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forest basement cues
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parent
f8b9a696ab
commit
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2 changed files with 29 additions and 0 deletions
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@ -641,6 +641,12 @@ void ActorAccessibility_InitActors() {
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policy.n = 1;
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policy.n = 1;
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policy.ydist = 50;
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policy.ydist = 50;
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ActorAccessibility_AddSupportedActor(ACTOR_BG_BDAN_OBJECTS, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_BG_BDAN_OBJECTS, policy);
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ActorAccessibility_InitPolicy(&policy, "Forest Basement Gate", NA_SE_EV_METALGATE_OPEN);
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policy.ydist = 1;
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policy.distance = 200;
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policy.volume = 0.5;
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policy.pitch = 1.2;
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ActorAccessibility_AddSupportedActor(ACTOR_BG_MORI_HASHIRA4, policy);
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ActorAccessibility_InitPolicy(&policy, "Ocarina Spots", NA_SE_EV_DIAMOND_SWITCH);
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ActorAccessibility_InitPolicy(&policy, "Ocarina Spots", NA_SE_EV_DIAMOND_SWITCH);
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policy.n = 30;
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policy.n = 30;
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policy.distance = 800;
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policy.distance = 800;
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@ -1142,6 +1148,28 @@ void ActorAccessibility_InitActors() {
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temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 2960, -410, -2000 });
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temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 2960, -410, -2000 });
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temp->policy.distance = 500;
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temp->policy.distance = 500;
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auto forest_basement = [](AccessibleActor* actor) {
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Actor* walls = Actor_Find(&actor->play->actorCtx, ACTOR_BG_MORI_KAITENKABE, ACTORCAT_BG);
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if (walls != nullptr) {
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actor->pos.x = walls->world.pos.x + Math_CosS(-walls->world.rot.y) * (actor->policy.sound == 0 ? -300.0f : 300.0f);
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actor->pos.z = walls->world.pos.z + Math_SinS(-walls->world.rot.y) * (actor->policy.sound == 0 ? -300.0f : 300.0f);
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if ((actor->frameCount & 31) == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_TRAP_BOUND);
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}
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}
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};
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list = ActorAccessibility_GetVirtualActorList(SCENE_FOREST_TEMPLE, 17);
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temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 119, -779, -1566 });
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temp->policy.callback = forest_basement;
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temp->policy.sound = 0;
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temp->policy.distance = 333;
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temp->policy.n = 1;
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temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 119, -779, -1566 });
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temp->policy.callback = forest_basement;
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temp->policy.sound = 1;
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temp->policy.distance = 333;
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temp->policy.n = 1;
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auto forest_twisted_hallway = [](AccessibleActor* actor) {
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auto forest_twisted_hallway = [](AccessibleActor* actor) {
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Actor* twisted = Actor_Find(&actor->play->actorCtx, ACTOR_BG_MORI_HINERI, ACTORCAT_BG);
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Actor* twisted = Actor_Find(&actor->play->actorCtx, ACTOR_BG_MORI_HINERI, ACTORCAT_BG);
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if (twisted != nullptr) {
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if (twisted != nullptr) {
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@ -564,6 +564,7 @@ void ActorAccessibility_GeneralHelper(PlayState* play) {
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1, 1, &bgId)) {
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1, 1, &bgId)) {
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if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId)) {
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if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId)) {
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ActorAccessibility_PlaySound(nullptr, 2, NA_SE_IT_HOOKSHOT_STICK_OBJ);
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ActorAccessibility_PlaySound(nullptr, 2, NA_SE_IT_HOOKSHOT_STICK_OBJ);
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ActorAccessibility_SetSoundVolume(nullptr, 2, 0.5f);
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}
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}
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}
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}
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}
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}
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