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EnhancementColor3 tweak SohImGui Clean (#400)
* HUD Logic fix and cleaning * array revert it was just fo rme to read it better * Fix tunic logic seem like my cleaning was not good * I had declared default in CPP It resulted to overwrite what user would make oof. Also a ! was missing. * There, Default here is better. * magic bar and used bar what switched while updating EnhancementColor * hud mod update * Update SohImGuiImpl.h * should fix build
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5 changed files with 334 additions and 194 deletions
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@ -744,26 +744,38 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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#else
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
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#endif
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Color_RGB8 NewColor[3];
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color = &sTunicColors[tunic];
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if (CVar_GetS32("gUseTunicsCol",0) == 1) {
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if (tunic == PLAYER_TUNIC_KOKIRI || tunic == PLAYER_TUNIC_GORON || tunic == PLAYER_TUNIC_ZORA) {
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NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
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NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
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NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
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NewColor[PLAYER_TUNIC_GORON].r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r);
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NewColor[PLAYER_TUNIC_GORON].g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g);
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NewColor[PLAYER_TUNIC_GORON].b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b);
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NewColor[PLAYER_TUNIC_ZORA].r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
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NewColor[PLAYER_TUNIC_ZORA].g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
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NewColor[PLAYER_TUNIC_ZORA].b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
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Color_RGB8 sTemp;
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Color_RGB8 sOriginalTunicColors[] = {
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{ 30, 105, 27 },
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{ 100, 20, 0 },
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{ 0, 60, 100 },
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};
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color = &sTemp;
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if (tunic == PLAYER_TUNIC_KOKIRI && CVar_GetS32("gUseTunicsCol",0)) {
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color->r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
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color->g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
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color->b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
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} else if (tunic == PLAYER_TUNIC_GORON && CVar_GetS32("gUseTunicsCol",0)) {
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color->r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r);
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color->g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g);
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color->b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b);
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} else if (tunic == PLAYER_TUNIC_ZORA && CVar_GetS32("gUseTunicsCol",0)) {
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color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
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color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
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color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
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} else if (!CVar_GetS32("gUseTunicsCol",0)){
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if (tunic >= 3) {
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color->r = sOriginalTunicColors[0].r;
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color->g = sOriginalTunicColors[0].g;
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color->b = sOriginalTunicColors[0].b;
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} else {
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NewColor[PLAYER_TUNIC_KOKIRI].r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
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NewColor[PLAYER_TUNIC_KOKIRI].g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
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NewColor[PLAYER_TUNIC_KOKIRI].b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
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color->r = sOriginalTunicColors[tunic].r;
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color->g = sOriginalTunicColors[tunic].g;
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color->b = sOriginalTunicColors[tunic].b;
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}
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color = NewColor;
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}
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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sDListsLodOffset = lod * 2;
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