diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index ab3f72a49..9758b3ec4 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -852,7 +852,7 @@ bool Logic::CanPassEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal case RE_REDEAD: // we need a way to check if suns won't force a reload // RANDOTODO: check if stealthing past these guys works everywhere - return true;//CanUse(RG_HOOKSHOT) || CanUse(RG_SUNS_SONG); + return true; // CanUse(RG_HOOKSHOT) || CanUse(RG_SUNS_SONG); case RE_IRON_KNUCKLE: case RE_BIG_OCTO: return false;