seed loading is now per save

This commit is contained in:
MelonSpeedruns 2022-05-27 20:48:34 -04:00
commit 745b7e010b
11 changed files with 1780 additions and 4279 deletions

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@ -3,6 +3,7 @@
#include "ultra64.h"
#include "z64math.h"
#include <randomizerTypes.h>
typedef struct {
/* 0x00 */ u8 buttonItems[4];
@ -60,6 +61,11 @@ typedef struct {
/* 0x24 */ s32 tempCollectFlags;
} FaroresWindData; // size = 0x28
typedef struct {
RandomizerCheck check;
RandomizerGet get;
} ItemLocation;
typedef struct {
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
@ -173,6 +179,7 @@ typedef struct {
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
ItemLocation itemLocations[512];
} SaveContext; // size = 0x1428
typedef enum {

499
soh/randomizerTypes.h Normal file
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@ -0,0 +1,499 @@
#pragma once
typedef enum {
LINKS_POCKET,
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
BONGO_BONGO,
TWINROVA,
SONG_FROM_IMPA,
SONG_FROM_MALON,
SONG_FROM_SARIA,
SONG_FROM_ROYAL_FAMILYS_TOMB,
SONG_FROM_OCARINA_OF_TIME,
SONG_FROM_WINDMILL,
SHEIK_IN_FOREST,
SHEIK_IN_CRATER,
SHEIK_IN_ICE_CAVERN,
SHEIK_AT_COLOSSUS,
SHEIK_IN_KAKARIKO,
SHEIK_AT_TEMPLE,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_KOKIRI_SWORD_CHEST,
KF_STORMS_GROTTO_CHEST,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
LW_SKULL_KID,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_DEKU_SCRUB_GROTTO_FRONT,
SFM_WOLFOS_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_DEKU_SCRUB_GROTTO,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_LOST_DOG,
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_10_BIG_POES,
TOT_LIGHT_ARROWS_CUTSCENE,
HC_GREAT_FAIRY_REWARD,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
KAK_MAN_ON_ROOF,
KAK_OPEN_GROTTO_CHEST,
KAK_REDEAD_GROTTO_CHEST,
KAK_SHOOTING_GALLERY_REWARD,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
DMT_FREESTANDING_POH,
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_GREAT_FAIRY_REWARD,
DMT_BIGGORON,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_MAZE_LEFT_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_MAZE_CENTER_CHEST,
DMC_VOLCANO_FREESTANDING_POH,
DMC_WALL_FREESTANDING_POH,
DMC_UPPER_GROTTO_CHEST,
DMC_GREAT_FAIRY_REWARD,
ZR_OPEN_GROTTO_CHEST,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZD_DIVING_MINIGAME,
ZD_CHEST,
ZD_KING_ZORA_THAWED,
ZF_GREAT_FAIRY_REWARD,
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
LH_UNDERWATER_ITEM,
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_FREESTANDING_POH,
LH_SUN,
GV_CRATE_FREESTANDING_POH,
GV_WATERFALL_FREESTANDING_POH,
GV_CHEST,
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
WASTELAND_CHEST,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_FREESTANDING_POH,
OGC_GREAT_FAIRY_REWARD,
DEKU_TREE_MAP_CHEST,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
DEKU_TREE_SLINGSHOT_CHEST,
DEKU_TREE_COMPASS_CHEST,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
DEKU_TREE_BASEMENT_CHEST,
DEKU_TREE_QUEEN_GOHMA_HEART,
DODONGOS_CAVERN_MAP_CHEST,
DODONGOS_CAVERN_COMPASS_CHEST,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
DODONGOS_CAVERN_BOMB_BAG_CHEST,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
DODONGOS_CAVERN_BOSS_ROOM_CHEST,
DODONGOS_CAVERN_KING_DODONGO_HEART,
JABU_JABUS_BELLY_BOOMERANG_CHEST,
JABU_JABUS_BELLY_MAP_CHEST,
JABU_JABUS_BELLY_COMPASS_CHEST,
JABU_JABUS_BELLY_BARINADE_HEART,
BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
BOTTOM_OF_THE_WELL_COMPASS_CHEST,
BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
BOTTOM_OF_THE_WELL_MAP_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
FOREST_TEMPLE_FIRST_ROOM_CHEST,
FOREST_TEMPLE_FIRST_STALFOS_CHEST,
FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
FOREST_TEMPLE_MAP_CHEST,
FOREST_TEMPLE_WELL_CHEST,
FOREST_TEMPLE_EYE_SWITCH_CHEST,
FOREST_TEMPLE_BOSS_KEY_CHEST,
FOREST_TEMPLE_FLOORMASTER_CHEST,
FOREST_TEMPLE_RED_POE_CHEST,
FOREST_TEMPLE_BOW_CHEST,
FOREST_TEMPLE_BLUE_POE_CHEST,
FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
FOREST_TEMPLE_BASEMENT_CHEST,
FOREST_TEMPLE_PHANTOM_GANON_HEART,
FIRE_TEMPLE_NEAR_BOSS_CHEST,
FIRE_TEMPLE_FLARE_DANCER_CHEST,
FIRE_TEMPLE_BOSS_KEY_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
FIRE_TEMPLE_MAP_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
FIRE_TEMPLE_SCARECROW_CHEST,
FIRE_TEMPLE_COMPASS_CHEST,
FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
FIRE_TEMPLE_HIGHEST_GORON_CHEST,
FIRE_TEMPLE_VOLVAGIA_HEART,
WATER_TEMPLE_COMPASS_CHEST,
WATER_TEMPLE_MAP_CHEST,
WATER_TEMPLE_CRACKED_WALL_CHEST,
WATER_TEMPLE_TORCHES_CHEST,
WATER_TEMPLE_BOSS_KEY_CHEST,
WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
WATER_TEMPLE_LONGSHOT_CHEST,
WATER_TEMPLE_RIVER_CHEST,
WATER_TEMPLE_DRAGON_CHEST,
WATER_TEMPLE_MORPHA_HEART,
SHADOW_TEMPLE_MAP_CHEST,
SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
SHADOW_TEMPLE_COMPASS_CHEST,
SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
SHADOW_TEMPLE_FREESTANDING_KEY,
SHADOW_TEMPLE_WIND_HINT_CHEST,
SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
SHADOW_TEMPLE_BOSS_KEY_CHEST,
SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
SHADOW_TEMPLE_BONGO_BONGO_HEART,
SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
SPIRIT_TEMPLE_MAP_CHEST,
SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
SPIRIT_TEMPLE_COMPASS_CHEST,
SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
SPIRIT_TEMPLE_BOSS_KEY_CHEST,
SPIRIT_TEMPLE_TOPMOST_CHEST,
SPIRIT_TEMPLE_TWINROVA_HEART,
ICE_CAVERN_MAP_CHEST,
ICE_CAVERN_COMPASS_CHEST,
ICE_CAVERN_FREESTANDING_POH,
ICE_CAVERN_IRON_BOOTS_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
GERUDO_TRAINING_GROUND_STALFOS_CHEST,
GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
GANONS_CASTLE_FOREST_TRIAL_CHEST,
GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
GANONS_TOWER_BOSS_KEY_CHEST,
UNKNOWN_CHECK
} RandomizerCheck;
// based on https://github.com/TestRunnerSRL/OoT-Randomizer/blob/e337d7f603b91a6bacb618fb32cc7fd70ed9ffca/ItemList.py
typedef enum {
UNKNOWN_GET = 0,
BOMBS_5,
DEKU_NUTS_5,
BOMBCHUS_10,
BOOMERANG,
DEKU_STICK_1,
LENS_OF_TRUTH,
MEGATON_HAMMER,
COJIRO,
BOTTLE,
BOTTLE_WITH_MILK,
RUTOS_LETTER,
DELIVER_LETTER,
SELL_BIG_POE,
MAGIC_BEAN,
SKULL_MASK,
SPOOKY_MASK,
KEATON_MASK,
BUNNY_HOOD,
MASK_OF_TRUTH,
POCKET_EGG,
POCKET_CUCCO,
ODD_MUSHROOM,
ODD_POTION,
POACHERS_SAW,
BROKEN_SWORD,
PRESCRIPTION,
EYEBALL_FROG,
EYEDROPS,
CLAIM_CHECK,
KOKIRI_SWORD,
GIANTS_KNIFE,
DEKU_SHIELD,
HYLIAN_SHIELD,
MIRROR_SHIELD,
GORON_TUNIC,
ZORA_TUNIC,
IRON_BOOTS,
HOVER_BOOTS,
STONE_OF_AGONY,
GERUDO_MEMBERSHIP_CARD,
HEART_CONTAINER,
PIECE_OF_HEART,
BOSS_KEY,
COMPASS,
MAP,
SMALL_KEY,
WEIRD_EGG,
RECOVERY_HEART,
ARROWS_5,
ARROWS_10,
ARROWS_30,
RUPEE_1,
RUPEES_5,
RUPEES_20,
MILK,
GORON_MASK,
ZORA_MASK,
GERUDO_MASK,
RUPEES_50,
RUPEES_200,
BIGGORON_SWORD,
FIRE_ARROWS,
ICE_ARROWS,
LIGHT_ARROWS,
GOLD_SKULLTULA_TOKEN,
DINS_FIRE,
NAYRUS_LOVE,
FARORES_WIND,
DEKU_NUTS_10,
BOMBS_10,
BOMBS_20,
DEKU_SEEDS_30,
BOMBCHUS_5,
BOMBCHUS_20,
RUPEE_TREASURE_CHEST_GAME,
PIECE_OF_HEART_TREASURE_CHEST_GAME,
ICE_TRAP,
PROGRESSIVE_HOOKSHOT,
PROGRESSIVE_STRENGTH_UPGRADE,
BOMB_BAG,
BOW,
SLINGSHOT,
PROGRESSIVE_WALLET,
PROGRESSIVE_SCALE,
DEKU_NUT_CAPACITY,
DEKU_STICK_CAPACITY,
BOMBCHUS,
MAGIC_METER,
OCARINA,
BOTTLE_WITH_RED_POTION,
BOTTLE_WITH_GREEN_POTION,
BOTTLE_WITH_BLUE_POTION,
BOTTLE_WITH_FAIRY,
BOTTLE_WITH_FISH,
BOTTLE_WITH_BLUE_FIRE,
BOTTLE_WITH_BUGS,
BOTTLE_WITH_BIG_POE,
BOTTLE_WITH_POE,
BOSS_KEY_FOREST_TEMPLE,
BOSS_KEY_FIRE_TEMPLE,
BOSS_KEY_WATER_TEMPLE,
BOSS_KEY_SPIRIT_TEMPLE,
BOSS_KEY_SHADOW_TEMPLE,
BOSS_KEY_GANONS_CASTLE,
COMPASS_DEKU_TREE,
COMPASS_DODONGOS_CAVERN,
COMPASS_JABU_JABUS_BELLY,
COMPASS_FOREST_TEMPLE,
COMPASS_FIRE_TEMPLE,
COMPASS_WATER_TEMPLE,
COMPASS_SPIRIT_TEMPLE,
COMPASS_SHADOW_TEMPLE,
COMPASS_BOTTOM_OF_THE_WELL,
COMPASS_ICE_CAVERN,
MAP_DEKU_TREE,
MAP_DODONGOS_CAVERN,
MAP_JABU_JABUS_BELLY,
MAP_FOREST_TEMPLE,
MAP_FIRE_TEMPLE,
MAP_WATER_TEMPLE,
MAP_SPIRIT_TEMPLE,
MAP_SHADOW_TEMPLE,
MAP_BOTTOM_OF_THE_WELL,
MAP_ICE_CAVERN,
SMALL_KEY_FOREST_TEMPLE,
SMALL_KEY_FIRE_TEMPLE,
SMALL_KEY_WATER_TEMPLE,
SMALL_KEY_SPIRIT_TEMPLE,
SMALL_KEY_SHADOW_TEMPLE,
SMALL_KEY_BOTTOM_OF_THE_WELL,
SMALL_KEY_GERUDO_TRAINING_GROUND,
SMALL_KEY_THIEVES_HIDEOUT,
SMALL_KEY_GANONS_CASTLE,
DOUBLE_DEFENSE,
MAGIC_BEAN_PACK,
TRIFORCE_PIECE,
ZELDAS_LETTER,
TIME_TRAVEL,
SCARECROW_SONG,
TRIFORCE,
SMALL_KEY_RING_FOREST_TEMPLE,
SMALL_KEY_RING_FIRE_TEMPLE,
SMALL_KEY_RING_WATER_TEMPLE,
SMALL_KEY_RING_SPIRIT_TEMPLE,
SMALL_KEY_RING_SHADOW_TEMPLE,
SMALL_KEY_RING_BOTTOM_OF_THE_WELL,
SMALL_KEY_RING_GERUDO_TRAINING_GROUND,
SMALL_KEY_RING_THIEVES_HIDEOUT,
SMALL_KEY_RING_GANONS_CASTLE,
WATER_TEMPLE_CLEAR,
FOREST_TRIAL_CLEAR,
FIRE_TRIAL_CLEAR,
WATER_TRIAL_CLEAR,
SHADOW_TRIAL_CLEAR,
SPIRIT_TRIAL_CLEAR,
LIGHT_TRIAL_CLEAR,
DEKU_STICK_DROP,
DEKU_NUT_DROP,
BLUE_FIRE,
FAIRY,
FISH,
BUGS,
BIG_POE,
BOMBCHU_DROP,
ARROWS_CONSUMABLE_REFILL,
BOMBS_CONSUMABLE_REFILL,
DEKU_SEEDS_CONSUMABLE_REFILL,
DEKU_STICKS_CONSUMABLE_REFILL,
DEKU_NUTS_CONSUMABLE_REFILL,
RUPEES_CONSUMABLE_REFILL,
MINUET_OF_FOREST,
BOLERO_OF_FIRE,
SERENADE_OF_WATER,
REQUIEM_OF_SPIRIT,
NOCTURNE_OF_SHADOW,
PRELUDE_OF_LIGHT,
ZELDAS_LULLABY,
EPONAS_SONG,
SARIAS_SONG,
SUNS_SONG,
SONG_OF_TIME,
SONG_OF_STORMS,
BUY_DEKU_NUT_5,
BUY_ARROWS_30,
BUY_ARROWS_50,
BUY_BOMBS_5_FOR_25_RUPEES,
BUY_DEKU_NUT_10,
BUY_DEKU_STICK_1,
BUY_BOMBS_10,
BUY_FISH,
BUY_RED_POTION_FOR_30_RUPEES,
BUY_GREEN_POTION,
BUY_BLUE_POTION,
BUY_HYLIAN_SHIELD,
BUY_DEKU_SHIELD,
BUY_GORON_TUNIC,
BUY_ZORA_TUNIC,
BUY_HEART,
BUY_BOMBCHU_10,
BUY_BOMBCHU_20,
BUY_BOMBCHU_5,
BUY_DEKU_SEEDS_30,
SOLD_OUT,
BUY_BLUE_FIRE,
BUY_BOTTLE_BUG,
BUY_POE,
BUY_FAIRYS_SPIRIT,
BUY_ARROWS_10,
BUY_BOMBS_20,
BUY_BOMBS_30,
BUY_BOMBS_5_FOR_35_RUPEES,
BUY_RED_POTION_FOR_40_RUPEES,
BUY_RED_POTION_FOR_50_RUPEES,
KOKIRI_EMERALD,
GORON_RUBY,
ZORA_SAPPHIRE,
FOREST_MEDALLION,
FIRE_MEDALLION,
WATER_MEDALLION,
SPIRIT_MEDALLION,
SHADOW_MEDALLION,
LIGHT_MEDALLION
} RandomizerGet;

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@ -881,6 +881,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="soh\Enhancements\randomizer.h" />
<ClInclude Include="randomizerTypes.h" />
<ClInclude Include="soh\frame_interpolation.h" />
<ClInclude Include="include\alloca.h" />
<ClInclude Include="include\bgm.h" />

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@ -507,25 +507,38 @@ std::unordered_map<std::string, RandomizerGet> SpoilerfileGetNameToEnum = {
{"Light Medallion", LIGHT_MEDALLION}
};
void Randomizer::PopulateItemLocations(std::string spoilerFileName) {
void Randomizer::LoadItemLocations() {
for(auto itemLocation : gSaveContext.itemLocations) {
this->itemLocations[itemLocation.check] = itemLocation.get;
}
}
void Randomizer::ParseItemLocations(std::string spoilerFileName) {
// todo pull this in from cvar or something
std::ifstream spoilerFileStream("spoiler.json");
if (!spoilerFileStream) return;
if (!spoilerFileStream)
return;
json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
json locationsJson = spoilerFileJson["locations"];
for(auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
if(it->is_structured()) {
int index = 0;
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
if (it->is_structured()) {
json itemJson = *it;
for(auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
//todo handle prices
if(itemit.key() == "item") {
this->itemLocations[SpoilerfileCheckNameToEnum[it.key()]] = SpoilerfileGetNameToEnum[itemit.value()];
for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
// todo handle prices
if (itemit.key() == "item") {
gSaveContext.itemLocations[index].check = SpoilerfileCheckNameToEnum[it.key()];
gSaveContext.itemLocations[index].get = SpoilerfileGetNameToEnum[itemit.value()];
}
}
} else {
this->itemLocations[SpoilerfileCheckNameToEnum[it.key()]] = SpoilerfileGetNameToEnum[it.value()];
gSaveContext.itemLocations[index].check = SpoilerfileCheckNameToEnum[it.key()];
gSaveContext.itemLocations[index].get = SpoilerfileGetNameToEnum[it.value()];
}
index++;
}
}

View file

@ -5,503 +5,7 @@
#include <string>
#include "../../include/ultra64.h"
#include "../../include/z64item.h"
typedef enum {
LINKS_POCKET,
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
BONGO_BONGO,
TWINROVA,
SONG_FROM_IMPA,
SONG_FROM_MALON,
SONG_FROM_SARIA,
SONG_FROM_ROYAL_FAMILYS_TOMB,
SONG_FROM_OCARINA_OF_TIME,
SONG_FROM_WINDMILL,
SHEIK_IN_FOREST,
SHEIK_IN_CRATER,
SHEIK_IN_ICE_CAVERN,
SHEIK_AT_COLOSSUS,
SHEIK_IN_KAKARIKO,
SHEIK_AT_TEMPLE,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_KOKIRI_SWORD_CHEST,
KF_STORMS_GROTTO_CHEST,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
LW_SKULL_KID,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_DEKU_SCRUB_GROTTO_FRONT,
SFM_WOLFOS_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_DEKU_SCRUB_GROTTO,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_LOST_DOG,
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_10_BIG_POES,
TOT_LIGHT_ARROWS_CUTSCENE,
HC_GREAT_FAIRY_REWARD,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
KAK_MAN_ON_ROOF,
KAK_OPEN_GROTTO_CHEST,
KAK_REDEAD_GROTTO_CHEST,
KAK_SHOOTING_GALLERY_REWARD,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
DMT_FREESTANDING_POH,
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_GREAT_FAIRY_REWARD,
DMT_BIGGORON,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_MAZE_LEFT_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_MAZE_CENTER_CHEST,
DMC_VOLCANO_FREESTANDING_POH,
DMC_WALL_FREESTANDING_POH,
DMC_UPPER_GROTTO_CHEST,
DMC_GREAT_FAIRY_REWARD,
ZR_OPEN_GROTTO_CHEST,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZD_DIVING_MINIGAME,
ZD_CHEST,
ZD_KING_ZORA_THAWED,
ZF_GREAT_FAIRY_REWARD,
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
LH_UNDERWATER_ITEM,
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_FREESTANDING_POH,
LH_SUN,
GV_CRATE_FREESTANDING_POH,
GV_WATERFALL_FREESTANDING_POH,
GV_CHEST,
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
WASTELAND_CHEST,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_FREESTANDING_POH,
OGC_GREAT_FAIRY_REWARD,
DEKU_TREE_MAP_CHEST,
DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
DEKU_TREE_SLINGSHOT_CHEST,
DEKU_TREE_COMPASS_CHEST,
DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
DEKU_TREE_BASEMENT_CHEST,
DEKU_TREE_QUEEN_GOHMA_HEART,
DODONGOS_CAVERN_MAP_CHEST,
DODONGOS_CAVERN_COMPASS_CHEST,
DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
DODONGOS_CAVERN_BOMB_BAG_CHEST,
DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
DODONGOS_CAVERN_BOSS_ROOM_CHEST,
DODONGOS_CAVERN_KING_DODONGO_HEART,
JABU_JABUS_BELLY_BOOMERANG_CHEST,
JABU_JABUS_BELLY_MAP_CHEST,
JABU_JABUS_BELLY_COMPASS_CHEST,
JABU_JABUS_BELLY_BARINADE_HEART,
BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
BOTTOM_OF_THE_WELL_COMPASS_CHEST,
BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
BOTTOM_OF_THE_WELL_MAP_CHEST,
BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
FOREST_TEMPLE_FIRST_ROOM_CHEST,
FOREST_TEMPLE_FIRST_STALFOS_CHEST,
FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
FOREST_TEMPLE_MAP_CHEST,
FOREST_TEMPLE_WELL_CHEST,
FOREST_TEMPLE_EYE_SWITCH_CHEST,
FOREST_TEMPLE_BOSS_KEY_CHEST,
FOREST_TEMPLE_FLOORMASTER_CHEST,
FOREST_TEMPLE_RED_POE_CHEST,
FOREST_TEMPLE_BOW_CHEST,
FOREST_TEMPLE_BLUE_POE_CHEST,
FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
FOREST_TEMPLE_BASEMENT_CHEST,
FOREST_TEMPLE_PHANTOM_GANON_HEART,
FIRE_TEMPLE_NEAR_BOSS_CHEST,
FIRE_TEMPLE_FLARE_DANCER_CHEST,
FIRE_TEMPLE_BOSS_KEY_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
FIRE_TEMPLE_MAP_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
FIRE_TEMPLE_SCARECROW_CHEST,
FIRE_TEMPLE_COMPASS_CHEST,
FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
FIRE_TEMPLE_HIGHEST_GORON_CHEST,
FIRE_TEMPLE_VOLVAGIA_HEART,
WATER_TEMPLE_COMPASS_CHEST,
WATER_TEMPLE_MAP_CHEST,
WATER_TEMPLE_CRACKED_WALL_CHEST,
WATER_TEMPLE_TORCHES_CHEST,
WATER_TEMPLE_BOSS_KEY_CHEST,
WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
WATER_TEMPLE_LONGSHOT_CHEST,
WATER_TEMPLE_RIVER_CHEST,
WATER_TEMPLE_DRAGON_CHEST,
WATER_TEMPLE_MORPHA_HEART,
SHADOW_TEMPLE_MAP_CHEST,
SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
SHADOW_TEMPLE_COMPASS_CHEST,
SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
SHADOW_TEMPLE_FREESTANDING_KEY,
SHADOW_TEMPLE_WIND_HINT_CHEST,
SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
SHADOW_TEMPLE_BOSS_KEY_CHEST,
SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
SHADOW_TEMPLE_BONGO_BONGO_HEART,
SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
SPIRIT_TEMPLE_MAP_CHEST,
SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
SPIRIT_TEMPLE_COMPASS_CHEST,
SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
SPIRIT_TEMPLE_BOSS_KEY_CHEST,
SPIRIT_TEMPLE_TOPMOST_CHEST,
SPIRIT_TEMPLE_TWINROVA_HEART,
ICE_CAVERN_MAP_CHEST,
ICE_CAVERN_COMPASS_CHEST,
ICE_CAVERN_FREESTANDING_POH,
ICE_CAVERN_IRON_BOOTS_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
GERUDO_TRAINING_GROUND_STALFOS_CHEST,
GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
GANONS_CASTLE_FOREST_TRIAL_CHEST,
GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
GANONS_TOWER_BOSS_KEY_CHEST,
UNKNOWN_CHECK
} RandomizerCheck;
// based on https://github.com/TestRunnerSRL/OoT-Randomizer/blob/e337d7f603b91a6bacb618fb32cc7fd70ed9ffca/ItemList.py
typedef enum {
UNKNOWN_GET = 0,
BOMBS_5,
DEKU_NUTS_5,
BOMBCHUS_10,
BOOMERANG,
DEKU_STICK_1,
LENS_OF_TRUTH,
MEGATON_HAMMER,
COJIRO,
BOTTLE,
BOTTLE_WITH_MILK,
RUTOS_LETTER,
DELIVER_LETTER,
SELL_BIG_POE,
MAGIC_BEAN,
SKULL_MASK,
SPOOKY_MASK,
KEATON_MASK,
BUNNY_HOOD,
MASK_OF_TRUTH,
POCKET_EGG,
POCKET_CUCCO,
ODD_MUSHROOM,
ODD_POTION,
POACHERS_SAW,
BROKEN_SWORD,
PRESCRIPTION,
EYEBALL_FROG,
EYEDROPS,
CLAIM_CHECK,
KOKIRI_SWORD,
GIANTS_KNIFE,
DEKU_SHIELD,
HYLIAN_SHIELD,
MIRROR_SHIELD,
GORON_TUNIC,
ZORA_TUNIC,
IRON_BOOTS,
HOVER_BOOTS,
STONE_OF_AGONY,
GERUDO_MEMBERSHIP_CARD,
HEART_CONTAINER,
PIECE_OF_HEART,
BOSS_KEY,
COMPASS,
MAP,
SMALL_KEY,
WEIRD_EGG,
RECOVERY_HEART,
ARROWS_5,
ARROWS_10,
ARROWS_30,
RUPEE_1,
RUPEES_5,
RUPEES_20,
MILK,
GORON_MASK,
ZORA_MASK,
GERUDO_MASK,
RUPEES_50,
RUPEES_200,
BIGGORON_SWORD,
FIRE_ARROWS,
ICE_ARROWS,
LIGHT_ARROWS,
GOLD_SKULLTULA_TOKEN,
DINS_FIRE,
NAYRUS_LOVE,
FARORES_WIND,
DEKU_NUTS_10,
BOMBS_10,
BOMBS_20,
DEKU_SEEDS_30,
BOMBCHUS_5,
BOMBCHUS_20,
RUPEE_TREASURE_CHEST_GAME,
PIECE_OF_HEART_TREASURE_CHEST_GAME,
ICE_TRAP,
PROGRESSIVE_HOOKSHOT,
PROGRESSIVE_STRENGTH_UPGRADE,
BOMB_BAG,
BOW,
SLINGSHOT,
PROGRESSIVE_WALLET,
PROGRESSIVE_SCALE,
DEKU_NUT_CAPACITY,
DEKU_STICK_CAPACITY,
BOMBCHUS,
MAGIC_METER,
OCARINA,
BOTTLE_WITH_RED_POTION,
BOTTLE_WITH_GREEN_POTION,
BOTTLE_WITH_BLUE_POTION,
BOTTLE_WITH_FAIRY,
BOTTLE_WITH_FISH,
BOTTLE_WITH_BLUE_FIRE,
BOTTLE_WITH_BUGS,
BOTTLE_WITH_BIG_POE,
BOTTLE_WITH_POE,
BOSS_KEY_FOREST_TEMPLE,
BOSS_KEY_FIRE_TEMPLE,
BOSS_KEY_WATER_TEMPLE,
BOSS_KEY_SPIRIT_TEMPLE,
BOSS_KEY_SHADOW_TEMPLE,
BOSS_KEY_GANONS_CASTLE,
COMPASS_DEKU_TREE,
COMPASS_DODONGOS_CAVERN,
COMPASS_JABU_JABUS_BELLY,
COMPASS_FOREST_TEMPLE,
COMPASS_FIRE_TEMPLE,
COMPASS_WATER_TEMPLE,
COMPASS_SPIRIT_TEMPLE,
COMPASS_SHADOW_TEMPLE,
COMPASS_BOTTOM_OF_THE_WELL,
COMPASS_ICE_CAVERN,
MAP_DEKU_TREE,
MAP_DODONGOS_CAVERN,
MAP_JABU_JABUS_BELLY,
MAP_FOREST_TEMPLE,
MAP_FIRE_TEMPLE,
MAP_WATER_TEMPLE,
MAP_SPIRIT_TEMPLE,
MAP_SHADOW_TEMPLE,
MAP_BOTTOM_OF_THE_WELL,
MAP_ICE_CAVERN,
SMALL_KEY_FOREST_TEMPLE,
SMALL_KEY_FIRE_TEMPLE,
SMALL_KEY_WATER_TEMPLE,
SMALL_KEY_SPIRIT_TEMPLE,
SMALL_KEY_SHADOW_TEMPLE,
SMALL_KEY_BOTTOM_OF_THE_WELL,
SMALL_KEY_GERUDO_TRAINING_GROUND,
SMALL_KEY_THIEVES_HIDEOUT,
SMALL_KEY_GANONS_CASTLE,
DOUBLE_DEFENSE,
MAGIC_BEAN_PACK,
TRIFORCE_PIECE,
ZELDAS_LETTER,
TIME_TRAVEL,
SCARECROW_SONG,
TRIFORCE,
SMALL_KEY_RING_FOREST_TEMPLE,
SMALL_KEY_RING_FIRE_TEMPLE,
SMALL_KEY_RING_WATER_TEMPLE,
SMALL_KEY_RING_SPIRIT_TEMPLE,
SMALL_KEY_RING_SHADOW_TEMPLE,
SMALL_KEY_RING_BOTTOM_OF_THE_WELL,
SMALL_KEY_RING_GERUDO_TRAINING_GROUND,
SMALL_KEY_RING_THIEVES_HIDEOUT,
SMALL_KEY_RING_GANONS_CASTLE,
WATER_TEMPLE_CLEAR,
FOREST_TRIAL_CLEAR,
FIRE_TRIAL_CLEAR,
WATER_TRIAL_CLEAR,
SHADOW_TRIAL_CLEAR,
SPIRIT_TRIAL_CLEAR,
LIGHT_TRIAL_CLEAR,
DEKU_STICK_DROP,
DEKU_NUT_DROP,
BLUE_FIRE,
FAIRY,
FISH,
BUGS,
BIG_POE,
BOMBCHU_DROP,
ARROWS_CONSUMABLE_REFILL,
BOMBS_CONSUMABLE_REFILL,
DEKU_SEEDS_CONSUMABLE_REFILL,
DEKU_STICKS_CONSUMABLE_REFILL,
DEKU_NUTS_CONSUMABLE_REFILL,
RUPEES_CONSUMABLE_REFILL,
MINUET_OF_FOREST,
BOLERO_OF_FIRE,
SERENADE_OF_WATER,
REQUIEM_OF_SPIRIT,
NOCTURNE_OF_SHADOW,
PRELUDE_OF_LIGHT,
ZELDAS_LULLABY,
EPONAS_SONG,
SARIAS_SONG,
SUNS_SONG,
SONG_OF_TIME,
SONG_OF_STORMS,
BUY_DEKU_NUT_5,
BUY_ARROWS_30,
BUY_ARROWS_50,
BUY_BOMBS_5_FOR_25_RUPEES,
BUY_DEKU_NUT_10,
BUY_DEKU_STICK_1,
BUY_BOMBS_10,
BUY_FISH,
BUY_RED_POTION_FOR_30_RUPEES,
BUY_GREEN_POTION,
BUY_BLUE_POTION,
BUY_HYLIAN_SHIELD,
BUY_DEKU_SHIELD,
BUY_GORON_TUNIC,
BUY_ZORA_TUNIC,
BUY_HEART,
BUY_BOMBCHU_10,
BUY_BOMBCHU_20,
BUY_BOMBCHU_5,
BUY_DEKU_SEEDS_30,
SOLD_OUT,
BUY_BLUE_FIRE,
BUY_BOTTLE_BUG,
BUY_POE,
BUY_FAIRYS_SPIRIT,
BUY_ARROWS_10,
BUY_BOMBS_20,
BUY_BOMBS_30,
BUY_BOMBS_5_FOR_35_RUPEES,
BUY_RED_POTION_FOR_40_RUPEES,
BUY_RED_POTION_FOR_50_RUPEES,
KOKIRI_EMERALD,
GORON_RUBY,
ZORA_SAPPHIRE,
FOREST_MEDALLION,
FIRE_MEDALLION,
WATER_MEDALLION,
SPIRIT_MEDALLION,
SHADOW_MEDALLION,
LIGHT_MEDALLION
} RandomizerGet;
#include <randomizerTypes.h>
class Randomizer {
private:
@ -514,7 +18,8 @@ class Randomizer {
Randomizer();
~Randomizer();
void PopulateItemLocations(std::string spoilerfilename);
void LoadItemLocations();
void ParseItemLocations(std::string spoilerfilename);
GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
};

View file

@ -996,8 +996,12 @@ extern "C" int Controller_ShouldRumble(size_t i) {
return 0;
}
extern "C" void PopulateItemLocations(const char* spoilerfilename) {
OTRGlobals::Instance->gRandomizer->PopulateItemLocations(spoilerfilename);
extern "C" void LoadItemLocations() {
return OTRGlobals::Instance->gRandomizer->LoadItemLocations();
}
extern "C" void ParseItemLocations(const char* spoilerfilename) {
return OTRGlobals::Instance->gRandomizer->ParseItemLocations(spoilerfilename);
}
extern "C" GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId) {

View file

@ -74,7 +74,7 @@ int AudioPlayer_GetDesiredBuffered(void);
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t i);
void PopulateItemLocations(const char* spoilerfilename);
void ParseItemLocations(const char* spoilerfilename);
GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
#endif

View file

@ -308,7 +308,10 @@ void Sram_OpenSave(SramContext* sramCtx) {
i = gSramSlotOffsets[gSaveContext.fileNum];
osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // "Point="
SaveContext tempContext;
memcpy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save));
memcpy(&tempContext, sramCtx->readBuff + i, sizeof(SaveContext));
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.savedSceneNum,
@ -443,6 +446,8 @@ void Sram_OpenSave(SramContext* sramCtx) {
}
}
memcpy(&gSaveContext.itemLocations, &tempContext.itemLocations, sizeof(tempContext.itemLocations));
gSaveContext.magicLevel = 0;
}

View file

@ -1458,6 +1458,7 @@ void FileChoose_LoadGame(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
LoadItemLocations();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
this->state.running = false;
@ -1465,6 +1466,7 @@ void FileChoose_LoadGame(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
LoadItemLocations();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
this->state.running = false;

View file

@ -448,12 +448,11 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
}
dayTime = ((void)0, gSaveContext.dayTime);
ParseItemLocations("blarg");
Sram_InitSave(this, &this->sramCtx);
// todo: load spoilerfile data
PopulateItemLocations("blarg");
// todo: fill link's pocket here
gSaveContext.dayTime = dayTime;