diff --git a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.cpp b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.cpp index b3769836b..03667dd86 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.cpp +++ b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.cpp @@ -382,10 +382,10 @@ GameInteractionEffectQueryResult ModifyMovementSpeedMultiplier::CanBeApplied() { } void ModifyMovementSpeedMultiplier::_Apply() { if (parameters[0] == -2) { - GameInteractor::State::MovementSpeedMultiplier = 0.5f; - } else if (parameters[0] == 2) { - GameInteractor::State::MovementSpeedMultiplier = 2.0f; - } + GameInteractor::State::MovementSpeedMultiplier = 0.5f; + } else if (parameters[0] == 2) { + GameInteractor::State::MovementSpeedMultiplier = 2.0f; + } } void ModifyMovementSpeedMultiplier::_Remove() { GameInteractor::State::MovementSpeedMultiplier = 1.0f; diff --git a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h index 47893d116..9243621d1 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h @@ -156,7 +156,7 @@ class ForceEquipBoots : public RemovableGameInteractionEffect, public Parameteri void _Remove() override; }; -class ModifyMovementSpeedMultiplier: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect { +class ModifyMovementSpeedMultiplier : public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect { GameInteractionEffectQueryResult CanBeApplied() override; void _Apply() override; void _Remove() override; @@ -200,7 +200,7 @@ class SetCollisionViewer : public RemovableGameInteractionEffect { void _Remove() override; }; -class RandomizeCosmetics: public GameInteractionEffectBase { +class RandomizeCosmetics : public GameInteractionEffectBase { GameInteractionEffectQueryResult CanBeApplied() override; void _Apply() override; }; diff --git a/soh/soh/SohGui/SohMenuNetwork.cpp b/soh/soh/SohGui/SohMenuNetwork.cpp index c975fad02..f2fba3ff1 100644 --- a/soh/soh/SohGui/SohMenuNetwork.cpp +++ b/soh/soh/SohGui/SohMenuNetwork.cpp @@ -166,8 +166,8 @@ void SohMenu::AddMenuNetwork() { AddWidget(path, "Spawned Enemies Ignored Ingame", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_REMOTE_CROWD_CONTROL("SpawnedEnemiesIgnoredIngame")) .RaceDisable(true) - .Options(CheckboxOptions().Tooltip( - "Enemies spawned by CrowdControl won't be considered for \"clear enemy rooms\", so they don't need to be killed to complete these rooms.")); + .Options(CheckboxOptions().Tooltip("Enemies spawned by CrowdControl won't be considered for \"clear enemy " + "rooms\", so they don't need to be killed to complete these rooms.")); } } // namespace SohGui