mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-26 08:05:21 -07:00
Address review
This commit is contained in:
parent
150089a1f8
commit
74e10183da
14 changed files with 92 additions and 92 deletions
|
@ -516,22 +516,22 @@ const std::vector<FlagTable> flagTables = {
|
|||
{ RAND_INF_KF_TWINS_HOUSE_POT_2, "RAND_INF_KF_TWINS_HOUSE_POT_2" },
|
||||
{ RAND_INF_KF_BROTHERS_HOUSE_POT_1, "RAND_INF_KF_BROTHERS_HOUSE_POT_1" },
|
||||
{ RAND_INF_KF_BROTHERS_HOUSE_POT_2, "RAND_INF_KF_BROTHERS_HOUSE_POT_2" },
|
||||
{ RAND_INF_GF_BREAK_ROOM_POT_1, "RAND_INF_GF_BREAK_ROOM_POT_1" },
|
||||
{ RAND_INF_GF_BREAK_ROOM_POT_2, "RAND_INF_GF_BREAK_ROOM_POT_2" },
|
||||
{ RAND_INF_GF_KITCHEN_POT_1, "RAND_INF_GF_KITCHEN_POT_1" },
|
||||
{ RAND_INF_GF_KITCHEN_POT_2, "RAND_INF_GF_KITCHEN_POT_2" },
|
||||
{ RAND_INF_GF_NORTH_F1_CARPENTER_POT_1, "RAND_INF_GF_NORTH_F1_CARPENTER_POT_1" },
|
||||
{ RAND_INF_GF_NORTH_F1_CARPENTER_POT_2, "RAND_INF_GF_NORTH_F1_CARPENTER_POT_2" },
|
||||
{ RAND_INF_GF_NORTH_F1_CARPENTER_POT_3, "RAND_INF_GF_NORTH_F1_CARPENTER_POT_3" },
|
||||
{ RAND_INF_GF_NORTH_F2_CARPENTER_POT_1, "RAND_INF_GF_NORTH_F2_CARPENTER_POT_1" },
|
||||
{ RAND_INF_GF_NORTH_F2_CARPENTER_POT_2, "RAND_INF_GF_NORTH_F2_CARPENTER_POT_2" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1, "RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2, "RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3, "RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1, "RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2, "RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3, "RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3" },
|
||||
{ RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4, "RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4" },
|
||||
{ RAND_INF_TH_BREAK_ROOM_POT_1, "RAND_INF_TH_BREAK_ROOM_POT_1" },
|
||||
{ RAND_INF_TH_BREAK_ROOM_POT_2, "RAND_INF_TH_BREAK_ROOM_POT_2" },
|
||||
{ RAND_INF_TH_KITCHEN_POT_1, "RAND_INF_TH_KITCHEN_POT_1" },
|
||||
{ RAND_INF_TH_KITCHEN_POT_2, "RAND_INF_TH_KITCHEN_POT_2" },
|
||||
{ RAND_INF_TH_NORTH_F1_CARPENTER_POT_1, "RAND_INF_TH_NORTH_F1_CARPENTER_POT_1" },
|
||||
{ RAND_INF_TH_NORTH_F1_CARPENTER_POT_2, "RAND_INF_TH_NORTH_F1_CARPENTER_POT_2" },
|
||||
{ RAND_INF_TH_NORTH_F1_CARPENTER_POT_3, "RAND_INF_TH_NORTH_F1_CARPENTER_POT_3" },
|
||||
{ RAND_INF_TH_NORTH_F2_CARPENTER_POT_1, "RAND_INF_TH_NORTH_F2_CARPENTER_POT_1" },
|
||||
{ RAND_INF_TH_NORTH_F2_CARPENTER_POT_2, "RAND_INF_TH_NORTH_F2_CARPENTER_POT_2" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_POT_1, "RAND_INF_TH_SOUTH_F1_CARPENTER_POT_1" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_POT_2, "RAND_INF_TH_SOUTH_F1_CARPENTER_POT_2" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_POT_3, "RAND_INF_TH_SOUTH_F1_CARPENTER_POT_3" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_1, "RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_1" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_2, "RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_2" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_3, "RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_3" },
|
||||
{ RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_4, "RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_4" },
|
||||
{ RAND_INF_WASTELAND_NEAR_GS_POT_1, "RAND_INF_WASTELAND_NEAR_GS_POT_1" },
|
||||
{ RAND_INF_WASTELAND_NEAR_GS_POT_2, "RAND_INF_WASTELAND_NEAR_GS_POT_2" },
|
||||
{ RAND_INF_WASTELAND_NEAR_GS_POT_3, "RAND_INF_WASTELAND_NEAR_GS_POT_3" },
|
||||
|
@ -1530,7 +1530,7 @@ const std::vector<FlagTable> flagTables = {
|
|||
{ RAND_INF_HF_POND_STORMS_FAIRY, "RAND_INF_HF_POND_STORMS_FAIRY" },
|
||||
{ RAND_INF_DMT_FLAG_SUN_FAIRY, "RAND_INF_DMT_FLAG_SUN_FAIRY" },
|
||||
{ RAND_INF_LW_SHORTCUT_STORMS_FAIRY, "RAND_INF_LW_SHORTCUT_STORMS_FAIRY" },
|
||||
{ RAND_INF_GF_KITCHEN_SUN_FAIRY, "RAND_INF_GF_KITCHEN_SUN_FAIRY" },
|
||||
{ RAND_INF_TH_KITCHEN_SUN_FAIRY, "RAND_INF_TH_KITCHEN_SUN_FAIRY" },
|
||||
{ RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, "RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY" },
|
||||
{ RAND_INF_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, "RAND_INF_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY" },
|
||||
{ RAND_INF_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, "RAND_INF_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY" },
|
||||
|
|
|
@ -1948,7 +1948,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
|
|||
|
||||
hintTextTable[RHT_LW_SHORTCUT_STORMS_FAIRY] = HintText(CustomMessage("They say that #making it rain in the Lost Woods# reveals #[[1]]#.", {QM_RED, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_GF_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", {QM_RED, QM_GREEN}));
|
||||
hintTextTable[RHT_TH_KITCHEN_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun in a guarded kitchen# exposes #[[1]]#.", {QM_RED, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = HintText(CustomMessage("They say that #calling the sun for scrubs in the Lost Woods# reveals #[[1]]#.", { QM_RED, QM_GREEN }));
|
||||
|
||||
|
|
|
@ -379,7 +379,7 @@ void Rando::StaticData::RegisterFairyLocations() {
|
|||
locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::Fairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY));
|
||||
locationTable[RC_DMT_COW_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_DMT_COW_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -311), "Cow Grotto Song of Storms Fairy", RHT_DMT_COW_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_STORMS_FAIRY));
|
||||
locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::Fairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY));
|
||||
locationTable[RC_TH_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_TH_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", RHT_GF_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_SUN_FAIRY));
|
||||
locationTable[RC_TH_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_TH_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", RHT_TH_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_SUN_FAIRY));
|
||||
locationTable[RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = Location::Fairy(RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, 741), "Scrub Grotto Sun's Song Fairy", RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY));
|
||||
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = Location::Fairy(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_ROYAL_FAMILYS_TOMB, TWO_ACTOR_PARAMS(0x1000, 1476), "Composer's Grave Sun's Song Fairy", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY));
|
||||
|
||||
|
|
|
@ -105,22 +105,22 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
|
||||
locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
|
||||
locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
|
||||
locationTable[RC_TH_BREAK_ROOM_POT_1] = Location::Pot(RC_TH_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1));
|
||||
locationTable[RC_TH_BREAK_ROOM_POT_2] = Location::Pot(RC_TH_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2));
|
||||
locationTable[RC_TH_KITCHEN_POT_1] = Location::Pot(RC_TH_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1));
|
||||
locationTable[RC_TH_KITCHEN_POT_2] = Location::Pot(RC_TH_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_2));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_3));
|
||||
locationTable[RC_TH_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_TH_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_TH_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4));
|
||||
locationTable[RC_TH_BREAK_ROOM_POT_1] = Location::Pot(RC_TH_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_POT_1));
|
||||
locationTable[RC_TH_BREAK_ROOM_POT_2] = Location::Pot(RC_TH_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_POT_2));
|
||||
locationTable[RC_TH_KITCHEN_POT_1] = Location::Pot(RC_TH_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_1));
|
||||
locationTable[RC_TH_KITCHEN_POT_2] = Location::Pot(RC_TH_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_2));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NORTH_F1_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NORTH_F1_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_TH_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NORTH_F1_CARPENTER_POT_3));
|
||||
locationTable[RC_TH_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_TH_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NORTH_F2_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_TH_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NORTH_F2_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_POT_1));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_POT_3));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_1));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_2));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_3));
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_4));
|
||||
locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1));
|
||||
locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
|
||||
locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
|
||||
|
|
|
@ -877,8 +877,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
{ EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } },
|
||||
{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE },
|
||||
{ EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } },
|
||||
{ { EntranceType::Dungeon, RR_GF_GROUND_BOTTOM, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
|
||||
{ EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GF_GROUND_BOTTOM, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
|
||||
{ { EntranceType::Dungeon, RR_GF_GROUND_SALMON, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
|
||||
{ EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GF_GROUND_SALMON, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
|
||||
{ { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE },
|
||||
{ EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } },
|
||||
|
||||
|
@ -1030,8 +1030,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
|
||||
{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
|
||||
{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
|
||||
{ { EntranceType::GrottoGrave, RR_GF_GROUND_BOTTOM, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
|
||||
{ EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GF_GROUND_BOTTOM, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
|
||||
{ { EntranceType::GrottoGrave, RR_GF_GROUND_ORANGE, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
|
||||
{ EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GF_GROUND_ORANGE, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
|
||||
{ { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET) },
|
||||
{ EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET) } },
|
||||
{ { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET) },
|
||||
|
|
|
@ -1400,7 +1400,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
|
|||
break;
|
||||
}
|
||||
case VB_GIVE_ITEM_GERUDO_MEMBERSHIP_CARD: {
|
||||
Flags_SetRandomizerInf(RAND_INF_GF_ITEM_FROM_LEADER_OF_FORTRESS);
|
||||
Flags_SetRandomizerInf(RAND_INF_TH_ITEM_FROM_LEADER_OF_FORTRESS);
|
||||
*should = false;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -49,8 +49,9 @@ void RegionTable_Init_GerudoFortress() {
|
|||
//Exits
|
||||
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return logic->GtG_GateOpen && (logic->IsAdult || ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES));}),
|
||||
Entrance(RR_GF_GROUND_GREY, []{return true;}),
|
||||
Entrance(RR_GF_HBA_RANGE, []{return logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
|
||||
Entrance(RR_GF_HBA_RANGE, []{return logic->IsChild || logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
|
||||
Entrance(RR_GF_GROUND_BOTTOM, []{return true;}),
|
||||
Entrance(RR_GF_ROOFTOP_WHITE, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
@ -75,8 +76,7 @@ void RegionTable_Init_GerudoFortress() {
|
|||
Entrance(RR_TH_KITCHEN_BOTTOM, []{return true;}),
|
||||
// need to explicitly convert it into a bool
|
||||
Entrance(RR_GF_ROOFTOP_LIME, []{return ctx->GetTrickOption(RT_GF_JUMP).Get() != 0;}),
|
||||
Entrance(RR_TH_SOUTH_F2_CARPENTER_AREA, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
|
||||
Entrance(RR_GF_ROOFTOP_LIME, []{return true;}),
|
||||
Entrance(RR_TH_SOUTH_F2_CARPENTER_AREA, []{return true;}),
|
||||
Entrance(RR_GF_GROUND_GREY, []{return true;}),
|
||||
Entrance(RR_GF_GROUND_ORANGE, []{return true;}),
|
||||
Entrance(RR_GF_GROUND_SALMON, []{return true;}),
|
||||
|
@ -138,7 +138,7 @@ void RegionTable_Init_GerudoFortress() {
|
|||
|
||||
areaTable[RR_GF_ROOFTOP_BLUE] = Region("GF Rooftop Blue", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONG_JUMPSLASH) && logic->CanGetNightTimeGS()),
|
||||
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH) /* && logic->CanClimb() (to get back up) */ && logic->CanGetNightTimeGS()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GF_ROOFTOP_CYAN, []{return true;}),
|
||||
|
@ -163,7 +163,7 @@ void RegionTable_Init_GerudoFortress() {
|
|||
|
||||
#pragma endregion
|
||||
|
||||
areaTable[RR_GF_TOP_OF_FORTRESS] = Region("GF Top of Fortress", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
areaTable[RR_GF_TOP_LEDGE] = Region("GF Top of Fortress", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
//Locations
|
||||
// 1 crate
|
||||
}, {
|
||||
|
@ -175,7 +175,7 @@ void RegionTable_Init_GerudoFortress() {
|
|||
//Locations
|
||||
LOCATION(RC_GF_HBA_1000_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
|
||||
LOCATION(RC_GF_HBA_1500_POINTS, logic->IsAdult && logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
|
||||
LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
||||
LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) && logic->CanGetNightTimeGS()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GF_GROUND_SALMON, []{return logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
|
||||
|
|
|
@ -71,7 +71,7 @@ void RegionTable_Init_ThievesHideout() {
|
|||
//Exits
|
||||
Entrance(RR_GF_GROUND_ORANGE, []{return true;}),
|
||||
Entrance(RR_GF_ROOFTOP_WHITE, []{return true;}),
|
||||
Entrance(RR_TH_KITCHEN_MAIN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || ctx->GetTrickOption(RT_GF_KITCHEN);}),
|
||||
Entrance(RR_TH_KITCHEN_MAIN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || ctx->GetTrickOption(RT_TH_KITCHEN);}),
|
||||
});
|
||||
|
||||
areaTable[RR_TH_KITCHEN_MAIN] = Region("Thieves Hideout Kitchen Bottom", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
|
@ -82,14 +82,14 @@ void RegionTable_Init_ThievesHideout() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_TH_KITCHEN_BOTTOM, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
|
||||
Entrance(RR_TH_KITCHEN_TOP, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || ctx->GetTrickOption(RT_GF_KITCHEN);}),
|
||||
Entrance(RR_TH_KITCHEN_TOP, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || ctx->GetTrickOption(RT_TH_KITCHEN);}),
|
||||
});
|
||||
|
||||
areaTable[RR_TH_KITCHEN_TOP] = Region("Thieves Hideout Kitchen Top", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_TH_KITCHEN_MAIN, []{return true;}),
|
||||
Entrance(RR_GF_ROOFTOP_GREEN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN);}),
|
||||
Entrance(RR_GF_ROOFTOP_CYAN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN);}),
|
||||
Entrance(RR_GF_ROOFTOP_GREEN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_TH_KITCHEN);}),
|
||||
Entrance(RR_GF_ROOFTOP_CYAN, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_TH_KITCHEN);}),
|
||||
});
|
||||
|
||||
areaTable[RR_TH_BREAK_ROOM] = Region("Thieves Hideout Break Room", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
|
@ -98,7 +98,7 @@ void RegionTable_Init_ThievesHideout() {
|
|||
LOCATION(RC_TH_BREAK_ROOM_POT_2, logic->CanBreakPots()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GF_ROOFTOP_YELLOW, []{return true;}),
|
||||
Entrance(RR_GF_TOP_OF_FORTRESS, []{return true;}),
|
||||
Entrance(RR_GF_ROOFTOP_YELLOW, []{return true;}),
|
||||
Entrance(RR_GF_TOP_LEDGE, []{return true;}),
|
||||
});
|
||||
}
|
|
@ -172,7 +172,7 @@ void Rando::StaticData::InitLocationTable() { //
|
|||
locationTable[RC_GF_HBA_1000_POINTS] = Location::Base(RC_GF_HBA_1000_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, "HBA 1000 Points", RHT_GF_HBA_1000_POINTS, RG_PIECE_OF_HEART, SpoilerCollectionCheck::InfTable(INFTABLE_190), true);
|
||||
locationTable[RC_GF_HBA_1500_POINTS] = Location::Base(RC_GF_HBA_1500_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, "HBA 1500 Points", RHT_GF_HBA_1500_POINTS, RG_PROGRESSIVE_BOW, SpoilerCollectionCheck::ItemGetInf(15), true);
|
||||
// Thieves Hideout
|
||||
locationTable[RC_TH_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_TH_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, "Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_ITEM_FROM_LEADER_OF_FORTRESS), true);
|
||||
locationTable[RC_TH_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_TH_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, "Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_ITEM_FROM_LEADER_OF_FORTRESS), true);
|
||||
locationTable[RC_TH_NORTH_F1_CARPENTER] = Location::Collectable(RC_TH_NORTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3089, 0x0C, "North F1 Carpenter", RHT_GF_NORTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
|
||||
locationTable[RC_TH_NORTH_F2_CARPENTER] = Location::Collectable(RC_TH_NORTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 2577, 0x0A, "North F2 Carpenter", RHT_GF_NORTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
|
||||
locationTable[RC_TH_SOUTH_F1_CARPENTER] = Location::Collectable(RC_TH_SOUTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3601, 0x0E, "South F1 Carpenter", RHT_GF_SOUTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, true);
|
||||
|
|
|
@ -1217,7 +1217,7 @@ namespace Rando {
|
|||
}
|
||||
|
||||
bool Logic::CanFinishGerudoFortress(){
|
||||
return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && SmallKeys(RR_GF_GROUND_BOTTOM, 4) && CanKillEnemy(RE_GERUDO_WARRIOR) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))) ||
|
||||
return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && SmallKeys(RR_GF_GROUND_BOTTOM, 4) && CanKillEnemy(RE_GERUDO_WARRIOR) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_TH_KITCHEN))) ||
|
||||
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST) && SmallKeys(RR_GF_GROUND_BOTTOM, 1) && CanKillEnemy(RE_GERUDO_WARRIOR)) ||
|
||||
ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE);
|
||||
}
|
||||
|
|
|
@ -1013,22 +1013,22 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
|||
{ RC_KF_TWINS_HOUSE_POT_2, RAND_INF_KF_TWINS_HOUSE_POT_2 },
|
||||
{ RC_KF_BROTHERS_HOUSE_POT_1, RAND_INF_KF_BROTHERS_HOUSE_POT_1 },
|
||||
{ RC_KF_BROTHERS_HOUSE_POT_2, RAND_INF_KF_BROTHERS_HOUSE_POT_2 },
|
||||
{ RC_TH_BREAK_ROOM_POT_1, RAND_INF_GF_BREAK_ROOM_POT_1 },
|
||||
{ RC_TH_BREAK_ROOM_POT_2, RAND_INF_GF_BREAK_ROOM_POT_2 },
|
||||
{ RC_TH_KITCHEN_POT_1, RAND_INF_GF_KITCHEN_POT_1 },
|
||||
{ RC_TH_KITCHEN_POT_2, RAND_INF_GF_KITCHEN_POT_2 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_1, RAND_INF_GF_NORTH_F1_CARPENTER_POT_1 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_2, RAND_INF_GF_NORTH_F1_CARPENTER_POT_2 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_3, RAND_INF_GF_NORTH_F1_CARPENTER_POT_3 },
|
||||
{ RC_TH_NORTH_F2_CARPENTER_POT_1, RAND_INF_GF_NORTH_F2_CARPENTER_POT_1 },
|
||||
{ RC_TH_NORTH_F2_CARPENTER_POT_2, RAND_INF_GF_NORTH_F2_CARPENTER_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_1, RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_2, RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_3, RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1, RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2, RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3, RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4, RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4 },
|
||||
{ RC_TH_BREAK_ROOM_POT_1, RAND_INF_TH_BREAK_ROOM_POT_1 },
|
||||
{ RC_TH_BREAK_ROOM_POT_2, RAND_INF_TH_BREAK_ROOM_POT_2 },
|
||||
{ RC_TH_KITCHEN_POT_1, RAND_INF_TH_KITCHEN_POT_1 },
|
||||
{ RC_TH_KITCHEN_POT_2, RAND_INF_TH_KITCHEN_POT_2 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_1, RAND_INF_TH_NORTH_F1_CARPENTER_POT_1 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_2, RAND_INF_TH_NORTH_F1_CARPENTER_POT_2 },
|
||||
{ RC_TH_NORTH_F1_CARPENTER_POT_3, RAND_INF_TH_NORTH_F1_CARPENTER_POT_3 },
|
||||
{ RC_TH_NORTH_F2_CARPENTER_POT_1, RAND_INF_TH_NORTH_F2_CARPENTER_POT_1 },
|
||||
{ RC_TH_NORTH_F2_CARPENTER_POT_2, RAND_INF_TH_NORTH_F2_CARPENTER_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_1, RAND_INF_TH_SOUTH_F1_CARPENTER_POT_1 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_2, RAND_INF_TH_SOUTH_F1_CARPENTER_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_POT_3, RAND_INF_TH_SOUTH_F1_CARPENTER_POT_3 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_1, RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_1 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_2, RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_2 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_3, RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_3 },
|
||||
{ RC_TH_SOUTH_F1_CARPENTER_CELL_POT_4, RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_4 },
|
||||
{ RC_WASTELAND_NEAR_GS_POT_1, RAND_INF_WASTELAND_NEAR_GS_POT_1 },
|
||||
{ RC_WASTELAND_NEAR_GS_POT_2, RAND_INF_WASTELAND_NEAR_GS_POT_2 },
|
||||
{ RC_WASTELAND_NEAR_GS_POT_3, RAND_INF_WASTELAND_NEAR_GS_POT_3 },
|
||||
|
|
|
@ -421,7 +421,7 @@ typedef enum {
|
|||
RR_GF_ROOFTOP_BLUE,
|
||||
RR_GF_ROOFTOP_TURQUOISE,
|
||||
RR_GF_HBA_RANGE,
|
||||
RR_GF_TOP_OF_FORTRESS,
|
||||
RR_GF_TOP_LEDGE,
|
||||
RR_GF_OUTSIDE_GATE,
|
||||
RR_GF_STORMS_GROTTO,
|
||||
RR_TH_NORTH_F1_CARPENTER_AREA,
|
||||
|
@ -2934,7 +2934,7 @@ typedef enum {
|
|||
RT_LH_LAB_DIVING,
|
||||
RT_LH_WATER_HOOKSHOT,
|
||||
RT_GV_CRATE_HOVERS,
|
||||
RT_GF_KITCHEN,
|
||||
RT_TH_KITCHEN,
|
||||
RT_GF_JUMP,
|
||||
RT_GF_WARRIOR_WITH_DIFFICULT_WEAPON,
|
||||
RT_HW_BUNNY_CROSSING,
|
||||
|
@ -4934,7 +4934,7 @@ typedef enum {
|
|||
RHT_DMT_FLAG_SUN_FAIRY,
|
||||
RHT_DMT_COW_GROTTO_STORMS_FAIRY,
|
||||
RHT_LW_SHORTCUT_STORMS_FAIRY,
|
||||
RHT_GF_KITCHEN_SUN_FAIRY,
|
||||
RHT_TH_KITCHEN_SUN_FAIRY,
|
||||
RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY,
|
||||
RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY,
|
||||
RHT_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY,
|
||||
|
|
|
@ -207,22 +207,22 @@ typedef enum {
|
|||
RAND_INF_KF_TWINS_HOUSE_POT_2,
|
||||
RAND_INF_KF_BROTHERS_HOUSE_POT_1,
|
||||
RAND_INF_KF_BROTHERS_HOUSE_POT_2,
|
||||
RAND_INF_GF_BREAK_ROOM_POT_1,
|
||||
RAND_INF_GF_BREAK_ROOM_POT_2,
|
||||
RAND_INF_GF_KITCHEN_POT_1,
|
||||
RAND_INF_GF_KITCHEN_POT_2,
|
||||
RAND_INF_GF_NORTH_F1_CARPENTER_POT_1,
|
||||
RAND_INF_GF_NORTH_F1_CARPENTER_POT_2,
|
||||
RAND_INF_GF_NORTH_F1_CARPENTER_POT_3,
|
||||
RAND_INF_GF_NORTH_F2_CARPENTER_POT_1,
|
||||
RAND_INF_GF_NORTH_F2_CARPENTER_POT_2,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3,
|
||||
RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4,
|
||||
RAND_INF_TH_BREAK_ROOM_POT_1,
|
||||
RAND_INF_TH_BREAK_ROOM_POT_2,
|
||||
RAND_INF_TH_KITCHEN_POT_1,
|
||||
RAND_INF_TH_KITCHEN_POT_2,
|
||||
RAND_INF_TH_NORTH_F1_CARPENTER_POT_1,
|
||||
RAND_INF_TH_NORTH_F1_CARPENTER_POT_2,
|
||||
RAND_INF_TH_NORTH_F1_CARPENTER_POT_3,
|
||||
RAND_INF_TH_NORTH_F2_CARPENTER_POT_1,
|
||||
RAND_INF_TH_NORTH_F2_CARPENTER_POT_2,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_POT_1,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_POT_2,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_POT_3,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_1,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_2,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_3,
|
||||
RAND_INF_TH_SOUTH_F1_CARPENTER_CELL_POT_4,
|
||||
RAND_INF_WASTELAND_NEAR_GS_POT_1,
|
||||
RAND_INF_WASTELAND_NEAR_GS_POT_2,
|
||||
RAND_INF_WASTELAND_NEAR_GS_POT_3,
|
||||
|
@ -837,7 +837,7 @@ typedef enum {
|
|||
RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_4,
|
||||
RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_5,
|
||||
|
||||
RAND_INF_GF_ITEM_FROM_LEADER_OF_FORTRESS,
|
||||
RAND_INF_TH_ITEM_FROM_LEADER_OF_FORTRESS,
|
||||
RAND_INF_GF_GTG_GATE_PERMANENTLY_OPEN,
|
||||
|
||||
RAND_INF_ZELDAS_LETTER,
|
||||
|
@ -1252,7 +1252,7 @@ typedef enum {
|
|||
RAND_INF_DMT_COW_GROTTO_STORMS_FAIRY,
|
||||
RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY,
|
||||
RAND_INF_LW_SHORTCUT_STORMS_FAIRY,
|
||||
RAND_INF_GF_KITCHEN_SUN_FAIRY,
|
||||
RAND_INF_TH_KITCHEN_SUN_FAIRY,
|
||||
RAND_INF_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY,
|
||||
RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY,
|
||||
RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY,
|
||||
|
|
|
@ -403,7 +403,7 @@ void Settings::CreateOptions() {
|
|||
OPT_TRICK(RT_LH_LAB_DIVING, RCQUEST_BOTH, RA_LAKE_HYLIA, {Tricks::Tag::NOVICE}, "Lake Hylia Lab Dive without Gold Scale", "Remove the Iron Boots in the midst of Hookshotting the underwater crate.");
|
||||
OPT_TRICK(RT_LH_WATER_HOOKSHOT, RCQUEST_BOTH, RA_LAKE_HYLIA, {Tricks::Tag::INTERMEDIATE}, "Water Temple Entry without Iron Boots using Hookshot", "When entering Water Temple using Gold Scale instead of Iron Boots, the Longshot is usually used to be able to hit the switch and open the gate. But, by standing in a particular spot, the switch can be hit with only the reach of the Hookshot.");
|
||||
OPT_TRICK(RT_GV_CRATE_HOVERS, RCQUEST_BOTH, RA_GERUDO_VALLEY, {Tricks::Tag::INTERMEDIATE}, "Gerudo Valley Crate PoH as Adult with Hover Boots", "From the far side of Gerudo Valley, a precise Hover Boots movement and jump-slash recoil can allow adult to reach the ledge with the crate PoH without needing Longshot. You will take fall damage.");
|
||||
OPT_TRICK(RT_GF_KITCHEN, RCQUEST_BOTH, RA_GERUDO_FORTRESS, {Tricks::Tag::NOVICE}, "Thieves\' Hideout \"Kitchen\" with No Additional Items", "Allows passing through the kitchen by avoiding being seen by the guards. The logic normally guarantees Bow or Hookshot to stun them from a distance, or Hover Boots to cross the room without needing to deal with the guards.");
|
||||
OPT_TRICK(RT_TH_KITCHEN, RCQUEST_BOTH, RA_GERUDO_FORTRESS, {Tricks::Tag::NOVICE}, "Thieves\' Hideout \"Kitchen\" with No Additional Items", "Allows passing through the kitchen by avoiding being seen by the guards. The logic normally guarantees Bow or Hookshot to stun them from a distance, or Hover Boots to cross the room without needing to deal with the guards.");
|
||||
OPT_TRICK(RT_GF_JUMP, RCQUEST_BOTH, RA_GERUDO_FORTRESS, {Tricks::Tag::NOVICE}, "Gerudo\'s Fortress Ledge Jumps", "Adult can jump onto the top roof of the fortress without going through the interior of the hideout.");
|
||||
OPT_TRICK(RT_GF_WARRIOR_WITH_DIFFICULT_WEAPON, RCQUEST_BOTH, RA_GERUDO_FORTRESS, {Tricks::Tag::NOVICE}, "Gerudo\'s Fortress Warriors with Difficult Weapons", "Warriors can be defeated with slingshot or bombchus.");
|
||||
// disabled for now, can't check for being able to use bunny hood & bunny hood speedup is currently completely decoupled from rando
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue