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Merge pull request #9 from PurpleHato/ShuffleSilverFrenchTranslation
Shuffle Silver - French Translation
This commit is contained in:
commit
78d841e77d
4 changed files with 97 additions and 72 deletions
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@ -7,13 +7,13 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
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// clang-format off
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// TODO move these to region specific sections when hint text stable
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hintTextTable[RHT_DODONGOS_CAVERN_SILVER] = HintText(CustomMessage("They say that silver in #Dodongo's Cavern# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_SHADOW_TEMPLE_SILVER] = HintText(CustomMessage("They say that silver in #Shadow Temple# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_SPIRIT_TEMPLE_SILVER] = HintText(CustomMessage("They say that silver in #Spirit Temple# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_BOTW_SILVER] = HintText(CustomMessage("They say that silver in #Bottom of the Well# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_ICE_CAVERN_SILVER] = HintText(CustomMessage("They say that silver in #Ice Cavern# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_GTG_SILVER] = HintText(CustomMessage("They say that silver in #Gerudo Training Ground# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_GANONS_CASTLE_SILVER] = HintText(CustomMessage("They say that silver in #Ganon's Castle# holds #[[1]]#.", TODO_TRANSLATE, TODO_TRANSLATE, {QM_RED, QM_GREEN}));
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hintTextTable[RHT_DODONGOS_CAVERN_SILVER] = HintText(CustomMessage("They say that silver in #Dodongo's Cavern# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans la #Caverne Dodongo# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_SHADOW_TEMPLE_SILVER] = HintText(CustomMessage("They say that silver in #Shadow Temple# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans le #Temple de l'Ombre# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_SPIRIT_TEMPLE_SILVER] = HintText(CustomMessage("They say that silver in #Spirit Temple# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans le #Temple de l'Esprit# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_BOTW_SILVER] = HintText(CustomMessage("They say that silver in #Bottom of the Well# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans le #Puits# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_ICE_CAVERN_SILVER] = HintText(CustomMessage("They say that silver in #Ice Cavern# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans la #Caverne Polaire# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_GTG_SILVER] = HintText(CustomMessage("They say that silver in #Gerudo Training Ground# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans le #Gymnase Gerudo# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_GANONS_CASTLE_SILVER] = HintText(CustomMessage("They say that silver in #Ganon's Castle# holds #[[1]]#.", TODO_TRANSLATE, "Selon moi, un Rubis d'argent dans le #Château de Ganon# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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/*--------------------------
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| DEKU TREE |
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@ -2091,7 +2091,7 @@ void StaticData::HintTable_Init_Item() {
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}, {
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CustomMessage("sack of mice", /*german*/"ein Sack Mäuse", /*french*/"un Sac rempli de souris")});
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hintTextTable[RHT_SILVER] = HintText(CustomMessage("a Silver Rupee", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE));
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hintTextTable[RHT_SILVER] = HintText(CustomMessage("a Silver Rupee", /*german*/ TODO_TRANSLATE, /*french*/ "un Rubis d'argent"));
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hintTextTable[RHT_SKELETON_KEY] = HintText(CustomMessage("a Skeleton Key", /*german*/ "der Skelettschlüssel", /*french*/ "une Clé Squelette"),
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// /*spanish*/una Llave Maestra
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@ -242,63 +242,63 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_TREASURE_GAME_KEY_RING] = Item(RG_TREASURE_GAME_KEY_RING, Text{ "Chest Game Key Ring", "Trousseau du jeu la Chasse-aux-Trésors", "Schlüsselbund (Truhenlotterie)" }, ITEMTYPE_SMALLKEY, 0xDE, true, LOGIC_TREASURE_GAME_KEYS, RHT_TREASURE_GAME_KEY_RING, RG_TREASURE_GAME_KEY_RING, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_TREASURE_GAME_KEY_RING].SetCustomDrawFunc(Randomizer_DrawKeyRing);
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// Silver Rupees
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itemTable[RG_SHADOW_SILVER_BLADES] = Item(RG_SHADOW_SILVER_BLADES, Text{ "Shadow Silver: Blades" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_BLADES] = Item(RG_SHADOW_SILVER_BLADES, Text{ "Shadow Silver: Blades", "Rubis d'argent du Temple de l'Ombre: Lames", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_BLADES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SHADOW_SILVER_PIT] = Item(RG_SHADOW_SILVER_PIT, Text{ "Shadow Silver: Pit" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_PIT] = Item(RG_SHADOW_SILVER_PIT, Text{ "Shadow Silver: Pit", "Rubis d'argent du Temple de l'Ombre: Trou", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_PIT].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SHADOW_SILVER_SPIKES] = Item(RG_SHADOW_SILVER_SPIKES, Text{ "Shadow Silver: Spikes" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_SPIKES] = Item(RG_SHADOW_SILVER_SPIKES, Text{ "Shadow Silver: Spikes", "Rubis d'argent du Temple de l'Ombre: Pics", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SHADOW_SILVER_SPIKES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_SILVER_CHILD] = Item(RG_SPIRIT_SILVER_CHILD, Text{ "Spirit Silver: Child" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_CHILD] = Item(RG_SPIRIT_SILVER_CHILD, Text{ "Spirit Silver: Child", "Rubis d'argent du Temple de l'Esprit: Enfant", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_CHILD].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_SILVER_SUN] = Item(RG_SPIRIT_SILVER_SUN, Text{ "Spirit Silver: Sun" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_SUN] = Item(RG_SPIRIT_SILVER_SUN, Text{ "Spirit Silver: Sun", "Rubis d'argent du Temple de l'Esprit: Soleil", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_SUN].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_SPIRIT_SILVER_BOULDERS] = Item(RG_SPIRIT_SILVER_BOULDERS, Text{ "Spirit Silver: Boulders" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_BOULDERS] = Item(RG_SPIRIT_SILVER_BOULDERS, Text{ "Spirit Silver: Boulders", "Rubis d'argent du Temple de l'Esprit: Rochers", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_SPIRIT_SILVER_BOULDERS].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_BOTW_SILVER] = Item(RG_BOTW_SILVER, Text{ "Bottom of the Well Silver" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_BOTW_SILVER] = Item(RG_BOTW_SILVER, Text{ "Bottom of the Well Silver", "Rubis d'argent du Puits", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_BOTW_SILVER].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_ICE_CAVERN_SILVER_BLADES] = Item(RG_ICE_CAVERN_SILVER_BLADES, Text{ "Ice Cavern Silver: Blades" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SILVER_BLADES] = Item(RG_ICE_CAVERN_SILVER_BLADES, Text{ "Ice Cavern Silver: Blades", "Rubis d'argent de la Caverne Polaire: Lames", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SILVER_BLADES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_ICE_CAVERN_SILVER_BLOCK] = Item(RG_ICE_CAVERN_SILVER_BLOCK, Text{ "Ice Cavern Silver: Block" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SILVER_BLOCK] = Item(RG_ICE_CAVERN_SILVER_BLOCK, Text{ "Ice Cavern Silver: Block", "Rubis d'argent de la Caverne Polaire: Blocs", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_ICE_CAVERN_SILVER_BLOCK].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GTG_SILVER_SLOPE] = Item(RG_GTG_SILVER_SLOPE, Text{ "Training Ground Silver: Slope" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_SLOPE] = Item(RG_GTG_SILVER_SLOPE, Text{ "Training Ground Silver: Slope", "Rubis d'argent du Gymnase Gerudo: Pente", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_SLOPE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GTG_SILVER_LAVA] = Item(RG_GTG_SILVER_LAVA, Text{ "Training Ground Silver: Lava" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_LAVA] = Item(RG_GTG_SILVER_LAVA, Text{ "Training Ground Silver: Lava", "Rubis d'argent du Gymnase Gerudo: Lave", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_LAVA].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GTG_SILVER_WATER] = Item(RG_GTG_SILVER_WATER, Text{ "Training Ground Silver: Water" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_WATER] = Item(RG_GTG_SILVER_WATER, Text{ "Training Ground Silver: Water", "Rubis d'argent du Gymnase Gerudo: Eau", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GTG_SILVER_WATER].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GANONS_CASTLE_SILVER_LIGHT] = Item(RG_GANONS_CASTLE_SILVER_LIGHT, Text{ "Ganon's Castle Silver: Light" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_LIGHT] = Item(RG_GANONS_CASTLE_SILVER_LIGHT, Text{ "Ganon's Castle Silver: Light", "Rubis d'argent du Château de Ganon: Lumière", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_LIGHT].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GANONS_CASTLE_SILVER_FOREST] = Item(RG_GANONS_CASTLE_SILVER_FOREST, Text{ "Ganon's Castle Silver: Forest" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_FOREST] = Item(RG_GANONS_CASTLE_SILVER_FOREST, Text{ "Ganon's Castle Silver: Forest", "Rubis d'argent du Château de Ganon: Fôret", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_FOREST].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GANONS_CASTLE_SILVER_FIRE] = Item(RG_GANONS_CASTLE_SILVER_FIRE, Text{ "Ganon's Castle Silver: Fire" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_FIRE] = Item(RG_GANONS_CASTLE_SILVER_FIRE, Text{ "Ganon's Castle Silver: Fire", "Rubis d'argent du Château de Ganon: Feu", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_FIRE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_GANONS_CASTLE_SILVER_SPIRIT] = Item(RG_GANONS_CASTLE_SILVER_SPIRIT, Text{ "Ganon's Castle Silver: Spirit" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_SPIRIT] = Item(RG_GANONS_CASTLE_SILVER_SPIRIT, Text{ "Ganon's Castle Silver: Spirit", "Rubis d'argent du Château de Ganon: Esprit", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_GANONS_CASTLE_SILVER_SPIRIT].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
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itemTable[RG_DODONGOS_CAVERN_MQ_SILVER] = Item(RG_DODONGOS_CAVERN_MQ_SILVER, Text{ "Dodongo's Cavern Silver" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
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itemTable[RG_DODONGOS_CAVERN_MQ_SILVER] = Item(RG_DODONGOS_CAVERN_MQ_SILVER, Text{ "Dodongo's Cavern Silver", "Rubis d'argent de la Caverne Dodongo", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_DODONGOS_CAVERN_MQ_SILVER].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_BLADES] = Item(RG_SHADOW_MQ_SILVER_BLADES, Text{ "Shadow Silver: Blades" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_BLADES] = Item(RG_SHADOW_MQ_SILVER_BLADES, Text{ "Shadow Silver: Blades", "Rubis d'argent du Temple de l'Ombre: Lames", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_BLADES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_PIT] = Item(RG_SHADOW_MQ_SILVER_PIT, Text{ "Shadow Silver: Pit" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_PIT] = Item(RG_SHADOW_MQ_SILVER_PIT, Text{ "Shadow Silver: Pit", "Rubis d'argent du Temple de l'Ombre: Trou", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_PIT].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES] = Item(RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, Text{ "Shadow Silver: Invisible Blades" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES] = Item(RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, Text{ "Shadow Silver: Invisible Blades", "Rubis d'argent du Temple de l'Ombre: Lames Invisibles", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_SPIKES] = Item(RG_SHADOW_MQ_SILVER_SPIKES, Text{ "Shadow Silver: Spikes" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_SPIKES] = Item(RG_SHADOW_MQ_SILVER_SPIKES, Text{ "Shadow Silver: Spikes", "Rubis d'argent du Temple de l'Ombre: Pics", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_MQ_SILVER_SPIKES].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_LOBBY] = Item(RG_SPIRIT_MQ_SILVER_LOBBY, Text{ "Spirit Silver: Lobby" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_LOBBY] = Item(RG_SPIRIT_MQ_SILVER_LOBBY, Text{ "Spirit Silver: Lobby", "Rubis d'argent du Temple de l'Esprit: Hall d'entrée", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_LOBBY].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_BIG_WALL] = Item(RG_SPIRIT_MQ_SILVER_BIG_WALL, Text{ "Spirit Silver: Big Wall" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_BIG_WALL] = Item(RG_SPIRIT_MQ_SILVER_BIG_WALL, Text{ "Spirit Silver: Big Wall", "Rubis d'argent du Temple de l'Esprit: Grand Mur", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_MQ_SILVER_BIG_WALL].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GTG_MQ_SILVER_SLOPE] = Item(RG_GTG_MQ_SILVER_SLOPE, Text{ "Training Ground Silver: Slope" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_SLOPE] = Item(RG_GTG_MQ_SILVER_SLOPE, Text{ "Training Ground Silver: Slope", "Rubis d'argent du Gymnase Gerudo: Pente", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_SLOPE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GTG_MQ_SILVER_LAVA] = Item(RG_GTG_MQ_SILVER_LAVA, Text{ "Training Ground Silver: Lava" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_LAVA] = Item(RG_GTG_MQ_SILVER_LAVA, Text{ "Training Ground Silver: Lava", "Rubis d'argent du Gymnase Gerudo: Lave", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_LAVA].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GTG_MQ_SILVER_WATER] = Item(RG_GTG_MQ_SILVER_WATER, Text{ "Training Ground Silver: Water" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_WATER] = Item(RG_GTG_MQ_SILVER_WATER, Text{ "Training Ground Silver: Water", "Rubis d'argent du Gymnase Gerudo: Eau", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GTG_MQ_SILVER_WATER].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_FIRE] = Item(RG_GANONS_CASTLE_MQ_SILVER_FIRE, Text{ "Ganon's Castle Silver: Fire" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_FIRE] = Item(RG_GANONS_CASTLE_MQ_SILVER_FIRE, Text{ "Ganon's Castle Silver: Fire", "Rubis d'argent du Château de Ganon: Feu", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_FIRE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_WATER] = Item(RG_GANONS_CASTLE_MQ_SILVER_WATER, Text{ "Ganon's Castle Silver: Water" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_WATER] = Item(RG_GANONS_CASTLE_MQ_SILVER_WATER, Text{ "Ganon's Castle Silver: Water", "Rubis d'argent du Château de Ganon: Eau", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_WATER].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_SHADOW] = Item(RG_GANONS_CASTLE_MQ_SILVER_SHADOW, Text{ "Ganon's Castle Silver: Shadow" }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_SHADOW] = Item(RG_GANONS_CASTLE_MQ_SILVER_SHADOW, Text{ "Ganon's Castle Silver: Shadow", "Rubis d'argent du Château de Ganon: Ombre", TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_RUPEE_GOLD, true, LOGIC_NONE, RHT_SILVER, RG_NONE, OBJECT_GI_RUPY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_GANONS_CASTLE_MQ_SILVER_SHADOW].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
|
||||
// Dungeon Rewards
|
||||
itemTable[RG_KOKIRI_EMERALD] = Item(RG_KOKIRI_EMERALD, Text{ "Kokiri's Emerald", "Émeraude Kokiri", "Kokiri-Smaragd" }, ITEMTYPE_DUNGEONREWARD, 0xCB, true, LOGIC_KOKIRI_EMERALD, RHT_KOKIRI_EMERALD, ITEM_KOKIRI_EMERALD, OBJECT_GI_JEWEL, GID_KOKIRI_EMERALD, 0x80, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
|
|
|
@ -5990,41 +5990,66 @@ void Randomizer::CreateCustomMessages() {
|
|||
GIMESSAGE(RG_DEKU_NUT_BAG, ITEM_NUT, "You found the %rDeku Nut Bag%w!&You can now hold Deku Nuts!",
|
||||
"Du hast eine %rDeku-Nuß-Tasche%w&gefunden! Nun kannst Du &%yDeku-Nüsse%w verwenden!",
|
||||
"Vous avez trouvé le %rSac de Noix& Mojo%w!&Vous pouvez maintenant porter des&Noix Mojo!"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_CHILD, ITEM_KEY_SMALL, "You found Spirit Silver: Child"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_SUN, ITEM_KEY_SMALL, "You found Spirit Silver: Sun"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_BOULDERS, ITEM_KEY_SMALL, "You found Spirit Silver: Boulders"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_BOTW_SILVER, ITEM_KEY_SMALL, "You found Bottom of the Well Silver"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_ICE_CAVERN_SILVER_BLADES, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Blades"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_ICE_CAVERN_SILVER_BLOCK, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Block"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_LIGHT, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Light"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_FOREST, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Forest"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_FIRE, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Fire"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_SPIRIT, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Spirit"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_DODONGOS_CAVERN_MQ_SILVER, ITEM_KEY_SMALL, "You found Dodongo's Cavern Silver"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, ITEM_KEY_SMALL,
|
||||
"You found Shadow Silver: Invisible Blades"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_MQ_SILVER_LOBBY, ITEM_KEY_SMALL, "You found Spirit Silver: Lobby"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_MQ_SILVER_BIG_WALL, ITEM_KEY_SMALL, "You found Spirit Silver: Big Wall"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_FIRE, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Fire"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_WATER, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Water"),
|
||||
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_SHADOW, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Shadow"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Lames%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Trou%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Pics%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_SILVER_CHILD, ITEM_KEY_SMALL, "You found Spirit Silver: Child",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yTemple de l'Esprit: Enfant%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_SILVER_SUN, ITEM_KEY_SMALL, "You found Spirit Silver: Sun",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yTemple de l'Esprit: Soleil%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_SILVER_BOULDERS, ITEM_KEY_SMALL, "You found Spirit Silver: Boulders",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yTemple de l'Esprit: Rochers%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BOTW_SILVER, ITEM_KEY_SMALL, "You found Bottom of the Well Silver",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pPuits%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_SILVER_BLADES, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Blades",
|
||||
"Vous obtenez les %rRubis d'argent&%wde la %cCaverne Polaire: Lames%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_SILVER_BLOCK, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Block",
|
||||
"Vous obtenez les %rRubis d'argent&%wde la %cCaverne Polaire: Blocs%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Pente%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Lave%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Eau%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SILVER_LIGHT, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Light",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Lumière%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SILVER_FOREST, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Forest",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Fôret%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SILVER_FIRE, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Fire",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Feu%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SILVER_SPIRIT, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Spirit",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Esprit%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_DODONGOS_CAVERN_MQ_SILVER, ITEM_KEY_SMALL, "You found Dodongo's Cavern Silver",
|
||||
"Vous obtenez les %rRubis d'argent&%wde la %rCaverne Dodongo%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_MQ_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Lames%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_MQ_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Trou%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, ITEM_KEY_SMALL,
|
||||
"You found Shadow Silver: Invisible Blades",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Lames Invisibles%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_MQ_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %pTemple de l'Ombre: Pics%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_MQ_SILVER_LOBBY, ITEM_KEY_SMALL, "You found Spirit Silver: Lobby",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yTemple de l'Esprit: Hall d'entrée%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_MQ_SILVER_BIG_WALL, ITEM_KEY_SMALL, "You found Spirit Silver: Big Wall",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yTemple de l'Esprit: Grand Mur%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_MQ_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Pente%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_MQ_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Lave%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_MQ_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %yGymnase Gerudo: Eau%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_MQ_SILVER_FIRE, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Fire",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Feu%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_MQ_SILVER_WATER, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Water",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Eau%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_MQ_SILVER_SHADOW, ITEM_KEY_SMALL,
|
||||
"You found Ganon's Castle Silver: Shadow",
|
||||
"Vous obtenez les %rRubis d'argent&%wdu %rChâteau de Ganon: Ombre%w!"),
|
||||
} };
|
||||
CreateGetItemMessages(getItemMessages);
|
||||
CreateRupeeMessages();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue