Add description for all actors

This commit is contained in:
ajanhallinta 2022-05-29 01:31:53 +03:00
commit 6f86c11f45

View file

@ -49,6 +49,958 @@ std::vector<std::string> acMapping = {
"Chest"
};
// https://wiki.cloudmodding.com/oot/Actor_List_(Variables)
const std::string GetActorDescription(u16 id) {
switch (id) {
case ACTOR_PLAYER:
return "Link";
case ACTOR_UNSET_1:
return "Empty";
case ACTOR_EN_TEST:
return "Stalfos";
case ACTOR_UNSET_3:
return "Empty";
case ACTOR_EN_GIRLA:
return "Shop Items";
case ACTOR_UNSET_5:
return "Empty";
case ACTOR_UNSET_6:
return "Empty";
case ACTOR_EN_PART:
return "Body Parts";
case ACTOR_EN_LIGHT:
return "Decorative Flames";
case ACTOR_EN_DOOR:
return "Door";
case ACTOR_EN_BOX:
return "Treasure Chest";
case ACTOR_BG_DY_YOSEIZO:
return "Great Fairy";
case ACTOR_BG_HIDAN_FIREWALL:
return "Proximity activated Fire Wall";
case ACTOR_EN_POH:
return "Poe";
case ACTOR_EN_OKUTA:
return "Octorok";
case ACTOR_BG_YDAN_SP:
return "Webs";
case ACTOR_EN_BOM:
return "Bomb";
case ACTOR_EN_WALLMAS:
return "Wallmaster";
case ACTOR_EN_DODONGO:
return "Dodongo";
case ACTOR_EN_FIREFLY:
return "Keese";
case ACTOR_EN_HORSE:
return "Rideable Horse";
case ACTOR_EN_ITEM00:
return "Collectibles";
case ACTOR_EN_ARROW:
return "Arrow";
case ACTOR_UNSET_17:
return "Empty";
case ACTOR_EN_ELF:
return "Fairy";
case ACTOR_EN_NIW:
return "Cucco";
case ACTOR_UNSET_1A:
return "Empty";
case ACTOR_EN_TITE:
return "Tektite";
case ACTOR_EN_REEBA:
return "Leever";
case ACTOR_EN_PEEHAT:
return "Peahat and Larva";
case ACTOR_EN_BUTTE:
return "Butterfly";
case ACTOR_UNSET_1F:
return "Empty";
case ACTOR_EN_INSECT:
return "Bugs";
case ACTOR_EN_FISH:
return "Fish";
case ACTOR_UNSET_22:
return "Empty";
case ACTOR_EN_HOLL:
return "Room changing plane";
case ACTOR_EN_SCENE_CHANGE:
return "ovl_En_Scene_Change (broken)";
case ACTOR_EN_ZF:
return "Lizalfos and Dinolfos";
case ACTOR_EN_HATA:
return "Wooden Flagpole with Red Cloth";
case ACTOR_BOSS_DODONGO:
return "King Dodongo";
case ACTOR_BOSS_GOMA:
return "Gohma";
case ACTOR_EN_ZL1:
return "Child Princess Zelda (at window)";
case ACTOR_EN_VIEWER:
return "Cutscene Actors";
case ACTOR_EN_GOMA:
return "Gohma Larva";
case ACTOR_BG_PUSHBOX:
return "Cube";
case ACTOR_EN_BUBBLE:
return "Shabom";
case ACTOR_DOOR_SHUTTER:
return "Shutter Door";
case ACTOR_EN_DODOJR:
return "Baby Dodongo";
case ACTOR_EN_BDFIRE:
return "Empty";
case ACTOR_UNSET_31:
return "Empty";
case ACTOR_EN_BOOM:
return "Boomerang";
case ACTOR_EN_TORCH2:
return "Dark Link";
case ACTOR_EN_BILI:
return "Biri";
case ACTOR_EN_TP:
return "Electric Tailpasaran";
case ACTOR_UNSET_36:
return "Empty";
case ACTOR_EN_ST:
return "Skulltula";
case ACTOR_EN_BW:
return "Torch Slug";
case ACTOR_EN_A_OBJ:
return "Gameplay_keep items";
case ACTOR_EN_EIYER:
return "Stinger (Land)";
case ACTOR_EN_RIVER_SOUND:
return "Ambient Sound Effects";
case ACTOR_EN_HORSE_NORMAL:
return "Horse";
case ACTOR_EN_OSSAN:
return "Shopkeeper";
case ACTOR_BG_TREEMOUTH:
return "Great Deku Tree's Jaw";
case ACTOR_BG_DODOAGO:
return "Dodongo's Cavern Mega Dodongo";
case ACTOR_BG_HIDAN_DALM:
return "Megaton Hammer Statue";
case ACTOR_BG_HIDAN_HROCK:
return "Huge stone spike platform (Fire Temple)";
case ACTOR_EN_HORSE_GANON:
return "Ganondorf's Horse";
case ACTOR_BG_HIDAN_ROCK:
return "Stone Blocks (Fire Temple)";
case ACTOR_BG_HIDAN_RSEKIZOU:
return "Spinning Stone Flamethrower (Fire Temple)";
case ACTOR_BG_HIDAN_SEKIZOU:
return "Stationary Flamethrower Statue (Fire Temple)";
case ACTOR_BG_HIDAN_SIMA:
return "Stone Platform (Fire Temple)";
case ACTOR_BG_HIDAN_SYOKU:
return "Stone Elevator (Fire Temple)";
case ACTOR_EN_XC:
return "Sheik";
case ACTOR_BG_HIDAN_CURTAIN:
return "Flame Circle";
case ACTOR_BG_SPOT00_HANEBASI:
return "Drawbridge Objects";
case ACTOR_EN_MB:
return "Moblins";
case ACTOR_EN_BOMBF:
return "Bombflower";
case ACTOR_EN_ZL2:
return "Adult Zelda (Cutscenes)";
case ACTOR_BG_HIDAN_FSLIFT:
return "Hookshot Elevator Platform (Fire Temple)";
case ACTOR_EN_OE2:
return "Unused NPC";
case ACTOR_BG_YDAN_HASI:
return "Deku Tree Puzzle elements";
case ACTOR_BG_YDAN_MARUTA:
return "Rotating Spiked Log (Deku Tree)";
case ACTOR_BOSS_GANONDROF:
return "Phantom Ganon";
case ACTOR_UNSET_53:
return "Empty";
case ACTOR_EN_AM:
return "Armos Statue";
case ACTOR_EN_DEKUBABA:
return "Deku Baba";
case ACTOR_EN_M_FIRE1:
return "Thrown Deku Nut";
case ACTOR_EN_M_THUNDER:
return "Spin Attack";
case ACTOR_BG_DDAN_JD:
return "Rising Stone Platform (Dodongo's Cavern)";
case ACTOR_BG_BREAKWALL:
return "Bombable Wall";
case ACTOR_EN_JJ:
return "Lord Jabu-Jabu";
case ACTOR_EN_HORSE_ZELDA:
return "Zelda's Horse";
case ACTOR_BG_DDAN_KD:
return "Stone Stairs (Dodongo's Cavern)";
case ACTOR_DOOR_WARP1:
return "Warp Portal";
case ACTOR_OBJ_SYOKUDAI:
return "Torch";
case ACTOR_ITEM_B_HEART:
return "Heart container";
case ACTOR_EN_DEKUNUTS:
return "Mad Scrub";
case ACTOR_BG_MENKURI_KAITEN:
return "Rotating Stone Ring Platform";
case ACTOR_BG_MENKURI_EYE:
return "Eye Statue";
case ACTOR_EN_VALI:
return "Bari";
case ACTOR_BG_MIZU_MOVEBG:
return "Water Temple Background Actors";
case ACTOR_BG_MIZU_WATER:
return "Water Plane (Water Temple)";
case ACTOR_ARMS_HOOK:
return "Hookshot";
case ACTOR_EN_FHG:
return "Phantom Ganon's Horse";
case ACTOR_BG_MORI_HINERI:
return "Twisted Hallway Rooms";
case ACTOR_EN_BB:
return "Bubble";
case ACTOR_BG_TOKI_HIKARI:
return "Windows (Temple of Time)";
case ACTOR_EN_YUKABYUN:
return "Flying Floor Tile";
case ACTOR_BG_TOKI_SWD:
return "Master Sword";
case ACTOR_EN_FHG_FIRE:
return "Empty";
case ACTOR_BG_MJIN:
return "Warp Song Pad";
case ACTOR_BG_HIDAN_KOUSI:
return "Sliding Metal Gate";
case ACTOR_DOOR_TOKI:
return "Door of Time Collision";
case ACTOR_BG_HIDAN_HAMSTEP:
return "Stone Steps and Platforms (Fire Temple)";
case ACTOR_EN_BIRD:
return "Brown Bird";
case ACTOR_UNSET_73:
return "Empty";
case ACTOR_UNSET_74:
return "Empty";
case ACTOR_UNSET_75:
return "Empty";
case ACTOR_UNSET_76:
return "Empty";
case ACTOR_EN_WOOD02:
return "Trees and Bushes";
case ACTOR_UNSET_78:
return "Empty";
case ACTOR_UNSET_79:
return "Empty";
case ACTOR_UNSET_7A:
return "Empty";
case ACTOR_UNSET_7B:
return "Empty";
case ACTOR_EN_LIGHTBOX:
return "Large noisy stone";
case ACTOR_EN_PU_BOX:
return "Stone cube";
case ACTOR_UNSET_7E:
return "Empty";
case ACTOR_UNSET_7F:
return "Empty";
case ACTOR_EN_TRAP:
return "Metal Spike Trap";
case ACTOR_EN_AROW_TRAP:
return "Arrow Trap";
case ACTOR_EN_VASE:
return "Orange Pot";
case ACTOR_UNSET_83:
return "Empty";
case ACTOR_EN_TA:
return "Talon";
case ACTOR_EN_TK:
return "Dampe (Alive)";
case ACTOR_BG_MORI_BIGST:
return "Large Round Platform (Forest Temple)";
case ACTOR_BG_MORI_ELEVATOR:
return "Elevator (Forest Temple)";
case ACTOR_BG_MORI_KAITENKABE:
return "Rotatable Walls (Forest Temple)";
case ACTOR_BG_MORI_RAKKATENJO:
return "Falling Ceiling (Forest Temple)";
case ACTOR_EN_VM:
return "Beamos";
case ACTOR_DEMO_EFFECT:
return "Spiritual Stones, Medallions, Triforce";
case ACTOR_DEMO_KANKYO:
return "Temple of Time Objects";
case ACTOR_BG_HIDAN_FWBIG:
return "Large Fire Wall (Fire Temple)";
case ACTOR_EN_FLOORMAS:
return "Floormaster";
case ACTOR_EN_HEISHI1:
return "Castle Courtyard Guards";
case ACTOR_EN_RD:
return "Redead and Gibdo";
case ACTOR_EN_PO_SISTERS:
return "Poe Sisters";
case ACTOR_BG_HEAVY_BLOCK:
return "Golden Gauntlets Pillar";
case ACTOR_BG_PO_EVENT:
return "Poe Sisters' Paintings and Puzzle Block";
case ACTOR_OBJ_MURE:
return "Fish, Bugs, Butterflies Group Spawner";
case ACTOR_EN_SW:
return "Skullwalltula and Gold Skulltulas";
case ACTOR_BOSS_FD:
return "Volvagia (Flying)";
case ACTOR_OBJECT_KANKYO:
return "Environmental Effects";
case ACTOR_EN_DU:
return "Darunia";
case ACTOR_EN_FD:
return "Flare Dancer";
case ACTOR_EN_HORSE_LINK_CHILD:
return "Young Epona";
case ACTOR_DOOR_ANA:
return "Grotto Entrance";
case ACTOR_BG_SPOT02_OBJECTS:
return "Graveyard Actors";
case ACTOR_BG_HAKA:
return "Gravestone";
case ACTOR_MAGIC_WIND:
return "Farore's Wind";
case ACTOR_MAGIC_FIRE:
return "Din's Fire";
case ACTOR_UNSET_A0:
return "Empty";
case ACTOR_EN_RU1:
return "Ruto (Child)";
case ACTOR_BOSS_FD2:
return "Volvagia (Hole Form)";
case ACTOR_EN_FD_FIRE:
return "Flare Dancer Fire Attack";
case ACTOR_EN_DH:
return "Dead Hand";
case ACTOR_EN_DHA:
return "Dead Hand's Hand";
case ACTOR_EN_RL:
return "Rauru";
case ACTOR_EN_ENCOUNT1:
return "Enemy Spawner";
case ACTOR_DEMO_DU:
return "Darunia (Cutscenes)";
case ACTOR_DEMO_IM:
return "Impa (Cutscenes)";
case ACTOR_DEMO_TRE_LGT:
return "Treasure Chest Light";
case ACTOR_EN_FW:
return "Flare Dancer Core";
case ACTOR_BG_VB_SIMA:
return "Volvagia Platform";
case ACTOR_EN_VB_BALL:
return "Volvagia Rocks and Bones";
case ACTOR_BG_HAKA_MEGANE:
return "Shadow Temple Fake Walls";
case ACTOR_BG_HAKA_MEGANEBG:
return "Platforms (Shadow Temple)";
case ACTOR_BG_HAKA_SHIP:
return "River Boat (Shadow Temple)";
case ACTOR_BG_HAKA_SGAMI:
return "Spinning Scythe Trap";
case ACTOR_UNSET_B2:
return "Empty";
case ACTOR_EN_HEISHI2:
return "Hyrulian Guards";
case ACTOR_EN_ENCOUNT2:
return "Falling Rock Spawner";
case ACTOR_EN_FIRE_ROCK:
return "Falling Burning Rocks";
case ACTOR_EN_BROB:
return "Flobbery Muscle Block (Jabu-Jabu's Belly)";
case ACTOR_MIR_RAY:
return "Reflectable Light Beam";
case ACTOR_BG_SPOT09_OBJ:
return "Gerudo Valley Objects";
case ACTOR_BG_SPOT18_OBJ:
return "Statue (Darunia's Room)";
case ACTOR_BOSS_VA:
return "Barinade";
case ACTOR_BG_HAKA_TUBO:
return "Giant Skull Jar (Shadow Temple)";
case ACTOR_BG_HAKA_TRAP:
return "Shadow Temple Traps";
case ACTOR_BG_HAKA_HUTA:
return "Coffin Lid";
case ACTOR_BG_HAKA_ZOU:
return "Bird Statue and Wall (Shadow Temple)";
case ACTOR_BG_SPOT17_FUNEN:
return "Smoke Cone (Death Mountain Crater)";
case ACTOR_EN_SYATEKI_ITM:
return "Shooting Gallery Game";
case ACTOR_EN_SYATEKI_MAN:
return "Shooting Gallery Man";
case ACTOR_EN_TANA:
return "Shop Shelves";
case ACTOR_EN_NB:
return "Nabooru";
case ACTOR_BOSS_MO:
return "Morpha";
case ACTOR_EN_SB:
return "Shell Blade";
case ACTOR_EN_BIGOKUTA:
return "Big Octo";
case ACTOR_EN_KAREBABA:
return "Withered Deku Baba";
case ACTOR_BG_BDAN_OBJECTS:
return "Inside Jabu-Jabu's Belly Objects";
case ACTOR_DEMO_SA:
return "Saria (Cutscenes)";
case ACTOR_DEMO_GO:
return "Gorons (Cutscene)";
case ACTOR_EN_IN:
return "Ingo";
case ACTOR_EN_TR:
return "Koume and Kotake";
case ACTOR_BG_SPOT16_BOMBSTONE:
return "Dodongo's Cavern Entrance Blocking Rock";
case ACTOR_UNSET_CE:
return "Empty";
case ACTOR_BG_HIDAN_KOWARERUKABE:
return "Bombable Walls (Fire Temple)";
case ACTOR_BG_BOMBWALL:
return "2D Bombable Wall";
case ACTOR_BG_SPOT08_ICEBLOCK:
return "Ice Platform (Zora's Fountain)";
case ACTOR_EN_RU2:
return "Ruto (Adult)";
case ACTOR_OBJ_DEKUJR:
return "Deku Tree Sprout";
case ACTOR_BG_MIZU_UZU:
return "Water Vortex Effect (Water Temple)";
case ACTOR_BG_SPOT06_OBJECTS:
return "Lake Hylia Objects";
case ACTOR_BG_ICE_OBJECTS:
return "Pushable Ice Block (Ice Cavern)";
case ACTOR_BG_HAKA_WATER:
return "Bottom of the Well Water Level Changer";
case ACTOR_UNSET_D8:
return "Empty";
case ACTOR_EN_MA2:
return "Malon (Adult, Ingo's Ranch)";
case ACTOR_EN_BOM_CHU:
return "Bombchu";
case ACTOR_EN_HORSE_GAME_CHECK:
return "Horseback Minigames";
case ACTOR_BOSS_TW:
return "Twinrova";
case ACTOR_EN_RR:
return "Like-Like";
case ACTOR_EN_BA:
return "Tentacle (Inside Jabu-Jabu's Belly)";
case ACTOR_EN_BX:
return "Electrified Tentacle (Inside Jabu-Jabu's Belly)";
case ACTOR_EN_ANUBICE:
return "Anubis (Body)";
case ACTOR_EN_ANUBICE_FIRE:
return "Anubis Fire Attack";
case ACTOR_BG_MORI_HASHIGO:
return "Ladder (Forest Temple)";
case ACTOR_BG_MORI_HASHIRA4:
return "Forest Temple Objects";
case ACTOR_BG_MORI_IDOMIZU:
return "Well Water (Forest Temple)";
case ACTOR_BG_SPOT16_DOUGHNUT:
return "Cloud Ring (Death Mountain)";
case ACTOR_BG_BDAN_SWITCH:
return "Switches (Inside Lord Jabu-Jabu)";
case ACTOR_EN_MA1:
return "Malon (Child)";
case ACTOR_BOSS_GANON:
return "Ganondorf";
case ACTOR_BOSS_SST:
return "Bongo Bongo";
case ACTOR_UNSET_EA:
return "Empty";
case ACTOR_UNSET_EB:
return "Empty";
case ACTOR_EN_NY:
return "Spike (Enemy)";
case ACTOR_EN_FR:
return "Frog Song Spot and Frogs";
case ACTOR_ITEM_SHIELD:
return "Deku Shield";
case ACTOR_BG_ICE_SHELTER:
return "Red Ice";
case ACTOR_EN_ICE_HONO:
return "Blue Fire Flames";
case ACTOR_ITEM_OCARINA:
return "Ocarina of Time";
case ACTOR_UNSET_F2:
return "Empty";
case ACTOR_UNSET_F3:
return "Empty";
case ACTOR_MAGIC_DARK:
return "Nayru's Love";
case ACTOR_DEMO_6K:
return "Sages, Balls of Light (Cutscene)";
case ACTOR_EN_ANUBICE_TAG:
return "Anubis Spawn";
case ACTOR_BG_HAKA_GATE:
return "Truth Spinner Puzzle (Shadow Temple)";
case ACTOR_BG_SPOT15_SAKU:
return "Hyrule Castle Gate";
case ACTOR_BG_JYA_GOROIWA:
return "Rolling Boulder (Spirit Temple)";
case ACTOR_BG_JYA_ZURERUKABE:
return "Sliding, Climbable Brick Wall (Spirit Temple)";
case ACTOR_UNSET_FB:
return "Empty";
case ACTOR_BG_JYA_COBRA:
return "Rotatable Cobra Mirror (Spirit Temple)";
case ACTOR_BG_JYA_KANAAMI:
return "Climbable Metal Grating Bridge (Spirit Temple)";
case ACTOR_FISHING:
return "Fishing Pond Man and Fish";
case ACTOR_OBJ_OSHIHIKI:
return "Pushable Block";
case ACTOR_BG_GATE_SHUTTER:
return "Gate to Death Mountain Trail";
case ACTOR_EFF_DUST:
return "Dust Effects";
case ACTOR_BG_SPOT01_FUSYA:
return "Windmill Sails (Kakariko Village)";
case ACTOR_BG_SPOT01_IDOHASHIRA:
return "Well Crossbeam (Kakariko Village)";
case ACTOR_BG_SPOT01_IDOMIZU:
return "Well Water (Kakariko Village)";
case ACTOR_BG_PO_SYOKUDAI:
return "Golden Torch (Poe Sisters)";
case ACTOR_BG_GANON_OTYUKA:
return "Falling Platform (Ganondorf Fight)";
case ACTOR_BG_SPOT15_RRBOX:
return "Milk Crate";
case ACTOR_BG_UMAJUMP:
return "Obstacle Fence (Lon Lon Ranch)";
case ACTOR_UNSET_109:
return "Empty";
case ACTOR_ARROW_FIRE:
return "Fire Arrow";
case ACTOR_ARROW_ICE:
return "Ice Arrow";
case ACTOR_ARROW_LIGHT:
return "Light Arrow";
case ACTOR_UNSET_10D:
return "Empty";
case ACTOR_UNSET_10E:
return "Empty";
case ACTOR_ITEM_ETCETERA:
return "Collectible Items";
case ACTOR_OBJ_KIBAKO:
return "Small Liftable Crate";
case ACTOR_OBJ_TSUBO:
return "Breakable Pot";
case ACTOR_EN_WONDER_ITEM:
return "Invisible Collectible";
case ACTOR_EN_IK:
return "Iron Knuckle";
case ACTOR_DEMO_IK:
return "Iron Knuckle armor pieces (Spirit Temple Nabooru fight)";
case ACTOR_EN_SKJ:
return "Skullkid";
case ACTOR_EN_SKJNEEDLE:
return "Skullkid Needle Attack";
case ACTOR_EN_G_SWITCH:
return "Silver Rupee";
case ACTOR_DEMO_EXT:
return "Magic Vortex";
case ACTOR_DEMO_SHD:
return "Bongo Bongo's Shadow";
case ACTOR_EN_DNS:
return "Business Scrub";
case ACTOR_ELF_MSG:
return "Navi Message";
case ACTOR_EN_HONOTRAP:
return "Stone Eye (Fire Trap) and Flame";
case ACTOR_EN_TUBO_TRAP:
return "Flying Pot";
case ACTOR_OBJ_ICE_POLY:
return "Ice spawned by red ice? frozen actors";
case ACTOR_BG_SPOT03_TAKI:
return "Zora's River Waterfall";
case ACTOR_BG_SPOT07_TAKI:
return "Zora's Domain Waterfall and Ice";
case ACTOR_EN_FZ:
return "Frezzard";
case ACTOR_EN_PO_RELAY:
return "Dampe's Ghost";
case ACTOR_BG_RELAY_OBJECTS:
return "Windmill Objects";
case ACTOR_EN_DIVING_GAME:
return "Zora Diving Game";
case ACTOR_EN_KUSA:
return "Bush/Grass";
case ACTOR_OBJ_BEAN:
return "Bean Plant Spot";
case ACTOR_OBJ_BOMBIWA:
return "Brown Bombable Boulder";
case ACTOR_UNSET_128:
return "Empty";
case ACTOR_UNSET_129:
return "Empty";
case ACTOR_OBJ_SWITCH:
return "Switches";
case ACTOR_OBJ_ELEVATOR:
return "Huge Stone Elevator";
case ACTOR_OBJ_LIFT:
return "Square Collapsing Platform";
case ACTOR_OBJ_HSBLOCK:
return "Stone Hookshot Target";
case ACTOR_EN_OKARINA_TAG:
return "Ocarina Music Staff Spot";
case ACTOR_EN_YABUSAME_MARK:
return "Horseback Archery Target";
case ACTOR_EN_GOROIWA:
return "Rolling Boulder";
case ACTOR_EN_EX_RUPPY:
return "Sparkling Rupee";
case ACTOR_EN_TORYO:
return "Boss Carpenter";
case ACTOR_EN_DAIKU:
return "Carpenters";
case ACTOR_UNSET_134:
return "Empty";
case ACTOR_EN_NWC:
return "Cucco Chick";
case ACTOR_EN_BLKOBJ:
return "Dark Link's Illusion Room";
case ACTOR_ITEM_INBOX:
return "Zelda's Magic to Open Gates";
case ACTOR_EN_GE1:
return "White Clothed Gerudo";
case ACTOR_OBJ_BLOCKSTOP:
return "Pushblock Stop";
case ACTOR_EN_SDA:
return "Dynamic Shadow";
case ACTOR_EN_CLEAR_TAG:
return "Arwing";
case ACTOR_EN_NIW_LADY:
return "Cucco Lady";
case ACTOR_EN_GM:
return "Medigoron";
case ACTOR_EN_MS:
return "Bean Salesman";
case ACTOR_EN_HS:
return "Carpenter's Son";
case ACTOR_BG_INGATE:
return "Ingo's Gates (Lon Lon Ranch)";
case ACTOR_EN_KANBAN:
return "Square Signpost";
case ACTOR_EN_HEISHI3:
return "Hyrule Castle Guard";
case ACTOR_EN_SYATEKI_NIW:
return "Cucco (Minigames)";
case ACTOR_EN_ATTACK_NIW:
return "Cucco (Attacking)";
case ACTOR_BG_SPOT01_IDOSOKO:
return "Stone Blocking Entrance to Bottom of the Well";
case ACTOR_EN_SA:
return "Saria";
case ACTOR_EN_WONDER_TALK:
return "Checkable Spot (Green Navi)";
case ACTOR_BG_GJYO_BRIDGE:
return "Rainbow Bridge to Ganon's Castle";
case ACTOR_EN_DS:
return "Potion Shop Granny";
case ACTOR_EN_MK:
return "Lakeside Professor";
case ACTOR_EN_BOM_BOWL_MAN:
return "Bombchu Bowling Alley Lady";
case ACTOR_EN_BOM_BOWL_PIT:
return "Bombchu Bowling Alley Final Target";
case ACTOR_EN_OWL:
return "Kaepora Gaebora";
case ACTOR_EN_ISHI:
return "Liftable Rock";
case ACTOR_OBJ_HANA:
return "Uninteractable Flowers, Rocks, Grass";
case ACTOR_OBJ_LIGHTSWITCH:
return "Sun Emblem Switch (Spirit Temple)";
case ACTOR_OBJ_MURE2:
return "Rock/Bush groups";
case ACTOR_EN_GO:
return "Gorons 1";
case ACTOR_EN_FU:
return "Windmill Man";
case ACTOR_UNSET_154:
return "Empty";
case ACTOR_EN_CHANGER:
return "Treasure Box Shop Minigame";
case ACTOR_BG_JYA_MEGAMI:
return "Statue Face (Spirit Temple)";
case ACTOR_BG_JYA_LIFT:
return "Chain Platform (Spirit Temple)";
case ACTOR_BG_JYA_BIGMIRROR:
return "Large Circular Mirror (Spirt Temple)";
case ACTOR_BG_JYA_BOMBCHUIWA:
return "Light Blocking Rock (Spirit Temple)";
case ACTOR_BG_JYA_AMISHUTTER:
return "Sliding Circular Metal Grate (Spirit Temple)";
case ACTOR_BG_JYA_BOMBIWA:
return "Bombable Rock Wall (Spirit Temple)";
case ACTOR_BG_SPOT18_BASKET:
return "Big Goron Pot";
case ACTOR_UNSET_15D:
return "Empty";
case ACTOR_EN_GANON_ORGAN:
return "Ganon's Organ and surroundings";
case ACTOR_EN_SIOFUKI:
return "Water Spout";
case ACTOR_EN_STREAM:
return "Water Vortex";
case ACTOR_UNSET_161:
return "Empty";
case ACTOR_EN_MM:
return "Running Man (Child Era)";
case ACTOR_EN_KO:
return "Kokiri Children";
case ACTOR_EN_KZ:
return "King Zora";
case ACTOR_EN_WEATHER_TAG:
return "Proximity Weather Effects";
case ACTOR_BG_SST_FLOOR:
return "Bongo Bongo's Drum";
case ACTOR_EN_ANI:
return "Kakariko Village Rooftop Man";
case ACTOR_EN_EX_ITEM:
return "Minigame Displayed Items";
case ACTOR_BG_JYA_IRONOBJ:
return "Iron Knuckles Room Stuff (Spirit Temple)";
case ACTOR_EN_JS:
return "Magic Carpet Man";
case ACTOR_EN_JSJUTAN:
return "Magic Carpet Man Carpet";
case ACTOR_EN_CS:
return "Graveyard Boy";
case ACTOR_EN_MD:
return "Mido";
case ACTOR_EN_HY:
return "Market NPCs";
case ACTOR_EN_GANON_MANT:
return "Ganondorf's Cape";
case ACTOR_EN_OKARINA_EFFECT:
return "Song of Storms Storm Manager";
case ACTOR_EN_MAG:
return "Title Screen Manager";
case ACTOR_DOOR_GERUDO:
return "Cell Door (Gerudo Fortress)";
case ACTOR_ELF_MSG2:
return "Navi Information Spot (Targetable, Green)";
case ACTOR_DEMO_GT:
return "Ganon's Tower Collapsing (Cutscene Objects)";
case ACTOR_EN_PO_FIELD:
return "Big/Small Poe Spawn Point";
case ACTOR_EFC_ERUPC:
return "Lava Particle Fountain (Death Mountain panorama)";
case ACTOR_BG_ZG:
return "Metal Bars (Ganon's Castle)";
case ACTOR_EN_HEISHI4:
return "Hyrule Guard";
case ACTOR_EN_ZL3:
return "Adult Zelda";
case ACTOR_BOSS_GANON2:
return "Ganon";
case ACTOR_EN_KAKASI:
return "Pierre the Scarecrow";
case ACTOR_EN_TAKARA_MAN:
return "Treasure Box Shop Man";
case ACTOR_OBJ_MAKEOSHIHIKI:
return "Push Block Puzzles";
case ACTOR_OCEFF_SPOT:
return "Sun's Song Effect";
case ACTOR_END_TITLE:
return "The End message";
case ACTOR_UNSET_180:
return "Empty";
case ACTOR_EN_TORCH:
return "Grotto Treasure Chest";
case ACTOR_DEMO_EC:
return "Credits Revelers in Lon Lon";
case ACTOR_SHOT_SUN:
return "Lake Hylia Sun Hitbox, Big Fairy Spawner";
case ACTOR_EN_DY_EXTRA:
return "Spiral Beams (Great Fairy Fountains)";
case ACTOR_EN_WONDER_TALK2:
return "Dialog Spot";
case ACTOR_EN_GE2:
return "Patrolling Gerudo";
case ACTOR_OBJ_ROOMTIMER:
return "Room Timer";
case ACTOR_EN_SSH:
return "Cursed Skulltula People";
case ACTOR_EN_STH:
return "Uncursed Skulltula People";
case ACTOR_OCEFF_WIPE:
return "Zelda's Lullaby and Song of Time Ocarina Effect";
case ACTOR_OCEFF_STORM:
return "Song of Storm Ocarina Effect";
case ACTOR_EN_WEIYER:
return "Stinger (Water)";
case ACTOR_BG_SPOT05_SOKO:
return "Sacred Forest Meadow Objects";
case ACTOR_BG_JYA_1FLIFT:
return "Stone Elevator (Spirit Temple)";
case ACTOR_BG_JYA_HAHENIRON:
return "Chunks of Iron Knucle Chair and Pillar";
case ACTOR_BG_SPOT12_GATE:
return "Gerudo Fortress Wooden Gate";
case ACTOR_BG_SPOT12_SAKU:
return "Gerudo Fortress Training Area Gate";
case ACTOR_EN_HINTNUTS:
return "Hint Deku Scrubs (Deku Tree)";
case ACTOR_EN_NUTSBALL:
return "Deku Scrub Nut Attack";
case ACTOR_BG_SPOT00_BREAK:
return "Broken Drawbridge, Fences";
case ACTOR_EN_SHOPNUTS:
return "Grounded Sales Scrub";
case ACTOR_EN_IT:
return "Dampe's Minigame Collectibles";
case ACTOR_EN_GELDB:
return "Gerudo Fighter";
case ACTOR_OCEFF_WIPE2:
return "Epona's Song Ocarina Effect";
case ACTOR_OCEFF_WIPE3:
return "Saria's Song Ocarina Effect";
case ACTOR_EN_NIW_GIRL:
return "Girl Chasing Cucco";
case ACTOR_EN_DOG:
return "Dog";
case ACTOR_EN_SI:
return "Gold Skulltula Token";
case ACTOR_BG_SPOT01_OBJECTS2:
return "Kakariko Village Objects";
case ACTOR_OBJ_COMB:
return "Beehive";
case ACTOR_BG_SPOT11_BAKUDANKABE:
return "Destructible Wall (Desert Colossus)";
case ACTOR_OBJ_KIBAKO2:
return "Large Crate";
case ACTOR_EN_DNT_DEMO:
return "Deku Mask Panel Trigger";
case ACTOR_EN_DNT_JIJI:
return "Deku Mask Panel Head Judge";
case ACTOR_EN_DNT_NOMAL:
return "Deku Game?";
case ACTOR_EN_GUEST:
return "Happy Mask Shop Customer";
case ACTOR_BG_BOM_GUARD:
return "Bombchu Bowling Alley Aiming Area";
case ACTOR_EN_HS2:
return "Carpenter's Son (Child Era)";
case ACTOR_DEMO_KEKKAI:
return "Ganon's Tower Magic Barriers";
case ACTOR_BG_SPOT08_BAKUDANKABE:
return "Destructible Wall (Zora's Fountain)";
case ACTOR_BG_SPOT17_BAKUDANKABE:
return "Destructible Wall (Death Mountain Crater)";
case ACTOR_UNSET_1AA:
return "Empty";
case ACTOR_OBJ_MURE3:
return "Rupee Patterns";
case ACTOR_EN_TG:
return "Entwined Lovers (Honey & Darling)";
case ACTOR_EN_MU:
return "Haggling Townspeople";
case ACTOR_EN_GO2:
return "Gorons 2";
case ACTOR_EN_WF:
return "Wolfos";
case ACTOR_EN_SKB:
return "Stalchild";
case ACTOR_DEMO_GJ:
return "Ganon Battle Rubble";
case ACTOR_DEMO_GEFF:
return "Ganon's Tower Rubble Fragment";
case ACTOR_BG_GND_FIREMEIRO:
return "Sinking Lava Platform (Ganon's Castle)";
case ACTOR_BG_GND_DARKMEIRO:
return "Clear block";
case ACTOR_BG_GND_SOULMEIRO:
return "Web-Blocked Ceiling Hole (Inside Ganon's Castle)";
case ACTOR_BG_GND_NISEKABE:
return "Ganon's Castle Fake Walls";
case ACTOR_BG_GND_ICEBLOCK:
return "Pushable Square Ice Block (Inside Ganon's Castle)";
case ACTOR_EN_GB:
return "Poe Collector and Surroundings";
case ACTOR_EN_GS:
return "Gossip Stone";
case ACTOR_BG_MIZU_BWALL:
return "Bombable Stone Wall";
case ACTOR_BG_MIZU_SHUTTER:
return "Metal Gate (Water Temple)";
case ACTOR_EN_DAIKU_KAKARIKO:
return "Carpenters (Kakariko)";
case ACTOR_BG_BOWL_WALL:
return "Bombchu Bowling Alley Wall";
case ACTOR_EN_WALL_TUBO:
return "Bombchu Bowling Alley Bullseyes";
case ACTOR_EN_PO_DESERT:
return "Poe Guide (Desert Wasteland)";
case ACTOR_EN_CROW:
return "Guay";
case ACTOR_DOOR_KILLER:
return "Fake Door";
case ACTOR_BG_SPOT11_OASIS:
return "Oasis (Desert Colossus)";
case ACTOR_BG_SPOT18_FUTA:
return "Goron Jar Lid";
case ACTOR_BG_SPOT18_SHUTTER:
return "Sliding Doors (Goron City)";
case ACTOR_EN_MA3:
return "Malon (Adult, Lon Lon Ranch)";
case ACTOR_EN_COW:
return "Cow";
case ACTOR_BG_ICE_TURARA:
return "Icicles";
case ACTOR_BG_ICE_SHUTTER:
return "Vertical Ice Bars (Ice Cavern)";
case ACTOR_EN_KAKASI2:
return "Pierre the Scarecrow Spawn";
case ACTOR_EN_KAKASI3:
return "Bonooru the Scarecrow";
case ACTOR_OCEFF_WIPE4:
return "Scarecrow's Song Ocarina Effect";
case ACTOR_EN_EG:
return "Void-out Trigger (Tower Collapse)";
case ACTOR_BG_MENKURI_NISEKABE:
return "False Stone Walls (Gerudo Training Grounds)";
case ACTOR_EN_ZO:
return "Zora";
case ACTOR_OBJ_MAKEKINSUTA:
return "Skulltula Sprouting from Bean Spot";
case ACTOR_EN_GE3:
return "Gerudo Fortress Leader";
case ACTOR_OBJ_TIMEBLOCK:
return "Time Block";
case ACTOR_OBJ_HAMISHI:
return "Bronze Boulder";
case ACTOR_EN_ZL4:
return "Zelda (Child)";
case ACTOR_EN_MM2:
return "Running Man (Adult Era)";
case ACTOR_BG_JYA_BLOCK:
return "Silver Block (Child Era)";
case ACTOR_OBJ_WARP2BLOCK:
return "Navi Infospot (Green, Time Block)";
default:
return "";
}
return "";
}
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
// First group encapsulates the inner portion and border
ImGui::BeginGroup();
@ -127,7 +1079,11 @@ void DrawActorViewer(bool& open) {
if (ImGui::BeginCombo("Actor", filler.c_str())) {
for (int i = 0; i < list.size(); i++) {
std::string label = acMapping[category] + " Actor " + std::to_string(i);
std::string label = std::to_string(i) + ": " + list[i]->overlayEntry->name;
std::string description = GetActorDescription(list[i]->id);
if (description != "")
label += " (" + description + ")";
if (ImGui::Selectable(label.c_str())) {
rm = LIST;
display = *list[i];
@ -143,6 +1099,7 @@ void DrawActorViewer(bool& open) {
dispOverlay = display.overlayEntry;
DrawGroupWithBorder([&]() {
ImGui::Text("Name: %s", dispOverlay != nullptr ? dispOverlay->name : "???");
ImGui::Text("Description: %s", GetActorDescription(display.id).c_str());
ImGui::Text("Category: %s", dispOverlay != nullptr ? acMapping[display.category].c_str() : "???");
ImGui::Text("ID: %d", display.id);
ImGui::Text("Parameters: %d", display.params);