Rename stick and nut capacity settings in save editor (#4825)

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Jordan Longstaff 2025-01-08 00:46:48 -05:00 committed by GitHub
commit 707b135711
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@ -1133,7 +1133,7 @@ void DrawEquipmentTab() {
"20", "20",
"30", "30",
}; };
DrawUpgrade("Sticks", UPG_STICKS, stickNames); DrawUpgrade("Deku Stick Capacity", UPG_STICKS, stickNames);
const std::vector<std::string> nutNames = { const std::vector<std::string> nutNames = {
"None", "None",
@ -1141,7 +1141,7 @@ void DrawEquipmentTab() {
"30", "30",
"40", "40",
}; };
DrawUpgrade("Deku Nuts", UPG_NUTS, nutNames); DrawUpgrade("Deku Nut Capacity", UPG_NUTS, nutNames);
} }
// Draws a toggleable icon for a quest item that is faded when disabled // Draws a toggleable icon for a quest item that is faded when disabled