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update to latest LUS main (#4202)
Includes supporting changes from: * https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes) * https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes) * https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear) --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: inspectredc <inspectredc@gmail.com>
This commit is contained in:
parent
b8c7c71578
commit
736dccb00b
27 changed files with 75 additions and 41 deletions
5
soh/assets/xml/GC_MQ_D/code/sys_matrix.xml
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5
soh/assets/xml/GC_MQ_D/code/sys_matrix.xml
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0x110CC0" RangeEnd="0x110D00">
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<Mtx Name="gMtxClear" Offset="0x110CC0"/>
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</File>
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</Root>
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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5
soh/assets/xml/GC_MQ_PAL_F/code/sys_matrix.xml
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5
soh/assets/xml/GC_MQ_PAL_F/code/sys_matrix.xml
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0xEAD00" RangeEnd="0xEAD40">
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<Mtx Name="gMtxClear" Offset="0xEAD00"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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5
soh/assets/xml/GC_NMQ_D/code/sys_matrix.xml
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5
soh/assets/xml/GC_NMQ_D/code/sys_matrix.xml
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0x110CE0" RangeEnd="0x110D20">
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<Mtx Name="gMtxClear" Offset="0x110CE0"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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5
soh/assets/xml/GC_NMQ_PAL_F/code/sys_matrix.xml
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5
soh/assets/xml/GC_NMQ_PAL_F/code/sys_matrix.xml
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0xEAD20" RangeEnd="0xEAD60">
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<Mtx Name="gMtxClear" Offset="0xEAD20"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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5
soh/assets/xml/N64_PAL_10/code/sys_matrix.xml
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5
soh/assets/xml/N64_PAL_10/code/sys_matrix.xml
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0xEB620" RangeEnd="0xEB660">
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<Mtx Name="gMtxClear" Offset="0xEB620"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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5
soh/assets/xml/N64_PAL_11/code/sys_matrix.xml
Normal file
5
soh/assets/xml/N64_PAL_11/code/sys_matrix.xml
Normal file
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<Root>
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<File Name="code" OutName="sys_matrix" RangeStart="0xEB660" RangeEnd="0xEB6A0">
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<Mtx Name="gMtxClear" Offset="0xEB660"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_scene" Segment="2">
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<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
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<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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