Remove unnecessary const_cast

This commit is contained in:
Josh Bodner 2022-04-06 21:37:55 -07:00
commit 705a7ad051
2 changed files with 3 additions and 3 deletions

View file

@ -59,7 +59,7 @@ namespace Game {
CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
CVar_SetS32(const_cast<char*>("gMinimalUI"), Settings.enhancements.minimal_ui);
CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);
// Audio
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);

View file

@ -331,7 +331,7 @@ namespace SohImGui {
ImGui::Separator();
if (ImGui::Checkbox("Dpad Support on Pause and File Select", &Game::Settings.controller.dpad_pause_name)) {
CVar_SetS32(const_cast<char*>("gDpadPauseName"), Game::Settings.controller.dpad_pause_name);
CVar_SetS32("gDpadPauseName", Game::Settings.controller.dpad_pause_name);
needs_save = true;
}
@ -349,7 +349,7 @@ namespace SohImGui {
}
if (ImGui::Checkbox("Minimal UI", &Game::Settings.enhancements.minimal_ui)) {
CVar_SetS32(const_cast<char*>("gMinimalUI"), Game::Settings.enhancements.minimal_ui);
CVar_SetS32("gMinimalUI", Game::Settings.enhancements.minimal_ui);
needs_save = true;
}