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Fix: Pickup item cutscene logic fix (#1733)
* Fix: Fix for the pickup CS logic fix (fixed) * Tiny cleanup * More fixes + clarified comments * Extract more logic into bool, clarified comments
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2 changed files with 20 additions and 21 deletions
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@ -2484,13 +2484,6 @@ u8 Item_CheckObtainability(u8 item) {
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} else {
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return ITEM_NONE;
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}
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} else if ( gSaveContext.n64ddFlag &&
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((item >= RG_GERUDO_FORTRESS_SMALL_KEY) && (item <= RG_GANONS_CASTLE_SMALL_KEY) ||
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(item >= RG_FOREST_TEMPLE_BOSS_KEY) && (item <= RG_GANONS_CASTLE_BOSS_KEY) ||
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(item >= RG_DEKU_TREE_MAP) && (item <= RG_ICE_CAVERN_MAP) ||
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(item >= RG_DEKU_TREE_COMPASS) && (item <= RG_ICE_CAVERN_COMPASS))
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) {
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return ITEM_NONE;
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} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
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return ITEM_NONE;
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} else if (item == ITEM_KEY_SMALL) {
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