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Fix Ganon's Tower entrance logic (#5115)
* Fix tower * Update fire_temple.cpp
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a97f853a14
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3 changed files with 13 additions and 6 deletions
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@ -357,7 +357,7 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER] = Region("Fire Temple MQ First Room Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->HasFireSource();}),
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Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return logic->HasFireSource();}),
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Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, []{return Here(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);});}),
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});
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@ -28,7 +28,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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@ -162,7 +162,7 @@ void RegionTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
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//RANDOTODO could we just set these events automatically based on the setting?
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
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(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
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@ -431,10 +431,17 @@ void RegionTable_Init_GanonsCastle() {
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#pragma region Tower and Escape
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areaTable[RR_GANONS_TOWER_ENTRYWAY] = Region("Ganon's Tower Entryway", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
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Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
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Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
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});
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areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
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});
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areaTable[RR_GANONS_TOWER_FLOOR_2] = Region("Ganon's Tower Floor 2", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -988,7 +988,6 @@ typedef enum {
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RR_GANONS_CASTLE_SHADOW_TRIAL,
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RR_GANONS_CASTLE_SPIRIT_TRIAL,
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RR_GANONS_CASTLE_LIGHT_TRIAL,
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RR_GANONS_CASTLE_TOWER,
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RR_GANONS_CASTLE_MQ_LOBBY,
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RR_GANONS_CASTLE_MQ_MAIN,
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@ -1017,6 +1016,7 @@ typedef enum {
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK,
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RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM,
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RR_GANONS_TOWER_ENTRYWAY,
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RR_GANONS_TOWER_FLOOR_1,
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RR_GANONS_TOWER_FLOOR_2,
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RR_GANONS_TOWER_FLOOR_3,
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