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Rando: Misc. Hints (#1947)
* Added too much * Added 3d settings and brought over to soh * fixed conditionals for replacing LA hint * whoops * Finshed making settings consistent; minor text edit * fix leftovers from adding warp hints * more fixes from merge * fix skull hint messages * Added fire temple goron junk hints; menu stuff * Address feedback * Added optional scrub text * whoops * Add hint cvars to clear preset func * whoops again * whoops the third * ADD: French Pass * FIXED: Dampe + Skull Reward * TWEAK: German skulltula hint * TWEAK: French oopsie * Address feedback * whoops * remove "staticness" from altar/ganon text funcs * ADD: German * actually add warp song hints to things; always generate ganon hint and let OTRGlobals handle showing it * Fix CVar Getters * whoops * for real this time * Actually implemented scrub text in 3d rando Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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16 changed files with 335 additions and 21 deletions
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@ -1697,15 +1697,8 @@ void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor) {
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osSyncPrintf(VT_RST);
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msgCtx->ocarinaAction = 0xFFFF;
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// we need the talkActor for gossip stones in rando
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// so we need to switch the order of these lines
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if (gSaveContext.n64ddFlag && textId == 0x2053) {
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msgCtx->talkActor = actor;
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Message_OpenText(play, textId);
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} else {
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Message_OpenText(play, textId);
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msgCtx->talkActor = actor;
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}
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Message_OpenText(play, textId);
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msgCtx->talkActor = actor;
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msgCtx->msgMode = MSGMODE_TEXT_START;
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msgCtx->stateTimer = 0;
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msgCtx->textDelayTimer = 0;
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