(actorParams) {
case -22592:
return GRAVEYARD_HEART_PIECE_GRAVE_CHEST;
}
case 65:
switch(actorParams) {
case -32736:
return GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST;
}
case 72:
switch(actorParams) {
case 4352:
return GRAVEYARD_HOOKSHOT_CHEST;
}
case 96:
switch(actorParams) {
case 23201:
return DMT_CHEST;
}
case 98:
switch(actorParams) {
case 23232:
return GC_MAZE_LEFT_CHEST;
case 23201:
return GC_MAZE_RIGHT_CHEST;
case 23202:
return GC_MAZE_CENTER_CHEST;
}
case 88:
switch(actorParams) {
case -18496:
return ZD_CHEST;
}
case 90:
switch(actorParams) {
case 23200:
return GV_CHEST;
}
case 93:
switch(actorParams) {
case 1984:
return GF_CHEST;
}
case 94:
switch(actorParams) {
case -30048:
return WASTELAND_CHEST;
}
case 0:
switch(actorParams) {
case 2083:
return DEKU_TREE_MAP_CHEST;
case 22789:
return DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST;
case 161:
return DEKU_TREE_SLINGSHOT_CHEST;
case 2050:
return DEKU_TREE_COMPASS_CHEST;
case 22790:
return DEKU_TREE_COMPASS_ROOM_SIDE_CHEST;
case 22788:
return DEKU_TREE_BASEMENT_CHEST;
}
case 1:
switch(actorParams) {
case 2088:
return DODONGOS_CAVERN_MAP_CHEST;
case 2053:
return DODONGOS_CAVERN_COMPASS_CHEST;
case 22982:
return DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST;
case 1604:
return DODONGOS_CAVERN_BOMB_BAG_CHEST;
case 21802:
return DODONGOS_CAVERN_END_OF_BRIDGE_CHEST;
case 20512:
return DODONGOS_CAVERN_BOSS_ROOM_CHEST;
}
case 2:
switch(actorParams) {
case 4289:
return JABU_JABUS_BELLY_BOOMERANG_CHEST;
case 6178:
return JABU_JABUS_BELLY_MAP_CHEST;
case -18428:
return JABU_JABUS_BELLY_COMPASS_CHEST;
}
}
}
s32 GetCustomizedItemId(s16 actorParams, s16 sceneNum) {
s32 itemId = actorParams >> 5 & 0x7F;
Check check = GetCheckFromSceneAndParams(sceneNum, actorParams);
switch(check) {
case KF_MIDOS_TOP_LEFT_CHEST:
itemId = GI_SWORD_KOKIRI;
break;
case KF_MIDOS_TOP_RIGHT_CHEST:
itemId = GI_SHIELD_DEKU;
break;
case KF_MIDOS_BOTTOM_LEFT_CHEST:
itemId = GI_BOMBCHUS_20;
break;
case KF_MIDOS_BOTTOM_RIGHT_CHEST:
itemId = GI_ICE_TRAP;
break;
s32 GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams);
if (itemId == GI_NONE) {
itemId = actorParams >> 5 & 0x7F;
}
return 0 - itemId;
}
@ -852,7 +432,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
func_8002F554(&this->dyna.actor, globalCtx, GetCustomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
func_8002F554(&this->dyna.actor, globalCtx, GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
}
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
EnBox_SetupAction(this, EnBox_Open);

View file

@ -1,6 +1,7 @@
#include "file_choose.h"
#include "textures/title_static/title_static.h"
#include "assets/overlays/ovl_File_Choose/ovl_file_choose.h"
#include "../../../../soh/OTRGlobals.h"
static s16 D_808124C0[] = {
0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0002, 0x0000, 0x0001,
@ -438,6 +439,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
gSaveContext.fileNum = this->buttonIndex;
dayTime = ((void)0, gSaveContext.dayTime);
Sram_InitSave(this, &this->sramCtx);
// todo: load spoilerfile data
PopulateItemLocations("blarg");
// todo: fill link's pocket here
gSaveContext.dayTime = dayTime;
this->configMode = CM_NAME_ENTRY_TO_MAIN;
this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;