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Add description for all actors
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parent
e8077e84be
commit
6f86c11f45
1 changed files with 960 additions and 3 deletions
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@ -49,6 +49,958 @@ std::vector<std::string> acMapping = {
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"Chest"
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"Chest"
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};
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};
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// https://wiki.cloudmodding.com/oot/Actor_List_(Variables)
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const std::string GetActorDescription(u16 id) {
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switch (id) {
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case ACTOR_PLAYER:
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return "Link";
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case ACTOR_UNSET_1:
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return "Empty";
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case ACTOR_EN_TEST:
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return "Stalfos";
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case ACTOR_UNSET_3:
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return "Empty";
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case ACTOR_EN_GIRLA:
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return "Shop Items";
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case ACTOR_UNSET_5:
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return "Empty";
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case ACTOR_UNSET_6:
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return "Empty";
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case ACTOR_EN_PART:
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return "Body Parts";
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case ACTOR_EN_LIGHT:
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return "Decorative Flames";
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case ACTOR_EN_DOOR:
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return "Door";
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case ACTOR_EN_BOX:
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return "Treasure Chest";
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case ACTOR_BG_DY_YOSEIZO:
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return "Great Fairy";
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case ACTOR_BG_HIDAN_FIREWALL:
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return "Proximity activated Fire Wall";
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case ACTOR_EN_POH:
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return "Poe";
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case ACTOR_EN_OKUTA:
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return "Octorok";
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case ACTOR_BG_YDAN_SP:
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return "Webs";
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case ACTOR_EN_BOM:
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return "Bomb";
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case ACTOR_EN_WALLMAS:
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return "Wallmaster";
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case ACTOR_EN_DODONGO:
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return "Dodongo";
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case ACTOR_EN_FIREFLY:
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return "Keese";
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case ACTOR_EN_HORSE:
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return "Rideable Horse";
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case ACTOR_EN_ITEM00:
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return "Collectibles";
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case ACTOR_EN_ARROW:
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return "Arrow";
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case ACTOR_UNSET_17:
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return "Empty";
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case ACTOR_EN_ELF:
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return "Fairy";
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case ACTOR_EN_NIW:
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return "Cucco";
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case ACTOR_UNSET_1A:
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return "Empty";
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case ACTOR_EN_TITE:
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return "Tektite";
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case ACTOR_EN_REEBA:
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return "Leever";
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case ACTOR_EN_PEEHAT:
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return "Peahat and Larva";
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case ACTOR_EN_BUTTE:
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return "Butterfly";
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case ACTOR_UNSET_1F:
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return "Empty";
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case ACTOR_EN_INSECT:
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return "Bugs";
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case ACTOR_EN_FISH:
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return "Fish";
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case ACTOR_UNSET_22:
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return "Empty";
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case ACTOR_EN_HOLL:
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return "Room changing plane";
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case ACTOR_EN_SCENE_CHANGE:
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return "ovl_En_Scene_Change (broken)";
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case ACTOR_EN_ZF:
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return "Lizalfos and Dinolfos";
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case ACTOR_EN_HATA:
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return "Wooden Flagpole with Red Cloth";
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case ACTOR_BOSS_DODONGO:
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return "King Dodongo";
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case ACTOR_BOSS_GOMA:
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return "Gohma";
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case ACTOR_EN_ZL1:
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return "Child Princess Zelda (at window)";
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case ACTOR_EN_VIEWER:
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return "Cutscene Actors";
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case ACTOR_EN_GOMA:
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return "Gohma Larva";
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case ACTOR_BG_PUSHBOX:
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return "Cube";
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case ACTOR_EN_BUBBLE:
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return "Shabom";
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case ACTOR_DOOR_SHUTTER:
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return "Shutter Door";
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case ACTOR_EN_DODOJR:
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return "Baby Dodongo";
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case ACTOR_EN_BDFIRE:
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return "Empty";
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case ACTOR_UNSET_31:
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return "Empty";
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case ACTOR_EN_BOOM:
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return "Boomerang";
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case ACTOR_EN_TORCH2:
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return "Dark Link";
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case ACTOR_EN_BILI:
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return "Biri";
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case ACTOR_EN_TP:
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return "Electric Tailpasaran";
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case ACTOR_UNSET_36:
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return "Empty";
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case ACTOR_EN_ST:
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return "Skulltula";
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case ACTOR_EN_BW:
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return "Torch Slug";
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case ACTOR_EN_A_OBJ:
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return "Gameplay_keep items";
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case ACTOR_EN_EIYER:
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return "Stinger (Land)";
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case ACTOR_EN_RIVER_SOUND:
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return "Ambient Sound Effects";
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case ACTOR_EN_HORSE_NORMAL:
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return "Horse";
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case ACTOR_EN_OSSAN:
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return "Shopkeeper";
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case ACTOR_BG_TREEMOUTH:
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return "Great Deku Tree's Jaw";
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case ACTOR_BG_DODOAGO:
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return "Dodongo's Cavern Mega Dodongo";
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case ACTOR_BG_HIDAN_DALM:
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return "Megaton Hammer Statue";
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case ACTOR_BG_HIDAN_HROCK:
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return "Huge stone spike platform (Fire Temple)";
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case ACTOR_EN_HORSE_GANON:
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return "Ganondorf's Horse";
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case ACTOR_BG_HIDAN_ROCK:
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return "Stone Blocks (Fire Temple)";
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case ACTOR_BG_HIDAN_RSEKIZOU:
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return "Spinning Stone Flamethrower (Fire Temple)";
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case ACTOR_BG_HIDAN_SEKIZOU:
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return "Stationary Flamethrower Statue (Fire Temple)";
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case ACTOR_BG_HIDAN_SIMA:
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return "Stone Platform (Fire Temple)";
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case ACTOR_BG_HIDAN_SYOKU:
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return "Stone Elevator (Fire Temple)";
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case ACTOR_EN_XC:
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return "Sheik";
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case ACTOR_BG_HIDAN_CURTAIN:
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return "Flame Circle";
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case ACTOR_BG_SPOT00_HANEBASI:
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return "Drawbridge Objects";
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case ACTOR_EN_MB:
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return "Moblins";
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case ACTOR_EN_BOMBF:
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return "Bombflower";
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case ACTOR_EN_ZL2:
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return "Adult Zelda (Cutscenes)";
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case ACTOR_BG_HIDAN_FSLIFT:
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return "Hookshot Elevator Platform (Fire Temple)";
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case ACTOR_EN_OE2:
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return "Unused NPC";
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case ACTOR_BG_YDAN_HASI:
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return "Deku Tree Puzzle elements";
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case ACTOR_BG_YDAN_MARUTA:
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return "Rotating Spiked Log (Deku Tree)";
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case ACTOR_BOSS_GANONDROF:
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return "Phantom Ganon";
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case ACTOR_UNSET_53:
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return "Empty";
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case ACTOR_EN_AM:
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return "Armos Statue";
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case ACTOR_EN_DEKUBABA:
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return "Deku Baba";
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case ACTOR_EN_M_FIRE1:
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return "Thrown Deku Nut";
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case ACTOR_EN_M_THUNDER:
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return "Spin Attack";
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case ACTOR_BG_DDAN_JD:
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return "Rising Stone Platform (Dodongo's Cavern)";
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case ACTOR_BG_BREAKWALL:
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return "Bombable Wall";
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case ACTOR_EN_JJ:
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return "Lord Jabu-Jabu";
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case ACTOR_EN_HORSE_ZELDA:
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return "Zelda's Horse";
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case ACTOR_BG_DDAN_KD:
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return "Stone Stairs (Dodongo's Cavern)";
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case ACTOR_DOOR_WARP1:
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return "Warp Portal";
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case ACTOR_OBJ_SYOKUDAI:
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return "Torch";
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case ACTOR_ITEM_B_HEART:
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return "Heart container";
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case ACTOR_EN_DEKUNUTS:
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return "Mad Scrub";
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case ACTOR_BG_MENKURI_KAITEN:
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return "Rotating Stone Ring Platform";
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case ACTOR_BG_MENKURI_EYE:
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return "Eye Statue";
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case ACTOR_EN_VALI:
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return "Bari";
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case ACTOR_BG_MIZU_MOVEBG:
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return "Water Temple Background Actors";
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case ACTOR_BG_MIZU_WATER:
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return "Water Plane (Water Temple)";
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case ACTOR_ARMS_HOOK:
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return "Hookshot";
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case ACTOR_EN_FHG:
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return "Phantom Ganon's Horse";
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case ACTOR_BG_MORI_HINERI:
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return "Twisted Hallway Rooms";
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case ACTOR_EN_BB:
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return "Bubble";
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case ACTOR_BG_TOKI_HIKARI:
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return "Windows (Temple of Time)";
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case ACTOR_EN_YUKABYUN:
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return "Flying Floor Tile";
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case ACTOR_BG_TOKI_SWD:
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return "Master Sword";
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case ACTOR_EN_FHG_FIRE:
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return "Empty";
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case ACTOR_BG_MJIN:
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return "Warp Song Pad";
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case ACTOR_BG_HIDAN_KOUSI:
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return "Sliding Metal Gate";
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case ACTOR_DOOR_TOKI:
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return "Door of Time Collision";
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case ACTOR_BG_HIDAN_HAMSTEP:
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return "Stone Steps and Platforms (Fire Temple)";
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case ACTOR_EN_BIRD:
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return "Brown Bird";
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case ACTOR_UNSET_73:
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return "Empty";
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case ACTOR_UNSET_74:
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return "Empty";
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case ACTOR_UNSET_75:
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return "Empty";
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case ACTOR_UNSET_76:
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return "Empty";
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case ACTOR_EN_WOOD02:
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return "Trees and Bushes";
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case ACTOR_UNSET_78:
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return "Empty";
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case ACTOR_UNSET_79:
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return "Empty";
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case ACTOR_UNSET_7A:
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return "Empty";
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case ACTOR_UNSET_7B:
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return "Empty";
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case ACTOR_EN_LIGHTBOX:
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return "Large noisy stone";
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case ACTOR_EN_PU_BOX:
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return "Stone cube";
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case ACTOR_UNSET_7E:
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return "Empty";
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case ACTOR_UNSET_7F:
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return "Empty";
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case ACTOR_EN_TRAP:
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return "Metal Spike Trap";
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case ACTOR_EN_AROW_TRAP:
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return "Arrow Trap";
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case ACTOR_EN_VASE:
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return "Orange Pot";
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case ACTOR_UNSET_83:
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return "Empty";
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case ACTOR_EN_TA:
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return "Talon";
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case ACTOR_EN_TK:
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return "Dampe (Alive)";
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case ACTOR_BG_MORI_BIGST:
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return "Large Round Platform (Forest Temple)";
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case ACTOR_BG_MORI_ELEVATOR:
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return "Elevator (Forest Temple)";
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case ACTOR_BG_MORI_KAITENKABE:
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return "Rotatable Walls (Forest Temple)";
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case ACTOR_BG_MORI_RAKKATENJO:
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return "Falling Ceiling (Forest Temple)";
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case ACTOR_EN_VM:
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return "Beamos";
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case ACTOR_DEMO_EFFECT:
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return "Spiritual Stones, Medallions, Triforce";
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case ACTOR_DEMO_KANKYO:
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return "Temple of Time Objects";
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case ACTOR_BG_HIDAN_FWBIG:
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return "Large Fire Wall (Fire Temple)";
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case ACTOR_EN_FLOORMAS:
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return "Floormaster";
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case ACTOR_EN_HEISHI1:
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return "Castle Courtyard Guards";
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case ACTOR_EN_RD:
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return "Redead and Gibdo";
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case ACTOR_EN_PO_SISTERS:
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return "Poe Sisters";
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case ACTOR_BG_HEAVY_BLOCK:
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return "Golden Gauntlets Pillar";
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case ACTOR_BG_PO_EVENT:
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return "Poe Sisters' Paintings and Puzzle Block";
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case ACTOR_OBJ_MURE:
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return "Fish, Bugs, Butterflies Group Spawner";
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case ACTOR_EN_SW:
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return "Skullwalltula and Gold Skulltulas";
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case ACTOR_BOSS_FD:
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return "Volvagia (Flying)";
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case ACTOR_OBJECT_KANKYO:
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return "Environmental Effects";
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case ACTOR_EN_DU:
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return "Darunia";
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case ACTOR_EN_FD:
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return "Flare Dancer";
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case ACTOR_EN_HORSE_LINK_CHILD:
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return "Young Epona";
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case ACTOR_DOOR_ANA:
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return "Grotto Entrance";
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case ACTOR_BG_SPOT02_OBJECTS:
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return "Graveyard Actors";
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case ACTOR_BG_HAKA:
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return "Gravestone";
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case ACTOR_MAGIC_WIND:
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return "Farore's Wind";
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case ACTOR_MAGIC_FIRE:
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return "Din's Fire";
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case ACTOR_UNSET_A0:
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return "Empty";
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case ACTOR_EN_RU1:
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return "Ruto (Child)";
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case ACTOR_BOSS_FD2:
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return "Volvagia (Hole Form)";
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case ACTOR_EN_FD_FIRE:
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return "Flare Dancer Fire Attack";
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case ACTOR_EN_DH:
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return "Dead Hand";
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case ACTOR_EN_DHA:
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return "Dead Hand's Hand";
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case ACTOR_EN_RL:
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return "Rauru";
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case ACTOR_EN_ENCOUNT1:
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return "Enemy Spawner";
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case ACTOR_DEMO_DU:
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return "Darunia (Cutscenes)";
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case ACTOR_DEMO_IM:
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return "Impa (Cutscenes)";
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case ACTOR_DEMO_TRE_LGT:
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return "Treasure Chest Light";
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case ACTOR_EN_FW:
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return "Flare Dancer Core";
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case ACTOR_BG_VB_SIMA:
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return "Volvagia Platform";
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case ACTOR_EN_VB_BALL:
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return "Volvagia Rocks and Bones";
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case ACTOR_BG_HAKA_MEGANE:
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return "Shadow Temple Fake Walls";
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case ACTOR_BG_HAKA_MEGANEBG:
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return "Platforms (Shadow Temple)";
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case ACTOR_BG_HAKA_SHIP:
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return "River Boat (Shadow Temple)";
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case ACTOR_BG_HAKA_SGAMI:
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return "Spinning Scythe Trap";
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case ACTOR_UNSET_B2:
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return "Empty";
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case ACTOR_EN_HEISHI2:
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return "Hyrulian Guards";
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case ACTOR_EN_ENCOUNT2:
|
||||||
|
return "Falling Rock Spawner";
|
||||||
|
case ACTOR_EN_FIRE_ROCK:
|
||||||
|
return "Falling Burning Rocks";
|
||||||
|
case ACTOR_EN_BROB:
|
||||||
|
return "Flobbery Muscle Block (Jabu-Jabu's Belly)";
|
||||||
|
case ACTOR_MIR_RAY:
|
||||||
|
return "Reflectable Light Beam";
|
||||||
|
case ACTOR_BG_SPOT09_OBJ:
|
||||||
|
return "Gerudo Valley Objects";
|
||||||
|
case ACTOR_BG_SPOT18_OBJ:
|
||||||
|
return "Statue (Darunia's Room)";
|
||||||
|
case ACTOR_BOSS_VA:
|
||||||
|
return "Barinade";
|
||||||
|
case ACTOR_BG_HAKA_TUBO:
|
||||||
|
return "Giant Skull Jar (Shadow Temple)";
|
||||||
|
case ACTOR_BG_HAKA_TRAP:
|
||||||
|
return "Shadow Temple Traps";
|
||||||
|
case ACTOR_BG_HAKA_HUTA:
|
||||||
|
return "Coffin Lid";
|
||||||
|
case ACTOR_BG_HAKA_ZOU:
|
||||||
|
return "Bird Statue and Wall (Shadow Temple)";
|
||||||
|
case ACTOR_BG_SPOT17_FUNEN:
|
||||||
|
return "Smoke Cone (Death Mountain Crater)";
|
||||||
|
case ACTOR_EN_SYATEKI_ITM:
|
||||||
|
return "Shooting Gallery Game";
|
||||||
|
case ACTOR_EN_SYATEKI_MAN:
|
||||||
|
return "Shooting Gallery Man";
|
||||||
|
case ACTOR_EN_TANA:
|
||||||
|
return "Shop Shelves";
|
||||||
|
case ACTOR_EN_NB:
|
||||||
|
return "Nabooru";
|
||||||
|
case ACTOR_BOSS_MO:
|
||||||
|
return "Morpha";
|
||||||
|
case ACTOR_EN_SB:
|
||||||
|
return "Shell Blade";
|
||||||
|
case ACTOR_EN_BIGOKUTA:
|
||||||
|
return "Big Octo";
|
||||||
|
case ACTOR_EN_KAREBABA:
|
||||||
|
return "Withered Deku Baba";
|
||||||
|
case ACTOR_BG_BDAN_OBJECTS:
|
||||||
|
return "Inside Jabu-Jabu's Belly Objects";
|
||||||
|
case ACTOR_DEMO_SA:
|
||||||
|
return "Saria (Cutscenes)";
|
||||||
|
case ACTOR_DEMO_GO:
|
||||||
|
return "Gorons (Cutscene)";
|
||||||
|
case ACTOR_EN_IN:
|
||||||
|
return "Ingo";
|
||||||
|
case ACTOR_EN_TR:
|
||||||
|
return "Koume and Kotake";
|
||||||
|
case ACTOR_BG_SPOT16_BOMBSTONE:
|
||||||
|
return "Dodongo's Cavern Entrance Blocking Rock";
|
||||||
|
case ACTOR_UNSET_CE:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_BG_HIDAN_KOWARERUKABE:
|
||||||
|
return "Bombable Walls (Fire Temple)";
|
||||||
|
case ACTOR_BG_BOMBWALL:
|
||||||
|
return "2D Bombable Wall";
|
||||||
|
case ACTOR_BG_SPOT08_ICEBLOCK:
|
||||||
|
return "Ice Platform (Zora's Fountain)";
|
||||||
|
case ACTOR_EN_RU2:
|
||||||
|
return "Ruto (Adult)";
|
||||||
|
case ACTOR_OBJ_DEKUJR:
|
||||||
|
return "Deku Tree Sprout";
|
||||||
|
case ACTOR_BG_MIZU_UZU:
|
||||||
|
return "Water Vortex Effect (Water Temple)";
|
||||||
|
case ACTOR_BG_SPOT06_OBJECTS:
|
||||||
|
return "Lake Hylia Objects";
|
||||||
|
case ACTOR_BG_ICE_OBJECTS:
|
||||||
|
return "Pushable Ice Block (Ice Cavern)";
|
||||||
|
case ACTOR_BG_HAKA_WATER:
|
||||||
|
return "Bottom of the Well Water Level Changer";
|
||||||
|
case ACTOR_UNSET_D8:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_MA2:
|
||||||
|
return "Malon (Adult, Ingo's Ranch)";
|
||||||
|
case ACTOR_EN_BOM_CHU:
|
||||||
|
return "Bombchu";
|
||||||
|
case ACTOR_EN_HORSE_GAME_CHECK:
|
||||||
|
return "Horseback Minigames";
|
||||||
|
case ACTOR_BOSS_TW:
|
||||||
|
return "Twinrova";
|
||||||
|
case ACTOR_EN_RR:
|
||||||
|
return "Like-Like";
|
||||||
|
case ACTOR_EN_BA:
|
||||||
|
return "Tentacle (Inside Jabu-Jabu's Belly)";
|
||||||
|
case ACTOR_EN_BX:
|
||||||
|
return "Electrified Tentacle (Inside Jabu-Jabu's Belly)";
|
||||||
|
case ACTOR_EN_ANUBICE:
|
||||||
|
return "Anubis (Body)";
|
||||||
|
case ACTOR_EN_ANUBICE_FIRE:
|
||||||
|
return "Anubis Fire Attack";
|
||||||
|
case ACTOR_BG_MORI_HASHIGO:
|
||||||
|
return "Ladder (Forest Temple)";
|
||||||
|
case ACTOR_BG_MORI_HASHIRA4:
|
||||||
|
return "Forest Temple Objects";
|
||||||
|
case ACTOR_BG_MORI_IDOMIZU:
|
||||||
|
return "Well Water (Forest Temple)";
|
||||||
|
case ACTOR_BG_SPOT16_DOUGHNUT:
|
||||||
|
return "Cloud Ring (Death Mountain)";
|
||||||
|
case ACTOR_BG_BDAN_SWITCH:
|
||||||
|
return "Switches (Inside Lord Jabu-Jabu)";
|
||||||
|
case ACTOR_EN_MA1:
|
||||||
|
return "Malon (Child)";
|
||||||
|
case ACTOR_BOSS_GANON:
|
||||||
|
return "Ganondorf";
|
||||||
|
case ACTOR_BOSS_SST:
|
||||||
|
return "Bongo Bongo";
|
||||||
|
case ACTOR_UNSET_EA:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_UNSET_EB:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_NY:
|
||||||
|
return "Spike (Enemy)";
|
||||||
|
case ACTOR_EN_FR:
|
||||||
|
return "Frog Song Spot and Frogs";
|
||||||
|
case ACTOR_ITEM_SHIELD:
|
||||||
|
return "Deku Shield";
|
||||||
|
case ACTOR_BG_ICE_SHELTER:
|
||||||
|
return "Red Ice";
|
||||||
|
case ACTOR_EN_ICE_HONO:
|
||||||
|
return "Blue Fire Flames";
|
||||||
|
case ACTOR_ITEM_OCARINA:
|
||||||
|
return "Ocarina of Time";
|
||||||
|
case ACTOR_UNSET_F2:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_UNSET_F3:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_MAGIC_DARK:
|
||||||
|
return "Nayru's Love";
|
||||||
|
case ACTOR_DEMO_6K:
|
||||||
|
return "Sages, Balls of Light (Cutscene)";
|
||||||
|
case ACTOR_EN_ANUBICE_TAG:
|
||||||
|
return "Anubis Spawn";
|
||||||
|
case ACTOR_BG_HAKA_GATE:
|
||||||
|
return "Truth Spinner Puzzle (Shadow Temple)";
|
||||||
|
case ACTOR_BG_SPOT15_SAKU:
|
||||||
|
return "Hyrule Castle Gate";
|
||||||
|
case ACTOR_BG_JYA_GOROIWA:
|
||||||
|
return "Rolling Boulder (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_ZURERUKABE:
|
||||||
|
return "Sliding, Climbable Brick Wall (Spirit Temple)";
|
||||||
|
case ACTOR_UNSET_FB:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_BG_JYA_COBRA:
|
||||||
|
return "Rotatable Cobra Mirror (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_KANAAMI:
|
||||||
|
return "Climbable Metal Grating Bridge (Spirit Temple)";
|
||||||
|
case ACTOR_FISHING:
|
||||||
|
return "Fishing Pond Man and Fish";
|
||||||
|
case ACTOR_OBJ_OSHIHIKI:
|
||||||
|
return "Pushable Block";
|
||||||
|
case ACTOR_BG_GATE_SHUTTER:
|
||||||
|
return "Gate to Death Mountain Trail";
|
||||||
|
case ACTOR_EFF_DUST:
|
||||||
|
return "Dust Effects";
|
||||||
|
case ACTOR_BG_SPOT01_FUSYA:
|
||||||
|
return "Windmill Sails (Kakariko Village)";
|
||||||
|
case ACTOR_BG_SPOT01_IDOHASHIRA:
|
||||||
|
return "Well Crossbeam (Kakariko Village)";
|
||||||
|
case ACTOR_BG_SPOT01_IDOMIZU:
|
||||||
|
return "Well Water (Kakariko Village)";
|
||||||
|
case ACTOR_BG_PO_SYOKUDAI:
|
||||||
|
return "Golden Torch (Poe Sisters)";
|
||||||
|
case ACTOR_BG_GANON_OTYUKA:
|
||||||
|
return "Falling Platform (Ganondorf Fight)";
|
||||||
|
case ACTOR_BG_SPOT15_RRBOX:
|
||||||
|
return "Milk Crate";
|
||||||
|
case ACTOR_BG_UMAJUMP:
|
||||||
|
return "Obstacle Fence (Lon Lon Ranch)";
|
||||||
|
case ACTOR_UNSET_109:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_ARROW_FIRE:
|
||||||
|
return "Fire Arrow";
|
||||||
|
case ACTOR_ARROW_ICE:
|
||||||
|
return "Ice Arrow";
|
||||||
|
case ACTOR_ARROW_LIGHT:
|
||||||
|
return "Light Arrow";
|
||||||
|
case ACTOR_UNSET_10D:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_UNSET_10E:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_ITEM_ETCETERA:
|
||||||
|
return "Collectible Items";
|
||||||
|
case ACTOR_OBJ_KIBAKO:
|
||||||
|
return "Small Liftable Crate";
|
||||||
|
case ACTOR_OBJ_TSUBO:
|
||||||
|
return "Breakable Pot";
|
||||||
|
case ACTOR_EN_WONDER_ITEM:
|
||||||
|
return "Invisible Collectible";
|
||||||
|
case ACTOR_EN_IK:
|
||||||
|
return "Iron Knuckle";
|
||||||
|
case ACTOR_DEMO_IK:
|
||||||
|
return "Iron Knuckle armor pieces (Spirit Temple Nabooru fight)";
|
||||||
|
case ACTOR_EN_SKJ:
|
||||||
|
return "Skullkid";
|
||||||
|
case ACTOR_EN_SKJNEEDLE:
|
||||||
|
return "Skullkid Needle Attack";
|
||||||
|
case ACTOR_EN_G_SWITCH:
|
||||||
|
return "Silver Rupee";
|
||||||
|
case ACTOR_DEMO_EXT:
|
||||||
|
return "Magic Vortex";
|
||||||
|
case ACTOR_DEMO_SHD:
|
||||||
|
return "Bongo Bongo's Shadow";
|
||||||
|
case ACTOR_EN_DNS:
|
||||||
|
return "Business Scrub";
|
||||||
|
case ACTOR_ELF_MSG:
|
||||||
|
return "Navi Message";
|
||||||
|
case ACTOR_EN_HONOTRAP:
|
||||||
|
return "Stone Eye (Fire Trap) and Flame";
|
||||||
|
case ACTOR_EN_TUBO_TRAP:
|
||||||
|
return "Flying Pot";
|
||||||
|
case ACTOR_OBJ_ICE_POLY:
|
||||||
|
return "Ice spawned by red ice? frozen actors";
|
||||||
|
case ACTOR_BG_SPOT03_TAKI:
|
||||||
|
return "Zora's River Waterfall";
|
||||||
|
case ACTOR_BG_SPOT07_TAKI:
|
||||||
|
return "Zora's Domain Waterfall and Ice";
|
||||||
|
case ACTOR_EN_FZ:
|
||||||
|
return "Frezzard";
|
||||||
|
case ACTOR_EN_PO_RELAY:
|
||||||
|
return "Dampe's Ghost";
|
||||||
|
case ACTOR_BG_RELAY_OBJECTS:
|
||||||
|
return "Windmill Objects";
|
||||||
|
case ACTOR_EN_DIVING_GAME:
|
||||||
|
return "Zora Diving Game";
|
||||||
|
case ACTOR_EN_KUSA:
|
||||||
|
return "Bush/Grass";
|
||||||
|
case ACTOR_OBJ_BEAN:
|
||||||
|
return "Bean Plant Spot";
|
||||||
|
case ACTOR_OBJ_BOMBIWA:
|
||||||
|
return "Brown Bombable Boulder";
|
||||||
|
case ACTOR_UNSET_128:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_UNSET_129:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_OBJ_SWITCH:
|
||||||
|
return "Switches";
|
||||||
|
case ACTOR_OBJ_ELEVATOR:
|
||||||
|
return "Huge Stone Elevator";
|
||||||
|
case ACTOR_OBJ_LIFT:
|
||||||
|
return "Square Collapsing Platform";
|
||||||
|
case ACTOR_OBJ_HSBLOCK:
|
||||||
|
return "Stone Hookshot Target";
|
||||||
|
case ACTOR_EN_OKARINA_TAG:
|
||||||
|
return "Ocarina Music Staff Spot";
|
||||||
|
case ACTOR_EN_YABUSAME_MARK:
|
||||||
|
return "Horseback Archery Target";
|
||||||
|
case ACTOR_EN_GOROIWA:
|
||||||
|
return "Rolling Boulder";
|
||||||
|
case ACTOR_EN_EX_RUPPY:
|
||||||
|
return "Sparkling Rupee";
|
||||||
|
case ACTOR_EN_TORYO:
|
||||||
|
return "Boss Carpenter";
|
||||||
|
case ACTOR_EN_DAIKU:
|
||||||
|
return "Carpenters";
|
||||||
|
case ACTOR_UNSET_134:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_NWC:
|
||||||
|
return "Cucco Chick";
|
||||||
|
case ACTOR_EN_BLKOBJ:
|
||||||
|
return "Dark Link's Illusion Room";
|
||||||
|
case ACTOR_ITEM_INBOX:
|
||||||
|
return "Zelda's Magic to Open Gates";
|
||||||
|
case ACTOR_EN_GE1:
|
||||||
|
return "White Clothed Gerudo";
|
||||||
|
case ACTOR_OBJ_BLOCKSTOP:
|
||||||
|
return "Pushblock Stop";
|
||||||
|
case ACTOR_EN_SDA:
|
||||||
|
return "Dynamic Shadow";
|
||||||
|
case ACTOR_EN_CLEAR_TAG:
|
||||||
|
return "Arwing";
|
||||||
|
case ACTOR_EN_NIW_LADY:
|
||||||
|
return "Cucco Lady";
|
||||||
|
case ACTOR_EN_GM:
|
||||||
|
return "Medigoron";
|
||||||
|
case ACTOR_EN_MS:
|
||||||
|
return "Bean Salesman";
|
||||||
|
case ACTOR_EN_HS:
|
||||||
|
return "Carpenter's Son";
|
||||||
|
case ACTOR_BG_INGATE:
|
||||||
|
return "Ingo's Gates (Lon Lon Ranch)";
|
||||||
|
case ACTOR_EN_KANBAN:
|
||||||
|
return "Square Signpost";
|
||||||
|
case ACTOR_EN_HEISHI3:
|
||||||
|
return "Hyrule Castle Guard";
|
||||||
|
case ACTOR_EN_SYATEKI_NIW:
|
||||||
|
return "Cucco (Minigames)";
|
||||||
|
case ACTOR_EN_ATTACK_NIW:
|
||||||
|
return "Cucco (Attacking)";
|
||||||
|
case ACTOR_BG_SPOT01_IDOSOKO:
|
||||||
|
return "Stone Blocking Entrance to Bottom of the Well";
|
||||||
|
case ACTOR_EN_SA:
|
||||||
|
return "Saria";
|
||||||
|
case ACTOR_EN_WONDER_TALK:
|
||||||
|
return "Checkable Spot (Green Navi)";
|
||||||
|
case ACTOR_BG_GJYO_BRIDGE:
|
||||||
|
return "Rainbow Bridge to Ganon's Castle";
|
||||||
|
case ACTOR_EN_DS:
|
||||||
|
return "Potion Shop Granny";
|
||||||
|
case ACTOR_EN_MK:
|
||||||
|
return "Lakeside Professor";
|
||||||
|
case ACTOR_EN_BOM_BOWL_MAN:
|
||||||
|
return "Bombchu Bowling Alley Lady";
|
||||||
|
case ACTOR_EN_BOM_BOWL_PIT:
|
||||||
|
return "Bombchu Bowling Alley Final Target";
|
||||||
|
case ACTOR_EN_OWL:
|
||||||
|
return "Kaepora Gaebora";
|
||||||
|
case ACTOR_EN_ISHI:
|
||||||
|
return "Liftable Rock";
|
||||||
|
case ACTOR_OBJ_HANA:
|
||||||
|
return "Uninteractable Flowers, Rocks, Grass";
|
||||||
|
case ACTOR_OBJ_LIGHTSWITCH:
|
||||||
|
return "Sun Emblem Switch (Spirit Temple)";
|
||||||
|
case ACTOR_OBJ_MURE2:
|
||||||
|
return "Rock/Bush groups";
|
||||||
|
case ACTOR_EN_GO:
|
||||||
|
return "Gorons 1";
|
||||||
|
case ACTOR_EN_FU:
|
||||||
|
return "Windmill Man";
|
||||||
|
case ACTOR_UNSET_154:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_CHANGER:
|
||||||
|
return "Treasure Box Shop Minigame";
|
||||||
|
case ACTOR_BG_JYA_MEGAMI:
|
||||||
|
return "Statue Face (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_LIFT:
|
||||||
|
return "Chain Platform (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_BIGMIRROR:
|
||||||
|
return "Large Circular Mirror (Spirt Temple)";
|
||||||
|
case ACTOR_BG_JYA_BOMBCHUIWA:
|
||||||
|
return "Light Blocking Rock (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_AMISHUTTER:
|
||||||
|
return "Sliding Circular Metal Grate (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_BOMBIWA:
|
||||||
|
return "Bombable Rock Wall (Spirit Temple)";
|
||||||
|
case ACTOR_BG_SPOT18_BASKET:
|
||||||
|
return "Big Goron Pot";
|
||||||
|
case ACTOR_UNSET_15D:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_GANON_ORGAN:
|
||||||
|
return "Ganon's Organ and surroundings";
|
||||||
|
case ACTOR_EN_SIOFUKI:
|
||||||
|
return "Water Spout";
|
||||||
|
case ACTOR_EN_STREAM:
|
||||||
|
return "Water Vortex";
|
||||||
|
case ACTOR_UNSET_161:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_MM:
|
||||||
|
return "Running Man (Child Era)";
|
||||||
|
case ACTOR_EN_KO:
|
||||||
|
return "Kokiri Children";
|
||||||
|
case ACTOR_EN_KZ:
|
||||||
|
return "King Zora";
|
||||||
|
case ACTOR_EN_WEATHER_TAG:
|
||||||
|
return "Proximity Weather Effects";
|
||||||
|
case ACTOR_BG_SST_FLOOR:
|
||||||
|
return "Bongo Bongo's Drum";
|
||||||
|
case ACTOR_EN_ANI:
|
||||||
|
return "Kakariko Village Rooftop Man";
|
||||||
|
case ACTOR_EN_EX_ITEM:
|
||||||
|
return "Minigame Displayed Items";
|
||||||
|
case ACTOR_BG_JYA_IRONOBJ:
|
||||||
|
return "Iron Knuckles Room Stuff (Spirit Temple)";
|
||||||
|
case ACTOR_EN_JS:
|
||||||
|
return "Magic Carpet Man";
|
||||||
|
case ACTOR_EN_JSJUTAN:
|
||||||
|
return "Magic Carpet Man Carpet";
|
||||||
|
case ACTOR_EN_CS:
|
||||||
|
return "Graveyard Boy";
|
||||||
|
case ACTOR_EN_MD:
|
||||||
|
return "Mido";
|
||||||
|
case ACTOR_EN_HY:
|
||||||
|
return "Market NPCs";
|
||||||
|
case ACTOR_EN_GANON_MANT:
|
||||||
|
return "Ganondorf's Cape";
|
||||||
|
case ACTOR_EN_OKARINA_EFFECT:
|
||||||
|
return "Song of Storms Storm Manager";
|
||||||
|
case ACTOR_EN_MAG:
|
||||||
|
return "Title Screen Manager";
|
||||||
|
case ACTOR_DOOR_GERUDO:
|
||||||
|
return "Cell Door (Gerudo Fortress)";
|
||||||
|
case ACTOR_ELF_MSG2:
|
||||||
|
return "Navi Information Spot (Targetable, Green)";
|
||||||
|
case ACTOR_DEMO_GT:
|
||||||
|
return "Ganon's Tower Collapsing (Cutscene Objects)";
|
||||||
|
case ACTOR_EN_PO_FIELD:
|
||||||
|
return "Big/Small Poe Spawn Point";
|
||||||
|
case ACTOR_EFC_ERUPC:
|
||||||
|
return "Lava Particle Fountain (Death Mountain panorama)";
|
||||||
|
case ACTOR_BG_ZG:
|
||||||
|
return "Metal Bars (Ganon's Castle)";
|
||||||
|
case ACTOR_EN_HEISHI4:
|
||||||
|
return "Hyrule Guard";
|
||||||
|
case ACTOR_EN_ZL3:
|
||||||
|
return "Adult Zelda";
|
||||||
|
case ACTOR_BOSS_GANON2:
|
||||||
|
return "Ganon";
|
||||||
|
case ACTOR_EN_KAKASI:
|
||||||
|
return "Pierre the Scarecrow";
|
||||||
|
case ACTOR_EN_TAKARA_MAN:
|
||||||
|
return "Treasure Box Shop Man";
|
||||||
|
case ACTOR_OBJ_MAKEOSHIHIKI:
|
||||||
|
return "Push Block Puzzles";
|
||||||
|
case ACTOR_OCEFF_SPOT:
|
||||||
|
return "Sun's Song Effect";
|
||||||
|
case ACTOR_END_TITLE:
|
||||||
|
return "The End message";
|
||||||
|
case ACTOR_UNSET_180:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_EN_TORCH:
|
||||||
|
return "Grotto Treasure Chest";
|
||||||
|
case ACTOR_DEMO_EC:
|
||||||
|
return "Credits Revelers in Lon Lon";
|
||||||
|
case ACTOR_SHOT_SUN:
|
||||||
|
return "Lake Hylia Sun Hitbox, Big Fairy Spawner";
|
||||||
|
case ACTOR_EN_DY_EXTRA:
|
||||||
|
return "Spiral Beams (Great Fairy Fountains)";
|
||||||
|
case ACTOR_EN_WONDER_TALK2:
|
||||||
|
return "Dialog Spot";
|
||||||
|
case ACTOR_EN_GE2:
|
||||||
|
return "Patrolling Gerudo";
|
||||||
|
case ACTOR_OBJ_ROOMTIMER:
|
||||||
|
return "Room Timer";
|
||||||
|
case ACTOR_EN_SSH:
|
||||||
|
return "Cursed Skulltula People";
|
||||||
|
case ACTOR_EN_STH:
|
||||||
|
return "Uncursed Skulltula People";
|
||||||
|
case ACTOR_OCEFF_WIPE:
|
||||||
|
return "Zelda's Lullaby and Song of Time Ocarina Effect";
|
||||||
|
case ACTOR_OCEFF_STORM:
|
||||||
|
return "Song of Storm Ocarina Effect";
|
||||||
|
case ACTOR_EN_WEIYER:
|
||||||
|
return "Stinger (Water)";
|
||||||
|
case ACTOR_BG_SPOT05_SOKO:
|
||||||
|
return "Sacred Forest Meadow Objects";
|
||||||
|
case ACTOR_BG_JYA_1FLIFT:
|
||||||
|
return "Stone Elevator (Spirit Temple)";
|
||||||
|
case ACTOR_BG_JYA_HAHENIRON:
|
||||||
|
return "Chunks of Iron Knucle Chair and Pillar";
|
||||||
|
case ACTOR_BG_SPOT12_GATE:
|
||||||
|
return "Gerudo Fortress Wooden Gate";
|
||||||
|
case ACTOR_BG_SPOT12_SAKU:
|
||||||
|
return "Gerudo Fortress Training Area Gate";
|
||||||
|
case ACTOR_EN_HINTNUTS:
|
||||||
|
return "Hint Deku Scrubs (Deku Tree)";
|
||||||
|
case ACTOR_EN_NUTSBALL:
|
||||||
|
return "Deku Scrub Nut Attack";
|
||||||
|
case ACTOR_BG_SPOT00_BREAK:
|
||||||
|
return "Broken Drawbridge, Fences";
|
||||||
|
case ACTOR_EN_SHOPNUTS:
|
||||||
|
return "Grounded Sales Scrub";
|
||||||
|
case ACTOR_EN_IT:
|
||||||
|
return "Dampe's Minigame Collectibles";
|
||||||
|
case ACTOR_EN_GELDB:
|
||||||
|
return "Gerudo Fighter";
|
||||||
|
case ACTOR_OCEFF_WIPE2:
|
||||||
|
return "Epona's Song Ocarina Effect";
|
||||||
|
case ACTOR_OCEFF_WIPE3:
|
||||||
|
return "Saria's Song Ocarina Effect";
|
||||||
|
case ACTOR_EN_NIW_GIRL:
|
||||||
|
return "Girl Chasing Cucco";
|
||||||
|
case ACTOR_EN_DOG:
|
||||||
|
return "Dog";
|
||||||
|
case ACTOR_EN_SI:
|
||||||
|
return "Gold Skulltula Token";
|
||||||
|
case ACTOR_BG_SPOT01_OBJECTS2:
|
||||||
|
return "Kakariko Village Objects";
|
||||||
|
case ACTOR_OBJ_COMB:
|
||||||
|
return "Beehive";
|
||||||
|
case ACTOR_BG_SPOT11_BAKUDANKABE:
|
||||||
|
return "Destructible Wall (Desert Colossus)";
|
||||||
|
case ACTOR_OBJ_KIBAKO2:
|
||||||
|
return "Large Crate";
|
||||||
|
case ACTOR_EN_DNT_DEMO:
|
||||||
|
return "Deku Mask Panel Trigger";
|
||||||
|
case ACTOR_EN_DNT_JIJI:
|
||||||
|
return "Deku Mask Panel Head Judge";
|
||||||
|
case ACTOR_EN_DNT_NOMAL:
|
||||||
|
return "Deku Game?";
|
||||||
|
case ACTOR_EN_GUEST:
|
||||||
|
return "Happy Mask Shop Customer";
|
||||||
|
case ACTOR_BG_BOM_GUARD:
|
||||||
|
return "Bombchu Bowling Alley Aiming Area";
|
||||||
|
case ACTOR_EN_HS2:
|
||||||
|
return "Carpenter's Son (Child Era)";
|
||||||
|
case ACTOR_DEMO_KEKKAI:
|
||||||
|
return "Ganon's Tower Magic Barriers";
|
||||||
|
case ACTOR_BG_SPOT08_BAKUDANKABE:
|
||||||
|
return "Destructible Wall (Zora's Fountain)";
|
||||||
|
case ACTOR_BG_SPOT17_BAKUDANKABE:
|
||||||
|
return "Destructible Wall (Death Mountain Crater)";
|
||||||
|
case ACTOR_UNSET_1AA:
|
||||||
|
return "Empty";
|
||||||
|
case ACTOR_OBJ_MURE3:
|
||||||
|
return "Rupee Patterns";
|
||||||
|
case ACTOR_EN_TG:
|
||||||
|
return "Entwined Lovers (Honey & Darling)";
|
||||||
|
case ACTOR_EN_MU:
|
||||||
|
return "Haggling Townspeople";
|
||||||
|
case ACTOR_EN_GO2:
|
||||||
|
return "Gorons 2";
|
||||||
|
case ACTOR_EN_WF:
|
||||||
|
return "Wolfos";
|
||||||
|
case ACTOR_EN_SKB:
|
||||||
|
return "Stalchild";
|
||||||
|
case ACTOR_DEMO_GJ:
|
||||||
|
return "Ganon Battle Rubble";
|
||||||
|
case ACTOR_DEMO_GEFF:
|
||||||
|
return "Ganon's Tower Rubble Fragment";
|
||||||
|
case ACTOR_BG_GND_FIREMEIRO:
|
||||||
|
return "Sinking Lava Platform (Ganon's Castle)";
|
||||||
|
case ACTOR_BG_GND_DARKMEIRO:
|
||||||
|
return "Clear block";
|
||||||
|
case ACTOR_BG_GND_SOULMEIRO:
|
||||||
|
return "Web-Blocked Ceiling Hole (Inside Ganon's Castle)";
|
||||||
|
case ACTOR_BG_GND_NISEKABE:
|
||||||
|
return "Ganon's Castle Fake Walls";
|
||||||
|
case ACTOR_BG_GND_ICEBLOCK:
|
||||||
|
return "Pushable Square Ice Block (Inside Ganon's Castle)";
|
||||||
|
case ACTOR_EN_GB:
|
||||||
|
return "Poe Collector and Surroundings";
|
||||||
|
case ACTOR_EN_GS:
|
||||||
|
return "Gossip Stone";
|
||||||
|
case ACTOR_BG_MIZU_BWALL:
|
||||||
|
return "Bombable Stone Wall";
|
||||||
|
case ACTOR_BG_MIZU_SHUTTER:
|
||||||
|
return "Metal Gate (Water Temple)";
|
||||||
|
case ACTOR_EN_DAIKU_KAKARIKO:
|
||||||
|
return "Carpenters (Kakariko)";
|
||||||
|
case ACTOR_BG_BOWL_WALL:
|
||||||
|
return "Bombchu Bowling Alley Wall";
|
||||||
|
case ACTOR_EN_WALL_TUBO:
|
||||||
|
return "Bombchu Bowling Alley Bullseyes";
|
||||||
|
case ACTOR_EN_PO_DESERT:
|
||||||
|
return "Poe Guide (Desert Wasteland)";
|
||||||
|
case ACTOR_EN_CROW:
|
||||||
|
return "Guay";
|
||||||
|
case ACTOR_DOOR_KILLER:
|
||||||
|
return "Fake Door";
|
||||||
|
case ACTOR_BG_SPOT11_OASIS:
|
||||||
|
return "Oasis (Desert Colossus)";
|
||||||
|
case ACTOR_BG_SPOT18_FUTA:
|
||||||
|
return "Goron Jar Lid";
|
||||||
|
case ACTOR_BG_SPOT18_SHUTTER:
|
||||||
|
return "Sliding Doors (Goron City)";
|
||||||
|
case ACTOR_EN_MA3:
|
||||||
|
return "Malon (Adult, Lon Lon Ranch)";
|
||||||
|
case ACTOR_EN_COW:
|
||||||
|
return "Cow";
|
||||||
|
case ACTOR_BG_ICE_TURARA:
|
||||||
|
return "Icicles";
|
||||||
|
case ACTOR_BG_ICE_SHUTTER:
|
||||||
|
return "Vertical Ice Bars (Ice Cavern)";
|
||||||
|
case ACTOR_EN_KAKASI2:
|
||||||
|
return "Pierre the Scarecrow Spawn";
|
||||||
|
case ACTOR_EN_KAKASI3:
|
||||||
|
return "Bonooru the Scarecrow";
|
||||||
|
case ACTOR_OCEFF_WIPE4:
|
||||||
|
return "Scarecrow's Song Ocarina Effect";
|
||||||
|
case ACTOR_EN_EG:
|
||||||
|
return "Void-out Trigger (Tower Collapse)";
|
||||||
|
case ACTOR_BG_MENKURI_NISEKABE:
|
||||||
|
return "False Stone Walls (Gerudo Training Grounds)";
|
||||||
|
case ACTOR_EN_ZO:
|
||||||
|
return "Zora";
|
||||||
|
case ACTOR_OBJ_MAKEKINSUTA:
|
||||||
|
return "Skulltula Sprouting from Bean Spot";
|
||||||
|
case ACTOR_EN_GE3:
|
||||||
|
return "Gerudo Fortress Leader";
|
||||||
|
case ACTOR_OBJ_TIMEBLOCK:
|
||||||
|
return "Time Block";
|
||||||
|
case ACTOR_OBJ_HAMISHI:
|
||||||
|
return "Bronze Boulder";
|
||||||
|
case ACTOR_EN_ZL4:
|
||||||
|
return "Zelda (Child)";
|
||||||
|
case ACTOR_EN_MM2:
|
||||||
|
return "Running Man (Adult Era)";
|
||||||
|
case ACTOR_BG_JYA_BLOCK:
|
||||||
|
return "Silver Block (Child Era)";
|
||||||
|
case ACTOR_OBJ_WARP2BLOCK:
|
||||||
|
return "Navi Infospot (Green, Time Block)";
|
||||||
|
default:
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
|
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
|
||||||
// First group encapsulates the inner portion and border
|
// First group encapsulates the inner portion and border
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
|
@ -127,7 +1079,11 @@ void DrawActorViewer(bool& open) {
|
||||||
|
|
||||||
if (ImGui::BeginCombo("Actor", filler.c_str())) {
|
if (ImGui::BeginCombo("Actor", filler.c_str())) {
|
||||||
for (int i = 0; i < list.size(); i++) {
|
for (int i = 0; i < list.size(); i++) {
|
||||||
std::string label = acMapping[category] + " Actor " + std::to_string(i);
|
std::string label = std::to_string(i) + ": " + list[i]->overlayEntry->name;
|
||||||
|
std::string description = GetActorDescription(list[i]->id);
|
||||||
|
if (description != "")
|
||||||
|
label += " (" + description + ")";
|
||||||
|
|
||||||
if (ImGui::Selectable(label.c_str())) {
|
if (ImGui::Selectable(label.c_str())) {
|
||||||
rm = LIST;
|
rm = LIST;
|
||||||
display = *list[i];
|
display = *list[i];
|
||||||
|
@ -143,6 +1099,7 @@ void DrawActorViewer(bool& open) {
|
||||||
dispOverlay = display.overlayEntry;
|
dispOverlay = display.overlayEntry;
|
||||||
DrawGroupWithBorder([&]() {
|
DrawGroupWithBorder([&]() {
|
||||||
ImGui::Text("Name: %s", dispOverlay != nullptr ? dispOverlay->name : "???");
|
ImGui::Text("Name: %s", dispOverlay != nullptr ? dispOverlay->name : "???");
|
||||||
|
ImGui::Text("Description: %s", GetActorDescription(display.id).c_str());
|
||||||
ImGui::Text("Category: %s", dispOverlay != nullptr ? acMapping[display.category].c_str() : "???");
|
ImGui::Text("Category: %s", dispOverlay != nullptr ? acMapping[display.category].c_str() : "???");
|
||||||
ImGui::Text("ID: %d", display.id);
|
ImGui::Text("ID: %d", display.id);
|
||||||
ImGui::Text("Parameters: %d", display.params);
|
ImGui::Text("Parameters: %d", display.params);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue